Created
February 16, 2015 19:33
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Running AutomationTool... | |
path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\MinGW\bin;C:\Program Files\Emscripten\clang\e1.25.0_64bit;C:\Program Files\Emscripten\node\0.10.17_64bit;C:\Program Files\Emscripten\python\2.7.5.3_64bit;C:\Program Files\Emscripten\java\7.45_64bit\bin;C:\Program Files\Emscripten;C:\Program Files\Emscripten\emscripten\1.25.0;C:\Program Files\Emscripten\crunch\1.03;C:\Program Files\Emscripten\mingw\4.6.2_32bit;C:\Program Files\nodejs\;C:\Users\BrianSSD\AppData\Roaming\npm" | |
Program.Main: Running on WindowsHostPlatform | |
Program.Main: Executed from AutomationToolLauncher (C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\238880a0\39ffa6bd_164ad001\AutomationTool.exe) | |
Program.Main: CWD=F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET | |
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/BrianSSD/Documents/Unreal Projects/MyProject4/MyProject4.uproject -noP4 -clientconfig=Development -serverconfig=Development -platform=HTML5 -build -cook -map= -iterativecooking -stage -deploy -cmdline= -Messaging -device=HTML5@Chrome on BRIAN-PC -addcmdline=-SessionId=0A1445B74C55FB4B4E6D15B99A1A4DEA -SessionOwner=BrianSSD -SessionName='New Profile 0' -run -nokill | |
Automation.Process: IsBuildMachine=False | |
Automation.Process: ShouldKillProcesses=False | |
Automation.Process: Setting up command environment. | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE=True | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Media/dev/UnrealEngine-4.7 | |
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved | |
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs) | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE=True | |
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Media/dev/UnrealEngine-4.7 | |
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved | |
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved | |
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. | |
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= | |
CommandEnvironment.LogSettings: Command Environment settings: | |
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe | |
CommandEnvironment.LogSettings: EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved | |
CommandEnvironment.LogSettings: HasCapabilityToCompile=True | |
CommandEnvironment.LogSettings: LocalRoot=F:/Media/dev/UnrealEngine-4.7 | |
CommandEnvironment.LogSettings: LogFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs | |
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe | |
CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe | |
CommandEnvironment.LogSettings: MsDevExe= | |
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe | |
CommandEnvironment.LogSettings: TimestampAsString=2015-02-16_14.04.05 | |
CommandEnvironment.LogSettings: UATExe=F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE | |
ProjectUtils.CleanupFolders: Cleaning up project rules folder | |
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules) | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.pdb | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066SourceFiles.txt | |
Automation.Process: Compiling scripts. | |
ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder | |
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5 | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5 | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux | |
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac | |
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts | |
ScriptCompiler.CompileModules: Building script modules | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.2480035s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.1474848s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.1396666s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.1816651s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.0869297s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.1787312s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true | |
CommandUtils.Run: Run: Took 1.1064636s to run MSBuild.exe, ExitCode=0 | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\b21f403a\e4c71abe_164ad001\AutomationScripts.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\6b4d03fb\944468be_164ad001\Android.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\6b4d03fb\944468be_164ad001\Android.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\cd606182\25d27fbe_164ad001\HTML5.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\cd606182\25d27fbe_164ad001\HTML5.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\72fc579b\a9ed40be_164ad001\IOS.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\72fc579b\a9ed40be_164ad001\IOS.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\a0ecd8e1\52d2eebd_164ad001\Linux.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\a0ecd8e1\52d2eebd_164ad001\Linux.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\7050d951\f480f1bd_164ad001\Mac.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\7050d951\f480f1bd_164ad001\Mac.Automation.dll. | |
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown | |
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne | |
Platform.InitializePlatforms: Creating placeholder platform for target: PS4 | |
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT | |
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM | |
CommandUtils.InitP4Support: Initializing AllowSubmit. | |
CommandUtils.InitP4Support: AllowSubmit=False | |
CommandUtils.InitP4Support: Initializing P4Enabled. | |
CommandUtils.InitP4Support: P4Enabled=False | |
CommandUtils.InitP4Support: P4CLRequired=False | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject | |
ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject | |
ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4 | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll=False | |
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll | |
ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject | |
ProjectParams.ValidateAndLog: Project Params ************** | |
ProjectParams.ValidateAndLog: AdditionalServerMapParams= | |
ProjectParams.ValidateAndLog: Archive=False | |
ProjectParams.ValidateAndLog: ArchiveMetaData=False | |
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\ArchivedBuilds | |
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds | |
ProjectParams.ValidateAndLog: Build=True | |
ProjectParams.ValidateAndLog: Cook=True | |
ProjectParams.ValidateAndLog: Clean= | |
ProjectParams.ValidateAndLog: Client=False | |
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development | |
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject4 | |
ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5 | |
ProjectParams.ValidateAndLog: Compressed=False | |
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False | |
ProjectParams.ValidateAndLog: CookFlavor= | |
ProjectParams.ValidateAndLog: CookOnTheFly=False | |
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False | |
ProjectParams.ValidateAndLog: CreateReleaseVersion= | |
ProjectParams.ValidateAndLog: BasedOnReleaseVersion= | |
ProjectParams.ValidateAndLog: DLCName= | |
ProjectParams.ValidateAndLog: AdditionalCookerOptions= | |
ProjectParams.ValidateAndLog: DedicatedServer=False | |
ProjectParams.ValidateAndLog: DirectoriesToCook= | |
ProjectParams.ValidateAndLog: CulturesToCook= | |
ProjectParams.ValidateAndLog: EditorTargets=MyProject4Editor | |
ProjectParams.ValidateAndLog: Foreign=False | |
ProjectParams.ValidateAndLog: IsCodeBasedProject=True | |
ProjectParams.ValidateAndLog: IsProgramTarget=False | |
ProjectParams.ValidateAndLog: IterativeCooking=True | |
ProjectParams.ValidateAndLog: Deploy=True | |
ProjectParams.ValidateAndLog: IterativeDeploy=False | |
ProjectParams.ValidateAndLog: LogWindow=False | |
ProjectParams.ValidateAndLog: Manifests=False | |
ProjectParams.ValidateAndLog: MapToRun= | |
ProjectParams.ValidateAndLog: NoClient=False | |
ProjectParams.ValidateAndLog: NumClients=0 | |
ProjectParams.ValidateAndLog: NoDebugInfo=False | |
ProjectParams.ValidateAndLog: NoCleanStage=False | |
ProjectParams.ValidateAndLog: NoXGE=False | |
ProjectParams.ValidateAndLog: MapsToCook= | |
ProjectParams.ValidateAndLog: Pak=False | |
ProjectParams.ValidateAndLog: Package=False | |
ProjectParams.ValidateAndLog: NullRHI=False | |
ProjectParams.ValidateAndLog: FakeClient=False | |
ProjectParams.ValidateAndLog: EditorTest=False | |
ProjectParams.ValidateAndLog: RunAutomationTests=False | |
ProjectParams.ValidateAndLog: RunAutomationTest= | |
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 | |
ProjectParams.ValidateAndLog: CrashIndex=0 | |
ProjectParams.ValidateAndLog: ProgramTargets= | |
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5 | |
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5 | |
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5\MyProject4.js | |
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5\MyProject4.js | |
ProjectParams.ValidateAndLog: Distribution=False | |
ProjectParams.ValidateAndLog: Prebuilt=False | |
ProjectParams.ValidateAndLog: Prereqs=False | |
ProjectParams.ValidateAndLog: NoBootstrapExe=False | |
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject | |
ProjectParams.ValidateAndLog: Rocket=False | |
ProjectParams.ValidateAndLog: Run=True | |
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development | |
ProjectParams.ValidateAndLog: ServerCookedTargets= | |
ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5 | |
ProjectParams.ValidateAndLog: ShortProjectName=MyProject4 | |
ProjectParams.ValidateAndLog: SignedPak=False | |
ProjectParams.ValidateAndLog: SignPak= | |
ProjectParams.ValidateAndLog: SkipCook=False | |
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False | |
ProjectParams.ValidateAndLog: SkipPak=False | |
ProjectParams.ValidateAndLog: SkipStage=False | |
ProjectParams.ValidateAndLog: Stage=True | |
ProjectParams.ValidateAndLog: bUsesSteam=False | |
ProjectParams.ValidateAndLog: bUsesSlate=True | |
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False | |
ProjectParams.ValidateAndLog: Project Params ************** | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True | |
Project.Build: ********** BUILD COMMAND STARTED ********** | |
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False | |
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. | |
UE4Build.Build: ************************* UE4Build: | |
UE4Build.Build: ************************* ForceMonolithic: | |
UE4Build.Build: ************************* ForceNonUnity: | |
UE4Build.Build: ************************* ForceDebugInfo: | |
UE4Build.Build: ************************* UseXGE: | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True | |
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True | |
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe F:/Media/dev/UnrealEngine-4.7/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU | |
MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209 | |
MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209] | |
MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. | |
MSBuild: | |
MSBuild: Build started 2/16/2015 2:04:14 PM. | |
MSBuild: Project "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). | |
MSBuild: CoreClean: | |
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". | |
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.pdb". | |
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". | |
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". | |
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". | |
MSBuild: GenerateTargetFrameworkMonikerAttribute: | |
MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. | |
MSBuild: CoreCompile: | |
MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CMakefileGenerator.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\BrianSSD\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" | |
MSBuild: _CopyAppConfigFile: | |
MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". | |
MSBuild: CopyFilesToOutputDirectory: | |
MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". | |
MSBuild: UnrealBuildTool -> F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe | |
MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". | |
MSBuild: Done Building Project "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). | |
MSBuild: | |
MSBuild: Build succeeded. | |
MSBuild: 0 Warning(s) | |
MSBuild: 0 Error(s) | |
MSBuild: | |
MSBuild: Time Elapsed 00:00:01.78 | |
CommandUtils.Run: Run: Took 2.0107731s to run MSBuild.exe, ExitCode=0 | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True | |
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True | |
CommandUtils.Run: Run: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development -generatemanifest "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE | |
CommandUtils.Run: Run: Took 2.6914985s to run UnrealBuildTool.exe, ExitCode=0 | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml=True | |
InternalUtils.SafeCopyFile: SafeCopyFile F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml | |
UE4Build.PrepareManifest: Copied UBT manifest to F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True | |
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True | |
CommandUtils.Run: Run: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE | |
UnrealBuildTool: Building UnrealHeaderTool... | |
UnrealBuildTool: Target is up to date. | |
UnrealBuildTool: Parsing headers for MyProject4Editor | |
UnrealBuildTool: Reflection code generated for MyProject4Editor | |
UnrealBuildTool: Performing 1288 actions (4 in parallel) | |
UnrealBuildTool: PCH.Shared.Core.h.cpp | |
UnrealBuildTool: PCH.Shared.CoreUObject.h.cpp | |
UnrealBuildTool: PCH.Shared.UnrealEd.h.cpp | |
UnrealBuildTool: PCH.Shared.Engine.h.cpp | |
UnrealBuildTool: PCH.Core.CorePrivatePCH.h.cpp | |
UnrealBuildTool: [6/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [7/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Json.cpp | |
UnrealBuildTool: [9/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [10/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Core.1_of_6.cpp | |
UnrealBuildTool: Module.Core.2_of_6.cpp | |
UnrealBuildTool: Module.Core.5_of_6.cpp | |
UnrealBuildTool: Module.Core.3_of_6.cpp | |
UnrealBuildTool: Module.Core.4_of_6.cpp | |
UnrealBuildTool: Module.Core.6_of_6.cpp | |
UnrealBuildTool: Module.Projects.cpp | |
UnrealBuildTool: [18/1288] Link UE4Editor-Core.dll | |
UnrealBuildTool: [19/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: LINK : fatal error LNK1104: cannot open file 'F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\Win64\UE4Editor-Core.dll' | |
UnrealBuildTool: [20/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.CoreUObject.1_of_4.cpp | |
UnrealBuildTool: Module.CoreUObject.3_of_4.cpp | |
UnrealBuildTool: Module.CoreUObject.2_of_4.cpp | |
UnrealBuildTool: Module.CoreUObject.4_of_4.cpp | |
UnrealBuildTool: CoreUObject.generated.cpp | |
UnrealBuildTool: [26/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [27/1288] Resource PCLaunch.rc | |
UnrealBuildTool: PCH.Shared.SlateBasics.h.cpp | |
UnrealBuildTool: PCH.Engine.EnginePrivate.h.cpp | |
UnrealBuildTool: Module.InputCore.cpp | |
UnrealBuildTool: InputCore.generated.cpp | |
UnrealBuildTool: [32/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [33/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.SlateCore.cpp | |
UnrealBuildTool: SlateCore.generated.cpp | |
UnrealBuildTool: [36/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [37/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Slate.2_of_4.cpp | |
UnrealBuildTool: Module.Slate.3_of_4.cpp | |
UnrealBuildTool: Module.Slate.1_of_4.cpp | |
UnrealBuildTool: Module.Slate.4_of_4.cpp | |
UnrealBuildTool: Slate.generated.cpp | |
UnrealBuildTool: [43/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [44/1288] Resource PCLaunch.rc | |
UnrealBuildTool: PCH.UnrealEd.UnrealEd.h.cpp | |
UnrealBuildTool: Module.RHI.cpp | |
UnrealBuildTool: [47/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [48/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.RenderCore.cpp | |
UnrealBuildTool: [50/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [51/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.SandboxFile.cpp | |
UnrealBuildTool: [53/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [54/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Sockets.cpp | |
UnrealBuildTool: [56/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [57/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.ImageCore.cpp | |
UnrealBuildTool: [59/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [60/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.ShaderCore.cpp | |
UnrealBuildTool: [62/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [63/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.SlateReflector.cpp | |
UnrealBuildTool: Module.Networking.cpp | |
UnrealBuildTool: [66/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [67/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [68/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [69/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [70/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [71/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.AppFramework.cpp | |
UnrealBuildTool: Module.EngineMessages.cpp | |
UnrealBuildTool: EngineMessages.generated.cpp | |
UnrealBuildTool: [75/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [76/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [77/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [78/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Kismet.1_of_4.cpp | |
UnrealBuildTool: Module.Kismet.3_of_4.cpp | |
UnrealBuildTool: Module.UnrealEd.16_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.9_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.15_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.17_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.7_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.8_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.14_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.3_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.12_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.10_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.13_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.2_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.6_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.4_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.5_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.1_of_17.cpp | |
UnrealBuildTool: Module.UnrealEd.11_of_17.cpp | |
UnrealBuildTool: UnrealEd.generated.cpp | |
UnrealBuildTool: Module.Kismet.2_of_4.cpp | |
UnrealBuildTool: Module.AIModule.2_of_3.cpp | |
UnrealBuildTool: Module.AIModule.1_of_3.cpp | |
UnrealBuildTool: Module.Kismet.4_of_4.cpp | |
UnrealBuildTool: Kismet.generated.cpp | |
UnrealBuildTool: Module.LogVisualizer.cpp | |
UnrealBuildTool: [105/1288] Link UE4Editor-UnrealEd.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.exp | |
UnrealBuildTool: Module.AIModule.3_of_3.cpp | |
UnrealBuildTool: Module.UMG.cpp | |
UnrealBuildTool: UMG.generated.cpp | |
UnrealBuildTool: Module.Landscape.cpp | |
UnrealBuildTool: LogVisualizer.generated.cpp | |
UnrealBuildTool: Module.CollisionAnalyzer.cpp | |
UnrealBuildTool: AIModule.generated.cpp | |
UnrealBuildTool: Landscape.generated.cpp | |
UnrealBuildTool: Module.AssetRegistry.cpp | |
UnrealBuildTool: Module.Messaging.cpp | |
UnrealBuildTool: EngineSettings.generated.cpp | |
UnrealBuildTool: Module.EngineSettings.cpp | |
UnrealBuildTool: Module.RawMesh.cpp | |
UnrealBuildTool: Module.Navmesh.1_of_2.cpp | |
UnrealBuildTool: Module.Navmesh.2_of_2.cpp | |
UnrealBuildTool: Module.SynthBenchmark.cpp | |
UnrealBuildTool: Module.DatabaseSupport.cpp | |
UnrealBuildTool: Module.VectorVM.cpp | |
UnrealBuildTool: [124/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [125/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [126/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [127/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [128/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [129/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [130/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [131/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [132/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [133/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [137/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Engine.generated.4.cpp | |
UnrealBuildTool: Engine.generated.5.cpp | |
UnrealBuildTool: Engine.generated.3.cpp | |
UnrealBuildTool: Engine.generated.1.cpp | |
UnrealBuildTool: Engine.generated.2.cpp | |
UnrealBuildTool: Module.Engine.6_of_28.cpp | |
UnrealBuildTool: Module.Engine.21_of_28.cpp | |
UnrealBuildTool: Module.Engine.20_of_28.cpp | |
UnrealBuildTool: Module.Engine.5_of_28.cpp | |
UnrealBuildTool: Module.Engine.13_of_28.cpp | |
UnrealBuildTool: Module.Engine.27_of_28.cpp | |
UnrealBuildTool: Module.Engine.17_of_28.cpp | |
UnrealBuildTool: Module.Engine.3_of_28.cpp | |
UnrealBuildTool: Module.Engine.28_of_28.cpp | |
UnrealBuildTool: Module.Engine.2_of_28.cpp | |
UnrealBuildTool: Module.Engine.1_of_28.cpp | |
UnrealBuildTool: Module.Engine.15_of_28.cpp | |
UnrealBuildTool: Module.Engine.16_of_28.cpp | |
UnrealBuildTool: Module.Engine.24_of_28.cpp | |
UnrealBuildTool: Module.Engine.10_of_28.cpp | |
UnrealBuildTool: Module.Engine.7_of_28.cpp | |
UnrealBuildTool: Module.Engine.19_of_28.cpp | |
UnrealBuildTool: Module.Engine.8_of_28.cpp | |
UnrealBuildTool: Module.Engine.4_of_28.cpp | |
UnrealBuildTool: Module.Engine.9_of_28.cpp | |
UnrealBuildTool: Module.Engine.11_of_28.cpp | |
UnrealBuildTool: Module.Engine.12_of_28.cpp | |
UnrealBuildTool: Module.Engine.26_of_28.cpp | |
UnrealBuildTool: Module.Engine.22_of_28.cpp | |
UnrealBuildTool: Module.Engine.23_of_28.cpp | |
UnrealBuildTool: Module.Engine.18_of_28.cpp | |
UnrealBuildTool: Module.Engine.14_of_28.cpp | |
UnrealBuildTool: Module.Engine.25_of_28.cpp | |
UnrealBuildTool: [185/1288] Link UE4Editor-Kismet.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.exp | |
UnrealBuildTool: [186/1288] Link UE4Editor-AIModule.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.exp | |
UnrealBuildTool: [187/1288] Link UE4Editor-LogVisualizer.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.exp | |
UnrealBuildTool: [188/1288] Link UE4Editor-Landscape.lib | |
UnrealBuildTool: [189/1288] Link UE4Editor-UMG.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.exp | |
UnrealBuildTool: [190/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.exp | |
UnrealBuildTool: [191/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [192/1288] Link UE4Editor-CollisionAnalyzer.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.exp | |
UnrealBuildTool: Module.DesktopPlatform.cpp | |
UnrealBuildTool: [194/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [195/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.EditorStyle.cpp | |
UnrealBuildTool: EditorStyle.generated.cpp | |
UnrealBuildTool: [198/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [199/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.TargetPlatform.cpp | |
UnrealBuildTool: [201/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [202/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.SourceControl.cpp | |
UnrealBuildTool: [204/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.ImageWrapper.cpp | |
UnrealBuildTool: [207/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [208/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Analytics.cpp | |
UnrealBuildTool: [210/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [211/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Settings.cpp | |
UnrealBuildTool: [213/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [214/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.WorkspaceMenuStructure.cpp | |
UnrealBuildTool: [216/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [217/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.HardwareTargeting.cpp | |
UnrealBuildTool: [219/1288] Link UE4Editor-SourceControl.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.exp | |
UnrealBuildTool: HardwareTargeting.generated.cpp | |
UnrealBuildTool: Module.DirectoryWatcher.cpp | |
UnrealBuildTool: Module.PakFile.cpp | |
UnrealBuildTool: [223/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [225/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.GameProjectGeneration.cpp | |
UnrealBuildTool: Module.TextureEditor.cpp | |
UnrealBuildTool: TextureEditor.generated.cpp | |
UnrealBuildTool: Module.CurveAssetEditor.cpp | |
UnrealBuildTool: GameProjectGeneration.generated.cpp | |
UnrealBuildTool: [234/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [235/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.AssetTools.cpp | |
UnrealBuildTool: Module.EditorWidgets.cpp | |
UnrealBuildTool: Module.SourceCodeAccess.cpp | |
UnrealBuildTool: Module.WidgetCarousel.cpp | |
UnrealBuildTool: WidgetCarousel.generated.cpp | |
UnrealBuildTool: [246/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: SourceCodeAccess.generated.cpp | |
UnrealBuildTool: [247/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.AddContentDialog.cpp | |
UnrealBuildTool: Module.SourceControlWindows.cpp | |
UnrealBuildTool: [256/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [257/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [258/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: Module.ContentBrowser.cpp | |
UnrealBuildTool: [261/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.Documentation.cpp | |
UnrealBuildTool: [264/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [265/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.GraphEditor.cpp | |
UnrealBuildTool: GraphEditor.generated.cpp | |
UnrealBuildTool: Module.ActorPickerMode.cpp | |
UnrealBuildTool: [269/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [270/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [271/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: Module.PropertyEditor.cpp | |
UnrealBuildTool: [274/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [275/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.KismetCompiler.cpp | |
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UnrealBuildTool: [278/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.BlueprintGraph.3_of_4.cpp | |
UnrealBuildTool: Module.BlueprintGraph.2_of_4.cpp | |
UnrealBuildTool: [281/1288] Link UE4Editor-GraphEditor.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.exp | |
UnrealBuildTool: Module.BlueprintGraph.1_of_4.cpp | |
UnrealBuildTool: Module.BlueprintGraph.4_of_4.cpp | |
UnrealBuildTool: BlueprintGraph.generated.cpp | |
UnrealBuildTool: [285/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [286/1288] Link UE4Editor-KismetCompiler.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.exp | |
UnrealBuildTool: [287/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.MessageLog.cpp | |
UnrealBuildTool: [289/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [290/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.HTTP.cpp | |
UnrealBuildTool: [292/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [293/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.AnimGraph.cpp | |
UnrealBuildTool: AnimGraph.generated.cpp | |
UnrealBuildTool: [296/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [297/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.OnlineSubsystem.cpp | |
UnrealBuildTool: OnlineSubsystem.generated.cpp | |
UnrealBuildTool: [300/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [301/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.KismetWidgets.cpp | |
UnrealBuildTool: [303/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.SceneOutliner.cpp | |
UnrealBuildTool: SceneOutliner.generated.cpp | |
UnrealBuildTool: Module.CEF3Utils.cpp | |
UnrealBuildTool: [308/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [309/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [310/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: Module.Persona.1_of_3.cpp | |
UnrealBuildTool: Module.Persona.3_of_3.cpp | |
UnrealBuildTool: Module.Persona.2_of_3.cpp | |
UnrealBuildTool: Module.StatsViewer.cpp | |
UnrealBuildTool: Module.DeviceProfileServices.cpp | |
UnrealBuildTool: StatsViewer.generated.cpp | |
UnrealBuildTool: Module.NewsFeed.cpp | |
UnrealBuildTool: Module.WebBrowser.cpp | |
UnrealBuildTool: NewsFeed.generated.cpp | |
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UnrealBuildTool: Module.LevelEditor.1_of_2.cpp | |
UnrealBuildTool: Module.LevelEditor.2_of_2.cpp | |
UnrealBuildTool: [333/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [334/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.ExternalImagePicker.cpp | |
UnrealBuildTool: [336/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [337/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Renderer.5_of_6.cpp | |
UnrealBuildTool: Module.Renderer.2_of_6.cpp | |
UnrealBuildTool: Module.Renderer.3_of_6.cpp | |
UnrealBuildTool: Module.Renderer.4_of_6.cpp | |
UnrealBuildTool: Module.Renderer.6_of_6.cpp | |
UnrealBuildTool: Module.Renderer.1_of_6.cpp | |
UnrealBuildTool: Module.SharedSettingsWidgets.cpp | |
UnrealBuildTool: AutomationMessages.generated.cpp | |
UnrealBuildTool: Module.AutomationMessages.cpp | |
UnrealBuildTool: Module.Internationalization.cpp | |
UnrealBuildTool: [348/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [349/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [350/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [351/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [352/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [354/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [355/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.TranslationEditor.cpp | |
UnrealBuildTool: Module.DeviceProfileEditor.cpp | |
UnrealBuildTool: TranslationEditor.generated.cpp | |
UnrealBuildTool: Module.UndoHistory.cpp | |
UnrealBuildTool: Module.MoviePlayer.cpp | |
UnrealBuildTool: Module.CrashTracker.cpp | |
UnrealBuildTool: MoviePlayer.generated.cpp | |
UnrealBuildTool: UnrealEdMessages.generated.cpp | |
UnrealBuildTool: Module.UnrealEdMessages.cpp | |
UnrealBuildTool: [365/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [370/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [371/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [372/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [375/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [376/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.MainFrame.cpp | |
UnrealBuildTool: [379/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: Module.AndroidDeviceDetection.cpp | |
UnrealBuildTool: [380/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [381/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [382/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.ClassViewer.cpp | |
UnrealBuildTool: Module.MovieSceneCore.cpp | |
UnrealBuildTool: Module.MediaAssets.cpp | |
UnrealBuildTool: MovieSceneCore.generated.cpp | |
UnrealBuildTool: MediaAssets.generated.cpp | |
UnrealBuildTool: Module.HeadMountedDisplay.cpp | |
UnrealBuildTool: [389/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [390/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [393/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [394/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [395/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [396/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.InternationalizationSettings.cpp | |
UnrealBuildTool: InternationalizationSettings.generated.cpp | |
UnrealBuildTool: Module.DesktopWidgets.cpp | |
UnrealBuildTool: SessionMessages.generated.cpp | |
UnrealBuildTool: Module.SessionMessages.cpp | |
UnrealBuildTool: [402/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [403/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [404/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [405/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [406/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [407/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.BspMode.cpp | |
UnrealBuildTool: Module.GameplayTags.cpp | |
UnrealBuildTool: GameplayTags.generated.cpp | |
UnrealBuildTool: Module.MovieSceneCoreTypes.cpp | |
UnrealBuildTool: MovieSceneCoreTypes.generated.cpp | |
UnrealBuildTool: Module.AutomationController.cpp | |
UnrealBuildTool: Module.Serialization.cpp | |
UnrealBuildTool: ProfilerMessages.generated.cpp | |
UnrealBuildTool: Module.ProfilerMessages.cpp | |
UnrealBuildTool: Serialization.generated.cpp | |
UnrealBuildTool: [420/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: Module.CollectionManager.cpp | |
UnrealBuildTool: Module.Voice.cpp | |
UnrealBuildTool: [421/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [422/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [425/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [426/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [427/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [428/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [429/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [430/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [431/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [432/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [433/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [434/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [435/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.MovieSceneTools.cpp | |
UnrealBuildTool: MovieSceneTools.generated.cpp | |
UnrealBuildTool: Module.Paper2D.cpp | |
UnrealBuildTool: Module.SequencerWidgets.cpp | |
UnrealBuildTool: Module.OnlineSubsystemUtils.cpp | |
UnrealBuildTool: OnlineSubsystemUtils.generated.cpp | |
UnrealBuildTool: Paper2D.generated.cpp | |
UnrealBuildTool: Module.MeshSimplifier.cpp | |
UnrealBuildTool: Module.NetworkFile.cpp | |
UnrealBuildTool: Module.ShaderCompilerCommon.cpp | |
UnrealBuildTool: Module.ShaderPreprocessor.cpp | |
UnrealBuildTool: [447/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [448/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: [454/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [455/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [456/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [457/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [458/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [459/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [460/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [461/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [462/1288] Resource PCLaunch.rc | |
UnrealBuildTool: Module.Paper2DEditor.cpp | |
UnrealBuildTool: Module.DetailCustomizations.1_of_3.cpp | |
UnrealBuildTool: Module.DetailCustomizations.3_of_3.cpp | |
UnrealBuildTool: Module.GameplayTagsEditor.cpp | |
UnrealBuildTool: Module.DetailCustomizations.2_of_3.cpp | |
UnrealBuildTool: GameplayTagsEditor.generated.cpp | |
UnrealBuildTool: Module.Launch.cpp | |
UnrealBuildTool: Paper2DEditor.generated.cpp | |
UnrealBuildTool: Module.PlacementMode.cpp | |
UnrealBuildTool: Module.MeshUtilities.cpp | |
UnrealBuildTool: Module.DistCurveEditor.cpp | |
UnrealBuildTool: Module.HotReload.cpp | |
UnrealBuildTool: Module.AITestSuite.cpp | |
UnrealBuildTool: Module.SettingsEditor.cpp | |
UnrealBuildTool: Module.AutomationWorker.cpp | |
UnrealBuildTool: Module.TaskGraph.cpp | |
UnrealBuildTool: Module.ScreenShotComparisonTools.cpp | |
UnrealBuildTool: Module.InputBindingEditor.cpp | |
UnrealBuildTool: AITestSuite.generated.cpp | |
UnrealBuildTool: Module.ProfilerClient.cpp | |
UnrealBuildTool: Module.SessionServices.cpp | |
UnrealBuildTool: Module.JsonUtilities.cpp | |
UnrealBuildTool: Module.XmlParser.cpp | |
UnrealBuildTool: [487/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: Module.StreamingFile.cpp | |
UnrealBuildTool: [488/1288] Resource ModuleVersionResource.rc.inl | |
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UnrealBuildTool: Module.ScriptPlugin.cpp | |
UnrealBuildTool: Module.GameplayAbilities.cpp | |
UnrealBuildTool: Module.MaterialEditor.cpp | |
UnrealBuildTool: Module.LandscapeEditor.cpp | |
UnrealBuildTool: Module.IntroTutorials.cpp | |
UnrealBuildTool: GameplayAbilities.generated.cpp | |
UnrealBuildTool: Module.GameplayDebugger.cpp | |
UnrealBuildTool: Module.Levels.cpp | |
UnrealBuildTool: Module.Merge.cpp | |
UnrealBuildTool: Module.SoundCueEditor.cpp | |
UnrealBuildTool: Module.SoundClassEditor.cpp | |
UnrealBuildTool: Module.FunctionalTesting.cpp | |
UnrealBuildTool: IntroTutorials.generated.cpp | |
UnrealBuildTool: Sequencer.generated.cpp | |
UnrealBuildTool: Levels.generated.cpp | |
UnrealBuildTool: GameplayDebugger.generated.cpp | |
UnrealBuildTool: Module.ProjectTargetPlatformEditor.cpp | |
UnrealBuildTool: LandscapeEditor.generated.cpp | |
UnrealBuildTool: ScriptPlugin.generated.cpp | |
UnrealBuildTool: Module.ViewportSnapping.cpp | |
UnrealBuildTool: Module.OnlineBlueprintSupport.cpp | |
UnrealBuildTool: OnlineBlueprintSupport.generated.cpp | |
UnrealBuildTool: Module.Profiler.cpp | |
UnrealBuildTool: Module.OpenGLDrv.cpp | |
UnrealBuildTool: Module.D3D11RHI.cpp | |
UnrealBuildTool: Module.SlateRHIRenderer.cpp | |
UnrealBuildTool: Module.LiveEditorListenServer.cpp | |
UnrealBuildTool: Module.XAudio2.cpp | |
UnrealBuildTool: FunctionalTesting.generated.cpp | |
UnrealBuildTool: Module.SoundMod.cpp | |
UnrealBuildTool: SoundMod.generated.cpp | |
UnrealBuildTool: Module.AutomationWindow.cpp | |
UnrealBuildTool: Module.ScreenShotComparison.cpp | |
UnrealBuildTool: Module.LauncherServices.cpp | |
UnrealBuildTool: Module.LauncherAutomatedService.cpp | |
UnrealBuildTool: Module.NetworkFileSystem.cpp | |
UnrealBuildTool: Module.TargetDeviceServices.cpp | |
UnrealBuildTool: TargetDeviceServices.generated.cpp | |
UnrealBuildTool: Module.SwarmInterface.cpp | |
UnrealBuildTool: Module.IOSRuntimeSettings.cpp | |
UnrealBuildTool: Module.AndroidRuntimeSettings.cpp | |
UnrealBuildTool: LaunchDaemonMessages.generated.cpp | |
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UnrealBuildTool: IOSRuntimeSettings.generated.cpp | |
UnrealBuildTool: AndroidRuntimeSettings.generated.cpp | |
UnrealBuildTool: SwarmInterface.generated.cpp | |
UnrealBuildTool: Module.DerivedDataCache.cpp | |
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UnrealBuildTool: Module.ScriptEditorPlugin.cpp | |
UnrealBuildTool: Module.BlueprintStats.cpp | |
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UnrealBuildTool: Module.WorldBrowser.cpp | |
UnrealBuildTool: LiveEditor.generated.cpp | |
UnrealBuildTool: Module.Cascade.cpp | |
UnrealBuildTool: Module.StaticMeshEditor.cpp | |
UnrealBuildTool: Module.PaperJsonImporter.cpp | |
UnrealBuildTool: Module.MediaPlayerEditor.cpp | |
UnrealBuildTool: Module.NiagaraEditor.cpp | |
UnrealBuildTool: Module.OculusRift.cpp | |
UnrealBuildTool: Module.Blutility.cpp | |
UnrealBuildTool: Module.PaperTiledImporter.cpp | |
UnrealBuildTool: Module.GeometryMode.cpp | |
UnrealBuildTool: Module.FoliageEdit.cpp | |
UnrealBuildTool: Module.PhAT.cpp | |
UnrealBuildTool: Module.EpicSurvey.cpp | |
UnrealBuildTool: Module.SpeedTreeImporter.cpp | |
UnrealBuildTool: Module.MeshPaint.cpp | |
UnrealBuildTool: MediaPlayerEditor.generated.cpp | |
UnrealBuildTool: Module.ComponentVisualizers.cpp | |
UnrealBuildTool: Module.DestructibleMeshEditor.cpp | |
UnrealBuildTool: GeometryMode.generated.cpp | |
UnrealBuildTool: Module.ReferenceViewer.cpp | |
UnrealBuildTool: Matinee.generated.cpp | |
UnrealBuildTool: Module.FontEditor.cpp | |
UnrealBuildTool: Module.SoundModImporter.cpp | |
UnrealBuildTool: ScriptEditorPlugin.generated.cpp | |
UnrealBuildTool: Module.Layers.cpp | |
UnrealBuildTool: PaperJsonImporter.generated.cpp | |
UnrealBuildTool: Module.DataTableEditor.cpp | |
UnrealBuildTool: DestructibleMeshEditor.generated.cpp | |
UnrealBuildTool: Module.CurveTableEditor.cpp | |
UnrealBuildTool: Module.SmartSnapping.cpp | |
UnrealBuildTool: Cascade.generated.cpp | |
UnrealBuildTool: PhAT.generated.cpp | |
UnrealBuildTool: Module.ProjectSettingsViewer.cpp | |
UnrealBuildTool: Module.PListEditor.cpp | |
UnrealBuildTool: Module.PluginsEditor.cpp | |
UnrealBuildTool: Module.TaskBrowser.cpp | |
UnrealBuildTool: Module.GitSourceControl.cpp | |
UnrealBuildTool: Module.SuperSearch.cpp | |
UnrealBuildTool: Module.EditorSettingsViewer.cpp | |
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UnrealBuildTool: WorldBrowser.generated.cpp | |
UnrealBuildTool: PaperTiledImporter.generated.cpp | |
UnrealBuildTool: Module.CodeView.cpp | |
UnrealBuildTool: Module.EditorLiveStreaming.cpp | |
UnrealBuildTool: Module.TextureAlignMode.cpp | |
UnrealBuildTool: Blutility.generated.cpp | |
UnrealBuildTool: Module.OutputLog.cpp | |
UnrealBuildTool: Module.PackagesDialog.cpp | |
UnrealBuildTool: SoundModImporter.generated.cpp | |
UnrealBuildTool: SpeedTreeImporter.generated.cpp | |
UnrealBuildTool: EditorLiveStreaming.generated.cpp | |
UnrealBuildTool: Module.UserFeedback.cpp | |
UnrealBuildTool: Module.CharacterAI.cpp | |
UnrealBuildTool: Module.NewLevelDialog.cpp | |
UnrealBuildTool: UMGEditor.generated.cpp | |
UnrealBuildTool: Module.Phya.cpp | |
UnrealBuildTool: Module.IOSPlatformEditor.cpp | |
UnrealBuildTool: Module.SteamVR.cpp | |
UnrealBuildTool: Module.AndroidPlatformEditor.cpp | |
UnrealBuildTool: Module.SimpleHMD.cpp | |
UnrealBuildTool: Module.IOSTargetPlatform.cpp | |
UnrealBuildTool: Module.ProfilerService.cpp | |
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UnrealBuildTool: Module.Android_ETC2TargetPlatform.cpp | |
UnrealBuildTool: Module.HTML5TargetPlatform.cpp | |
UnrealBuildTool: Module.Android_ETC1TargetPlatform.cpp | |
UnrealBuildTool: Module.Android_ATCTargetPlatform.cpp | |
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UnrealBuildTool: Module.Android_PVRTCTargetPlatform.cpp | |
UnrealBuildTool: Module.LeapMotionController.cpp | |
UnrealBuildTool: WindowsTargetPlatform.generated.cpp | |
UnrealBuildTool: Module.WindowsClientTargetPlatform.cpp | |
UnrealBuildTool: Module.WindowsNoEditorTargetPlatform.cpp | |
UnrealBuildTool: Module.WindowsServerTargetPlatform.cpp | |
UnrealBuildTool: Module.AudioFormatOpus.cpp | |
UnrealBuildTool: HTML5TargetPlatform.generated.cpp | |
UnrealBuildTool: Module.RealtimeProfiler.cpp | |
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UnrealBuildTool: Module.PhysXFormats.cpp | |
UnrealBuildTool: Module.GameLiveStreaming.cpp | |
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UnrealBuildTool: Module.GammaUI.cpp | |
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UnrealBuildTool: Module.AnalyticsBlueprintLibrary.cpp | |
UnrealBuildTool: Module.CableComponent.cpp | |
UnrealBuildTool: Module.ModuleUI.cpp | |
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UnrealBuildTool: Module.FileLogging.cpp | |
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UnrealBuildTool: Module.StreamingPauseRendering.cpp | |
UnrealBuildTool: CableComponent.generated.cpp | |
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UnrealBuildTool: SoundVisualizations.generated.cpp | |
UnrealBuildTool: CustomMeshComponent.generated.cpp | |
UnrealBuildTool: Module.ExampleDeviceProfileSelector.cpp | |
UnrealBuildTool: TwitchLiveStreaming.generated.cpp | |
UnrealBuildTool: Module.ProjectLauncher.cpp | |
UnrealBuildTool: Module.SessionFrontend.cpp | |
UnrealBuildTool: Module.MessagingDebugger.cpp | |
UnrealBuildTool: Module.DeviceManager.cpp | |
UnrealBuildTool: Module.SubversionSourceControl.cpp | |
UnrealBuildTool: Module.PerforceSourceControl.cpp | |
UnrealBuildTool: Module.SlateRemote.cpp | |
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UnrealBuildTool: Module.Toolbox.cpp | |
UnrealBuildTool: Module.UdpMessaging.cpp | |
UnrealBuildTool: UdpMessaging.generated.cpp | |
UnrealBuildTool: Module.ShmMessaging.cpp | |
UnrealBuildTool: Module.WmfMedia.cpp | |
UnrealBuildTool: ShmMessaging.generated.cpp | |
UnrealBuildTool: Module.VisualStudioSourceCodeAccess.cpp | |
UnrealBuildTool: Module.MetalShaderFormat.cpp | |
UnrealBuildTool: Module.ShaderFormatOpenGL.cpp | |
UnrealBuildTool: Module.UObjectPlugin.cpp | |
UnrealBuildTool: UObjectPlugin.generated.cpp | |
UnrealBuildTool: Module.PackageDependencyInfo.cpp | |
UnrealBuildTool: Module.ShaderFormatD3D.cpp | |
UnrealBuildTool: Module.AnalyticsET.cpp | |
UnrealBuildTool: Module.NullDrv.cpp | |
UnrealBuildTool: Module.TextureFormatASTC.cpp | |
UnrealBuildTool: Module.TextureFormatIntelISPCTexComp.cpp | |
UnrealBuildTool: Module.TextureFormatDXT.cpp | |
UnrealBuildTool: Module.TextureFormatPVR.cpp | |
UnrealBuildTool: Module.TextureFormatUncompressed.cpp | |
UnrealBuildTool: Module.Media.cpp | |
UnrealBuildTool: Module.Advertising.cpp | |
UnrealBuildTool: Module.BlankModule.cpp | |
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UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.exp | |
UnrealBuildTool: [893/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [894/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [895/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [896/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [897/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [898/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [899/1288] Resource ModuleVersionResource.rc.inl | |
UnrealBuildTool: [900/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [901/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [902/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [903/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [909/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [910/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [911/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [925/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [957/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [958/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [959/1288] Resource PCLaunch.rc | |
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UnrealBuildTool: [990/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [991/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [992/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [993/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [994/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [995/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [996/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [997/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [998/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [999/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1000/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1001/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1002/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1003/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1004/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1005/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1006/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1007/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1008/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1009/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1010/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1011/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1012/1288] Resource PCLaunch.rc | |
UnrealBuildTool: [1013/1288] Link UE4Editor.lib | |
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp | |
UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- | |
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.exp | |
UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 6358.92 compiling, 0.00 creating app bundles, 0.00 generating debug info, 4.15 linking, 0.00 other | |
UnrealBuildTool: UBT execution time: 1664.02 seconds | |
CommandUtils.Run: Run: Took 1664.168122s to run UnrealBuildTool.exe, ExitCode=2 | |
ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' | |
BuildCommand.Execute: ERROR: BUILD FAILED | |
Program.Main: ERROR: AutomationTool terminated with exception: | |
Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' | |
Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795 | |
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35 | |
at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344 | |
at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327 | |
at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114 | |
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251 | |
at BuildCommand.Execute() in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37 | |
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Automation.cs:line 380 | |
at AutomationTool.Automation.Process(String[] CommandLine) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Automation.cs:line 352 | |
at AutomationTool.Program.MainProc(Object Param) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Program.cs:line 168 | |
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Utils.cs:line 705 | |
at AutomationTool.Program.Main() in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Program.cs:line 115 | |
Program.Main: ERROR: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' | |
ProcessManager.KillAll: Trying to kill 0 spawned processes. | |
Program.Main: AutomationTool exiting with ExitCode=2 | |
Domain_ProcessExit | |
ProcessManager.KillAll: Trying to kill 0 spawned processes. | |
AutomationToolLauncher exiting with ExitCode=2 | |
copying UAT log files... | |
RunUAT.bat ERROR: AutomationTool was unable to run successfully. | |
BUILD FAILED | |
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