Created
May 13, 2017 21:00
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
public static class ScoreMaster { | |
public static List<int> ScoreFrames(List<int> rolls) | |
{ | |
List<int> frameList = new List<int>(); | |
for (int i = 0; i < rolls.Count - 1; i+=2) | |
{ | |
if (rolls[i] != 10) | |
{ | |
int total = rolls[i] + rolls[i + 1]; | |
//Spare calculation | |
if (total == 10) | |
{ | |
if (i + 2 < rolls.Count) | |
{ | |
total += rolls[i + 2]; | |
} | |
else | |
{ | |
continue; | |
} | |
} | |
frameList.Add(total); | |
} | |
//Strikes | |
if (rolls[i] == 10 && frameList.Count < 9) | |
{ | |
if (i + 2 < rolls.Count) | |
{ | |
int total = rolls[i] + rolls[i + 1] + rolls[i + 2]; | |
frameList.Add(total); | |
i--; | |
continue; | |
} | |
else | |
{ | |
break; | |
} | |
} | |
//Last frame strike | |
else if (rolls[i] == 10 && frameList.Count == 9) | |
{ | |
int total = rolls[i] + rolls[i + 1] + rolls[i + 2]; | |
frameList.Add(total); | |
break; | |
} | |
} | |
return frameList; | |
} | |
public static List<int> ScoreCumulative(List<int> rolls) | |
{ | |
List<int> cumulative = new List<int>(); | |
int total = 0; | |
foreach(int frameScore in ScoreFrames(rolls)) | |
{ | |
total += frameScore; | |
cumulative.Add(total); | |
} | |
return cumulative; | |
} | |
} |
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