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Cool fluid flow functions -- from anvaka.github.io/fieldplay
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// Pay attention to the scaling ! | |
// Some results might look boring or glitchy from afar (or close), but don't fret ! | |
// p.x and p.y are current coordinates | |
// v.x and v.y is a velocity at point p | |
// https://bit.ly/3bmvQ58 -- zoomed in | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = max(sin((length(p)+length(p))),(p.y+(cos(cos(p.y))+p.x))); | |
v.y = cos(sin(min(p.y*length(p),p.x/p.x))); | |
return v; | |
} | |
// https://bit.ly/3BrmoIs -- zoomed in | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = cos(p.y); | |
v.y = (length(p)+p.y)/sin(p.y); | |
return v; | |
} | |
// https://bit.ly/3mtfiPj -- zoomed out | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = (min(length(p),cos(log(length(p))))*p.x-p.y); | |
v.y = ((p.y+p.y)-p.x); | |
return v; | |
} | |
// https://bit.ly/3nGjtXs -- really zoomed in | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = length(p)*min(p.y,length(p)); | |
v.y = sin(p.y/max(p.x/p.x,pow(p.y, sin(p.y)))); | |
return v; | |
} | |
// https://bit.ly/3CtXt8v -- mostly zoomed in | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = sin(p.y)/min(cos(length(p)),sin(max(p.x*p.x,p.x))); | |
v.y = cos(p.y/max(p.x,min((length(p)+log(p.x)),p.x))); | |
return v; | |
} | |
//??? | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = p.y; | |
v.y = max((cos(p.x)-p.y),p.x); | |
return v; | |
} | |
//https://bit.ly/3LX1U0s | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = cos(p.x); | |
v.y = p.y; | |
return v; | |
} | |
//??? | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = max(min(p.y,sin(p.y)),p.y/p.x); | |
v.y = sin(sin((max(p.y,p.x)-max(p.y,(p.y+p.y))))); | |
return v; | |
} | |
//??? | |
vec2 get_velocity(vec2 p) { | |
vec2 v = vec2(0., 0.); | |
// change this to get a new vector field | |
v.x = max(cos((p.y+p.y)),(sin(cos(p.y))-cos(p.x))); | |
v.y = (sin(min(p.x,exp(sin(p.x)))*length(p)/p.x)+sin(length(p))); | |
return v; | |
} |
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