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@CSaratakij
Created May 8, 2020 11:17
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using UnityEngine;
public class Example : MonoBehavoiur
{
[SerializeField]
GameObject prefab;
bool isTrigger = false;
void OnTriggerEnter(Collider col)
{
//should compare tag first...
//then
if (isTrigger) { return; }
isTrigger = true;
//instantiate here...
Instantiate(prefab);
}
void OnTriggerExit(Collider col)
{
//should compare tag first
//then
isTrigger = false;
}
}
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