- Mos6-TaraMosses: Wrong checkpoint can be triggered in pipe section at the top
- Sur6-AkkaPadre: Wrong checkpoint can be triggered in the pipe section below the large cave
- Sur8-BloCorcle: Wrong checkpoint can be triggered shortly after the wallride jump
- Jng25-CantorJungle
- Vlc13-BorVolcano
- Wnt18-MountPen
- Mos6-TaraMosses
- Atm9-SchwabAutumn
- Des8-Technical
- Sav3-Loops
- Sav5-LoopBasic
- Atm9-SchwabAutumn
- Aln3-MushroomBeach
- Sur6-AkkaPadre: Use pink/purple sunlight stuntrally/tracks#2
- Road border: Decrease specular lighting and/or increase specular exponent
- Boost: Use different texture for particle sprites
- Brake light: Add eased transition
- Grass: Make distance taper more progressive to make pop-in less noticeable
- Road border texture: Fix 1-pixel edge
- Road border texture: Widen to make more representative of actual road width
- Road border texture: Add subtle fade to asphalt texture edge (looks better when MSAA is disabled)
- Shallow water continuous sound: Fade in and out when the car enters/exits water
- Checkpoint sound: Use different sound if better than personal best, or worse than personal best