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@BonsaiDen
Created July 18, 2013 15:49
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Simple object pool with O(1) creation / deletion
/**
* Copyright (c) 2013 Ivo Wetzel.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
function ObjectPool(size, clas) {
// Initialize the pool with the default objects
this.size = size;
this._objects = new Array(this.size);
this._meta = new Array(this.size);
for(var i = 0, l = this.size; i < l; i++) {
this._objects[i] = new clas();
this._meta[i] = {
used: false,
next: i + 1
};
}
this._meta[this.size - 1].next = -1;
this._firstAvailable = 0;
}
ObjectPool.prototype = {
create: function() {
if (this._firstAvailable === -1) {
return false;
}
var index = this._firstAvailable,
object = this._objects[index];
this._firstAvailable = this._meta[index].next;
object.init.apply(object, arguments);
this._meta[index].used = true;
return true;
},
update: function(dt) {
for(var i = 0, l = this.size; i < l; i++) {
if (this._meta[i].used) {
if (this._objects[i].update(dt) === false) {
this._meta[i].next = this._firstAvailable;
this._meta[i].used = false;
this._firstAvailable = i;
}
}
}
}
};
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