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// We require the Hardhat Runtime Environment explicitly here. This is optional | |
// but useful for running the script in a standalone fashion through `node <script>`. | |
// When running the script with `hardhat run <script>` you'll find the Hardhat | |
// Runtime Environment's members available in the global scope. | |
const hre = require("hardhat"); | |
async function main() { | |
// Hardhat always runs the compile task when running scripts through it. | |
// If this runs in a standalone fashion you may want to call compile manually | |
// to make sure everything is compiled | |
// await hre.run('compile'); | |
// We get the contract to deploy | |
const Greeter = await hre.ethers.getContractFactory("Greeter"); | |
const greeter = await Greeter.deploy("Hello, Hardhat!"); | |
await greeter.deployed(); | |
console.log("Greeter deployed to:", greeter.address); | |
await hre.tenderly.persistArtifacts({ | |
name: "Greeter", | |
address: greeter.address | |
}); | |
await hre.tenderly.verify({ | |
name: "Greeter", | |
address: greeter.address, | |
}) | |
console.log("Changing greeting"); | |
await greeter.setGreeting("Zdravo, Hardhetu!"); | |
console.log("Greeting changed!"); | |
} | |
// We recommend this pattern to be able to use async/await everywhere | |
// and properly handle errors. | |
main() | |
.then(() => process.exit(0)) | |
.catch(error => { | |
console.error(error); | |
process.exit(1); | |
}); |
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