Created
January 4, 2017 04:39
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# 1.0 | |
# | |
# # If you need help with the configuration or have any questions related to Sponge, | |
# # join us at the IRC or drop by our forums and leave a post. | |
# | |
# # IRC: #sponge @ irc.esper.net ( http://webchat.esper.net/?channel=sponge ) | |
# # Forums: https://forums.spongepowered.org/ | |
# | |
sponge { | |
block-capturing { | |
# If enabled, newly discovered blocks will be added to this config with a default value. | |
auto-populate=false | |
# Per-mod block id mappings for controlling capturing behavior | |
mods { | |
extrautils2 { | |
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type | |
block-tick-capturing { | |
RedstoneClock=true | |
} | |
# Set to false if you want to ignore all specific rules for this mod | |
enabled=true | |
} | |
} | |
} | |
block-tracking { | |
# Add block ids you wish to blacklist for player block placement tracking. | |
block-blacklist=[] | |
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change. | |
enabled=true | |
} | |
bungeecord { | |
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server | |
ip-forwarding=true | |
} | |
cause-tracker { | |
# If true, when a mod changes a world that is different | |
# from an expected world during a WorldTick event, the | |
# cause tracker will identify both the expected changed | |
# world and the actual changed world. This does not mean | |
# that the changes are being dropped, simply it means that | |
# a mod is possibly unknowingly changing a world other | |
# than what is expected. | |
report-different-world-changes=false | |
# If true, the cause tracker will print out when there are too many phases | |
# being entered, usually considered as an issue of phase re-entrance and | |
# indicates an unexpected issue of tracking phases not to complete. | |
# If this is not reported yet, please report to Sponge. If it has been | |
# reported, you may disable this. | |
verbose=false | |
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue | |
verbose-errors=false | |
} | |
commands { | |
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command | |
aliases {} | |
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds. | |
multi-world-patches { | |
defaultgamemode=true | |
difficulty=true | |
gamerule=true | |
seed=true | |
setdefaultspawnpoint=true | |
time=true | |
toggledownfall=true | |
weather=true | |
worldborder=true | |
} | |
} | |
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from | |
config-enabled=false | |
debug { | |
# Detect and prevent certain attempts to use entities concurrently. | |
# WARNING: May drastically decrase server performance. Only enable this to debug a pre-existing issue | |
concurrent-entity-checks=false | |
# Dump chunks in the event of a deadlock | |
dump-chunks-on-deadlock=false | |
# Dump the heap in the event of a deadlock | |
dump-heap-on-deadlock=false | |
# Dump the server thread on deadlock warning | |
dump-threads-on-warn=false | |
# Enable Java's thread contention monitoring for thread dumps | |
thread-contention-monitoring=false | |
} | |
entity { | |
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable | |
collision-warn-size=200 | |
# Number of entities in one dimension before logging a warning. Set to 0 to disable | |
count-warn-size=0 | |
# Number of ticks before a painting is respawned on clients when their art is changed | |
entity-painting-respawn-delay=2 | |
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks). | |
human-player-list-remove-delay=10 | |
# Controls the time in ticks for when an item despawns. | |
item-despawn-rate=6000 | |
# The upper bounded range where living entities farther from a player will likely despawn | |
living-hard-despawn-range=128 | |
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning | |
living-soft-despawn-minimum-life=30 | |
# The lower bounded range where living entities near a player may potentially despawn | |
living-soft-despawn-range=32 | |
# Max size of an entity's bounding box before removing it. Set to 0 to disable | |
max-bounding-box-size=1000 | |
# Square of the max speed of an entity before removing it. Set to 0 to disable | |
max-speed=100 | |
} | |
entity-activation-range { | |
# If enabled, newly discovered entities will be added to this config with a default value. | |
auto-populate=false | |
# Default activation ranges used for all entities unless overidden. | |
defaults { | |
ambient=32 | |
aquatic=32 | |
creature=32 | |
misc=16 | |
monster=32 | |
} | |
# Per-mod overrides. Refer to the minecraft default mod for example. | |
mods {} | |
} | |
entity-collisions { | |
# If enabled, newly discovered entities/blocks will be added to this config with a default value. | |
auto-populate=false | |
# Default max collisions used for all entities/blocks unless overidden. | |
defaults { | |
blocks=8 | |
entities=8 | |
} | |
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable. | |
max-entities-within-aabb=8 | |
# Per-mod overrides. Refer to the minecraft default mod for example. | |
mods { | |
botania { | |
blocks {} | |
# Default max collisions used for all entities/blocks unless overidden. | |
defaults {} | |
# Set to false if you want mod to ignore entity collision rules. | |
enabled=true | |
entities { | |
botaniaspark=-1 | |
} | |
} | |
minecraft { | |
blocks { | |
"detector_rail"=1 | |
"heavy_weighted_pressure_plate"=150 | |
"light_weighted_pressure_plate"=15 | |
"mob_spawner"=-1 | |
"stone_pressure_plate"=1 | |
"wooden_button"=1 | |
"wooden_pressure_plate"=1 | |
} | |
# Default max collisions used for all entities/blocks unless overidden. | |
defaults {} | |
# Set to false if you want mod to ignore entity collision rules. | |
enabled=true | |
entities { | |
thrownpotion=-1 | |
} | |
} | |
} | |
} | |
exploits { | |
prevent-creative-itemstack-name-exploit=true | |
prevent-sign-command-exploit=true | |
} | |
general { | |
# The directory for Sponge plugin configurations, relative to the | |
# execution root or specified as an absolute path. | |
# Note that the default: "${CANONICAL_GAME_DIR}/config" | |
# is going to use the "plugins" directory in the root game directory. | |
# If you wish for plugin configs to reside within a child of the configuration | |
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins". | |
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is | |
# a possibility that plugin configurations can conflict the Sponge core configurations. | |
config-dir="${CANONICAL_GAME_DIR}/config" | |
# Disable warning messages to server admins | |
disable-warnings=false | |
# Additional directory to search for plugins, relative to the | |
# execution root or specified as an absolute path. | |
# Note that the default: "${CANONICAL_MODS_DIR}/plugins" | |
# is going to search for a plugins folder in the mods directory. | |
# If you wish for the plugins folder to reside in the root game | |
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins". | |
plugins-dir="${CANONICAL_MODS_DIR}/plugins" | |
} | |
ip-sets {} | |
logging { | |
# Log when blocks are broken | |
block-break=false | |
# Log when blocks are modified | |
block-modify=false | |
# Log when blocks are placed | |
block-place=false | |
# Log when blocks are populated in a chunk | |
block-populate=false | |
# Log when blocks are placed by players and tracked | |
block-tracking=false | |
# Log when chunks are queued to be unloaded by the chunk garbage collector. | |
chunk-gc-queue-unload=false | |
# Log when chunks are loaded | |
chunk-load=false | |
# Log when chunks are unloaded | |
chunk-unload=false | |
# Whether to log entity collision/count checks | |
entity-collision-checks=false | |
# Log when living entities are destroyed | |
entity-death=false | |
# Log when living entities are despawned | |
entity-despawn=false | |
# Log when living entities are spawned | |
entity-spawn=false | |
# Whether to log entity removals due to speed | |
entity-speed-removal=false | |
# Log when server receives exploited packet with itemstack name exceeding string limit. | |
exploit-itemstack-name-overflow=false | |
# Log when player attempts to respawn invisible to surrounding players. | |
exploit-respawn-invisibility=false | |
# Log when server receives exploited packet to update a sign containing commands from player with no permission. | |
exploit-sign-command-updates=false | |
# Add stack traces to dev logging | |
log-stacktraces=false | |
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world. | |
world-auto-save=false | |
} | |
modules { | |
block-capturing-control=true | |
bungeecord=true | |
entity-activation-range=true | |
entity-collisions=true | |
exploits=true | |
game-fixes=false | |
optimizations=true | |
# Use real (wall) time instead of ticks as much as possible | |
realtime=false | |
# Controls block range and tick rate of tileentities. | |
# Use with caution as this can break intended functionality. | |
tileentity-activation=false | |
timings=true | |
tracking=true | |
} | |
optimizations { | |
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable. | |
cache-tameable-owners=true | |
# Caches chunks internally for faster returns when querying at various positions | |
chunk-map-caching=true | |
# If enabled, block item drops are pre-processed to avoid | |
# having to spawn extra entities that will be merged post spawning. | |
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge | |
# and when not to, however, in certain cases, some mods rely on items not being | |
# pre-merged and actually spawned, in which case, the items will flow right through | |
# without being merged. | |
drops-pre-merge=true | |
# This prevents chunks being loaded for getting light values at specific block positions. May have side effects. | |
ignore-unloaded-chunks-on-get-light=true | |
# Inlines a simple check for whether a BlockPosition is valid | |
# in a world. By patching the check, the JVM can optimize the | |
# method further while reducing the number of operations performed | |
# for such a simple check. This may however break mods that alter | |
# world heights and can thus be disabled in those cases. | |
inline-block-position-checks=true | |
# Handles structures that are saved to disk. Certain structures can take up large amounts | |
# of disk space for very large maps and the data for these structures is only needed while the world | |
# around them is generating. Disabling saving of these structures can save disk space and time during | |
# saves if your world is already fully generated. | |
structure-saving { | |
# If enabled, newly discovered structures will be added to this config with a default value. | |
auto-populate=false | |
enabled=false | |
# Per-mod overrides. Refer to the minecraft default mod for example. | |
mods { | |
minecraft { | |
enabled=true | |
structures { | |
mineshaft=false | |
} | |
} | |
} | |
} | |
} | |
# Configuration options related to the Sql service, including connection aliases etc | |
sql { | |
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database | |
aliases {} | |
} | |
tileentity-activation { | |
# If enabled, newly discovered tileentities will be added to this config with default settings. | |
auto-populate=false | |
# Default activation block range used for all tileentities unless overidden. | |
default-block-range=64 | |
# Default tick rate used for all tileentities unless overidden. | |
default-tick-rate=1 | |
# Per-mod overrides. Refer to the minecraft default mod for example. | |
mods {} | |
} | |
timings { | |
enabled=true | |
hidden-config-entries=[ | |
"sponge.sql" | |
] | |
history-interval=300 | |
history-length=3600 | |
server-name-privacy=false | |
verbose=true | |
} | |
world { | |
# The auto-save tick interval used when saving global player data. (Default: 900) | |
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable. | |
auto-player-save-interval=900 | |
# The auto-save tick interval used to save all loaded chunks in a world. | |
# Set to 0 to disable. (Default: 900) | |
# Note: 20 ticks is equivalent to 1 second. | |
auto-save-interval=900 | |
# The number of newly loaded chunks before triggering a forced cleanup. | |
# Note: When triggered, the loaded chunk threshold will reset and start incrementing. | |
# Disabled by default. | |
chunk-gc-load-threshold=0 | |
# The tick interval used to cleanup all inactive chunks that have leaked in a world. | |
# Set to 0 to disable which restores vanilla handling. (Default: 600) | |
chunk-gc-tick-interval=600 | |
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15) | |
# Note: This gets reset if the chunk becomes active again. | |
chunk-unload-delay=15 | |
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement). | |
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it. | |
deny-chunk-requests=true | |
# Lava behaves like vanilla water when source block is removed | |
flowing-lava-decay=false | |
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1) | |
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address. | |
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting | |
# in order to compensate for the amount requests being sent. | |
# Finally, if set to 0 or less, the default batch size will be used. | |
# For more information visit http://wiki.vg/Mojang_API | |
gameprofile-lookup-batch-size=1 | |
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 2) | |
# Note: This setting should be raised if you experience the following error: | |
# "The client has sent too many requests within a certain amount of time". | |
# Finally, if set to 0 or less, the default interval will be used. | |
gameprofile-lookup-task-interval=2 | |
# Enable if you want the world to generate spawn the moment its loaded. | |
generate-spawn-on-load=true | |
# Vanilla water source behavior - is infinite | |
infinite-water-source=false | |
# The list of uuid's that should never perform a lookup against Mojang's session server. | |
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list. | |
invalid-lookup-uuids=[ | |
"00000000-0000-0000-0000-000000000000", | |
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66", | |
"41c82c87-7afb-4024-ba57-13d2c99cae77" | |
] | |
# The defined merge radius for Item entities such that when two items are | |
# within the defined radius of each other, they will attempt to merge. Usually, | |
# the default radius is set to 0.5 in Vanilla, however, for performance reasons | |
# 2.5 is generally acceptable. | |
# Note: Increasing the radius higher will likely cause performance degradation | |
# with larger amount of items as they attempt to merge and search nearby | |
# areas for more items. Setting to a negative value is not supported! | |
item-merge-radius=2.5 | |
# Enable if this world's spawn should remain loaded with no players. | |
keep-spawn-loaded=true | |
# Enable to allow natural leaf decay. | |
leaf-decay=true | |
# Enable if this world should be loaded on startup. | |
load-on-startup=true | |
# The maximum number of queued unloaded chunks that will be unloaded in a single tick. | |
# Note: With the chunk gc enabled, this setting only applies to the ticks | |
# where the gc runs (controlled by 'chunk-gc-tick-interval') | |
# Note: If the max unloads is too low, too many chunks may remain | |
# loaded on the world and increases the chance for a drop in tps. (Default: 100) | |
max-chunk-unloads-per-tick=100 | |
# Specifies the radius (in chunks) of where creatures will spawn. | |
# This value is capped to the current view distance setting in server.properties | |
mob-spawn-range=4 | |
# A list of all detected portal agents used in this world. | |
# In order to override, change the target world name to any other valid world. | |
# Note: If world is not found, it will fallback to default. | |
portal-agents { | |
"minecraft:default_nether"=DIM-1 | |
"minecraft:default_the_end"=DIM1 | |
} | |
# Enable if this world allows PVP combat. | |
pvp-enabled=true | |
# Enable to allow the natural formation of ice and snow in supported biomes. | |
weather-ice-and-snow=true | |
# Enable to initiate thunderstorms in supported biomes. | |
weather-thunder=true | |
# Enable if this world should be registered. | |
world-enabled=true | |
} | |
} |
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