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@Borgleader
Created September 15, 2015 00:29
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layout (std140) uniform Matrices
{
mat4 modelViewProjMat;
};
in int gl_VertexID;
in int gl_InstanceID;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
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