Created
May 13, 2017 21:04
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class ScoreDisplay : MonoBehaviour { | |
private Text[] rollTexts = new Text[21]; | |
private Text [] frameTexts = new Text[10]; | |
// Use this for initialization | |
void Start () { | |
RollText[] rollTextObjects = GetComponentsInChildren<RollText>(); | |
FrameText[] frameTextObjects = GetComponentsInChildren<FrameText>(); | |
int i = 0; | |
foreach (RollText obj in rollTextObjects) | |
{ | |
rollTexts[i] = obj.GetComponent<Text>(); | |
rollTexts[i].text = ""; | |
i++; | |
} | |
int j = 0; | |
foreach(FrameText obj in frameTextObjects) | |
{ | |
frameTexts[j] = obj.GetComponent<Text>(); | |
frameTexts[j].text = ""; | |
j++; | |
} | |
} | |
public void FillRolls(List<int> rolls) | |
{ | |
string rollsString = FormatRolls(rolls); | |
for(int i = 0; i < rollsString.Length; i++) | |
{ | |
rollTexts[i].text = rollsString[i].ToString(); | |
} | |
} | |
public void FillFrames(List<int> frames) | |
{ | |
for (int i=0; i <frames.Count; i++) | |
{ | |
frameTexts[i].text = frames[i].ToString(); | |
} | |
} | |
public static string FormatRolls(List<int> rolls) | |
{ | |
string output = ""; | |
for (int i = 0; i < rolls.Count; i++) | |
{ | |
if((output.Length % 2 != 0 || output.Length == 20) && rolls[i] + rolls[i-1] == 10) | |
{ | |
output += "/"; | |
} | |
else if(rolls[i] == 0) | |
{ | |
output += "-"; | |
} | |
else if (rolls[i] == 10) | |
{ | |
output += "X"; | |
if (output.Length < 18) | |
{ | |
output += " "; | |
} | |
} | |
else | |
{ | |
output += rolls[i].ToString(); | |
} | |
} | |
return output; | |
} | |
public void ResetScores() | |
{ | |
foreach(Text text in rollTexts) | |
{ | |
text.text = ""; | |
} | |
foreach (Text text in frameTexts) | |
{ | |
text.text = ""; | |
} | |
} | |
} |
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