Created
February 28, 2017 20:05
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include('organizer-lib') | |
function get_sets() | |
sets.weapons = {sub="Burtgang",main="Xiutleato",ammo="Excalibur"} | |
sets.aegis = {sub={name="Aegis"}} | |
sets.ochain = {sub={name="Ochain"}} | |
sets.priwen = {sub={name="Priwen",hp=80}} | |
sets.srivatsa = {sub={name="Srivatsa",hp=150,mp=150}} | |
current_shield = {name="Ochain"} | |
sets.items = {sub="Echo Drops"} | |
sets.Enmity = { | |
main="Burtgang", | |
sub={name="Srivatsa",hp=150,mp=150}, | |
ammo="Iron Gobbet", | |
head={ name="Cab. Coronet +1", augments={'Enhances "Iron Will" effect',}, hp=96, mp=78}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={ name="Yorium Gauntlets", augments={'Mag. Evasion+8','Enmity+10','Phys. dmg. taken -4%',}, hp=29}, | |
legs={ name="Odyssean Cuisses", augments={'Attack+9','Enmity+8',}, hp=54, mp=41}, | |
feet={ name="Eschite Greaves", augments={'HP+80','Enmity+7','Phys. dmg. taken -4',}, hp=98}, | |
neck="Unmoving Collar +1", | |
waist="Goading Belt", | |
left_ear="Trux Earring", | |
right_ear={name="Pluto's Pearl",mp=24}, | |
ring1={name="Eihwaz Ring",hp=70}, | |
right_ring="Provocare Ring", | |
back={ name="Weard Mantle", augments={'VIT+1','DEX+1','Enmity+7','Phalanx +4',}, hp=40, mp=40}, | |
} | |
sets.precast = {} | |
sets.precast.FC = { | |
sub={ name="Svalinn", augments={'"Mag.Atk.Bns."+10','Occ. quickens spellcasting +3%',}}, | |
ammo="Impatiens", | |
head={name="Carmine Mask +1",hp=38}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={name="Leyline Gloves",hp=25}, | |
legs={name="Enif Cosciales", hp=40,mp=40}, | |
feet={name="Carmine Greaves +1", hp=95, mp=80}, | |
neck={name="Orunmila's Torque", mp=30}, | |
left_ear={name="Loquac. Earring", mp=30}, | |
right_ear={name="Etiolation Earring", hp=50, mp=50}, | |
left_ring="Kishar Ring", | |
right_ring="Weather. Ring +1", | |
back={name="Reiki Cloak",hp=130}, | |
waist={name="Eschan Stone",hp=20}, | |
} | |
sets.precast.Cure = { | |
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59}, | |
right_ear="Nourish. Earring +1"} | |
sets.precast['Enhancing Magic'] = {waist="Siegel Sash"} | |
sets.midcast = {} | |
sets.midcast['Shield Bash'] = set_combine(sets.Enmity,sets.aegis,{hands={name="Caballarius Gauntlets +1",hp=104},rring="Fenian Ring"}) | |
sets.midcast.Chivalry = {hands={name="Caballarius Gauntlets +1",hp=104}} -- Should make a real Chivalry set | |
sets.midcast.Sentinel = {feet={name="Cab. Leggings +1",hp=43,mp=23},} | |
sets.midcast.Rampart = set_combine(sets.Enmity,{head={ name="Cab. Coronet +1", augments={'Enhances "Iron Will" effect',}, hp=96, mp=78}}) | |
sets.midcast.Invincible = set_combine(sets.Enmity,{legs={name="Cab. Breeches +1",hp=52,mp=80}}) | |
sets.midcast.Fealty = { | |
body={ name="Cab. Surcoat +1", augments={'Enhances "Fealty" effect',}, hp=118, mp=90}, | |
} | |
sets.midcast['Holy Circle'] = {feet={name="Reverence Leggings +1",hp=48,mp=30}} | |
sets.midcast.Provoke = sets.Enmity | |
sets.midcast.Flash = sets.Enmity | |
sets.midcast.Palisade = sets.Enmity | |
sets.midcast['Stinking Gas'] = sets.Enmity | |
sets.midcast['Geist Wall'] = sets.Enmity | |
sets.midcast['Jettatura'] = sets.Enmity | |
sets.midcast['Soporific'] = sets.Enmity | |
sets.midcast['Blank Gaze'] = sets.Enmity | |
sets.midcast['Sounds Blast'] = sets.Enmity | |
sets.midcast['Sheep Song'] = sets.Enmity | |
sets.midcast['Chaotic Eye'] = sets.Enmity | |
sets['Divine Emblem'] = {feet={name="Chev. Sabatons +1",hp=22,mp=14}} | |
sets.midcast.Cover={ | |
sub="Ochain", | |
ammo="Iron Gobbet", | |
head={name="Reverence Coronet +1", hp=41, mp=23}, | |
body={ name="Cab. Surcoat +1", augments={'Enhances "Fealty" effect',}, hp=118, mp=90}, | |
hands={name="Caballarius Gauntlets +1",hp=104}, | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
neck="Unmoving Collar +1", | |
waist="Flume Belt +1", | |
left_ear="Genmei Earring", | |
left_ring="Defending Ring", | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
back={ name="Weard Mantle", augments={'VIT+3','DEX+5','Phalanx +5',}, hp=40, mp=40}, | |
} | |
sets.midcast['Chant du Cygne'] = { | |
ammo="Ginsen", | |
head={name="Flam. Zucchetto +1",hp=80, mp=20}, | |
body={name="Flamma Korazin +1",hp=140, mp=35}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Thereoid Greaves",hp=13}, | |
neck="Fotia Gorget", | |
waist="Fotia Belt", | |
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}}, | |
right_ear="Brutal Earring", | |
left_ring="Ramuh Ring +1", | |
right_ring="Ramuh Ring +1", | |
back="Rancorous Mantle", | |
} | |
sets.midcast.Atonement = set_combine(sets.Enmity,{neck="Fotia Gorget", | |
ear1="Moonshade Earring", | |
head={ name="Valorous Mask", augments={'Weapon skill damage +5%','Attack+4',}, hp=38}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+20','Weapon skill damage +5%','VIT+3',}, hp=31, mp=14}, | |
waist="Fotia Belt", | |
feet={name="Sulevia's Leggings +1",hp=20,mp=20}}) | |
sets.midcast['Swift Blade'] = {ammo="Ginsen", | |
head={name="Carmine Mask +1",hp=38}, | |
neck="Fotia Gorget", | |
ear1="Steelflash Earring", | |
ear2="Bladeborn Earring", | |
body={name="Flamma Korazin +1",hp=140, mp=35}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
ring1="Ifrit Ring +1", | |
ring2="Rajas Ring", | |
back="Bleating Mantle", | |
waist="Fotia Belt", | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Flam. Gambieras +1",hp=40,mp=10}, | |
} | |
sets.midcast['Savage Blade'] = { | |
ammo="Ginsen", | |
head={name="Carmine Mask +1",hp=38}, | |
body={name="Flamma Korazin +1",hp=140, mp=35}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Sulevia's Leggings +1",hp=20,mp=20}, | |
neck="Fotia Gorget", | |
waist="Windbuffet Belt +1", | |
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}}, | |
right_ear="Brutal Earring", | |
left_ring="Ifrit Ring +1", | |
right_ring="Rajas Ring", | |
back="Bleating Mantle", | |
} | |
sets.midcast['Knights of Round'] = { | |
ammo="Ginsen", | |
head={name="Carmine Mask +1",hp=38}, | |
neck="Fotia Gorget", | |
ear1="Steelflash Earring", | |
ear2="Bladeborn Earring", | |
body={name="Flamma Korazin +1",hp=140, mp=35}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
ring1="Ifrit Ring +1", | |
ring2="Rajas Ring", | |
back="Bleating Mantle", | |
waist="Fotia Belt", | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Sulevia's Leggings +1",hp=20,mp=20}, | |
} | |
sets.midcast.WS = { | |
head={name="Flam. Zucchetto +1",hp=80, mp=20}, | |
neck="Fotia Gorget", | |
ear1="Moonshade Earring", | |
ear2="Brutal Earring", | |
body={name="Flamma Korazin +1",hp=140, mp=35}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
ring1="Ramuh Ring +1", | |
ring2="Rajas Ring", | |
back="Bleating Mantle", | |
waist="Windbuffet Belt +1", | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Flam. Gambieras +1",hp=40,mp=10}, | |
} | |
sets.midcast.WS_Day = { head={name="Gavialis helm", hp=115, mp=23} } | |
sets.midcast.Cure = { | |
neck="Phalaina Locket", | |
rear="Nourishing Earring +1", | |
--body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, | |
ring2={name="Meridian Ring",hp=90}, | |
ring1={name="Eihwaz Ring",hp=70}, | |
back={ name="Weard Mantle", augments={'VIT+1','DEX+1','Enmity+7','Phalanx +4',}, hp=40, mp=40}, | |
legs={name="Souveran Diechlings +1",hp=162,mp=41}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
back={name="Reiki Cloak",hp=130}, | |
} | |
sets.midcast.Phalanx = {main="Deacon Sword", -- +4 | |
sub="Priwen", -- +2 | |
neck="Incanter's Torque", -- +1 | |
head={ name="Yorium Barbuta", augments={'Phalanx +3',}, hp=41, mp=23}, -- +3 | |
body={ name="Yorium Cuirass", augments={'Mag. Evasion+7','Enmity+10','Phalanx +3',}, hp=113, mp=85}, -- +3 | |
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, -- +5 | |
back={ name="Weard Mantle", augments={'VIT+3','DEX+5','Phalanx +5',}, hp=40, mp=40}, -- +5 | |
legs={ name="Yorium Cuisses", augments={'Enmity+7','Phalanx +3',}, hp=52}, -- +3 | |
feet={name="Souveran Schuhs +1",hp=227,mp=14} -- +5 | |
} | |
-- Next tier is about 26 skill away, which isn't worth it. | |
sets.midcast.Enlight = { | |
main={ name="Brilliance", augments={'Shield skill +10','Divine magic skill +15','Enmity+7','DMG:+15',}}, | |
head={ name="Jumalik Helm", augments={'MND+10','"Mag.Atk.Bns."+15','Magic burst mdg.+10%','"Refresh"+1',}, hp=45, mp=29}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={ name="Eschite Gauntlets", hp=109}, | |
waist="Asklepian Belt", | |
neck="Incanter's Torque",} | |
sets.midcast['Enlight II'] = sets.midcast.Enlight | |
-- This puts me over 500 skill. Need to test how much more divine magic skill I would need for another tier. | |
sets.midcast.Stoneskin = {neck="Nodens Gorget",hands={name="Stone Mufflers",hp=10,mp=10},waist="Siegel Sash"} | |
sets.aftercast = {} | |
TP_sets = {'DD','Acc','DT'} | |
TP_ind = 1 | |
sets.aftercast.non_DW = { | |
main="Burtgang", | |
sub=current_shield, | |
waist="Windbuffet Belt +1", | |
left_ear="Steelflash Earring", | |
right_ear="Bladeborn Earring", | |
ammo="Ginsen", | |
head={name="Flam. Zucchetto +1",hp=80, mp=20}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}, hp=95}, | |
feet={name="Flam. Gambieras +1",hp=40,mp=10}, | |
neck="Lissome Necklace", | |
left_ring="Ifrit Ring +1", | |
right_ring="Rajas Ring", | |
back="Bleating Mantle", | |
} | |
sets.aftercast.Acc = { | |
main="Burtgang", | |
sub=current_shield, | |
ammo="Staunch Tathlum", | |
head={name="Carmine Mask +1",hp=38}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
neck="Loricate Torque +1", | |
waist="Flume Belt +1", | |
left_ear="Genmei Earring", | |
right_ear={name="Thureous Earring",hp=30,mp=30}, | |
left_ring="Defending Ring", | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
back="Impassive Mantle", | |
} | |
sets.aftercast.DW = { | |
main="Burtgang", | |
ammo="Ginsen", | |
head={name="Flam. Zucchetto +1",hp=80, mp=20}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}, hp=31, mp=14}, | |
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50}, | |
feet={name="Flam. Gambieras +1",hp=40,mp=10}, | |
neck="Lissome Necklace", | |
waist="Reiki Yotai", | |
left_ear="Suppanomimi", | |
right_ear="Brutal Earring", | |
left_ring="Ifrit Ring +1", | |
right_ring="Rajas Ring", | |
back="Bleating Mantle", | |
} | |
sets.aftercast.DD = sets.aftercast.non_DW | |
function sets.aftercast.wield(equip_sub) | |
if equip_sub == 'Aegis' or equip_sub =='Ochain' or equip_sub == 'Priwen' then | |
sets.aftercast.DD = sets.aftercast.non_DW | |
-- elseif equip_sub == 'Bloodrain Strap' then | |
-- sets.aftercast.DD = sets.aftercast.Ragnarok | |
else | |
sets.aftercast.DD = sets.aftercast.DW | |
end | |
end | |
sets.aftercast.DT = { | |
main="Burtgang", | |
sub=current_shield, | |
ammo="Staunch Tathlum", | |
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89}, | |
body={ name="Reverence Surcoat +2", hp=244, mp=52}, | |
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, | |
legs={name="Souveran Diechlings +1",hp=162,mp=41}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
neck="Loricate Torque +1", | |
waist="Flume Belt +1", | |
left_ear="Genmei Earring", | |
right_ear={name="Thureous Earring",hp=30,mp=30}, | |
left_ring="Defending Ring", | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
back="Impassive Mantle", | |
} | |
Idle_sets = {'Idle','Supertanking'} | |
Idle_ind = 1 | |
sets.aftercast.Idle = { | |
main="Burtgang", | |
sub=current_shield, | |
ammo="Staunch Tathlum", | |
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89}, | |
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59}, | |
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, | |
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}, hp=50}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
neck="Loricate Torque +1", | |
waist="Flume Belt +1", | |
left_ear="Genmei Earring", | |
right_ear={name="Thureous Earring",hp=30,mp=30}, | |
left_ring="Defending Ring", | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
back="Impassive Mantle", | |
} | |
sets.aftercast.Supertanking = { | |
main="Burtgang", | |
sub=current_shield, | |
ammo="Staunch Tathlum", | |
head={ name="Odyssean Helm", augments={'Accuracy+16','Phys. dmg. taken -5%','CHR+1','Attack+14',}, hp=112, mp=89}, | |
body={ name="Jumalik Mail", augments={'HP+50','Attack+15','Enmity+9','"Refresh"+2',}, hp=116, mp=59}, | |
hands={name="Souveran Handschuhs +1",hp=239,mp=14}, | |
legs={name="Souveran Diechlings +1",hp=162,mp=41}, | |
feet={name="Souveran Schuhs +1",hp=227,mp=14}, | |
neck="Loricate Torque +1", | |
waist="Flume Belt +1", | |
left_ear="Genmei Earring", | |
right_ear={name="Thureous Earring",hp=30,mp=30}, | |
left_ring="Defending Ring", | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
back="Impassive Mantle", | |
} | |
sets.pretarget = {} | |
sets.pretarget.HP_Down = { | |
head=empty, | |
body=empty, | |
hands={ name="Yorium Gauntlets", augments={'Mag. Evasion+8','Enmity+10','Phys. dmg. taken -4%',}, hp=29}, | |
right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}, hp=-20,mp=20}, | |
lear=empty, | |
rear=empty, | |
lring="Defending Ring", | |
back=empty, | |
waist="Flume Belt +1", | |
legs=empty, | |
feet=empty, | |
neck=empty,} | |
sets.manual = {main="Buramenk'ah",sub="Aegis",head="Twilight Helm"} | |
Cure_force = false | |
send_command('input /macro book 20;wait .1;input /macro set 1') | |
disable('main','sub') | |
lock_mode = false | |
end | |
function pretarget(spell) | |
print(spell.name,player.max_hp-player.hp,spell.target and spell.target.name,player.name) | |
if (spell.name == 'Cure IV' or spell.name == 'Cure III') and player.max_hp - player.hp < 328 and spell.target and spell.target.name == player.name then | |
print('equipping HP Down') | |
equip(sets.pretarget.HP_Down) | |
end | |
end | |
function precast(spell) | |
sets.aftercast.wield(player.equipment.sub) | |
if player.equipment.head == 'Twilight Helm' and player.equipment.body == 'Twilight Mail' then disable('head','body') end | |
if spell.action_type == 'Magic' then | |
equip(sets.precast.FC) | |
if spell.name:sub(1,3) == "Cur" and spell.name ~= "Cursna" then | |
equip(sets.precast.Cure) | |
elseif spell.skill == 'Enhancing Magic' then | |
equip(sets.precast['Enhancing Magic']) | |
end | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function midcast(spell) | |
midaction(false) | |
if player.status =='Engaged' then | |
equip(sets.aftercast[TP_sets[TP_ind]]) | |
else | |
equip(sets.aftercast[Idle_sets[Idle_ind]]) | |
end | |
if sets.midcast[spell.name] then | |
equip(sets.midcast[spell.name]) | |
day_equip(spell) | |
elseif spell.type == 'WeaponSkill' then | |
equip(sets.precast.WS) | |
day_equip(spell) | |
elseif string.find(spell.name,'Cure') then | |
equip(sets.Enmity,sets.midcast.Cure) | |
end | |
if spell.english == 'Flash' and buffactive['Divine Emblem'] then | |
equip(sets['Divine Emblem']) | |
end | |
if lockall then | |
aftercast(spell) | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function day_equip(spell) | |
if not spell.skillchain_a or spell.skillchain_a == '' then return end | |
if (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Liquefaction")) and world.day_element == 'Fire' then | |
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fusion") or check_sc_properties(spell, "Transfixion")) and world.day_element == 'Light' then | |
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Detonation")) and world.day_element == 'Wind' then | |
elseif (check_sc_properties(spell, "Light") or check_sc_properties(spell, "Fragmentation") or check_sc_properties(spell, "Impaction")) and world.day_element == 'Lightning' then | |
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Reverberation")) and world.day_element == 'Water' then | |
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Distortion") or check_sc_properties(spell, "Induration")) and world.day_element == 'Ice' then | |
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Scission")) and world.day_element == 'Earth' then | |
elseif (check_sc_properties(spell, "Dark") or check_sc_properties(spell, "Gravitation") or check_sc_properties(spell, "Compression")) and world.day_element == 'Dark' then | |
else | |
return | |
end | |
equip(sets.midcast.WS_Day) | |
end | |
function check_sc_properties(spell,str) | |
if spell.skillchain_a == str or spell.skillchain_b == str or spell.skillchain_c == str then return true end | |
return false | |
end | |
function aftercast(spell) | |
if player.status =='Engaged' then | |
equip(sets.aftercast[TP_sets[TP_ind]]) | |
else | |
equip(sets.aftercast[Idle_sets[Idle_ind]]) | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function status_change(new,old) | |
if T{'Idle','Resting'}:contains(new) then | |
equip(sets.aftercast[Idle_sets[Idle_ind]]) | |
elseif new == 'Engaged' then | |
equip(sets.aftercast[TP_sets[TP_ind]]) | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function buff_change(new,bool) | |
if new == 'Reprisal' and bool then | |
if current_shield.name == 'Ochain' then | |
table.reassign(current_shield,sets.priwen.sub) | |
equip({sub=current_shield}) | |
end | |
elseif new == 'Reprisal' and not bool then | |
if current_shield.name == 'Priwen' then | |
table.reassign(current_shield,sets.ochain.sub) | |
equip({sub=current_shield}) | |
end | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function self_command(command) | |
if command == 'toggle TP set' then | |
TP_ind = TP_ind%#TP_sets +1 | |
send_command('@input /echo '..TP_sets[TP_ind]..' SET') | |
elseif command == 'toggle Idle set' then | |
if Idle_ind == 1 then | |
Idle_ind = 2 | |
send_command('@input /echo SUPERTANKING SET') | |
elseif Idle_ind == 2 then | |
Idle_ind = 1 | |
send_command('@input /echo NORMAL SET') | |
end | |
elseif command == 'toggle LOCK mode' then | |
lock_mode = not lock_mode | |
if lock_mode then | |
send_command('input /echo MAIN/SUB SWAPPING ENABLED') | |
enable('main','sub') | |
else | |
send_command('input /echo MAIN/SUB SWAPPING DISABLED') | |
disable('main','sub') | |
end | |
elseif command == 'toggle lockall' then | |
lockall = not lockall | |
if lockall then | |
send_command('input /echo SWAPPING DISABLED') | |
disable('main','sub') | |
else | |
send_command('input /echo SWAPPING ENABLED') | |
disable('main','sub') | |
end | |
elseif command == 'DT' then | |
equip(sets.DT) | |
elseif command == 'PDT Shield' then | |
if buffactive['Reprisal'] then | |
current_shield = table.reassign(current_shield,sets.priwen.sub) | |
else | |
current_shield = table.reassign(current_shield,sets.ochain.sub) | |
end | |
if not lock_mode then send_command('input /equip sub '..current_shield.name) | |
else equip({sub=current_shield}) end | |
elseif command == 'MDT Shield' then | |
current_shield = table.reassign(current_shield,sets.aegis.sub) | |
if not lock_mode then send_command('input /equip sub '..current_shield.name) | |
else equip({sub=current_shield}) end | |
end | |
set_priorities(gearswap.equip_list,gearswap.equip_list_history,'hp') | |
end | |
function set_priorities(future,current,key) | |
function get_val(piece) | |
if piece and type(piece)=='table' and piece[key] and type(piece[key])=='number' then | |
return piece[key] | |
end | |
return 0 | |
end | |
local diff = {} | |
for i,v in pairs(future) do | |
if type(v) == 'table' then | |
future[i].priority = get_val(future[i]) - get_val(current[i]) | |
else | |
future[i] = {name=v,priority=get_val(v) - get_val(current[i])} | |
end | |
end | |
end |
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