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@BlueMagnificent
Created August 3, 2020 13:35
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Javascript 3D Physics Tut 3 Jump
function jump(){
cbContactPairResult.hasContact = false;
physicsWorld.contactPairTest(ball.userData.physicsBody, redTile.userData.physicsBody, cbContactPairResult);
if( !cbContactPairResult.hasContact ) return;
let jumpImpulse = new Ammo.btVector3( 0, 15, 0 );
let physicsBody = ball.userData.physicsBody;
physicsBody.setLinearVelocity( jumpImpulse );
}
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