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[ReadOnly] field; |
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using UnityEngine; | |
public class ReadOnlyAttribute : PropertyAttribute | |
{ | |
} |
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// Put it inside Editor folder | |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))] | |
public class ReadOnlyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, | |
GUIContent label) | |
{ | |
return EditorGUI.GetPropertyHeight(property, label, true); | |
} | |
public override void OnGUI(Rect position, | |
SerializedProperty property, | |
GUIContent label) | |
{ | |
GUI.enabled = false; | |
EditorGUI.PropertyField(position, property, label, true); | |
GUI.enabled = true; | |
} | |
} |
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