Created
November 29, 2009 21:53
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#include <stdio.h> | |
#include <string.h> | |
#include "Frustum.h" | |
Frustum::Frustum() : | |
m_x(1.0f, 0.0f, 0.0f), | |
m_y(0.0f, 1.0f, 0.0f), | |
m_z(0.0f, 0.0f, 1.0f), | |
m_position(0.0f, 0.0f, -1.0f), | |
m_near(0.1f), | |
m_far(10.0f) | |
{} | |
Frustum::~Frustum() | |
{} | |
void Frustum::LookAt( const vec3& eye, | |
const vec3& target, | |
const vec3& up ) | |
{ | |
m_position = eye; | |
vsub(m_z, target, eye); | |
vnormalize(m_z); | |
// x = z * up | |
vcross(m_x, m_z, up); | |
vnormalize(m_x); | |
// y = x * z; | |
vcross(m_y, m_x, m_z); | |
vnormalize(m_y); | |
ComputeModelview(); | |
} | |
void Frustum::ComputeModelview () | |
{ | |
m_modelview.data[ 0] = m_x.x; | |
m_modelview.data[ 4] = m_x.y; | |
m_modelview.data[ 8] = m_x.z; | |
m_modelview.data[12] = -vdot(m_x, m_position); | |
m_modelview.data[ 1] = m_y.x; | |
m_modelview.data[ 5] = m_y.y; | |
m_modelview.data[ 9] = m_y.z; | |
m_modelview.data[13] = -vdot(m_y, m_position); | |
m_modelview.data[ 2] = -m_z.x; | |
m_modelview.data[ 6] = -m_z.y; | |
m_modelview.data[10] = -m_z.z; | |
m_modelview.data[14] = vdot(m_z, m_position); | |
m_modelview.data[ 3] = 0.0f; | |
m_modelview.data[ 7] = 0.0f; | |
m_modelview.data[11] = 0.0f; | |
m_modelview.data[15] = 1.0f; | |
//-- | |
m_inverseModelview.data[ 0] = m_modelview.data[ 0]; | |
m_inverseModelview.data[ 4] = m_modelview.data[ 1]; | |
m_inverseModelview.data[ 8] = m_modelview.data[ 2]; | |
m_inverseModelview.data[12] = -m_modelview.data[12]; | |
m_inverseModelview.data[ 1] = m_modelview.data[ 4]; | |
m_inverseModelview.data[ 5] = m_modelview.data[ 5]; | |
m_inverseModelview.data[ 9] = m_modelview.data[ 6]; | |
m_inverseModelview.data[13] = -m_modelview.data[13]; | |
m_inverseModelview.data[ 2] = m_modelview.data[ 8]; | |
m_inverseModelview.data[ 6] = m_modelview.data[ 9]; | |
m_inverseModelview.data[10] = m_modelview.data[10]; | |
m_inverseModelview.data[14] = -m_modelview.data[14]; | |
m_inverseModelview.data[ 3] = 0.0f; | |
m_inverseModelview.data[ 7] = 0.0f; | |
m_inverseModelview.data[11] = 0.0f; | |
m_inverseModelview.data[15] = 1.0f; | |
} | |
Ortho::Ortho() : | |
Frustum(), | |
m_translate(-0.0f, -0.0f, -10.1f / 9.9f), | |
m_nearPoint(1.0f, 1.0f, -2.0f / 9.9f) | |
{ | |
m_box.min.x = -1.0f; | |
m_box.min.y = -1.0f; | |
m_box.min.z = 0.1f; | |
m_box.max.x = 1.0f; | |
m_box.max.y = 1.0f; | |
m_box.max.z = 10.0f; | |
ComputeProjection(); | |
ComputeModelview(); | |
} | |
Ortho::~Ortho(){} | |
void Ortho::Update(float left, float right, | |
float bottom, float top, | |
float near, float far) | |
{ | |
m_near = near; | |
m_far = far; | |
m_translate.x = (right + left) / (left - right); | |
m_translate.y = (top + bottom) / (bottom - top); | |
m_translate.z = (far + near) / (near - far); | |
m_nearPoint.x = 2.0f / (right - left); | |
m_nearPoint.y = 2.0f / (top - bottom); | |
m_nearPoint.z = -2.0f / (far - near); | |
m_box.min.x = left; | |
m_box.min.y = bottom; | |
m_box.min.z = near; | |
m_box.max.x = right; | |
m_box.max.y = top; | |
m_box.max.z = far; | |
ComputeProjection(); | |
} | |
void Ortho::ComputeProjection () | |
{ | |
memset(m_projection.data, 0, sizeof(float[16])); | |
m_projection.data[ 0] = m_nearPoint.x; | |
m_projection.data[ 5] = m_nearPoint.y; | |
m_projection.data[10] = m_nearPoint.z; | |
m_projection.data[12] = m_translate.x; | |
m_projection.data[13] = m_translate.y; | |
m_projection.data[14] = m_translate.z; | |
m_projection.data[15] = 1.0; | |
} | |
bool Ortho::Contains(const vec3& v) const | |
{ | |
vec3 u; | |
mPointMul (u, m_modelview, v); | |
return m_box.contains(u); | |
} | |
int Ortho::Contains(const aabb& b) const | |
{ | |
aabb tb; | |
mPointMul (tb.min, m_modelview, b.min); | |
mPointMul (tb.max, m_modelview, b.max); | |
return m_box.intersects(tb) ? 0 : -1; | |
} | |
Perspective::Perspective() : | |
Frustum() | |
{ | |
m_tang = tan(m_fov); | |
m_height = m_near * m_tang; | |
m_width = m_height * m_ratio; | |
ComputeProjection(); | |
ComputeModelview(); | |
ComputePlaneEquations(); | |
} | |
Perspective::~Perspective() | |
{} | |
void Perspective::LookAt( const vec3& eye, | |
const vec3& target, | |
const vec3& up ) | |
{ | |
Frustum::LookAt(eye, target, up); | |
ComputePlaneEquations(); | |
} | |
void Perspective::Update( float angle, | |
float aspectRatio, | |
float near, | |
float far ) | |
{ | |
m_ratio = aspectRatio; | |
m_fov = (float(M_PI) * angle) / 360.0f; | |
m_tang = tan(m_fov); | |
m_near = near; | |
m_far = far; | |
m_height = m_near * m_tang; | |
m_width = m_height * m_ratio; | |
ComputeProjection(); | |
ComputePlaneEquations(); | |
} | |
void Perspective::ComputePlaneEquations() | |
{ | |
float t; | |
float clip[16]; | |
clip[ 0] = m_modelview.data[ 0] * m_projection.data[ 0]; | |
clip[ 1] = m_modelview.data[ 1] * m_projection.data[ 5]; | |
clip[ 2] = m_modelview.data[ 2] * m_projection.data[10]; | |
clip[ 3] = -m_modelview.data[ 2]; | |
clip[ 4] = m_modelview.data[ 4] * m_projection.data[ 0]; | |
clip[ 5] = m_modelview.data[ 5] * m_projection.data[ 5]; | |
clip[ 6] = m_modelview.data[ 6] * m_projection.data[10]; | |
clip[ 7] = -m_modelview.data[ 6]; | |
clip[ 8] = m_modelview.data[ 8] * m_projection.data[ 0]; | |
clip[ 9] = m_modelview.data[ 9] * m_projection.data[ 5]; | |
clip[10] = m_modelview.data[10] * m_projection.data[10]; | |
clip[11] = -m_modelview.data[10]; | |
clip[12] = m_modelview.data[12] * m_projection.data[ 0]; | |
clip[13] = m_modelview.data[13] * m_projection.data[ 5]; | |
clip[14] = m_modelview.data[14] * m_projection.data[10] + m_projection.data[14]; | |
clip[15] = -m_modelview.data[14]; | |
// right | |
m_plane[0] = clip[ 3] - clip[ 0]; | |
m_plane[1] = clip[ 7] - clip[ 4]; | |
m_plane[2] = clip[11] - clip[ 8]; | |
m_plane[3] = clip[15] - clip[12]; | |
t = sqrt( m_plane[0] * m_plane[0] + m_plane[1] * m_plane[1] + m_plane[2] * m_plane[2] ); | |
m_plane[0] /= t; | |
m_plane[1] /= t; | |
m_plane[2] /= t; | |
m_plane[3] /= t; | |
// left | |
m_plane[4] = clip[ 3] + clip[ 0]; | |
m_plane[5] = clip[ 7] + clip[ 4]; | |
m_plane[6] = clip[11] + clip[ 8]; | |
m_plane[7] = clip[15] + clip[12]; | |
t = sqrt( m_plane[4] * m_plane[4] + m_plane[5] * m_plane[5] + m_plane[6] * m_plane[6] ); | |
m_plane[4] /= t; | |
m_plane[5] /= t; | |
m_plane[6] /= t; | |
m_plane[7] /= t; | |
// bottom | |
m_plane[8] = clip[ 3] + clip[ 1]; | |
m_plane[9] = clip[ 7] + clip[ 5]; | |
m_plane[10] = clip[11] + clip[ 9]; | |
m_plane[11] = clip[15] + clip[13]; | |
t = sqrt( m_plane[8] * m_plane[8] + m_plane[9] * m_plane[9] + m_plane[10] * m_plane[10] ); | |
m_plane[8] /= t; | |
m_plane[9] /= t; | |
m_plane[10] /= t; | |
m_plane[11] /= t; | |
// top | |
m_plane[12] = clip[ 3] - clip[ 1]; | |
m_plane[13] = clip[ 7] - clip[ 5]; | |
m_plane[14] = clip[11] - clip[ 9]; | |
m_plane[15] = clip[15] - clip[13]; | |
t = sqrt( m_plane[12] * m_plane[12] + m_plane[13] * m_plane[13] + m_plane[14] * m_plane[14] ); | |
m_plane[12] /= t; | |
m_plane[13] /= t; | |
m_plane[14] /= t; | |
m_plane[15] /= t; | |
// far | |
m_plane[16] = clip[ 3] - clip[ 2]; | |
m_plane[17] = clip[ 7] - clip[ 6]; | |
m_plane[18] = clip[11] - clip[10]; | |
m_plane[19] = clip[15] - clip[14]; | |
t = sqrt( m_plane[16] * m_plane[16] + m_plane[17] * m_plane[17] + m_plane[18] * m_plane[18] ); | |
m_plane[16] /= t; | |
m_plane[17] /= t; | |
m_plane[18] /= t; | |
m_plane[19] /= t; | |
// near | |
m_plane[20] = clip[ 3] + clip[ 2]; | |
m_plane[21] = clip[ 7] + clip[ 6]; | |
m_plane[22] = clip[11] + clip[10]; | |
m_plane[23] = clip[15] + clip[14]; | |
t = sqrt( m_plane[20] * m_plane[20] + m_plane[21] * m_plane[21] + m_plane[22] * m_plane[22] ); | |
m_plane[20] /= t; | |
m_plane[21] /= t; | |
m_plane[22] /= t; | |
m_plane[23] /= t; | |
} | |
bool Perspective::Contains(const vec3& iP) const | |
{ | |
float pcz; | |
float pcx; | |
float pcy; | |
float aux; | |
vec3 v; | |
vsub(v, iP, m_position); | |
pcz = vdot(v, m_z); | |
if(( pcz > m_far ) || ( pcz < m_near )) | |
return false; | |
pcy = vdot(v, m_y); | |
aux = pcz * m_tang; | |
if(( pcy > aux ) || ( pcy < -aux )) | |
return false; | |
pcx = vdot(v, m_x); | |
aux *= m_ratio; | |
if(( pcx > aux ) || ( pcx < -aux )) | |
return false; | |
return true; | |
} | |
int Perspective::Contains(const aabb& iB) const | |
{ | |
int intersect = 0; | |
int test = 0; | |
for(int i=0; i<6; ++i){ | |
test = iB.intersects(m_plane + (i * 4)); | |
if(test < 0) | |
return -1; | |
if(test > 0) | |
intersect = 1; | |
} | |
return intersect; | |
} | |
void Perspective::ComputeProjection() | |
{ | |
memset(m_projection.data, 0, sizeof(float[16])); | |
m_projection.data[ 0] = 1.0f / (m_ratio * m_tang); | |
m_projection.data[ 5] = 1.0f / m_tang; | |
m_projection.data[10] = (m_far + m_near) / (m_near - m_far); | |
m_projection.data[14] = 2.0f * m_far * m_near / (m_near - m_far); | |
m_projection.data[11] = -1.0f; | |
} |
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