The goal here is to be able to dynamically add and spawn actors within xstate.
- The id provdied will be the one that resolved on the
system
object forsystem.get(id)
calls from other actors. - There isn't a lot of garbage colleciton or the concept of removing actors yet
- This probably works best with other full state machines
- Sending a message to a machine not spawed isn't captured or buffered in any way. The event errors or is lost.