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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Events;
[CustomEditor(typeof(PieChart))]
public class PieChartInspector : Editor {
public string outcomeText;
public override void OnInspectorGUI()
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarControl : MonoBehaviour {
public GameObject[] Lights_Reverse;
public GameObject[] Lights_Norm;
public GameObject[] Lights_Turn;
public Material[] turn;