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@Brin-o
Last active May 1, 2020
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Jiggly issues
//CREATE EVENT START - ta event se zgodi enkrat, ko se object spawna in
//tu se initializajo variabli, ki so potrebni za squish kodo
//Squish Set up
squish_x = 0;
squish_y = 1;
squish_xVel = 0;
squish_yVel = 0;
alarm[0] = irandom_range(0, 15); //to basically pomeni, da se "alarm" koda spori cez 0-15 framov (randomly zbran int)
//CREATE EVENT STOP
//ALARM 0 - ta koda se sprozi 0-15 (randomly) framov po create eventu
squish_x = random_range(1.25, 1.35); //randomly zbran float med 1.25 in 1.35
//ALARM EVENT STOP
//DRAW EVENT - to se calla vsak frame po create eventu
var _sxprev = sign (1 - squish_x);
squish_x += squish_xVel;
squish_y = 1 / (squish_x);
squish_xVel *= 0.9;
if (_sxprev != sign(1-squish_x) && abs(squish_xVel) < 0.25)
{
squish_xVel = 0;
squish_x = 1;
}
if (squish_x > 1)
squish_xVel -= 0.1;
else if (squish_x < 1)
squish_xVel += 0.1;
// to spodaj je koda, ki riše sprite. "squish_x/squish_y" določata x/y scale sprita
draw_sprite_ext(sprite_index, image_index, x, y , squish_x, squish_y, image_angle, image_blend, image_alpha);
//DRAW EVENT - KONEC
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