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@Brianetta
Created November 3, 2012 18:45
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New UI cheat menu
local ui = Engine.ui
local CheatList = ui:VBox()
local cheatMission = function (loaded)
local cheats = {
{'Add cash', function () Game.player:AddMoney(100000) end},
{'Refuel (prop tank)', function () Game.player:SetFuelPercent() end},
{'Refuel (1t H)', function () Game.player:AddEquip('HYDROGEN') end},
{'Refuel (1t Mil)', function () Game.player:AddEquip('MILITARY_FUEL') end},
{'Repair hull', function () Game.player:SetHullPercent() end},
{'Fit autopilot', function () Game.player:AddEquip('AUTOPILOT') end},
{'Fit atmospheric shield', function () Game.player:AddEquip('ATMOSPHERIC_SHIELDING') end},
{'Destroy combat target', function () if Game.player:GetCombatTarget() then Game.player:GetCombatTarget():Explode() end end},
}
for key,cheat in pairs(cheats) do
local cheatButton = ui:Button():SetInnerWidget(ui:Label(cheat[1]))
cheatButton.onClick:Connect(cheat[2])
CheatList:PackEnd(cheatButton)
end
local missionData = {
type = 'cheats',
client = Character.New({name = 'Alpha Tester'}),
}
if Game.time < 5 then Timer:CallAt(5,function () Mission.New(missionData) end) end
end
Mission.RegisterType('cheats','Cheats!', function () return CheatList end)
Event.Register("onGameStart", cheatMission)
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