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@Botffy
Created October 9, 2012 18:45
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simple Java NIO chat server
package niochat;
import java.net.*;
import java.nio.*;
import java.nio.channels.*;
import java.io.IOException;
import java.util.*;
public class NiochatServer implements Runnable {
private final int port;
private ServerSocketChannel ssc;
private Selector selector;
private ByteBuffer buf = ByteBuffer.allocate(256);
NiochatServer(int port) throws IOException {
this.port = port;
this.ssc = ServerSocketChannel.open();
this.ssc.socket().bind(new InetSocketAddress(port));
this.ssc.configureBlocking(false);
this.selector = Selector.open();
this.ssc.register(selector, SelectionKey.OP_ACCEPT);
}
@Override public void run() {
try {
System.out.println("Server starting on port " + this.port);
Iterator<SelectionKey> iter;
SelectionKey key;
while(this.ssc.isOpen()) {
selector.select();
iter=this.selector.selectedKeys().iterator();
while(iter.hasNext()) {
key = iter.next();
iter.remove();
if(key.isAcceptable()) this.handleAccept(key);
if(key.isReadable()) this.handleRead(key);
}
}
} catch(IOException e) {
System.out.println("IOException, server of port " +this.port+ " terminating. Stack trace:");
e.printStackTrace();
}
}
private final ByteBuffer welcomeBuf = ByteBuffer.wrap("Welcome to NioChat!\n".getBytes());
private void handleAccept(SelectionKey key) throws IOException {
SocketChannel sc = ((ServerSocketChannel) key.channel()).accept();
String address = (new StringBuilder( sc.socket().getInetAddress().toString() )).append(":").append( sc.socket().getPort() ).toString();
sc.configureBlocking(false);
sc.register(selector, SelectionKey.OP_READ, address);
sc.write(welcomeBuf);
welcomeBuf.rewind();
System.out.println("accepted connection from: "+address);
}
private void handleRead(SelectionKey key) throws IOException {
SocketChannel ch = (SocketChannel) key.channel();
StringBuilder sb = new StringBuilder();
buf.clear();
int read = 0;
while( (read = ch.read(buf)) > 0 ) {
buf.flip();
byte[] bytes = new byte[buf.limit()];
buf.get(bytes);
sb.append(new String(bytes));
buf.clear();
}
String msg;
if(read<0) {
msg = key.attachment()+" left the chat.\n";
ch.close();
}
else {
msg = key.attachment()+": "+sb.toString();
}
System.out.println(msg);
broadcast(msg);
}
private void broadcast(String msg) throws IOException {
ByteBuffer msgBuf=ByteBuffer.wrap(msg.getBytes());
for(SelectionKey key : selector.keys()) {
if(key.isValid() && key.channel() instanceof SocketChannel) {
SocketChannel sch=(SocketChannel) key.channel();
sch.write(msgBuf);
msgBuf.rewind();
}
}
}
public static void main(String[] args) throws IOException {
NiochatServer server = new NiochatServer(10523);
(new Thread(server)).start();
}
}
@Samyssmile
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Because nio is non-blocking, so doesn't require additional threads. A socket-based chat would require as many threads as there are users, adding a significant overhead, while a nio chat would always need but one thread, making it a lot more scalable, as the overhead of threading may get really significant.

Not necessarily. In actual measurements in Java on Linux, multithreaded
classic I/O designs outperform NIO by 30% or so. [see@Java Network Programming Book]

Java NIO outperforms a classic I/O design only if

  1. You have a huge amount auf clients >20.000
  2. Interval between data packages to send is very short.

Conclusion: You need a Server for >20.000 Clients with high frequently communication.

But as Tutorial your Chat Server Example is good.

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