Created
October 28, 2011 20:42
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gl init
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union | |
{ | |
struct | |
{ | |
PFNGLATTACHSHADERPROC AttachShader; | |
PFNGLCOMPILESHADERPROC CompileShader; | |
PFNGLCREATEPROGRAMPROC CreateProgram; | |
PFNGLCREATESHADERPROC CreateShader; | |
PFNGLDELETEPROGRAMPROC DeleteProgram; | |
PFNGLDELETESHADERPROC DeleteShader; | |
PFNGLLINKPROGRAMPROC LinkProgram; | |
PFNGLUSEPROGRAMPROC UseProgram; | |
PFNGLSHADERSOURCEPROC ShaderSource; | |
}; | |
PROC ptr[GL_FUNC_COUNT]; | |
} gl; | |
const char* g_glFuncNames[GL_FUNC_COUNT] = | |
{ | |
"glAttachShader", | |
"glCompileShader", | |
"glCreateProgram", | |
"glCreateShader", | |
"glDeleteProgram", | |
"glDeleteShader", | |
"glLinkProgram", | |
"glUseProgram", | |
"glShaderSource" | |
}; | |
// Load GL functions | |
for(i=0; i<GL_FUNC_COUNT; i++) | |
{ | |
gl.ptr[i] = wglGetProcAddress(g_glFuncNames[i]); | |
} |
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