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Fan ZHAO Borluse

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Borluse / ObjectPooling.cs
Created January 19, 2018 09:36 — forked from adamkl/ObjectPooling.cs
Object pooling
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Pooling
{
public enum LoadingMode { Eager, Lazy, LazyExpanding };
@Borluse
Borluse / .hyper.js
Last active September 20, 2017 06:45
Hyper
// Future versions of Hyper may add additional config options,
// which will not automatically be merged into this file.
// See https://hyper.is#cfg for all currently supported options.
module.exports = {
config: {
// Choose either "stable" for receiving highly polished,
// or "canary" for less polished but more frequent updates
updateChannel: 'stable',
@Borluse
Borluse / MiniJSON.cs
Created October 26, 2012 08:53 — forked from darktable/MiniJSON.cs
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@Borluse
Borluse / MiniJSON.cs
Created October 26, 2012 08:53 — forked from darktable/MiniJSON.cs
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@Borluse
Borluse / MiniJSON.cs
Created October 26, 2012 08:53 — forked from darktable/MiniJSON.cs
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining