Last active
January 3, 2016 00:48
-
-
Save Buravo46/8384775 to your computer and use it in GitHub Desktop.
【Unity】RigidBodyコンポーネントが付いたオブジェクトを前後に転がし、左右に回転させるスクリプト。
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class RigidBody3DObjectControlScript : MonoBehaviour { | |
private bool isRotateLeft = false; | |
private bool isRotateRight = false; | |
private bool isForward = false; | |
private bool isBack = false; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
// 左キーを押し続けていたら | |
if(Input.GetKey("left")){ | |
isRotateLeft = true; | |
} else if(Input.GetKey("right")){ // 右キーを押し続けていたら | |
isRotateRight = true; | |
} else if(Input.GetKey("up")){ // 上キーを押し続けていたら | |
isForward = true; | |
} else if(Input.GetKey("down")){ // 下キーを押し続けていたら | |
isBack = true; | |
} else if(Input.GetKeyUp("left") || Input.GetKeyUp("right") || Input.GetKeyUp("up") || Input.GetKeyUp("down")){ | |
isRotateLeft = false; | |
isRotateRight = false; | |
isForward = false; | |
isBack = false; | |
} | |
} | |
void FixedUpdate(){ | |
if(isRotateLeft){ | |
rigidbody.AddTorque(Vector3.down * 10.0f); | |
} else if(isRotateRight){ | |
rigidbody.AddTorque(Vector3.up * 10.0f); | |
} else if(isForward){ | |
rigidbody.AddForce(Vector3.forward * 10.0f); | |
} else if(isBack){ | |
rigidbody.AddForce(Vector3.back * 10.0f); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment