Created
July 24, 2010 05:19
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#import "Common.h" | |
@interface AnimatedFloat : NSObject | |
@property (nonatomic, assign) GLfloat startValue; | |
@property (nonatomic, assign) NSTimeInterval startTime; | |
@property (nonatomic, assign) GLfloat endValue; | |
@property (nonatomic, assign) NSTimeInterval endTime; | |
@property (nonatomic, assign) AnimationCurve curve; | |
@property (nonatomic, readonly) GLfloat value; | |
@property (nonatomic, readonly) BOOL hasEnded; | |
+(id)withValue:(GLfloat)value; | |
-(void)setValue:(GLfloat)value forTime:(NSTimeInterval)time andThen:(simpleBlock)work; | |
-(void)setValue:(GLfloat)value withSpeed:(GLfloat)time andThen:(simpleBlock)work; | |
-(void)registerEvent:(simpleBlock)work; | |
-(NSString*)description; | |
@end |
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#import "AnimatedFloat.h" | |
@implementation AnimatedFloat | |
@synthesize startValue = _startValue; | |
@synthesize startTime = _startTime; | |
@synthesize endValue = _endValue; | |
@synthesize endTime = _endTime; | |
@synthesize curve = _curve; | |
@dynamic value; | |
@dynamic hasEnded; | |
-(id)initWithStartValue:(GLfloat)startValue endValue:(GLfloat)endValue startTime:(NSTimeInterval)startTime endTime:(NSTimeInterval)endTime | |
{ | |
self = [super init]; | |
if(self) | |
{ | |
_startValue = startValue; | |
_startTime = startTime; | |
_endValue = endValue; | |
_endTime = startTime + (endTime - startTime); | |
_curve = AnimationEaseInOut; | |
} | |
return self; | |
} | |
+(id)withValue:(GLfloat)value | |
{ | |
NSTimeInterval now = CFAbsoluteTimeGetCurrent(); | |
return [[[AnimatedFloat alloc] initWithStartValue:value endValue:value startTime:now endTime:now] autorelease]; | |
} | |
-(void)setValue:(GLfloat)value forTime:(NSTimeInterval)time andThen:(simpleBlock)work | |
{ | |
NSTimeInterval now = CFAbsoluteTimeGetCurrent(); | |
self.startValue = self.value; | |
self.endValue = value; | |
self.startTime = now; | |
self.endTime = now + time; | |
[self registerEvent:work]; | |
} | |
-(void)setValue:(GLfloat)value withSpeed:(GLfloat)speed andThen:(simpleBlock)work | |
{ | |
NSTimeInterval time = speed == 0 ? 0 : absf(self.value, value) / speed; | |
NSTimeInterval now = CFAbsoluteTimeGetCurrent(); | |
runAfterDelay(time, work); | |
self.startValue = self.value; | |
self.endValue = value; | |
self.startTime = now; | |
self.endTime = now + time; | |
[self registerEvent:work]; | |
} | |
-(void)registerEvent:(simpleBlock)work | |
{ | |
NSTimeInterval now = CFAbsoluteTimeGetCurrent(); | |
if(now > self.endTime) | |
{ | |
runLater(work); | |
} | |
else | |
{ | |
runAfterDelay(self.endTime - now, work); | |
} | |
} | |
-(NSString*)description | |
{ | |
return [NSString stringWithFormat:@"[%f5] -> [%f5] (Duration:%f5)", _startValue, _endValue, _endTime - _startTime]; | |
} | |
-(void)dealloc | |
{ | |
[super dealloc]; | |
} | |
-(GLfloat)value | |
{ | |
NSTimeInterval now = CFAbsoluteTimeGetCurrent(); | |
if(now < self.startTime) { return self.startValue; } | |
if(now > self.endTime) { return self.endValue; } | |
GLfloat delta = (now - self.startTime) / (self.endTime - self.startTime); | |
GLfloat delta2 = delta * delta; | |
GLfloat delta3 = delta * delta2; | |
if(self.curve == AnimationEaseIn) { delta = (3 * delta - delta3) / 2; } | |
if(self.curve == AnimationEaseOut) { delta = (3 * delta2 - delta3) / 2; } | |
if(self.curve == AnimationEaseInOut) { delta = (3 * delta2 - 2 * delta3); } | |
return (1.0 - delta) * self.startValue + (delta) * self.endValue; | |
} | |
-(BOOL)hasEnded | |
{ | |
return self.endTime < CFAbsoluteTimeGetCurrent(); | |
} | |
@end |
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#import "NSObject+Blocks.h" | |
typedef void(^simpleBlock)(void); | |
static inline void runAfterDelay(NSTimeInterval delay, simpleBlock work) | |
{ | |
[[[work copy] autorelease] performSelector:@selector(my_callBlock) withObject:nil afterDelay:delay * TIMESCALE * animate]; | |
} | |
static inline void runLater(simpleBlock work) | |
{ | |
[[[work copy] autorelease] performSelector:@selector(my_callBlock) withObject:nil afterDelay:0]; | |
} |
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@interface NSObject (BlocksAdditions) | |
-(void)my_callBlock; | |
@end |
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#import "NSObject+Blocks.h" | |
@implementation NSObject (BlocksAdditions) | |
-(void)my_callBlock | |
{ | |
void (^block)(void) = (id)self; | |
block(); | |
} | |
@end |
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