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@Bramengton
Created February 23, 2018 19:15
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rotation
Я сделал поворот в v3 со следующим кодом:
<canvas id="carcanvas" width="1" height="1"></canvas>
if (document.getElementById('carcanvas').getContext) {
var supportsCanvas = true;
} else {
var supportsCanvas = false;
}
var rImg = new Image();
rImg.src='/images/cariconl.png';
// Returns the bearing in radians between two points.
function bearing( from, to ) {
// Convert to radians.
var lat1 = from.latRadians();
var lon1 = from.lngRadians();
var lat2 = to.latRadians();
var lon2 = to.lngRadians();
// Compute the angle.
var angle = - Math.atan2( Math.sin( lon1 - lon2 ) * Math.cos( lat2 ), Math.cos( lat1 ) * Math.sin( lat2 ) - Math.sin( lat1 ) * Math.cos( lat2 ) * Math.cos( lon1 - lon2 ) );
if ( angle < 0.0 )
angle += Math.PI * 2.0;
if (angle == 0) {angle=1.5;}
return angle;
}
function plotcar() {
canvas = document.getElementById("carcanvas").getContext('2d');
var cosa = Math.cos(angle);
var sina = Math.sin(angle);
canvas.clearRect(0,0,32,32);
canvas.save();
canvas.rotate(angle);
canvas.translate(16*sina+16*cosa,16*cosa-16*sina);
canvas.drawImage(rImg,-16,-16);
canvas.restore();
}
и в методе анимации:
if (supportsCanvas) {
angle = bearing(new google.maps.LatLng(lat1, lng1),new google.maps.LatLng(lat2, lng2));
plotcar();
}
Я надеюсь, что помощь.
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