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Better input for Unity C#
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using System; | |
using UnityEngine; | |
namespace cad97.BetterInput | |
{ | |
public class Smart2DInput | |
{ | |
public static float Deadzone { get; set; } | |
public static JoystickDeadzoneStyle DeadzoneStyle { get; set; } | |
public static Vector2 Get() { return Get(Joystick2D.DEFAULT); } | |
public static Vector2 Get(Joystick2D stick) | |
{ | |
Vector2 input = new Vector2(stick.X(), stick.Y()); | |
input = Zone(input); | |
return input; | |
} | |
private static Vector2 Zone(Vector2 v) | |
{ | |
// Scaled deadzone | |
float deadX = Mathf.Lerp(0f, Deadzone, v.y); | |
float deadY = Mathf.Lerp(0f, Deadzone, v.x); | |
switch (DeadzoneStyle) | |
{ | |
case JoystickDeadzoneStyle.NONE: | |
break; | |
case JoystickDeadzoneStyle.AXIAL: | |
if (Mathf.Abs(v.x) < Deadzone) v.x = 0f; | |
if (Mathf.Abs(v.y) < Deadzone) v.y = 0f; | |
break; | |
case JoystickDeadzoneStyle.RADIAL: | |
if (v.magnitude < Deadzone) v = Vector2.zero; | |
break; | |
case JoystickDeadzoneStyle.LINEAR_RESCALED_RADIAL: | |
if (v.magnitude < Deadzone) v = Vector2.zero; | |
else v = Vector2.Lerp(v, v.normalized, v.magnitude - Deadzone); | |
break; | |
case JoystickDeadzoneStyle.BOWTIE: | |
if (v.magnitude < Deadzone) v = Vector2.zero; | |
if (Mathf.Abs(v.x) < deadX) v.x = 0f; | |
if (Mathf.Abs(v.y) < deadY) v.y = 0f; | |
break; | |
case JoystickDeadzoneStyle.LINEAR_RESCALED_BOWTIE: | |
if (v.magnitude < Deadzone) v = Vector2.zero; | |
else Vector2.Lerp(v, v.normalized, v.magnitude - Deadzone); | |
if (Mathf.Abs(v.x) < deadX) v.x = 0f; | |
if (Mathf.Abs(v.y) < deadY) v.y = 0f; | |
break; | |
default: | |
Debug.LogErrorFormat("{0} is not a viable DeadzoneStyle. No deadzone was applied.", DeadzoneStyle); | |
break; | |
} | |
return v; | |
} | |
} | |
[Serializable] | |
public struct Joystick2D | |
{ | |
public readonly Func<float> X; | |
public readonly Func<float> Y; | |
public Joystick2D(Func<float> xAxisGet, Func<float> yAxisGet) | |
{ | |
X = xAxisGet; Y = yAxisGet; | |
} | |
public static readonly Joystick2D DEFAULT = new Joystick2D(() => Input.GetAxisRaw("Horizontal"), () => Input.GetAxisRaw("Vertical")); | |
} | |
[Serializable] | |
public enum JoystickDeadzoneStyle | |
{ | |
NONE, AXIAL, RADIAL, LINEAR_RESCALED_RADIAL, BOWTIE, LINEAR_RESCALED_BOWTIE | |
} | |
} |
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