Created
January 13, 2014 05:15
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【Unity】車のタイヤをキーボードで動かすスクリプト。参考URL : http://ojisan-puroguramu.seesaa.net/article/377713238.html
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#pragma strict | |
// 前輪 | |
var WheelFrontRight : WheelCollider; | |
var WheelFrontLeft : WheelCollider; | |
// 後輪 | |
var WheelRearRight : WheelCollider; | |
var WheelRearLeft : WheelCollider; | |
// 速度 | |
var Speed = 10; | |
// ブレーキ | |
var Breaking = 20; | |
// 回転 | |
var Turning = 20; | |
function Update () { | |
// モータのトルク。回転方向に応じて正と負を返す。 | |
WheelRearRight.motorTorque = Input.GetAxis("Vertical")*Speed; | |
WheelRearLeft.motorTorque = Input.GetAxis("Vertical")*Speed; | |
// ブレーキをかける値の設定。正の値でなければならない。 | |
WheelRearLeft.brakeTorque = 0; | |
WheelRearRight.brakeTorque = 0; | |
// ハンドルの角度を返す。常にローカル座標のY軸になる。 | |
WheelFrontLeft.steerAngle = Input.GetAxis("Horizontal")*Turning; | |
WheelFrontRight.steerAngle = Input.GetAxis("Horizontal")*Turning; | |
// SPACEを押せばブレーキ。 | |
if(Input.GetKey(KeyCode.Space)){ | |
// ブレーキをかける値に代入。 | |
WheelRearLeft.brakeTorque = Breaking; | |
WheelRearRight.brakeTorque = Breaking; | |
} | |
} |
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