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@Calinou
Last active Jun 8, 2022
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Stunt Rally contribution notes

Tracks with checkpoint issues

  • Mos6-TaraMosses: Wrong checkpoint can be triggered in pipe section at the top
  • Sur6-AkkaPadre: Wrong checkpoint can be triggered in the pipe section below the large cave
  • Sur8-BloCorcle: Wrong checkpoint can be triggered shortly after the wallride jump

Tracks with water planes that are too shallow

  • Jng25-CantorJungle
  • Vlc13-BorVolcano
  • Wnt18-MountPen
  • Mos6-TaraMosses
  • Atm9-SchwabAutumn

Tracks with fog that could be added/improved

  • Des8-Technical
  • Sav3-Loops
  • Sav5-LoopBasic
  • Atm9-SchwabAutumn

Tracks with water planes that could be added/improved

Tracks with road particle effects that could be improved

Tracks with terrain particle effects that could be improved

Tracks with lighting that could be improved

Tracks with road transitions that could be improved

Materials that could be improved

  • Road border: Decrease specular lighting and/or increase specular exponent

VFX that could be improved

  • Boost: Use different texture for particle sprites
  • Brake light: Add eased transition
  • Grass: Make distance taper more progressive to make pop-in less noticeable
  • Road border texture: Fix 1-pixel edge
  • Road border texture: Widen to make more representative of actual road width
  • Road border texture: Add subtle fade to asphalt texture edge (looks better when MSAA is disabled)

SFX that could be improved

  • Shallow water continuous sound: Fade in and out when the car enters/exits water
  • Checkpoint sound: Use different sound if better than personal best, or worse than personal best
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