There’s been a lot of buzz recently in the dev community about building a modern successor to the Reggie Level Editor. While Reggie and Reggie Next have been the backbone of NSMBW modding for over a decade, their architecture is increasingly showing its age. Modern modding requires more advanced workflows.
This Gist outlines the proposed features, paradigms, and technical details for this currently unnamed successor. Feedback is highly encouraged!
We are evaluating several modern, cross-platform frameworks to ensure the editor is fast, maintainable, and accessible. The current candidates (ordered by popularity among the developer community) are:
- C# with Avalonia.
- C++ with Qt.
- Python with PyQt.