Created
July 18, 2018 17:26
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Little delegate example
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// This is what our events look like | |
public delegate void AimTrackerEvent(Vector3 point, int playerNumber); | |
public class AimTracker : MonoBehaviour { | |
// These are all the events | |
public static AimTrackerEvent OnTrackerMove; | |
public static AimTrackerEvent OnTrackerClick; | |
// Update is called once per frame | |
void Update () { | |
float hori1 = Input.GetAxis("joystick 1 analog 0"); | |
float vert1 = Input.GetAxis("joystick 1 analog 1"); | |
float hori2 = Input.GetAxis("joystick 2 analog 0"); | |
float vert2 = Input.GetAxis("joystick 2 analog 1"); | |
// CLEAN | |
// If someone is listening | |
if (OnTrackerMove!=null){ | |
// Broadcast our message | |
OnTrackerMove(new Vector3(hori1, vert1, 0), 1); | |
OnTrackerMove(new Vector3(hori2, vert2, 0), 2); | |
} | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TrackerPoint : MonoBehaviour { | |
public int player; | |
// Use this for initialization | |
void Start () { | |
// Listen for Tracker Move events | |
AimTracker.OnTrackerMove += MoveMe; | |
} | |
// CLEAN! | |
void OnDestroy(){ | |
// We're dead, stop listening for Tracker Move events | |
AimTracker.OnTrackerMove -= MoveMe; | |
} | |
// This has the same signature as "AimTrackerEvent" in the AimTracker.cs file | |
// So we can use it to listen for AimTrackerEvent broadcasts | |
// void Vector3 int | |
// vvvv vvvvvvv vvv | |
void MoveMe(Vector3 p, int pnum){ | |
if (pnum == this.player){ | |
Debug.Log(p); | |
} | |
} | |
} |
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