Created
December 1, 2021 14:10
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SharpDX and XACT Audio crash after update xap
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at SharpDX.Result.CheckError() | |
at SharpDX.XAudio2.XAudio2.CreateSourceVoice_(SourceVoice sourceVoiceOut, IntPtr sourceFormatRef, VoiceFlags flags, Single maxFrequencyRatio, IntPtr callbackRef, Nullable`1 sendListRef, Nullable`1 effectChainRef) | |
at SharpDX.XAudio2.SourceVoice.CreateSourceVoice(XAudio2 device, WaveFormat sourceFormat, VoiceFlags flags, Single maxFrequencyRatio, IntPtr callback, EffectDescriptor[] effectDescriptors) | |
at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformSetupInstance(SoundEffectInstance inst) | |
at Microsoft.Xna.Framework.Audio.SoundEffect.GetPooledInstance(Boolean forXAct) | |
at Microsoft.Xna.Framework.Audio.WaveBank.GetSoundEffectInstance(Int32 trackIndex, Boolean& streaming) | |
at Microsoft.Xna.Framework.Audio.SoundBank.GetSoundEffectInstance(Int32 waveBankIndex, Int32 trackIndex, Boolean& streaming) | |
at Microsoft.Xna.Framework.Audio.XactSound.Play(Single volume, AudioEngine engine) | |
at Microsoft.Xna.Framework.Audio.Cue.Play() | |
at Microsoft.Xna.Framework.Audio.SoundBank.PlayCue(String name) | |
at SolidOps.AudioManager.PlayCue(String cueName) in C:\Users\Alexa\source\repos\SolidOps\SolidOps.Shared\AudioManager.cs:line 85 | |
at SolidOps.MenuScreen.HandleInput(InputState input) in C:\Users\Alexa\source\repos\SolidOps\SolidOps.Shared\Screens\MenuScreen.cs:line 159 | |
at SolidOps.ScreenManager.Update(GameTime gameTime) in C:\Users\Alexa\source\repos\SolidOps\SolidOps.Shared\ScreenManager\ScreenManager.cs:line 191 | |
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) | |
at SolidOps.SolidOpsGame.Update(GameTime gameTime) in C:\Users\Alexa\source\repos\SolidOps\SolidOps.Shared\Game.cs:line 103 | |
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.UAPGamePlatform.<>c.<StartRunLoop>b__11_0(IAsyncAction action) |
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