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@C00LBOZO
Created December 10, 2022 05:02
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Doors Floor Two Pack
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Doors Floor 2 Pack - Made By C00LBOZO")
--Tabs
local Tab1 = Window:NewTab("Entities")
--Sections
local TabSection1 = Tab1:NewSection("Entites")
--Buttons
TabSection1:NewButton("Depth", "ButtonInfo", function()
local speed = 150
if not isfile("depth.rbxm") then
writefile("depth.rbxm", game:HttpGet("https://github.com/sponguss/storage/raw/main/depth.rbxm"))
end
local rush = game:GetObjects((getcustomasset or getsynasset)("depth.rbxm"))[1]
rush.Name = "RushMoving"
rush.RushNew.CanCollide = false
local tweensv = game:GetService("TweenService")
local currentLoadedRoom
local firstLoadedRoom
local function setRooms()
local tb = {} table.foreach(workspace.CurrentRooms:GetChildren(), function(_, r)
if r:FindFirstChild("RoomStart") and r.Name~="0" then
table.insert(tb, tonumber(r.Name))
end
end)
firstLoadedRoom = workspace.CurrentRooms[tostring(math.min(unpack(tb)))]
currentLoadedRoom = workspace.CurrentRooms[tostring(math.max(unpack(tb)) - 1)]
workspace.CurrentRooms.ChildAdded:Connect(function()
local tb = {}
table.foreach(workspace.CurrentRooms:GetChildren(), function(_, r)
if r:FindFirstChild("RoomStart") and r.Name~="0" then
table.insert(tb, tonumber(r.Name))
end
end)
currentLoadedRoom = workspace.CurrentRooms[tostring(math.max(unpack(tb)) - 1)]
end)
end
setRooms()
rush.Parent = workspace
rush:MoveTo(firstLoadedRoom.RoomStart.Position + Vector3.new(0, 5.2, 0))
require(game.ReplicatedStorage.ClientModules.Module_Events).flickerLights(tonumber(currentLoadedRoom.Name), 1)
require(game.ReplicatedStorage.ClientModules.Module_Events).breakLights(firstLoadedRoom)
rush.RushNew.PlaySounds:Play()
rush.RushNew.Footsteps:Play()
wait(2.5)
for _, room in pairs(workspace.CurrentRooms:GetChildren()) do
if not room:FindFirstChild("Nodes") then
continue
end
local nodeNum = #room.Nodes:GetChildren()
for _, node in pairs(room.Nodes:GetChildren()) do
local timeC = (math.abs((node.Position - rush.RushNew.Position).Magnitude)) / speed
tweensv
:Create(rush.RushNew, TweenInfo.new(timeC, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
CFrame = CFrame.new(node.CFrame.X, node.CFrame.Y + 5.2, node.CFrame.Z),
})
:Play()
local random = math.random(1, nodeNum)
if tonumber(node.Name) == random then -- first or last node? just choose please
require(game.ReplicatedStorage.ClientModules.Module_Events).breakLights(room)
end
task.wait(timeC)
end
if room == currentLoadedRoom then
task.wait(1)
tweensv
:Create(rush.RushNew, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
CFrame = CFrame.new(rush.RushNew.CFrame.X, -50, rush.RushNew.CFrame.Z),
})
:Play()
wait(0.5)
rush:Destroy()
currentLoadedRoom:WaitForChild("Door").ClientOpen:FireServer()
end
end
end)
TabSection1:NewButton("Silence", "ButtonInfo", function()
local speed = 50
if not isfile("silence.rbxm") then
writefile("silence.rbxm", game:HttpGet("https://github.com/sponguss/storage/raw/main/Silence.rbxm"))
end
local rush = game:GetObjects((getcustomasset or getsynasset)("silence.rbxm"))[1]
rush.Name = "RushMoving"
rush.RushNew.CanCollide = false
local tweensv = game:GetService("TweenService")
local currentLoadedRoom
local firstLoadedRoom
local function setRooms()
local tb = {}
table.foreach(workspace.CurrentRooms:GetChildren(), function(_, r)
if r:FindFirstChild("RoomStart") and r.Name~="0" then
table.insert(tb, tonumber(r.Name))
end
end)
firstLoadedRoom = workspace.CurrentRooms[tostring(math.min(unpack(tb)))]
currentLoadedRoom = workspace.CurrentRooms[tostring(math.max(unpack(tb)) - 1)]
workspace.CurrentRooms.ChildAdded:Connect(function()
local tb = {}
table.foreach(workspace.CurrentRooms:GetChildren(), function(_, r)
if r:FindFirstChild("RoomStart") and r.Name~="0" then
table.insert(tb, tonumber(r.Name))
end
end)
currentLoadedRoom = workspace.CurrentRooms[tostring(math.max(unpack(tb)) - 1)]
end)
end
setRooms()
rush.Parent = workspace
rush:MoveTo(firstLoadedRoom.RoomStart.Position + Vector3.new(0, 5.2, 0))
require(game.ReplicatedStorage.ClientModules.Module_Events).flickerLights(tonumber(currentLoadedRoom.Name), 0.5)
rush.RushNew.PlaySound:Play()
rush.RushNew.Footsteps:Play()
wait(5)
for _, room in pairs(workspace.CurrentRooms:GetChildren()) do
if not room:FindFirstChild("Nodes") then
continue
end
local nodeNum = #room.Nodes:GetChildren()
for _, node in pairs(room.Nodes:GetChildren()) do
local timeC = (math.abs((node.Position - rush.RushNew.Position).Magnitude)) / speed
tweensv
:Create(rush.RushNew, TweenInfo.new(timeC, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
CFrame = CFrame.new(node.CFrame.X, node.CFrame.Y + 5.2, node.CFrame.Z),
})
:Play()
local random = math.random(1, nodeNum)
if tonumber(node.Name) == random then -- first or last node? just choose please
require(game.ReplicatedStorage.ClientModules.Module_Events).breakLights(room)
end
task.wait(timeC)
end
if room == currentLoadedRoom then
task.wait(1)
tweensv
:Create(rush.RushNew, TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
CFrame = CFrame.new(rush.RushNew.CFrame.X, -50, rush.RushNew.CFrame.Z),
})
:Play()
wait(0.5)
rush:Destroy()
currentLoadedRoom:WaitForChild("Door").ClientOpen:FireServer()
end
end
end)
TabSection1:NewButton("Rebound", "ButtonInfo", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
game.Lighting.MainColorCorrection.TintColor = Color3.fromRGB(102, 255, 250)
game.Lighting.MainColorCorrection.Contrast = 1
local tween = game:GetService("TweenService")
tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(2.5), {Contrast = 0}):Play()
local TweenService = game:GetService("TweenService")
local TW = TweenService:Create(game.Lighting.MainColorCorrection, TweenInfo.new(3),{TintColor = Color3.fromRGB(255, 255, 255)})
TW:Play()
local entity = Creator.createEntity({
CustomName = "Depth", -- Custom name of your entity
Model = "rbxassetid://11184415002", -- Can be GitHub file or rbxassetid
Speed = 150, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = false,
FlickerLights = {
true, -- Enabled
2.5, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 7,
},
CamShake = {
false, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11278229132", -- Image1 url
Image2 = "rbxassetid://11278229132", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Depth...", "The lights flicker upon its scream.", "It is also tricky, as it appears out of nowhere.", "You need to hide to around 6 times.", "Til it never comes back."}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection1:NewButton("Greed", "ButtonInfo", function()
local Creator =
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Greed", -- Custom name of your entity
Model = "rbxassetid://11184409673", -- Can be GitHub file or rbxassetid
Speed = 75, -- Percentage, 100 = default Rush speed
DelayTime = 0, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = false,
FlickerLights = {
true, -- Enabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 0,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Matcher...", "The lights flicker upon its signal.", "If it does, hide!"}, -- Custom death message (can be as long as you want)
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection1:NewButton("Silence", "no", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Silence", -- Custom name of your entity
Model = "rbxassetid://11184420752", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 4, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = false,
FlickerLights = {
false, -- Enabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 5,
},
CamShake = {
true, -- Enabled
{5, 50, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to A-60...", "The lights will not flicker, but be careful.", "If you hear it, hide!"}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
--Entites for Ambush
TabSection2:NewButton("A-60", "ButtonInfo", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "A-60", -- Custom name of your entity
Model = "rbxassetid://11396762463", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 4, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = false,
FlickerLights = {
false, -- Enabled
2, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 5,
WaitTime = 0.05,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to A-60...", "The lights will not flicker, but be careful.", "If you hear it, hide!"}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("THEDOOMOFDOORS", "ButtonInfo", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "THE END OF ALL", -- Custom name of your entity
Model = "rbxassetid://11396991033", -- Can be GitHub file or rbxassetid
Speed = 1500, -- Percentage, 100 = default Rush speed
DelayTime = 0, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
false, -- Enabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 25,
WaitTime = 0,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
10000, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"[REDACTED]"}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("Old Ambush", "ButtonInfo", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/te-agma-at/Doors-Bots-By-Electrophyll/raw/main/AmbushOld.rbxm", -- Change to your model id of your entity
Speed = 100,
DelayTime = 2,
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true,
1, -- Duration of lights flickering (1 = 0.5 seconds)
},
Cycles = {
Min = 2,
Max = 6,
WaitTime = 2,
},
CamShake = {
true,
{5, 15, 0.1, 1},
100,
},
CustomDialog = {"You died to who you call Ambush...", "It is a tricky one.", "Use what you have learned from Rush!"}, -- You can add more by just adding a , and then for example "Baller is tricky"
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("Baller", "HES REAL!!", function()
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().createEntity("Ambush")
local tb=entityTable["Ambush"]
tb.Speed=80
tb.Sounds={"PlaySound", "Footsteps"}
tb.Model="https://github.com/Similirity/Doors-Bots-By-NotExtraGenesis/raw/main/Baller.rbxm"
tb.Ambush.Enabled=true
tb.WaitTime=1
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().runEntity("Ambush")
end)
TabSection2:NewButton("Inferno", "yo", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/scoutzers85/what/blob/main/inferno.rbxm?raw=true",
Speed = 600,
DelayTime = 6,
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true,
6,
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 0,
},
CamShake = {
true,
{15, 35, 1, 1},
100,
},
CustomDialog = {"You died to Inferno..", "It is too fast for you to outrun, so when the lights flicker, hide.", "He also smashes into glass when he comes, so listen for that!"},
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("Markiplier", "creper", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/scoutzers85/what/blob/main/markiplier.rbxm?raw=true",
Speed = 300,
DelayTime = 4,
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true,
1,
},
Cycles = {
Min = 2,
Max = 2,
WaitTime = 6,
},
CamShake = {
true,
{5, 15, 0.1, 1},
100,
},
CustomDialog = {"You died to Markiplier..", "He rebounds like ambush, but only 2 times.", "He is faster than Rush and Ambush.", "So, when the lights flicker, hide quickly!"},
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("ERROR404", "Description not found.", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/tonyBflako/thing/blob/main/404b.rbxm?raw=true",
Speed = 150,
DelayTime = 2,
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
false,
3,
},
Cycles = {
Min = 3,
Max = 3,
WaitTime = 0.1,
},
CamShake = {
true,
{5, 15, 0.1, 1},
100,
},
CustomDialog = {"You have died to 404", "He Rebounds quickly 3 times in a row and Spawns with no Warning", "He is Very identical to Ambush, Use the same mindset you got from it."},
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("tea", "Ilovetea", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/te-agma-at/Doors-Bots-By-Electrophyll/blob/main/GromitMug.rbxm?raw=true",
Speed = (350),
DelayTime = (1),
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true,
100,
},
Cycles = {
Min = 9,
Max = 10,
WaitTime = 2,
},
CamShake = {
true,
{5, 15, 0.05, 1},
100,
},
CustomDialog = {"Wait a sec...", "It's so fast!", "whatever don't survive it i guess ok"},
})
-- Run the created entity
Creator.runEntity(entity)
end)
--Entites for Ambush
TabSection3:NewButton("Infinite Yield", "EZ ADMIN", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
TabSection3:NewSlider("WalkSpeed", "u r ishowspeed?", 500, 16, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
TabSection3:NewSlider("JumpPower", "ohhh, ishowjump!", 500, 50, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
TabSection3:NewButton("Fullbright", "Bro, why ur eyes are white?", function()
local Light = game:GetService("Lighting")
function fb()
Light.Ambient = Color3.new(1, 1, 1)
Light.ColorShift_Bottom = Color3.new(1, 1, 1)
Light.ColorShift_Top = Color3.new(1, 1, 1)
end
fb()
Light.LightingChanged:Connect(fb)
end)
TabSection3:NewButton("Credits to Andreas for Being cool", "this button is useless like Andreas", function()
print("this did nothing")
end)
--From The Original Game
TabSection6:NewKeybind("Screech", "psst", Enum.KeyCode.P, function()
require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
end)
TabSection6:NewKeybind("Halt", "TURN AROUND", Enum.KeyCode.P, function()
require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
end)
TabSection6:NewKeybind("Glitch", "error404 ripoff", Enum.KeyCode.P, function()
require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
end)
TabSection6:NewKeybind("Timothy", "AHHHH", Enum.KeyCode.P, function()
local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
require(a.RemoteListener.Modules.SpiderJumpscare)(require(a), workspace.CurrentRooms["0"].Assets.Dresser.DrawerContainer, 0.2)
end)
TabSection6:NewKeybind("Seek Eyes", "seek is next room?", Enum.KeyCode.P, function()
local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
end)
TabSection6:NewKeybind("Flicker Light", "ambush, rush?", Enum.KeyCode.P, function()
local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
local events = require(game.ReplicatedStorage.ClientModules.Module_Events)
events.flickerLights(room, 1)
end)
TabSection6:NewKeybind("Break Lights", "ARE THEY INVISIBLE?", Enum.KeyCode.P, function()
local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
local events = require(game.ReplicatedStorage.ClientModules.Module_Events)
events.breakLights(room, 1)
end)
TabSection6:NewKeybind("Bloody Room", "Wheres jack?", Enum.KeyCode.P, function()
local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
local seconds = 5
v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
end)
--GuiS
TabSection4:NewButton("Vynixius", "hot", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Doors/Script.lua"))()
end)
TabSection4:NewButton("StupidProAArsenal GUI", "what is the name bro?", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/StupidProAArsenal/main/main/deer%20customs',true))()
end)
TabSection4:NewButton("ChronoAccelerator GUI", "hot as well", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Quantiium/DoorsScript/main/LoadUI's.lua"))()
end)
--New Buttons real v1.4
TabSection1:NewButton("Seek's Eye", "look", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Seek", -- Custom name of your entity
Model = "rbxassetid://11090714073", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 4, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true, -- Enabled
10, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 4,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
30, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "https://static.wikia.nocookie.net/fcoc-vs-battles/images/6/63/Seek_Eye.png/revision/latest/scale-to-width-down/250?cb=20220908113341", -- Image1 url
Image2 = "https://static.wikia.nocookie.net/fcoc-vs-battles/images/6/63/Seek_Eye.png/revision/latest/scale-to-width-down/250?cb=20220908113341", -- Image2 url
Shake = true,
Sound1 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 3,
Max = 6,
},
},
},
CustomDialog = {"you died to Seek", "thats a LSplash only entity but i don't know how do you get it", "soo are you hacking?", "I need slap your balls."}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("Seek's Eye (vAMBUSH)", "why hes going back? 🤓", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Seek", -- Custom name of your entity
Model = "rbxassetid://11090714073", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 4, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true, -- Enabled
10, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 7,
WaitTime = 4,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
30, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "https://static.wikia.nocookie.net/fcoc-vs-battles/images/6/63/Seek_Eye.png/revision/latest/scale-to-width-down/250?cb=20220908113341", -- Image1 url
Image2 = "https://static.wikia.nocookie.net/fcoc-vs-battles/images/6/63/Seek_Eye.png/revision/latest/scale-to-width-down/250?cb=20220908113341", -- Image2 url
Shake = true,
Sound1 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 3,
Max = 6,
},
},
},
CustomDialog = {"you died to Seek", "thats a LSplash only entity but i don't know how do you get it", "soo are you hacking?", "I need slap your balls."}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection2:NewButton("Among Us (ambush)", "sus", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "AmongUs", -- Custom name of your entity
Model = 11429455015, -- Can be GitHub file or rbxassetid
Speed = 150, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 7,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://11429658498", -- Image1 url
Image2 = "rbxassetid://11429658498", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
false, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Among Us", "just hide in vents", "Why hide in vent?", "That entity is an imposter so it will suspect that your an imposter"}, -- Custom death message
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityTable)
print("Entity has spawned:", entityTable.Model)
end
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
print("Entity:", entityTable.Model, "has entered room:", room)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection1:NewButton("Among Us", "vent", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "AmongUs", -- Custom name of your entity
Model = 11429455015, -- Can be GitHub file or rbxassetid
Speed = 150, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://11429658498", -- Image1 url
Image2 = "rbxassetid://11429658498", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
false, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to Among Us", "just hide in vents", "Why hide in vent?", "That entity is an imposter so it will suspect that your an imposter"}, -- Custom death message
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityTable)
print("Entity has spawned:", entityTable.Model)
end
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
print("Entity:", entityTable.Model, "has entered room:", room)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection1:NewButton("Sonic", "faster than ishowspeed", function()
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().createEntity("Ambush")
local tb=entityTable["Ambush"]
tb.Speed=20
tb.Sounds={"PlaySound", "Footsteps"}
tb.Model="https://github.com/tonyBflako/thing/raw/main/request.rbxm"
tb.Ambush.Enabled=false
tb.WaitTime=0
tb.FlickerLenght=0
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().runEntity("Ambush")
end)
TabSection2:NewButton("SonicAmbush", "now hes green blob", function()
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().createEntity("Ambush")
local tb=entityTable["Ambush"]
tb.Speed=20
tb.Sounds={"PlaySound", "Footsteps"}
tb.Model="https://github.com/tonyBflako/thing/raw/main/request.rbxm"
tb.Ambush.Enabled=true
tb.WaitTime=0
tb.FlickerLenght=0
loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().runEntity("Ambush")
end)
TabSection2:NewButton("Voidi", "better than ambush", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
local entity = Creator.createEntity({
CustomName = "Voidi", -- Custom name of your entity
Model = "rbxassetid://11396439201", -- Can be GitHub file or rbxassetid
Speed = 200, -- Percentage, 100 = default Rush speed
DelayTime = 0, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
false, -- Enabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 0,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11372489796", -- Image1 url
Image2 = "rbxassetid://11372489796", -- Image2 url
Shake = true,
Sound1 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
0, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
true, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to who you call Voidi...", "The lights will break upon its presence.", "If it does, hide!"}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
print("Entity has spawned:", entityModel)
end
entity.Debug.OnEntityDespawned = function(entityModel)
print("Entity has despawned:", mentityModelodel)
end
entity.Debug.OnEntityStartMoving = function(entityModel)
print("Entity has started moving:", entityModel)
end
entity.Debug.OnEntityFinishedRebound = function(entityModel)
print("Entity finished rebound:", entityModel)
end
entity.Debug.OnDeath = function()
warn("You died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection6:NewKeybind("Heartbeat", "my heart goes deep down", Enum.KeyCode.P, function()
firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
end)
--misc
TabSection3:NewButton("Die RQ", "what.", function()
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {"You", "Died", "RQ"})
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
TabSection5:NewButton("Crucifix", "HAIL THE ENTITIES", function()
local Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()
local CustomShop = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Shop%20Items/Source.lua"))()
-- Create your tool here
local exampleTool = LoadCustomInstance("rbxassetid://11416603351")
-- Create custom shop item
CustomShop.CreateItem(exampleTool, {
Title = "Crucifix",
Desc = "Equip this and im gonna jiglle your balls",
Image = "https://static.wikia.nocookie.net/doors-game/images/8/88/Icon_crucifix2.png/revision/latest?cb=20220728033038",
Price = 10,
Stack = 1,
})
end)
TabSection6:NewButton("Rush", "hes rushin' through!", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rush", -- Custom name of your entity
Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
KillRange = 50,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityTable)
print("Entity has spawned:", entityTable.Model)
end
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
print("Entity:", entityTable.Model, "has entered room:", room)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection6:NewButton("Ambush", "do be ambushin", function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
Model = "https://github.com/sponguss/storage/raw/main/newambush.rbxm",
Speed = 150,
DelayTime = 2,
HeightOffset = 0,
CanKill = false,
BreakLights = true,
FlickerLights = {
true,
1,
},
Cycles = {
Min = 2,
Max = 4,
WaitTime = 0.1,
},
CamShake = {
true,
{5, 15, 0.1, 1},
100,
},
CustomDialog = {"You died to who you call Ambush...", "It is a tricky one.", "Use what you have learned from Rush!"}
})
-- Run the created entity
Creator.runEntity(entity)
end)
TabSection3:NewKeybind("Die RQ", "keybind", Enum.KeyCode.M, function()
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {"You died to a heart attack", "Now pls jiggle my balls", "-Lsplash"})
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)
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