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@BrianHillman
Created February 16, 2015 19:33
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Running AutomationTool...
path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\MinGW\bin;C:\Program Files\Emscripten\clang\e1.25.0_64bit;C:\Program Files\Emscripten\node\0.10.17_64bit;C:\Program Files\Emscripten\python\2.7.5.3_64bit;C:\Program Files\Emscripten\java\7.45_64bit\bin;C:\Program Files\Emscripten;C:\Program Files\Emscripten\emscripten\1.25.0;C:\Program Files\Emscripten\crunch\1.03;C:\Program Files\Emscripten\mingw\4.6.2_32bit;C:\Program Files\nodejs\;C:\Users\BrianSSD\AppData\Roaming\npm"
Program.Main: Running on WindowsHostPlatform
Program.Main: Executed from AutomationToolLauncher (C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\238880a0\39ffa6bd_164ad001\AutomationTool.exe)
Program.Main: CWD=F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/BrianSSD/Documents/Unreal Projects/MyProject4/MyProject4.uproject -noP4 -clientconfig=Development -serverconfig=Development -platform=HTML5 -build -cook -map= -iterativecooking -stage -deploy -cmdline= -Messaging -device=HTML5@Chrome on BRIAN-PC -addcmdline=-SessionId=0A1445B74C55FB4B4E6D15B99A1A4DEA -SessionOwner=BrianSSD -SessionName='New Profile 0' -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Media/dev/UnrealEngine-4.7
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE=True
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Media/dev/UnrealEngine-4.7
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=F:/Media/dev/UnrealEngine-4.7
CommandEnvironment.LogSettings: LogFolder=F:/Media/dev/UnrealEngine-4.7/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2015-02-16_14.04.05
CommandEnvironment.LogSettings: UATExe=F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationTool.EXE
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules)
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066SourceFiles.txt
Automation.Process: Compiling scripts.
ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts
ScriptCompiler.CompileModules: Building script modules
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.2480035s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.1474848s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.1396666s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.1816651s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.0869297s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.1787312s to run MSBuild.exe, ExitCode=0
ScriptCompiler.CompileModules: Building script module: F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
CommandUtils.Run: Run: Took 1.1064636s to run MSBuild.exe, ExitCode=0
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\b21f403a\e4c71abe_164ad001\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\0f33ea4e\4b7ccebd_164ad001\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\6b4d03fb\944468be_164ad001\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\6b4d03fb\944468be_164ad001\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\cd606182\25d27fbe_164ad001\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\cd606182\25d27fbe_164ad001\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\72fc579b\a9ed40be_164ad001\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\72fc579b\a9ed40be_164ad001\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\a0ecd8e1\52d2eebd_164ad001\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\a0ecd8e1\52d2eebd_164ad001\Linux.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\7050d951\f480f1bd_164ad001\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\BrianSSD\AppData\Local\assembly\dl3\JPCCWPHT.N9D\469PH8A5.7KZ\7050d951\f480f1bd_164ad001\Mac.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll=False
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules994592066.dll
ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject4
ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=MyProject4Editor
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=True
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5\MyProject4.js
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\Binaries\HTML5\MyProject4.js
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject
ProjectParams.ValidateAndLog: Rocket=False
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
ProjectParams.ValidateAndLog: ShortProjectName=MyProject4
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic:
UE4Build.Build: ************************* ForceNonUnity:
UE4Build.Build: ************************* ForceDebugInfo:
UE4Build.Build: ************************* UseXGE:
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe F:/Media/dev/UnrealEngine-4.7/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209
MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209]
MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MSBuild:
MSBuild: Build started 2/16/2015 2:04:14 PM.
MSBuild: Project "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
MSBuild: CoreClean:
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
MSBuild: Deleting file "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
MSBuild: GenerateTargetFrameworkMonikerAttribute:
MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
MSBuild: CoreCompile:
MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CMakefileGenerator.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\BrianSSD\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs"
MSBuild: _CopyAppConfigFile:
MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
MSBuild: CopyFilesToOutputDirectory:
MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
MSBuild: UnrealBuildTool -> F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe
MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
MSBuild: Done Building Project "F:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
MSBuild:
MSBuild: Build succeeded.
MSBuild: 0 Warning(s)
MSBuild: 0 Error(s)
MSBuild:
MSBuild: Time Elapsed 00:00:01.78
CommandUtils.Run: Run: Took 2.0107731s to run MSBuild.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development -generatemanifest "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE
CommandUtils.Run: Run: Took 2.6914985s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Manifest.xml F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to F:\Media\dev\UnrealEngine-4.7\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE
UnrealBuildTool: Building UnrealHeaderTool...
UnrealBuildTool: Target is up to date.
UnrealBuildTool: Parsing headers for MyProject4Editor
UnrealBuildTool: Reflection code generated for MyProject4Editor
UnrealBuildTool: Performing 1288 actions (4 in parallel)
UnrealBuildTool: PCH.Shared.Core.h.cpp
UnrealBuildTool: PCH.Shared.CoreUObject.h.cpp
UnrealBuildTool: PCH.Shared.UnrealEd.h.cpp
UnrealBuildTool: PCH.Shared.Engine.h.cpp
UnrealBuildTool: PCH.Core.CorePrivatePCH.h.cpp
UnrealBuildTool: [6/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [7/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Json.cpp
UnrealBuildTool: [9/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [10/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Core.1_of_6.cpp
UnrealBuildTool: Module.Core.2_of_6.cpp
UnrealBuildTool: Module.Core.5_of_6.cpp
UnrealBuildTool: Module.Core.3_of_6.cpp
UnrealBuildTool: Module.Core.4_of_6.cpp
UnrealBuildTool: Module.Core.6_of_6.cpp
UnrealBuildTool: Module.Projects.cpp
UnrealBuildTool: [18/1288] Link UE4Editor-Core.dll
UnrealBuildTool: [19/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: LINK : fatal error LNK1104: cannot open file 'F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\Win64\UE4Editor-Core.dll'
UnrealBuildTool: [20/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.CoreUObject.1_of_4.cpp
UnrealBuildTool: Module.CoreUObject.3_of_4.cpp
UnrealBuildTool: Module.CoreUObject.2_of_4.cpp
UnrealBuildTool: Module.CoreUObject.4_of_4.cpp
UnrealBuildTool: CoreUObject.generated.cpp
UnrealBuildTool: [26/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [27/1288] Resource PCLaunch.rc
UnrealBuildTool: PCH.Shared.SlateBasics.h.cpp
UnrealBuildTool: PCH.Engine.EnginePrivate.h.cpp
UnrealBuildTool: Module.InputCore.cpp
UnrealBuildTool: InputCore.generated.cpp
UnrealBuildTool: [32/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [33/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.SlateCore.cpp
UnrealBuildTool: SlateCore.generated.cpp
UnrealBuildTool: [36/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [37/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Slate.2_of_4.cpp
UnrealBuildTool: Module.Slate.3_of_4.cpp
UnrealBuildTool: Module.Slate.1_of_4.cpp
UnrealBuildTool: Module.Slate.4_of_4.cpp
UnrealBuildTool: Slate.generated.cpp
UnrealBuildTool: [43/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [44/1288] Resource PCLaunch.rc
UnrealBuildTool: PCH.UnrealEd.UnrealEd.h.cpp
UnrealBuildTool: Module.RHI.cpp
UnrealBuildTool: [47/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [48/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.RenderCore.cpp
UnrealBuildTool: [50/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [51/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.SandboxFile.cpp
UnrealBuildTool: [53/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [54/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Sockets.cpp
UnrealBuildTool: [56/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [57/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ImageCore.cpp
UnrealBuildTool: [59/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [60/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ShaderCore.cpp
UnrealBuildTool: [62/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [63/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.SlateReflector.cpp
UnrealBuildTool: Module.Networking.cpp
UnrealBuildTool: [66/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [67/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [68/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [69/1288] Resource PCLaunch.rc
UnrealBuildTool: [70/1288] Resource PCLaunch.rc
UnrealBuildTool: [71/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.AppFramework.cpp
UnrealBuildTool: Module.EngineMessages.cpp
UnrealBuildTool: EngineMessages.generated.cpp
UnrealBuildTool: [75/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [76/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [77/1288] Resource PCLaunch.rc
UnrealBuildTool: [78/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Kismet.1_of_4.cpp
UnrealBuildTool: Module.Kismet.3_of_4.cpp
UnrealBuildTool: Module.UnrealEd.16_of_17.cpp
UnrealBuildTool: Module.UnrealEd.9_of_17.cpp
UnrealBuildTool: Module.UnrealEd.15_of_17.cpp
UnrealBuildTool: Module.UnrealEd.17_of_17.cpp
UnrealBuildTool: Module.UnrealEd.7_of_17.cpp
UnrealBuildTool: Module.UnrealEd.8_of_17.cpp
UnrealBuildTool: Module.UnrealEd.14_of_17.cpp
UnrealBuildTool: Module.UnrealEd.3_of_17.cpp
UnrealBuildTool: Module.UnrealEd.12_of_17.cpp
UnrealBuildTool: Module.UnrealEd.10_of_17.cpp
UnrealBuildTool: Module.UnrealEd.13_of_17.cpp
UnrealBuildTool: Module.UnrealEd.2_of_17.cpp
UnrealBuildTool: Module.UnrealEd.6_of_17.cpp
UnrealBuildTool: Module.UnrealEd.4_of_17.cpp
UnrealBuildTool: Module.UnrealEd.5_of_17.cpp
UnrealBuildTool: Module.UnrealEd.1_of_17.cpp
UnrealBuildTool: Module.UnrealEd.11_of_17.cpp
UnrealBuildTool: UnrealEd.generated.cpp
UnrealBuildTool: Module.Kismet.2_of_4.cpp
UnrealBuildTool: Module.AIModule.2_of_3.cpp
UnrealBuildTool: Module.AIModule.1_of_3.cpp
UnrealBuildTool: Module.Kismet.4_of_4.cpp
UnrealBuildTool: Kismet.generated.cpp
UnrealBuildTool: Module.LogVisualizer.cpp
UnrealBuildTool: [105/1288] Link UE4Editor-UnrealEd.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealEd.exp
UnrealBuildTool: Module.AIModule.3_of_3.cpp
UnrealBuildTool: Module.UMG.cpp
UnrealBuildTool: UMG.generated.cpp
UnrealBuildTool: Module.Landscape.cpp
UnrealBuildTool: LogVisualizer.generated.cpp
UnrealBuildTool: Module.CollisionAnalyzer.cpp
UnrealBuildTool: AIModule.generated.cpp
UnrealBuildTool: Landscape.generated.cpp
UnrealBuildTool: Module.AssetRegistry.cpp
UnrealBuildTool: Module.Messaging.cpp
UnrealBuildTool: EngineSettings.generated.cpp
UnrealBuildTool: Module.EngineSettings.cpp
UnrealBuildTool: Module.RawMesh.cpp
UnrealBuildTool: Module.Navmesh.1_of_2.cpp
UnrealBuildTool: Module.Navmesh.2_of_2.cpp
UnrealBuildTool: Module.SynthBenchmark.cpp
UnrealBuildTool: Module.DatabaseSupport.cpp
UnrealBuildTool: Module.VectorVM.cpp
UnrealBuildTool: [124/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [125/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [126/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [127/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [128/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [129/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [130/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [131/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [132/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [133/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [134/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [135/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [136/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [138/1288] Resource PCLaunch.rc
UnrealBuildTool: [137/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [139/1288] Resource PCLaunch.rc
UnrealBuildTool: [140/1288] Resource PCLaunch.rc
UnrealBuildTool: [141/1288] Resource PCLaunch.rc
UnrealBuildTool: [142/1288] Resource PCLaunch.rc
UnrealBuildTool: [143/1288] Resource PCLaunch.rc
UnrealBuildTool: [144/1288] Resource PCLaunch.rc
UnrealBuildTool: [145/1288] Resource PCLaunch.rc
UnrealBuildTool: [146/1288] Resource PCLaunch.rc
UnrealBuildTool: [147/1288] Resource PCLaunch.rc
UnrealBuildTool: [148/1288] Resource PCLaunch.rc
UnrealBuildTool: [149/1288] Resource PCLaunch.rc
UnrealBuildTool: [150/1288] Resource PCLaunch.rc
UnrealBuildTool: [151/1288] Resource PCLaunch.rc
UnrealBuildTool: Engine.generated.4.cpp
UnrealBuildTool: Engine.generated.5.cpp
UnrealBuildTool: Engine.generated.3.cpp
UnrealBuildTool: Engine.generated.1.cpp
UnrealBuildTool: Engine.generated.2.cpp
UnrealBuildTool: Module.Engine.6_of_28.cpp
UnrealBuildTool: Module.Engine.21_of_28.cpp
UnrealBuildTool: Module.Engine.20_of_28.cpp
UnrealBuildTool: Module.Engine.5_of_28.cpp
UnrealBuildTool: Module.Engine.13_of_28.cpp
UnrealBuildTool: Module.Engine.27_of_28.cpp
UnrealBuildTool: Module.Engine.17_of_28.cpp
UnrealBuildTool: Module.Engine.3_of_28.cpp
UnrealBuildTool: Module.Engine.28_of_28.cpp
UnrealBuildTool: Module.Engine.2_of_28.cpp
UnrealBuildTool: Module.Engine.1_of_28.cpp
UnrealBuildTool: Module.Engine.15_of_28.cpp
UnrealBuildTool: Module.Engine.16_of_28.cpp
UnrealBuildTool: Module.Engine.24_of_28.cpp
UnrealBuildTool: Module.Engine.10_of_28.cpp
UnrealBuildTool: Module.Engine.7_of_28.cpp
UnrealBuildTool: Module.Engine.19_of_28.cpp
UnrealBuildTool: Module.Engine.8_of_28.cpp
UnrealBuildTool: Module.Engine.4_of_28.cpp
UnrealBuildTool: Module.Engine.9_of_28.cpp
UnrealBuildTool: Module.Engine.11_of_28.cpp
UnrealBuildTool: Module.Engine.12_of_28.cpp
UnrealBuildTool: Module.Engine.26_of_28.cpp
UnrealBuildTool: Module.Engine.22_of_28.cpp
UnrealBuildTool: Module.Engine.23_of_28.cpp
UnrealBuildTool: Module.Engine.18_of_28.cpp
UnrealBuildTool: Module.Engine.14_of_28.cpp
UnrealBuildTool: Module.Engine.25_of_28.cpp
UnrealBuildTool: [185/1288] Link UE4Editor-Kismet.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Kismet.exp
UnrealBuildTool: [186/1288] Link UE4Editor-AIModule.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AIModule.exp
UnrealBuildTool: [187/1288] Link UE4Editor-LogVisualizer.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LogVisualizer.exp
UnrealBuildTool: [188/1288] Link UE4Editor-Landscape.lib
UnrealBuildTool: [189/1288] Link UE4Editor-UMG.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Landscape.exp
UnrealBuildTool: [190/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.exp
UnrealBuildTool: [191/1288] Resource PCLaunch.rc
UnrealBuildTool: [192/1288] Link UE4Editor-CollisionAnalyzer.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CollisionAnalyzer.exp
UnrealBuildTool: Module.DesktopPlatform.cpp
UnrealBuildTool: [194/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [195/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.EditorStyle.cpp
UnrealBuildTool: EditorStyle.generated.cpp
UnrealBuildTool: [198/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [199/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.TargetPlatform.cpp
UnrealBuildTool: [201/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [202/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.SourceControl.cpp
UnrealBuildTool: [204/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [205/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ImageWrapper.cpp
UnrealBuildTool: [207/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [208/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Analytics.cpp
UnrealBuildTool: [210/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [211/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Settings.cpp
UnrealBuildTool: [213/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [214/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.WorkspaceMenuStructure.cpp
UnrealBuildTool: [216/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [217/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.HardwareTargeting.cpp
UnrealBuildTool: [219/1288] Link UE4Editor-SourceControl.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SourceControl.exp
UnrealBuildTool: HardwareTargeting.generated.cpp
UnrealBuildTool: Module.DirectoryWatcher.cpp
UnrealBuildTool: Module.PakFile.cpp
UnrealBuildTool: [223/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [224/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [225/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [226/1288] Resource PCLaunch.rc
UnrealBuildTool: [227/1288] Resource PCLaunch.rc
UnrealBuildTool: [228/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.GameProjectGeneration.cpp
UnrealBuildTool: Module.TextureEditor.cpp
UnrealBuildTool: TextureEditor.generated.cpp
UnrealBuildTool: Module.CurveAssetEditor.cpp
UnrealBuildTool: GameProjectGeneration.generated.cpp
UnrealBuildTool: [234/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [235/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [236/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [237/1288] Resource PCLaunch.rc
UnrealBuildTool: [238/1288] Resource PCLaunch.rc
UnrealBuildTool: [239/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.AssetTools.cpp
UnrealBuildTool: Module.EditorWidgets.cpp
UnrealBuildTool: Module.SourceCodeAccess.cpp
UnrealBuildTool: Module.WidgetCarousel.cpp
UnrealBuildTool: WidgetCarousel.generated.cpp
UnrealBuildTool: [246/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: SourceCodeAccess.generated.cpp
UnrealBuildTool: [247/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [248/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [249/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [250/1288] Resource PCLaunch.rc
UnrealBuildTool: [251/1288] Resource PCLaunch.rc
UnrealBuildTool: [252/1288] Resource PCLaunch.rc
UnrealBuildTool: [253/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.AddContentDialog.cpp
UnrealBuildTool: Module.SourceControlWindows.cpp
UnrealBuildTool: [256/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [257/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [258/1288] Resource PCLaunch.rc
UnrealBuildTool: [259/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ContentBrowser.cpp
UnrealBuildTool: [261/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [262/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Documentation.cpp
UnrealBuildTool: [264/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [265/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.GraphEditor.cpp
UnrealBuildTool: GraphEditor.generated.cpp
UnrealBuildTool: Module.ActorPickerMode.cpp
UnrealBuildTool: [269/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [270/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [271/1288] Resource PCLaunch.rc
UnrealBuildTool: [272/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.PropertyEditor.cpp
UnrealBuildTool: [274/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [275/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.KismetCompiler.cpp
UnrealBuildTool: [277/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [278/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.BlueprintGraph.3_of_4.cpp
UnrealBuildTool: Module.BlueprintGraph.2_of_4.cpp
UnrealBuildTool: [281/1288] Link UE4Editor-GraphEditor.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-GraphEditor.exp
UnrealBuildTool: Module.BlueprintGraph.1_of_4.cpp
UnrealBuildTool: Module.BlueprintGraph.4_of_4.cpp
UnrealBuildTool: BlueprintGraph.generated.cpp
UnrealBuildTool: [285/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [286/1288] Link UE4Editor-KismetCompiler.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-KismetCompiler.exp
UnrealBuildTool: [287/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.MessageLog.cpp
UnrealBuildTool: [289/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [290/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.HTTP.cpp
UnrealBuildTool: [292/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [293/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.AnimGraph.cpp
UnrealBuildTool: AnimGraph.generated.cpp
UnrealBuildTool: [296/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [297/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.OnlineSubsystem.cpp
UnrealBuildTool: OnlineSubsystem.generated.cpp
UnrealBuildTool: [300/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [301/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.KismetWidgets.cpp
UnrealBuildTool: [303/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [304/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.SceneOutliner.cpp
UnrealBuildTool: SceneOutliner.generated.cpp
UnrealBuildTool: Module.CEF3Utils.cpp
UnrealBuildTool: [308/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [309/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [310/1288] Resource PCLaunch.rc
UnrealBuildTool: [311/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Persona.1_of_3.cpp
UnrealBuildTool: Module.Persona.3_of_3.cpp
UnrealBuildTool: Module.Persona.2_of_3.cpp
UnrealBuildTool: Module.StatsViewer.cpp
UnrealBuildTool: Module.DeviceProfileServices.cpp
UnrealBuildTool: StatsViewer.generated.cpp
UnrealBuildTool: Module.NewsFeed.cpp
UnrealBuildTool: Module.WebBrowser.cpp
UnrealBuildTool: NewsFeed.generated.cpp
UnrealBuildTool: [321/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [322/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [323/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [324/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [325/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [326/1288] Resource PCLaunch.rc
UnrealBuildTool: [327/1288] Resource PCLaunch.rc
UnrealBuildTool: [328/1288] Resource PCLaunch.rc
UnrealBuildTool: [329/1288] Resource PCLaunch.rc
UnrealBuildTool: [330/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.LevelEditor.1_of_2.cpp
UnrealBuildTool: Module.LevelEditor.2_of_2.cpp
UnrealBuildTool: [333/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [334/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ExternalImagePicker.cpp
UnrealBuildTool: [336/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [337/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Renderer.5_of_6.cpp
UnrealBuildTool: Module.Renderer.2_of_6.cpp
UnrealBuildTool: Module.Renderer.3_of_6.cpp
UnrealBuildTool: Module.Renderer.4_of_6.cpp
UnrealBuildTool: Module.Renderer.6_of_6.cpp
UnrealBuildTool: Module.Renderer.1_of_6.cpp
UnrealBuildTool: Module.SharedSettingsWidgets.cpp
UnrealBuildTool: AutomationMessages.generated.cpp
UnrealBuildTool: Module.AutomationMessages.cpp
UnrealBuildTool: Module.Internationalization.cpp
UnrealBuildTool: [348/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [349/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [350/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [351/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [352/1288] Resource PCLaunch.rc
UnrealBuildTool: [353/1288] Resource PCLaunch.rc
UnrealBuildTool: [354/1288] Resource PCLaunch.rc
UnrealBuildTool: [355/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.TranslationEditor.cpp
UnrealBuildTool: Module.DeviceProfileEditor.cpp
UnrealBuildTool: TranslationEditor.generated.cpp
UnrealBuildTool: Module.UndoHistory.cpp
UnrealBuildTool: Module.MoviePlayer.cpp
UnrealBuildTool: Module.CrashTracker.cpp
UnrealBuildTool: MoviePlayer.generated.cpp
UnrealBuildTool: UnrealEdMessages.generated.cpp
UnrealBuildTool: Module.UnrealEdMessages.cpp
UnrealBuildTool: [365/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [366/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [367/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [368/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [369/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [370/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [371/1288] Resource PCLaunch.rc
UnrealBuildTool: [372/1288] Resource PCLaunch.rc
UnrealBuildTool: [373/1288] Resource PCLaunch.rc
UnrealBuildTool: [374/1288] Resource PCLaunch.rc
UnrealBuildTool: [375/1288] Resource PCLaunch.rc
UnrealBuildTool: [376/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.MainFrame.cpp
UnrealBuildTool: [379/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: Module.AndroidDeviceDetection.cpp
UnrealBuildTool: [380/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [381/1288] Resource PCLaunch.rc
UnrealBuildTool: [382/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.ClassViewer.cpp
UnrealBuildTool: Module.MovieSceneCore.cpp
UnrealBuildTool: Module.MediaAssets.cpp
UnrealBuildTool: MovieSceneCore.generated.cpp
UnrealBuildTool: MediaAssets.generated.cpp
UnrealBuildTool: Module.HeadMountedDisplay.cpp
UnrealBuildTool: [389/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [390/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [391/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [392/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [393/1288] Resource PCLaunch.rc
UnrealBuildTool: [394/1288] Resource PCLaunch.rc
UnrealBuildTool: [395/1288] Resource PCLaunch.rc
UnrealBuildTool: [396/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.InternationalizationSettings.cpp
UnrealBuildTool: InternationalizationSettings.generated.cpp
UnrealBuildTool: Module.DesktopWidgets.cpp
UnrealBuildTool: SessionMessages.generated.cpp
UnrealBuildTool: Module.SessionMessages.cpp
UnrealBuildTool: [402/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [403/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [404/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [405/1288] Resource PCLaunch.rc
UnrealBuildTool: [406/1288] Resource PCLaunch.rc
UnrealBuildTool: [407/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.BspMode.cpp
UnrealBuildTool: Module.GameplayTags.cpp
UnrealBuildTool: GameplayTags.generated.cpp
UnrealBuildTool: Module.MovieSceneCoreTypes.cpp
UnrealBuildTool: MovieSceneCoreTypes.generated.cpp
UnrealBuildTool: Module.AutomationController.cpp
UnrealBuildTool: Module.Serialization.cpp
UnrealBuildTool: ProfilerMessages.generated.cpp
UnrealBuildTool: Module.ProfilerMessages.cpp
UnrealBuildTool: Serialization.generated.cpp
UnrealBuildTool: [420/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: Module.CollectionManager.cpp
UnrealBuildTool: Module.Voice.cpp
UnrealBuildTool: [421/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [422/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [423/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [424/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [425/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [426/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [427/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [428/1288] Resource PCLaunch.rc
UnrealBuildTool: [429/1288] Resource PCLaunch.rc
UnrealBuildTool: [430/1288] Resource PCLaunch.rc
UnrealBuildTool: [431/1288] Resource PCLaunch.rc
UnrealBuildTool: [432/1288] Resource PCLaunch.rc
UnrealBuildTool: [433/1288] Resource PCLaunch.rc
UnrealBuildTool: [434/1288] Resource PCLaunch.rc
UnrealBuildTool: [435/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.MovieSceneTools.cpp
UnrealBuildTool: MovieSceneTools.generated.cpp
UnrealBuildTool: Module.Paper2D.cpp
UnrealBuildTool: Module.SequencerWidgets.cpp
UnrealBuildTool: Module.OnlineSubsystemUtils.cpp
UnrealBuildTool: OnlineSubsystemUtils.generated.cpp
UnrealBuildTool: Paper2D.generated.cpp
UnrealBuildTool: Module.MeshSimplifier.cpp
UnrealBuildTool: Module.NetworkFile.cpp
UnrealBuildTool: Module.ShaderCompilerCommon.cpp
UnrealBuildTool: Module.ShaderPreprocessor.cpp
UnrealBuildTool: [447/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [448/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [449/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [450/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [451/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [452/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [453/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [454/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [455/1288] Resource PCLaunch.rc
UnrealBuildTool: [456/1288] Resource PCLaunch.rc
UnrealBuildTool: [457/1288] Resource PCLaunch.rc
UnrealBuildTool: [458/1288] Resource PCLaunch.rc
UnrealBuildTool: [459/1288] Resource PCLaunch.rc
UnrealBuildTool: [460/1288] Resource PCLaunch.rc
UnrealBuildTool: [461/1288] Resource PCLaunch.rc
UnrealBuildTool: [462/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Paper2DEditor.cpp
UnrealBuildTool: Module.DetailCustomizations.1_of_3.cpp
UnrealBuildTool: Module.DetailCustomizations.3_of_3.cpp
UnrealBuildTool: Module.GameplayTagsEditor.cpp
UnrealBuildTool: Module.DetailCustomizations.2_of_3.cpp
UnrealBuildTool: GameplayTagsEditor.generated.cpp
UnrealBuildTool: Module.Launch.cpp
UnrealBuildTool: Paper2DEditor.generated.cpp
UnrealBuildTool: Module.PlacementMode.cpp
UnrealBuildTool: Module.MeshUtilities.cpp
UnrealBuildTool: Module.DistCurveEditor.cpp
UnrealBuildTool: Module.HotReload.cpp
UnrealBuildTool: Module.AITestSuite.cpp
UnrealBuildTool: Module.SettingsEditor.cpp
UnrealBuildTool: Module.AutomationWorker.cpp
UnrealBuildTool: Module.TaskGraph.cpp
UnrealBuildTool: Module.ScreenShotComparisonTools.cpp
UnrealBuildTool: Module.InputBindingEditor.cpp
UnrealBuildTool: AITestSuite.generated.cpp
UnrealBuildTool: Module.ProfilerClient.cpp
UnrealBuildTool: Module.SessionServices.cpp
UnrealBuildTool: Module.JsonUtilities.cpp
UnrealBuildTool: Module.XmlParser.cpp
UnrealBuildTool: [487/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: Module.StreamingFile.cpp
UnrealBuildTool: [488/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [489/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [490/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [491/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [492/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [493/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [494/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [495/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [496/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [497/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [498/1288] Resource ModuleVersionResource.rc.inl
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UnrealBuildTool: [500/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [501/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [502/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [503/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [504/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [505/1288] Resource PCLaunch.rc
UnrealBuildTool: [506/1288] Resource PCLaunch.rc
UnrealBuildTool: [507/1288] Resource PCLaunch.rc
UnrealBuildTool: [508/1288] Resource PCLaunch.rc
UnrealBuildTool: [509/1288] Resource PCLaunch.rc
UnrealBuildTool: [510/1288] Resource PCLaunch.rc
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UnrealBuildTool: [515/1288] Resource PCLaunch.rc
UnrealBuildTool: [516/1288] Resource PCLaunch.rc
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UnrealBuildTool: [518/1288] Resource PCLaunch.rc
UnrealBuildTool: [519/1288] Resource PCLaunch.rc
UnrealBuildTool: [520/1288] Resource PCLaunch.rc
UnrealBuildTool: [521/1288] Resource PCLaunch.rc
UnrealBuildTool: [522/1288] Resource PCLaunch.rc
UnrealBuildTool: [523/1288] Resource PCLaunch.rc
UnrealBuildTool: Module.Sequencer.cpp
UnrealBuildTool: Module.ScriptPlugin.cpp
UnrealBuildTool: Module.GameplayAbilities.cpp
UnrealBuildTool: Module.MaterialEditor.cpp
UnrealBuildTool: Module.LandscapeEditor.cpp
UnrealBuildTool: Module.IntroTutorials.cpp
UnrealBuildTool: GameplayAbilities.generated.cpp
UnrealBuildTool: Module.GameplayDebugger.cpp
UnrealBuildTool: Module.Levels.cpp
UnrealBuildTool: Module.Merge.cpp
UnrealBuildTool: Module.SoundCueEditor.cpp
UnrealBuildTool: Module.SoundClassEditor.cpp
UnrealBuildTool: Module.FunctionalTesting.cpp
UnrealBuildTool: IntroTutorials.generated.cpp
UnrealBuildTool: Sequencer.generated.cpp
UnrealBuildTool: Levels.generated.cpp
UnrealBuildTool: GameplayDebugger.generated.cpp
UnrealBuildTool: Module.ProjectTargetPlatformEditor.cpp
UnrealBuildTool: LandscapeEditor.generated.cpp
UnrealBuildTool: ScriptPlugin.generated.cpp
UnrealBuildTool: Module.ViewportSnapping.cpp
UnrealBuildTool: Module.OnlineBlueprintSupport.cpp
UnrealBuildTool: OnlineBlueprintSupport.generated.cpp
UnrealBuildTool: Module.Profiler.cpp
UnrealBuildTool: Module.OpenGLDrv.cpp
UnrealBuildTool: Module.D3D11RHI.cpp
UnrealBuildTool: Module.SlateRHIRenderer.cpp
UnrealBuildTool: Module.LiveEditorListenServer.cpp
UnrealBuildTool: Module.XAudio2.cpp
UnrealBuildTool: FunctionalTesting.generated.cpp
UnrealBuildTool: Module.SoundMod.cpp
UnrealBuildTool: SoundMod.generated.cpp
UnrealBuildTool: Module.AutomationWindow.cpp
UnrealBuildTool: Module.ScreenShotComparison.cpp
UnrealBuildTool: Module.LauncherServices.cpp
UnrealBuildTool: Module.LauncherAutomatedService.cpp
UnrealBuildTool: Module.NetworkFileSystem.cpp
UnrealBuildTool: Module.TargetDeviceServices.cpp
UnrealBuildTool: TargetDeviceServices.generated.cpp
UnrealBuildTool: Module.SwarmInterface.cpp
UnrealBuildTool: Module.IOSRuntimeSettings.cpp
UnrealBuildTool: Module.AndroidRuntimeSettings.cpp
UnrealBuildTool: LaunchDaemonMessages.generated.cpp
UnrealBuildTool: Module.LaunchDaemonMessages.cpp
UnrealBuildTool: IOSRuntimeSettings.generated.cpp
UnrealBuildTool: AndroidRuntimeSettings.generated.cpp
UnrealBuildTool: SwarmInterface.generated.cpp
UnrealBuildTool: Module.DerivedDataCache.cpp
UnrealBuildTool: [572/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [573/1288] Resource ModuleVersionResource.rc.inl
UnrealBuildTool: [574/1288] Resource ModuleVersionResource.rc.inl
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UnrealBuildTool: [578/1288] Resource ModuleVersionResource.rc.inl
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UnrealBuildTool: Module.UMGEditor.cpp
UnrealBuildTool: Module.BehaviorTreeEditor.cpp
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UnrealBuildTool: Module.ScriptEditorPlugin.cpp
UnrealBuildTool: Module.BlueprintStats.cpp
UnrealBuildTool: GameplayAbilitiesEditor.generated.cpp
UnrealBuildTool: Module.WorldBrowser.cpp
UnrealBuildTool: LiveEditor.generated.cpp
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UnrealBuildTool: Module.StaticMeshEditor.cpp
UnrealBuildTool: Module.PaperJsonImporter.cpp
UnrealBuildTool: Module.MediaPlayerEditor.cpp
UnrealBuildTool: Module.NiagaraEditor.cpp
UnrealBuildTool: Module.OculusRift.cpp
UnrealBuildTool: Module.Blutility.cpp
UnrealBuildTool: Module.PaperTiledImporter.cpp
UnrealBuildTool: Module.GeometryMode.cpp
UnrealBuildTool: Module.FoliageEdit.cpp
UnrealBuildTool: Module.PhAT.cpp
UnrealBuildTool: Module.EpicSurvey.cpp
UnrealBuildTool: Module.SpeedTreeImporter.cpp
UnrealBuildTool: Module.MeshPaint.cpp
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UnrealBuildTool: Module.DestructibleMeshEditor.cpp
UnrealBuildTool: GeometryMode.generated.cpp
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UnrealBuildTool: Module.FontEditor.cpp
UnrealBuildTool: Module.SoundModImporter.cpp
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UnrealBuildTool: Module.ProjectSettingsViewer.cpp
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UnrealBuildTool: Module.PluginsEditor.cpp
UnrealBuildTool: Module.TaskBrowser.cpp
UnrealBuildTool: Module.GitSourceControl.cpp
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UnrealBuildTool: Module.EditorSettingsViewer.cpp
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UnrealBuildTool: Module.EditorLiveStreaming.cpp
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UnrealBuildTool: Module.CharacterAI.cpp
UnrealBuildTool: Module.NewLevelDialog.cpp
UnrealBuildTool: UMGEditor.generated.cpp
UnrealBuildTool: Module.Phya.cpp
UnrealBuildTool: Module.IOSPlatformEditor.cpp
UnrealBuildTool: Module.SteamVR.cpp
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UnrealBuildTool: Module.SimpleHMD.cpp
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UnrealBuildTool: Module.Android_DXTTargetPlatform.cpp
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UnrealBuildTool: Module.AudioFormatOpus.cpp
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UnrealBuildTool: Module.PhysXFormats.cpp
UnrealBuildTool: Module.GameLiveStreaming.cpp
UnrealBuildTool: Module.AudioFormatOgg.cpp
UnrealBuildTool: Module.TextureCompressor.cpp
UnrealBuildTool: Module.AudioFormatADPCM.cpp
UnrealBuildTool: Module.SoundVisualizations.cpp
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UnrealBuildTool: Module.GammaUI.cpp
UnrealBuildTool: AndroidPlatformEditor.generated.cpp
UnrealBuildTool: Module.AnalyticsBlueprintLibrary.cpp
UnrealBuildTool: Module.CableComponent.cpp
UnrealBuildTool: Module.ModuleUI.cpp
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UnrealBuildTool: Module.CustomMeshComponent.cpp
UnrealBuildTool: Module.StreamingPauseRendering.cpp
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UnrealBuildTool: Module.SessionFrontend.cpp
UnrealBuildTool: Module.MessagingDebugger.cpp
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UnrealBuildTool: Module.SubversionSourceControl.cpp
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UnrealBuildTool: Module.MetalShaderFormat.cpp
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UnrealBuildTool: Module.UObjectPlugin.cpp
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UnrealBuildTool: Module.PackageDependencyInfo.cpp
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UnrealBuildTool: [889/1288] Link UE4Editor-AITestSuite.lib
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UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AITestSuite.exp
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UnrealBuildTool: [1008/1288] Resource PCLaunch.rc
UnrealBuildTool: [1009/1288] Resource PCLaunch.rc
UnrealBuildTool: [1010/1288] Resource PCLaunch.rc
UnrealBuildTool: [1011/1288] Resource PCLaunch.rc
UnrealBuildTool: [1012/1288] Resource PCLaunch.rc
UnrealBuildTool: [1013/1288] Link UE4Editor.lib
UnrealBuildTool: Creating library F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib and object F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp
UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Media\dev\UnrealEngine-4.7\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.exp
UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 6358.92 compiling, 0.00 creating app bundles, 0.00 generating debug info, 4.15 linking, 0.00 other
UnrealBuildTool: UBT execution time: 1664.02 seconds
CommandUtils.Run: Run: Took 1664.168122s to run UnrealBuildTool.exe, ExitCode=2
ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327
at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
at BuildCommand.Execute() in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
at AutomationTool.Automation.Process(String[] CommandLine) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
at AutomationTool.Program.MainProc(Object Param) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Program.cs:line 168
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
at AutomationTool.Program.Main() in f:\Media\dev\UnrealEngine-4.7\Engine\Source\Programs\AutomationTool\Program.cs:line 115
Program.Main: ERROR: Command failed (Result:2): F:\Media\dev\UnrealEngine-4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4Editor Win64 Development "C:\Users\BrianSSD\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=2
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
AutomationToolLauncher exiting with ExitCode=2
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
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