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@CalmBit
Last active June 3, 2017 02:28
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Common Sense Balancing Standard (CSBS)

  • No ore tripling, quadrupling, quintupling, etc. Ever.
    • Falkreon Says: The absolute limit on ore multiplication is 2.6 ingots per ore block, with typical gains being closer to 1.6.
  • A single block can never store more than 36 items, even when it's part of a multiblock structure.
  • Furnace-burning fuels should produce no more than 30FU per furnace fuel tick.
    • Falkreon Says: It can produce this as slowly or as quickly as you want.
  • Wireless interactions are not always recommended.
    • Falkreon Says: Well-designed network-topography-aware systems often outstrip the performance of wireless transfer systems, and occasionally even dumb cellular systems do. More importantly, wireless is unsatisfying gameplay.
  • Time is not a balancing mechanic.
    • Falkreon Says: Free energy that takes a long time to generate is still free energy (this is why there are no time constraints placed on energy generation).
  • Material cost is not a balancing mechanic.
    • Falkreon Says: An overpowered machine that requires 26 expensive casing blocks is overpowered, and also not a real multiblock machine.

Extra Reading

  • Vazkii has some really good writing on passive generation and why you want to avoid it.

  • Extra Credits has a whole video on FOO.

    • Falkreon Says: This is really important, and I feel like we aren't getting it as modpack creators. Please think about these things. They matter.
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