Created
December 7, 2017 23:05
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[ai] | |
; Paths and revisions for AI | |
; - Use commas to specify AI for multiple instances. | |
; - If there are more instances than the amount of | |
; DLLs specified, then the last entry is used. | |
; - Example: SomeAI.dll, SecondInstance.dll, ThirdInstance.dll | |
; - Absolute paths are acceptable. | |
ai = "C:/Users/Bryan/BWAPI_4.1.2/BWAPI/MeatAIModule/Release/MeatAIModule.dll", "C:/Users/Bryan/BWAPI_4.1.2/ualbertabot-master/UAlbertaBot/bin/UAlbertaBot.dll" | |
ai_dbg = "C:/Users/Bryan/BWAPI_4.1.2/BWAPI/MeatAIModule/Debug/MeatAIModule.dll" | |
; Used only for tournaments | |
; Tournaments can only be run in RELEASE mode | |
tournament = | |
[auto_menu] | |
; auto_menu = OFF | SINGLE_PLAYER | LAN | BATTLE_NET | |
; for replays, just set the map to the path of the replay file | |
auto_menu = LAN | |
; pause_dbg = ON | OFF | |
; This specifies if auto_menu will pause until a debugger is attached to the process. | |
; Only works in DEBUG mode. | |
pause_dbg = ON | |
; lan_mode = Same as the text that appears in the multiplayer connection list | |
; Examples: Local Area Network (UDP), Local PC, Direct IP | |
lan_mode = Local PC | |
; auto_restart = ON | OFF | |
; if ON, BWAPI will automate through the end of match screen and start the next match | |
; if OFF, BWAPI will pause at the end of match screen until you manually click OK, | |
; and then BWAPI resume menu automation and start the next match | |
auto_restart = ON | |
; map = path to map relative to Starcraft folder, i.e. map = maps/(2)Boxer.scm | |
; leaving this field blank will join a game instead of creating it | |
; The filename(NOT the path) can also contain wildcards, example: maps/(?)*.sc? | |
; A ? is a wildcard for a single character and * is a wildcard for a string of characters | |
map = maps/(?)*.sc? | |
; game = name of the game to join | |
; i.e., game = BWAPI | |
; will join the game called "BWAPI" | |
; If the game does not exist and the "map" entry is not blank, then the game will be created instead | |
; If this entry is blank, then it will follow the rules of the "map" entry | |
game = MeatAI | |
; mapiteration = RANDOM | SEQUENCE | |
; type of iteration that will be done on a map name with a wildcard | |
mapiteration = RANDOM | |
; race = Terran | Protoss | Zerg | Random | |
race = Zerg, Random | |
; enemy_count = 1-7, for 1v1 games, set enemy_count = 1 | |
; only used in single player games | |
enemy_count = 1 | |
; enemy_race = Terran | Protoss | Zerg | Random | RandomTP | RandomTZ | RandomPZ | RandomTPZ | |
; only used in single player games | |
enemy_race = RandomTPZ | |
; enemy_race_# = Default | |
; Values for enemy_race are acceptable, Default will use the value specified in enemy_race | |
enemy_race_1 = Default | |
enemy_race_2 = Default | |
enemy_race_3 = Default | |
enemy_race_4 = Default | |
enemy_race_5 = Default | |
enemy_race_6 = Default | |
enemy_race_7 = Default | |
;game_type = TOP_VS_BOTTOM | MELEE | FREE_FOR_ALL | ONE_ON_ONE | USE_MAP_SETTINGS | CAPTURE_THE_FLAG | |
; | GREED | SLAUGHTER | SUDDEN_DEATH | TEAM_MELEE | TEAM_FREE_FOR_ALL | TEAM_CAPTURE_THE_FLAG | |
game_type = MELEE | |
; save_replay = path to save replay to | |
; Accepts all environment variables including custom variables. See wiki for more info. | |
save_replay = maps/replays/%BOTNAME6%/$Y $b $d/%MAP%_%BOTRACE%%ALLYRACES%vs%ENEMYRACES%_$H$M$S.rep | |
; wait_for_min_players = # | |
; # of players to wait for in a network game before starting. | |
; This includes the BWAPI player. The game will start immediately when it is full. | |
wait_for_min_players = 2 | |
; wait_for_max_players = # | |
; Start immediately when the game has reached # players. | |
; This includes the BWAPI player. The game will start immediately when it is full. | |
wait_for_max_players = 8 | |
; wait_for_time = # | |
; The time in milliseconds (ms) to wait after the game has met the min_players requirement. | |
; The game will start immediately when it is full. | |
wait_for_time = 60000 | |
[config] | |
; holiday = ON | OFF | |
; This will apply special easter eggs to the game when it comes time for a holiday. | |
holiday = ON | |
; shared_memory = ON | OFF | |
; This is specifically used to disable shared memory (BWAPI Server) in the Windows Emulator "WINE" | |
; Setting this to OFF will disable the BWAPI Server, default is ON | |
shared_memory = ON | |
[window] | |
; These values are saved automatically when you move, resize, or toggle windowed mode | |
; windowed = ON | OFF | |
; This causes BWAPI to enter windowed mode when it is injected. | |
windowed =ON | |
; left, top | |
; Determines the position of the window | |
left =1198 | |
top =384 | |
; width, height | |
; Determines the width and height of the client area and not the window itself | |
width =640 | |
height =480 | |
[starcraft] | |
; Game sound engine = ON | OFF | |
sound = OFF | |
; Screenshot format = gif | pcx | tga | bmp | |
screenshots = gif | |
; Random seed override. This uses a fixed seed at the start of the game so that if played out the exact same way, | |
; the same occurrences will happen every time. This value must be a decimal integer. | |
; | |
; When this key is commented out, Starcraft will use the system time as a seed. This is the default behaviour. | |
; | |
; Note: This option affects both single AND multi-player modes (for game hosts only). This means that hosting a multi-player | |
; game with this option enabled will distribute this fixed seed to all other players in the game. | |
;seed_override = 123456789 | |
; Speed override. This overrides the default game speed setting and prevents bots from changing the game speed. | |
; Enabling this option causes it to take effect. The value is the number of milliseconds per frame. A negative | |
; value uses the game's default speed value. | |
speed_override = 1 | |
; drop_players = ON | OFF | |
; This specifies if BWAPI should drop other players from the game when the timeout dialog reaches 0. Players | |
; usually time out when there are connection issues or their client is not responding. Setting this to OFF | |
; will cause BWAPI to wait an infinite amount of time until the player reconnects. | |
drop_players = ON |
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