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@Byrth
Created February 28, 2017 20:05
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include('organizer-lib')
function get_sets()
sets.weapons = {sub="Burtgang",main="Xiutleato",ammo="Excalibur"}
sets.aegis = {sub={name="Aegis"}}
sets.ochain = {sub={name="Ochain"}}
sets.priwen = {sub={name="Priwen",hp=80}}
sets.srivatsa = {sub={name="Srivatsa",hp=150,mp=150}}
current_shield = {name="Ochain"}
sets.items = {sub="Echo Drops"}
sets.Enmity = {
main="Burtgang",
sub={name="Srivatsa",hp=150,mp=150},
ammo="Iron Gobbet",
head={ name="Cab. Coronet +1", augments={'Enhances "Iron Will" effect',}, hp=96, mp=78},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={ name="Yorium Gauntlets", augments={'Mag. Evasion+8','Enmity+10','Phys. dmg. taken -4%',}, hp=29},
legs={ name="Odyssean Cuisses", augments={'Attack+9','Enmity+8',}, hp=54, mp=41},
feet={ name="Eschite Greaves", augments={'HP+80','Enmity+7','Phys. dmg. taken -4',}, hp=98},
neck="Unmoving Collar +1",
waist="Goading Belt",
left_ear="Trux Earring",
right_ear={name="Pluto's Pearl",mp=24},
ring1={name="Eihwaz Ring",hp=70},
right_ring="Provocare Ring",
back={ name="Weard Mantle", augments={'VIT+1','DEX+1','Enmity+7','Phalanx +4',}, hp=40, mp=40},
}
sets.precast = {}
sets.precast.FC = {
sub={ name="Svalinn", augments={'"Mag.Atk.Bns."+10','Occ. quickens spellcasting +3%',}},
ammo="Impatiens",
head={name="Carmine Mask +1",hp=38},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={name="Leyline Gloves",hp=25},
legs={name="Enif Cosciales", hp=40,mp=40},
feet={name="Carmine Greaves +1", hp=95, mp=80},
neck={name="Orunmila's Torque", mp=30},
left_ear={name="Loquac. Earring", mp=30},
right_ear={name="Etiolation Earring", hp=50, mp=50},
left_ring="Kishar Ring",
right_ring="Weather. Ring +1",
back={name="Reiki Cloak",hp=130},
waist={name="Eschan Stone",hp=20},
}
sets.precast.Cure = {
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59},
right_ear="Nourish. Earring +1"}
sets.precast['Enhancing Magic'] = {waist="Siegel Sash"}
sets.midcast = {}
sets.midcast['Shield Bash'] = set_combine(sets.Enmity,sets.aegis,{hands={name="Caballarius Gauntlets +1",hp=104},rring="Fenian Ring"})
sets.midcast.Chivalry = {hands={name="Caballarius Gauntlets +1",hp=104}} -- Should make a real Chivalry set
sets.midcast.Sentinel = {feet={name="Cab. Leggings +1",hp=43,mp=23},}
sets.midcast.Rampart = set_combine(sets.Enmity,{head={ name="Cab. Coronet +1", augments={'Enhances "Iron Will" effect',}, hp=96, mp=78}})
sets.midcast.Invincible = set_combine(sets.Enmity,{legs={name="Cab. Breeches +1",hp=52,mp=80}})
sets.midcast.Fealty = {
body={ name="Cab. Surcoat +1", augments={'Enhances "Fealty" effect',}, hp=118, mp=90},
}
sets.midcast['Holy Circle'] = {feet={name="Reverence Leggings +1",hp=48,mp=30}}
sets.midcast.Provoke = sets.Enmity
sets.midcast.Flash = sets.Enmity
sets.midcast.Palisade = sets.Enmity
sets.midcast['Stinking Gas'] = sets.Enmity
sets.midcast['Geist Wall'] = sets.Enmity
sets.midcast['Jettatura'] = sets.Enmity
sets.midcast['Soporific'] = sets.Enmity
sets.midcast['Blank Gaze'] = sets.Enmity
sets.midcast['Sounds Blast'] = sets.Enmity
sets.midcast['Sheep Song'] = sets.Enmity
sets.midcast['Chaotic Eye'] = sets.Enmity
sets['Divine Emblem'] = {feet={name="Chev. Sabatons +1",hp=22,mp=14}}
sets.midcast.Cover={
sub="Ochain",
ammo="Iron Gobbet",
head={name="Reverence Coronet +1", hp=41, mp=23},
body={ name="Cab. Surcoat +1", augments={'Enhances "Fealty" effect',}, hp=118, mp=90},
hands={name="Caballarius Gauntlets +1",hp=104},
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
neck="Unmoving Collar +1",
waist="Flume Belt +1",
left_ear="Genmei Earring",
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
back={ name="Weard Mantle", augments={'VIT+3','DEX+5','Phalanx +5',}, hp=40, mp=40},
}
sets.midcast['Chant du Cygne'] = {
ammo="Ginsen",
head={name="Flam. Zucchetto +1",hp=80, mp=20},
body={name="Flamma Korazin +1",hp=140, mp=35},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Thereoid Greaves",hp=13},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Ramuh Ring +1",
right_ring="Ramuh Ring +1",
back="Rancorous Mantle",
}
sets.midcast.Atonement = set_combine(sets.Enmity,{neck="Fotia Gorget",
ear1="Moonshade Earring",
head={ name="Valorous Mask", augments={'Weapon skill damage +5%','Attack+4',}, hp=38},
hands={ name="Odyssean Gauntlets", augments={'Attack+20','Weapon skill damage +5%','VIT+3',}, hp=31, mp=14},
waist="Fotia Belt",
feet={name="Sulevia's Leggings +1",hp=20,mp=20}})
sets.midcast['Swift Blade'] = {ammo="Ginsen",
head={name="Carmine Mask +1",hp=38},
neck="Fotia Gorget",
ear1="Steelflash Earring",
ear2="Bladeborn Earring",
body={name="Flamma Korazin +1",hp=140, mp=35},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
ring1="Ifrit Ring +1",
ring2="Rajas Ring",
back="Bleating Mantle",
waist="Fotia Belt",
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Flam. Gambieras +1",hp=40,mp=10},
}
sets.midcast['Savage Blade'] = {
ammo="Ginsen",
head={name="Carmine Mask +1",hp=38},
body={name="Flamma Korazin +1",hp=140, mp=35},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Sulevia's Leggings +1",hp=20,mp=20},
neck="Fotia Gorget",
waist="Windbuffet Belt +1",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Ifrit Ring +1",
right_ring="Rajas Ring",
back="Bleating Mantle",
}
sets.midcast['Knights of Round'] = {
ammo="Ginsen",
head={name="Carmine Mask +1",hp=38},
neck="Fotia Gorget",
ear1="Steelflash Earring",
ear2="Bladeborn Earring",
body={name="Flamma Korazin +1",hp=140, mp=35},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
ring1="Ifrit Ring +1",
ring2="Rajas Ring",
back="Bleating Mantle",
waist="Fotia Belt",
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Sulevia's Leggings +1",hp=20,mp=20},
}
sets.midcast.WS = {
head={name="Flam. Zucchetto +1",hp=80, mp=20},
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Brutal Earring",
body={name="Flamma Korazin +1",hp=140, mp=35},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
ring1="Ramuh Ring +1",
ring2="Rajas Ring",
back="Bleating Mantle",
waist="Windbuffet Belt +1",
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Flam. Gambieras +1",hp=40,mp=10},
}
sets.midcast.WS_Day = { head={name="Gavialis helm", hp=115, mp=23} }
sets.midcast.Cure = {
neck="Phalaina Locket",
rear="Nourishing Earring +1",
--body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={name="Souveran Handschuhs +1",hp=239,mp=14},
ring2={name="Meridian Ring",hp=90},
ring1={name="Eihwaz Ring",hp=70},
back={ name="Weard Mantle", augments={'VIT+1','DEX+1','Enmity+7','Phalanx +4',}, hp=40, mp=40},
legs={name="Souveran Diechlings +1",hp=162,mp=41},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
back={name="Reiki Cloak",hp=130},
}
sets.midcast.Phalanx = {main="Deacon Sword", -- +4
sub="Priwen", -- +2
neck="Incanter's Torque", -- +1
head={ name="Yorium Barbuta", augments={'Phalanx +3',}, hp=41, mp=23}, -- +3
body={ name="Yorium Cuirass", augments={'Mag. Evasion+7','Enmity+10','Phalanx +3',}, hp=113, mp=85}, -- +3
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, -- +5
back={ name="Weard Mantle", augments={'VIT+3','DEX+5','Phalanx +5',}, hp=40, mp=40}, -- +5
legs={ name="Yorium Cuisses", augments={'Enmity+7','Phalanx +3',}, hp=52}, -- +3
feet={name="Souveran Schuhs +1",hp=227,mp=14} -- +5
}
-- Next tier is about 26 skill away, which isn't worth it.
sets.midcast.Enlight = {
main={ name="Brilliance", augments={'Shield skill +10','Divine magic skill +15','Enmity+7','DMG:+15',}},
head={ name="Jumalik Helm", augments={'MND+10','"Mag.Atk.Bns."+15','Magic burst mdg.+10%','"Refresh"+1',}, hp=45, mp=29},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={ name="Eschite Gauntlets", hp=109},
waist="Asklepian Belt",
neck="Incanter's Torque",}
sets.midcast['Enlight II'] = sets.midcast.Enlight
-- This puts me over 500 skill. Need to test how much more divine magic skill I would need for another tier.
sets.midcast.Stoneskin = {neck="Nodens Gorget",hands={name="Stone Mufflers",hp=10,mp=10},waist="Siegel Sash"}
sets.aftercast = {}
TP_sets = {'DD','Acc','DT'}
TP_ind = 1
sets.aftercast.non_DW = {
main="Burtgang",
sub=current_shield,
waist="Windbuffet Belt +1",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
ammo="Ginsen",
head={name="Flam. Zucchetto +1",hp=80, mp=20},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95},
feet={name="Flam. Gambieras +1",hp=40,mp=10},
neck="Lissome Necklace",
left_ring="Ifrit Ring +1",
right_ring="Rajas Ring",
back="Bleating Mantle",
}
sets.aftercast.Acc = {
main="Burtgang",
sub=current_shield,
ammo="Staunch Tathlum",
head={name="Carmine Mask +1",hp=38},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Genmei Earring",
right_ear={name="Thureous Earring",hp=30,mp=30},
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
back="Impassive Mantle",
}
sets.aftercast.DW = {
main="Burtgang",
ammo="Ginsen",
head={name="Flam. Zucchetto +1",hp=80, mp=20},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50},
feet={name="Flam. Gambieras +1",hp=40,mp=10},
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Brutal Earring",
left_ring="Ifrit Ring +1",
right_ring="Rajas Ring",
back="Bleating Mantle",
}
sets.aftercast.DD = sets.aftercast.non_DW
function sets.aftercast.wield(equip_sub)
if equip_sub == 'Aegis' or equip_sub =='Ochain' or equip_sub == 'Priwen' then
sets.aftercast.DD = sets.aftercast.non_DW
-- elseif equip_sub == 'Bloodrain Strap' then
-- sets.aftercast.DD = sets.aftercast.Ragnarok
else
sets.aftercast.DD = sets.aftercast.DW
end
end
sets.aftercast.DT = {
main="Burtgang",
sub=current_shield,
ammo="Staunch Tathlum",
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89},
body={ name="Reverence Surcoat +2", hp=244, mp=52},
hands={name="Souveran Handschuhs +1",hp=239,mp=14},
legs={name="Souveran Diechlings +1",hp=162,mp=41},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Genmei Earring",
right_ear={name="Thureous Earring",hp=30,mp=30},
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
back="Impassive Mantle",
}
Idle_sets = {'Idle','Supertanking'}
Idle_ind = 1
sets.aftercast.Idle = {
main="Burtgang",
sub=current_shield,
ammo="Staunch Tathlum",
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89},
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59},
hands={name="Souveran Handschuhs +1",hp=239,mp=14},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Genmei Earring",
right_ear={name="Thureous Earring",hp=30,mp=30},
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
back="Impassive Mantle",
}
sets.aftercast.Supertanking = {
main="Burtgang",
sub=current_shield,
ammo="Staunch Tathlum",
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89},
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59},
hands={name="Souveran Handschuhs +1",hp=239,mp=14},
legs={name="Souveran Diechlings +1",hp=162,mp=41},
feet={name="Souveran Schuhs +1",hp=227,mp=14},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Genmei Earring",
right_ear={name="Thureous Earring",hp=30,mp=30},
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
back="Impassive Mantle",
}
sets.pretarget = {}
sets.pretarget.HP_Down = {
head=empty,
body=empty,
hands={ name="Yorium Gauntlets", augments={'Mag. Evasion+8','Enmity+10','Phys. dmg. taken -4%',}, hp=29},
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20},
lear=empty,
rear=empty,
lring="Defending Ring",
back=empty,
waist="Flume Belt +1",
legs=empty,
feet=empty,
neck=empty,}
sets.manual = {main="Buramenk'ah",sub="Aegis",head="Twilight Helm"}
Cure_force = false
send_command('input /macro book 20;wait .1;input /macro set 1')
disable('main','sub')
lock_mode = false
end
function pretarget(spell)
print(spell.name,player.max_hp-player.hp,spell.target and spell.target.name,player.name)
if (spell.name == 'Cure IV' or spell.name == 'Cure III') and player.max_hp - player.hp < 328 and spell.target and spell.target.name == player.name then
print('equipping HP Down')
equip(sets.pretarget.HP_Down)
end
end
function precast(spell)
sets.aftercast.wield(player.equipment.sub)
if player.equipment.head == 'Twilight Helm' and player.equipment.body == 'Twilight Mail' then disable('head','body') end
if spell.action_type == 'Magic' then
equip(sets.precast.FC)
if spell.name:sub(1,3) == "Cur" and spell.name ~= "Cursna" then
equip(sets.precast.Cure)
elseif spell.skill == 'Enhancing Magic' then
equip(sets.precast['Enhancing Magic'])
end
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function midcast(spell)
midaction(false)
if player.status =='Engaged' then
equip(sets.aftercast[TP_sets[TP_ind]])
else
equip(sets.aftercast[Idle_sets[Idle_ind]])
end
if sets.midcast[spell.name] then
equip(sets.midcast[spell.name])
day_equip(spell)
elseif spell.type == 'WeaponSkill' then
equip(sets.precast.WS)
day_equip(spell)
elseif string.find(spell.name,'Cure') then
equip(sets.Enmity,sets.midcast.Cure)
end
if spell.english == 'Flash' and buffactive['Divine Emblem'] then
equip(sets['Divine Emblem'])
end
if lockall then
aftercast(spell)
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function day_equip(spell)
if not spell.skillchain_a or spell.skillchain_a == '' then return end
if (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Liquefaction")) and world.day_element == 'Fire' then
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Transfixion")) and world.day_element == 'Light' then
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Detonation")) and world.day_element == 'Wind' then
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Impaction")) and world.day_element == 'Lightning' then
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Reverberation")) and world.day_element == 'Water' then
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Induration")) and world.day_element == 'Ice' then
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Scission")) and world.day_element == 'Earth' then
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Compression")) and world.day_element == 'Dark' then
else
return
end
equip(sets.midcast.WS_Day)
end
function check_sc_properties(spell,str)
if spell.skillchain_a == str or spell.skillchain_b == str or spell.skillchain_c == str then return true end
return false
end
function aftercast(spell)
if player.status =='Engaged' then
equip(sets.aftercast[TP_sets[TP_ind]])
else
equip(sets.aftercast[Idle_sets[Idle_ind]])
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function status_change(new,old)
if T{'Idle','Resting'}:contains(new) then
equip(sets.aftercast[Idle_sets[Idle_ind]])
elseif new == 'Engaged' then
equip(sets.aftercast[TP_sets[TP_ind]])
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function buff_change(new,bool)
if new == 'Reprisal' and bool then
if current_shield.name == 'Ochain' then
table.reassign(current_shield,sets.priwen.sub)
equip({sub=current_shield})
end
elseif new == 'Reprisal' and not bool then
if current_shield.name == 'Priwen' then
table.reassign(current_shield,sets.ochain.sub)
equip({sub=current_shield})
end
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function self_command(command)
if command == 'toggle TP set' then
TP_ind = TP_ind%#TP_sets +1
send_command('@input /echo '..TP_sets[TP_ind]..' SET')
elseif command == 'toggle Idle set' then
if Idle_ind == 1 then
Idle_ind = 2
send_command('@input /echo SUPERTANKING SET')
elseif Idle_ind == 2 then
Idle_ind = 1
send_command('@input /echo NORMAL SET')
end
elseif command == 'toggle LOCK mode' then
lock_mode = not lock_mode
if lock_mode then
send_command('input /echo MAIN/SUB SWAPPING ENABLED')
enable('main','sub')
else
send_command('input /echo MAIN/SUB SWAPPING DISABLED')
disable('main','sub')
end
elseif command == 'toggle lockall' then
lockall = not lockall
if lockall then
send_command('input /echo SWAPPING DISABLED')
disable('main','sub')
else
send_command('input /echo SWAPPING ENABLED')
disable('main','sub')
end
elseif command == 'DT' then
equip(sets.DT)
elseif command == 'PDT Shield' then
if buffactive['Reprisal'] then
current_shield = table.reassign(current_shield,sets.priwen.sub)
else
current_shield = table.reassign(current_shield,sets.ochain.sub)
end
if not lock_mode then send_command('input /equip sub '..current_shield.name)
else equip({sub=current_shield}) end
elseif command == 'MDT Shield' then
current_shield = table.reassign(current_shield,sets.aegis.sub)
if not lock_mode then send_command('input /equip sub '..current_shield.name)
else equip({sub=current_shield}) end
end
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp')
end
function set_priorities(future,current,key)
function get_val(piece)
if piece and type(piece)=='table' and piece[key] and type(piece[key])=='number' then
return piece[key]
end
return 0
end
local diff = {}
for i,v in pairs(future) do
if type(v) == 'table' then
future[i].priority = get_val(future[i]) - get_val(current[i])
else
future[i] = {name=v,priority=get_val(v) - get_val(current[i])}
end
end
end
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