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#include "FastLED.h" | |
#define NUM_LEDS 43 | |
#define PIXEL_PIN 3 | |
CRGB leds[43]; | |
int tiltPin = 0; // the number of the input pin | |
int LEDstate = 100; // the current state of the output pin | |
int reading; // the current reading from the input pin | |
int previous = LOW; // the previous reading from the input pin | |
// the following variables are long because the time, measured in miliseconds, | |
// will quickly become a bigger number than can be stored in an int. | |
long time = 0; // the last time the output pin was toggled | |
long debounce = 50; // the debounce time, increase if the output flickers | |
void setup() | |
{ | |
pinMode(tiltPin, INPUT); | |
digitalWrite(tiltPin, HIGH); // turn on the built in pull-up resistor | |
pinMode(PIXEL_PIN, OUTPUT); | |
FastLED.addLeds<NEOPIXEL, PIXEL_PIN>(leds, NUM_LEDS); | |
FastLED.setCorrection(Typical8mmPixel); | |
FastLED.setTemperature(MercuryVapor); | |
} | |
void loop() { | |
int switchstate; | |
reading = digitalRead(tiltPin); | |
// If the switch changed, due to bounce or pressing... | |
if (reading != previous) { | |
// reset the debouncing timer | |
time = millis(); | |
} | |
if ((millis() - time) > debounce) { | |
// whatever the switch is at, its been there for a long time | |
// so lets settle on it! | |
switchstate = reading; | |
// Now invert the output on the pin 0 LED | |
if (switchstate == HIGH) { | |
LEDstate = 255; | |
FastLED.setBrightness(LEDstate); | |
} else { | |
LEDstate = 0; | |
FastLED.setBrightness(LEDstate); | |
} | |
} | |
// Save the last reading so we keep a running tally | |
previous = reading; | |
for(int dot = 0; dot < NUM_LEDS; dot++) { | |
leds[dot] = CRGB::IndianRed; | |
gammaCorrection(); | |
FastLED.show(); | |
} | |
void gammaCorrection(){ | |
for (uint16_t i = 0; i < NUM_LEDS; i++) { | |
leds[i].r = dim8_video(leds[i].r); // gamma correction function for more nuanced color output | |
leds[i].g = dim8_video(leds[i].g); | |
leds[i].b = dim8_video(leds[i].b); | |
} | |
} |
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