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layout (std140) uniform Matrices | |
{ | |
mat4 modelViewProjMat; | |
}; |
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in int gl_VertexID; | |
in int gl_InstanceID; | |
out gl_PerVertex | |
{ | |
vec4 gl_Position; | |
float gl_PointSize; | |
float gl_ClipDistance[]; | |
}; |
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