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@CapnRat
Created October 19, 2014 16:59
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using UnityEngine;
using System.Collections;
public class GameController : MonoBehaviour {
public bool craneSwitch;
public static GameController instance;
void Awake () {
// There can only be one
if (instance != null)
{
this.enabled = false;
Destroy (this.gameObject);
return;
}
instance = this;
}
// Use this for initialization
void Start () {
craneSwitch = false;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
craneSwitch = !craneSwitch;
Debug.Log (craneSwitch);
}
}
}
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