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@C00LBOZO
Created December 20, 2022 12:52
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C00L'S DOORS HUB V2
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
local Window = Rayfield:CreateWindow({
Name = "C00L's Doors Hub -Mobile (V2)", LoadingTitle = "Loading...",
LoadingSubtitle = "99%...Successfully Loaded! Enjoy",
ConfigurationSaving = {
Enabled = true,
FolderName = "Rayfield Interface Suite",
FileName = "Big Hub"
},
KeySystem = false, -- Set this to true to use our key system
})
local SpawnTab = Window:CreateTab("Entity Spawner", 11372950109)
local OtherTab = Window:CreateTab("Other", 11461622669)
local CrucifixButton = OtherTab:CreateButton({
Name = "Give Crucifix",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Johnny39871/assets/main/crucifixo'))()
end,
})
local ScreechButton = SpawnTab:CreateButton({
Name = "Spawn Screech",
Callback = function()
require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
end,
})
local RushButton = SpawnTab:CreateButton({
Name = "Spawn Rush",
Callback = function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity = Creator.createEntity({
CustomName = "Rush", -- Custom name of your entity
Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 100, -- Percentage, 100 = default Rush speed
DelayTime = 2, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = true,
KillRange = 25,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
1, -- Time (seconds)
},
Cycles = {
Min = 1,
Max = 1,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "rbxassetid://10483855823", -- Image1 url
Image2 = "rbxassetid://10483999903", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(0, 0, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 4,
Max = 4,
},
},
},
CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityTable)
print("Entity has spawned:", entityTable.Model)
end
entity.Debug.OnEntityDespawned = function(entityTable)
print("Entity has despawned:", entityTable.Model)
end
entity.Debug.OnEntityStartMoving = function(entityTable)
print("Entity has started moving:", entityTable.Model)
end
entity.Debug.OnEntityFinishedRebound = function(entityTable)
print("Entity has finished rebound:", entityTable.Model)
end
entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
print("Entity:", entityTable.Model, "has entered room:", room)
end
entity.Debug.OnLookAtEntity = function(entityTable)
print("Player has looked at entity:", entityTable.Model)
end
entity.Debug.OnDeath = function(entityTable)
warn("Player has died.")
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end,
})
local HaltButton = SpawnTab:CreateButton({
Name = "Spawn Halt",
Callback = function()
require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
end,
})
local GlitchButton = SpawnTab:CreateButton({
Name = "Spawn Glitch",
Callback = function()
require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
end,
})
local RoomActionsDropdown = SpawnTab:CreateDropdown({
Name = "Next Room Actions",
Options = {"Hallway Jack","Shadow", "Eyes"},
CurrentOption = "Input",
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
if Option == "Hallway Jack" then
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11499539790")[1]
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
wait(0.2)
shadow.Parent=workspace
shadow.Sound:Play()
task.wait(0.3)
shadow:Destroy()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
elseif Option == "Shadow" then
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
wait(0.2)
local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11454656473")[1]
local num=math.floor(#currentLoadedRoom.Nodes:GetChildren()/2)
shadow.CFrame=(
num==0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]
).CFrame+Vector3.new(0,4,0)
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
wait(0.2)
shadow.Parent=workspace
shadow.Initiate:Play()
task.wait(0.3)
shadow:Destroy()
elseif Option == "Eyes" then
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local eyes = game:GetObjects("rbxassetid://11488518082")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(10,30,0.7,0.1)
ts = game:GetService("TweenService")
wait(0.2)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(2,30,5,2)
wait(3)
eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local function IsVisible(part)
local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
local onscreen = found and vec.Z > 0
local cfg = RaycastParams.new();
cfg.FilterType = Enum.RaycastFilterType.Blacklist
cfg.FilterDescendantsInstances = {part};
local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
end
while true do
if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
enableDamage = false
task.wait(0.2)
eyes:Destroy()
end
if enableDamage then
if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
wait(0.2)
elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
print("GET THAT AWAY FROM ME")
eyes.Repent:Play()
eyes.Attachment.Angry.Enabled = true
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(5,50,0.7,0.2)
wait(0.7)
repenttimes = repenttimes + 1
print(repenttimes)
eyes.Attachment.Angry.Enabled = false
wait(0.4)
elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
hi.Anchored = true
hi.Parent = workspace
hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
EyesHell()
enableDamage = false
if hum.Health <= 0 then
game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
"Eyes"
debug.setupvalue(
getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
1,
{
"You died to the Eyes...",
"They don't like to be stared at.",
}
)
end
end
end
task.wait(0.2)
end
end
end,
})
local Paragraph = SpawnTab:CreateParagraph({Title = "NOTICE", Content = "The Crucifix works on the eyes."})
local EyesButton = SpawnTab:CreateButton({
Name = "Spawn Eyes",
Callback = function()
local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local eyes = game:GetObjects("rbxassetid://11488518082")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(10,30,0.7,0.1)
ts = game:GetService("TweenService")
wait(0.2)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(2,30,5,2)
wait(3)
eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local function IsVisible(part)
local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
local onscreen = found and vec.Z > 0
local cfg = RaycastParams.new();
cfg.FilterType = Enum.RaycastFilterType.Blacklist
cfg.FilterDescendantsInstances = {part};
local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
end
while true do
if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
enableDamage = false
task.wait(0.2)
eyes:Destroy()
end
if enableDamage then
if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
wait(0.2)
elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
print("GET THAT AWAY FROM ME")
eyes.Repent:Play()
eyes.Attachment.Angry.Enabled = true
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(5,50,0.7,0.2)
wait(0.7)
repenttimes = repenttimes + 1
print(repenttimes)
eyes.Attachment.Angry.Enabled = false
wait(0.4)
elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
hi.Anchored = true
hi.Parent = workspace
hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
EyesHell()
enableDamage = false
if hum.Health <= 0 then
game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
"Eyes"
debug.setupvalue(
getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
1,
{
"You died to the Eyes...",
"They don't like to be stared at.",
}
)
end
end
end
task.wait(0.2)
end
end,
})
local SeekEyesButton = SpawnTab:CreateButton({
Name = "Spawn Seek Eyes",
Callback = function()
require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
end,
})
local TimothyButton = SpawnTab:CreateButton({
Name = "Spawn Timothy",
Callback = function()
local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
require(a.RemoteListener.Modules.SpiderJumpscare)(require(a), workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)].Assets.Table.DrawerContainer, 0.2)
end,
})
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