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#include <algorithm> | |
#include <string.h> | |
#include <stddef.h> | |
#include "opengl.hpp" | |
#if defined(__APPLE__) | |
#include <mach-o/dyld.h> | |
static void* AppleGLGetProcAddress (const GLubyte *name) | |
{ | |
static const struct mach_header* image = NULL; | |
NSSymbol symbol; | |
char* symbolName; | |
if (NULL == image) | |
{ | |
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); | |
} | |
/* prepend a '_' for the Unix C symbol mangling convention */ | |
symbolName = malloc(strlen((const char*)name) + 2); | |
strcpy(symbolName+1, (const char*)name); | |
symbolName[0] = '_'; | |
symbol = NULL; | |
/* if (NSIsSymbolNameDefined(symbolName)) | |
symbol = NSLookupAndBindSymbol(symbolName); */ | |
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; | |
free(symbolName); | |
return symbol ? NSAddressOfSymbol(symbol) : NULL; | |
} | |
#endif /* __APPLE__ */ | |
#if defined(__sgi) || defined (__sun) | |
#include <dlfcn.h> | |
#include <stdio.h> | |
static void* SunGetProcAddress (const GLubyte* name) | |
{ | |
static void* h = NULL; | |
static void* gpa; | |
if (h == NULL) | |
{ | |
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; | |
gpa = dlsym(h, "glXGetProcAddress"); | |
} | |
if (gpa != NULL) | |
return ((void*(*)(const GLubyte*))gpa)(name); | |
else | |
return dlsym(h, (const char*)name); | |
} | |
#endif /* __sgi || __sun */ | |
#if defined(_WIN32) | |
#ifdef _MSC_VER | |
#pragma warning(disable: 4055) | |
#pragma warning(disable: 4054) | |
#endif | |
static int TestPointer(const PROC pTest) | |
{ | |
ptrdiff_t iTest; | |
if(!pTest) return 0; | |
iTest = (ptrdiff_t)pTest; | |
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; | |
return 1; | |
} | |
static PROC WinGetProcAddress(const char *name) | |
{ | |
HMODULE glMod = NULL; | |
PROC pFunc = wglGetProcAddress((LPCSTR)name); | |
if(TestPointer(pFunc)) | |
{ | |
return pFunc; | |
} | |
glMod = GetModuleHandleA("OpenGL32.dll"); | |
return (PROC)GetProcAddress(glMod, (LPCSTR)name); | |
} | |
#define IntGetProcAddress(name) WinGetProcAddress(name) | |
#else | |
#if defined(__APPLE__) | |
#define IntGetProcAddress(name) AppleGLGetProcAddress(name) | |
#else | |
#if defined(__sgi) || defined(__sun) | |
#define IntGetProcAddress(name) SunGetProcAddress(name) | |
#else /* GLX */ | |
#include <GL/glx.h> | |
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) | |
#endif | |
#endif | |
#endif | |
namespace gl | |
{ | |
namespace exts | |
{ | |
bool var_EXT_texture_compression_s3tc = false; | |
bool var_EXT_texture_sRGB = false; | |
bool var_EXT_texture_filter_anisotropic = false; | |
bool var_ARB_compressed_texture_pixel_storage = false; | |
bool var_ARB_conservative_depth = false; | |
bool var_ARB_ES2_compatibility = false; | |
bool var_ARB_get_program_binary = false; | |
bool var_ARB_explicit_uniform_location = false; | |
bool var_ARB_internalformat_query = false; | |
bool var_ARB_internalformat_query2 = false; | |
bool var_ARB_map_buffer_alignment = false; | |
bool var_ARB_program_interface_query = false; | |
bool var_ARB_separate_shader_objects = false; | |
bool var_ARB_shading_language_420pack = false; | |
bool var_ARB_shading_language_packing = false; | |
bool var_ARB_texture_buffer_range = false; | |
bool var_ARB_texture_storage = false; | |
bool var_ARB_texture_view = false; | |
bool var_ARB_vertex_attrib_binding = false; | |
bool var_ARB_viewport_array = false; | |
bool var_ARB_arrays_of_arrays = false; | |
bool var_ARB_clear_buffer_object = false; | |
bool var_ARB_copy_image = false; | |
bool var_ARB_ES3_compatibility = false; | |
bool var_ARB_fragment_layer_viewport = false; | |
bool var_ARB_framebuffer_no_attachments = false; | |
bool var_ARB_invalidate_subdata = false; | |
bool var_ARB_robust_buffer_access_behavior = false; | |
bool var_ARB_stencil_texturing = false; | |
bool var_ARB_texture_query_levels = false; | |
bool var_ARB_texture_storage_multisample = false; | |
bool var_KHR_debug = false; | |
} | |
// Extension: ARB_ES2_compatibility | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARDEPTHFPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEFPROC)(GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERPRECISIONFORMATPROC)(GLenum, GLenum, GLint *, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNRELEASESHADERCOMPILERPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERBINARYPROC)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); | |
// Extension: ARB_get_program_binary | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMBINARYPROC)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMBINARYPROC)(GLuint, GLenum, const GLvoid *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMPARAMETERIPROC)(GLuint, GLenum, GLint); | |
// Extension: ARB_internalformat_query | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTERNALFORMATIVPROC)(GLenum, GLenum, GLenum, GLsizei, GLint *); | |
// Extension: ARB_internalformat_query2 | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTERNALFORMATI64VPROC)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); | |
// Extension: ARB_program_interface_query | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMINTERFACEIVPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCEINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCELOCATIONPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCEIVPROC)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); | |
// Extension: ARB_separate_shader_objects | |
typedef void (CODEGEN_FUNCPTR *PFNACTIVESHADERPROGRAMPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDPROGRAMPIPELINEPROC)(GLuint); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATESHADERPROGRAMVPROC)(GLenum, GLsizei, const GLchar *const*); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEPROGRAMPIPELINESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENPROGRAMPIPELINESPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMPIPELINEINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMPIPELINEIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISPROGRAMPIPELINEPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DPROC)(GLuint, GLint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FPROC)(GLuint, GLint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IPROC)(GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIPROC)(GLuint, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DPROC)(GLuint, GLint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FPROC)(GLuint, GLint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IPROC)(GLuint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIPROC)(GLuint, GLint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IPROC)(GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IPROC)(GLuint, GLint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUSEPROGRAMSTAGESPROC)(GLuint, GLbitfield, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVALIDATEPROGRAMPIPELINEPROC)(GLuint); | |
// Extension: ARB_texture_buffer_range | |
typedef void (CODEGEN_FUNCPTR *PFNTEXBUFFERRANGEPROC)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); | |
// Extension: ARB_texture_storage | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE1DPROC)(GLenum, GLsizei, GLenum, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE2DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE3DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_texture_view | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREVIEWPROC)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); | |
// Extension: ARB_vertex_attrib_binding | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXBUFFERPROC)(GLuint, GLuint, GLintptr, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBBINDINGPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBFORMATPROC)(GLuint, GLint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBIFORMATPROC)(GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBLFORMATPROC)(GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXBINDINGDIVISORPROC)(GLuint, GLuint); | |
// Extension: ARB_viewport_array | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEARRAYVPROC)(GLuint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEINDEXEDPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEI_VPROC)(GLenum, GLuint, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATI_VPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORARRAYVPROC)(GLuint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORINDEXEDPROC)(GLuint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORINDEXEDVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTARRAYVPROC)(GLuint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTINDEXEDFPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTINDEXEDFVPROC)(GLuint, const GLfloat *); | |
// Extension: ARB_clear_buffer_object | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERDATAPROC)(GLenum, GLenum, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); | |
// Extension: ARB_copy_image | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYIMAGESUBDATAPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_framebuffer_no_attachments | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERPARAMETERIPROC)(GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFRAMEBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
// Extension: ARB_invalidate_subdata | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEBUFFERDATAPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATESUBFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATETEXIMAGEPROC)(GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATETEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_texture_storage_multisample | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | |
// Extension: KHR_debug | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGECONTROLPROC)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGEINSERTPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETDEBUGMESSAGELOGPROC)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETOBJECTLABELPROC)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETOBJECTPTRLABELPROC)(const void *, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPOINTERVPROC)(GLenum, GLvoid **); | |
typedef void (CODEGEN_FUNCPTR *PFNOBJECTLABELPROC)(GLenum, GLuint, GLsizei, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNOBJECTPTRLABELPROC)(const void *, GLsizei, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNPOPDEBUGGROUPPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNPUSHDEBUGGROUPPROC)(GLenum, GLuint, GLsizei, const GLchar *); | |
// Extension: 1.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARPROC)(GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARDEPTHPROC)(GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARSTENCILPROC)(GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNCULLFACEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHFUNCPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHMASKPROC)(GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEPROC)(GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWBUFFERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNFINISHPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNFRONTFACEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBOOLEANVPROC)(GLenum, GLboolean *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEVPROC)(GLenum, GLdouble *); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNGETERRORPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATVPROC)(GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGERVPROC)(GLenum, GLint *); | |
typedef const GLubyte * (CODEGEN_FUNCPTR *PFNGETSTRINGPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNHINTPROC)(GLenum, GLenum); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISENABLEDPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNLINEWIDTHPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNLOGICOPPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNPIXELSTOREFPROC)(GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPIXELSTOREIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTSIZEPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPOLYGONMODEPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNREADBUFFERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORPROC)(GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILFUNCPROC)(GLenum, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILMASKPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILOPPROC)(GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIPROC)(GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); | |
// Extension: 1.1 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTEXTUREPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETETEXTURESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSPROC)(GLenum, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENTEXTURESPROC)(GLsizei, GLuint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISTEXTUREPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOLYGONOFFSETPROC)(GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |
// Extension: 1.2 | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); | |
// Extension: 1.3 | |
typedef void (CODEGEN_FUNCPTR *PFNACTIVETEXTUREPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLECOVERAGEPROC)(GLfloat, GLboolean); | |
// Extension: 1.4 | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWARRAYSPROC)(GLenum, const GLint *, const GLsizei *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERFPROC)(GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERFVPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERIVPROC)(GLenum, const GLint *); | |
// Extension: 1.5 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINQUERYPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERDATAPROC)(GLenum, GLsizeiptr, const GLvoid *, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEQUERIESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNENDQUERYPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGENBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENQUERIESPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPOINTERVPROC)(GLenum, GLenum, GLvoid **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYIVPROC)(GLenum, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISQUERYPROC)(GLuint); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPBUFFERPROC)(GLenum, GLenum); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNUNMAPBUFFERPROC)(GLenum); | |
// Extension: 2.0 | |
typedef void (CODEGEN_FUNCPTR *PFNATTACHSHADERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPILESHADERPROC)(GLuint); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATEPROGRAMPROC)(); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATESHADERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESHADERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDETACHSHADERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWBUFFERSPROC)(GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEVERTEXATTRIBARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei *, GLuint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETATTRIBLOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETUNIFORMLOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMFVPROC)(GLuint, GLint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMIVPROC)(GLuint, GLint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISPROGRAMPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSHADERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNLINKPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar *const*, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILMASKSEPARATEPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1FPROC)(GLint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1IPROC)(GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2FPROC)(GLint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2IPROC)(GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3IPROC)(GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUSEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVALIDATEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1DPROC)(GLuint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1FPROC)(GLuint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1SPROC)(GLuint, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NIVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NSVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4BVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4USVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); | |
// Extension: 2.1 | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
// Extension: 3.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINTRANSFORMFEEDBACKPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAMEBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDRENDERBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCHECKFRAMEBUFFERSTATUSPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLAMPCOLORPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETERENDERBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENDCONDITIONALRENDERPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNENDTRANSFORMFEEDBACKPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGENFRAMEBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENRENDERBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENVERTEXARRAYSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENERATEMIPMAPPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGERI_VPROC)(GLenum, GLuint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef const GLubyte * (CODEGEN_FUNCPTR *PFNGETSTRINGIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISENABLEDIPROC)(GLenum, GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISFRAMEBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISRENDERBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISVERTEXARRAYPROC)(GLuint); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar *const*, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1UIPROC)(GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2UIPROC)(GLint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1IPROC)(GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1UIPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); | |
// Extension: 3.1 | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar *const*, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPRIMITIVERESTARTINDEXPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXBUFFERPROC)(GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); | |
// Extension: 3.2 | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESYNCPROC)(GLsync); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); | |
typedef GLsync (CODEGEN_FUNCPTR *PFNFENCESYNCPROC)(GLenum, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGER64VPROC)(GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSYNCPROC)(GLsync); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROVOKINGVERTEXPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLEMASKIPROC)(GLuint, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | |
// Extension: 3.3 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint, GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDSAMPLERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESAMPLERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENSAMPLERSPROC)(GLsizei, GLuint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETFRAGDATAINDEXPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTI64VPROC)(GLuint, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTUI64VPROC)(GLuint, GLenum, GLuint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERFVPROC)(GLuint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSAMPLERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNQUERYCOUNTERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERFPROC)(GLuint, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIPROC)(GLuint, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBDIVISORPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP1UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP1UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP2UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP2UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP3UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP3UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP4UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP4UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
// Extension: 4.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINQUERYINDEXEDPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTRANSFORMFEEDBACKPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONSEPARATEIPROC)(GLuint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONIPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCSEPARATEIPROC)(GLuint, GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCIPROC)(GLuint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETETRANSFORMFEEDBACKSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINDIRECTPROC)(GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const GLvoid *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENDQUERYINDEXEDPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGENTRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint, GLenum, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMSTAGEIVPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYINDEXEDIVPROC)(GLenum, GLuint, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETSUBROUTINEINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint, GLenum, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMSUBROUTINEUIVPROC)(GLenum, GLint, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMDVPROC)(GLuint, GLint, GLdouble *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISTRANSFORMFEEDBACKPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNMINSAMPLESHADINGPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPATCHPARAMETERFVPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPATCHPARAMETERIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPAUSETRANSFORMFEEDBACKPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNRESUMETRANSFORMFEEDBACKPROC)(); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1DPROC)(GLint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2DPROC)(GLint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3DPROC)(GLint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4DPROC)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMSUBROUTINESUIVPROC)(GLenum, GLsizei, const GLuint *); | |
// Extension: 4.1 | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBLDVPROC)(GLuint, GLenum, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL1DPROC)(GLuint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL1DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL2DPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL2DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL3DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL4DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBLPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); | |
// Extension: 4.2 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDIMAGETEXTUREPROC)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum, GLint, GLsizei, GLsizei, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum, GLuint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum, GLuint, GLuint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMEMORYBARRIERPROC)(GLbitfield); | |
// Extension: 4.3 | |
typedef void (CODEGEN_FUNCPTR *PFNDISPATCHCOMPUTEPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISPATCHCOMPUTEINDIRECTPROC)(GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWARRAYSINDIRECTPROC)(GLenum, const void *, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERSTORAGEBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); | |
// Extension: 4.4 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERSBASEPROC)(GLenum, GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERSRANGEPROC)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDIMAGETEXTURESPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDSAMPLERSPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTEXTURESPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXBUFFERSPROC)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERSTORAGEPROC)(GLenum, GLsizeiptr, const void *, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARTEXIMAGEPROC)(GLuint, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARTEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
// Extension: ARB_ES2_compatibility | |
PFNCLEARDEPTHFPROC ClearDepthf; | |
PFNDEPTHRANGEFPROC DepthRangef; | |
PFNGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; | |
PFNRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; | |
PFNSHADERBINARYPROC ShaderBinary; | |
// Extension: ARB_get_program_binary | |
PFNGETPROGRAMBINARYPROC GetProgramBinary; | |
PFNPROGRAMBINARYPROC ProgramBinary; | |
PFNPROGRAMPARAMETERIPROC ProgramParameteri; | |
// Extension: ARB_internalformat_query | |
PFNGETINTERNALFORMATIVPROC GetInternalformativ; | |
// Extension: ARB_internalformat_query2 | |
PFNGETINTERNALFORMATI64VPROC GetInternalformati64v; | |
// Extension: ARB_program_interface_query | |
PFNGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; | |
PFNGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; | |
PFNGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; | |
PFNGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; | |
PFNGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; | |
PFNGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; | |
// Extension: ARB_separate_shader_objects | |
PFNACTIVESHADERPROGRAMPROC ActiveShaderProgram; | |
PFNBINDPROGRAMPIPELINEPROC BindProgramPipeline; | |
PFNCREATESHADERPROGRAMVPROC CreateShaderProgramv; | |
PFNDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; | |
PFNGENPROGRAMPIPELINESPROC GenProgramPipelines; | |
PFNGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; | |
PFNGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; | |
PFNISPROGRAMPIPELINEPROC IsProgramPipeline; | |
PFNPROGRAMUNIFORM1DPROC ProgramUniform1d; | |
PFNPROGRAMUNIFORM1DVPROC ProgramUniform1dv; | |
PFNPROGRAMUNIFORM1FPROC ProgramUniform1f; | |
PFNPROGRAMUNIFORM1FVPROC ProgramUniform1fv; | |
PFNPROGRAMUNIFORM1IPROC ProgramUniform1i; | |
PFNPROGRAMUNIFORM1IVPROC ProgramUniform1iv; | |
PFNPROGRAMUNIFORM1UIPROC ProgramUniform1ui; | |
PFNPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; | |
PFNPROGRAMUNIFORM2DPROC ProgramUniform2d; | |
PFNPROGRAMUNIFORM2DVPROC ProgramUniform2dv; | |
PFNPROGRAMUNIFORM2FPROC ProgramUniform2f; | |
PFNPROGRAMUNIFORM2FVPROC ProgramUniform2fv; | |
PFNPROGRAMUNIFORM2IPROC ProgramUniform2i; | |
PFNPROGRAMUNIFORM2IVPROC ProgramUniform2iv; | |
PFNPROGRAMUNIFORM2UIPROC ProgramUniform2ui; | |
PFNPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; | |
PFNPROGRAMUNIFORM3DPROC ProgramUniform3d; | |
PFNPROGRAMUNIFORM3DVPROC ProgramUniform3dv; | |
PFNPROGRAMUNIFORM3FPROC ProgramUniform3f; | |
PFNPROGRAMUNIFORM3FVPROC ProgramUniform3fv; | |
PFNPROGRAMUNIFORM3IPROC ProgramUniform3i; | |
PFNPROGRAMUNIFORM3IVPROC ProgramUniform3iv; | |
PFNPROGRAMUNIFORM3UIPROC ProgramUniform3ui; | |
PFNPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; | |
PFNPROGRAMUNIFORM4DPROC ProgramUniform4d; | |
PFNPROGRAMUNIFORM4DVPROC ProgramUniform4dv; | |
PFNPROGRAMUNIFORM4FPROC ProgramUniform4f; | |
PFNPROGRAMUNIFORM4FVPROC ProgramUniform4fv; | |
PFNPROGRAMUNIFORM4IPROC ProgramUniform4i; | |
PFNPROGRAMUNIFORM4IVPROC ProgramUniform4iv; | |
PFNPROGRAMUNIFORM4UIPROC ProgramUniform4ui; | |
PFNPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; | |
PFNPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; | |
PFNPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; | |
PFNPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; | |
PFNPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; | |
PFNPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; | |
PFNPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; | |
PFNPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; | |
PFNPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; | |
PFNPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; | |
PFNPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; | |
PFNPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; | |
PFNPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; | |
PFNPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; | |
PFNPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; | |
PFNPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; | |
PFNPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; | |
PFNPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; | |
PFNPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; | |
PFNUSEPROGRAMSTAGESPROC UseProgramStages; | |
PFNVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; | |
// Extension: ARB_texture_buffer_range | |
PFNTEXBUFFERRANGEPROC TexBufferRange; | |
// Extension: ARB_texture_storage | |
PFNTEXSTORAGE1DPROC TexStorage1D; | |
PFNTEXSTORAGE2DPROC TexStorage2D; | |
PFNTEXSTORAGE3DPROC TexStorage3D; | |
// Extension: ARB_texture_view | |
PFNTEXTUREVIEWPROC TextureView; | |
// Extension: ARB_vertex_attrib_binding | |
PFNBINDVERTEXBUFFERPROC BindVertexBuffer; | |
PFNVERTEXATTRIBBINDINGPROC VertexAttribBinding; | |
PFNVERTEXATTRIBFORMATPROC VertexAttribFormat; | |
PFNVERTEXATTRIBIFORMATPROC VertexAttribIFormat; | |
PFNVERTEXATTRIBLFORMATPROC VertexAttribLFormat; | |
PFNVERTEXBINDINGDIVISORPROC VertexBindingDivisor; | |
// Extension: ARB_viewport_array | |
PFNDEPTHRANGEARRAYVPROC DepthRangeArrayv; | |
PFNDEPTHRANGEINDEXEDPROC DepthRangeIndexed; | |
PFNGETDOUBLEI_VPROC GetDoublei_v; | |
PFNGETFLOATI_VPROC GetFloati_v; | |
PFNSCISSORARRAYVPROC ScissorArrayv; | |
PFNSCISSORINDEXEDPROC ScissorIndexed; | |
PFNSCISSORINDEXEDVPROC ScissorIndexedv; | |
PFNVIEWPORTARRAYVPROC ViewportArrayv; | |
PFNVIEWPORTINDEXEDFPROC ViewportIndexedf; | |
PFNVIEWPORTINDEXEDFVPROC ViewportIndexedfv; | |
// Extension: ARB_clear_buffer_object | |
PFNCLEARBUFFERDATAPROC ClearBufferData; | |
PFNCLEARBUFFERSUBDATAPROC ClearBufferSubData; | |
// Extension: ARB_copy_image | |
PFNCOPYIMAGESUBDATAPROC CopyImageSubData; | |
// Extension: ARB_framebuffer_no_attachments | |
PFNFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; | |
PFNGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; | |
// Extension: ARB_invalidate_subdata | |
PFNINVALIDATEBUFFERDATAPROC InvalidateBufferData; | |
PFNINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; | |
PFNINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; | |
PFNINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; | |
PFNINVALIDATETEXIMAGEPROC InvalidateTexImage; | |
PFNINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; | |
// Extension: ARB_texture_storage_multisample | |
PFNTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; | |
PFNTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; | |
// Extension: KHR_debug | |
PFNDEBUGMESSAGECALLBACKPROC DebugMessageCallback; | |
PFNDEBUGMESSAGECONTROLPROC DebugMessageControl; | |
PFNDEBUGMESSAGEINSERTPROC DebugMessageInsert; | |
PFNGETDEBUGMESSAGELOGPROC GetDebugMessageLog; | |
PFNGETOBJECTLABELPROC GetObjectLabel; | |
PFNGETOBJECTPTRLABELPROC GetObjectPtrLabel; | |
PFNGETPOINTERVPROC GetPointerv; | |
PFNOBJECTLABELPROC ObjectLabel; | |
PFNOBJECTPTRLABELPROC ObjectPtrLabel; | |
PFNPOPDEBUGGROUPPROC PopDebugGroup; | |
PFNPUSHDEBUGGROUPPROC PushDebugGroup; | |
// Extension: 1.0 | |
PFNBLENDFUNCPROC BlendFunc; | |
PFNCLEARPROC Clear; | |
PFNCLEARCOLORPROC ClearColor; | |
PFNCLEARDEPTHPROC ClearDepth; | |
PFNCLEARSTENCILPROC ClearStencil; | |
PFNCOLORMASKPROC ColorMask; | |
PFNCULLFACEPROC CullFace; | |
PFNDEPTHFUNCPROC DepthFunc; | |
PFNDEPTHMASKPROC DepthMask; | |
PFNDEPTHRANGEPROC DepthRange; | |
PFNDISABLEPROC Disable; | |
PFNDRAWBUFFERPROC DrawBuffer; | |
PFNENABLEPROC Enable; | |
PFNFINISHPROC Finish; | |
PFNFLUSHPROC Flush; | |
PFNFRONTFACEPROC FrontFace; | |
PFNGETBOOLEANVPROC GetBooleanv; | |
PFNGETDOUBLEVPROC GetDoublev; | |
PFNGETERRORPROC GetError; | |
PFNGETFLOATVPROC GetFloatv; | |
PFNGETINTEGERVPROC GetIntegerv; | |
PFNGETSTRINGPROC GetString; | |
PFNGETTEXIMAGEPROC GetTexImage; | |
PFNGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; | |
PFNGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; | |
PFNGETTEXPARAMETERFVPROC GetTexParameterfv; | |
PFNGETTEXPARAMETERIVPROC GetTexParameteriv; | |
PFNHINTPROC Hint; | |
PFNISENABLEDPROC IsEnabled; | |
PFNLINEWIDTHPROC LineWidth; | |
PFNLOGICOPPROC LogicOp; | |
PFNPIXELSTOREFPROC PixelStoref; | |
PFNPIXELSTOREIPROC PixelStorei; | |
PFNPOINTSIZEPROC PointSize; | |
PFNPOLYGONMODEPROC PolygonMode; | |
PFNREADBUFFERPROC ReadBuffer; | |
PFNREADPIXELSPROC ReadPixels; | |
PFNSCISSORPROC Scissor; | |
PFNSTENCILFUNCPROC StencilFunc; | |
PFNSTENCILMASKPROC StencilMask; | |
PFNSTENCILOPPROC StencilOp; | |
PFNTEXIMAGE1DPROC TexImage1D; | |
PFNTEXIMAGE2DPROC TexImage2D; | |
PFNTEXPARAMETERFPROC TexParameterf; | |
PFNTEXPARAMETERFVPROC TexParameterfv; | |
PFNTEXPARAMETERIPROC TexParameteri; | |
PFNTEXPARAMETERIVPROC TexParameteriv; | |
PFNVIEWPORTPROC Viewport; | |
// Extension: 1.1 | |
PFNBINDTEXTUREPROC BindTexture; | |
PFNCOPYTEXIMAGE1DPROC CopyTexImage1D; | |
PFNCOPYTEXIMAGE2DPROC CopyTexImage2D; | |
PFNCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; | |
PFNCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; | |
PFNDELETETEXTURESPROC DeleteTextures; | |
PFNDRAWARRAYSPROC DrawArrays; | |
PFNDRAWELEMENTSPROC DrawElements; | |
PFNGENTEXTURESPROC GenTextures; | |
PFNISTEXTUREPROC IsTexture; | |
PFNPOLYGONOFFSETPROC PolygonOffset; | |
PFNTEXSUBIMAGE1DPROC TexSubImage1D; | |
PFNTEXSUBIMAGE2DPROC TexSubImage2D; | |
// Extension: 1.2 | |
PFNBLENDCOLORPROC BlendColor; | |
PFNBLENDEQUATIONPROC BlendEquation; | |
PFNCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; | |
PFNDRAWRANGEELEMENTSPROC DrawRangeElements; | |
PFNTEXIMAGE3DPROC TexImage3D; | |
PFNTEXSUBIMAGE3DPROC TexSubImage3D; | |
// Extension: 1.3 | |
PFNACTIVETEXTUREPROC ActiveTexture; | |
PFNCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; | |
PFNCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; | |
PFNCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; | |
PFNCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; | |
PFNCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; | |
PFNCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; | |
PFNGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; | |
PFNSAMPLECOVERAGEPROC SampleCoverage; | |
// Extension: 1.4 | |
PFNBLENDFUNCSEPARATEPROC BlendFuncSeparate; | |
PFNMULTIDRAWARRAYSPROC MultiDrawArrays; | |
PFNMULTIDRAWELEMENTSPROC MultiDrawElements; | |
PFNPOINTPARAMETERFPROC PointParameterf; | |
PFNPOINTPARAMETERFVPROC PointParameterfv; | |
PFNPOINTPARAMETERIPROC PointParameteri; | |
PFNPOINTPARAMETERIVPROC PointParameteriv; | |
// Extension: 1.5 | |
PFNBEGINQUERYPROC BeginQuery; | |
PFNBINDBUFFERPROC BindBuffer; | |
PFNBUFFERDATAPROC BufferData; | |
PFNBUFFERSUBDATAPROC BufferSubData; | |
PFNDELETEBUFFERSPROC DeleteBuffers; | |
PFNDELETEQUERIESPROC DeleteQueries; | |
PFNENDQUERYPROC EndQuery; | |
PFNGENBUFFERSPROC GenBuffers; | |
PFNGENQUERIESPROC GenQueries; | |
PFNGETBUFFERPARAMETERIVPROC GetBufferParameteriv; | |
PFNGETBUFFERPOINTERVPROC GetBufferPointerv; | |
PFNGETBUFFERSUBDATAPROC GetBufferSubData; | |
PFNGETQUERYOBJECTIVPROC GetQueryObjectiv; | |
PFNGETQUERYOBJECTUIVPROC GetQueryObjectuiv; | |
PFNGETQUERYIVPROC GetQueryiv; | |
PFNISBUFFERPROC IsBuffer; | |
PFNISQUERYPROC IsQuery; | |
PFNMAPBUFFERPROC MapBuffer; | |
PFNUNMAPBUFFERPROC UnmapBuffer; | |
// Extension: 2.0 | |
PFNATTACHSHADERPROC AttachShader; | |
PFNBINDATTRIBLOCATIONPROC BindAttribLocation; | |
PFNBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; | |
PFNCOMPILESHADERPROC CompileShader; | |
PFNCREATEPROGRAMPROC CreateProgram; | |
PFNCREATESHADERPROC CreateShader; | |
PFNDELETEPROGRAMPROC DeleteProgram; | |
PFNDELETESHADERPROC DeleteShader; | |
PFNDETACHSHADERPROC DetachShader; | |
PFNDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; | |
PFNDRAWBUFFERSPROC DrawBuffers; | |
PFNENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; | |
PFNGETACTIVEATTRIBPROC GetActiveAttrib; | |
PFNGETACTIVEUNIFORMPROC GetActiveUniform; | |
PFNGETATTACHEDSHADERSPROC GetAttachedShaders; | |
PFNGETATTRIBLOCATIONPROC GetAttribLocation; | |
PFNGETPROGRAMINFOLOGPROC GetProgramInfoLog; | |
PFNGETPROGRAMIVPROC GetProgramiv; | |
PFNGETSHADERINFOLOGPROC GetShaderInfoLog; | |
PFNGETSHADERSOURCEPROC GetShaderSource; | |
PFNGETSHADERIVPROC GetShaderiv; | |
PFNGETUNIFORMLOCATIONPROC GetUniformLocation; | |
PFNGETUNIFORMFVPROC GetUniformfv; | |
PFNGETUNIFORMIVPROC GetUniformiv; | |
PFNGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; | |
PFNGETVERTEXATTRIBDVPROC GetVertexAttribdv; | |
PFNGETVERTEXATTRIBFVPROC GetVertexAttribfv; | |
PFNGETVERTEXATTRIBIVPROC GetVertexAttribiv; | |
PFNISPROGRAMPROC IsProgram; | |
PFNISSHADERPROC IsShader; | |
PFNLINKPROGRAMPROC LinkProgram; | |
PFNSHADERSOURCEPROC ShaderSource; | |
PFNSTENCILFUNCSEPARATEPROC StencilFuncSeparate; | |
PFNSTENCILMASKSEPARATEPROC StencilMaskSeparate; | |
PFNSTENCILOPSEPARATEPROC StencilOpSeparate; | |
PFNUNIFORM1FPROC Uniform1f; | |
PFNUNIFORM1FVPROC Uniform1fv; | |
PFNUNIFORM1IPROC Uniform1i; | |
PFNUNIFORM1IVPROC Uniform1iv; | |
PFNUNIFORM2FPROC Uniform2f; | |
PFNUNIFORM2FVPROC Uniform2fv; | |
PFNUNIFORM2IPROC Uniform2i; | |
PFNUNIFORM2IVPROC Uniform2iv; | |
PFNUNIFORM3FPROC Uniform3f; | |
PFNUNIFORM3FVPROC Uniform3fv; | |
PFNUNIFORM3IPROC Uniform3i; | |
PFNUNIFORM3IVPROC Uniform3iv; | |
PFNUNIFORM4FPROC Uniform4f; | |
PFNUNIFORM4FVPROC Uniform4fv; | |
PFNUNIFORM4IPROC Uniform4i; | |
PFNUNIFORM4IVPROC Uniform4iv; | |
PFNUNIFORMMATRIX2FVPROC UniformMatrix2fv; | |
PFNUNIFORMMATRIX3FVPROC UniformMatrix3fv; | |
PFNUNIFORMMATRIX4FVPROC UniformMatrix4fv; | |
PFNUSEPROGRAMPROC UseProgram; | |
PFNVALIDATEPROGRAMPROC ValidateProgram; | |
PFNVERTEXATTRIB1DPROC VertexAttrib1d; | |
PFNVERTEXATTRIB1DVPROC VertexAttrib1dv; | |
PFNVERTEXATTRIB1FPROC VertexAttrib1f; | |
PFNVERTEXATTRIB1FVPROC VertexAttrib1fv; | |
PFNVERTEXATTRIB1SPROC VertexAttrib1s; | |
PFNVERTEXATTRIB1SVPROC VertexAttrib1sv; | |
PFNVERTEXATTRIB2DPROC VertexAttrib2d; | |
PFNVERTEXATTRIB2DVPROC VertexAttrib2dv; | |
PFNVERTEXATTRIB2FPROC VertexAttrib2f; | |
PFNVERTEXATTRIB2FVPROC VertexAttrib2fv; | |
PFNVERTEXATTRIB2SPROC VertexAttrib2s; | |
PFNVERTEXATTRIB2SVPROC VertexAttrib2sv; | |
PFNVERTEXATTRIB3DPROC VertexAttrib3d; | |
PFNVERTEXATTRIB3DVPROC VertexAttrib3dv; | |
PFNVERTEXATTRIB3FPROC VertexAttrib3f; | |
PFNVERTEXATTRIB3FVPROC VertexAttrib3fv; | |
PFNVERTEXATTRIB3SPROC VertexAttrib3s; | |
PFNVERTEXATTRIB3SVPROC VertexAttrib3sv; | |
PFNVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; | |
PFNVERTEXATTRIB4NIVPROC VertexAttrib4Niv; | |
PFNVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; | |
PFNVERTEXATTRIB4NUBPROC VertexAttrib4Nub; | |
PFNVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; | |
PFNVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; | |
PFNVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; | |
PFNVERTEXATTRIB4BVPROC VertexAttrib4bv; | |
PFNVERTEXATTRIB4DPROC VertexAttrib4d; | |
PFNVERTEXATTRIB4DVPROC VertexAttrib4dv; | |
PFNVERTEXATTRIB4FPROC VertexAttrib4f; | |
PFNVERTEXATTRIB4FVPROC VertexAttrib4fv; | |
PFNVERTEXATTRIB4IVPROC VertexAttrib4iv; | |
PFNVERTEXATTRIB4SPROC VertexAttrib4s; | |
PFNVERTEXATTRIB4SVPROC VertexAttrib4sv; | |
PFNVERTEXATTRIB4UBVPROC VertexAttrib4ubv; | |
PFNVERTEXATTRIB4UIVPROC VertexAttrib4uiv; | |
PFNVERTEXATTRIB4USVPROC VertexAttrib4usv; | |
PFNVERTEXATTRIBPOINTERPROC VertexAttribPointer; | |
// Extension: 2.1 | |
PFNUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; | |
PFNUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; | |
PFNUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; | |
PFNUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; | |
PFNUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; | |
PFNUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; | |
// Extension: 3.0 | |
PFNBEGINCONDITIONALRENDERPROC BeginConditionalRender; | |
PFNBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; | |
PFNBINDBUFFERBASEPROC BindBufferBase; | |
PFNBINDBUFFERRANGEPROC BindBufferRange; | |
PFNBINDFRAGDATALOCATIONPROC BindFragDataLocation; | |
PFNBINDFRAMEBUFFERPROC BindFramebuffer; | |
PFNBINDRENDERBUFFERPROC BindRenderbuffer; | |
PFNBINDVERTEXARRAYPROC BindVertexArray; | |
PFNBLITFRAMEBUFFERPROC BlitFramebuffer; | |
PFNCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; | |
PFNCLAMPCOLORPROC ClampColor; | |
PFNCLEARBUFFERFIPROC ClearBufferfi; | |
PFNCLEARBUFFERFVPROC ClearBufferfv; | |
PFNCLEARBUFFERIVPROC ClearBufferiv; | |
PFNCLEARBUFFERUIVPROC ClearBufferuiv; | |
PFNCOLORMASKIPROC ColorMaski; | |
PFNDELETEFRAMEBUFFERSPROC DeleteFramebuffers; | |
PFNDELETERENDERBUFFERSPROC DeleteRenderbuffers; | |
PFNDELETEVERTEXARRAYSPROC DeleteVertexArrays; | |
PFNDISABLEIPROC Disablei; | |
PFNENABLEIPROC Enablei; | |
PFNENDCONDITIONALRENDERPROC EndConditionalRender; | |
PFNENDTRANSFORMFEEDBACKPROC EndTransformFeedback; | |
PFNFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; | |
PFNFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; | |
PFNFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; | |
PFNFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; | |
PFNFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; | |
PFNFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; | |
PFNGENFRAMEBUFFERSPROC GenFramebuffers; | |
PFNGENRENDERBUFFERSPROC GenRenderbuffers; | |
PFNGENVERTEXARRAYSPROC GenVertexArrays; | |
PFNGENERATEMIPMAPPROC GenerateMipmap; | |
PFNGETBOOLEANI_VPROC GetBooleani_v; | |
PFNGETFRAGDATALOCATIONPROC GetFragDataLocation; | |
PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; | |
PFNGETINTEGERI_VPROC GetIntegeri_v; | |
PFNGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; | |
PFNGETSTRINGIPROC GetStringi; | |
PFNGETTEXPARAMETERIIVPROC GetTexParameterIiv; | |
PFNGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; | |
PFNGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; | |
PFNGETUNIFORMUIVPROC GetUniformuiv; | |
PFNGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; | |
PFNGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; | |
PFNISENABLEDIPROC IsEnabledi; | |
PFNISFRAMEBUFFERPROC IsFramebuffer; | |
PFNISRENDERBUFFERPROC IsRenderbuffer; | |
PFNISVERTEXARRAYPROC IsVertexArray; | |
PFNMAPBUFFERRANGEPROC MapBufferRange; | |
PFNRENDERBUFFERSTORAGEPROC RenderbufferStorage; | |
PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; | |
PFNTEXPARAMETERIIVPROC TexParameterIiv; | |
PFNTEXPARAMETERIUIVPROC TexParameterIuiv; | |
PFNTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; | |
PFNUNIFORM1UIPROC Uniform1ui; | |
PFNUNIFORM1UIVPROC Uniform1uiv; | |
PFNUNIFORM2UIPROC Uniform2ui; | |
PFNUNIFORM2UIVPROC Uniform2uiv; | |
PFNUNIFORM3UIPROC Uniform3ui; | |
PFNUNIFORM3UIVPROC Uniform3uiv; | |
PFNUNIFORM4UIPROC Uniform4ui; | |
PFNUNIFORM4UIVPROC Uniform4uiv; | |
PFNVERTEXATTRIBI1IPROC VertexAttribI1i; | |
PFNVERTEXATTRIBI1IVPROC VertexAttribI1iv; | |
PFNVERTEXATTRIBI1UIPROC VertexAttribI1ui; | |
PFNVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; | |
PFNVERTEXATTRIBI2IPROC VertexAttribI2i; | |
PFNVERTEXATTRIBI2IVPROC VertexAttribI2iv; | |
PFNVERTEXATTRIBI2UIPROC VertexAttribI2ui; | |
PFNVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; | |
PFNVERTEXATTRIBI3IPROC VertexAttribI3i; | |
PFNVERTEXATTRIBI3IVPROC VertexAttribI3iv; | |
PFNVERTEXATTRIBI3UIPROC VertexAttribI3ui; | |
PFNVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; | |
PFNVERTEXATTRIBI4BVPROC VertexAttribI4bv; | |
PFNVERTEXATTRIBI4IPROC VertexAttribI4i; | |
PFNVERTEXATTRIBI4IVPROC VertexAttribI4iv; | |
PFNVERTEXATTRIBI4SVPROC VertexAttribI4sv; | |
PFNVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; | |
PFNVERTEXATTRIBI4UIPROC VertexAttribI4ui; | |
PFNVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; | |
PFNVERTEXATTRIBI4USVPROC VertexAttribI4usv; | |
PFNVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; | |
// Extension: 3.1 | |
PFNCOPYBUFFERSUBDATAPROC CopyBufferSubData; | |
PFNDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; | |
PFNDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; | |
PFNGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; | |
PFNGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; | |
PFNGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; | |
PFNGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; | |
PFNGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; | |
PFNGETUNIFORMINDICESPROC GetUniformIndices; | |
PFNPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; | |
PFNTEXBUFFERPROC TexBuffer; | |
PFNUNIFORMBLOCKBINDINGPROC UniformBlockBinding; | |
// Extension: 3.2 | |
PFNCLIENTWAITSYNCPROC ClientWaitSync; | |
PFNDELETESYNCPROC DeleteSync; | |
PFNDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; | |
PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; | |
PFNDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; | |
PFNFENCESYNCPROC FenceSync; | |
PFNFRAMEBUFFERTEXTUREPROC FramebufferTexture; | |
PFNGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; | |
PFNGETINTEGER64I_VPROC GetInteger64i_v; | |
PFNGETINTEGER64VPROC GetInteger64v; | |
PFNGETMULTISAMPLEFVPROC GetMultisamplefv; | |
PFNGETSYNCIVPROC GetSynciv; | |
PFNISSYNCPROC IsSync; | |
PFNMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; | |
PFNPROVOKINGVERTEXPROC ProvokingVertex; | |
PFNSAMPLEMASKIPROC SampleMaski; | |
PFNTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; | |
PFNTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; | |
PFNWAITSYNCPROC WaitSync; | |
// Extension: 3.3 | |
PFNBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; | |
PFNBINDSAMPLERPROC BindSampler; | |
PFNDELETESAMPLERSPROC DeleteSamplers; | |
PFNGENSAMPLERSPROC GenSamplers; | |
PFNGETFRAGDATAINDEXPROC GetFragDataIndex; | |
PFNGETQUERYOBJECTI64VPROC GetQueryObjecti64v; | |
PFNGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; | |
PFNGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; | |
PFNGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; | |
PFNGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; | |
PFNGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; | |
PFNISSAMPLERPROC IsSampler; | |
PFNQUERYCOUNTERPROC QueryCounter; | |
PFNSAMPLERPARAMETERIIVPROC SamplerParameterIiv; | |
PFNSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; | |
PFNSAMPLERPARAMETERFPROC SamplerParameterf; | |
PFNSAMPLERPARAMETERFVPROC SamplerParameterfv; | |
PFNSAMPLERPARAMETERIPROC SamplerParameteri; | |
PFNSAMPLERPARAMETERIVPROC SamplerParameteriv; | |
PFNVERTEXATTRIBDIVISORPROC VertexAttribDivisor; | |
PFNVERTEXATTRIBP1UIPROC VertexAttribP1ui; | |
PFNVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; | |
PFNVERTEXATTRIBP2UIPROC VertexAttribP2ui; | |
PFNVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; | |
PFNVERTEXATTRIBP3UIPROC VertexAttribP3ui; | |
PFNVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; | |
PFNVERTEXATTRIBP4UIPROC VertexAttribP4ui; | |
PFNVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; | |
// Extension: 4.0 | |
PFNBEGINQUERYINDEXEDPROC BeginQueryIndexed; | |
PFNBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; | |
PFNBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; | |
PFNBLENDEQUATIONIPROC BlendEquationi; | |
PFNBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; | |
PFNBLENDFUNCIPROC BlendFunci; | |
PFNDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; | |
PFNDRAWARRAYSINDIRECTPROC DrawArraysIndirect; | |
PFNDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; | |
PFNDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; | |
PFNDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; | |
PFNENDQUERYINDEXEDPROC EndQueryIndexed; | |
PFNGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; | |
PFNGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; | |
PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; | |
PFNGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; | |
PFNGETPROGRAMSTAGEIVPROC GetProgramStageiv; | |
PFNGETQUERYINDEXEDIVPROC GetQueryIndexediv; | |
PFNGETSUBROUTINEINDEXPROC GetSubroutineIndex; | |
PFNGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; | |
PFNGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; | |
PFNGETUNIFORMDVPROC GetUniformdv; | |
PFNISTRANSFORMFEEDBACKPROC IsTransformFeedback; | |
PFNMINSAMPLESHADINGPROC MinSampleShading; | |
PFNPATCHPARAMETERFVPROC PatchParameterfv; | |
PFNPATCHPARAMETERIPROC PatchParameteri; | |
PFNPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; | |
PFNRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; | |
PFNUNIFORM1DPROC Uniform1d; | |
PFNUNIFORM1DVPROC Uniform1dv; | |
PFNUNIFORM2DPROC Uniform2d; | |
PFNUNIFORM2DVPROC Uniform2dv; | |
PFNUNIFORM3DPROC Uniform3d; | |
PFNUNIFORM3DVPROC Uniform3dv; | |
PFNUNIFORM4DPROC Uniform4d; | |
PFNUNIFORM4DVPROC Uniform4dv; | |
PFNUNIFORMMATRIX2DVPROC UniformMatrix2dv; | |
PFNUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; | |
PFNUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; | |
PFNUNIFORMMATRIX3DVPROC UniformMatrix3dv; | |
PFNUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; | |
PFNUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; | |
PFNUNIFORMMATRIX4DVPROC UniformMatrix4dv; | |
PFNUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; | |
PFNUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; | |
PFNUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; | |
// Extension: 4.1 | |
PFNGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; | |
PFNVERTEXATTRIBL1DPROC VertexAttribL1d; | |
PFNVERTEXATTRIBL1DVPROC VertexAttribL1dv; | |
PFNVERTEXATTRIBL2DPROC VertexAttribL2d; | |
PFNVERTEXATTRIBL2DVPROC VertexAttribL2dv; | |
PFNVERTEXATTRIBL3DPROC VertexAttribL3d; | |
PFNVERTEXATTRIBL3DVPROC VertexAttribL3dv; | |
PFNVERTEXATTRIBL4DPROC VertexAttribL4d; | |
PFNVERTEXATTRIBL4DVPROC VertexAttribL4dv; | |
PFNVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; | |
// Extension: 4.2 | |
PFNBINDIMAGETEXTUREPROC BindImageTexture; | |
PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; | |
PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; | |
PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; | |
PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; | |
PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; | |
PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; | |
PFNMEMORYBARRIERPROC MemoryBarrier; | |
// Extension: 4.3 | |
PFNDISPATCHCOMPUTEPROC DispatchCompute; | |
PFNDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; | |
PFNMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; | |
PFNMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; | |
PFNSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; | |
// Extension: 4.4 | |
PFNBINDBUFFERSBASEPROC BindBuffersBase; | |
PFNBINDBUFFERSRANGEPROC BindBuffersRange; | |
PFNBINDIMAGETEXTURESPROC BindImageTextures; | |
PFNBINDSAMPLERSPROC BindSamplers; | |
PFNBINDTEXTURESPROC BindTextures; | |
PFNBINDVERTEXBUFFERSPROC BindVertexBuffers; | |
PFNBUFFERSTORAGEPROC BufferStorage; | |
PFNCLEARTEXIMAGEPROC ClearTexImage; | |
PFNCLEARTEXSUBIMAGEPROC ClearTexSubImage; | |
// Extension: ARB_ES2_compatibility | |
static void CODEGEN_FUNCPTR Switch_ClearDepthf(GLfloat d) | |
{ | |
ClearDepthf = (PFNCLEARDEPTHFPROC)IntGetProcAddress("glClearDepthf"); | |
ClearDepthf(d); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRangef(GLfloat n, GLfloat f) | |
{ | |
DepthRangef = (PFNDEPTHRANGEFPROC)IntGetProcAddress("glDepthRangef"); | |
DepthRangef(n, f); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) | |
{ | |
GetShaderPrecisionFormat = (PFNGETSHADERPRECISIONFORMATPROC)IntGetProcAddress("glGetShaderPrecisionFormat"); | |
GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReleaseShaderCompiler() | |
{ | |
ReleaseShaderCompiler = (PFNRELEASESHADERCOMPILERPROC)IntGetProcAddress("glReleaseShaderCompiler"); | |
ReleaseShaderCompiler(); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) | |
{ | |
ShaderBinary = (PFNSHADERBINARYPROC)IntGetProcAddress("glShaderBinary"); | |
ShaderBinary(count, shaders, binaryformat, binary, length); | |
} | |
// Extension: ARB_get_program_binary | |
static void CODEGEN_FUNCPTR Switch_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) | |
{ | |
GetProgramBinary = (PFNGETPROGRAMBINARYPROC)IntGetProcAddress("glGetProgramBinary"); | |
GetProgramBinary(program, bufSize, length, binaryFormat, binary); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length) | |
{ | |
ProgramBinary = (PFNPROGRAMBINARYPROC)IntGetProcAddress("glProgramBinary"); | |
ProgramBinary(program, binaryFormat, binary, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramParameteri(GLuint program, GLenum pname, GLint value) | |
{ | |
ProgramParameteri = (PFNPROGRAMPARAMETERIPROC)IntGetProcAddress("glProgramParameteri"); | |
ProgramParameteri(program, pname, value); | |
} | |
// Extension: ARB_internalformat_query | |
static void CODEGEN_FUNCPTR Switch_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) | |
{ | |
GetInternalformativ = (PFNGETINTERNALFORMATIVPROC)IntGetProcAddress("glGetInternalformativ"); | |
GetInternalformativ(target, internalformat, pname, bufSize, params); | |
} | |
// Extension: ARB_internalformat_query2 | |
static void CODEGEN_FUNCPTR Switch_GetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) | |
{ | |
GetInternalformati64v = (PFNGETINTERNALFORMATI64VPROC)IntGetProcAddress("glGetInternalformati64v"); | |
GetInternalformati64v(target, internalformat, pname, bufSize, params); | |
} | |
// Extension: ARB_program_interface_query | |
static void CODEGEN_FUNCPTR Switch_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) | |
{ | |
GetProgramInterfaceiv = (PFNGETPROGRAMINTERFACEIVPROC)IntGetProcAddress("glGetProgramInterfaceiv"); | |
GetProgramInterfaceiv(program, programInterface, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceIndex = (PFNGETPROGRAMRESOURCEINDEXPROC)IntGetProcAddress("glGetProgramResourceIndex"); | |
return GetProgramResourceIndex(program, programInterface, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceLocation = (PFNGETPROGRAMRESOURCELOCATIONPROC)IntGetProcAddress("glGetProgramResourceLocation"); | |
return GetProgramResourceLocation(program, programInterface, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceLocationIndex = (PFNGETPROGRAMRESOURCELOCATIONINDEXPROC)IntGetProcAddress("glGetProgramResourceLocationIndex"); | |
return GetProgramResourceLocationIndex(program, programInterface, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) | |
{ | |
GetProgramResourceName = (PFNGETPROGRAMRESOURCENAMEPROC)IntGetProcAddress("glGetProgramResourceName"); | |
GetProgramResourceName(program, programInterface, index, bufSize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) | |
{ | |
GetProgramResourceiv = (PFNGETPROGRAMRESOURCEIVPROC)IntGetProcAddress("glGetProgramResourceiv"); | |
GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); | |
} | |
// Extension: ARB_separate_shader_objects | |
static void CODEGEN_FUNCPTR Switch_ActiveShaderProgram(GLuint pipeline, GLuint program) | |
{ | |
ActiveShaderProgram = (PFNACTIVESHADERPROGRAMPROC)IntGetProcAddress("glActiveShaderProgram"); | |
ActiveShaderProgram(pipeline, program); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindProgramPipeline(GLuint pipeline) | |
{ | |
BindProgramPipeline = (PFNBINDPROGRAMPIPELINEPROC)IntGetProcAddress("glBindProgramPipeline"); | |
BindProgramPipeline(pipeline); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings) | |
{ | |
CreateShaderProgramv = (PFNCREATESHADERPROGRAMVPROC)IntGetProcAddress("glCreateShaderProgramv"); | |
return CreateShaderProgramv(type, count, strings); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteProgramPipelines(GLsizei n, const GLuint * pipelines) | |
{ | |
DeleteProgramPipelines = (PFNDELETEPROGRAMPIPELINESPROC)IntGetProcAddress("glDeleteProgramPipelines"); | |
DeleteProgramPipelines(n, pipelines); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenProgramPipelines(GLsizei n, GLuint * pipelines) | |
{ | |
GenProgramPipelines = (PFNGENPROGRAMPIPELINESPROC)IntGetProcAddress("glGenProgramPipelines"); | |
GenProgramPipelines(n, pipelines); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetProgramPipelineInfoLog = (PFNGETPROGRAMPIPELINEINFOLOGPROC)IntGetProcAddress("glGetProgramPipelineInfoLog"); | |
GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) | |
{ | |
GetProgramPipelineiv = (PFNGETPROGRAMPIPELINEIVPROC)IntGetProcAddress("glGetProgramPipelineiv"); | |
GetProgramPipelineiv(pipeline, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsProgramPipeline(GLuint pipeline) | |
{ | |
IsProgramPipeline = (PFNISPROGRAMPIPELINEPROC)IntGetProcAddress("glIsProgramPipeline"); | |
return IsProgramPipeline(pipeline); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) | |
{ | |
ProgramUniform1d = (PFNPROGRAMUNIFORM1DPROC)IntGetProcAddress("glProgramUniform1d"); | |
ProgramUniform1d(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform1dv = (PFNPROGRAMUNIFORM1DVPROC)IntGetProcAddress("glProgramUniform1dv"); | |
ProgramUniform1dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) | |
{ | |
ProgramUniform1f = (PFNPROGRAMUNIFORM1FPROC)IntGetProcAddress("glProgramUniform1f"); | |
ProgramUniform1f(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform1fv = (PFNPROGRAMUNIFORM1FVPROC)IntGetProcAddress("glProgramUniform1fv"); | |
ProgramUniform1fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1i(GLuint program, GLint location, GLint v0) | |
{ | |
ProgramUniform1i = (PFNPROGRAMUNIFORM1IPROC)IntGetProcAddress("glProgramUniform1i"); | |
ProgramUniform1i(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform1iv = (PFNPROGRAMUNIFORM1IVPROC)IntGetProcAddress("glProgramUniform1iv"); | |
ProgramUniform1iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) | |
{ | |
ProgramUniform1ui = (PFNPROGRAMUNIFORM1UIPROC)IntGetProcAddress("glProgramUniform1ui"); | |
ProgramUniform1ui(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform1uiv = (PFNPROGRAMUNIFORM1UIVPROC)IntGetProcAddress("glProgramUniform1uiv"); | |
ProgramUniform1uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | |
{ | |
ProgramUniform2d = (PFNPROGRAMUNIFORM2DPROC)IntGetProcAddress("glProgramUniform2d"); | |
ProgramUniform2d(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform2dv = (PFNPROGRAMUNIFORM2DVPROC)IntGetProcAddress("glProgramUniform2dv"); | |
ProgramUniform2dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
{ | |
ProgramUniform2f = (PFNPROGRAMUNIFORM2FPROC)IntGetProcAddress("glProgramUniform2f"); | |
ProgramUniform2f(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform2fv = (PFNPROGRAMUNIFORM2FVPROC)IntGetProcAddress("glProgramUniform2fv"); | |
ProgramUniform2fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | |
{ | |
ProgramUniform2i = (PFNPROGRAMUNIFORM2IPROC)IntGetProcAddress("glProgramUniform2i"); | |
ProgramUniform2i(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform2iv = (PFNPROGRAMUNIFORM2IVPROC)IntGetProcAddress("glProgramUniform2iv"); | |
ProgramUniform2iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | |
{ | |
ProgramUniform2ui = (PFNPROGRAMUNIFORM2UIPROC)IntGetProcAddress("glProgramUniform2ui"); | |
ProgramUniform2ui(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform2uiv = (PFNPROGRAMUNIFORM2UIVPROC)IntGetProcAddress("glProgramUniform2uiv"); | |
ProgramUniform2uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) | |
{ | |
ProgramUniform3d = (PFNPROGRAMUNIFORM3DPROC)IntGetProcAddress("glProgramUniform3d"); | |
ProgramUniform3d(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform3dv = (PFNPROGRAMUNIFORM3DVPROC)IntGetProcAddress("glProgramUniform3dv"); | |
ProgramUniform3dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
{ | |
ProgramUniform3f = (PFNPROGRAMUNIFORM3FPROC)IntGetProcAddress("glProgramUniform3f"); | |
ProgramUniform3f(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform3fv = (PFNPROGRAMUNIFORM3FVPROC)IntGetProcAddress("glProgramUniform3fv"); | |
ProgramUniform3fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
{ | |
ProgramUniform3i = (PFNPROGRAMUNIFORM3IPROC)IntGetProcAddress("glProgramUniform3i"); | |
ProgramUniform3i(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform3iv = (PFNPROGRAMUNIFORM3IVPROC)IntGetProcAddress("glProgramUniform3iv"); | |
ProgramUniform3iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
ProgramUniform3ui = (PFNPROGRAMUNIFORM3UIPROC)IntGetProcAddress("glProgramUniform3ui"); | |
ProgramUniform3ui(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform3uiv = (PFNPROGRAMUNIFORM3UIVPROC)IntGetProcAddress("glProgramUniform3uiv"); | |
ProgramUniform3uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) | |
{ | |
ProgramUniform4d = (PFNPROGRAMUNIFORM4DPROC)IntGetProcAddress("glProgramUniform4d"); | |
ProgramUniform4d(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform4dv = (PFNPROGRAMUNIFORM4DVPROC)IntGetProcAddress("glProgramUniform4dv"); | |
ProgramUniform4dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
{ | |
ProgramUniform4f = (PFNPROGRAMUNIFORM4FPROC)IntGetProcAddress("glProgramUniform4f"); | |
ProgramUniform4f(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform4fv = (PFNPROGRAMUNIFORM4FVPROC)IntGetProcAddress("glProgramUniform4fv"); | |
ProgramUniform4fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
{ | |
ProgramUniform4i = (PFNPROGRAMUNIFORM4IPROC)IntGetProcAddress("glProgramUniform4i"); | |
ProgramUniform4i(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform4iv = (PFNPROGRAMUNIFORM4IVPROC)IntGetProcAddress("glProgramUniform4iv"); | |
ProgramUniform4iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
ProgramUniform4ui = (PFNPROGRAMUNIFORM4UIPROC)IntGetProcAddress("glProgramUniform4ui"); | |
ProgramUniform4ui(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform4uiv = (PFNPROGRAMUNIFORM4UIVPROC)IntGetProcAddress("glProgramUniform4uiv"); | |
ProgramUniform4uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2dv = (PFNPROGRAMUNIFORMMATRIX2DVPROC)IntGetProcAddress("glProgramUniformMatrix2dv"); | |
ProgramUniformMatrix2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2fv = (PFNPROGRAMUNIFORMMATRIX2FVPROC)IntGetProcAddress("glProgramUniformMatrix2fv"); | |
ProgramUniformMatrix2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x3dv = (PFNPROGRAMUNIFORMMATRIX2X3DVPROC)IntGetProcAddress("glProgramUniformMatrix2x3dv"); | |
ProgramUniformMatrix2x3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x3fv = (PFNPROGRAMUNIFORMMATRIX2X3FVPROC)IntGetProcAddress("glProgramUniformMatrix2x3fv"); | |
ProgramUniformMatrix2x3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x4dv = (PFNPROGRAMUNIFORMMATRIX2X4DVPROC)IntGetProcAddress("glProgramUniformMatrix2x4dv"); | |
ProgramUniformMatrix2x4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x4fv = (PFNPROGRAMUNIFORMMATRIX2X4FVPROC)IntGetProcAddress("glProgramUniformMatrix2x4fv"); | |
ProgramUniformMatrix2x4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3dv = (PFNPROGRAMUNIFORMMATRIX3DVPROC)IntGetProcAddress("glProgramUniformMatrix3dv"); | |
ProgramUniformMatrix3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3fv = (PFNPROGRAMUNIFORMMATRIX3FVPROC)IntGetProcAddress("glProgramUniformMatrix3fv"); | |
ProgramUniformMatrix3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x2dv = (PFNPROGRAMUNIFORMMATRIX3X2DVPROC)IntGetProcAddress("glProgramUniformMatrix3x2dv"); | |
ProgramUniformMatrix3x2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x2fv = (PFNPROGRAMUNIFORMMATRIX3X2FVPROC)IntGetProcAddress("glProgramUniformMatrix3x2fv"); | |
ProgramUniformMatrix3x2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x4dv = (PFNPROGRAMUNIFORMMATRIX3X4DVPROC)IntGetProcAddress("glProgramUniformMatrix3x4dv"); | |
ProgramUniformMatrix3x4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x4fv = (PFNPROGRAMUNIFORMMATRIX3X4FVPROC)IntGetProcAddress("glProgramUniformMatrix3x4fv"); | |
ProgramUniformMatrix3x4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4dv = (PFNPROGRAMUNIFORMMATRIX4DVPROC)IntGetProcAddress("glProgramUniformMatrix4dv"); | |
ProgramUniformMatrix4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4fv = (PFNPROGRAMUNIFORMMATRIX4FVPROC)IntGetProcAddress("glProgramUniformMatrix4fv"); | |
ProgramUniformMatrix4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x2dv = (PFNPROGRAMUNIFORMMATRIX4X2DVPROC)IntGetProcAddress("glProgramUniformMatrix4x2dv"); | |
ProgramUniformMatrix4x2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x2fv = (PFNPROGRAMUNIFORMMATRIX4X2FVPROC)IntGetProcAddress("glProgramUniformMatrix4x2fv"); | |
ProgramUniformMatrix4x2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x3dv = (PFNPROGRAMUNIFORMMATRIX4X3DVPROC)IntGetProcAddress("glProgramUniformMatrix4x3dv"); | |
ProgramUniformMatrix4x3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x3fv = (PFNPROGRAMUNIFORMMATRIX4X3FVPROC)IntGetProcAddress("glProgramUniformMatrix4x3fv"); | |
ProgramUniformMatrix4x3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | |
{ | |
UseProgramStages = (PFNUSEPROGRAMSTAGESPROC)IntGetProcAddress("glUseProgramStages"); | |
UseProgramStages(pipeline, stages, program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ValidateProgramPipeline(GLuint pipeline) | |
{ | |
ValidateProgramPipeline = (PFNVALIDATEPROGRAMPIPELINEPROC)IntGetProcAddress("glValidateProgramPipeline"); | |
ValidateProgramPipeline(pipeline); | |
} | |
// Extension: ARB_texture_buffer_range | |
static void CODEGEN_FUNCPTR Switch_TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TexBufferRange = (PFNTEXBUFFERRANGEPROC)IntGetProcAddress("glTexBufferRange"); | |
TexBufferRange(target, internalformat, buffer, offset, size); | |
} | |
// Extension: ARB_texture_storage | |
static void CODEGEN_FUNCPTR Switch_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
{ | |
TexStorage1D = (PFNTEXSTORAGE1DPROC)IntGetProcAddress("glTexStorage1D"); | |
TexStorage1D(target, levels, internalformat, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TexStorage2D = (PFNTEXSTORAGE2DPROC)IntGetProcAddress("glTexStorage2D"); | |
TexStorage2D(target, levels, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
TexStorage3D = (PFNTEXSTORAGE3DPROC)IntGetProcAddress("glTexStorage3D"); | |
TexStorage3D(target, levels, internalformat, width, height, depth); | |
} | |
// Extension: ARB_texture_view | |
static void CODEGEN_FUNCPTR Switch_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) | |
{ | |
TextureView = (PFNTEXTUREVIEWPROC)IntGetProcAddress("glTextureView"); | |
TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); | |
} | |
// Extension: ARB_vertex_attrib_binding | |
static void CODEGEN_FUNCPTR Switch_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) | |
{ | |
BindVertexBuffer = (PFNBINDVERTEXBUFFERPROC)IntGetProcAddress("glBindVertexBuffer"); | |
BindVertexBuffer(bindingindex, buffer, offset, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) | |
{ | |
VertexAttribBinding = (PFNVERTEXATTRIBBINDINGPROC)IntGetProcAddress("glVertexAttribBinding"); | |
VertexAttribBinding(attribindex, bindingindex); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) | |
{ | |
VertexAttribFormat = (PFNVERTEXATTRIBFORMATPROC)IntGetProcAddress("glVertexAttribFormat"); | |
VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexAttribIFormat = (PFNVERTEXATTRIBIFORMATPROC)IntGetProcAddress("glVertexAttribIFormat"); | |
VertexAttribIFormat(attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexAttribLFormat = (PFNVERTEXATTRIBLFORMATPROC)IntGetProcAddress("glVertexAttribLFormat"); | |
VertexAttribLFormat(attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) | |
{ | |
VertexBindingDivisor = (PFNVERTEXBINDINGDIVISORPROC)IntGetProcAddress("glVertexBindingDivisor"); | |
VertexBindingDivisor(bindingindex, divisor); | |
} | |
// Extension: ARB_viewport_array | |
static void CODEGEN_FUNCPTR Switch_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) | |
{ | |
DepthRangeArrayv = (PFNDEPTHRANGEARRAYVPROC)IntGetProcAddress("glDepthRangeArrayv"); | |
DepthRangeArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | |
{ | |
DepthRangeIndexed = (PFNDEPTHRANGEINDEXEDPROC)IntGetProcAddress("glDepthRangeIndexed"); | |
DepthRangeIndexed(index, n, f); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoublei_v(GLenum target, GLuint index, GLdouble * data) | |
{ | |
GetDoublei_v = (PFNGETDOUBLEI_VPROC)IntGetProcAddress("glGetDoublei_v"); | |
GetDoublei_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloati_v(GLenum target, GLuint index, GLfloat * data) | |
{ | |
GetFloati_v = (PFNGETFLOATI_VPROC)IntGetProcAddress("glGetFloati_v"); | |
GetFloati_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorArrayv(GLuint first, GLsizei count, const GLint * v) | |
{ | |
ScissorArrayv = (PFNSCISSORARRAYVPROC)IntGetProcAddress("glScissorArrayv"); | |
ScissorArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | |
{ | |
ScissorIndexed = (PFNSCISSORINDEXEDPROC)IntGetProcAddress("glScissorIndexed"); | |
ScissorIndexed(index, left, bottom, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorIndexedv(GLuint index, const GLint * v) | |
{ | |
ScissorIndexedv = (PFNSCISSORINDEXEDVPROC)IntGetProcAddress("glScissorIndexedv"); | |
ScissorIndexedv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) | |
{ | |
ViewportArrayv = (PFNVIEWPORTARRAYVPROC)IntGetProcAddress("glViewportArrayv"); | |
ViewportArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | |
{ | |
ViewportIndexedf = (PFNVIEWPORTINDEXEDFPROC)IntGetProcAddress("glViewportIndexedf"); | |
ViewportIndexedf(index, x, y, w, h); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportIndexedfv(GLuint index, const GLfloat * v) | |
{ | |
ViewportIndexedfv = (PFNVIEWPORTINDEXEDFVPROC)IntGetProcAddress("glViewportIndexedfv"); | |
ViewportIndexedfv(index, v); | |
} | |
// Extension: ARB_clear_buffer_object | |
static void CODEGEN_FUNCPTR Switch_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) | |
{ | |
ClearBufferData = (PFNCLEARBUFFERDATAPROC)IntGetProcAddress("glClearBufferData"); | |
ClearBufferData(target, internalformat, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) | |
{ | |
ClearBufferSubData = (PFNCLEARBUFFERSUBDATAPROC)IntGetProcAddress("glClearBufferSubData"); | |
ClearBufferSubData(target, internalformat, offset, size, format, type, data); | |
} | |
// Extension: ARB_copy_image | |
static void CODEGEN_FUNCPTR Switch_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) | |
{ | |
CopyImageSubData = (PFNCOPYIMAGESUBDATAPROC)IntGetProcAddress("glCopyImageSubData"); | |
CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); | |
} | |
// Extension: ARB_framebuffer_no_attachments | |
static void CODEGEN_FUNCPTR Switch_FramebufferParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
FramebufferParameteri = (PFNFRAMEBUFFERPARAMETERIPROC)IntGetProcAddress("glFramebufferParameteri"); | |
FramebufferParameteri(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetFramebufferParameteriv = (PFNGETFRAMEBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetFramebufferParameteriv"); | |
GetFramebufferParameteriv(target, pname, params); | |
} | |
// Extension: ARB_invalidate_subdata | |
static void CODEGEN_FUNCPTR Switch_InvalidateBufferData(GLuint buffer) | |
{ | |
InvalidateBufferData = (PFNINVALIDATEBUFFERDATAPROC)IntGetProcAddress("glInvalidateBufferData"); | |
InvalidateBufferData(buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
{ | |
InvalidateBufferSubData = (PFNINVALIDATEBUFFERSUBDATAPROC)IntGetProcAddress("glInvalidateBufferSubData"); | |
InvalidateBufferSubData(buffer, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) | |
{ | |
InvalidateFramebuffer = (PFNINVALIDATEFRAMEBUFFERPROC)IntGetProcAddress("glInvalidateFramebuffer"); | |
InvalidateFramebuffer(target, numAttachments, attachments); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
InvalidateSubFramebuffer = (PFNINVALIDATESUBFRAMEBUFFERPROC)IntGetProcAddress("glInvalidateSubFramebuffer"); | |
InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateTexImage(GLuint texture, GLint level) | |
{ | |
InvalidateTexImage = (PFNINVALIDATETEXIMAGEPROC)IntGetProcAddress("glInvalidateTexImage"); | |
InvalidateTexImage(texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
InvalidateTexSubImage = (PFNINVALIDATETEXSUBIMAGEPROC)IntGetProcAddress("glInvalidateTexSubImage"); | |
InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); | |
} | |
// Extension: ARB_texture_storage_multisample | |
static void CODEGEN_FUNCPTR Switch_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TexStorage2DMultisample = (PFNTEXSTORAGE2DMULTISAMPLEPROC)IntGetProcAddress("glTexStorage2DMultisample"); | |
TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TexStorage3DMultisample = (PFNTEXSTORAGE3DMULTISAMPLEPROC)IntGetProcAddress("glTexStorage3DMultisample"); | |
TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
// Extension: KHR_debug | |
static void CODEGEN_FUNCPTR Switch_DebugMessageCallback(GLDEBUGPROC callback, const void * userParam) | |
{ | |
DebugMessageCallback = (PFNDEBUGMESSAGECALLBACKPROC)IntGetProcAddress("glDebugMessageCallback"); | |
DebugMessageCallback(callback, userParam); | |
} | |
static void CODEGEN_FUNCPTR Switch_DebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) | |
{ | |
DebugMessageControl = (PFNDEBUGMESSAGECONTROLPROC)IntGetProcAddress("glDebugMessageControl"); | |
DebugMessageControl(source, type, severity, count, ids, enabled); | |
} | |
static void CODEGEN_FUNCPTR Switch_DebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) | |
{ | |
DebugMessageInsert = (PFNDEBUGMESSAGEINSERTPROC)IntGetProcAddress("glDebugMessageInsert"); | |
DebugMessageInsert(source, type, id, severity, length, buf); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) | |
{ | |
GetDebugMessageLog = (PFNGETDEBUGMESSAGELOGPROC)IntGetProcAddress("glGetDebugMessageLog"); | |
return GetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) | |
{ | |
GetObjectLabel = (PFNGETOBJECTLABELPROC)IntGetProcAddress("glGetObjectLabel"); | |
GetObjectLabel(identifier, name, bufSize, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) | |
{ | |
GetObjectPtrLabel = (PFNGETOBJECTPTRLABELPROC)IntGetProcAddress("glGetObjectPtrLabel"); | |
GetObjectPtrLabel(ptr, bufSize, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetPointerv(GLenum pname, GLvoid ** params) | |
{ | |
GetPointerv = (PFNGETPOINTERVPROC)IntGetProcAddress("glGetPointerv"); | |
GetPointerv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) | |
{ | |
ObjectLabel = (PFNOBJECTLABELPROC)IntGetProcAddress("glObjectLabel"); | |
ObjectLabel(identifier, name, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_ObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) | |
{ | |
ObjectPtrLabel = (PFNOBJECTPTRLABELPROC)IntGetProcAddress("glObjectPtrLabel"); | |
ObjectPtrLabel(ptr, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_PopDebugGroup() | |
{ | |
PopDebugGroup = (PFNPOPDEBUGGROUPPROC)IntGetProcAddress("glPopDebugGroup"); | |
PopDebugGroup(); | |
} | |
static void CODEGEN_FUNCPTR Switch_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) | |
{ | |
PushDebugGroup = (PFNPUSHDEBUGGROUPPROC)IntGetProcAddress("glPushDebugGroup"); | |
PushDebugGroup(source, id, length, message); | |
} | |
// Extension: 1.0 | |
static void CODEGEN_FUNCPTR Switch_BlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
BlendFunc = (PFNBLENDFUNCPROC)IntGetProcAddress("glBlendFunc"); | |
BlendFunc(sfactor, dfactor); | |
} | |
static void CODEGEN_FUNCPTR Switch_Clear(GLbitfield mask) | |
{ | |
Clear = (PFNCLEARPROC)IntGetProcAddress("glClear"); | |
Clear(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
ClearColor = (PFNCLEARCOLORPROC)IntGetProcAddress("glClearColor"); | |
ClearColor(red, green, blue, alpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearDepth(GLdouble depth) | |
{ | |
ClearDepth = (PFNCLEARDEPTHPROC)IntGetProcAddress("glClearDepth"); | |
ClearDepth(depth); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearStencil(GLint s) | |
{ | |
ClearStencil = (PFNCLEARSTENCILPROC)IntGetProcAddress("glClearStencil"); | |
ClearStencil(s); | |
} | |
static void CODEGEN_FUNCPTR Switch_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
ColorMask = (PFNCOLORMASKPROC)IntGetProcAddress("glColorMask"); | |
ColorMask(red, green, blue, alpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_CullFace(GLenum mode) | |
{ | |
CullFace = (PFNCULLFACEPROC)IntGetProcAddress("glCullFace"); | |
CullFace(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthFunc(GLenum func) | |
{ | |
DepthFunc = (PFNDEPTHFUNCPROC)IntGetProcAddress("glDepthFunc"); | |
DepthFunc(func); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthMask(GLboolean flag) | |
{ | |
DepthMask = (PFNDEPTHMASKPROC)IntGetProcAddress("glDepthMask"); | |
DepthMask(flag); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRange(GLdouble ren_near, GLdouble ren_far) | |
{ | |
DepthRange = (PFNDEPTHRANGEPROC)IntGetProcAddress("glDepthRange"); | |
DepthRange(ren_near, ren_far); | |
} | |
static void CODEGEN_FUNCPTR Switch_Disable(GLenum cap) | |
{ | |
Disable = (PFNDISABLEPROC)IntGetProcAddress("glDisable"); | |
Disable(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawBuffer(GLenum mode) | |
{ | |
DrawBuffer = (PFNDRAWBUFFERPROC)IntGetProcAddress("glDrawBuffer"); | |
DrawBuffer(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_Enable(GLenum cap) | |
{ | |
Enable = (PFNENABLEPROC)IntGetProcAddress("glEnable"); | |
Enable(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_Finish() | |
{ | |
Finish = (PFNFINISHPROC)IntGetProcAddress("glFinish"); | |
Finish(); | |
} | |
static void CODEGEN_FUNCPTR Switch_Flush() | |
{ | |
Flush = (PFNFLUSHPROC)IntGetProcAddress("glFlush"); | |
Flush(); | |
} | |
static void CODEGEN_FUNCPTR Switch_FrontFace(GLenum mode) | |
{ | |
FrontFace = (PFNFRONTFACEPROC)IntGetProcAddress("glFrontFace"); | |
FrontFace(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBooleanv(GLenum pname, GLboolean * params) | |
{ | |
GetBooleanv = (PFNGETBOOLEANVPROC)IntGetProcAddress("glGetBooleanv"); | |
GetBooleanv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoublev(GLenum pname, GLdouble * params) | |
{ | |
GetDoublev = (PFNGETDOUBLEVPROC)IntGetProcAddress("glGetDoublev"); | |
GetDoublev(pname, params); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_GetError() | |
{ | |
GetError = (PFNGETERRORPROC)IntGetProcAddress("glGetError"); | |
return GetError(); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloatv(GLenum pname, GLfloat * params) | |
{ | |
GetFloatv = (PFNGETFLOATVPROC)IntGetProcAddress("glGetFloatv"); | |
GetFloatv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetIntegerv(GLenum pname, GLint * params) | |
{ | |
GetIntegerv = (PFNGETINTEGERVPROC)IntGetProcAddress("glGetIntegerv"); | |
GetIntegerv(pname, params); | |
} | |
static const GLubyte * CODEGEN_FUNCPTR Switch_GetString(GLenum name) | |
{ | |
GetString = (PFNGETSTRINGPROC)IntGetProcAddress("glGetString"); | |
return GetString(name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) | |
{ | |
GetTexImage = (PFNGETTEXIMAGEPROC)IntGetProcAddress("glGetTexImage"); | |
GetTexImage(target, level, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) | |
{ | |
GetTexLevelParameterfv = (PFNGETTEXLEVELPARAMETERFVPROC)IntGetProcAddress("glGetTexLevelParameterfv"); | |
GetTexLevelParameterfv(target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) | |
{ | |
GetTexLevelParameteriv = (PFNGETTEXLEVELPARAMETERIVPROC)IntGetProcAddress("glGetTexLevelParameteriv"); | |
GetTexLevelParameteriv(target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) | |
{ | |
GetTexParameterfv = (PFNGETTEXPARAMETERFVPROC)IntGetProcAddress("glGetTexParameterfv"); | |
GetTexParameterfv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTexParameteriv = (PFNGETTEXPARAMETERIVPROC)IntGetProcAddress("glGetTexParameteriv"); | |
GetTexParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_Hint(GLenum target, GLenum mode) | |
{ | |
Hint = (PFNHINTPROC)IntGetProcAddress("glHint"); | |
Hint(target, mode); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsEnabled(GLenum cap) | |
{ | |
IsEnabled = (PFNISENABLEDPROC)IntGetProcAddress("glIsEnabled"); | |
return IsEnabled(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_LineWidth(GLfloat width) | |
{ | |
LineWidth = (PFNLINEWIDTHPROC)IntGetProcAddress("glLineWidth"); | |
LineWidth(width); | |
} | |
static void CODEGEN_FUNCPTR Switch_LogicOp(GLenum opcode) | |
{ | |
LogicOp = (PFNLOGICOPPROC)IntGetProcAddress("glLogicOp"); | |
LogicOp(opcode); | |
} | |
static void CODEGEN_FUNCPTR Switch_PixelStoref(GLenum pname, GLfloat param) | |
{ | |
PixelStoref = (PFNPIXELSTOREFPROC)IntGetProcAddress("glPixelStoref"); | |
PixelStoref(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PixelStorei(GLenum pname, GLint param) | |
{ | |
PixelStorei = (PFNPIXELSTOREIPROC)IntGetProcAddress("glPixelStorei"); | |
PixelStorei(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointSize(GLfloat size) | |
{ | |
PointSize = (PFNPOINTSIZEPROC)IntGetProcAddress("glPointSize"); | |
PointSize(size); | |
} | |
static void CODEGEN_FUNCPTR Switch_PolygonMode(GLenum face, GLenum mode) | |
{ | |
PolygonMode = (PFNPOLYGONMODEPROC)IntGetProcAddress("glPolygonMode"); | |
PolygonMode(face, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReadBuffer(GLenum mode) | |
{ | |
ReadBuffer = (PFNREADBUFFERPROC)IntGetProcAddress("glReadBuffer"); | |
ReadBuffer(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) | |
{ | |
ReadPixels = (PFNREADPIXELSPROC)IntGetProcAddress("glReadPixels"); | |
ReadPixels(x, y, width, height, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
Scissor = (PFNSCISSORPROC)IntGetProcAddress("glScissor"); | |
Scissor(x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
StencilFunc = (PFNSTENCILFUNCPROC)IntGetProcAddress("glStencilFunc"); | |
StencilFunc(func, ref, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilMask(GLuint mask) | |
{ | |
StencilMask = (PFNSTENCILMASKPROC)IntGetProcAddress("glStencilMask"); | |
StencilMask(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
StencilOp = (PFNSTENCILOPPROC)IntGetProcAddress("glStencilOp"); | |
StencilOp(fail, zfail, zpass); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexImage1D = (PFNTEXIMAGE1DPROC)IntGetProcAddress("glTexImage1D"); | |
TexImage1D(target, level, internalformat, width, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexImage2D = (PFNTEXIMAGE2DPROC)IntGetProcAddress("glTexImage2D"); | |
TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
TexParameterf = (PFNTEXPARAMETERFPROC)IntGetProcAddress("glTexParameterf"); | |
TexParameterf(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterfv(GLenum target, GLenum pname, const GLfloat * params) | |
{ | |
TexParameterfv = (PFNTEXPARAMETERFVPROC)IntGetProcAddress("glTexParameterfv"); | |
TexParameterfv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
TexParameteri = (PFNTEXPARAMETERIPROC)IntGetProcAddress("glTexParameteri"); | |
TexParameteri(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameteriv(GLenum target, GLenum pname, const GLint * params) | |
{ | |
TexParameteriv = (PFNTEXPARAMETERIVPROC)IntGetProcAddress("glTexParameteriv"); | |
TexParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
Viewport = (PFNVIEWPORTPROC)IntGetProcAddress("glViewport"); | |
Viewport(x, y, width, height); | |
} | |
// Extension: 1.1 | |
static void CODEGEN_FUNCPTR Switch_BindTexture(GLenum target, GLuint texture) | |
{ | |
BindTexture = (PFNBINDTEXTUREPROC)IntGetProcAddress("glBindTexture"); | |
BindTexture(target, texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
{ | |
CopyTexImage1D = (PFNCOPYTEXIMAGE1DPROC)IntGetProcAddress("glCopyTexImage1D"); | |
CopyTexImage1D(target, level, internalformat, x, y, width, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
CopyTexImage2D = (PFNCOPYTEXIMAGE2DPROC)IntGetProcAddress("glCopyTexImage2D"); | |
CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
CopyTexSubImage1D = (PFNCOPYTEXSUBIMAGE1DPROC)IntGetProcAddress("glCopyTexSubImage1D"); | |
CopyTexSubImage1D(target, level, xoffset, x, y, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTexSubImage2D = (PFNCOPYTEXSUBIMAGE2DPROC)IntGetProcAddress("glCopyTexSubImage2D"); | |
CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteTextures(GLsizei n, const GLuint * textures) | |
{ | |
DeleteTextures = (PFNDELETETEXTURESPROC)IntGetProcAddress("glDeleteTextures"); | |
DeleteTextures(n, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
DrawArrays = (PFNDRAWARRAYSPROC)IntGetProcAddress("glDrawArrays"); | |
DrawArrays(mode, first, count); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) | |
{ | |
DrawElements = (PFNDRAWELEMENTSPROC)IntGetProcAddress("glDrawElements"); | |
DrawElements(mode, count, type, indices); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenTextures(GLsizei n, GLuint * textures) | |
{ | |
GenTextures = (PFNGENTEXTURESPROC)IntGetProcAddress("glGenTextures"); | |
GenTextures(n, textures); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsTexture(GLuint texture) | |
{ | |
IsTexture = (PFNISTEXTUREPROC)IntGetProcAddress("glIsTexture"); | |
return IsTexture(texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_PolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
PolygonOffset = (PFNPOLYGONOFFSETPROC)IntGetProcAddress("glPolygonOffset"); | |
PolygonOffset(factor, units); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexSubImage1D = (PFNTEXSUBIMAGE1DPROC)IntGetProcAddress("glTexSubImage1D"); | |
TexSubImage1D(target, level, xoffset, width, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexSubImage2D = (PFNTEXSUBIMAGE2DPROC)IntGetProcAddress("glTexSubImage2D"); | |
TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
// Extension: 1.2 | |
static void CODEGEN_FUNCPTR Switch_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
BlendColor = (PFNBLENDCOLORPROC)IntGetProcAddress("glBlendColor"); | |
BlendColor(red, green, blue, alpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquation(GLenum mode) | |
{ | |
BlendEquation = (PFNBLENDEQUATIONPROC)IntGetProcAddress("glBlendEquation"); | |
BlendEquation(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTexSubImage3D = (PFNCOPYTEXSUBIMAGE3DPROC)IntGetProcAddress("glCopyTexSubImage3D"); | |
CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) | |
{ | |
DrawRangeElements = (PFNDRAWRANGEELEMENTSPROC)IntGetProcAddress("glDrawRangeElements"); | |
DrawRangeElements(mode, start, end, count, type, indices); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexImage3D = (PFNTEXIMAGE3DPROC)IntGetProcAddress("glTexImage3D"); | |
TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) | |
{ | |
TexSubImage3D = (PFNTEXSUBIMAGE3DPROC)IntGetProcAddress("glTexSubImage3D"); | |
TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
} | |
// Extension: 1.3 | |
static void CODEGEN_FUNCPTR Switch_ActiveTexture(GLenum texture) | |
{ | |
ActiveTexture = (PFNACTIVETEXTUREPROC)IntGetProcAddress("glActiveTexture"); | |
ActiveTexture(texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexImage1D = (PFNCOMPRESSEDTEXIMAGE1DPROC)IntGetProcAddress("glCompressedTexImage1D"); | |
CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexImage2D = (PFNCOMPRESSEDTEXIMAGE2DPROC)IntGetProcAddress("glCompressedTexImage2D"); | |
CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexImage3D = (PFNCOMPRESSEDTEXIMAGE3DPROC)IntGetProcAddress("glCompressedTexImage3D"); | |
CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexSubImage1D = (PFNCOMPRESSEDTEXSUBIMAGE1DPROC)IntGetProcAddress("glCompressedTexSubImage1D"); | |
CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexSubImage2D = (PFNCOMPRESSEDTEXSUBIMAGE2DPROC)IntGetProcAddress("glCompressedTexSubImage2D"); | |
CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) | |
{ | |
CompressedTexSubImage3D = (PFNCOMPRESSEDTEXSUBIMAGE3DPROC)IntGetProcAddress("glCompressedTexSubImage3D"); | |
CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetCompressedTexImage(GLenum target, GLint level, GLvoid * img) | |
{ | |
GetCompressedTexImage = (PFNGETCOMPRESSEDTEXIMAGEPROC)IntGetProcAddress("glGetCompressedTexImage"); | |
GetCompressedTexImage(target, level, img); | |
} | |
static void CODEGEN_FUNCPTR Switch_SampleCoverage(GLfloat value, GLboolean invert) | |
{ | |
SampleCoverage = (PFNSAMPLECOVERAGEPROC)IntGetProcAddress("glSampleCoverage"); | |
SampleCoverage(value, invert); | |
} | |
// Extension: 1.4 | |
static void CODEGEN_FUNCPTR Switch_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | |
{ | |
BlendFuncSeparate = (PFNBLENDFUNCSEPARATEPROC)IntGetProcAddress("glBlendFuncSeparate"); | |
BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) | |
{ | |
MultiDrawArrays = (PFNMULTIDRAWARRAYSPROC)IntGetProcAddress("glMultiDrawArrays"); | |
MultiDrawArrays(mode, first, count, drawcount); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid *const* indices, GLsizei drawcount) | |
{ | |
MultiDrawElements = (PFNMULTIDRAWELEMENTSPROC)IntGetProcAddress("glMultiDrawElements"); | |
MultiDrawElements(mode, count, type, indices, drawcount); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameterf(GLenum pname, GLfloat param) | |
{ | |
PointParameterf = (PFNPOINTPARAMETERFPROC)IntGetProcAddress("glPointParameterf"); | |
PointParameterf(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameterfv(GLenum pname, const GLfloat * params) | |
{ | |
PointParameterfv = (PFNPOINTPARAMETERFVPROC)IntGetProcAddress("glPointParameterfv"); | |
PointParameterfv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameteri(GLenum pname, GLint param) | |
{ | |
PointParameteri = (PFNPOINTPARAMETERIPROC)IntGetProcAddress("glPointParameteri"); | |
PointParameteri(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameteriv(GLenum pname, const GLint * params) | |
{ | |
PointParameteriv = (PFNPOINTPARAMETERIVPROC)IntGetProcAddress("glPointParameteriv"); | |
PointParameteriv(pname, params); | |
} | |
// Extension: 1.5 | |
static void CODEGEN_FUNCPTR Switch_BeginQuery(GLenum target, GLuint id) | |
{ | |
BeginQuery = (PFNBEGINQUERYPROC)IntGetProcAddress("glBeginQuery"); | |
BeginQuery(target, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBuffer(GLenum target, GLuint buffer) | |
{ | |
BindBuffer = (PFNBINDBUFFERPROC)IntGetProcAddress("glBindBuffer"); | |
BindBuffer(target, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) | |
{ | |
BufferData = (PFNBUFFERDATAPROC)IntGetProcAddress("glBufferData"); | |
BufferData(target, size, data, usage); | |
} | |
static void CODEGEN_FUNCPTR Switch_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) | |
{ | |
BufferSubData = (PFNBUFFERSUBDATAPROC)IntGetProcAddress("glBufferSubData"); | |
BufferSubData(target, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteBuffers(GLsizei n, const GLuint * buffers) | |
{ | |
DeleteBuffers = (PFNDELETEBUFFERSPROC)IntGetProcAddress("glDeleteBuffers"); | |
DeleteBuffers(n, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteQueries(GLsizei n, const GLuint * ids) | |
{ | |
DeleteQueries = (PFNDELETEQUERIESPROC)IntGetProcAddress("glDeleteQueries"); | |
DeleteQueries(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndQuery(GLenum target) | |
{ | |
EndQuery = (PFNENDQUERYPROC)IntGetProcAddress("glEndQuery"); | |
EndQuery(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenBuffers(GLsizei n, GLuint * buffers) | |
{ | |
GenBuffers = (PFNGENBUFFERSPROC)IntGetProcAddress("glGenBuffers"); | |
GenBuffers(n, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenQueries(GLsizei n, GLuint * ids) | |
{ | |
GenQueries = (PFNGENQUERIESPROC)IntGetProcAddress("glGenQueries"); | |
GenQueries(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetBufferParameteriv = (PFNGETBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetBufferParameteriv"); | |
GetBufferParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) | |
{ | |
GetBufferPointerv = (PFNGETBUFFERPOINTERVPROC)IntGetProcAddress("glGetBufferPointerv"); | |
GetBufferPointerv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) | |
{ | |
GetBufferSubData = (PFNGETBUFFERSUBDATAPROC)IntGetProcAddress("glGetBufferSubData"); | |
GetBufferSubData(target, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectiv(GLuint id, GLenum pname, GLint * params) | |
{ | |
GetQueryObjectiv = (PFNGETQUERYOBJECTIVPROC)IntGetProcAddress("glGetQueryObjectiv"); | |
GetQueryObjectiv(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) | |
{ | |
GetQueryObjectuiv = (PFNGETQUERYOBJECTUIVPROC)IntGetProcAddress("glGetQueryObjectuiv"); | |
GetQueryObjectuiv(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryiv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetQueryiv = (PFNGETQUERYIVPROC)IntGetProcAddress("glGetQueryiv"); | |
GetQueryiv(target, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsBuffer(GLuint buffer) | |
{ | |
IsBuffer = (PFNISBUFFERPROC)IntGetProcAddress("glIsBuffer"); | |
return IsBuffer(buffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsQuery(GLuint id) | |
{ | |
IsQuery = (PFNISQUERYPROC)IntGetProcAddress("glIsQuery"); | |
return IsQuery(id); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapBuffer(GLenum target, GLenum access) | |
{ | |
MapBuffer = (PFNMAPBUFFERPROC)IntGetProcAddress("glMapBuffer"); | |
return MapBuffer(target, access); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_UnmapBuffer(GLenum target) | |
{ | |
UnmapBuffer = (PFNUNMAPBUFFERPROC)IntGetProcAddress("glUnmapBuffer"); | |
return UnmapBuffer(target); | |
} | |
// Extension: 2.0 | |
static void CODEGEN_FUNCPTR Switch_AttachShader(GLuint program, GLuint shader) | |
{ | |
AttachShader = (PFNATTACHSHADERPROC)IntGetProcAddress("glAttachShader"); | |
AttachShader(program, shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindAttribLocation(GLuint program, GLuint index, const GLchar * name) | |
{ | |
BindAttribLocation = (PFNBINDATTRIBLOCATIONPROC)IntGetProcAddress("glBindAttribLocation"); | |
BindAttribLocation(program, index, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
BlendEquationSeparate = (PFNBLENDEQUATIONSEPARATEPROC)IntGetProcAddress("glBlendEquationSeparate"); | |
BlendEquationSeparate(modeRGB, modeAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompileShader(GLuint shader) | |
{ | |
CompileShader = (PFNCOMPILESHADERPROC)IntGetProcAddress("glCompileShader"); | |
CompileShader(shader); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateProgram() | |
{ | |
CreateProgram = (PFNCREATEPROGRAMPROC)IntGetProcAddress("glCreateProgram"); | |
return CreateProgram(); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateShader(GLenum type) | |
{ | |
CreateShader = (PFNCREATESHADERPROC)IntGetProcAddress("glCreateShader"); | |
return CreateShader(type); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteProgram(GLuint program) | |
{ | |
DeleteProgram = (PFNDELETEPROGRAMPROC)IntGetProcAddress("glDeleteProgram"); | |
DeleteProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteShader(GLuint shader) | |
{ | |
DeleteShader = (PFNDELETESHADERPROC)IntGetProcAddress("glDeleteShader"); | |
DeleteShader(shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_DetachShader(GLuint program, GLuint shader) | |
{ | |
DetachShader = (PFNDETACHSHADERPROC)IntGetProcAddress("glDetachShader"); | |
DetachShader(program, shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableVertexAttribArray(GLuint index) | |
{ | |
DisableVertexAttribArray = (PFNDISABLEVERTEXATTRIBARRAYPROC)IntGetProcAddress("glDisableVertexAttribArray"); | |
DisableVertexAttribArray(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawBuffers(GLsizei n, const GLenum * bufs) | |
{ | |
DrawBuffers = (PFNDRAWBUFFERSPROC)IntGetProcAddress("glDrawBuffers"); | |
DrawBuffers(n, bufs); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableVertexAttribArray(GLuint index) | |
{ | |
EnableVertexAttribArray = (PFNENABLEVERTEXATTRIBARRAYPROC)IntGetProcAddress("glEnableVertexAttribArray"); | |
EnableVertexAttribArray(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) | |
{ | |
GetActiveAttrib = (PFNGETACTIVEATTRIBPROC)IntGetProcAddress("glGetActiveAttrib"); | |
GetActiveAttrib(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) | |
{ | |
GetActiveUniform = (PFNGETACTIVEUNIFORMPROC)IntGetProcAddress("glGetActiveUniform"); | |
GetActiveUniform(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) | |
{ | |
GetAttachedShaders = (PFNGETATTACHEDSHADERSPROC)IntGetProcAddress("glGetAttachedShaders"); | |
GetAttachedShaders(program, maxCount, count, shaders); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetAttribLocation(GLuint program, const GLchar * name) | |
{ | |
GetAttribLocation = (PFNGETATTRIBLOCATIONPROC)IntGetProcAddress("glGetAttribLocation"); | |
return GetAttribLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetProgramInfoLog = (PFNGETPROGRAMINFOLOGPROC)IntGetProcAddress("glGetProgramInfoLog"); | |
GetProgramInfoLog(program, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramiv(GLuint program, GLenum pname, GLint * params) | |
{ | |
GetProgramiv = (PFNGETPROGRAMIVPROC)IntGetProcAddress("glGetProgramiv"); | |
GetProgramiv(program, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetShaderInfoLog = (PFNGETSHADERINFOLOGPROC)IntGetProcAddress("glGetShaderInfoLog"); | |
GetShaderInfoLog(shader, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) | |
{ | |
GetShaderSource = (PFNGETSHADERSOURCEPROC)IntGetProcAddress("glGetShaderSource"); | |
GetShaderSource(shader, bufSize, length, source); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderiv(GLuint shader, GLenum pname, GLint * params) | |
{ | |
GetShaderiv = (PFNGETSHADERIVPROC)IntGetProcAddress("glGetShaderiv"); | |
GetShaderiv(shader, pname, params); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetUniformLocation(GLuint program, const GLchar * name) | |
{ | |
GetUniformLocation = (PFNGETUNIFORMLOCATIONPROC)IntGetProcAddress("glGetUniformLocation"); | |
return GetUniformLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformfv(GLuint program, GLint location, GLfloat * params) | |
{ | |
GetUniformfv = (PFNGETUNIFORMFVPROC)IntGetProcAddress("glGetUniformfv"); | |
GetUniformfv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformiv(GLuint program, GLint location, GLint * params) | |
{ | |
GetUniformiv = (PFNGETUNIFORMIVPROC)IntGetProcAddress("glGetUniformiv"); | |
GetUniformiv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) | |
{ | |
GetVertexAttribPointerv = (PFNGETVERTEXATTRIBPOINTERVPROC)IntGetProcAddress("glGetVertexAttribPointerv"); | |
GetVertexAttribPointerv(index, pname, pointer); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) | |
{ | |
GetVertexAttribdv = (PFNGETVERTEXATTRIBDVPROC)IntGetProcAddress("glGetVertexAttribdv"); | |
GetVertexAttribdv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) | |
{ | |
GetVertexAttribfv = (PFNGETVERTEXATTRIBFVPROC)IntGetProcAddress("glGetVertexAttribfv"); | |
GetVertexAttribfv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribiv(GLuint index, GLenum pname, GLint * params) | |
{ | |
GetVertexAttribiv = (PFNGETVERTEXATTRIBIVPROC)IntGetProcAddress("glGetVertexAttribiv"); | |
GetVertexAttribiv(index, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsProgram(GLuint program) | |
{ | |
IsProgram = (PFNISPROGRAMPROC)IntGetProcAddress("glIsProgram"); | |
return IsProgram(program); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsShader(GLuint shader) | |
{ | |
IsShader = (PFNISSHADERPROC)IntGetProcAddress("glIsShader"); | |
return IsShader(shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_LinkProgram(GLuint program) | |
{ | |
LinkProgram = (PFNLINKPROGRAMPROC)IntGetProcAddress("glLinkProgram"); | |
LinkProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) | |
{ | |
ShaderSource = (PFNSHADERSOURCEPROC)IntGetProcAddress("glShaderSource"); | |
ShaderSource(shader, count, string, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
{ | |
StencilFuncSeparate = (PFNSTENCILFUNCSEPARATEPROC)IntGetProcAddress("glStencilFuncSeparate"); | |
StencilFuncSeparate(face, func, ref, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilMaskSeparate(GLenum face, GLuint mask) | |
{ | |
StencilMaskSeparate = (PFNSTENCILMASKSEPARATEPROC)IntGetProcAddress("glStencilMaskSeparate"); | |
StencilMaskSeparate(face, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | |
{ | |
StencilOpSeparate = (PFNSTENCILOPSEPARATEPROC)IntGetProcAddress("glStencilOpSeparate"); | |
StencilOpSeparate(face, sfail, dpfail, dppass); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1f(GLint location, GLfloat v0) | |
{ | |
Uniform1f = (PFNUNIFORM1FPROC)IntGetProcAddress("glUniform1f"); | |
Uniform1f(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform1fv = (PFNUNIFORM1FVPROC)IntGetProcAddress("glUniform1fv"); | |
Uniform1fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1i(GLint location, GLint v0) | |
{ | |
Uniform1i = (PFNUNIFORM1IPROC)IntGetProcAddress("glUniform1i"); | |
Uniform1i(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform1iv = (PFNUNIFORM1IVPROC)IntGetProcAddress("glUniform1iv"); | |
Uniform1iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2f(GLint location, GLfloat v0, GLfloat v1) | |
{ | |
Uniform2f = (PFNUNIFORM2FPROC)IntGetProcAddress("glUniform2f"); | |
Uniform2f(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform2fv = (PFNUNIFORM2FVPROC)IntGetProcAddress("glUniform2fv"); | |
Uniform2fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2i(GLint location, GLint v0, GLint v1) | |
{ | |
Uniform2i = (PFNUNIFORM2IPROC)IntGetProcAddress("glUniform2i"); | |
Uniform2i(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform2iv = (PFNUNIFORM2IVPROC)IntGetProcAddress("glUniform2iv"); | |
Uniform2iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
{ | |
Uniform3f = (PFNUNIFORM3FPROC)IntGetProcAddress("glUniform3f"); | |
Uniform3f(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform3fv = (PFNUNIFORM3FVPROC)IntGetProcAddress("glUniform3fv"); | |
Uniform3fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) | |
{ | |
Uniform3i = (PFNUNIFORM3IPROC)IntGetProcAddress("glUniform3i"); | |
Uniform3i(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform3iv = (PFNUNIFORM3IVPROC)IntGetProcAddress("glUniform3iv"); | |
Uniform3iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
{ | |
Uniform4f = (PFNUNIFORM4FPROC)IntGetProcAddress("glUniform4f"); | |
Uniform4f(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform4fv = (PFNUNIFORM4FVPROC)IntGetProcAddress("glUniform4fv"); | |
Uniform4fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
{ | |
Uniform4i = (PFNUNIFORM4IPROC)IntGetProcAddress("glUniform4i"); | |
Uniform4i(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform4iv = (PFNUNIFORM4IVPROC)IntGetProcAddress("glUniform4iv"); | |
Uniform4iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2fv = (PFNUNIFORMMATRIX2FVPROC)IntGetProcAddress("glUniformMatrix2fv"); | |
UniformMatrix2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3fv = (PFNUNIFORMMATRIX3FVPROC)IntGetProcAddress("glUniformMatrix3fv"); | |
UniformMatrix3fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4fv = (PFNUNIFORMMATRIX4FVPROC)IntGetProcAddress("glUniformMatrix4fv"); | |
UniformMatrix4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UseProgram(GLuint program) | |
{ | |
UseProgram = (PFNUSEPROGRAMPROC)IntGetProcAddress("glUseProgram"); | |
UseProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ValidateProgram(GLuint program) | |
{ | |
ValidateProgram = (PFNVALIDATEPROGRAMPROC)IntGetProcAddress("glValidateProgram"); | |
ValidateProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1d(GLuint index, GLdouble x) | |
{ | |
VertexAttrib1d = (PFNVERTEXATTRIB1DPROC)IntGetProcAddress("glVertexAttrib1d"); | |
VertexAttrib1d(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib1dv = (PFNVERTEXATTRIB1DVPROC)IntGetProcAddress("glVertexAttrib1dv"); | |
VertexAttrib1dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1f(GLuint index, GLfloat x) | |
{ | |
VertexAttrib1f = (PFNVERTEXATTRIB1FPROC)IntGetProcAddress("glVertexAttrib1f"); | |
VertexAttrib1f(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib1fv = (PFNVERTEXATTRIB1FVPROC)IntGetProcAddress("glVertexAttrib1fv"); | |
VertexAttrib1fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1s(GLuint index, GLshort x) | |
{ | |
VertexAttrib1s = (PFNVERTEXATTRIB1SPROC)IntGetProcAddress("glVertexAttrib1s"); | |
VertexAttrib1s(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib1sv = (PFNVERTEXATTRIB1SVPROC)IntGetProcAddress("glVertexAttrib1sv"); | |
VertexAttrib1sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | |
{ | |
VertexAttrib2d = (PFNVERTEXATTRIB2DPROC)IntGetProcAddress("glVertexAttrib2d"); | |
VertexAttrib2d(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib2dv = (PFNVERTEXATTRIB2DVPROC)IntGetProcAddress("glVertexAttrib2dv"); | |
VertexAttrib2dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
{ | |
VertexAttrib2f = (PFNVERTEXATTRIB2FPROC)IntGetProcAddress("glVertexAttrib2f"); | |
VertexAttrib2f(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib2fv = (PFNVERTEXATTRIB2FVPROC)IntGetProcAddress("glVertexAttrib2fv"); | |
VertexAttrib2fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2s(GLuint index, GLshort x, GLshort y) | |
{ | |
VertexAttrib2s = (PFNVERTEXATTRIB2SPROC)IntGetProcAddress("glVertexAttrib2s"); | |
VertexAttrib2s(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib2sv = (PFNVERTEXATTRIB2SVPROC)IntGetProcAddress("glVertexAttrib2sv"); | |
VertexAttrib2sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
VertexAttrib3d = (PFNVERTEXATTRIB3DPROC)IntGetProcAddress("glVertexAttrib3d"); | |
VertexAttrib3d(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib3dv = (PFNVERTEXATTRIB3DVPROC)IntGetProcAddress("glVertexAttrib3dv"); | |
VertexAttrib3dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
VertexAttrib3f = (PFNVERTEXATTRIB3FPROC)IntGetProcAddress("glVertexAttrib3f"); | |
VertexAttrib3f(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib3fv = (PFNVERTEXATTRIB3FVPROC)IntGetProcAddress("glVertexAttrib3fv"); | |
VertexAttrib3fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | |
{ | |
VertexAttrib3s = (PFNVERTEXATTRIB3SPROC)IntGetProcAddress("glVertexAttrib3s"); | |
VertexAttrib3s(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib3sv = (PFNVERTEXATTRIB3SVPROC)IntGetProcAddress("glVertexAttrib3sv"); | |
VertexAttrib3sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nbv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttrib4Nbv = (PFNVERTEXATTRIB4NBVPROC)IntGetProcAddress("glVertexAttrib4Nbv"); | |
VertexAttrib4Nbv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Niv(GLuint index, const GLint * v) | |
{ | |
VertexAttrib4Niv = (PFNVERTEXATTRIB4NIVPROC)IntGetProcAddress("glVertexAttrib4Niv"); | |
VertexAttrib4Niv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nsv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib4Nsv = (PFNVERTEXATTRIB4NSVPROC)IntGetProcAddress("glVertexAttrib4Nsv"); | |
VertexAttrib4Nsv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
{ | |
VertexAttrib4Nub = (PFNVERTEXATTRIB4NUBPROC)IntGetProcAddress("glVertexAttrib4Nub"); | |
VertexAttrib4Nub(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttrib4Nubv = (PFNVERTEXATTRIB4NUBVPROC)IntGetProcAddress("glVertexAttrib4Nubv"); | |
VertexAttrib4Nubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nuiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttrib4Nuiv = (PFNVERTEXATTRIB4NUIVPROC)IntGetProcAddress("glVertexAttrib4Nuiv"); | |
VertexAttrib4Nuiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nusv(GLuint index, const GLushort * v) | |
{ | |
VertexAttrib4Nusv = (PFNVERTEXATTRIB4NUSVPROC)IntGetProcAddress("glVertexAttrib4Nusv"); | |
VertexAttrib4Nusv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4bv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttrib4bv = (PFNVERTEXATTRIB4BVPROC)IntGetProcAddress("glVertexAttrib4bv"); | |
VertexAttrib4bv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
VertexAttrib4d = (PFNVERTEXATTRIB4DPROC)IntGetProcAddress("glVertexAttrib4d"); | |
VertexAttrib4d(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib4dv = (PFNVERTEXATTRIB4DVPROC)IntGetProcAddress("glVertexAttrib4dv"); | |
VertexAttrib4dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
VertexAttrib4f = (PFNVERTEXATTRIB4FPROC)IntGetProcAddress("glVertexAttrib4f"); | |
VertexAttrib4f(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib4fv = (PFNVERTEXATTRIB4FVPROC)IntGetProcAddress("glVertexAttrib4fv"); | |
VertexAttrib4fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4iv(GLuint index, const GLint * v) | |
{ | |
VertexAttrib4iv = (PFNVERTEXATTRIB4IVPROC)IntGetProcAddress("glVertexAttrib4iv"); | |
VertexAttrib4iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
{ | |
VertexAttrib4s = (PFNVERTEXATTRIB4SPROC)IntGetProcAddress("glVertexAttrib4s"); | |
VertexAttrib4s(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib4sv = (PFNVERTEXATTRIB4SVPROC)IntGetProcAddress("glVertexAttrib4sv"); | |
VertexAttrib4sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4ubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttrib4ubv = (PFNVERTEXATTRIB4UBVPROC)IntGetProcAddress("glVertexAttrib4ubv"); | |
VertexAttrib4ubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttrib4uiv = (PFNVERTEXATTRIB4UIVPROC)IntGetProcAddress("glVertexAttrib4uiv"); | |
VertexAttrib4uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4usv(GLuint index, const GLushort * v) | |
{ | |
VertexAttrib4usv = (PFNVERTEXATTRIB4USVPROC)IntGetProcAddress("glVertexAttrib4usv"); | |
VertexAttrib4usv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) | |
{ | |
VertexAttribPointer = (PFNVERTEXATTRIBPOINTERPROC)IntGetProcAddress("glVertexAttribPointer"); | |
VertexAttribPointer(index, size, type, normalized, stride, pointer); | |
} | |
// Extension: 2.1 | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2x3fv = (PFNUNIFORMMATRIX2X3FVPROC)IntGetProcAddress("glUniformMatrix2x3fv"); | |
UniformMatrix2x3fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2x4fv = (PFNUNIFORMMATRIX2X4FVPROC)IntGetProcAddress("glUniformMatrix2x4fv"); | |
UniformMatrix2x4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3x2fv = (PFNUNIFORMMATRIX3X2FVPROC)IntGetProcAddress("glUniformMatrix3x2fv"); | |
UniformMatrix3x2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3x4fv = (PFNUNIFORMMATRIX3X4FVPROC)IntGetProcAddress("glUniformMatrix3x4fv"); | |
UniformMatrix3x4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4x2fv = (PFNUNIFORMMATRIX4X2FVPROC)IntGetProcAddress("glUniformMatrix4x2fv"); | |
UniformMatrix4x2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4x3fv = (PFNUNIFORMMATRIX4X3FVPROC)IntGetProcAddress("glUniformMatrix4x3fv"); | |
UniformMatrix4x3fv(location, count, transpose, value); | |
} | |
// Extension: 3.0 | |
static void CODEGEN_FUNCPTR Switch_BeginConditionalRender(GLuint id, GLenum mode) | |
{ | |
BeginConditionalRender = (PFNBEGINCONDITIONALRENDERPROC)IntGetProcAddress("glBeginConditionalRender"); | |
BeginConditionalRender(id, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BeginTransformFeedback(GLenum primitiveMode) | |
{ | |
BeginTransformFeedback = (PFNBEGINTRANSFORMFEEDBACKPROC)IntGetProcAddress("glBeginTransformFeedback"); | |
BeginTransformFeedback(primitiveMode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
{ | |
BindBufferBase = (PFNBINDBUFFERBASEPROC)IntGetProcAddress("glBindBufferBase"); | |
BindBufferBase(target, index, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
BindBufferRange = (PFNBINDBUFFERRANGEPROC)IntGetProcAddress("glBindBufferRange"); | |
BindBufferRange(target, index, buffer, offset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindFragDataLocation(GLuint program, GLuint color, const GLchar * name) | |
{ | |
BindFragDataLocation = (PFNBINDFRAGDATALOCATIONPROC)IntGetProcAddress("glBindFragDataLocation"); | |
BindFragDataLocation(program, color, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
BindFramebuffer = (PFNBINDFRAMEBUFFERPROC)IntGetProcAddress("glBindFramebuffer"); | |
BindFramebuffer(target, framebuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindRenderbuffer(GLenum target, GLuint renderbuffer) | |
{ | |
BindRenderbuffer = (PFNBINDRENDERBUFFERPROC)IntGetProcAddress("glBindRenderbuffer"); | |
BindRenderbuffer(target, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindVertexArray(GLuint ren_array) | |
{ | |
BindVertexArray = (PFNBINDVERTEXARRAYPROC)IntGetProcAddress("glBindVertexArray"); | |
BindVertexArray(ren_array); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
{ | |
BlitFramebuffer = (PFNBLITFRAMEBUFFERPROC)IntGetProcAddress("glBlitFramebuffer"); | |
BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_CheckFramebufferStatus(GLenum target) | |
{ | |
CheckFramebufferStatus = (PFNCHECKFRAMEBUFFERSTATUSPROC)IntGetProcAddress("glCheckFramebufferStatus"); | |
return CheckFramebufferStatus(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClampColor(GLenum target, GLenum clamp) | |
{ | |
ClampColor = (PFNCLAMPCOLORPROC)IntGetProcAddress("glClampColor"); | |
ClampColor(target, clamp); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
{ | |
ClearBufferfi = (PFNCLEARBUFFERFIPROC)IntGetProcAddress("glClearBufferfi"); | |
ClearBufferfi(buffer, drawbuffer, depth, stencil); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) | |
{ | |
ClearBufferfv = (PFNCLEARBUFFERFVPROC)IntGetProcAddress("glClearBufferfv"); | |
ClearBufferfv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) | |
{ | |
ClearBufferiv = (PFNCLEARBUFFERIVPROC)IntGetProcAddress("glClearBufferiv"); | |
ClearBufferiv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) | |
{ | |
ClearBufferuiv = (PFNCLEARBUFFERUIVPROC)IntGetProcAddress("glClearBufferuiv"); | |
ClearBufferuiv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | |
{ | |
ColorMaski = (PFNCOLORMASKIPROC)IntGetProcAddress("glColorMaski"); | |
ColorMaski(index, r, g, b, a); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteFramebuffers(GLsizei n, const GLuint * framebuffers) | |
{ | |
DeleteFramebuffers = (PFNDELETEFRAMEBUFFERSPROC)IntGetProcAddress("glDeleteFramebuffers"); | |
DeleteFramebuffers(n, framebuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) | |
{ | |
DeleteRenderbuffers = (PFNDELETERENDERBUFFERSPROC)IntGetProcAddress("glDeleteRenderbuffers"); | |
DeleteRenderbuffers(n, renderbuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteVertexArrays(GLsizei n, const GLuint * arrays) | |
{ | |
DeleteVertexArrays = (PFNDELETEVERTEXARRAYSPROC)IntGetProcAddress("glDeleteVertexArrays"); | |
DeleteVertexArrays(n, arrays); | |
} | |
static void CODEGEN_FUNCPTR Switch_Disablei(GLenum target, GLuint index) | |
{ | |
Disablei = (PFNDISABLEIPROC)IntGetProcAddress("glDisablei"); | |
Disablei(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_Enablei(GLenum target, GLuint index) | |
{ | |
Enablei = (PFNENABLEIPROC)IntGetProcAddress("glEnablei"); | |
Enablei(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndConditionalRender() | |
{ | |
EndConditionalRender = (PFNENDCONDITIONALRENDERPROC)IntGetProcAddress("glEndConditionalRender"); | |
EndConditionalRender(); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndTransformFeedback() | |
{ | |
EndTransformFeedback = (PFNENDTRANSFORMFEEDBACKPROC)IntGetProcAddress("glEndTransformFeedback"); | |
EndTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
{ | |
FlushMappedBufferRange = (PFNFLUSHMAPPEDBUFFERRANGEPROC)IntGetProcAddress("glFlushMappedBufferRange"); | |
FlushMappedBufferRange(target, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
FramebufferRenderbuffer = (PFNFRAMEBUFFERRENDERBUFFERPROC)IntGetProcAddress("glFramebufferRenderbuffer"); | |
FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
FramebufferTexture1D = (PFNFRAMEBUFFERTEXTURE1DPROC)IntGetProcAddress("glFramebufferTexture1D"); | |
FramebufferTexture1D(target, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
FramebufferTexture2D = (PFNFRAMEBUFFERTEXTURE2DPROC)IntGetProcAddress("glFramebufferTexture2D"); | |
FramebufferTexture2D(target, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
{ | |
FramebufferTexture3D = (PFNFRAMEBUFFERTEXTURE3DPROC)IntGetProcAddress("glFramebufferTexture3D"); | |
FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
{ | |
FramebufferTextureLayer = (PFNFRAMEBUFFERTEXTURELAYERPROC)IntGetProcAddress("glFramebufferTextureLayer"); | |
FramebufferTextureLayer(target, attachment, texture, level, layer); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenFramebuffers(GLsizei n, GLuint * framebuffers) | |
{ | |
GenFramebuffers = (PFNGENFRAMEBUFFERSPROC)IntGetProcAddress("glGenFramebuffers"); | |
GenFramebuffers(n, framebuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenRenderbuffers(GLsizei n, GLuint * renderbuffers) | |
{ | |
GenRenderbuffers = (PFNGENRENDERBUFFERSPROC)IntGetProcAddress("glGenRenderbuffers"); | |
GenRenderbuffers(n, renderbuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenVertexArrays(GLsizei n, GLuint * arrays) | |
{ | |
GenVertexArrays = (PFNGENVERTEXARRAYSPROC)IntGetProcAddress("glGenVertexArrays"); | |
GenVertexArrays(n, arrays); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenerateMipmap(GLenum target) | |
{ | |
GenerateMipmap = (PFNGENERATEMIPMAPPROC)IntGetProcAddress("glGenerateMipmap"); | |
GenerateMipmap(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBooleani_v(GLenum target, GLuint index, GLboolean * data) | |
{ | |
GetBooleani_v = (PFNGETBOOLEANI_VPROC)IntGetProcAddress("glGetBooleani_v"); | |
GetBooleani_v(target, index, data); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetFragDataLocation(GLuint program, const GLchar * name) | |
{ | |
GetFragDataLocation = (PFNGETFRAGDATALOCATIONPROC)IntGetProcAddress("glGetFragDataLocation"); | |
return GetFragDataLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) | |
{ | |
GetFramebufferAttachmentParameteriv = (PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); | |
GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetIntegeri_v(GLenum target, GLuint index, GLint * data) | |
{ | |
GetIntegeri_v = (PFNGETINTEGERI_VPROC)IntGetProcAddress("glGetIntegeri_v"); | |
GetIntegeri_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetRenderbufferParameteriv = (PFNGETRENDERBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetRenderbufferParameteriv"); | |
GetRenderbufferParameteriv(target, pname, params); | |
} | |
static const GLubyte * CODEGEN_FUNCPTR Switch_GetStringi(GLenum name, GLuint index) | |
{ | |
GetStringi = (PFNGETSTRINGIPROC)IntGetProcAddress("glGetStringi"); | |
return GetStringi(name, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterIiv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTexParameterIiv = (PFNGETTEXPARAMETERIIVPROC)IntGetProcAddress("glGetTexParameterIiv"); | |
GetTexParameterIiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) | |
{ | |
GetTexParameterIuiv = (PFNGETTEXPARAMETERIUIVPROC)IntGetProcAddress("glGetTexParameterIuiv"); | |
GetTexParameterIuiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) | |
{ | |
GetTransformFeedbackVarying = (PFNGETTRANSFORMFEEDBACKVARYINGPROC)IntGetProcAddress("glGetTransformFeedbackVarying"); | |
GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformuiv(GLuint program, GLint location, GLuint * params) | |
{ | |
GetUniformuiv = (PFNGETUNIFORMUIVPROC)IntGetProcAddress("glGetUniformuiv"); | |
GetUniformuiv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) | |
{ | |
GetVertexAttribIiv = (PFNGETVERTEXATTRIBIIVPROC)IntGetProcAddress("glGetVertexAttribIiv"); | |
GetVertexAttribIiv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) | |
{ | |
GetVertexAttribIuiv = (PFNGETVERTEXATTRIBIUIVPROC)IntGetProcAddress("glGetVertexAttribIuiv"); | |
GetVertexAttribIuiv(index, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsEnabledi(GLenum target, GLuint index) | |
{ | |
IsEnabledi = (PFNISENABLEDIPROC)IntGetProcAddress("glIsEnabledi"); | |
return IsEnabledi(target, index); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsFramebuffer(GLuint framebuffer) | |
{ | |
IsFramebuffer = (PFNISFRAMEBUFFERPROC)IntGetProcAddress("glIsFramebuffer"); | |
return IsFramebuffer(framebuffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsRenderbuffer(GLuint renderbuffer) | |
{ | |
IsRenderbuffer = (PFNISRENDERBUFFERPROC)IntGetProcAddress("glIsRenderbuffer"); | |
return IsRenderbuffer(renderbuffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsVertexArray(GLuint ren_array) | |
{ | |
IsVertexArray = (PFNISVERTEXARRAYPROC)IntGetProcAddress("glIsVertexArray"); | |
return IsVertexArray(ren_array); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
{ | |
MapBufferRange = (PFNMAPBUFFERRANGEPROC)IntGetProcAddress("glMapBufferRange"); | |
return MapBufferRange(target, offset, length, access); | |
} | |
static void CODEGEN_FUNCPTR Switch_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
RenderbufferStorage = (PFNRENDERBUFFERSTORAGEPROC)IntGetProcAddress("glRenderbufferStorage"); | |
RenderbufferStorage(target, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
RenderbufferStorageMultisample = (PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)IntGetProcAddress("glRenderbufferStorageMultisample"); | |
RenderbufferStorageMultisample(target, samples, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterIiv(GLenum target, GLenum pname, const GLint * params) | |
{ | |
TexParameterIiv = (PFNTEXPARAMETERIIVPROC)IntGetProcAddress("glTexParameterIiv"); | |
TexParameterIiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) | |
{ | |
TexParameterIuiv = (PFNTEXPARAMETERIUIVPROC)IntGetProcAddress("glTexParameterIuiv"); | |
TexParameterIuiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) | |
{ | |
TransformFeedbackVaryings = (PFNTRANSFORMFEEDBACKVARYINGSPROC)IntGetProcAddress("glTransformFeedbackVaryings"); | |
TransformFeedbackVaryings(program, count, varyings, bufferMode); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1ui(GLint location, GLuint v0) | |
{ | |
Uniform1ui = (PFNUNIFORM1UIPROC)IntGetProcAddress("glUniform1ui"); | |
Uniform1ui(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform1uiv = (PFNUNIFORM1UIVPROC)IntGetProcAddress("glUniform1uiv"); | |
Uniform1uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2ui(GLint location, GLuint v0, GLuint v1) | |
{ | |
Uniform2ui = (PFNUNIFORM2UIPROC)IntGetProcAddress("glUniform2ui"); | |
Uniform2ui(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform2uiv = (PFNUNIFORM2UIVPROC)IntGetProcAddress("glUniform2uiv"); | |
Uniform2uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
Uniform3ui = (PFNUNIFORM3UIPROC)IntGetProcAddress("glUniform3ui"); | |
Uniform3ui(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform3uiv = (PFNUNIFORM3UIVPROC)IntGetProcAddress("glUniform3uiv"); | |
Uniform3uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
Uniform4ui = (PFNUNIFORM4UIPROC)IntGetProcAddress("glUniform4ui"); | |
Uniform4ui(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform4uiv = (PFNUNIFORM4UIVPROC)IntGetProcAddress("glUniform4uiv"); | |
Uniform4uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1i(GLuint index, GLint x) | |
{ | |
VertexAttribI1i = (PFNVERTEXATTRIBI1IPROC)IntGetProcAddress("glVertexAttribI1i"); | |
VertexAttribI1i(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI1iv = (PFNVERTEXATTRIBI1IVPROC)IntGetProcAddress("glVertexAttribI1iv"); | |
VertexAttribI1iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1ui(GLuint index, GLuint x) | |
{ | |
VertexAttribI1ui = (PFNVERTEXATTRIBI1UIPROC)IntGetProcAddress("glVertexAttribI1ui"); | |
VertexAttribI1ui(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI1uiv = (PFNVERTEXATTRIBI1UIVPROC)IntGetProcAddress("glVertexAttribI1uiv"); | |
VertexAttribI1uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2i(GLuint index, GLint x, GLint y) | |
{ | |
VertexAttribI2i = (PFNVERTEXATTRIBI2IPROC)IntGetProcAddress("glVertexAttribI2i"); | |
VertexAttribI2i(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI2iv = (PFNVERTEXATTRIBI2IVPROC)IntGetProcAddress("glVertexAttribI2iv"); | |
VertexAttribI2iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) | |
{ | |
VertexAttribI2ui = (PFNVERTEXATTRIBI2UIPROC)IntGetProcAddress("glVertexAttribI2ui"); | |
VertexAttribI2ui(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI2uiv = (PFNVERTEXATTRIBI2UIVPROC)IntGetProcAddress("glVertexAttribI2uiv"); | |
VertexAttribI2uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | |
{ | |
VertexAttribI3i = (PFNVERTEXATTRIBI3IPROC)IntGetProcAddress("glVertexAttribI3i"); | |
VertexAttribI3i(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI3iv = (PFNVERTEXATTRIBI3IVPROC)IntGetProcAddress("glVertexAttribI3iv"); | |
VertexAttribI3iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | |
{ | |
VertexAttribI3ui = (PFNVERTEXATTRIBI3UIPROC)IntGetProcAddress("glVertexAttribI3ui"); | |
VertexAttribI3ui(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI3uiv = (PFNVERTEXATTRIBI3UIVPROC)IntGetProcAddress("glVertexAttribI3uiv"); | |
VertexAttribI3uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4bv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttribI4bv = (PFNVERTEXATTRIBI4BVPROC)IntGetProcAddress("glVertexAttribI4bv"); | |
VertexAttribI4bv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
{ | |
VertexAttribI4i = (PFNVERTEXATTRIBI4IPROC)IntGetProcAddress("glVertexAttribI4i"); | |
VertexAttribI4i(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI4iv = (PFNVERTEXATTRIBI4IVPROC)IntGetProcAddress("glVertexAttribI4iv"); | |
VertexAttribI4iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttribI4sv = (PFNVERTEXATTRIBI4SVPROC)IntGetProcAddress("glVertexAttribI4sv"); | |
VertexAttribI4sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4ubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttribI4ubv = (PFNVERTEXATTRIBI4UBVPROC)IntGetProcAddress("glVertexAttribI4ubv"); | |
VertexAttribI4ubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
{ | |
VertexAttribI4ui = (PFNVERTEXATTRIBI4UIPROC)IntGetProcAddress("glVertexAttribI4ui"); | |
VertexAttribI4ui(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI4uiv = (PFNVERTEXATTRIBI4UIVPROC)IntGetProcAddress("glVertexAttribI4uiv"); | |
VertexAttribI4uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4usv(GLuint index, const GLushort * v) | |
{ | |
VertexAttribI4usv = (PFNVERTEXATTRIBI4USVPROC)IntGetProcAddress("glVertexAttribI4usv"); | |
VertexAttribI4usv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) | |
{ | |
VertexAttribIPointer = (PFNVERTEXATTRIBIPOINTERPROC)IntGetProcAddress("glVertexAttribIPointer"); | |
VertexAttribIPointer(index, size, type, stride, pointer); | |
} | |
// Extension: 3.1 | |
static void CODEGEN_FUNCPTR Switch_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
{ | |
CopyBufferSubData = (PFNCOPYBUFFERSUBDATAPROC)IntGetProcAddress("glCopyBufferSubData"); | |
CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | |
{ | |
DrawArraysInstanced = (PFNDRAWARRAYSINSTANCEDPROC)IntGetProcAddress("glDrawArraysInstanced"); | |
DrawArraysInstanced(mode, first, count, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) | |
{ | |
DrawElementsInstanced = (PFNDRAWELEMENTSINSTANCEDPROC)IntGetProcAddress("glDrawElementsInstanced"); | |
DrawElementsInstanced(mode, count, type, indices, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) | |
{ | |
GetActiveUniformBlockName = (PFNGETACTIVEUNIFORMBLOCKNAMEPROC)IntGetProcAddress("glGetActiveUniformBlockName"); | |
GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) | |
{ | |
GetActiveUniformBlockiv = (PFNGETACTIVEUNIFORMBLOCKIVPROC)IntGetProcAddress("glGetActiveUniformBlockiv"); | |
GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) | |
{ | |
GetActiveUniformName = (PFNGETACTIVEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveUniformName"); | |
GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) | |
{ | |
GetActiveUniformsiv = (PFNGETACTIVEUNIFORMSIVPROC)IntGetProcAddress("glGetActiveUniformsiv"); | |
GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) | |
{ | |
GetUniformBlockIndex = (PFNGETUNIFORMBLOCKINDEXPROC)IntGetProcAddress("glGetUniformBlockIndex"); | |
return GetUniformBlockIndex(program, uniformBlockName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) | |
{ | |
GetUniformIndices = (PFNGETUNIFORMINDICESPROC)IntGetProcAddress("glGetUniformIndices"); | |
GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | |
} | |
static void CODEGEN_FUNCPTR Switch_PrimitiveRestartIndex(GLuint index) | |
{ | |
PrimitiveRestartIndex = (PFNPRIMITIVERESTARTINDEXPROC)IntGetProcAddress("glPrimitiveRestartIndex"); | |
PrimitiveRestartIndex(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | |
{ | |
TexBuffer = (PFNTEXBUFFERPROC)IntGetProcAddress("glTexBuffer"); | |
TexBuffer(target, internalformat, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
{ | |
UniformBlockBinding = (PFNUNIFORMBLOCKBINDINGPROC)IntGetProcAddress("glUniformBlockBinding"); | |
UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | |
} | |
// Extension: 3.2 | |
static GLenum CODEGEN_FUNCPTR Switch_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
ClientWaitSync = (PFNCLIENTWAITSYNCPROC)IntGetProcAddress("glClientWaitSync"); | |
return ClientWaitSync(sync, flags, timeout); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteSync(GLsync sync) | |
{ | |
DeleteSync = (PFNDELETESYNCPROC)IntGetProcAddress("glDeleteSync"); | |
DeleteSync(sync); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) | |
{ | |
DrawElementsBaseVertex = (PFNDRAWELEMENTSBASEVERTEXPROC)IntGetProcAddress("glDrawElementsBaseVertex"); | |
DrawElementsBaseVertex(mode, count, type, indices, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) | |
{ | |
DrawElementsInstancedBaseVertex = (PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)IntGetProcAddress("glDrawElementsInstancedBaseVertex"); | |
DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) | |
{ | |
DrawRangeElementsBaseVertex = (PFNDRAWRANGEELEMENTSBASEVERTEXPROC)IntGetProcAddress("glDrawRangeElementsBaseVertex"); | |
DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); | |
} | |
static GLsync CODEGEN_FUNCPTR Switch_FenceSync(GLenum condition, GLbitfield flags) | |
{ | |
FenceSync = (PFNFENCESYNCPROC)IntGetProcAddress("glFenceSync"); | |
return FenceSync(condition, flags); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | |
{ | |
FramebufferTexture = (PFNFRAMEBUFFERTEXTUREPROC)IntGetProcAddress("glFramebufferTexture"); | |
FramebufferTexture(target, attachment, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) | |
{ | |
GetBufferParameteri64v = (PFNGETBUFFERPARAMETERI64VPROC)IntGetProcAddress("glGetBufferParameteri64v"); | |
GetBufferParameteri64v(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetInteger64i_v(GLenum target, GLuint index, GLint64 * data) | |
{ | |
GetInteger64i_v = (PFNGETINTEGER64I_VPROC)IntGetProcAddress("glGetInteger64i_v"); | |
GetInteger64i_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetInteger64v(GLenum pname, GLint64 * params) | |
{ | |
GetInteger64v = (PFNGETINTEGER64VPROC)IntGetProcAddress("glGetInteger64v"); | |
GetInteger64v(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) | |
{ | |
GetMultisamplefv = (PFNGETMULTISAMPLEFVPROC)IntGetProcAddress("glGetMultisamplefv"); | |
GetMultisamplefv(pname, index, val); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) | |
{ | |
GetSynciv = (PFNGETSYNCIVPROC)IntGetProcAddress("glGetSynciv"); | |
GetSynciv(sync, pname, bufSize, length, values); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsSync(GLsync sync) | |
{ | |
IsSync = (PFNISSYNCPROC)IntGetProcAddress("glIsSync"); | |
return IsSync(sync); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid *const* indices, GLsizei drawcount, const GLint * basevertex) | |
{ | |
MultiDrawElementsBaseVertex = (PFNMULTIDRAWELEMENTSBASEVERTEXPROC)IntGetProcAddress("glMultiDrawElementsBaseVertex"); | |
MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProvokingVertex(GLenum mode) | |
{ | |
ProvokingVertex = (PFNPROVOKINGVERTEXPROC)IntGetProcAddress("glProvokingVertex"); | |
ProvokingVertex(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_SampleMaski(GLuint index, GLbitfield mask) | |
{ | |
SampleMaski = (PFNSAMPLEMASKIPROC)IntGetProcAddress("glSampleMaski"); | |
SampleMaski(index, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TexImage2DMultisample = (PFNTEXIMAGE2DMULTISAMPLEPROC)IntGetProcAddress("glTexImage2DMultisample"); | |
TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TexImage3DMultisample = (PFNTEXIMAGE3DMULTISAMPLEPROC)IntGetProcAddress("glTexImage3DMultisample"); | |
TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
WaitSync = (PFNWAITSYNCPROC)IntGetProcAddress("glWaitSync"); | |
WaitSync(sync, flags, timeout); | |
} | |
// Extension: 3.3 | |
static void CODEGEN_FUNCPTR Switch_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) | |
{ | |
BindFragDataLocationIndexed = (PFNBINDFRAGDATALOCATIONINDEXEDPROC)IntGetProcAddress("glBindFragDataLocationIndexed"); | |
BindFragDataLocationIndexed(program, colorNumber, index, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindSampler(GLuint unit, GLuint sampler) | |
{ | |
BindSampler = (PFNBINDSAMPLERPROC)IntGetProcAddress("glBindSampler"); | |
BindSampler(unit, sampler); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteSamplers(GLsizei count, const GLuint * samplers) | |
{ | |
DeleteSamplers = (PFNDELETESAMPLERSPROC)IntGetProcAddress("glDeleteSamplers"); | |
DeleteSamplers(count, samplers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenSamplers(GLsizei count, GLuint * samplers) | |
{ | |
GenSamplers = (PFNGENSAMPLERSPROC)IntGetProcAddress("glGenSamplers"); | |
GenSamplers(count, samplers); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetFragDataIndex(GLuint program, const GLchar * name) | |
{ | |
GetFragDataIndex = (PFNGETFRAGDATAINDEXPROC)IntGetProcAddress("glGetFragDataIndex"); | |
return GetFragDataIndex(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) | |
{ | |
GetQueryObjecti64v = (PFNGETQUERYOBJECTI64VPROC)IntGetProcAddress("glGetQueryObjecti64v"); | |
GetQueryObjecti64v(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) | |
{ | |
GetQueryObjectui64v = (PFNGETQUERYOBJECTUI64VPROC)IntGetProcAddress("glGetQueryObjectui64v"); | |
GetQueryObjectui64v(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) | |
{ | |
GetSamplerParameterIiv = (PFNGETSAMPLERPARAMETERIIVPROC)IntGetProcAddress("glGetSamplerParameterIiv"); | |
GetSamplerParameterIiv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) | |
{ | |
GetSamplerParameterIuiv = (PFNGETSAMPLERPARAMETERIUIVPROC)IntGetProcAddress("glGetSamplerParameterIuiv"); | |
GetSamplerParameterIuiv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) | |
{ | |
GetSamplerParameterfv = (PFNGETSAMPLERPARAMETERFVPROC)IntGetProcAddress("glGetSamplerParameterfv"); | |
GetSamplerParameterfv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) | |
{ | |
GetSamplerParameteriv = (PFNGETSAMPLERPARAMETERIVPROC)IntGetProcAddress("glGetSamplerParameteriv"); | |
GetSamplerParameteriv(sampler, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsSampler(GLuint sampler) | |
{ | |
IsSampler = (PFNISSAMPLERPROC)IntGetProcAddress("glIsSampler"); | |
return IsSampler(sampler); | |
} | |
static void CODEGEN_FUNCPTR Switch_QueryCounter(GLuint id, GLenum target) | |
{ | |
QueryCounter = (PFNQUERYCOUNTERPROC)IntGetProcAddress("glQueryCounter"); | |
QueryCounter(id, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) | |
{ | |
SamplerParameterIiv = (PFNSAMPLERPARAMETERIIVPROC)IntGetProcAddress("glSamplerParameterIiv"); | |
SamplerParameterIiv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) | |
{ | |
SamplerParameterIuiv = (PFNSAMPLERPARAMETERIUIVPROC)IntGetProcAddress("glSamplerParameterIuiv"); | |
SamplerParameterIuiv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
{ | |
SamplerParameterf = (PFNSAMPLERPARAMETERFPROC)IntGetProcAddress("glSamplerParameterf"); | |
SamplerParameterf(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) | |
{ | |
SamplerParameterfv = (PFNSAMPLERPARAMETERFVPROC)IntGetProcAddress("glSamplerParameterfv"); | |
SamplerParameterfv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
{ | |
SamplerParameteri = (PFNSAMPLERPARAMETERIPROC)IntGetProcAddress("glSamplerParameteri"); | |
SamplerParameteri(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) | |
{ | |
SamplerParameteriv = (PFNSAMPLERPARAMETERIVPROC)IntGetProcAddress("glSamplerParameteriv"); | |
SamplerParameteriv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribDivisor(GLuint index, GLuint divisor) | |
{ | |
VertexAttribDivisor = (PFNVERTEXATTRIBDIVISORPROC)IntGetProcAddress("glVertexAttribDivisor"); | |
VertexAttribDivisor(index, divisor); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP1ui = (PFNVERTEXATTRIBP1UIPROC)IntGetProcAddress("glVertexAttribP1ui"); | |
VertexAttribP1ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP1uiv = (PFNVERTEXATTRIBP1UIVPROC)IntGetProcAddress("glVertexAttribP1uiv"); | |
VertexAttribP1uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP2ui = (PFNVERTEXATTRIBP2UIPROC)IntGetProcAddress("glVertexAttribP2ui"); | |
VertexAttribP2ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP2uiv = (PFNVERTEXATTRIBP2UIVPROC)IntGetProcAddress("glVertexAttribP2uiv"); | |
VertexAttribP2uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP3ui = (PFNVERTEXATTRIBP3UIPROC)IntGetProcAddress("glVertexAttribP3ui"); | |
VertexAttribP3ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP3uiv = (PFNVERTEXATTRIBP3UIVPROC)IntGetProcAddress("glVertexAttribP3uiv"); | |
VertexAttribP3uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP4ui = (PFNVERTEXATTRIBP4UIPROC)IntGetProcAddress("glVertexAttribP4ui"); | |
VertexAttribP4ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP4uiv = (PFNVERTEXATTRIBP4UIVPROC)IntGetProcAddress("glVertexAttribP4uiv"); | |
VertexAttribP4uiv(index, type, normalized, value); | |
} | |
// Extension: 4.0 | |
static void CODEGEN_FUNCPTR Switch_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) | |
{ | |
BeginQueryIndexed = (PFNBEGINQUERYINDEXEDPROC)IntGetProcAddress("glBeginQueryIndexed"); | |
BeginQueryIndexed(target, index, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindTransformFeedback(GLenum target, GLuint id) | |
{ | |
BindTransformFeedback = (PFNBINDTRANSFORMFEEDBACKPROC)IntGetProcAddress("glBindTransformFeedback"); | |
BindTransformFeedback(target, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
{ | |
BlendEquationSeparatei = (PFNBLENDEQUATIONSEPARATEIPROC)IntGetProcAddress("glBlendEquationSeparatei"); | |
BlendEquationSeparatei(buf, modeRGB, modeAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationi(GLuint buf, GLenum mode) | |
{ | |
BlendEquationi = (PFNBLENDEQUATIONIPROC)IntGetProcAddress("glBlendEquationi"); | |
BlendEquationi(buf, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
BlendFuncSeparatei = (PFNBLENDFUNCSEPARATEIPROC)IntGetProcAddress("glBlendFuncSeparatei"); | |
BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendFunci(GLuint buf, GLenum src, GLenum dst) | |
{ | |
BlendFunci = (PFNBLENDFUNCIPROC)IntGetProcAddress("glBlendFunci"); | |
BlendFunci(buf, src, dst); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteTransformFeedbacks(GLsizei n, const GLuint * ids) | |
{ | |
DeleteTransformFeedbacks = (PFNDELETETRANSFORMFEEDBACKSPROC)IntGetProcAddress("glDeleteTransformFeedbacks"); | |
DeleteTransformFeedbacks(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysIndirect(GLenum mode, const GLvoid * indirect) | |
{ | |
DrawArraysIndirect = (PFNDRAWARRAYSINDIRECTPROC)IntGetProcAddress("glDrawArraysIndirect"); | |
DrawArraysIndirect(mode, indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect) | |
{ | |
DrawElementsIndirect = (PFNDRAWELEMENTSINDIRECTPROC)IntGetProcAddress("glDrawElementsIndirect"); | |
DrawElementsIndirect(mode, type, indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedback(GLenum mode, GLuint id) | |
{ | |
DrawTransformFeedback = (PFNDRAWTRANSFORMFEEDBACKPROC)IntGetProcAddress("glDrawTransformFeedback"); | |
DrawTransformFeedback(mode, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | |
{ | |
DrawTransformFeedbackStream = (PFNDRAWTRANSFORMFEEDBACKSTREAMPROC)IntGetProcAddress("glDrawTransformFeedbackStream"); | |
DrawTransformFeedbackStream(mode, id, stream); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndQueryIndexed(GLenum target, GLuint index) | |
{ | |
EndQueryIndexed = (PFNENDQUERYINDEXEDPROC)IntGetProcAddress("glEndQueryIndexed"); | |
EndQueryIndexed(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenTransformFeedbacks(GLsizei n, GLuint * ids) | |
{ | |
GenTransformFeedbacks = (PFNGENTRANSFORMFEEDBACKSPROC)IntGetProcAddress("glGenTransformFeedbacks"); | |
GenTransformFeedbacks(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) | |
{ | |
GetActiveSubroutineName = (PFNGETACTIVESUBROUTINENAMEPROC)IntGetProcAddress("glGetActiveSubroutineName"); | |
GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) | |
{ | |
GetActiveSubroutineUniformName = (PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveSubroutineUniformName"); | |
GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) | |
{ | |
GetActiveSubroutineUniformiv = (PFNGETACTIVESUBROUTINEUNIFORMIVPROC)IntGetProcAddress("glGetActiveSubroutineUniformiv"); | |
GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) | |
{ | |
GetProgramStageiv = (PFNGETPROGRAMSTAGEIVPROC)IntGetProcAddress("glGetProgramStageiv"); | |
GetProgramStageiv(program, shadertype, pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) | |
{ | |
GetQueryIndexediv = (PFNGETQUERYINDEXEDIVPROC)IntGetProcAddress("glGetQueryIndexediv"); | |
GetQueryIndexediv(target, index, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) | |
{ | |
GetSubroutineIndex = (PFNGETSUBROUTINEINDEXPROC)IntGetProcAddress("glGetSubroutineIndex"); | |
return GetSubroutineIndex(program, shadertype, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) | |
{ | |
GetSubroutineUniformLocation = (PFNGETSUBROUTINEUNIFORMLOCATIONPROC)IntGetProcAddress("glGetSubroutineUniformLocation"); | |
return GetSubroutineUniformLocation(program, shadertype, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) | |
{ | |
GetUniformSubroutineuiv = (PFNGETUNIFORMSUBROUTINEUIVPROC)IntGetProcAddress("glGetUniformSubroutineuiv"); | |
GetUniformSubroutineuiv(shadertype, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformdv(GLuint program, GLint location, GLdouble * params) | |
{ | |
GetUniformdv = (PFNGETUNIFORMDVPROC)IntGetProcAddress("glGetUniformdv"); | |
GetUniformdv(program, location, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsTransformFeedback(GLuint id) | |
{ | |
IsTransformFeedback = (PFNISTRANSFORMFEEDBACKPROC)IntGetProcAddress("glIsTransformFeedback"); | |
return IsTransformFeedback(id); | |
} | |
static void CODEGEN_FUNCPTR Switch_MinSampleShading(GLfloat value) | |
{ | |
MinSampleShading = (PFNMINSAMPLESHADINGPROC)IntGetProcAddress("glMinSampleShading"); | |
MinSampleShading(value); | |
} | |
static void CODEGEN_FUNCPTR Switch_PatchParameterfv(GLenum pname, const GLfloat * values) | |
{ | |
PatchParameterfv = (PFNPATCHPARAMETERFVPROC)IntGetProcAddress("glPatchParameterfv"); | |
PatchParameterfv(pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_PatchParameteri(GLenum pname, GLint value) | |
{ | |
PatchParameteri = (PFNPATCHPARAMETERIPROC)IntGetProcAddress("glPatchParameteri"); | |
PatchParameteri(pname, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_PauseTransformFeedback() | |
{ | |
PauseTransformFeedback = (PFNPAUSETRANSFORMFEEDBACKPROC)IntGetProcAddress("glPauseTransformFeedback"); | |
PauseTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_ResumeTransformFeedback() | |
{ | |
ResumeTransformFeedback = (PFNRESUMETRANSFORMFEEDBACKPROC)IntGetProcAddress("glResumeTransformFeedback"); | |
ResumeTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1d(GLint location, GLdouble x) | |
{ | |
Uniform1d = (PFNUNIFORM1DPROC)IntGetProcAddress("glUniform1d"); | |
Uniform1d(location, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform1dv = (PFNUNIFORM1DVPROC)IntGetProcAddress("glUniform1dv"); | |
Uniform1dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2d(GLint location, GLdouble x, GLdouble y) | |
{ | |
Uniform2d = (PFNUNIFORM2DPROC)IntGetProcAddress("glUniform2d"); | |
Uniform2d(location, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform2dv = (PFNUNIFORM2DVPROC)IntGetProcAddress("glUniform2dv"); | |
Uniform2dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
Uniform3d = (PFNUNIFORM3DPROC)IntGetProcAddress("glUniform3d"); | |
Uniform3d(location, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform3dv = (PFNUNIFORM3DVPROC)IntGetProcAddress("glUniform3dv"); | |
Uniform3dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
Uniform4d = (PFNUNIFORM4DPROC)IntGetProcAddress("glUniform4d"); | |
Uniform4d(location, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform4dv = (PFNUNIFORM4DVPROC)IntGetProcAddress("glUniform4dv"); | |
Uniform4dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2dv = (PFNUNIFORMMATRIX2DVPROC)IntGetProcAddress("glUniformMatrix2dv"); | |
UniformMatrix2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2x3dv = (PFNUNIFORMMATRIX2X3DVPROC)IntGetProcAddress("glUniformMatrix2x3dv"); | |
UniformMatrix2x3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2x4dv = (PFNUNIFORMMATRIX2X4DVPROC)IntGetProcAddress("glUniformMatrix2x4dv"); | |
UniformMatrix2x4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3dv = (PFNUNIFORMMATRIX3DVPROC)IntGetProcAddress("glUniformMatrix3dv"); | |
UniformMatrix3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3x2dv = (PFNUNIFORMMATRIX3X2DVPROC)IntGetProcAddress("glUniformMatrix3x2dv"); | |
UniformMatrix3x2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3x4dv = (PFNUNIFORMMATRIX3X4DVPROC)IntGetProcAddress("glUniformMatrix3x4dv"); | |
UniformMatrix3x4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4dv = (PFNUNIFORMMATRIX4DVPROC)IntGetProcAddress("glUniformMatrix4dv"); | |
UniformMatrix4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4x2dv = (PFNUNIFORMMATRIX4X2DVPROC)IntGetProcAddress("glUniformMatrix4x2dv"); | |
UniformMatrix4x2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4x3dv = (PFNUNIFORMMATRIX4X3DVPROC)IntGetProcAddress("glUniformMatrix4x3dv"); | |
UniformMatrix4x3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) | |
{ | |
UniformSubroutinesuiv = (PFNUNIFORMSUBROUTINESUIVPROC)IntGetProcAddress("glUniformSubroutinesuiv"); | |
UniformSubroutinesuiv(shadertype, count, indices); | |
} | |
// Extension: 4.1 | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) | |
{ | |
GetVertexAttribLdv = (PFNGETVERTEXATTRIBLDVPROC)IntGetProcAddress("glGetVertexAttribLdv"); | |
GetVertexAttribLdv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL1d(GLuint index, GLdouble x) | |
{ | |
VertexAttribL1d = (PFNVERTEXATTRIBL1DPROC)IntGetProcAddress("glVertexAttribL1d"); | |
VertexAttribL1d(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL1dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL1dv = (PFNVERTEXATTRIBL1DVPROC)IntGetProcAddress("glVertexAttribL1dv"); | |
VertexAttribL1dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | |
{ | |
VertexAttribL2d = (PFNVERTEXATTRIBL2DPROC)IntGetProcAddress("glVertexAttribL2d"); | |
VertexAttribL2d(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL2dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL2dv = (PFNVERTEXATTRIBL2DVPROC)IntGetProcAddress("glVertexAttribL2dv"); | |
VertexAttribL2dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
VertexAttribL3d = (PFNVERTEXATTRIBL3DPROC)IntGetProcAddress("glVertexAttribL3d"); | |
VertexAttribL3d(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL3dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL3dv = (PFNVERTEXATTRIBL3DVPROC)IntGetProcAddress("glVertexAttribL3dv"); | |
VertexAttribL3dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
VertexAttribL4d = (PFNVERTEXATTRIBL4DPROC)IntGetProcAddress("glVertexAttribL4d"); | |
VertexAttribL4d(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL4dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL4dv = (PFNVERTEXATTRIBL4DVPROC)IntGetProcAddress("glVertexAttribL4dv"); | |
VertexAttribL4dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) | |
{ | |
VertexAttribLPointer = (PFNVERTEXATTRIBLPOINTERPROC)IntGetProcAddress("glVertexAttribLPointer"); | |
VertexAttribLPointer(index, size, type, stride, pointer); | |
} | |
// Extension: 4.2 | |
static void CODEGEN_FUNCPTR Switch_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) | |
{ | |
BindImageTexture = (PFNBINDIMAGETEXTUREPROC)IntGetProcAddress("glBindImageTexture"); | |
BindImageTexture(unit, texture, level, layered, layer, access, format); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) | |
{ | |
DrawArraysInstancedBaseInstance = (PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC)IntGetProcAddress("glDrawArraysInstancedBaseInstance"); | |
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) | |
{ | |
DrawElementsInstancedBaseInstance = (PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)IntGetProcAddress("glDrawElementsInstancedBaseInstance"); | |
DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) | |
{ | |
DrawElementsInstancedBaseVertexBaseInstance = (PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); | |
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) | |
{ | |
DrawTransformFeedbackInstanced = (PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC)IntGetProcAddress("glDrawTransformFeedbackInstanced"); | |
DrawTransformFeedbackInstanced(mode, id, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) | |
{ | |
DrawTransformFeedbackStreamInstanced = (PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); | |
DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) | |
{ | |
GetActiveAtomicCounterBufferiv = (PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC)IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); | |
GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MemoryBarrier(GLbitfield barriers) | |
{ | |
MemoryBarrier = (PFNMEMORYBARRIERPROC)IntGetProcAddress("glMemoryBarrier"); | |
MemoryBarrier(barriers); | |
} | |
// Extension: 4.3 | |
static void CODEGEN_FUNCPTR Switch_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) | |
{ | |
DispatchCompute = (PFNDISPATCHCOMPUTEPROC)IntGetProcAddress("glDispatchCompute"); | |
DispatchCompute(num_groups_x, num_groups_y, num_groups_z); | |
} | |
static void CODEGEN_FUNCPTR Switch_DispatchComputeIndirect(GLintptr indirect) | |
{ | |
DispatchComputeIndirect = (PFNDISPATCHCOMPUTEINDIRECTPROC)IntGetProcAddress("glDispatchComputeIndirect"); | |
DispatchComputeIndirect(indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) | |
{ | |
MultiDrawArraysIndirect = (PFNMULTIDRAWARRAYSINDIRECTPROC)IntGetProcAddress("glMultiDrawArraysIndirect"); | |
MultiDrawArraysIndirect(mode, indirect, drawcount, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) | |
{ | |
MultiDrawElementsIndirect = (PFNMULTIDRAWELEMENTSINDIRECTPROC)IntGetProcAddress("glMultiDrawElementsIndirect"); | |
MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) | |
{ | |
ShaderStorageBlockBinding = (PFNSHADERSTORAGEBLOCKBINDINGPROC)IntGetProcAddress("glShaderStorageBlockBinding"); | |
ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); | |
} | |
// Extension: 4.4 | |
static void CODEGEN_FUNCPTR Switch_BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) | |
{ | |
BindBuffersBase = (PFNBINDBUFFERSBASEPROC)IntGetProcAddress("glBindBuffersBase"); | |
BindBuffersBase(target, first, count, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) | |
{ | |
BindBuffersRange = (PFNBINDBUFFERSRANGEPROC)IntGetProcAddress("glBindBuffersRange"); | |
BindBuffersRange(target, first, count, buffers, offsets, sizes); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindImageTextures(GLuint first, GLsizei count, const GLuint * textures) | |
{ | |
BindImageTextures = (PFNBINDIMAGETEXTURESPROC)IntGetProcAddress("glBindImageTextures"); | |
BindImageTextures(first, count, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindSamplers(GLuint first, GLsizei count, const GLuint * samplers) | |
{ | |
BindSamplers = (PFNBINDSAMPLERSPROC)IntGetProcAddress("glBindSamplers"); | |
BindSamplers(first, count, samplers); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindTextures(GLuint first, GLsizei count, const GLuint * textures) | |
{ | |
BindTextures = (PFNBINDTEXTURESPROC)IntGetProcAddress("glBindTextures"); | |
BindTextures(first, count, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) | |
{ | |
BindVertexBuffers = (PFNBINDVERTEXBUFFERSPROC)IntGetProcAddress("glBindVertexBuffers"); | |
BindVertexBuffers(first, count, buffers, offsets, strides); | |
} | |
static void CODEGEN_FUNCPTR Switch_BufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) | |
{ | |
BufferStorage = (PFNBUFFERSTORAGEPROC)IntGetProcAddress("glBufferStorage"); | |
BufferStorage(target, size, data, flags); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) | |
{ | |
ClearTexImage = (PFNCLEARTEXIMAGEPROC)IntGetProcAddress("glClearTexImage"); | |
ClearTexImage(texture, level, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) | |
{ | |
ClearTexSubImage = (PFNCLEARTEXSUBIMAGEPROC)IntGetProcAddress("glClearTexSubImage"); | |
ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); | |
} | |
namespace | |
{ | |
struct InitializeVariables | |
{ | |
InitializeVariables() | |
{ | |
// Extension: ARB_ES2_compatibility | |
ClearDepthf = Switch_ClearDepthf; | |
DepthRangef = Switch_DepthRangef; | |
GetShaderPrecisionFormat = Switch_GetShaderPrecisionFormat; | |
ReleaseShaderCompiler = Switch_ReleaseShaderCompiler; | |
ShaderBinary = Switch_ShaderBinary; | |
// Extension: ARB_get_program_binary | |
GetProgramBinary = Switch_GetProgramBinary; | |
ProgramBinary = Switch_ProgramBinary; | |
ProgramParameteri = Switch_ProgramParameteri; | |
// Extension: ARB_internalformat_query | |
GetInternalformativ = Switch_GetInternalformativ; | |
// Extension: ARB_internalformat_query2 | |
GetInternalformati64v = Switch_GetInternalformati64v; | |
// Extension: ARB_program_interface_query | |
GetProgramInterfaceiv = Switch_GetProgramInterfaceiv; | |
GetProgramResourceIndex = Switch_GetProgramResourceIndex; | |
GetProgramResourceLocation = Switch_GetProgramResourceLocation; | |
GetProgramResourceLocationIndex = Switch_GetProgramResourceLocationIndex; | |
GetProgramResourceName = Switch_GetProgramResourceName; | |
GetProgramResourceiv = Switch_GetProgramResourceiv; | |
// Extension: ARB_separate_shader_objects | |
ActiveShaderProgram = Switch_ActiveShaderProgram; | |
BindProgramPipeline = Switch_BindProgramPipeline; | |
CreateShaderProgramv = Switch_CreateShaderProgramv; | |
DeleteProgramPipelines = Switch_DeleteProgramPipelines; | |
GenProgramPipelines = Switch_GenProgramPipelines; | |
GetProgramPipelineInfoLog = Switch_GetProgramPipelineInfoLog; | |
GetProgramPipelineiv = Switch_GetProgramPipelineiv; | |
IsProgramPipeline = Switch_IsProgramPipeline; | |
ProgramUniform1d = Switch_ProgramUniform1d; | |
ProgramUniform1dv = Switch_ProgramUniform1dv; | |
ProgramUniform1f = Switch_ProgramUniform1f; | |
ProgramUniform1fv = Switch_ProgramUniform1fv; | |
ProgramUniform1i = Switch_ProgramUniform1i; | |
ProgramUniform1iv = Switch_ProgramUniform1iv; | |
ProgramUniform1ui = Switch_ProgramUniform1ui; | |
ProgramUniform1uiv = Switch_ProgramUniform1uiv; | |
ProgramUniform2d = Switch_ProgramUniform2d; | |
ProgramUniform2dv = Switch_ProgramUniform2dv; | |
ProgramUniform2f = Switch_ProgramUniform2f; | |
ProgramUniform2fv = Switch_ProgramUniform2fv; | |
ProgramUniform2i = Switch_ProgramUniform2i; | |
ProgramUniform2iv = Switch_ProgramUniform2iv; | |
ProgramUniform2ui = Switch_ProgramUniform2ui; | |
ProgramUniform2uiv = Switch_ProgramUniform2uiv; | |
ProgramUniform3d = Switch_ProgramUniform3d; | |
ProgramUniform3dv = Switch_ProgramUniform3dv; | |
ProgramUniform3f = Switch_ProgramUniform3f; | |
ProgramUniform3fv = Switch_ProgramUniform3fv; | |
ProgramUniform3i = Switch_ProgramUniform3i; | |
ProgramUniform3iv = Switch_ProgramUniform3iv; | |
ProgramUniform3ui = Switch_ProgramUniform3ui; | |
ProgramUniform3uiv = Switch_ProgramUniform3uiv; | |
ProgramUniform4d = Switch_ProgramUniform4d; | |
ProgramUniform4dv = Switch_ProgramUniform4dv; | |
ProgramUniform4f = Switch_ProgramUniform4f; | |
ProgramUniform4fv = Switch_ProgramUniform4fv; | |
ProgramUniform4i = Switch_ProgramUniform4i; | |
ProgramUniform4iv = Switch_ProgramUniform4iv; | |
ProgramUniform4ui = Switch_ProgramUniform4ui; | |
ProgramUniform4uiv = Switch_ProgramUniform4uiv; | |
ProgramUniformMatrix2dv = Switch_ProgramUniformMatrix2dv; | |
ProgramUniformMatrix2fv = Switch_ProgramUniformMatrix2fv; | |
ProgramUniformMatrix2x3dv = Switch_ProgramUniformMatrix2x3dv; | |
ProgramUniformMatrix2x3fv = Switch_ProgramUniformMatrix2x3fv; | |
ProgramUniformMatrix2x4dv = Switch_ProgramUniformMatrix2x4dv; | |
ProgramUniformMatrix2x4fv = Switch_ProgramUniformMatrix2x4fv; | |
ProgramUniformMatrix3dv = Switch_ProgramUniformMatrix3dv; | |
ProgramUniformMatrix3fv = Switch_ProgramUniformMatrix3fv; | |
ProgramUniformMatrix3x2dv = Switch_ProgramUniformMatrix3x2dv; | |
ProgramUniformMatrix3x2fv = Switch_ProgramUniformMatrix3x2fv; | |
ProgramUniformMatrix3x4dv = Switch_ProgramUniformMatrix3x4dv; | |
ProgramUniformMatrix3x4fv = Switch_ProgramUniformMatrix3x4fv; | |
ProgramUniformMatrix4dv = Switch_ProgramUniformMatrix4dv; | |
ProgramUniformMatrix4fv = Switch_ProgramUniformMatrix4fv; | |
ProgramUniformMatrix4x2dv = Switch_ProgramUniformMatrix4x2dv; | |
ProgramUniformMatrix4x2fv = Switch_ProgramUniformMatrix4x2fv; | |
ProgramUniformMatrix4x3dv = Switch_ProgramUniformMatrix4x3dv; | |
ProgramUniformMatrix4x3fv = Switch_ProgramUniformMatrix4x3fv; | |
UseProgramStages = Switch_UseProgramStages; | |
ValidateProgramPipeline = Switch_ValidateProgramPipeline; | |
// Extension: ARB_texture_buffer_range | |
TexBufferRange = Switch_TexBufferRange; | |
// Extension: ARB_texture_storage | |
TexStorage1D = Switch_TexStorage1D; | |
TexStorage2D = Switch_TexStorage2D; | |
TexStorage3D = Switch_TexStorage3D; | |
// Extension: ARB_texture_view | |
TextureView = Switch_TextureView; | |
// Extension: ARB_vertex_attrib_binding | |
BindVertexBuffer = Switch_BindVertexBuffer; | |
VertexAttribBinding = Switch_VertexAttribBinding; | |
VertexAttribFormat = Switch_VertexAttribFormat; | |
VertexAttribIFormat = Switch_VertexAttribIFormat; | |
VertexAttribLFormat = Switch_VertexAttribLFormat; | |
VertexBindingDivisor = Switch_VertexBindingDivisor; | |
// Extension: ARB_viewport_array | |
DepthRangeArrayv = Switch_DepthRangeArrayv; | |
DepthRangeIndexed = Switch_DepthRangeIndexed; | |
GetDoublei_v = Switch_GetDoublei_v; | |
GetFloati_v = Switch_GetFloati_v; | |
ScissorArrayv = Switch_ScissorArrayv; | |
ScissorIndexed = Switch_ScissorIndexed; | |
ScissorIndexedv = Switch_ScissorIndexedv; | |
ViewportArrayv = Switch_ViewportArrayv; | |
ViewportIndexedf = Switch_ViewportIndexedf; | |
ViewportIndexedfv = Switch_ViewportIndexedfv; | |
// Extension: ARB_clear_buffer_object | |
ClearBufferData = Switch_ClearBufferData; | |
ClearBufferSubData = Switch_ClearBufferSubData; | |
// Extension: ARB_copy_image | |
CopyImageSubData = Switch_CopyImageSubData; | |
// Extension: ARB_framebuffer_no_attachments | |
FramebufferParameteri = Switch_FramebufferParameteri; | |
GetFramebufferParameteriv = Switch_GetFramebufferParameteriv; | |
// Extension: ARB_invalidate_subdata | |
InvalidateBufferData = Switch_InvalidateBufferData; | |
InvalidateBufferSubData = Switch_InvalidateBufferSubData; | |
InvalidateFramebuffer = Switch_InvalidateFramebuffer; | |
InvalidateSubFramebuffer = Switch_InvalidateSubFramebuffer; | |
InvalidateTexImage = Switch_InvalidateTexImage; | |
InvalidateTexSubImage = Switch_InvalidateTexSubImage; | |
// Extension: ARB_texture_storage_multisample | |
TexStorage2DMultisample = Switch_TexStorage2DMultisample; | |
TexStorage3DMultisample = Switch_TexStorage3DMultisample; | |
// Extension: KHR_debug | |
DebugMessageCallback = Switch_DebugMessageCallback; | |
DebugMessageControl = Switch_DebugMessageControl; | |
DebugMessageInsert = Switch_DebugMessageInsert; | |
GetDebugMessageLog = Switch_GetDebugMessageLog; | |
GetObjectLabel = Switch_GetObjectLabel; | |
GetObjectPtrLabel = Switch_GetObjectPtrLabel; | |
GetPointerv = Switch_GetPointerv; | |
ObjectLabel = Switch_ObjectLabel; | |
ObjectPtrLabel = Switch_ObjectPtrLabel; | |
PopDebugGroup = Switch_PopDebugGroup; | |
PushDebugGroup = Switch_PushDebugGroup; | |
// Extension: 1.0 | |
BlendFunc = Switch_BlendFunc; | |
Clear = Switch_Clear; | |
ClearColor = Switch_ClearColor; | |
ClearDepth = Switch_ClearDepth; | |
ClearStencil = Switch_ClearStencil; | |
ColorMask = Switch_ColorMask; | |
CullFace = Switch_CullFace; | |
DepthFunc = Switch_DepthFunc; | |
DepthMask = Switch_DepthMask; | |
DepthRange = Switch_DepthRange; | |
Disable = Switch_Disable; | |
DrawBuffer = Switch_DrawBuffer; | |
Enable = Switch_Enable; | |
Finish = Switch_Finish; | |
Flush = Switch_Flush; | |
FrontFace = Switch_FrontFace; | |
GetBooleanv = Switch_GetBooleanv; | |
GetDoublev = Switch_GetDoublev; | |
GetError = Switch_GetError; | |
GetFloatv = Switch_GetFloatv; | |
GetIntegerv = Switch_GetIntegerv; | |
GetString = Switch_GetString; | |
GetTexImage = Switch_GetTexImage; | |
GetTexLevelParameterfv = Switch_GetTexLevelParameterfv; | |
GetTexLevelParameteriv = Switch_GetTexLevelParameteriv; | |
GetTexParameterfv = Switch_GetTexParameterfv; | |
GetTexParameteriv = Switch_GetTexParameteriv; | |
Hint = Switch_Hint; | |
IsEnabled = Switch_IsEnabled; | |
LineWidth = Switch_LineWidth; | |
LogicOp = Switch_LogicOp; | |
PixelStoref = Switch_PixelStoref; | |
PixelStorei = Switch_PixelStorei; | |
PointSize = Switch_PointSize; | |
PolygonMode = Switch_PolygonMode; | |
ReadBuffer = Switch_ReadBuffer; | |
ReadPixels = Switch_ReadPixels; | |
Scissor = Switch_Scissor; | |
StencilFunc = Switch_StencilFunc; | |
StencilMask = Switch_StencilMask; | |
StencilOp = Switch_StencilOp; | |
TexImage1D = Switch_TexImage1D; | |
TexImage2D = Switch_TexImage2D; | |
TexParameterf = Switch_TexParameterf; | |
TexParameterfv = Switch_TexParameterfv; | |
TexParameteri = Switch_TexParameteri; | |
TexParameteriv = Switch_TexParameteriv; | |
Viewport = Switch_Viewport; | |
// Extension: 1.1 | |
BindTexture = Switch_BindTexture; | |
CopyTexImage1D = Switch_CopyTexImage1D; | |
CopyTexImage2D = Switch_CopyTexImage2D; | |
CopyTexSubImage1D = Switch_CopyTexSubImage1D; | |
CopyTexSubImage2D = Switch_CopyTexSubImage2D; | |
DeleteTextures = Switch_DeleteTextures; | |
DrawArrays = Switch_DrawArrays; | |
DrawElements = Switch_DrawElements; | |
GenTextures = Switch_GenTextures; | |
IsTexture = Switch_IsTexture; | |
PolygonOffset = Switch_PolygonOffset; | |
TexSubImage1D = Switch_TexSubImage1D; | |
TexSubImage2D = Switch_TexSubImage2D; | |
// Extension: 1.2 | |
BlendColor = Switch_BlendColor; | |
BlendEquation = Switch_BlendEquation; | |
CopyTexSubImage3D = Switch_CopyTexSubImage3D; | |
DrawRangeElements = Switch_DrawRangeElements; | |
TexImage3D = Switch_TexImage3D; | |
TexSubImage3D = Switch_TexSubImage3D; | |
// Extension: 1.3 | |
ActiveTexture = Switch_ActiveTexture; | |
CompressedTexImage1D = Switch_CompressedTexImage1D; | |
CompressedTexImage2D = Switch_CompressedTexImage2D; | |
CompressedTexImage3D = Switch_CompressedTexImage3D; | |
CompressedTexSubImage1D = Switch_CompressedTexSubImage1D; | |
CompressedTexSubImage2D = Switch_CompressedTexSubImage2D; | |
CompressedTexSubImage3D = Switch_CompressedTexSubImage3D; | |
GetCompressedTexImage = Switch_GetCompressedTexImage; | |
SampleCoverage = Switch_SampleCoverage; | |
// Extension: 1.4 | |
BlendFuncSeparate = Switch_BlendFuncSeparate; | |
MultiDrawArrays = Switch_MultiDrawArrays; | |
MultiDrawElements = Switch_MultiDrawElements; | |
PointParameterf = Switch_PointParameterf; | |
PointParameterfv = Switch_PointParameterfv; | |
PointParameteri = Switch_PointParameteri; | |
PointParameteriv = Switch_PointParameteriv; | |
// Extension: 1.5 | |
BeginQuery = Switch_BeginQuery; | |
BindBuffer = Switch_BindBuffer; | |
BufferData = Switch_BufferData; | |
BufferSubData = Switch_BufferSubData; | |
DeleteBuffers = Switch_DeleteBuffers; | |
DeleteQueries = Switch_DeleteQueries; | |
EndQuery = Switch_EndQuery; | |
GenBuffers = Switch_GenBuffers; | |
GenQueries = Switch_GenQueries; | |
GetBufferParameteriv = Switch_GetBufferParameteriv; | |
GetBufferPointerv = Switch_GetBufferPointerv; | |
GetBufferSubData = Switch_GetBufferSubData; | |
GetQueryObjectiv = Switch_GetQueryObjectiv; | |
GetQueryObjectuiv = Switch_GetQueryObjectuiv; | |
GetQueryiv = Switch_GetQueryiv; | |
IsBuffer = Switch_IsBuffer; | |
IsQuery = Switch_IsQuery; | |
MapBuffer = Switch_MapBuffer; | |
UnmapBuffer = Switch_UnmapBuffer; | |
// Extension: 2.0 | |
AttachShader = Switch_AttachShader; | |
BindAttribLocation = Switch_BindAttribLocation; | |
BlendEquationSeparate = Switch_BlendEquationSeparate; | |
CompileShader = Switch_CompileShader; | |
CreateProgram = Switch_CreateProgram; | |
CreateShader = Switch_CreateShader; | |
DeleteProgram = Switch_DeleteProgram; | |
DeleteShader = Switch_DeleteShader; | |
DetachShader = Switch_DetachShader; | |
DisableVertexAttribArray = Switch_DisableVertexAttribArray; | |
DrawBuffers = Switch_DrawBuffers; | |
EnableVertexAttribArray = Switch_EnableVertexAttribArray; | |
GetActiveAttrib = Switch_GetActiveAttrib; | |
GetActiveUniform = Switch_GetActiveUniform; | |
GetAttachedShaders = Switch_GetAttachedShaders; | |
GetAttribLocation = Switch_GetAttribLocation; | |
GetProgramInfoLog = Switch_GetProgramInfoLog; | |
GetProgramiv = Switch_GetProgramiv; | |
GetShaderInfoLog = Switch_GetShaderInfoLog; | |
GetShaderSource = Switch_GetShaderSource; | |
GetShaderiv = Switch_GetShaderiv; | |
GetUniformLocation = Switch_GetUniformLocation; | |
GetUniformfv = Switch_GetUniformfv; | |
GetUniformiv = Switch_GetUniformiv; | |
GetVertexAttribPointerv = Switch_GetVertexAttribPointerv; | |
GetVertexAttribdv = Switch_GetVertexAttribdv; | |
GetVertexAttribfv = Switch_GetVertexAttribfv; | |
GetVertexAttribiv = Switch_GetVertexAttribiv; | |
IsProgram = Switch_IsProgram; | |
IsShader = Switch_IsShader; | |
LinkProgram = Switch_LinkProgram; | |
ShaderSource = Switch_ShaderSource; | |
StencilFuncSeparate = Switch_StencilFuncSeparate; | |
StencilMaskSeparate = Switch_StencilMaskSeparate; | |
StencilOpSeparate = Switch_StencilOpSeparate; | |
Uniform1f = Switch_Uniform1f; | |
Uniform1fv = Switch_Uniform1fv; | |
Uniform1i = Switch_Uniform1i; | |
Uniform1iv = Switch_Uniform1iv; | |
Uniform2f = Switch_Uniform2f; | |
Uniform2fv = Switch_Uniform2fv; | |
Uniform2i = Switch_Uniform2i; | |
Uniform2iv = Switch_Uniform2iv; | |
Uniform3f = Switch_Uniform3f; | |
Uniform3fv = Switch_Uniform3fv; | |
Uniform3i = Switch_Uniform3i; | |
Uniform3iv = Switch_Uniform3iv; | |
Uniform4f = Switch_Uniform4f; | |
Uniform4fv = Switch_Uniform4fv; | |
Uniform4i = Switch_Uniform4i; | |
Uniform4iv = Switch_Uniform4iv; | |
UniformMatrix2fv = Switch_UniformMatrix2fv; | |
UniformMatrix3fv = Switch_UniformMatrix3fv; | |
UniformMatrix4fv = Switch_UniformMatrix4fv; | |
UseProgram = Switch_UseProgram; | |
ValidateProgram = Switch_ValidateProgram; | |
VertexAttrib1d = Switch_VertexAttrib1d; | |
VertexAttrib1dv = Switch_VertexAttrib1dv; | |
VertexAttrib1f = Switch_VertexAttrib1f; | |
VertexAttrib1fv = Switch_VertexAttrib1fv; | |
VertexAttrib1s = Switch_VertexAttrib1s; | |
VertexAttrib1sv = Switch_VertexAttrib1sv; | |
VertexAttrib2d = Switch_VertexAttrib2d; | |
VertexAttrib2dv = Switch_VertexAttrib2dv; | |
VertexAttrib2f = Switch_VertexAttrib2f; | |
VertexAttrib2fv = Switch_VertexAttrib2fv; | |
VertexAttrib2s = Switch_VertexAttrib2s; | |
VertexAttrib2sv = Switch_VertexAttrib2sv; | |
VertexAttrib3d = Switch_VertexAttrib3d; | |
VertexAttrib3dv = Switch_VertexAttrib3dv; | |
VertexAttrib3f = Switch_VertexAttrib3f; | |
VertexAttrib3fv = Switch_VertexAttrib3fv; | |
VertexAttrib3s = Switch_VertexAttrib3s; | |
VertexAttrib3sv = Switch_VertexAttrib3sv; | |
VertexAttrib4Nbv = Switch_VertexAttrib4Nbv; | |
VertexAttrib4Niv = Switch_VertexAttrib4Niv; | |
VertexAttrib4Nsv = Switch_VertexAttrib4Nsv; | |
VertexAttrib4Nub = Switch_VertexAttrib4Nub; | |
VertexAttrib4Nubv = Switch_VertexAttrib4Nubv; | |
VertexAttrib4Nuiv = Switch_VertexAttrib4Nuiv; | |
VertexAttrib4Nusv = Switch_VertexAttrib4Nusv; | |
VertexAttrib4bv = Switch_VertexAttrib4bv; | |
VertexAttrib4d = Switch_VertexAttrib4d; | |
VertexAttrib4dv = Switch_VertexAttrib4dv; | |
VertexAttrib4f = Switch_VertexAttrib4f; | |
VertexAttrib4fv = Switch_VertexAttrib4fv; | |
VertexAttrib4iv = Switch_VertexAttrib4iv; | |
VertexAttrib4s = Switch_VertexAttrib4s; | |
VertexAttrib4sv = Switch_VertexAttrib4sv; | |
VertexAttrib4ubv = Switch_VertexAttrib4ubv; | |
VertexAttrib4uiv = Switch_VertexAttrib4uiv; | |
VertexAttrib4usv = Switch_VertexAttrib4usv; | |
VertexAttribPointer = Switch_VertexAttribPointer; | |
// Extension: 2.1 | |
UniformMatrix2x3fv = Switch_UniformMatrix2x3fv; | |
UniformMatrix2x4fv = Switch_UniformMatrix2x4fv; | |
UniformMatrix3x2fv = Switch_UniformMatrix3x2fv; | |
UniformMatrix3x4fv = Switch_UniformMatrix3x4fv; | |
UniformMatrix4x2fv = Switch_UniformMatrix4x2fv; | |
UniformMatrix4x3fv = Switch_UniformMatrix4x3fv; | |
// Extension: 3.0 | |
BeginConditionalRender = Switch_BeginConditionalRender; | |
BeginTransformFeedback = Switch_BeginTransformFeedback; | |
BindBufferBase = Switch_BindBufferBase; | |
BindBufferRange = Switch_BindBufferRange; | |
BindFragDataLocation = Switch_BindFragDataLocation; | |
BindFramebuffer = Switch_BindFramebuffer; | |
BindRenderbuffer = Switch_BindRenderbuffer; | |
BindVertexArray = Switch_BindVertexArray; | |
BlitFramebuffer = Switch_BlitFramebuffer; | |
CheckFramebufferStatus = Switch_CheckFramebufferStatus; | |
ClampColor = Switch_ClampColor; | |
ClearBufferfi = Switch_ClearBufferfi; | |
ClearBufferfv = Switch_ClearBufferfv; | |
ClearBufferiv = Switch_ClearBufferiv; | |
ClearBufferuiv = Switch_ClearBufferuiv; | |
ColorMaski = Switch_ColorMaski; | |
DeleteFramebuffers = Switch_DeleteFramebuffers; | |
DeleteRenderbuffers = Switch_DeleteRenderbuffers; | |
DeleteVertexArrays = Switch_DeleteVertexArrays; | |
Disablei = Switch_Disablei; | |
Enablei = Switch_Enablei; | |
EndConditionalRender = Switch_EndConditionalRender; | |
EndTransformFeedback = Switch_EndTransformFeedback; | |
FlushMappedBufferRange = Switch_FlushMappedBufferRange; | |
FramebufferRenderbuffer = Switch_FramebufferRenderbuffer; | |
FramebufferTexture1D = Switch_FramebufferTexture1D; | |
FramebufferTexture2D = Switch_FramebufferTexture2D; | |
FramebufferTexture3D = Switch_FramebufferTexture3D; | |
FramebufferTextureLayer = Switch_FramebufferTextureLayer; | |
GenFramebuffers = Switch_GenFramebuffers; | |
GenRenderbuffers = Switch_GenRenderbuffers; | |
GenVertexArrays = Switch_GenVertexArrays; | |
GenerateMipmap = Switch_GenerateMipmap; | |
GetBooleani_v = Switch_GetBooleani_v; | |
GetFragDataLocation = Switch_GetFragDataLocation; | |
GetFramebufferAttachmentParameteriv = Switch_GetFramebufferAttachmentParameteriv; | |
GetIntegeri_v = Switch_GetIntegeri_v; | |
GetRenderbufferParameteriv = Switch_GetRenderbufferParameteriv; | |
GetStringi = Switch_GetStringi; | |
GetTexParameterIiv = Switch_GetTexParameterIiv; | |
GetTexParameterIuiv = Switch_GetTexParameterIuiv; | |
GetTransformFeedbackVarying = Switch_GetTransformFeedbackVarying; | |
GetUniformuiv = Switch_GetUniformuiv; | |
GetVertexAttribIiv = Switch_GetVertexAttribIiv; | |
GetVertexAttribIuiv = Switch_GetVertexAttribIuiv; | |
IsEnabledi = Switch_IsEnabledi; | |
IsFramebuffer = Switch_IsFramebuffer; | |
IsRenderbuffer = Switch_IsRenderbuffer; | |
IsVertexArray = Switch_IsVertexArray; | |
MapBufferRange = Switch_MapBufferRange; | |
RenderbufferStorage = Switch_RenderbufferStorage; | |
RenderbufferStorageMultisample = Switch_RenderbufferStorageMultisample; | |
TexParameterIiv = Switch_TexParameterIiv; | |
TexParameterIuiv = Switch_TexParameterIuiv; | |
TransformFeedbackVaryings = Switch_TransformFeedbackVaryings; | |
Uniform1ui = Switch_Uniform1ui; | |
Uniform1uiv = Switch_Uniform1uiv; | |
Uniform2ui = Switch_Uniform2ui; | |
Uniform2uiv = Switch_Uniform2uiv; | |
Uniform3ui = Switch_Uniform3ui; | |
Uniform3uiv = Switch_Uniform3uiv; | |
Uniform4ui = Switch_Uniform4ui; | |
Uniform4uiv = Switch_Uniform4uiv; | |
VertexAttribI1i = Switch_VertexAttribI1i; | |
VertexAttribI1iv = Switch_VertexAttribI1iv; | |
VertexAttribI1ui = Switch_VertexAttribI1ui; | |
VertexAttribI1uiv = Switch_VertexAttribI1uiv; | |
VertexAttribI2i = Switch_VertexAttribI2i; | |
VertexAttribI2iv = Switch_VertexAttribI2iv; | |
VertexAttribI2ui = Switch_VertexAttribI2ui; | |
VertexAttribI2uiv = Switch_VertexAttribI2uiv; | |
VertexAttribI3i = Switch_VertexAttribI3i; | |
VertexAttribI3iv = Switch_VertexAttribI3iv; | |
VertexAttribI3ui = Switch_VertexAttribI3ui; | |
VertexAttribI3uiv = Switch_VertexAttribI3uiv; | |
VertexAttribI4bv = Switch_VertexAttribI4bv; | |
VertexAttribI4i = Switch_VertexAttribI4i; | |
VertexAttribI4iv = Switch_VertexAttribI4iv; | |
VertexAttribI4sv = Switch_VertexAttribI4sv; | |
VertexAttribI4ubv = Switch_VertexAttribI4ubv; | |
VertexAttribI4ui = Switch_VertexAttribI4ui; | |
VertexAttribI4uiv = Switch_VertexAttribI4uiv; | |
VertexAttribI4usv = Switch_VertexAttribI4usv; | |
VertexAttribIPointer = Switch_VertexAttribIPointer; | |
// Extension: 3.1 | |
CopyBufferSubData = Switch_CopyBufferSubData; | |
DrawArraysInstanced = Switch_DrawArraysInstanced; | |
DrawElementsInstanced = Switch_DrawElementsInstanced; | |
GetActiveUniformBlockName = Switch_GetActiveUniformBlockName; | |
GetActiveUniformBlockiv = Switch_GetActiveUniformBlockiv; | |
GetActiveUniformName = Switch_GetActiveUniformName; | |
GetActiveUniformsiv = Switch_GetActiveUniformsiv; | |
GetUniformBlockIndex = Switch_GetUniformBlockIndex; | |
GetUniformIndices = Switch_GetUniformIndices; | |
PrimitiveRestartIndex = Switch_PrimitiveRestartIndex; | |
TexBuffer = Switch_TexBuffer; | |
UniformBlockBinding = Switch_UniformBlockBinding; | |
// Extension: 3.2 | |
ClientWaitSync = Switch_ClientWaitSync; | |
DeleteSync = Switch_DeleteSync; | |
DrawElementsBaseVertex = Switch_DrawElementsBaseVertex; | |
DrawElementsInstancedBaseVertex = Switch_DrawElementsInstancedBaseVertex; | |
DrawRangeElementsBaseVertex = Switch_DrawRangeElementsBaseVertex; | |
FenceSync = Switch_FenceSync; | |
FramebufferTexture = Switch_FramebufferTexture; | |
GetBufferParameteri64v = Switch_GetBufferParameteri64v; | |
GetInteger64i_v = Switch_GetInteger64i_v; | |
GetInteger64v = Switch_GetInteger64v; | |
GetMultisamplefv = Switch_GetMultisamplefv; | |
GetSynciv = Switch_GetSynciv; | |
IsSync = Switch_IsSync; | |
MultiDrawElementsBaseVertex = Switch_MultiDrawElementsBaseVertex; | |
ProvokingVertex = Switch_ProvokingVertex; | |
SampleMaski = Switch_SampleMaski; | |
TexImage2DMultisample = Switch_TexImage2DMultisample; | |
TexImage3DMultisample = Switch_TexImage3DMultisample; | |
WaitSync = Switch_WaitSync; | |
// Extension: 3.3 | |
BindFragDataLocationIndexed = Switch_BindFragDataLocationIndexed; | |
BindSampler = Switch_BindSampler; | |
DeleteSamplers = Switch_DeleteSamplers; | |
GenSamplers = Switch_GenSamplers; | |
GetFragDataIndex = Switch_GetFragDataIndex; | |
GetQueryObjecti64v = Switch_GetQueryObjecti64v; | |
GetQueryObjectui64v = Switch_GetQueryObjectui64v; | |
GetSamplerParameterIiv = Switch_GetSamplerParameterIiv; | |
GetSamplerParameterIuiv = Switch_GetSamplerParameterIuiv; | |
GetSamplerParameterfv = Switch_GetSamplerParameterfv; | |
GetSamplerParameteriv = Switch_GetSamplerParameteriv; | |
IsSampler = Switch_IsSampler; | |
QueryCounter = Switch_QueryCounter; | |
SamplerParameterIiv = Switch_SamplerParameterIiv; | |
SamplerParameterIuiv = Switch_SamplerParameterIuiv; | |
SamplerParameterf = Switch_SamplerParameterf; | |
SamplerParameterfv = Switch_SamplerParameterfv; | |
SamplerParameteri = Switch_SamplerParameteri; | |
SamplerParameteriv = Switch_SamplerParameteriv; | |
VertexAttribDivisor = Switch_VertexAttribDivisor; | |
VertexAttribP1ui = Switch_VertexAttribP1ui; | |
VertexAttribP1uiv = Switch_VertexAttribP1uiv; | |
VertexAttribP2ui = Switch_VertexAttribP2ui; | |
VertexAttribP2uiv = Switch_VertexAttribP2uiv; | |
VertexAttribP3ui = Switch_VertexAttribP3ui; | |
VertexAttribP3uiv = Switch_VertexAttribP3uiv; | |
VertexAttribP4ui = Switch_VertexAttribP4ui; | |
VertexAttribP4uiv = Switch_VertexAttribP4uiv; | |
// Extension: 4.0 | |
BeginQueryIndexed = Switch_BeginQueryIndexed; | |
BindTransformFeedback = Switch_BindTransformFeedback; | |
BlendEquationSeparatei = Switch_BlendEquationSeparatei; | |
BlendEquationi = Switch_BlendEquationi; | |
BlendFuncSeparatei = Switch_BlendFuncSeparatei; | |
BlendFunci = Switch_BlendFunci; | |
DeleteTransformFeedbacks = Switch_DeleteTransformFeedbacks; | |
DrawArraysIndirect = Switch_DrawArraysIndirect; | |
DrawElementsIndirect = Switch_DrawElementsIndirect; | |
DrawTransformFeedback = Switch_DrawTransformFeedback; | |
DrawTransformFeedbackStream = Switch_DrawTransformFeedbackStream; | |
EndQueryIndexed = Switch_EndQueryIndexed; | |
GenTransformFeedbacks = Switch_GenTransformFeedbacks; | |
GetActiveSubroutineName = Switch_GetActiveSubroutineName; | |
GetActiveSubroutineUniformName = Switch_GetActiveSubroutineUniformName; | |
GetActiveSubroutineUniformiv = Switch_GetActiveSubroutineUniformiv; | |
GetProgramStageiv = Switch_GetProgramStageiv; | |
GetQueryIndexediv = Switch_GetQueryIndexediv; | |
GetSubroutineIndex = Switch_GetSubroutineIndex; | |
GetSubroutineUniformLocation = Switch_GetSubroutineUniformLocation; | |
GetUniformSubroutineuiv = Switch_GetUniformSubroutineuiv; | |
GetUniformdv = Switch_GetUniformdv; | |
IsTransformFeedback = Switch_IsTransformFeedback; | |
MinSampleShading = Switch_MinSampleShading; | |
PatchParameterfv = Switch_PatchParameterfv; | |
PatchParameteri = Switch_PatchParameteri; | |
PauseTransformFeedback = Switch_PauseTransformFeedback; | |
ResumeTransformFeedback = Switch_ResumeTransformFeedback; | |
Uniform1d = Switch_Uniform1d; | |
Uniform1dv = Switch_Uniform1dv; | |
Uniform2d = Switch_Uniform2d; | |
Uniform2dv = Switch_Uniform2dv; | |
Uniform3d = Switch_Uniform3d; | |
Uniform3dv = Switch_Uniform3dv; | |
Uniform4d = Switch_Uniform4d; | |
Uniform4dv = Switch_Uniform4dv; | |
UniformMatrix2dv = Switch_UniformMatrix2dv; | |
UniformMatrix2x3dv = Switch_UniformMatrix2x3dv; | |
UniformMatrix2x4dv = Switch_UniformMatrix2x4dv; | |
UniformMatrix3dv = Switch_UniformMatrix3dv; | |
UniformMatrix3x2dv = Switch_UniformMatrix3x2dv; | |
UniformMatrix3x4dv = Switch_UniformMatrix3x4dv; | |
UniformMatrix4dv = Switch_UniformMatrix4dv; | |
UniformMatrix4x2dv = Switch_UniformMatrix4x2dv; | |
UniformMatrix4x3dv = Switch_UniformMatrix4x3dv; | |
UniformSubroutinesuiv = Switch_UniformSubroutinesuiv; | |
// Extension: 4.1 | |
GetVertexAttribLdv = Switch_GetVertexAttribLdv; | |
VertexAttribL1d = Switch_VertexAttribL1d; | |
VertexAttribL1dv = Switch_VertexAttribL1dv; | |
VertexAttribL2d = Switch_VertexAttribL2d; | |
VertexAttribL2dv = Switch_VertexAttribL2dv; | |
VertexAttribL3d = Switch_VertexAttribL3d; | |
VertexAttribL3dv = Switch_VertexAttribL3dv; | |
VertexAttribL4d = Switch_VertexAttribL4d; | |
VertexAttribL4dv = Switch_VertexAttribL4dv; | |
VertexAttribLPointer = Switch_VertexAttribLPointer; | |
// Extension: 4.2 | |
BindImageTexture = Switch_BindImageTexture; | |
DrawArraysInstancedBaseInstance = Switch_DrawArraysInstancedBaseInstance; | |
DrawElementsInstancedBaseInstance = Switch_DrawElementsInstancedBaseInstance; | |
DrawElementsInstancedBaseVertexBaseInstance = Switch_DrawElementsInstancedBaseVertexBaseInstance; | |
DrawTransformFeedbackInstanced = Switch_DrawTransformFeedbackInstanced; | |
DrawTransformFeedbackStreamInstanced = Switch_DrawTransformFeedbackStreamInstanced; | |
GetActiveAtomicCounterBufferiv = Switch_GetActiveAtomicCounterBufferiv; | |
MemoryBarrier = Switch_MemoryBarrier; | |
// Extension: 4.3 | |
DispatchCompute = Switch_DispatchCompute; | |
DispatchComputeIndirect = Switch_DispatchComputeIndirect; | |
MultiDrawArraysIndirect = Switch_MultiDrawArraysIndirect; | |
MultiDrawElementsIndirect = Switch_MultiDrawElementsIndirect; | |
ShaderStorageBlockBinding = Switch_ShaderStorageBlockBinding; | |
// Extension: 4.4 | |
BindBuffersBase = Switch_BindBuffersBase; | |
BindBuffersRange = Switch_BindBuffersRange; | |
BindImageTextures = Switch_BindImageTextures; | |
BindSamplers = Switch_BindSamplers; | |
BindTextures = Switch_BindTextures; | |
BindVertexBuffers = Switch_BindVertexBuffers; | |
BufferStorage = Switch_BufferStorage; | |
ClearTexImage = Switch_ClearTexImage; | |
ClearTexSubImage = Switch_ClearTexSubImage; | |
} | |
}; | |
InitializeVariables g_initVariables; | |
} | |
namespace sys | |
{ | |
namespace | |
{ | |
void ClearExtensionVariables() | |
{ | |
exts::var_EXT_texture_compression_s3tc = false; | |
exts::var_EXT_texture_sRGB = false; | |
exts::var_EXT_texture_filter_anisotropic = false; | |
exts::var_ARB_compressed_texture_pixel_storage = false; | |
exts::var_ARB_conservative_depth = false; | |
exts::var_ARB_ES2_compatibility = false; | |
exts::var_ARB_get_program_binary = false; | |
exts::var_ARB_explicit_uniform_location = false; | |
exts::var_ARB_internalformat_query = false; | |
exts::var_ARB_internalformat_query2 = false; | |
exts::var_ARB_map_buffer_alignment = false; | |
exts::var_ARB_program_interface_query = false; | |
exts::var_ARB_separate_shader_objects = false; | |
exts::var_ARB_shading_language_420pack = false; | |
exts::var_ARB_shading_language_packing = false; | |
exts::var_ARB_texture_buffer_range = false; | |
exts::var_ARB_texture_storage = false; | |
exts::var_ARB_texture_view = false; | |
exts::var_ARB_vertex_attrib_binding = false; | |
exts::var_ARB_viewport_array = false; | |
exts::var_ARB_arrays_of_arrays = false; | |
exts::var_ARB_clear_buffer_object = false; | |
exts::var_ARB_copy_image = false; | |
exts::var_ARB_ES3_compatibility = false; | |
exts::var_ARB_fragment_layer_viewport = false; | |
exts::var_ARB_framebuffer_no_attachments = false; | |
exts::var_ARB_invalidate_subdata = false; | |
exts::var_ARB_robust_buffer_access_behavior = false; | |
exts::var_ARB_stencil_texturing = false; | |
exts::var_ARB_texture_query_levels = false; | |
exts::var_ARB_texture_storage_multisample = false; | |
exts::var_KHR_debug = false; | |
} | |
struct MapEntry | |
{ | |
const char *extName; | |
bool *extVariable; | |
}; | |
struct MapCompare | |
{ | |
MapCompare(const char *test_) : test(test_) {} | |
bool operator()(const MapEntry &other) { return strcmp(test, other.extName) == 0; } | |
const char *test; | |
}; | |
struct ClearEntry | |
{ | |
void operator()(MapEntry &entry) { *(entry.extVariable) = false;} | |
}; | |
MapEntry g_mappingTable[32] = | |
{ | |
{"GL_EXT_texture_compression_s3tc", &exts::var_EXT_texture_compression_s3tc}, | |
{"GL_EXT_texture_sRGB", &exts::var_EXT_texture_sRGB}, | |
{"GL_EXT_texture_filter_anisotropic", &exts::var_EXT_texture_filter_anisotropic}, | |
{"GL_ARB_compressed_texture_pixel_storage", &exts::var_ARB_compressed_texture_pixel_storage}, | |
{"GL_ARB_conservative_depth", &exts::var_ARB_conservative_depth}, | |
{"GL_ARB_ES2_compatibility", &exts::var_ARB_ES2_compatibility}, | |
{"GL_ARB_get_program_binary", &exts::var_ARB_get_program_binary}, | |
{"GL_ARB_explicit_uniform_location", &exts::var_ARB_explicit_uniform_location}, | |
{"GL_ARB_internalformat_query", &exts::var_ARB_internalformat_query}, | |
{"GL_ARB_internalformat_query2", &exts::var_ARB_internalformat_query2}, | |
{"GL_ARB_map_buffer_alignment", &exts::var_ARB_map_buffer_alignment}, | |
{"GL_ARB_program_interface_query", &exts::var_ARB_program_interface_query}, | |
{"GL_ARB_separate_shader_objects", &exts::var_ARB_separate_shader_objects}, | |
{"GL_ARB_shading_language_420pack", &exts::var_ARB_shading_language_420pack}, | |
{"GL_ARB_shading_language_packing", &exts::var_ARB_shading_language_packing}, | |
{"GL_ARB_texture_buffer_range", &exts::var_ARB_texture_buffer_range}, | |
{"GL_ARB_texture_storage", &exts::var_ARB_texture_storage}, | |
{"GL_ARB_texture_view", &exts::var_ARB_texture_view}, | |
{"GL_ARB_vertex_attrib_binding", &exts::var_ARB_vertex_attrib_binding}, | |
{"GL_ARB_viewport_array", &exts::var_ARB_viewport_array}, | |
{"GL_ARB_arrays_of_arrays", &exts::var_ARB_arrays_of_arrays}, | |
{"GL_ARB_clear_buffer_object", &exts::var_ARB_clear_buffer_object}, | |
{"GL_ARB_copy_image", &exts::var_ARB_copy_image}, | |
{"GL_ARB_ES3_compatibility", &exts::var_ARB_ES3_compatibility}, | |
{"GL_ARB_fragment_layer_viewport", &exts::var_ARB_fragment_layer_viewport}, | |
{"GL_ARB_framebuffer_no_attachments", &exts::var_ARB_framebuffer_no_attachments}, | |
{"GL_ARB_invalidate_subdata", &exts::var_ARB_invalidate_subdata}, | |
{"GL_ARB_robust_buffer_access_behavior", &exts::var_ARB_robust_buffer_access_behavior}, | |
{"GL_ARB_stencil_texturing", &exts::var_ARB_stencil_texturing}, | |
{"GL_ARB_texture_query_levels", &exts::var_ARB_texture_query_levels}, | |
{"GL_ARB_texture_storage_multisample", &exts::var_ARB_texture_storage_multisample}, | |
{"GL_KHR_debug", &exts::var_KHR_debug}, | |
}; | |
void LoadExtByName(const char *extensionName) | |
{ | |
MapEntry *tableEnd = &g_mappingTable[32]; | |
MapEntry *entry = std::find_if(&g_mappingTable[0], tableEnd, MapCompare(extensionName)); | |
if(entry != tableEnd) | |
*(entry->extVariable) = true; | |
} | |
void ProcExtsFromExtList() | |
{ | |
GLint iLoop; | |
GLint iNumExtensions = 0; | |
GetIntegerv(NUM_EXTENSIONS, &iNumExtensions); | |
for(iLoop = 0; iLoop < iNumExtensions; iLoop++) | |
{ | |
const char *strExtensionName = (const char *)GetStringi(EXTENSIONS, iLoop); | |
LoadExtByName(strExtensionName); | |
} | |
} | |
} | |
void CheckExtensions() | |
{ | |
ClearExtensionVariables(); | |
std::for_each(&g_mappingTable[0], &g_mappingTable[32], ClearEntry()); | |
ProcExtsFromExtList(); | |
} | |
} | |
} |
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#ifndef OPENGL_NOLOAD_STYLE_HPP | |
#define OPENGL_NOLOAD_STYLE_HPP | |
#if defined(__glew_h__) || defined(__GLEW_H__) | |
#error Attempt to include auto-generated header after including glew.h | |
#endif | |
#if defined(__gl_h_) || defined(__GL_H__) | |
#error Attempt to include auto-generated header after including gl.h | |
#endif | |
#if defined(__glext_h_) || defined(__GLEXT_H_) | |
#error Attempt to include auto-generated header after including glext.h | |
#endif | |
#if defined(__gltypes_h_) | |
#error Attempt to include auto-generated header after gltypes.h | |
#endif | |
#if defined(__gl_ATI_h_) | |
#error Attempt to include auto-generated header after including glATI.h | |
#endif | |
#define __glew_h__ | |
#define __GLEW_H__ | |
#define __gl_h_ | |
#define __GL_H__ | |
#define __glext_h_ | |
#define __GLEXT_H_ | |
#define __gltypes_h_ | |
#define __gl_ATI_h_ | |
#ifndef APIENTRY | |
#if defined(__MINGW32__) | |
#ifndef WIN32_LEAN_AND_MEAN | |
#define WIN32_LEAN_AND_MEAN 1 | |
#endif | |
#ifndef NOMINMAX | |
#define NOMINMAX | |
#endif | |
#include <windows.h> | |
#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) | |
#ifndef WIN32_LEAN_AND_MEAN | |
#define WIN32_LEAN_AND_MEAN 1 | |
#endif | |
#ifndef NOMINMAX | |
#define NOMINMAX | |
#endif | |
#include <windows.h> | |
#else | |
#define APIENTRY | |
#endif | |
#endif /*APIENTRY*/ | |
#ifndef CODEGEN_FUNCPTR | |
#define CODEGEN_REMOVE_FUNCPTR | |
#if defined(_WIN32) | |
#define CODEGEN_FUNCPTR APIENTRY | |
#else | |
#define CODEGEN_FUNCPTR | |
#endif | |
#endif /*CODEGEN_FUNCPTR*/ | |
#ifndef GLAPI | |
#define GLAPI extern | |
#endif | |
#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS | |
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS | |
#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ | |
#include <stddef.h> | |
#ifndef GLEXT_64_TYPES_DEFINED | |
/* This code block is duplicated in glxext.h, so must be protected */ | |
#define GLEXT_64_TYPES_DEFINED | |
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ | |
/* (as used in the GL_EXT_timer_query extension). */ | |
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L | |
#include <inttypes.h> | |
#elif defined(__sun__) || defined(__digital__) | |
#include <inttypes.h> | |
#if defined(__STDC__) | |
#if defined(__arch64__) || defined(_LP64) | |
typedef long int int64_t; | |
typedef unsigned long int uint64_t; | |
#else | |
typedef long long int int64_t; | |
typedef unsigned long long int uint64_t; | |
#endif /* __arch64__ */ | |
#endif /* __STDC__ */ | |
#elif defined( __VMS ) || defined(__sgi) | |
#include <inttypes.h> | |
#elif defined(__SCO__) || defined(__USLC__) | |
#include <stdint.h> | |
#elif defined(__UNIXOS2__) || defined(__SOL64__) | |
typedef long int int32_t; | |
typedef long long int int64_t; | |
typedef unsigned long long int uint64_t; | |
#elif defined(_WIN32) && defined(__GNUC__) | |
#include <stdint.h> | |
#elif defined(_WIN32) | |
typedef __int32 int32_t; | |
typedef __int64 int64_t; | |
typedef unsigned __int64 uint64_t; | |
#else | |
/* Fallback if nothing above works */ | |
#include <inttypes.h> | |
#endif | |
#endif | |
typedef unsigned int GLenum; | |
typedef unsigned char GLboolean; | |
typedef unsigned int GLbitfield; | |
typedef void GLvoid; | |
typedef signed char GLbyte; | |
typedef short GLshort; | |
typedef int GLint; | |
typedef unsigned char GLubyte; | |
typedef unsigned short GLushort; | |
typedef unsigned int GLuint; | |
typedef int GLsizei; | |
typedef float GLfloat; | |
typedef float GLclampf; | |
typedef double GLdouble; | |
typedef double GLclampd; | |
typedef char GLchar; | |
typedef char GLcharARB; | |
#ifdef __APPLE__ | |
typedef void *GLhandleARB; | |
#else | |
typedef unsigned int GLhandleARB; | |
#endif | |
typedef unsigned short GLhalfARB; | |
typedef unsigned short GLhalf; | |
typedef GLint GLfixed; | |
typedef ptrdiff_t GLintptr; | |
typedef ptrdiff_t GLsizeiptr; | |
typedef int64_t GLint64; | |
typedef uint64_t GLuint64; | |
typedef ptrdiff_t GLintptrARB; | |
typedef ptrdiff_t GLsizeiptrARB; | |
typedef int64_t GLint64EXT; | |
typedef uint64_t GLuint64EXT; | |
typedef struct __GLsync *GLsync; | |
struct _cl_context; | |
struct _cl_event; | |
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | |
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | |
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); | |
typedef unsigned short GLhalfNV; | |
typedef GLintptr GLvdpauSurfaceNV; | |
namespace gl | |
{ | |
///////////////////////// | |
// Extension Variables | |
namespace exts | |
{ | |
extern bool var_EXT_texture_compression_s3tc; | |
extern bool var_EXT_texture_sRGB; | |
extern bool var_EXT_texture_filter_anisotropic; | |
extern bool var_ARB_compressed_texture_pixel_storage; | |
extern bool var_ARB_conservative_depth; | |
extern bool var_ARB_ES2_compatibility; | |
extern bool var_ARB_get_program_binary; | |
extern bool var_ARB_explicit_uniform_location; | |
extern bool var_ARB_internalformat_query; | |
extern bool var_ARB_internalformat_query2; | |
extern bool var_ARB_map_buffer_alignment; | |
extern bool var_ARB_program_interface_query; | |
extern bool var_ARB_separate_shader_objects; | |
extern bool var_ARB_shading_language_420pack; | |
extern bool var_ARB_shading_language_packing; | |
extern bool var_ARB_texture_buffer_range; | |
extern bool var_ARB_texture_storage; | |
extern bool var_ARB_texture_view; | |
extern bool var_ARB_vertex_attrib_binding; | |
extern bool var_ARB_viewport_array; | |
extern bool var_ARB_arrays_of_arrays; | |
extern bool var_ARB_clear_buffer_object; | |
extern bool var_ARB_copy_image; | |
extern bool var_ARB_ES3_compatibility; | |
extern bool var_ARB_fragment_layer_viewport; | |
extern bool var_ARB_framebuffer_no_attachments; | |
extern bool var_ARB_invalidate_subdata; | |
extern bool var_ARB_robust_buffer_access_behavior; | |
extern bool var_ARB_stencil_texturing; | |
extern bool var_ARB_texture_query_levels; | |
extern bool var_ARB_texture_storage_multisample; | |
extern bool var_KHR_debug; | |
} | |
enum | |
{ | |
// Extension: EXT_texture_compression_s3tc | |
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, | |
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, | |
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, | |
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, | |
// Extension: EXT_texture_sRGB | |
COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B, | |
COMPRESSED_SLUMINANCE_EXT = 0x8C4A, | |
COMPRESSED_SRGB_ALPHA_EXT = 0x8C49, | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, | |
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, | |
COMPRESSED_SRGB_EXT = 0x8C48, | |
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, | |
SLUMINANCE8_ALPHA8_EXT = 0x8C45, | |
SLUMINANCE8_EXT = 0x8C47, | |
SLUMINANCE_ALPHA_EXT = 0x8C44, | |
SLUMINANCE_EXT = 0x8C46, | |
SRGB8_ALPHA8_EXT = 0x8C43, | |
SRGB8_EXT = 0x8C41, | |
SRGB_ALPHA_EXT = 0x8C42, | |
SRGB_EXT = 0x8C40, | |
// Extension: EXT_texture_filter_anisotropic | |
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, | |
TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, | |
// Extension: ARB_compressed_texture_pixel_storage | |
PACK_COMPRESSED_BLOCK_DEPTH = 0x912D, | |
PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C, | |
PACK_COMPRESSED_BLOCK_SIZE = 0x912E, | |
PACK_COMPRESSED_BLOCK_WIDTH = 0x912B, | |
UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129, | |
UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128, | |
UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A, | |
UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127, | |
// Extension: ARB_ES2_compatibility | |
FIXED = 0x140C, | |
HIGH_FLOAT = 0x8DF2, | |
HIGH_INT = 0x8DF5, | |
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B, | |
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, | |
LOW_FLOAT = 0x8DF0, | |
LOW_INT = 0x8DF3, | |
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, | |
MAX_VARYING_VECTORS = 0x8DFC, | |
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, | |
MEDIUM_FLOAT = 0x8DF1, | |
MEDIUM_INT = 0x8DF4, | |
NUM_SHADER_BINARY_FORMATS = 0x8DF9, | |
RGB565 = 0x8D62, | |
SHADER_BINARY_FORMATS = 0x8DF8, | |
SHADER_COMPILER = 0x8DFA, | |
// Extension: ARB_get_program_binary | |
NUM_PROGRAM_BINARY_FORMATS = 0x87FE, | |
PROGRAM_BINARY_FORMATS = 0x87FF, | |
PROGRAM_BINARY_LENGTH = 0x8741, | |
PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257, | |
// Extension: ARB_explicit_uniform_location | |
MAX_UNIFORM_LOCATIONS = 0x826E, | |
// Extension: ARB_internalformat_query | |
NUM_SAMPLE_COUNTS = 0x9380, | |
// Extension: ARB_internalformat_query2 | |
AUTO_GENERATE_MIPMAP = 0x8295, | |
CAVEAT_SUPPORT = 0x82B8, | |
CLEAR_BUFFER = 0x82B4, | |
COLOR_COMPONENTS = 0x8283, | |
COLOR_ENCODING = 0x8296, | |
COLOR_RENDERABLE = 0x8286, | |
COMPUTE_TEXTURE = 0x82A0, | |
DEPTH_COMPONENTS = 0x8284, | |
DEPTH_RENDERABLE = 0x8287, | |
FILTER = 0x829A, | |
FRAGMENT_TEXTURE = 0x829F, | |
FRAMEBUFFER_BLEND = 0x828B, | |
FRAMEBUFFER_RENDERABLE = 0x8289, | |
FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A, | |
FULL_SUPPORT = 0x82B7, | |
GEOMETRY_TEXTURE = 0x829E, | |
GET_TEXTURE_IMAGE_FORMAT = 0x8291, | |
GET_TEXTURE_IMAGE_TYPE = 0x8292, | |
IMAGE_CLASS_10_10_10_2 = 0x82C3, | |
IMAGE_CLASS_11_11_10 = 0x82C2, | |
IMAGE_CLASS_1_X_16 = 0x82BE, | |
IMAGE_CLASS_1_X_32 = 0x82BB, | |
IMAGE_CLASS_1_X_8 = 0x82C1, | |
IMAGE_CLASS_2_X_16 = 0x82BD, | |
IMAGE_CLASS_2_X_32 = 0x82BA, | |
IMAGE_CLASS_2_X_8 = 0x82C0, | |
IMAGE_CLASS_4_X_16 = 0x82BC, | |
IMAGE_CLASS_4_X_32 = 0x82B9, | |
IMAGE_CLASS_4_X_8 = 0x82BF, | |
IMAGE_COMPATIBILITY_CLASS = 0x82A8, | |
IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7, | |
IMAGE_PIXEL_FORMAT = 0x82A9, | |
IMAGE_PIXEL_TYPE = 0x82AA, | |
IMAGE_TEXEL_SIZE = 0x82A7, | |
INTERNALFORMAT_ALPHA_SIZE = 0x8274, | |
INTERNALFORMAT_ALPHA_TYPE = 0x827B, | |
INTERNALFORMAT_BLUE_SIZE = 0x8273, | |
INTERNALFORMAT_BLUE_TYPE = 0x827A, | |
INTERNALFORMAT_DEPTH_SIZE = 0x8275, | |
INTERNALFORMAT_DEPTH_TYPE = 0x827C, | |
INTERNALFORMAT_GREEN_SIZE = 0x8272, | |
INTERNALFORMAT_GREEN_TYPE = 0x8279, | |
INTERNALFORMAT_PREFERRED = 0x8270, | |
INTERNALFORMAT_RED_SIZE = 0x8271, | |
INTERNALFORMAT_RED_TYPE = 0x8278, | |
INTERNALFORMAT_SHARED_SIZE = 0x8277, | |
INTERNALFORMAT_STENCIL_SIZE = 0x8276, | |
INTERNALFORMAT_STENCIL_TYPE = 0x827D, | |
INTERNALFORMAT_SUPPORTED = 0x826F, | |
MANUAL_GENERATE_MIPMAP = 0x8294, | |
MAX_COMBINED_DIMENSIONS = 0x8282, | |
MAX_DEPTH = 0x8280, | |
MAX_HEIGHT = 0x827F, | |
MAX_LAYERS = 0x8281, | |
MAX_WIDTH = 0x827E, | |
MIPMAP = 0x8293, | |
//NUM_SAMPLE_COUNTS seen in ARB_internalformat_query | |
READ_PIXELS = 0x828C, | |
READ_PIXELS_FORMAT = 0x828D, | |
READ_PIXELS_TYPE = 0x828E, | |
RENDERBUFFER = 0x8D41, | |
SAMPLES = 0x80A9, | |
SHADER_IMAGE_ATOMIC = 0x82A6, | |
SHADER_IMAGE_LOAD = 0x82A4, | |
SHADER_IMAGE_STORE = 0x82A5, | |
SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC, | |
SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE, | |
SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD, | |
SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF, | |
SRGB_DECODE_ARB = 0x8299, | |
SRGB_READ = 0x8297, | |
SRGB_WRITE = 0x8298, | |
STENCIL_COMPONENTS = 0x8285, | |
STENCIL_RENDERABLE = 0x8288, | |
TESS_CONTROL_TEXTURE = 0x829C, | |
TESS_EVALUATION_TEXTURE = 0x829D, | |
TEXTURE_1D = 0x0DE0, | |
TEXTURE_1D_ARRAY = 0x8C18, | |
TEXTURE_2D = 0x0DE1, | |
TEXTURE_2D_ARRAY = 0x8C1A, | |
TEXTURE_2D_MULTISAMPLE = 0x9100, | |
TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102, | |
TEXTURE_3D = 0x806F, | |
TEXTURE_BUFFER = 0x8C2A, | |
TEXTURE_COMPRESSED = 0x86A1, | |
TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2, | |
TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3, | |
TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1, | |
TEXTURE_CUBE_MAP = 0x8513, | |
TEXTURE_CUBE_MAP_ARRAY = 0x9009, | |
TEXTURE_GATHER = 0x82A2, | |
TEXTURE_GATHER_SHADOW = 0x82A3, | |
TEXTURE_IMAGE_FORMAT = 0x828F, | |
TEXTURE_IMAGE_TYPE = 0x8290, | |
TEXTURE_RECTANGLE = 0x84F5, | |
TEXTURE_SHADOW = 0x82A1, | |
TEXTURE_VIEW = 0x82B5, | |
VERTEX_TEXTURE = 0x829B, | |
VIEW_CLASS_128_BITS = 0x82C4, | |
VIEW_CLASS_16_BITS = 0x82CA, | |
VIEW_CLASS_24_BITS = 0x82C9, | |
VIEW_CLASS_32_BITS = 0x82C8, | |
VIEW_CLASS_48_BITS = 0x82C7, | |
VIEW_CLASS_64_BITS = 0x82C6, | |
VIEW_CLASS_8_BITS = 0x82CB, | |
VIEW_CLASS_96_BITS = 0x82C5, | |
VIEW_CLASS_BPTC_FLOAT = 0x82D3, | |
VIEW_CLASS_BPTC_UNORM = 0x82D2, | |
VIEW_CLASS_RGTC1_RED = 0x82D0, | |
VIEW_CLASS_RGTC2_RG = 0x82D1, | |
VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC, | |
VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD, | |
VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE, | |
VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF, | |
VIEW_COMPATIBILITY_CLASS = 0x82B6, | |
// Extension: ARB_map_buffer_alignment | |
MIN_MAP_BUFFER_ALIGNMENT = 0x90BC, | |
// Extension: ARB_program_interface_query | |
ACTIVE_RESOURCES = 0x92F5, | |
ACTIVE_VARIABLES = 0x9305, | |
ARRAY_SIZE = 0x92FB, | |
ARRAY_STRIDE = 0x92FE, | |
ATOMIC_COUNTER_BUFFER = 0x92C0, | |
ATOMIC_COUNTER_BUFFER_INDEX = 0x9301, | |
BLOCK_INDEX = 0x92FD, | |
BUFFER_BINDING = 0x9302, | |
BUFFER_DATA_SIZE = 0x9303, | |
BUFFER_VARIABLE = 0x92E5, | |
COMPATIBLE_SUBROUTINES = 0x8E4B, | |
COMPUTE_SUBROUTINE = 0x92ED, | |
COMPUTE_SUBROUTINE_UNIFORM = 0x92F3, | |
FRAGMENT_SUBROUTINE = 0x92EC, | |
FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2, | |
GEOMETRY_SUBROUTINE = 0x92EB, | |
GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1, | |
IS_PER_PATCH = 0x92E7, | |
IS_ROW_MAJOR = 0x9300, | |
LOCATION = 0x930E, | |
LOCATION_INDEX = 0x930F, | |
MATRIX_STRIDE = 0x92FF, | |
MAX_NAME_LENGTH = 0x92F6, | |
MAX_NUM_ACTIVE_VARIABLES = 0x92F7, | |
MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8, | |
NAME_LENGTH = 0x92F9, | |
NUM_ACTIVE_VARIABLES = 0x9304, | |
NUM_COMPATIBLE_SUBROUTINES = 0x8E4A, | |
OFFSET = 0x92FC, | |
PROGRAM_INPUT = 0x92E3, | |
PROGRAM_OUTPUT = 0x92E4, | |
REFERENCED_BY_COMPUTE_SHADER = 0x930B, | |
REFERENCED_BY_FRAGMENT_SHADER = 0x930A, | |
REFERENCED_BY_GEOMETRY_SHADER = 0x9309, | |
REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307, | |
REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308, | |
REFERENCED_BY_VERTEX_SHADER = 0x9306, | |
SHADER_STORAGE_BLOCK = 0x92E6, | |
TESS_CONTROL_SUBROUTINE = 0x92E9, | |
TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF, | |
TESS_EVALUATION_SUBROUTINE = 0x92EA, | |
TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0, | |
TOP_LEVEL_ARRAY_SIZE = 0x930C, | |
TOP_LEVEL_ARRAY_STRIDE = 0x930D, | |
TRANSFORM_FEEDBACK_VARYING = 0x92F4, | |
TYPE = 0x92FA, | |
UNIFORM = 0x92E1, | |
UNIFORM_BLOCK = 0x92E2, | |
VERTEX_SUBROUTINE = 0x92E8, | |
VERTEX_SUBROUTINE_UNIFORM = 0x92EE, | |
// Extension: ARB_separate_shader_objects | |
ACTIVE_PROGRAM = 0x8259, | |
ALL_SHADER_BITS = 0xFFFFFFFF, | |
FRAGMENT_SHADER_BIT = 0x00000002, | |
GEOMETRY_SHADER_BIT = 0x00000004, | |
PROGRAM_PIPELINE_BINDING = 0x825A, | |
PROGRAM_SEPARABLE = 0x8258, | |
TESS_CONTROL_SHADER_BIT = 0x00000008, | |
TESS_EVALUATION_SHADER_BIT = 0x00000010, | |
VERTEX_SHADER_BIT = 0x00000001, | |
// Extension: ARB_texture_buffer_range | |
TEXTURE_BUFFER_OFFSET = 0x919D, | |
TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F, | |
TEXTURE_BUFFER_SIZE = 0x919E, | |
// Extension: ARB_texture_storage | |
TEXTURE_IMMUTABLE_FORMAT = 0x912F, | |
// Extension: ARB_texture_view | |
TEXTURE_IMMUTABLE_LEVELS = 0x82DF, | |
TEXTURE_VIEW_MIN_LAYER = 0x82DD, | |
TEXTURE_VIEW_MIN_LEVEL = 0x82DB, | |
TEXTURE_VIEW_NUM_LAYERS = 0x82DE, | |
TEXTURE_VIEW_NUM_LEVELS = 0x82DC, | |
// Extension: ARB_vertex_attrib_binding | |
MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA, | |
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9, | |
VERTEX_ATTRIB_BINDING = 0x82D4, | |
VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5, | |
VERTEX_BINDING_DIVISOR = 0x82D6, | |
VERTEX_BINDING_OFFSET = 0x82D7, | |
VERTEX_BINDING_STRIDE = 0x82D8, | |
// Extension: ARB_viewport_array | |
DEPTH_RANGE = 0x0B70, | |
FIRST_VERTEX_CONVENTION = 0x8E4D, | |
LAST_VERTEX_CONVENTION = 0x8E4E, | |
LAYER_PROVOKING_VERTEX = 0x825E, | |
MAX_VIEWPORTS = 0x825B, | |
PROVOKING_VERTEX = 0x8E4F, | |
SCISSOR_BOX = 0x0C10, | |
SCISSOR_TEST = 0x0C11, | |
UNDEFINED_VERTEX = 0x8260, | |
VIEWPORT = 0x0BA2, | |
VIEWPORT_BOUNDS_RANGE = 0x825D, | |
VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F, | |
VIEWPORT_SUBPIXEL_BITS = 0x825C, | |
// Extension: ARB_ES3_compatibility | |
ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A, | |
COMPRESSED_R11_EAC = 0x9270, | |
COMPRESSED_RG11_EAC = 0x9272, | |
COMPRESSED_RGB8_ETC2 = 0x9274, | |
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276, | |
COMPRESSED_RGBA8_ETC2_EAC = 0x9278, | |
COMPRESSED_SIGNED_R11_EAC = 0x9271, | |
COMPRESSED_SIGNED_RG11_EAC = 0x9273, | |
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279, | |
COMPRESSED_SRGB8_ETC2 = 0x9275, | |
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277, | |
MAX_ELEMENT_INDEX = 0x8D6B, | |
PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69, | |
// Extension: ARB_framebuffer_no_attachments | |
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314, | |
FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311, | |
FRAMEBUFFER_DEFAULT_LAYERS = 0x9312, | |
FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313, | |
FRAMEBUFFER_DEFAULT_WIDTH = 0x9310, | |
MAX_FRAMEBUFFER_HEIGHT = 0x9316, | |
MAX_FRAMEBUFFER_LAYERS = 0x9317, | |
MAX_FRAMEBUFFER_SAMPLES = 0x9318, | |
MAX_FRAMEBUFFER_WIDTH = 0x9315, | |
// Extension: ARB_stencil_texturing | |
DEPTH_STENCIL_TEXTURE_MODE = 0x90EA, | |
// Extension: KHR_debug | |
BUFFER = 0x82E0, | |
CONTEXT_FLAG_DEBUG_BIT = 0x00000002, | |
DEBUG_CALLBACK_FUNCTION = 0x8244, | |
DEBUG_CALLBACK_USER_PARAM = 0x8245, | |
DEBUG_GROUP_STACK_DEPTH = 0x826D, | |
DEBUG_LOGGED_MESSAGES = 0x9145, | |
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243, | |
DEBUG_OUTPUT = 0x92E0, | |
DEBUG_OUTPUT_SYNCHRONOUS = 0x8242, | |
DEBUG_SEVERITY_HIGH = 0x9146, | |
DEBUG_SEVERITY_LOW = 0x9148, | |
DEBUG_SEVERITY_MEDIUM = 0x9147, | |
DEBUG_SEVERITY_NOTIFICATION = 0x826B, | |
DEBUG_SOURCE_API = 0x8246, | |
DEBUG_SOURCE_APPLICATION = 0x824A, | |
DEBUG_SOURCE_OTHER = 0x824B, | |
DEBUG_SOURCE_SHADER_COMPILER = 0x8248, | |
DEBUG_SOURCE_THIRD_PARTY = 0x8249, | |
DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247, | |
DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D, | |
DEBUG_TYPE_ERROR = 0x824C, | |
DEBUG_TYPE_MARKER = 0x8268, | |
DEBUG_TYPE_OTHER = 0x8251, | |
DEBUG_TYPE_PERFORMANCE = 0x8250, | |
DEBUG_TYPE_POP_GROUP = 0x826A, | |
DEBUG_TYPE_PORTABILITY = 0x824F, | |
DEBUG_TYPE_PUSH_GROUP = 0x8269, | |
DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E, | |
DISPLAY_LIST = 0x82E7, | |
MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C, | |
MAX_DEBUG_LOGGED_MESSAGES = 0x9144, | |
MAX_DEBUG_MESSAGE_LENGTH = 0x9143, | |
MAX_LABEL_LENGTH = 0x82E8, | |
PROGRAM = 0x82E2, | |
PROGRAM_PIPELINE = 0x82E4, | |
QUERY = 0x82E3, | |
SAMPLER = 0x82E6, | |
SHADER = 0x82E1, | |
STACK_OVERFLOW = 0x0503, | |
STACK_UNDERFLOW = 0x0504, | |
VERTEX_ARRAY = 0x8074, | |
// Version: 1.1 | |
ALPHA = 0x1906, | |
ALWAYS = 0x0207, | |
AND = 0x1501, | |
AND_INVERTED = 0x1504, | |
AND_REVERSE = 0x1502, | |
BACK = 0x0405, | |
BACK_LEFT = 0x0402, | |
BACK_RIGHT = 0x0403, | |
BLEND = 0x0BE2, | |
BLEND_DST = 0x0BE0, | |
BLEND_SRC = 0x0BE1, | |
BLUE = 0x1905, | |
BYTE = 0x1400, | |
CCW = 0x0901, | |
CLEAR = 0x1500, | |
COLOR = 0x1800, | |
COLOR_BUFFER_BIT = 0x00004000, | |
COLOR_CLEAR_VALUE = 0x0C22, | |
COLOR_LOGIC_OP = 0x0BF2, | |
COLOR_WRITEMASK = 0x0C23, | |
COPY = 0x1503, | |
COPY_INVERTED = 0x150C, | |
CULL_FACE = 0x0B44, | |
CULL_FACE_MODE = 0x0B45, | |
CW = 0x0900, | |
DECR = 0x1E03, | |
DEPTH = 0x1801, | |
DEPTH_BUFFER_BIT = 0x00000100, | |
DEPTH_CLEAR_VALUE = 0x0B73, | |
DEPTH_COMPONENT = 0x1902, | |
DEPTH_FUNC = 0x0B74, | |
//DEPTH_RANGE seen in ARB_viewport_array | |
DEPTH_TEST = 0x0B71, | |
DEPTH_WRITEMASK = 0x0B72, | |
DITHER = 0x0BD0, | |
DONT_CARE = 0x1100, | |
DOUBLE = 0x140A, | |
DOUBLEBUFFER = 0x0C32, | |
DRAW_BUFFER = 0x0C01, | |
DST_ALPHA = 0x0304, | |
DST_COLOR = 0x0306, | |
EQUAL = 0x0202, | |
EQUIV = 0x1509, | |
EXTENSIONS = 0x1F03, | |
FALSE_ = 0, | |
FASTEST = 0x1101, | |
FILL = 0x1B02, | |
FLOAT = 0x1406, | |
FRONT = 0x0404, | |
FRONT_AND_BACK = 0x0408, | |
FRONT_FACE = 0x0B46, | |
FRONT_LEFT = 0x0400, | |
FRONT_RIGHT = 0x0401, | |
GEQUAL = 0x0206, | |
GREATER = 0x0204, | |
GREEN = 0x1904, | |
INCR = 0x1E02, | |
INT = 0x1404, | |
INVALID_ENUM = 0x0500, | |
INVALID_OPERATION = 0x0502, | |
INVALID_VALUE = 0x0501, | |
INVERT = 0x150A, | |
KEEP = 0x1E00, | |
LEFT = 0x0406, | |
LEQUAL = 0x0203, | |
LESS = 0x0201, | |
LINE = 0x1B01, | |
LINEAR = 0x2601, | |
LINEAR_MIPMAP_LINEAR = 0x2703, | |
LINEAR_MIPMAP_NEAREST = 0x2701, | |
LINES = 0x0001, | |
LINE_LOOP = 0x0002, | |
LINE_SMOOTH = 0x0B20, | |
LINE_SMOOTH_HINT = 0x0C52, | |
LINE_STRIP = 0x0003, | |
LINE_WIDTH = 0x0B21, | |
LINE_WIDTH_GRANULARITY = 0x0B23, | |
LINE_WIDTH_RANGE = 0x0B22, | |
LOGIC_OP_MODE = 0x0BF0, | |
MAX_TEXTURE_SIZE = 0x0D33, | |
MAX_VIEWPORT_DIMS = 0x0D3A, | |
NAND = 0x150E, | |
NEAREST = 0x2600, | |
NEAREST_MIPMAP_LINEAR = 0x2702, | |
NEAREST_MIPMAP_NEAREST = 0x2700, | |
NEVER = 0x0200, | |
NICEST = 0x1102, | |
NONE = 0, | |
NOOP = 0x1505, | |
NOR = 0x1508, | |
NOTEQUAL = 0x0205, | |
NO_ERROR_ = 0, | |
ONE = 1, | |
ONE_MINUS_DST_ALPHA = 0x0305, | |
ONE_MINUS_DST_COLOR = 0x0307, | |
ONE_MINUS_SRC_ALPHA = 0x0303, | |
ONE_MINUS_SRC_COLOR = 0x0301, | |
OR = 0x1507, | |
OR_INVERTED = 0x150D, | |
OR_REVERSE = 0x150B, | |
OUT_OF_MEMORY = 0x0505, | |
PACK_ALIGNMENT = 0x0D05, | |
PACK_LSB_FIRST = 0x0D01, | |
PACK_ROW_LENGTH = 0x0D02, | |
PACK_SKIP_PIXELS = 0x0D04, | |
PACK_SKIP_ROWS = 0x0D03, | |
PACK_SWAP_BYTES = 0x0D00, | |
POINT = 0x1B00, | |
POINTS = 0x0000, | |
POINT_SIZE = 0x0B11, | |
POINT_SIZE_GRANULARITY = 0x0B13, | |
POINT_SIZE_RANGE = 0x0B12, | |
POLYGON_MODE = 0x0B40, | |
POLYGON_OFFSET_FACTOR = 0x8038, | |
POLYGON_OFFSET_FILL = 0x8037, | |
POLYGON_OFFSET_LINE = 0x2A02, | |
POLYGON_OFFSET_POINT = 0x2A01, | |
POLYGON_OFFSET_UNITS = 0x2A00, | |
POLYGON_SMOOTH = 0x0B41, | |
POLYGON_SMOOTH_HINT = 0x0C53, | |
PROXY_TEXTURE_1D = 0x8063, | |
PROXY_TEXTURE_2D = 0x8064, | |
QUADS = 0x0007, | |
R3_G3_B2 = 0x2A10, | |
READ_BUFFER = 0x0C02, | |
RED = 0x1903, | |
RENDERER = 0x1F01, | |
REPEAT = 0x2901, | |
REPLACE = 0x1E01, | |
RGB = 0x1907, | |
RGB10 = 0x8052, | |
RGB10_A2 = 0x8059, | |
RGB12 = 0x8053, | |
RGB16 = 0x8054, | |
RGB4 = 0x804F, | |
RGB5 = 0x8050, | |
RGB5_A1 = 0x8057, | |
RGB8 = 0x8051, | |
RGBA = 0x1908, | |
RGBA12 = 0x805A, | |
RGBA16 = 0x805B, | |
RGBA2 = 0x8055, | |
RGBA4 = 0x8056, | |
RGBA8 = 0x8058, | |
RIGHT = 0x0407, | |
//SCISSOR_BOX seen in ARB_viewport_array | |
//SCISSOR_TEST seen in ARB_viewport_array | |
SET = 0x150F, | |
SHORT = 0x1402, | |
SRC_ALPHA = 0x0302, | |
SRC_ALPHA_SATURATE = 0x0308, | |
SRC_COLOR = 0x0300, | |
//STACK_OVERFLOW seen in KHR_debug | |
//STACK_UNDERFLOW seen in KHR_debug | |
STENCIL = 0x1802, | |
STENCIL_BUFFER_BIT = 0x00000400, | |
STENCIL_CLEAR_VALUE = 0x0B91, | |
STENCIL_FAIL = 0x0B94, | |
STENCIL_FUNC = 0x0B92, | |
STENCIL_INDEX = 0x1901, | |
STENCIL_PASS_DEPTH_FAIL = 0x0B95, | |
STENCIL_PASS_DEPTH_PASS = 0x0B96, | |
STENCIL_REF = 0x0B97, | |
STENCIL_TEST = 0x0B90, | |
STENCIL_VALUE_MASK = 0x0B93, | |
STENCIL_WRITEMASK = 0x0B98, | |
STEREO = 0x0C33, | |
SUBPIXEL_BITS = 0x0D50, | |
TEXTURE = 0x1702, | |
//TEXTURE_1D seen in ARB_internalformat_query2 | |
//TEXTURE_2D seen in ARB_internalformat_query2 | |
TEXTURE_ALPHA_SIZE = 0x805F, | |
TEXTURE_BINDING_1D = 0x8068, | |
TEXTURE_BINDING_2D = 0x8069, | |
TEXTURE_BLUE_SIZE = 0x805E, | |
TEXTURE_BORDER_COLOR = 0x1004, | |
TEXTURE_GREEN_SIZE = 0x805D, | |
TEXTURE_HEIGHT = 0x1001, | |
TEXTURE_INTERNAL_FORMAT = 0x1003, | |
TEXTURE_MAG_FILTER = 0x2800, | |
TEXTURE_MIN_FILTER = 0x2801, | |
TEXTURE_RED_SIZE = 0x805C, | |
TEXTURE_WIDTH = 0x1000, | |
TEXTURE_WRAP_S = 0x2802, | |
TEXTURE_WRAP_T = 0x2803, | |
TRIANGLES = 0x0004, | |
TRIANGLE_FAN = 0x0006, | |
TRIANGLE_STRIP = 0x0005, | |
TRUE_ = 1, | |
UNPACK_ALIGNMENT = 0x0CF5, | |
UNPACK_LSB_FIRST = 0x0CF1, | |
UNPACK_ROW_LENGTH = 0x0CF2, | |
UNPACK_SKIP_PIXELS = 0x0CF4, | |
UNPACK_SKIP_ROWS = 0x0CF3, | |
UNPACK_SWAP_BYTES = 0x0CF0, | |
UNSIGNED_BYTE = 0x1401, | |
UNSIGNED_INT = 0x1405, | |
UNSIGNED_SHORT = 0x1403, | |
VENDOR = 0x1F00, | |
VERSION = 0x1F02, | |
//VERTEX_ARRAY seen in KHR_debug | |
//VIEWPORT seen in ARB_viewport_array | |
XOR = 0x1506, | |
ZERO = 0, | |
// Version: 1.2 | |
ALIASED_LINE_WIDTH_RANGE = 0x846E, | |
BGR = 0x80E0, | |
BGRA = 0x80E1, | |
CLAMP_TO_EDGE = 0x812F, | |
MAX_3D_TEXTURE_SIZE = 0x8073, | |
MAX_ELEMENTS_INDICES = 0x80E9, | |
MAX_ELEMENTS_VERTICES = 0x80E8, | |
PACK_IMAGE_HEIGHT = 0x806C, | |
PACK_SKIP_IMAGES = 0x806B, | |
PROXY_TEXTURE_3D = 0x8070, | |
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23, | |
SMOOTH_LINE_WIDTH_RANGE = 0x0B22, | |
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13, | |
SMOOTH_POINT_SIZE_RANGE = 0x0B12, | |
//TEXTURE_3D seen in ARB_internalformat_query2 | |
TEXTURE_BASE_LEVEL = 0x813C, | |
TEXTURE_BINDING_3D = 0x806A, | |
TEXTURE_DEPTH = 0x8071, | |
TEXTURE_MAX_LEVEL = 0x813D, | |
TEXTURE_MAX_LOD = 0x813B, | |
TEXTURE_MIN_LOD = 0x813A, | |
TEXTURE_WRAP_R = 0x8072, | |
UNPACK_IMAGE_HEIGHT = 0x806E, | |
UNPACK_SKIP_IMAGES = 0x806D, | |
UNSIGNED_BYTE_2_3_3_REV = 0x8362, | |
UNSIGNED_BYTE_3_3_2 = 0x8032, | |
UNSIGNED_INT_10_10_10_2 = 0x8036, | |
UNSIGNED_INT_2_10_10_10_REV = 0x8368, | |
UNSIGNED_INT_8_8_8_8 = 0x8035, | |
UNSIGNED_INT_8_8_8_8_REV = 0x8367, | |
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, | |
UNSIGNED_SHORT_4_4_4_4 = 0x8033, | |
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, | |
UNSIGNED_SHORT_5_5_5_1 = 0x8034, | |
UNSIGNED_SHORT_5_6_5 = 0x8363, | |
UNSIGNED_SHORT_5_6_5_REV = 0x8364, | |
// Version: 1.3 | |
ACTIVE_TEXTURE = 0x84E0, | |
CLAMP_TO_BORDER = 0x812D, | |
COMPRESSED_RGB = 0x84ED, | |
COMPRESSED_RGBA = 0x84EE, | |
COMPRESSED_TEXTURE_FORMATS = 0x86A3, | |
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, | |
MULTISAMPLE = 0x809D, | |
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, | |
PROXY_TEXTURE_CUBE_MAP = 0x851B, | |
//SAMPLES seen in ARB_internalformat_query2 | |
SAMPLE_ALPHA_TO_COVERAGE = 0x809E, | |
SAMPLE_ALPHA_TO_ONE = 0x809F, | |
SAMPLE_BUFFERS = 0x80A8, | |
SAMPLE_COVERAGE = 0x80A0, | |
SAMPLE_COVERAGE_INVERT = 0x80AB, | |
SAMPLE_COVERAGE_VALUE = 0x80AA, | |
TEXTURE0 = 0x84C0, | |
TEXTURE1 = 0x84C1, | |
TEXTURE10 = 0x84CA, | |
TEXTURE11 = 0x84CB, | |
TEXTURE12 = 0x84CC, | |
TEXTURE13 = 0x84CD, | |
TEXTURE14 = 0x84CE, | |
TEXTURE15 = 0x84CF, | |
TEXTURE16 = 0x84D0, | |
TEXTURE17 = 0x84D1, | |
TEXTURE18 = 0x84D2, | |
TEXTURE19 = 0x84D3, | |
TEXTURE2 = 0x84C2, | |
TEXTURE20 = 0x84D4, | |
TEXTURE21 = 0x84D5, | |
TEXTURE22 = 0x84D6, | |
TEXTURE23 = 0x84D7, | |
TEXTURE24 = 0x84D8, | |
TEXTURE25 = 0x84D9, | |
TEXTURE26 = 0x84DA, | |
TEXTURE27 = 0x84DB, | |
TEXTURE28 = 0x84DC, | |
TEXTURE29 = 0x84DD, | |
TEXTURE3 = 0x84C3, | |
TEXTURE30 = 0x84DE, | |
TEXTURE31 = 0x84DF, | |
TEXTURE4 = 0x84C4, | |
TEXTURE5 = 0x84C5, | |
TEXTURE6 = 0x84C6, | |
TEXTURE7 = 0x84C7, | |
TEXTURE8 = 0x84C8, | |
TEXTURE9 = 0x84C9, | |
TEXTURE_BINDING_CUBE_MAP = 0x8514, | |
//TEXTURE_COMPRESSED seen in ARB_internalformat_query2 | |
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, | |
TEXTURE_COMPRESSION_HINT = 0x84EF, | |
//TEXTURE_CUBE_MAP seen in ARB_internalformat_query2 | |
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, | |
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, | |
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, | |
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, | |
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, | |
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, | |
// Version: 1.4 | |
BLEND_COLOR = 0x8005, | |
BLEND_DST_ALPHA = 0x80CA, | |
BLEND_DST_RGB = 0x80C8, | |
BLEND_EQUATION = 0x8009, | |
BLEND_SRC_ALPHA = 0x80CB, | |
BLEND_SRC_RGB = 0x80C9, | |
CONSTANT_ALPHA = 0x8003, | |
CONSTANT_COLOR = 0x8001, | |
DECR_WRAP = 0x8508, | |
DEPTH_COMPONENT16 = 0x81A5, | |
DEPTH_COMPONENT24 = 0x81A6, | |
DEPTH_COMPONENT32 = 0x81A7, | |
FUNC_ADD = 0x8006, | |
FUNC_REVERSE_SUBTRACT = 0x800B, | |
FUNC_SUBTRACT = 0x800A, | |
INCR_WRAP = 0x8507, | |
MAX = 0x8008, | |
MAX_TEXTURE_LOD_BIAS = 0x84FD, | |
MIN = 0x8007, | |
MIRRORED_REPEAT = 0x8370, | |
ONE_MINUS_CONSTANT_ALPHA = 0x8004, | |
ONE_MINUS_CONSTANT_COLOR = 0x8002, | |
POINT_FADE_THRESHOLD_SIZE = 0x8128, | |
TEXTURE_COMPARE_FUNC = 0x884D, | |
TEXTURE_COMPARE_MODE = 0x884C, | |
TEXTURE_DEPTH_SIZE = 0x884A, | |
TEXTURE_LOD_BIAS = 0x8501, | |
// Version: 1.5 | |
ARRAY_BUFFER = 0x8892, | |
ARRAY_BUFFER_BINDING = 0x8894, | |
BUFFER_ACCESS = 0x88BB, | |
BUFFER_MAPPED = 0x88BC, | |
BUFFER_MAP_POINTER = 0x88BD, | |
BUFFER_SIZE = 0x8764, | |
BUFFER_USAGE = 0x8765, | |
CURRENT_QUERY = 0x8865, | |
DYNAMIC_COPY = 0x88EA, | |
DYNAMIC_DRAW = 0x88E8, | |
DYNAMIC_READ = 0x88E9, | |
ELEMENT_ARRAY_BUFFER = 0x8893, | |
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, | |
QUERY_COUNTER_BITS = 0x8864, | |
QUERY_RESULT = 0x8866, | |
QUERY_RESULT_AVAILABLE = 0x8867, | |
READ_ONLY = 0x88B8, | |
READ_WRITE = 0x88BA, | |
SAMPLES_PASSED = 0x8914, | |
SRC1_ALPHA = 0x8589, | |
STATIC_COPY = 0x88E6, | |
STATIC_DRAW = 0x88E4, | |
STATIC_READ = 0x88E5, | |
STREAM_COPY = 0x88E2, | |
STREAM_DRAW = 0x88E0, | |
STREAM_READ = 0x88E1, | |
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, | |
WRITE_ONLY = 0x88B9, | |
// Version: 2.0 | |
ACTIVE_ATTRIBUTES = 0x8B89, | |
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, | |
ACTIVE_UNIFORMS = 0x8B86, | |
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, | |
ATTACHED_SHADERS = 0x8B85, | |
BLEND_EQUATION_ALPHA = 0x883D, | |
BLEND_EQUATION_RGB = 0x8009, | |
BOOL = 0x8B56, | |
BOOL_VEC2 = 0x8B57, | |
BOOL_VEC3 = 0x8B58, | |
BOOL_VEC4 = 0x8B59, | |
COMPILE_STATUS = 0x8B81, | |
CURRENT_PROGRAM = 0x8B8D, | |
CURRENT_VERTEX_ATTRIB = 0x8626, | |
DELETE_STATUS = 0x8B80, | |
DRAW_BUFFER0 = 0x8825, | |
DRAW_BUFFER1 = 0x8826, | |
DRAW_BUFFER10 = 0x882F, | |
DRAW_BUFFER11 = 0x8830, | |
DRAW_BUFFER12 = 0x8831, | |
DRAW_BUFFER13 = 0x8832, | |
DRAW_BUFFER14 = 0x8833, | |
DRAW_BUFFER15 = 0x8834, | |
DRAW_BUFFER2 = 0x8827, | |
DRAW_BUFFER3 = 0x8828, | |
DRAW_BUFFER4 = 0x8829, | |
DRAW_BUFFER5 = 0x882A, | |
DRAW_BUFFER6 = 0x882B, | |
DRAW_BUFFER7 = 0x882C, | |
DRAW_BUFFER8 = 0x882D, | |
DRAW_BUFFER9 = 0x882E, | |
FLOAT_MAT2 = 0x8B5A, | |
FLOAT_MAT3 = 0x8B5B, | |
FLOAT_MAT4 = 0x8B5C, | |
FLOAT_VEC2 = 0x8B50, | |
FLOAT_VEC3 = 0x8B51, | |
FLOAT_VEC4 = 0x8B52, | |
FRAGMENT_SHADER = 0x8B30, | |
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, | |
INFO_LOG_LENGTH = 0x8B84, | |
INT_VEC2 = 0x8B53, | |
INT_VEC3 = 0x8B54, | |
INT_VEC4 = 0x8B55, | |
LINK_STATUS = 0x8B82, | |
LOWER_LEFT = 0x8CA1, | |
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, | |
MAX_DRAW_BUFFERS = 0x8824, | |
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, | |
MAX_TEXTURE_IMAGE_UNITS = 0x8872, | |
MAX_VARYING_FLOATS = 0x8B4B, | |
MAX_VERTEX_ATTRIBS = 0x8869, | |
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, | |
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, | |
POINT_SPRITE_COORD_ORIGIN = 0x8CA0, | |
SAMPLER_1D = 0x8B5D, | |
SAMPLER_1D_SHADOW = 0x8B61, | |
SAMPLER_2D = 0x8B5E, | |
SAMPLER_2D_SHADOW = 0x8B62, | |
SAMPLER_3D = 0x8B5F, | |
SAMPLER_CUBE = 0x8B60, | |
SHADER_SOURCE_LENGTH = 0x8B88, | |
SHADER_TYPE = 0x8B4F, | |
SHADING_LANGUAGE_VERSION = 0x8B8C, | |
STENCIL_BACK_FAIL = 0x8801, | |
STENCIL_BACK_FUNC = 0x8800, | |
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, | |
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, | |
STENCIL_BACK_REF = 0x8CA3, | |
STENCIL_BACK_VALUE_MASK = 0x8CA4, | |
STENCIL_BACK_WRITEMASK = 0x8CA5, | |
UPPER_LEFT = 0x8CA2, | |
VALIDATE_STATUS = 0x8B83, | |
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, | |
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, | |
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, | |
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, | |
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, | |
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, | |
VERTEX_PROGRAM_POINT_SIZE = 0x8642, | |
VERTEX_SHADER = 0x8B31, | |
// Version: 2.1 | |
COMPRESSED_SRGB = 0x8C48, | |
COMPRESSED_SRGB_ALPHA = 0x8C49, | |
FLOAT_MAT2x3 = 0x8B65, | |
FLOAT_MAT2x4 = 0x8B66, | |
FLOAT_MAT3x2 = 0x8B67, | |
FLOAT_MAT3x4 = 0x8B68, | |
FLOAT_MAT4x2 = 0x8B69, | |
FLOAT_MAT4x3 = 0x8B6A, | |
PIXEL_PACK_BUFFER = 0x88EB, | |
PIXEL_PACK_BUFFER_BINDING = 0x88ED, | |
PIXEL_UNPACK_BUFFER = 0x88EC, | |
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, | |
SRGB = 0x8C40, | |
SRGB8 = 0x8C41, | |
SRGB8_ALPHA8 = 0x8C43, | |
SRGB_ALPHA = 0x8C42, | |
// Version: 3.0 | |
BGRA_INTEGER = 0x8D9B, | |
BGR_INTEGER = 0x8D9A, | |
BLUE_INTEGER = 0x8D96, | |
BUFFER_ACCESS_FLAGS = 0x911F, | |
BUFFER_MAP_LENGTH = 0x9120, | |
BUFFER_MAP_OFFSET = 0x9121, | |
CLAMP_READ_COLOR = 0x891C, | |
CLIP_DISTANCE0 = 0x3000, | |
CLIP_DISTANCE1 = 0x3001, | |
CLIP_DISTANCE2 = 0x3002, | |
CLIP_DISTANCE3 = 0x3003, | |
CLIP_DISTANCE4 = 0x3004, | |
CLIP_DISTANCE5 = 0x3005, | |
CLIP_DISTANCE6 = 0x3006, | |
CLIP_DISTANCE7 = 0x3007, | |
COLOR_ATTACHMENT0 = 0x8CE0, | |
COLOR_ATTACHMENT1 = 0x8CE1, | |
COLOR_ATTACHMENT10 = 0x8CEA, | |
COLOR_ATTACHMENT11 = 0x8CEB, | |
COLOR_ATTACHMENT12 = 0x8CEC, | |
COLOR_ATTACHMENT13 = 0x8CED, | |
COLOR_ATTACHMENT14 = 0x8CEE, | |
COLOR_ATTACHMENT15 = 0x8CEF, | |
COLOR_ATTACHMENT2 = 0x8CE2, | |
COLOR_ATTACHMENT3 = 0x8CE3, | |
COLOR_ATTACHMENT4 = 0x8CE4, | |
COLOR_ATTACHMENT5 = 0x8CE5, | |
COLOR_ATTACHMENT6 = 0x8CE6, | |
COLOR_ATTACHMENT7 = 0x8CE7, | |
COLOR_ATTACHMENT8 = 0x8CE8, | |
COLOR_ATTACHMENT9 = 0x8CE9, | |
COMPARE_REF_TO_TEXTURE = 0x884E, | |
COMPRESSED_RED = 0x8225, | |
COMPRESSED_RED_RGTC1 = 0x8DBB, | |
COMPRESSED_RG = 0x8226, | |
COMPRESSED_RG_RGTC2 = 0x8DBD, | |
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, | |
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE, | |
CONTEXT_FLAGS = 0x821E, | |
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001, | |
DEPTH24_STENCIL8 = 0x88F0, | |
DEPTH32F_STENCIL8 = 0x8CAD, | |
DEPTH_ATTACHMENT = 0x8D00, | |
DEPTH_COMPONENT32F = 0x8CAC, | |
DEPTH_STENCIL = 0x84F9, | |
DEPTH_STENCIL_ATTACHMENT = 0x821A, | |
DRAW_FRAMEBUFFER = 0x8CA9, | |
DRAW_FRAMEBUFFER_BINDING = 0x8CA6, | |
FIXED_ONLY = 0x891D, | |
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD, | |
FRAMEBUFFER = 0x8D40, | |
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, | |
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, | |
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, | |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, | |
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, | |
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, | |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, | |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, | |
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, | |
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217, | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, | |
FRAMEBUFFER_BINDING = 0x8CA6, | |
FRAMEBUFFER_COMPLETE = 0x8CD5, | |
FRAMEBUFFER_DEFAULT = 0x8218, | |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, | |
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, | |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, | |
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, | |
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, | |
FRAMEBUFFER_SRGB = 0x8DB9, | |
FRAMEBUFFER_UNDEFINED = 0x8219, | |
FRAMEBUFFER_UNSUPPORTED = 0x8CDD, | |
GREEN_INTEGER = 0x8D95, | |
HALF_FLOAT = 0x140B, | |
INTERLEAVED_ATTRIBS = 0x8C8C, | |
INT_SAMPLER_1D = 0x8DC9, | |
INT_SAMPLER_1D_ARRAY = 0x8DCE, | |
INT_SAMPLER_2D = 0x8DCA, | |
INT_SAMPLER_2D_ARRAY = 0x8DCF, | |
INT_SAMPLER_3D = 0x8DCB, | |
INT_SAMPLER_CUBE = 0x8DCC, | |
INVALID_FRAMEBUFFER_OPERATION = 0x0506, | |
MAJOR_VERSION = 0x821B, | |
MAP_FLUSH_EXPLICIT_BIT = 0x0010, | |
MAP_INVALIDATE_BUFFER_BIT = 0x0008, | |
MAP_INVALIDATE_RANGE_BIT = 0x0004, | |
MAP_READ_BIT = 0x0001, | |
MAP_UNSYNCHRONIZED_BIT = 0x0020, | |
MAP_WRITE_BIT = 0x0002, | |
MAX_ARRAY_TEXTURE_LAYERS = 0x88FF, | |
MAX_CLIP_DISTANCES = 0x0D32, | |
MAX_COLOR_ATTACHMENTS = 0x8CDF, | |
MAX_PROGRAM_TEXEL_OFFSET = 0x8905, | |
MAX_RENDERBUFFER_SIZE = 0x84E8, | |
MAX_SAMPLES = 0x8D57, | |
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80, | |
MAX_VARYING_COMPONENTS = 0x8B4B, | |
MINOR_VERSION = 0x821C, | |
MIN_PROGRAM_TEXEL_OFFSET = 0x8904, | |
NUM_EXTENSIONS = 0x821D, | |
PRIMITIVES_GENERATED = 0x8C87, | |
PROXY_TEXTURE_1D_ARRAY = 0x8C19, | |
PROXY_TEXTURE_2D_ARRAY = 0x8C1B, | |
QUERY_BY_REGION_NO_WAIT = 0x8E16, | |
QUERY_BY_REGION_WAIT = 0x8E15, | |
QUERY_NO_WAIT = 0x8E14, | |
QUERY_WAIT = 0x8E13, | |
R11F_G11F_B10F = 0x8C3A, | |
R16 = 0x822A, | |
R16F = 0x822D, | |
R16I = 0x8233, | |
R16UI = 0x8234, | |
R32F = 0x822E, | |
R32I = 0x8235, | |
R32UI = 0x8236, | |
R8 = 0x8229, | |
R8I = 0x8231, | |
R8UI = 0x8232, | |
RASTERIZER_DISCARD = 0x8C89, | |
READ_FRAMEBUFFER = 0x8CA8, | |
READ_FRAMEBUFFER_BINDING = 0x8CAA, | |
RED_INTEGER = 0x8D94, | |
//RENDERBUFFER seen in ARB_internalformat_query2 | |
RENDERBUFFER_ALPHA_SIZE = 0x8D53, | |
RENDERBUFFER_BINDING = 0x8CA7, | |
RENDERBUFFER_BLUE_SIZE = 0x8D52, | |
RENDERBUFFER_DEPTH_SIZE = 0x8D54, | |
RENDERBUFFER_GREEN_SIZE = 0x8D51, | |
RENDERBUFFER_HEIGHT = 0x8D43, | |
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, | |
RENDERBUFFER_RED_SIZE = 0x8D50, | |
RENDERBUFFER_SAMPLES = 0x8CAB, | |
RENDERBUFFER_STENCIL_SIZE = 0x8D55, | |
RENDERBUFFER_WIDTH = 0x8D42, | |
RG = 0x8227, | |
RG16 = 0x822C, | |
RG16F = 0x822F, | |
RG16I = 0x8239, | |
RG16UI = 0x823A, | |
RG32F = 0x8230, | |
RG32I = 0x823B, | |
RG32UI = 0x823C, | |
RG8 = 0x822B, | |
RG8I = 0x8237, | |
RG8UI = 0x8238, | |
RGB16F = 0x881B, | |
RGB16I = 0x8D89, | |
RGB16UI = 0x8D77, | |
RGB32F = 0x8815, | |
RGB32I = 0x8D83, | |
RGB32UI = 0x8D71, | |
RGB8I = 0x8D8F, | |
RGB8UI = 0x8D7D, | |
RGB9_E5 = 0x8C3D, | |
RGBA16F = 0x881A, | |
RGBA16I = 0x8D88, | |
RGBA16UI = 0x8D76, | |
RGBA32F = 0x8814, | |
RGBA32I = 0x8D82, | |
RGBA32UI = 0x8D70, | |
RGBA8I = 0x8D8E, | |
RGBA8UI = 0x8D7C, | |
RGBA_INTEGER = 0x8D99, | |
RGB_INTEGER = 0x8D98, | |
RG_INTEGER = 0x8228, | |
SAMPLER_1D_ARRAY = 0x8DC0, | |
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3, | |
SAMPLER_2D_ARRAY = 0x8DC1, | |
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4, | |
SAMPLER_CUBE_SHADOW = 0x8DC5, | |
SEPARATE_ATTRIBS = 0x8C8D, | |
STENCIL_ATTACHMENT = 0x8D20, | |
STENCIL_INDEX1 = 0x8D46, | |
STENCIL_INDEX16 = 0x8D49, | |
STENCIL_INDEX4 = 0x8D47, | |
STENCIL_INDEX8 = 0x8D48, | |
//TEXTURE_1D_ARRAY seen in ARB_internalformat_query2 | |
//TEXTURE_2D_ARRAY seen in ARB_internalformat_query2 | |
TEXTURE_ALPHA_TYPE = 0x8C13, | |
TEXTURE_BINDING_1D_ARRAY = 0x8C1C, | |
TEXTURE_BINDING_2D_ARRAY = 0x8C1D, | |
TEXTURE_BLUE_TYPE = 0x8C12, | |
TEXTURE_DEPTH_TYPE = 0x8C16, | |
TEXTURE_GREEN_TYPE = 0x8C11, | |
TEXTURE_RED_TYPE = 0x8C10, | |
TEXTURE_SHARED_SIZE = 0x8C3F, | |
TEXTURE_STENCIL_SIZE = 0x88F1, | |
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, | |
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F, | |
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, | |
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85, | |
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, | |
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88, | |
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, | |
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76, | |
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B, | |
UNSIGNED_INT_24_8 = 0x84FA, | |
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E, | |
UNSIGNED_INT_SAMPLER_1D = 0x8DD1, | |
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6, | |
UNSIGNED_INT_SAMPLER_2D = 0x8DD2, | |
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7, | |
UNSIGNED_INT_SAMPLER_3D = 0x8DD3, | |
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, | |
UNSIGNED_INT_VEC2 = 0x8DC6, | |
UNSIGNED_INT_VEC3 = 0x8DC7, | |
UNSIGNED_INT_VEC4 = 0x8DC8, | |
UNSIGNED_NORMALIZED = 0x8C17, | |
VERTEX_ARRAY_BINDING = 0x85B5, | |
VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD, | |
// Version: 3.1 | |
ACTIVE_UNIFORM_BLOCKS = 0x8A36, | |
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35, | |
COPY_READ_BUFFER = 0x8F36, | |
COPY_WRITE_BUFFER = 0x8F37, | |
INT_SAMPLER_2D_RECT = 0x8DCD, | |
INT_SAMPLER_BUFFER = 0x8DD0, | |
INVALID_INDEX = 0xFFFFFFFF, | |
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, | |
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, | |
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, | |
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, | |
MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8, | |
MAX_TEXTURE_BUFFER_SIZE = 0x8C2B, | |
MAX_UNIFORM_BLOCK_SIZE = 0x8A30, | |
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, | |
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, | |
PRIMITIVE_RESTART = 0x8F9D, | |
PRIMITIVE_RESTART_INDEX = 0x8F9E, | |
PROXY_TEXTURE_RECTANGLE = 0x84F7, | |
R16_SNORM = 0x8F98, | |
R8_SNORM = 0x8F94, | |
RG16_SNORM = 0x8F99, | |
RG8_SNORM = 0x8F95, | |
RGB16_SNORM = 0x8F9A, | |
RGB8_SNORM = 0x8F96, | |
RGBA16_SNORM = 0x8F9B, | |
RGBA8_SNORM = 0x8F97, | |
SAMPLER_2D_RECT = 0x8B63, | |
SAMPLER_2D_RECT_SHADOW = 0x8B64, | |
SAMPLER_BUFFER = 0x8DC2, | |
SIGNED_NORMALIZED = 0x8F9C, | |
TEXTURE_BINDING_BUFFER = 0x8C2C, | |
TEXTURE_BINDING_RECTANGLE = 0x84F6, | |
//TEXTURE_BUFFER seen in ARB_internalformat_query2 | |
TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D, | |
//TEXTURE_RECTANGLE seen in ARB_internalformat_query2 | |
UNIFORM_ARRAY_STRIDE = 0x8A3C, | |
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, | |
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, | |
UNIFORM_BLOCK_BINDING = 0x8A3F, | |
UNIFORM_BLOCK_DATA_SIZE = 0x8A40, | |
UNIFORM_BLOCK_INDEX = 0x8A3A, | |
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41, | |
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46, | |
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, | |
UNIFORM_BUFFER = 0x8A11, | |
UNIFORM_BUFFER_BINDING = 0x8A28, | |
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34, | |
UNIFORM_BUFFER_SIZE = 0x8A2A, | |
UNIFORM_BUFFER_START = 0x8A29, | |
UNIFORM_IS_ROW_MAJOR = 0x8A3E, | |
UNIFORM_MATRIX_STRIDE = 0x8A3D, | |
UNIFORM_NAME_LENGTH = 0x8A39, | |
UNIFORM_OFFSET = 0x8A3B, | |
UNIFORM_SIZE = 0x8A38, | |
UNIFORM_TYPE = 0x8A37, | |
UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5, | |
UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8, | |
// Version: 3.2 | |
ALREADY_SIGNALED = 0x911A, | |
CONDITION_SATISFIED = 0x911C, | |
CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002, | |
CONTEXT_CORE_PROFILE_BIT = 0x00000001, | |
CONTEXT_PROFILE_MASK = 0x9126, | |
DEPTH_CLAMP = 0x864F, | |
//FIRST_VERTEX_CONVENTION seen in ARB_viewport_array | |
FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7, | |
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8, | |
GEOMETRY_INPUT_TYPE = 0x8917, | |
GEOMETRY_OUTPUT_TYPE = 0x8918, | |
GEOMETRY_SHADER = 0x8DD9, | |
GEOMETRY_VERTICES_OUT = 0x8916, | |
INT_SAMPLER_2D_MULTISAMPLE = 0x9109, | |
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, | |
//LAST_VERTEX_CONVENTION seen in ARB_viewport_array | |
LINES_ADJACENCY = 0x000A, | |
LINE_STRIP_ADJACENCY = 0x000B, | |
MAX_COLOR_TEXTURE_SAMPLES = 0x910E, | |
MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, | |
MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125, | |
MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123, | |
MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124, | |
MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0, | |
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29, | |
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1, | |
MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF, | |
MAX_INTEGER_SAMPLES = 0x9110, | |
MAX_SAMPLE_MASK_WORDS = 0x8E59, | |
MAX_SERVER_WAIT_TIMEOUT = 0x9111, | |
MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122, | |
OBJECT_TYPE = 0x9112, | |
PROGRAM_POINT_SIZE = 0x8642, | |
//PROVOKING_VERTEX seen in ARB_viewport_array | |
PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101, | |
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103, | |
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C, | |
SAMPLER_2D_MULTISAMPLE = 0x9108, | |
SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, | |
SAMPLE_MASK = 0x8E51, | |
SAMPLE_MASK_VALUE = 0x8E52, | |
SAMPLE_POSITION = 0x8E50, | |
SIGNALED = 0x9119, | |
SYNC_CONDITION = 0x9113, | |
SYNC_FENCE = 0x9116, | |
SYNC_FLAGS = 0x9115, | |
SYNC_FLUSH_COMMANDS_BIT = 0x00000001, | |
SYNC_GPU_COMMANDS_COMPLETE = 0x9117, | |
SYNC_STATUS = 0x9114, | |
//TEXTURE_2D_MULTISAMPLE seen in ARB_internalformat_query2 | |
//TEXTURE_2D_MULTISAMPLE_ARRAY seen in ARB_internalformat_query2 | |
TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, | |
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105, | |
TEXTURE_CUBE_MAP_SEAMLESS = 0x884F, | |
TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107, | |
TEXTURE_SAMPLES = 0x9106, | |
TIMEOUT_EXPIRED = 0x911B, | |
TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF, | |
TRIANGLES_ADJACENCY = 0x000C, | |
TRIANGLE_STRIP_ADJACENCY = 0x000D, | |
UNSIGNALED = 0x9118, | |
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, | |
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D, | |
WAIT_FAILED_ = 0x911D, | |
// Version: 3.3 | |
ANY_SAMPLES_PASSED = 0x8C2F, | |
INT_2_10_10_10_REV = 0x8D9F, | |
MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC, | |
ONE_MINUS_SRC1_ALPHA = 0x88FB, | |
ONE_MINUS_SRC1_COLOR = 0x88FA, | |
RGB10_A2UI = 0x906F, | |
SAMPLER_BINDING = 0x8919, | |
SRC1_COLOR = 0x88F9, | |
TEXTURE_SWIZZLE_A = 0x8E45, | |
TEXTURE_SWIZZLE_B = 0x8E44, | |
TEXTURE_SWIZZLE_G = 0x8E43, | |
TEXTURE_SWIZZLE_R = 0x8E42, | |
TEXTURE_SWIZZLE_RGBA = 0x8E46, | |
TIMESTAMP = 0x8E28, | |
TIME_ELAPSED = 0x88BF, | |
VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE, | |
// Version: 4.0 | |
ACTIVE_SUBROUTINES = 0x8DE5, | |
ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48, | |
ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6, | |
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47, | |
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49, | |
//COMPATIBLE_SUBROUTINES seen in ARB_program_interface_query | |
DOUBLE_MAT2 = 0x8F46, | |
DOUBLE_MAT2x3 = 0x8F49, | |
DOUBLE_MAT2x4 = 0x8F4A, | |
DOUBLE_MAT3 = 0x8F47, | |
DOUBLE_MAT3x2 = 0x8F4B, | |
DOUBLE_MAT3x4 = 0x8F4C, | |
DOUBLE_MAT4 = 0x8F48, | |
DOUBLE_MAT4x2 = 0x8F4D, | |
DOUBLE_MAT4x3 = 0x8F4E, | |
DOUBLE_VEC2 = 0x8FFC, | |
DOUBLE_VEC3 = 0x8FFD, | |
DOUBLE_VEC4 = 0x8FFE, | |
DRAW_INDIRECT_BUFFER = 0x8F3F, | |
DRAW_INDIRECT_BUFFER_BINDING = 0x8F43, | |
FRACTIONAL_EVEN = 0x8E7C, | |
FRACTIONAL_ODD = 0x8E7B, | |
FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D, | |
GEOMETRY_SHADER_INVOCATIONS = 0x887F, | |
INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E, | |
ISOLINES = 0x8E7A, | |
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E, | |
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F, | |
MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C, | |
MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A, | |
MAX_PATCH_VERTICES = 0x8E7D, | |
MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F, | |
MAX_SUBROUTINES = 0x8DE7, | |
MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8, | |
MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C, | |
MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83, | |
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81, | |
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85, | |
MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89, | |
MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F, | |
MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D, | |
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86, | |
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82, | |
MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A, | |
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80, | |
MAX_TESS_GEN_LEVEL = 0x8E7E, | |
MAX_TESS_PATCH_COMPONENTS = 0x8E84, | |
MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70, | |
MAX_VERTEX_STREAMS = 0x8E71, | |
MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B, | |
MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E, | |
MIN_SAMPLE_SHADING_VALUE = 0x8C37, | |
//NUM_COMPATIBLE_SUBROUTINES seen in ARB_program_interface_query | |
PATCHES = 0x000E, | |
PATCH_DEFAULT_INNER_LEVEL = 0x8E73, | |
PATCH_DEFAULT_OUTER_LEVEL = 0x8E74, | |
PATCH_VERTICES = 0x8E72, | |
PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B, | |
SAMPLER_CUBE_MAP_ARRAY = 0x900C, | |
SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D, | |
SAMPLE_SHADING = 0x8C36, | |
TESS_CONTROL_OUTPUT_VERTICES = 0x8E75, | |
TESS_CONTROL_SHADER = 0x8E88, | |
TESS_EVALUATION_SHADER = 0x8E87, | |
TESS_GEN_MODE = 0x8E76, | |
TESS_GEN_POINT_MODE = 0x8E79, | |
TESS_GEN_SPACING = 0x8E77, | |
TESS_GEN_VERTEX_ORDER = 0x8E78, | |
TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A, | |
//TEXTURE_CUBE_MAP_ARRAY seen in ARB_internalformat_query2 | |
TRANSFORM_FEEDBACK = 0x8E22, | |
TRANSFORM_FEEDBACK_BINDING = 0x8E25, | |
TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24, | |
TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23, | |
UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0, | |
UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1, | |
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F, | |
// Version: 4.1 | |
//ACTIVE_PROGRAM seen in ARB_separate_shader_objects | |
//ALL_SHADER_BITS seen in ARB_separate_shader_objects | |
//FIXED seen in ARB_ES2_compatibility | |
//FRAGMENT_SHADER_BIT seen in ARB_separate_shader_objects | |
//GEOMETRY_SHADER_BIT seen in ARB_separate_shader_objects | |
//HIGH_FLOAT seen in ARB_ES2_compatibility | |
//HIGH_INT seen in ARB_ES2_compatibility | |
//IMPLEMENTATION_COLOR_READ_FORMAT seen in ARB_ES2_compatibility | |
//IMPLEMENTATION_COLOR_READ_TYPE seen in ARB_ES2_compatibility | |
//LAYER_PROVOKING_VERTEX seen in ARB_viewport_array | |
//LOW_FLOAT seen in ARB_ES2_compatibility | |
//LOW_INT seen in ARB_ES2_compatibility | |
//MAX_FRAGMENT_UNIFORM_VECTORS seen in ARB_ES2_compatibility | |
//MAX_VARYING_VECTORS seen in ARB_ES2_compatibility | |
//MAX_VERTEX_UNIFORM_VECTORS seen in ARB_ES2_compatibility | |
//MAX_VIEWPORTS seen in ARB_viewport_array | |
//MEDIUM_FLOAT seen in ARB_ES2_compatibility | |
//MEDIUM_INT seen in ARB_ES2_compatibility | |
//NUM_PROGRAM_BINARY_FORMATS seen in ARB_get_program_binary | |
//NUM_SHADER_BINARY_FORMATS seen in ARB_ES2_compatibility | |
//PROGRAM_BINARY_FORMATS seen in ARB_get_program_binary | |
//PROGRAM_BINARY_LENGTH seen in ARB_get_program_binary | |
//PROGRAM_BINARY_RETRIEVABLE_HINT seen in ARB_get_program_binary | |
//PROGRAM_PIPELINE_BINDING seen in ARB_separate_shader_objects | |
//PROGRAM_SEPARABLE seen in ARB_separate_shader_objects | |
//RGB565 seen in ARB_ES2_compatibility | |
//SHADER_BINARY_FORMATS seen in ARB_ES2_compatibility | |
//SHADER_COMPILER seen in ARB_ES2_compatibility | |
//TESS_CONTROL_SHADER_BIT seen in ARB_separate_shader_objects | |
//TESS_EVALUATION_SHADER_BIT seen in ARB_separate_shader_objects | |
//UNDEFINED_VERTEX seen in ARB_viewport_array | |
//VERTEX_SHADER_BIT seen in ARB_separate_shader_objects | |
//VIEWPORT_BOUNDS_RANGE seen in ARB_viewport_array | |
//VIEWPORT_INDEX_PROVOKING_VERTEX seen in ARB_viewport_array | |
//VIEWPORT_SUBPIXEL_BITS seen in ARB_viewport_array | |
// Version: 4.2 | |
ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9, | |
ALL_BARRIER_BITS = 0xFFFFFFFF, | |
ATOMIC_COUNTER_BARRIER_BIT = 0x00001000, | |
//ATOMIC_COUNTER_BUFFER seen in ARB_program_interface_query | |
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5, | |
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6, | |
ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1, | |
ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4, | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB, | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA, | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8, | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9, | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7, | |
ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3, | |
ATOMIC_COUNTER_BUFFER_START = 0x92C2, | |
BUFFER_UPDATE_BARRIER_BIT = 0x00000200, | |
COMMAND_BARRIER_BIT = 0x00000040, | |
ELEMENT_ARRAY_BARRIER_BIT = 0x00000002, | |
FRAMEBUFFER_BARRIER_BIT = 0x00000400, | |
IMAGE_1D = 0x904C, | |
IMAGE_1D_ARRAY = 0x9052, | |
IMAGE_2D = 0x904D, | |
IMAGE_2D_ARRAY = 0x9053, | |
IMAGE_2D_MULTISAMPLE = 0x9055, | |
IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056, | |
IMAGE_2D_RECT = 0x904F, | |
IMAGE_3D = 0x904E, | |
IMAGE_BINDING_ACCESS = 0x8F3E, | |
IMAGE_BINDING_FORMAT = 0x906E, | |
IMAGE_BINDING_LAYER = 0x8F3D, | |
IMAGE_BINDING_LAYERED = 0x8F3C, | |
IMAGE_BINDING_LEVEL = 0x8F3B, | |
IMAGE_BINDING_NAME = 0x8F3A, | |
IMAGE_BUFFER = 0x9051, | |
IMAGE_CUBE = 0x9050, | |
IMAGE_CUBE_MAP_ARRAY = 0x9054, | |
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9, | |
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8, | |
//IMAGE_FORMAT_COMPATIBILITY_TYPE seen in ARB_internalformat_query2 | |
INT_IMAGE_1D = 0x9057, | |
INT_IMAGE_1D_ARRAY = 0x905D, | |
INT_IMAGE_2D = 0x9058, | |
INT_IMAGE_2D_ARRAY = 0x905E, | |
INT_IMAGE_2D_MULTISAMPLE = 0x9060, | |
INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061, | |
INT_IMAGE_2D_RECT = 0x905A, | |
INT_IMAGE_3D = 0x9059, | |
INT_IMAGE_BUFFER = 0x905C, | |
INT_IMAGE_CUBE = 0x905B, | |
INT_IMAGE_CUBE_MAP_ARRAY = 0x905F, | |
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC, | |
MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8, | |
MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7, | |
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1, | |
MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF, | |
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39, | |
MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6, | |
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0, | |
MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE, | |
MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5, | |
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF, | |
MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD, | |
MAX_IMAGE_SAMPLES = 0x906D, | |
MAX_IMAGE_UNITS = 0x8F38, | |
MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3, | |
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD, | |
MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB, | |
MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4, | |
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE, | |
MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC, | |
MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2, | |
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC, | |
MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA, | |
//MIN_MAP_BUFFER_ALIGNMENT seen in ARB_map_buffer_alignment | |
//NUM_SAMPLE_COUNTS seen in ARB_internalformat_query2 | |
//PACK_COMPRESSED_BLOCK_DEPTH seen in ARB_compressed_texture_pixel_storage | |
//PACK_COMPRESSED_BLOCK_HEIGHT seen in ARB_compressed_texture_pixel_storage | |
//PACK_COMPRESSED_BLOCK_SIZE seen in ARB_compressed_texture_pixel_storage | |
//PACK_COMPRESSED_BLOCK_WIDTH seen in ARB_compressed_texture_pixel_storage | |
PIXEL_BUFFER_BARRIER_BIT = 0x00000080, | |
SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020, | |
TEXTURE_FETCH_BARRIER_BIT = 0x00000008, | |
//TEXTURE_IMMUTABLE_FORMAT seen in ARB_texture_storage | |
TEXTURE_UPDATE_BARRIER_BIT = 0x00000100, | |
TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800, | |
UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA, | |
UNIFORM_BARRIER_BIT = 0x00000004, | |
//UNPACK_COMPRESSED_BLOCK_DEPTH seen in ARB_compressed_texture_pixel_storage | |
//UNPACK_COMPRESSED_BLOCK_HEIGHT seen in ARB_compressed_texture_pixel_storage | |
//UNPACK_COMPRESSED_BLOCK_SIZE seen in ARB_compressed_texture_pixel_storage | |
//UNPACK_COMPRESSED_BLOCK_WIDTH seen in ARB_compressed_texture_pixel_storage | |
UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB, | |
UNSIGNED_INT_IMAGE_1D = 0x9062, | |
UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068, | |
UNSIGNED_INT_IMAGE_2D = 0x9063, | |
UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069, | |
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B, | |
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C, | |
UNSIGNED_INT_IMAGE_2D_RECT = 0x9065, | |
UNSIGNED_INT_IMAGE_3D = 0x9064, | |
UNSIGNED_INT_IMAGE_BUFFER = 0x9067, | |
UNSIGNED_INT_IMAGE_CUBE = 0x9066, | |
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A, | |
VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001, | |
// Version: 4.3 | |
//ACTIVE_RESOURCES seen in ARB_program_interface_query | |
//ACTIVE_VARIABLES seen in ARB_program_interface_query | |
//ANY_SAMPLES_PASSED_CONSERVATIVE seen in ARB_ES3_compatibility | |
//ARRAY_SIZE seen in ARB_program_interface_query | |
//ARRAY_STRIDE seen in ARB_program_interface_query | |
//ATOMIC_COUNTER_BUFFER_INDEX seen in ARB_program_interface_query | |
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED, | |
//AUTO_GENERATE_MIPMAP seen in ARB_internalformat_query2 | |
//BLOCK_INDEX seen in ARB_program_interface_query | |
//BUFFER seen in KHR_debug | |
//BUFFER_BINDING seen in ARB_program_interface_query | |
//BUFFER_DATA_SIZE seen in ARB_program_interface_query | |
//BUFFER_VARIABLE seen in ARB_program_interface_query | |
//CAVEAT_SUPPORT seen in ARB_internalformat_query2 | |
//CLEAR_BUFFER seen in ARB_internalformat_query2 | |
//COLOR_COMPONENTS seen in ARB_internalformat_query2 | |
//COLOR_ENCODING seen in ARB_internalformat_query2 | |
//COLOR_RENDERABLE seen in ARB_internalformat_query2 | |
//COMPRESSED_R11_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_RG11_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_RGB8_ETC2 seen in ARB_ES3_compatibility | |
//COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 seen in ARB_ES3_compatibility | |
//COMPRESSED_RGBA8_ETC2_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_SIGNED_R11_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_SIGNED_RG11_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_SRGB8_ALPHA8_ETC2_EAC seen in ARB_ES3_compatibility | |
//COMPRESSED_SRGB8_ETC2 seen in ARB_ES3_compatibility | |
//COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 seen in ARB_ES3_compatibility | |
COMPUTE_LOCAL_WORK_SIZE = 0x8267, | |
COMPUTE_SHADER = 0x91B9, | |
//COMPUTE_SUBROUTINE seen in ARB_program_interface_query | |
//COMPUTE_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//COMPUTE_TEXTURE seen in ARB_internalformat_query2 | |
//CONTEXT_FLAG_DEBUG_BIT seen in KHR_debug | |
//DEBUG_CALLBACK_FUNCTION seen in KHR_debug | |
//DEBUG_CALLBACK_USER_PARAM seen in KHR_debug | |
//DEBUG_GROUP_STACK_DEPTH seen in KHR_debug | |
//DEBUG_LOGGED_MESSAGES seen in KHR_debug | |
//DEBUG_NEXT_LOGGED_MESSAGE_LENGTH seen in KHR_debug | |
//DEBUG_OUTPUT seen in KHR_debug | |
//DEBUG_OUTPUT_SYNCHRONOUS seen in KHR_debug | |
//DEBUG_SEVERITY_HIGH seen in KHR_debug | |
//DEBUG_SEVERITY_LOW seen in KHR_debug | |
//DEBUG_SEVERITY_MEDIUM seen in KHR_debug | |
//DEBUG_SEVERITY_NOTIFICATION seen in KHR_debug | |
//DEBUG_SOURCE_API seen in KHR_debug | |
//DEBUG_SOURCE_APPLICATION seen in KHR_debug | |
//DEBUG_SOURCE_OTHER seen in KHR_debug | |
//DEBUG_SOURCE_SHADER_COMPILER seen in KHR_debug | |
//DEBUG_SOURCE_THIRD_PARTY seen in KHR_debug | |
//DEBUG_SOURCE_WINDOW_SYSTEM seen in KHR_debug | |
//DEBUG_TYPE_DEPRECATED_BEHAVIOR seen in KHR_debug | |
//DEBUG_TYPE_ERROR seen in KHR_debug | |
//DEBUG_TYPE_MARKER seen in KHR_debug | |
//DEBUG_TYPE_OTHER seen in KHR_debug | |
//DEBUG_TYPE_PERFORMANCE seen in KHR_debug | |
//DEBUG_TYPE_POP_GROUP seen in KHR_debug | |
//DEBUG_TYPE_PORTABILITY seen in KHR_debug | |
//DEBUG_TYPE_PUSH_GROUP seen in KHR_debug | |
//DEBUG_TYPE_UNDEFINED_BEHAVIOR seen in KHR_debug | |
//DEPTH_COMPONENTS seen in ARB_internalformat_query2 | |
//DEPTH_RENDERABLE seen in ARB_internalformat_query2 | |
//DEPTH_STENCIL_TEXTURE_MODE seen in ARB_stencil_texturing | |
DISPATCH_INDIRECT_BUFFER = 0x90EE, | |
DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF, | |
//FILTER seen in ARB_internalformat_query2 | |
//FRAGMENT_SUBROUTINE seen in ARB_program_interface_query | |
//FRAGMENT_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//FRAGMENT_TEXTURE seen in ARB_internalformat_query2 | |
//FRAMEBUFFER_BLEND seen in ARB_internalformat_query2 | |
//FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS seen in ARB_framebuffer_no_attachments | |
//FRAMEBUFFER_DEFAULT_HEIGHT seen in ARB_framebuffer_no_attachments | |
//FRAMEBUFFER_DEFAULT_LAYERS seen in ARB_framebuffer_no_attachments | |
//FRAMEBUFFER_DEFAULT_SAMPLES seen in ARB_framebuffer_no_attachments | |
//FRAMEBUFFER_DEFAULT_WIDTH seen in ARB_framebuffer_no_attachments | |
//FRAMEBUFFER_RENDERABLE seen in ARB_internalformat_query2 | |
//FRAMEBUFFER_RENDERABLE_LAYERED seen in ARB_internalformat_query2 | |
//FULL_SUPPORT seen in ARB_internalformat_query2 | |
//GEOMETRY_SUBROUTINE seen in ARB_program_interface_query | |
//GEOMETRY_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//GEOMETRY_TEXTURE seen in ARB_internalformat_query2 | |
//GET_TEXTURE_IMAGE_FORMAT seen in ARB_internalformat_query2 | |
//GET_TEXTURE_IMAGE_TYPE seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_10_10_10_2 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_11_11_10 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_1_X_16 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_1_X_32 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_1_X_8 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_2_X_16 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_2_X_32 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_2_X_8 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_4_X_16 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_4_X_32 seen in ARB_internalformat_query2 | |
//IMAGE_CLASS_4_X_8 seen in ARB_internalformat_query2 | |
//IMAGE_COMPATIBILITY_CLASS seen in ARB_internalformat_query2 | |
//IMAGE_PIXEL_FORMAT seen in ARB_internalformat_query2 | |
//IMAGE_PIXEL_TYPE seen in ARB_internalformat_query2 | |
//IMAGE_TEXEL_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_ALPHA_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_ALPHA_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_BLUE_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_BLUE_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_DEPTH_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_DEPTH_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_GREEN_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_GREEN_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_PREFERRED seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_RED_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_RED_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_SHARED_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_STENCIL_SIZE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_STENCIL_TYPE seen in ARB_internalformat_query2 | |
//INTERNALFORMAT_SUPPORTED seen in ARB_internalformat_query2 | |
//IS_PER_PATCH seen in ARB_program_interface_query | |
//IS_ROW_MAJOR seen in ARB_program_interface_query | |
//LOCATION seen in ARB_program_interface_query | |
//LOCATION_INDEX seen in ARB_program_interface_query | |
//MANUAL_GENERATE_MIPMAP seen in ARB_internalformat_query2 | |
//MATRIX_STRIDE seen in ARB_program_interface_query | |
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266, | |
//MAX_COMBINED_DIMENSIONS seen in ARB_internalformat_query2 | |
MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39, | |
MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC, | |
MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265, | |
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264, | |
MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD, | |
MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB, | |
MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB, | |
MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262, | |
MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC, | |
MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB, | |
MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263, | |
MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE, | |
MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF, | |
//MAX_DEBUG_GROUP_STACK_DEPTH seen in KHR_debug | |
//MAX_DEBUG_LOGGED_MESSAGES seen in KHR_debug | |
//MAX_DEBUG_MESSAGE_LENGTH seen in KHR_debug | |
//MAX_DEPTH seen in ARB_internalformat_query2 | |
//MAX_ELEMENT_INDEX seen in ARB_ES3_compatibility | |
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA, | |
//MAX_FRAMEBUFFER_HEIGHT seen in ARB_framebuffer_no_attachments | |
//MAX_FRAMEBUFFER_LAYERS seen in ARB_framebuffer_no_attachments | |
//MAX_FRAMEBUFFER_SAMPLES seen in ARB_framebuffer_no_attachments | |
//MAX_FRAMEBUFFER_WIDTH seen in ARB_framebuffer_no_attachments | |
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7, | |
//MAX_HEIGHT seen in ARB_internalformat_query2 | |
//MAX_LABEL_LENGTH seen in KHR_debug | |
//MAX_LAYERS seen in ARB_internalformat_query2 | |
//MAX_NAME_LENGTH seen in ARB_program_interface_query | |
//MAX_NUM_ACTIVE_VARIABLES seen in ARB_program_interface_query | |
//MAX_NUM_COMPATIBLE_SUBROUTINES seen in ARB_program_interface_query | |
MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE, | |
MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD, | |
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8, | |
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9, | |
//MAX_UNIFORM_LOCATIONS seen in ARB_explicit_uniform_location | |
//MAX_VERTEX_ATTRIB_BINDINGS seen in ARB_vertex_attrib_binding | |
//MAX_VERTEX_ATTRIB_RELATIVE_OFFSET seen in ARB_vertex_attrib_binding | |
MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6, | |
//MAX_WIDTH seen in ARB_internalformat_query2 | |
//MIPMAP seen in ARB_internalformat_query2 | |
//NAME_LENGTH seen in ARB_program_interface_query | |
//NUM_ACTIVE_VARIABLES seen in ARB_program_interface_query | |
NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9, | |
//OFFSET seen in ARB_program_interface_query | |
//PRIMITIVE_RESTART_FIXED_INDEX seen in ARB_ES3_compatibility | |
//PROGRAM seen in KHR_debug | |
//PROGRAM_INPUT seen in ARB_program_interface_query | |
//PROGRAM_OUTPUT seen in ARB_program_interface_query | |
//PROGRAM_PIPELINE seen in KHR_debug | |
//QUERY seen in KHR_debug | |
//READ_PIXELS seen in ARB_internalformat_query2 | |
//READ_PIXELS_FORMAT seen in ARB_internalformat_query2 | |
//READ_PIXELS_TYPE seen in ARB_internalformat_query2 | |
//REFERENCED_BY_COMPUTE_SHADER seen in ARB_program_interface_query | |
//REFERENCED_BY_FRAGMENT_SHADER seen in ARB_program_interface_query | |
//REFERENCED_BY_GEOMETRY_SHADER seen in ARB_program_interface_query | |
//REFERENCED_BY_TESS_CONTROL_SHADER seen in ARB_program_interface_query | |
//REFERENCED_BY_TESS_EVALUATION_SHADER seen in ARB_program_interface_query | |
//REFERENCED_BY_VERTEX_SHADER seen in ARB_program_interface_query | |
//SAMPLER seen in KHR_debug | |
//SHADER seen in KHR_debug | |
//SHADER_IMAGE_ATOMIC seen in ARB_internalformat_query2 | |
//SHADER_IMAGE_LOAD seen in ARB_internalformat_query2 | |
//SHADER_IMAGE_STORE seen in ARB_internalformat_query2 | |
SHADER_STORAGE_BARRIER_BIT = 0x00002000, | |
//SHADER_STORAGE_BLOCK seen in ARB_program_interface_query | |
SHADER_STORAGE_BUFFER = 0x90D2, | |
SHADER_STORAGE_BUFFER_BINDING = 0x90D3, | |
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF, | |
SHADER_STORAGE_BUFFER_SIZE = 0x90D5, | |
SHADER_STORAGE_BUFFER_START = 0x90D4, | |
//SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST seen in ARB_internalformat_query2 | |
//SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE seen in ARB_internalformat_query2 | |
//SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST seen in ARB_internalformat_query2 | |
//SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE seen in ARB_internalformat_query2 | |
//SRGB_READ seen in ARB_internalformat_query2 | |
//SRGB_WRITE seen in ARB_internalformat_query2 | |
//STENCIL_COMPONENTS seen in ARB_internalformat_query2 | |
//STENCIL_RENDERABLE seen in ARB_internalformat_query2 | |
//TESS_CONTROL_SUBROUTINE seen in ARB_program_interface_query | |
//TESS_CONTROL_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//TESS_CONTROL_TEXTURE seen in ARB_internalformat_query2 | |
//TESS_EVALUATION_SUBROUTINE seen in ARB_program_interface_query | |
//TESS_EVALUATION_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//TESS_EVALUATION_TEXTURE seen in ARB_internalformat_query2 | |
//TEXTURE_BUFFER_OFFSET seen in ARB_texture_buffer_range | |
//TEXTURE_BUFFER_OFFSET_ALIGNMENT seen in ARB_texture_buffer_range | |
//TEXTURE_BUFFER_SIZE seen in ARB_texture_buffer_range | |
//TEXTURE_COMPRESSED_BLOCK_HEIGHT seen in ARB_internalformat_query2 | |
//TEXTURE_COMPRESSED_BLOCK_SIZE seen in ARB_internalformat_query2 | |
//TEXTURE_COMPRESSED_BLOCK_WIDTH seen in ARB_internalformat_query2 | |
//TEXTURE_GATHER seen in ARB_internalformat_query2 | |
//TEXTURE_GATHER_SHADOW seen in ARB_internalformat_query2 | |
//TEXTURE_IMAGE_FORMAT seen in ARB_internalformat_query2 | |
//TEXTURE_IMAGE_TYPE seen in ARB_internalformat_query2 | |
//TEXTURE_IMMUTABLE_LEVELS seen in ARB_texture_view | |
//TEXTURE_SHADOW seen in ARB_internalformat_query2 | |
//TEXTURE_VIEW seen in ARB_internalformat_query2 | |
//TEXTURE_VIEW_MIN_LAYER seen in ARB_texture_view | |
//TEXTURE_VIEW_MIN_LEVEL seen in ARB_texture_view | |
//TEXTURE_VIEW_NUM_LAYERS seen in ARB_texture_view | |
//TEXTURE_VIEW_NUM_LEVELS seen in ARB_texture_view | |
//TOP_LEVEL_ARRAY_SIZE seen in ARB_program_interface_query | |
//TOP_LEVEL_ARRAY_STRIDE seen in ARB_program_interface_query | |
//TRANSFORM_FEEDBACK_VARYING seen in ARB_program_interface_query | |
//TYPE seen in ARB_program_interface_query | |
//UNIFORM seen in ARB_program_interface_query | |
//UNIFORM_BLOCK seen in ARB_program_interface_query | |
UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC, | |
VERTEX_ATTRIB_ARRAY_LONG = 0x874E, | |
//VERTEX_ATTRIB_BINDING seen in ARB_vertex_attrib_binding | |
//VERTEX_ATTRIB_RELATIVE_OFFSET seen in ARB_vertex_attrib_binding | |
//VERTEX_BINDING_DIVISOR seen in ARB_vertex_attrib_binding | |
//VERTEX_BINDING_OFFSET seen in ARB_vertex_attrib_binding | |
//VERTEX_BINDING_STRIDE seen in ARB_vertex_attrib_binding | |
//VERTEX_SUBROUTINE seen in ARB_program_interface_query | |
//VERTEX_SUBROUTINE_UNIFORM seen in ARB_program_interface_query | |
//VERTEX_TEXTURE seen in ARB_internalformat_query2 | |
//VIEW_CLASS_128_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_16_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_24_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_32_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_48_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_64_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_8_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_96_BITS seen in ARB_internalformat_query2 | |
//VIEW_CLASS_BPTC_FLOAT seen in ARB_internalformat_query2 | |
//VIEW_CLASS_BPTC_UNORM seen in ARB_internalformat_query2 | |
//VIEW_CLASS_RGTC1_RED seen in ARB_internalformat_query2 | |
//VIEW_CLASS_RGTC2_RG seen in ARB_internalformat_query2 | |
//VIEW_CLASS_S3TC_DXT1_RGB seen in ARB_internalformat_query2 | |
//VIEW_CLASS_S3TC_DXT1_RGBA seen in ARB_internalformat_query2 | |
//VIEW_CLASS_S3TC_DXT3_RGBA seen in ARB_internalformat_query2 | |
//VIEW_CLASS_S3TC_DXT5_RGBA seen in ARB_internalformat_query2 | |
//VIEW_COMPATIBILITY_CLASS seen in ARB_internalformat_query2 | |
// Version: 4.4 | |
BUFFER_IMMUTABLE_STORAGE = 0x821F, | |
BUFFER_STORAGE_FLAGS = 0x8220, | |
CLEAR_TEXTURE = 0x9365, | |
CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000, | |
CLIENT_STORAGE_BIT = 0x0200, | |
DYNAMIC_STORAGE_BIT = 0x0100, | |
LOCATION_COMPONENT = 0x934A, | |
MAP_COHERENT_BIT = 0x0080, | |
MAP_PERSISTENT_BIT = 0x0040, | |
MAX_VERTEX_ATTRIB_STRIDE = 0x82E5, | |
MIRROR_CLAMP_TO_EDGE = 0x8743, | |
QUERY_BUFFER = 0x9192, | |
QUERY_BUFFER_BARRIER_BIT = 0x00008000, | |
QUERY_BUFFER_BINDING = 0x9193, | |
QUERY_RESULT_NO_WAIT = 0x9194, | |
TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B, | |
TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C, | |
}; | |
// Extension: ARB_ES2_compatibility | |
extern void (CODEGEN_FUNCPTR *ClearDepthf)(GLfloat d); | |
extern void (CODEGEN_FUNCPTR *DepthRangef)(GLfloat n, GLfloat f); | |
extern void (CODEGEN_FUNCPTR *GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); | |
extern void (CODEGEN_FUNCPTR *ReleaseShaderCompiler)(); | |
extern void (CODEGEN_FUNCPTR *ShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); | |
// Extension: ARB_get_program_binary | |
extern void (CODEGEN_FUNCPTR *GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); | |
extern void (CODEGEN_FUNCPTR *ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length); | |
extern void (CODEGEN_FUNCPTR *ProgramParameteri)(GLuint program, GLenum pname, GLint value); | |
// Extension: ARB_internalformat_query | |
extern void (CODEGEN_FUNCPTR *GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); | |
// Extension: ARB_internalformat_query2 | |
extern void (CODEGEN_FUNCPTR *GetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); | |
// Extension: ARB_program_interface_query | |
extern void (CODEGEN_FUNCPTR *GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); | |
extern GLuint (CODEGEN_FUNCPTR *GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name); | |
extern GLint (CODEGEN_FUNCPTR *GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name); | |
extern GLint (CODEGEN_FUNCPTR *GetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); | |
// Extension: ARB_separate_shader_objects | |
extern void (CODEGEN_FUNCPTR *ActiveShaderProgram)(GLuint pipeline, GLuint program); | |
extern void (CODEGEN_FUNCPTR *BindProgramPipeline)(GLuint pipeline); | |
extern GLuint (CODEGEN_FUNCPTR *CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings); | |
extern void (CODEGEN_FUNCPTR *DeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); | |
extern void (CODEGEN_FUNCPTR *GenProgramPipelines)(GLsizei n, GLuint * pipelines); | |
extern void (CODEGEN_FUNCPTR *GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); | |
extern void (CODEGEN_FUNCPTR *GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsProgramPipeline)(GLuint pipeline); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1d)(GLuint program, GLint location, GLdouble v0); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1f)(GLuint program, GLint location, GLfloat v0); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1i)(GLuint program, GLint location, GLint v0); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1ui)(GLuint program, GLint location, GLuint v0); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | |
extern void (CODEGEN_FUNCPTR *ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); | |
extern void (CODEGEN_FUNCPTR *ValidateProgramPipeline)(GLuint pipeline); | |
// Extension: ARB_texture_buffer_range | |
extern void (CODEGEN_FUNCPTR *TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); | |
// Extension: ARB_texture_storage | |
extern void (CODEGEN_FUNCPTR *TexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); | |
extern void (CODEGEN_FUNCPTR *TexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *TexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
// Extension: ARB_texture_view | |
extern void (CODEGEN_FUNCPTR *TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); | |
// Extension: ARB_vertex_attrib_binding | |
extern void (CODEGEN_FUNCPTR *BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); | |
extern void (CODEGEN_FUNCPTR *VertexAttribBinding)(GLuint attribindex, GLuint bindingindex); | |
extern void (CODEGEN_FUNCPTR *VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); | |
extern void (CODEGEN_FUNCPTR *VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); | |
extern void (CODEGEN_FUNCPTR *VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); | |
extern void (CODEGEN_FUNCPTR *VertexBindingDivisor)(GLuint bindingindex, GLuint divisor); | |
// Extension: ARB_viewport_array | |
extern void (CODEGEN_FUNCPTR *DepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *DepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f); | |
extern void (CODEGEN_FUNCPTR *GetDoublei_v)(GLenum target, GLuint index, GLdouble * data); | |
extern void (CODEGEN_FUNCPTR *GetFloati_v)(GLenum target, GLuint index, GLfloat * data); | |
extern void (CODEGEN_FUNCPTR *ScissorArrayv)(GLuint first, GLsizei count, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *ScissorIndexedv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *ViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); | |
extern void (CODEGEN_FUNCPTR *ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); | |
extern void (CODEGEN_FUNCPTR *ViewportIndexedfv)(GLuint index, const GLfloat * v); | |
// Extension: ARB_clear_buffer_object | |
extern void (CODEGEN_FUNCPTR *ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); | |
extern void (CODEGEN_FUNCPTR *ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); | |
// Extension: ARB_copy_image | |
extern void (CODEGEN_FUNCPTR *CopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); | |
// Extension: ARB_framebuffer_no_attachments | |
extern void (CODEGEN_FUNCPTR *FramebufferParameteri)(GLenum target, GLenum pname, GLint param); | |
extern void (CODEGEN_FUNCPTR *GetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params); | |
// Extension: ARB_invalidate_subdata | |
extern void (CODEGEN_FUNCPTR *InvalidateBufferData)(GLuint buffer); | |
extern void (CODEGEN_FUNCPTR *InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); | |
extern void (CODEGEN_FUNCPTR *InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); | |
extern void (CODEGEN_FUNCPTR *InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *InvalidateTexImage)(GLuint texture, GLint level); | |
extern void (CODEGEN_FUNCPTR *InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); | |
// Extension: ARB_texture_storage_multisample | |
extern void (CODEGEN_FUNCPTR *TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | |
extern void (CODEGEN_FUNCPTR *TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); | |
// Extension: KHR_debug | |
extern void (CODEGEN_FUNCPTR *DebugMessageCallback)(GLDEBUGPROC callback, const void * userParam); | |
extern void (CODEGEN_FUNCPTR *DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); | |
extern void (CODEGEN_FUNCPTR *DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); | |
extern GLuint (CODEGEN_FUNCPTR *GetDebugMessageLog)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); | |
extern void (CODEGEN_FUNCPTR *GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); | |
extern void (CODEGEN_FUNCPTR *GetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); | |
extern void (CODEGEN_FUNCPTR *GetPointerv)(GLenum pname, GLvoid ** params); | |
extern void (CODEGEN_FUNCPTR *ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); | |
extern void (CODEGEN_FUNCPTR *ObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label); | |
extern void (CODEGEN_FUNCPTR *PopDebugGroup)(); | |
extern void (CODEGEN_FUNCPTR *PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); | |
// Extension: 1.0 | |
extern void (CODEGEN_FUNCPTR *BlendFunc)(GLenum sfactor, GLenum dfactor); | |
extern void (CODEGEN_FUNCPTR *Clear)(GLbitfield mask); | |
extern void (CODEGEN_FUNCPTR *ClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
extern void (CODEGEN_FUNCPTR *ClearDepth)(GLdouble depth); | |
extern void (CODEGEN_FUNCPTR *ClearStencil)(GLint s); | |
extern void (CODEGEN_FUNCPTR *ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
extern void (CODEGEN_FUNCPTR *CullFace)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *DepthFunc)(GLenum func); | |
extern void (CODEGEN_FUNCPTR *DepthMask)(GLboolean flag); | |
extern void (CODEGEN_FUNCPTR *DepthRange)(GLdouble ren_near, GLdouble ren_far); | |
extern void (CODEGEN_FUNCPTR *Disable)(GLenum cap); | |
extern void (CODEGEN_FUNCPTR *DrawBuffer)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *Enable)(GLenum cap); | |
extern void (CODEGEN_FUNCPTR *Finish)(); | |
extern void (CODEGEN_FUNCPTR *Flush)(); | |
extern void (CODEGEN_FUNCPTR *FrontFace)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *GetBooleanv)(GLenum pname, GLboolean * params); | |
extern void (CODEGEN_FUNCPTR *GetDoublev)(GLenum pname, GLdouble * params); | |
extern GLenum (CODEGEN_FUNCPTR *GetError)(); | |
extern void (CODEGEN_FUNCPTR *GetFloatv)(GLenum pname, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetIntegerv)(GLenum pname, GLint * params); | |
extern const GLubyte * (CODEGEN_FUNCPTR *GetString)(GLenum name); | |
extern void (CODEGEN_FUNCPTR *GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *Hint)(GLenum target, GLenum mode); | |
extern GLboolean (CODEGEN_FUNCPTR *IsEnabled)(GLenum cap); | |
extern void (CODEGEN_FUNCPTR *LineWidth)(GLfloat width); | |
extern void (CODEGEN_FUNCPTR *LogicOp)(GLenum opcode); | |
extern void (CODEGEN_FUNCPTR *PixelStoref)(GLenum pname, GLfloat param); | |
extern void (CODEGEN_FUNCPTR *PixelStorei)(GLenum pname, GLint param); | |
extern void (CODEGEN_FUNCPTR *PointSize)(GLfloat size); | |
extern void (CODEGEN_FUNCPTR *PolygonMode)(GLenum face, GLenum mode); | |
extern void (CODEGEN_FUNCPTR *ReadBuffer)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *StencilFunc)(GLenum func, GLint ref, GLuint mask); | |
extern void (CODEGEN_FUNCPTR *StencilMask)(GLuint mask); | |
extern void (CODEGEN_FUNCPTR *StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); | |
extern void (CODEGEN_FUNCPTR *TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *TexParameterf)(GLenum target, GLenum pname, GLfloat param); | |
extern void (CODEGEN_FUNCPTR *TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *TexParameteri)(GLenum target, GLenum pname, GLint param); | |
extern void (CODEGEN_FUNCPTR *TexParameteriv)(GLenum target, GLenum pname, const GLint * params); | |
extern void (CODEGEN_FUNCPTR *Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); | |
// Extension: 1.1 | |
extern void (CODEGEN_FUNCPTR *BindTexture)(GLenum target, GLuint texture); | |
extern void (CODEGEN_FUNCPTR *CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); | |
extern void (CODEGEN_FUNCPTR *CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
extern void (CODEGEN_FUNCPTR *CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | |
extern void (CODEGEN_FUNCPTR *CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *DeleteTextures)(GLsizei n, const GLuint * textures); | |
extern void (CODEGEN_FUNCPTR *DrawArrays)(GLenum mode, GLint first, GLsizei count); | |
extern void (CODEGEN_FUNCPTR *DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); | |
extern void (CODEGEN_FUNCPTR *GenTextures)(GLsizei n, GLuint * textures); | |
extern GLboolean (CODEGEN_FUNCPTR *IsTexture)(GLuint texture); | |
extern void (CODEGEN_FUNCPTR *PolygonOffset)(GLfloat factor, GLfloat units); | |
extern void (CODEGEN_FUNCPTR *TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); | |
// Extension: 1.2 | |
extern void (CODEGEN_FUNCPTR *BlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
extern void (CODEGEN_FUNCPTR *BlendEquation)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); | |
extern void (CODEGEN_FUNCPTR *TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); | |
extern void (CODEGEN_FUNCPTR *TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); | |
// Extension: 1.3 | |
extern void (CODEGEN_FUNCPTR *ActiveTexture)(GLenum texture); | |
extern void (CODEGEN_FUNCPTR *CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); | |
extern void (CODEGEN_FUNCPTR *SampleCoverage)(GLfloat value, GLboolean invert); | |
// Extension: 1.4 | |
extern void (CODEGEN_FUNCPTR *BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | |
extern void (CODEGEN_FUNCPTR *MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); | |
extern void (CODEGEN_FUNCPTR *MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid *const* indices, GLsizei drawcount); | |
extern void (CODEGEN_FUNCPTR *PointParameterf)(GLenum pname, GLfloat param); | |
extern void (CODEGEN_FUNCPTR *PointParameterfv)(GLenum pname, const GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *PointParameteri)(GLenum pname, GLint param); | |
extern void (CODEGEN_FUNCPTR *PointParameteriv)(GLenum pname, const GLint * params); | |
// Extension: 1.5 | |
extern void (CODEGEN_FUNCPTR *BeginQuery)(GLenum target, GLuint id); | |
extern void (CODEGEN_FUNCPTR *BindBuffer)(GLenum target, GLuint buffer); | |
extern void (CODEGEN_FUNCPTR *BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); | |
extern void (CODEGEN_FUNCPTR *BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *DeleteBuffers)(GLsizei n, const GLuint * buffers); | |
extern void (CODEGEN_FUNCPTR *DeleteQueries)(GLsizei n, const GLuint * ids); | |
extern void (CODEGEN_FUNCPTR *EndQuery)(GLenum target); | |
extern void (CODEGEN_FUNCPTR *GenBuffers)(GLsizei n, GLuint * buffers); | |
extern void (CODEGEN_FUNCPTR *GenQueries)(GLsizei n, GLuint * ids); | |
extern void (CODEGEN_FUNCPTR *GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params); | |
extern void (CODEGEN_FUNCPTR *GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); | |
extern void (CODEGEN_FUNCPTR *GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); | |
extern void (CODEGEN_FUNCPTR *GetQueryiv)(GLenum target, GLenum pname, GLint * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsBuffer)(GLuint buffer); | |
extern GLboolean (CODEGEN_FUNCPTR *IsQuery)(GLuint id); | |
extern void * (CODEGEN_FUNCPTR *MapBuffer)(GLenum target, GLenum access); | |
extern GLboolean (CODEGEN_FUNCPTR *UnmapBuffer)(GLenum target); | |
// Extension: 2.0 | |
extern void (CODEGEN_FUNCPTR *AttachShader)(GLuint program, GLuint shader); | |
extern void (CODEGEN_FUNCPTR *BindAttribLocation)(GLuint program, GLuint index, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); | |
extern void (CODEGEN_FUNCPTR *CompileShader)(GLuint shader); | |
extern GLuint (CODEGEN_FUNCPTR *CreateProgram)(); | |
extern GLuint (CODEGEN_FUNCPTR *CreateShader)(GLenum type); | |
extern void (CODEGEN_FUNCPTR *DeleteProgram)(GLuint program); | |
extern void (CODEGEN_FUNCPTR *DeleteShader)(GLuint shader); | |
extern void (CODEGEN_FUNCPTR *DetachShader)(GLuint program, GLuint shader); | |
extern void (CODEGEN_FUNCPTR *DisableVertexAttribArray)(GLuint index); | |
extern void (CODEGEN_FUNCPTR *DrawBuffers)(GLsizei n, const GLenum * bufs); | |
extern void (CODEGEN_FUNCPTR *EnableVertexAttribArray)(GLuint index); | |
extern void (CODEGEN_FUNCPTR *GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); | |
extern GLint (CODEGEN_FUNCPTR *GetAttribLocation)(GLuint program, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); | |
extern void (CODEGEN_FUNCPTR *GetProgramiv)(GLuint program, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); | |
extern void (CODEGEN_FUNCPTR *GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); | |
extern void (CODEGEN_FUNCPTR *GetShaderiv)(GLuint shader, GLenum pname, GLint * params); | |
extern GLint (CODEGEN_FUNCPTR *GetUniformLocation)(GLuint program, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetUniformfv)(GLuint program, GLint location, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetUniformiv)(GLuint program, GLint location, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsProgram)(GLuint program); | |
extern GLboolean (CODEGEN_FUNCPTR *IsShader)(GLuint shader); | |
extern void (CODEGEN_FUNCPTR *LinkProgram)(GLuint program); | |
extern void (CODEGEN_FUNCPTR *ShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); | |
extern void (CODEGEN_FUNCPTR *StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); | |
extern void (CODEGEN_FUNCPTR *StencilMaskSeparate)(GLenum face, GLuint mask); | |
extern void (CODEGEN_FUNCPTR *StencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | |
extern void (CODEGEN_FUNCPTR *Uniform1f)(GLint location, GLfloat v0); | |
extern void (CODEGEN_FUNCPTR *Uniform1fv)(GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *Uniform1i)(GLint location, GLint v0); | |
extern void (CODEGEN_FUNCPTR *Uniform1iv)(GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform2f)(GLint location, GLfloat v0, GLfloat v1); | |
extern void (CODEGEN_FUNCPTR *Uniform2fv)(GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *Uniform2i)(GLint location, GLint v0, GLint v1); | |
extern void (CODEGEN_FUNCPTR *Uniform2iv)(GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | |
extern void (CODEGEN_FUNCPTR *Uniform3fv)(GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); | |
extern void (CODEGEN_FUNCPTR *Uniform3iv)(GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | |
extern void (CODEGEN_FUNCPTR *Uniform4fv)(GLint location, GLsizei count, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | |
extern void (CODEGEN_FUNCPTR *Uniform4iv)(GLint location, GLsizei count, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UseProgram)(GLuint program); | |
extern void (CODEGEN_FUNCPTR *ValidateProgram)(GLuint program); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1d)(GLuint index, GLdouble x); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1f)(GLuint index, GLfloat x); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1fv)(GLuint index, const GLfloat * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1s)(GLuint index, GLshort x); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib1sv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2fv)(GLuint index, const GLfloat * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2s)(GLuint index, GLshort x, GLshort y); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib2sv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3fv)(GLuint index, const GLfloat * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib3sv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nbv)(GLuint index, const GLbyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Niv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nsv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nubv)(GLuint index, const GLubyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nuiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4Nusv)(GLuint index, const GLushort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4bv)(GLuint index, const GLbyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4fv)(GLuint index, const GLfloat * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4iv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4sv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4ubv)(GLuint index, const GLubyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4uiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttrib4usv)(GLuint index, const GLushort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); | |
// Extension: 2.1 | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); | |
// Extension: 3.0 | |
extern void (CODEGEN_FUNCPTR *BeginConditionalRender)(GLuint id, GLenum mode); | |
extern void (CODEGEN_FUNCPTR *BeginTransformFeedback)(GLenum primitiveMode); | |
extern void (CODEGEN_FUNCPTR *BindBufferBase)(GLenum target, GLuint index, GLuint buffer); | |
extern void (CODEGEN_FUNCPTR *BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | |
extern void (CODEGEN_FUNCPTR *BindFragDataLocation)(GLuint program, GLuint color, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *BindFramebuffer)(GLenum target, GLuint framebuffer); | |
extern void (CODEGEN_FUNCPTR *BindRenderbuffer)(GLenum target, GLuint renderbuffer); | |
extern void (CODEGEN_FUNCPTR *BindVertexArray)(GLuint ren_array); | |
extern void (CODEGEN_FUNCPTR *BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
extern GLenum (CODEGEN_FUNCPTR *CheckFramebufferStatus)(GLenum target); | |
extern void (CODEGEN_FUNCPTR *ClampColor)(GLenum target, GLenum clamp); | |
extern void (CODEGEN_FUNCPTR *ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | |
extern void (CODEGEN_FUNCPTR *ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); | |
extern void (CODEGEN_FUNCPTR *ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); | |
extern void (CODEGEN_FUNCPTR *ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *ColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); | |
extern void (CODEGEN_FUNCPTR *DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); | |
extern void (CODEGEN_FUNCPTR *DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); | |
extern void (CODEGEN_FUNCPTR *DeleteVertexArrays)(GLsizei n, const GLuint * arrays); | |
extern void (CODEGEN_FUNCPTR *Disablei)(GLenum target, GLuint index); | |
extern void (CODEGEN_FUNCPTR *Enablei)(GLenum target, GLuint index); | |
extern void (CODEGEN_FUNCPTR *EndConditionalRender)(); | |
extern void (CODEGEN_FUNCPTR *EndTransformFeedback)(); | |
extern void (CODEGEN_FUNCPTR *FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); | |
extern void (CODEGEN_FUNCPTR *FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
extern void (CODEGEN_FUNCPTR *FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
extern void (CODEGEN_FUNCPTR *FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
extern void (CODEGEN_FUNCPTR *FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | |
extern void (CODEGEN_FUNCPTR *FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | |
extern void (CODEGEN_FUNCPTR *GenFramebuffers)(GLsizei n, GLuint * framebuffers); | |
extern void (CODEGEN_FUNCPTR *GenRenderbuffers)(GLsizei n, GLuint * renderbuffers); | |
extern void (CODEGEN_FUNCPTR *GenVertexArrays)(GLsizei n, GLuint * arrays); | |
extern void (CODEGEN_FUNCPTR *GenerateMipmap)(GLenum target); | |
extern void (CODEGEN_FUNCPTR *GetBooleani_v)(GLenum target, GLuint index, GLboolean * data); | |
extern GLint (CODEGEN_FUNCPTR *GetFragDataLocation)(GLuint program, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetIntegeri_v)(GLenum target, GLuint index, GLint * data); | |
extern void (CODEGEN_FUNCPTR *GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); | |
extern const GLubyte * (CODEGEN_FUNCPTR *GetStringi)(GLenum name, GLuint index); | |
extern void (CODEGEN_FUNCPTR *GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); | |
extern void (CODEGEN_FUNCPTR *GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetUniformuiv)(GLuint program, GLint location, GLuint * params); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsEnabledi)(GLenum target, GLuint index); | |
extern GLboolean (CODEGEN_FUNCPTR *IsFramebuffer)(GLuint framebuffer); | |
extern GLboolean (CODEGEN_FUNCPTR *IsRenderbuffer)(GLuint renderbuffer); | |
extern GLboolean (CODEGEN_FUNCPTR *IsVertexArray)(GLuint ren_array); | |
extern void * (CODEGEN_FUNCPTR *MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | |
extern void (CODEGEN_FUNCPTR *RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
extern void (CODEGEN_FUNCPTR *TexParameterIiv)(GLenum target, GLenum pname, const GLint * params); | |
extern void (CODEGEN_FUNCPTR *TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); | |
extern void (CODEGEN_FUNCPTR *TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); | |
extern void (CODEGEN_FUNCPTR *Uniform1ui)(GLint location, GLuint v0); | |
extern void (CODEGEN_FUNCPTR *Uniform1uiv)(GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform2ui)(GLint location, GLuint v0, GLuint v1); | |
extern void (CODEGEN_FUNCPTR *Uniform2uiv)(GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2); | |
extern void (CODEGEN_FUNCPTR *Uniform3uiv)(GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | |
extern void (CODEGEN_FUNCPTR *Uniform4uiv)(GLint location, GLsizei count, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI1i)(GLuint index, GLint x); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI1iv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI1ui)(GLuint index, GLuint x); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI1uiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI2i)(GLuint index, GLint x, GLint y); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI2iv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI2ui)(GLuint index, GLuint x, GLuint y); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI2uiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI3iv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI3uiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4bv)(GLuint index, const GLbyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4iv)(GLuint index, const GLint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4sv)(GLuint index, const GLshort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4ubv)(GLuint index, const GLubyte * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4uiv)(GLuint index, const GLuint * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribI4usv)(GLuint index, const GLushort * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); | |
// Extension: 3.1 | |
extern void (CODEGEN_FUNCPTR *CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | |
extern void (CODEGEN_FUNCPTR *DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | |
extern void (CODEGEN_FUNCPTR *DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); | |
extern void (CODEGEN_FUNCPTR *GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); | |
extern void (CODEGEN_FUNCPTR *GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); | |
extern void (CODEGEN_FUNCPTR *GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); | |
extern GLuint (CODEGEN_FUNCPTR *GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); | |
extern void (CODEGEN_FUNCPTR *GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); | |
extern void (CODEGEN_FUNCPTR *PrimitiveRestartIndex)(GLuint index); | |
extern void (CODEGEN_FUNCPTR *TexBuffer)(GLenum target, GLenum internalformat, GLuint buffer); | |
extern void (CODEGEN_FUNCPTR *UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | |
// Extension: 3.2 | |
extern GLenum (CODEGEN_FUNCPTR *ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); | |
extern void (CODEGEN_FUNCPTR *DeleteSync)(GLsync sync); | |
extern void (CODEGEN_FUNCPTR *DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); | |
extern void (CODEGEN_FUNCPTR *DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); | |
extern void (CODEGEN_FUNCPTR *DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); | |
extern GLsync (CODEGEN_FUNCPTR *FenceSync)(GLenum condition, GLbitfield flags); | |
extern void (CODEGEN_FUNCPTR *FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); | |
extern void (CODEGEN_FUNCPTR *GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); | |
extern void (CODEGEN_FUNCPTR *GetInteger64i_v)(GLenum target, GLuint index, GLint64 * data); | |
extern void (CODEGEN_FUNCPTR *GetInteger64v)(GLenum pname, GLint64 * params); | |
extern void (CODEGEN_FUNCPTR *GetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); | |
extern void (CODEGEN_FUNCPTR *GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); | |
extern GLboolean (CODEGEN_FUNCPTR *IsSync)(GLsync sync); | |
extern void (CODEGEN_FUNCPTR *MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid *const* indices, GLsizei drawcount, const GLint * basevertex); | |
extern void (CODEGEN_FUNCPTR *ProvokingVertex)(GLenum mode); | |
extern void (CODEGEN_FUNCPTR *SampleMaski)(GLuint index, GLbitfield mask); | |
extern void (CODEGEN_FUNCPTR *TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | |
extern void (CODEGEN_FUNCPTR *TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); | |
extern void (CODEGEN_FUNCPTR *WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); | |
// Extension: 3.3 | |
extern void (CODEGEN_FUNCPTR *BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *BindSampler)(GLuint unit, GLuint sampler); | |
extern void (CODEGEN_FUNCPTR *DeleteSamplers)(GLsizei count, const GLuint * samplers); | |
extern void (CODEGEN_FUNCPTR *GenSamplers)(GLsizei count, GLuint * samplers); | |
extern GLint (CODEGEN_FUNCPTR *GetFragDataIndex)(GLuint program, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); | |
extern void (CODEGEN_FUNCPTR *GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); | |
extern void (CODEGEN_FUNCPTR *GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); | |
extern void (CODEGEN_FUNCPTR *GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); | |
extern void (CODEGEN_FUNCPTR *GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsSampler)(GLuint sampler); | |
extern void (CODEGEN_FUNCPTR *QueryCounter)(GLuint id, GLenum target); | |
extern void (CODEGEN_FUNCPTR *SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param); | |
extern void (CODEGEN_FUNCPTR *SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param); | |
extern void (CODEGEN_FUNCPTR *SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); | |
extern void (CODEGEN_FUNCPTR *SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param); | |
extern void (CODEGEN_FUNCPTR *SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); | |
extern void (CODEGEN_FUNCPTR *SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param); | |
extern void (CODEGEN_FUNCPTR *VertexAttribDivisor)(GLuint index, GLuint divisor); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); | |
extern void (CODEGEN_FUNCPTR *VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); | |
// Extension: 4.0 | |
extern void (CODEGEN_FUNCPTR *BeginQueryIndexed)(GLenum target, GLuint index, GLuint id); | |
extern void (CODEGEN_FUNCPTR *BindTransformFeedback)(GLenum target, GLuint id); | |
extern void (CODEGEN_FUNCPTR *BlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); | |
extern void (CODEGEN_FUNCPTR *BlendEquationi)(GLuint buf, GLenum mode); | |
extern void (CODEGEN_FUNCPTR *BlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
extern void (CODEGEN_FUNCPTR *BlendFunci)(GLuint buf, GLenum src, GLenum dst); | |
extern void (CODEGEN_FUNCPTR *DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); | |
extern void (CODEGEN_FUNCPTR *DrawArraysIndirect)(GLenum mode, const GLvoid * indirect); | |
extern void (CODEGEN_FUNCPTR *DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect); | |
extern void (CODEGEN_FUNCPTR *DrawTransformFeedback)(GLenum mode, GLuint id); | |
extern void (CODEGEN_FUNCPTR *DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); | |
extern void (CODEGEN_FUNCPTR *EndQueryIndexed)(GLenum target, GLuint index); | |
extern void (CODEGEN_FUNCPTR *GenTransformFeedbacks)(GLsizei n, GLuint * ids); | |
extern void (CODEGEN_FUNCPTR *GetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); | |
extern void (CODEGEN_FUNCPTR *GetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); | |
extern void (CODEGEN_FUNCPTR *GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); | |
extern GLuint (CODEGEN_FUNCPTR *GetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar * name); | |
extern GLint (CODEGEN_FUNCPTR *GetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar * name); | |
extern void (CODEGEN_FUNCPTR *GetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint * params); | |
extern void (CODEGEN_FUNCPTR *GetUniformdv)(GLuint program, GLint location, GLdouble * params); | |
extern GLboolean (CODEGEN_FUNCPTR *IsTransformFeedback)(GLuint id); | |
extern void (CODEGEN_FUNCPTR *MinSampleShading)(GLfloat value); | |
extern void (CODEGEN_FUNCPTR *PatchParameterfv)(GLenum pname, const GLfloat * values); | |
extern void (CODEGEN_FUNCPTR *PatchParameteri)(GLenum pname, GLint value); | |
extern void (CODEGEN_FUNCPTR *PauseTransformFeedback)(); | |
extern void (CODEGEN_FUNCPTR *ResumeTransformFeedback)(); | |
extern void (CODEGEN_FUNCPTR *Uniform1d)(GLint location, GLdouble x); | |
extern void (CODEGEN_FUNCPTR *Uniform1dv)(GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *Uniform2d)(GLint location, GLdouble x, GLdouble y); | |
extern void (CODEGEN_FUNCPTR *Uniform2dv)(GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *Uniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z); | |
extern void (CODEGEN_FUNCPTR *Uniform3dv)(GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *Uniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | |
extern void (CODEGEN_FUNCPTR *Uniform4dv)(GLint location, GLsizei count, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); | |
extern void (CODEGEN_FUNCPTR *UniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint * indices); | |
// Extension: 4.1 | |
extern void (CODEGEN_FUNCPTR *GetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble * params); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL1d)(GLuint index, GLdouble x); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL1dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL2dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL3dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | |
extern void (CODEGEN_FUNCPTR *VertexAttribL4dv)(GLuint index, const GLdouble * v); | |
extern void (CODEGEN_FUNCPTR *VertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); | |
// Extension: 4.2 | |
extern void (CODEGEN_FUNCPTR *BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); | |
extern void (CODEGEN_FUNCPTR *DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); | |
extern void (CODEGEN_FUNCPTR *DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); | |
extern void (CODEGEN_FUNCPTR *DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); | |
extern void (CODEGEN_FUNCPTR *DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount); | |
extern void (CODEGEN_FUNCPTR *DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); | |
extern void (CODEGEN_FUNCPTR *GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); | |
extern void (CODEGEN_FUNCPTR *MemoryBarrier)(GLbitfield barriers); | |
// Extension: 4.3 | |
extern void (CODEGEN_FUNCPTR *DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); | |
extern void (CODEGEN_FUNCPTR *DispatchComputeIndirect)(GLintptr indirect); | |
extern void (CODEGEN_FUNCPTR *MultiDrawArraysIndirect)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); | |
extern void (CODEGEN_FUNCPTR *MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); | |
extern void (CODEGEN_FUNCPTR *ShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); | |
// Extension: 4.4 | |
extern void (CODEGEN_FUNCPTR *BindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); | |
extern void (CODEGEN_FUNCPTR *BindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); | |
extern void (CODEGEN_FUNCPTR *BindImageTextures)(GLuint first, GLsizei count, const GLuint * textures); | |
extern void (CODEGEN_FUNCPTR *BindSamplers)(GLuint first, GLsizei count, const GLuint * samplers); | |
extern void (CODEGEN_FUNCPTR *BindTextures)(GLuint first, GLsizei count, const GLuint * textures); | |
extern void (CODEGEN_FUNCPTR *BindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); | |
extern void (CODEGEN_FUNCPTR *BufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); | |
extern void (CODEGEN_FUNCPTR *ClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); | |
extern void (CODEGEN_FUNCPTR *ClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); | |
namespace sys | |
{ | |
void CheckExtensions(); | |
} | |
} | |
#endif //OPENGL_NOLOAD_STYLE_HPP |
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