Created
December 9, 2019 01:33
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Base class for a Unity property drawer for structures like "quantity" of "thing"
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using UnityEditor; | |
using UnityEngine; | |
// Author: Brian MacIntosh (The Periodic Group) | |
// MIT License | |
/// <summary> | |
/// Base class that can be extended to quickly create a property drawer for a structure containing | |
/// data like "quantity" of "thing". | |
/// </summary> | |
public abstract class ItemQuantityPropertyDrawer : PropertyDrawer | |
{ | |
/// <summary> | |
/// Name of the quantity/stack size property. | |
/// </summary> | |
public abstract string QuantityPropName { get; } | |
/// <summary> | |
/// Name of the item/object property. | |
/// </summary> | |
public abstract string ItemPropName { get; } | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
EditorGUI.BeginProperty(position, label, property); | |
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); | |
int indent = EditorGUI.indentLevel; | |
EditorGUI.indentLevel = 0; | |
Rect quantityPosition = position; | |
quantityPosition.width = 40f; | |
Rect resourcePosition = position; | |
resourcePosition.xMin += quantityPosition.width + 4f; | |
EditorGUI.PropertyField(quantityPosition, property.FindPropertyRelative(QuantityPropName), GUIContent.none); | |
EditorGUI.PropertyField(resourcePosition, property.FindPropertyRelative(ItemPropName), GUIContent.none); | |
EditorGUI.indentLevel = indent; | |
EditorGUI.EndProperty(); | |
} | |
} |
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