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@CasualX
Created March 13, 2019 18:43
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[Interface."ClientRenderTargets001"]
address = 0x1730208
[Interface."EngineTraceClient004"]
address = 0x1721b68
[Interface."EngineTraceClientDecals004"]
address = 0x1721b48
[Interface."EventSystem001"]
address = 0x1f47c20
[Interface."GameUI011"]
address = 0x2356770
[Interface."ISoundC002"]
address = 0x1725078
[Interface."RunGameEngine005"]
address = 0x19c4b78
[Interface."ServerGameClients004"]
address = 0x23c45a8
[Interface."ServerGameDLL005"]
address = 0x23d0d90
[Interface."ServerGameEnts002"]
address = 0x23c6e08
[Interface."ShaderSystem002"]
address = 0x19c3dc8
[Interface."VClient018"]
address = 0x1f49b10
[Interface."VClientEntityList003"]
address = 0x21ecb08
[Interface."VClientPrediction001"]
address = 0x23560e0
[Interface."VCvarQuery001"]
address = 0x1725150
[Interface."VDebugOverlay004"]
address = 0x1723cf0
[Interface."VENGINE_GAMEUIFUNCS_VERSION005"]
address = 0x1725678
[Interface."VENGINE_LAUNCHER_API_VERSION004"]
address = 0x18b8110
[Interface."VEngineModel016"]
address = 0x1734050
[Interface."VEngineRandom001"]
address = 0x1724cb8
[Interface."VEngineRenderView013"]
address = 0x17243c8
[Interface."VGUI_System010"]
address = 0x1f43a90
[Interface."VMaterialSystemConfig004"]
address = 0x224ebda8
[Interface."VPhysicsDebugOverlay001"]
address = 0x1723cf8
[Interface."VServerDllSharedAppSystems001"]
address = 0x23c7e28
[Misc]
NUM_ENT_ENTRIES = 0x10000
cl_entitylist = 0x1f6cab8
LocalEntityHandle = 0x172263c
GlobalVars = 0x17fd3b0
[ClientClass."CAI_BaseNPC"]
address = 0x1734018
size = 6464
[ClientClass."CAmbientGeneric"]
address = 0x17307f8
size = 2688
[ClientClass."CBaseAnimating"]
address = 0x1733bb8
size = 4800
[ClientClass."CBaseAnimatingOverlay"]
address = 0x1731618
size = 5568
[ClientClass."CBaseButton"]
address = 0x1733f78
size = 2688
[ClientClass."CBaseCombatCharacter"]
address = 0x172dd48
size = 6016
[ClientClass."CBaseEntity"]
address = 0x1733cf8
size = 2560
[ClientClass."CBaseGrenade"]
address = 0x18b34d8
size = 10112
[ClientClass."CBaseParticleEntity"]
address = 0x18c3818
size = 2880
[ClientClass."CBaseTempEntity"]
address = 0x1733e38
size = 40
[ClientClass."CBaseToggle"]
address = 0x17325f8
size = 2624
[ClientClass."CBaseTrigger"]
address = 0x17fbc48
size = 2688
[ClientClass."CBaseVPhysicsTrigger"]
address = 0x1734a78
size = 2624
[ClientClass."CBaseViewModel"]
address = 0x18b3898
size = 19328
[ClientClass."CBeam"]
address = 0x18b3618
size = 2752
[ClientClass."CBoneFollower"]
address = 0x172c288
size = 2624
[ClientClass."CBreakableProp"]
address = 0x172db88
size = 4864
[ClientClass."CBreakableSurface"]
address = 0x172fb28
size = 3840
[ClientClass."CCascadeLight"]
address = 0x172d7c8
size = 2944
[ClientClass."CColorCorrection"]
address = 0x1732df8
size = 2944
[ClientClass."CCrossbowBolt"]
address = 0x1f4ac48
size = 9984
[ClientClass."CDynamicLight"]
address = 0x1732698
size = 2624
[ClientClass."CDynamicProp"]
address = 0x17339d8
size = 4928
[ClientClass."CDynamicPropLightweight"]
address = 0x172c508
size = 4928
[ClientClass."CEntityBlocker"]
address = 0x18b4e78
size = 2560
[ClientClass."CEntityDissolve"]
address = 0x1730f18
size = 2688
[ClientClass."CEntityLinkPage"]
address = 0x17fb748
size = 4672
[ClientClass."CEnvTonemapController"]
address = 0x172f458
size = 2624
[ClientClass."CEnvWind"]
address = 0x172d2c8
size = 2944
[ClientClass."CFirstPersonProxy"]
address = 0x1f47be8
size = 4864
[ClientClass."CFogController"]
address = 0x1732998
size = 2688
[ClientClass."CFuncBrush"]
address = 0x1731178
size = 2688
[ClientClass."CFuncBrushLightweight"]
address = 0x172f8b8
size = 2688
[ClientClass."CFuncMoveLinear"]
address = 0x172f1d8
size = 2624
[ClientClass."CGameRulesProxy"]
address = 0x18b73f8
size = 2560
[ClientClass."CGlobalNonRewinding"]
address = 0x18b4d38
size = 3648
[ClientClass."CGrappleHook"]
address = 0x1f4ace8
size = 4800
[ClientClass."CHardPointEntity"]
address = 0x1736508
size = 2624
[ClientClass."CHardPointFrontierEntity"]
address = 0x1737808
size = 2624
[ClientClass."CHealthKit"]
address = 0x19c3a68
size = 4800
[ClientClass."CImportantOnEntSound"]
address = 0x17fbf28
size = 2624
[ClientClass."CInfoPlacementHelper"]
address = 0x19c6248
size = 2624
[ClientClass."CInfoTarget"]
address = 0x18b5238
size = 2560
[ClientClass."CInfoTargetGravity"]
address = 0x18b3438
size = 2624
[ClientClass."CInfoTargetMinimap"]
address = 0x18b3a78
size = 2560
[ClientClass."CMissile"]
address = 0x1f43878
size = 10176
[ClientClass."CMovieDisplay"]
address = 0x172dc28
size = 2944
[ClientClass."CNPC_Drone"]
address = 0x172f138
size = 6528
[ClientClass."CNPC_Dropship"]
address = 0x172f038
size = 6592
[ClientClass."CNPC_SentryTurret"]
address = 0x172c648
size = 6528
[ClientClass."CNPC_Titan"]
address = 0x17306b8
size = 6656
[ClientClass."CParticleSystem"]
address = 0x1730bf8
size = 2752
[ClientClass."CPhysBox"]
address = 0x172fe48
size = 2624
[ClientClass."CPhysicsProp"]
address = 0x1732158
size = 4992
[ClientClass."CPlayer"]
address = 0x172ce68
size = 15744
[ClientClass."CPlayerDecoy"]
address = 0x18c3318
size = 4928
[ClientClass."CPlayerResource"]
address = 0x1731ed8
size = 12416
[ClientClass."CPlayerTasklist"]
address = 0x18b95c8
size = 3968
[ClientClass."CPlayerVehicle"]
address = 0x173a8f8
size = 4864
[ClientClass."CPlayerWaypoint"]
address = 0x18b90c8
size = 3328
[ClientClass."CPointCamera"]
address = 0x17302f8
size = 2752
[ClientClass."CPortal_PointPush"]
address = 0x19c6938
size = 2624
[ClientClass."CPostProcessController"]
address = 0x172c788
size = 2624
[ClientClass."CPredictedFirstPersonProxy"]
address = 0x1f43e78
size = 4928
[ClientClass."CProjectile"]
address = 0x1f40d68
size = 9920
[ClientClass."CPropDoor"]
address = 0x18b37f8
size = 5120
[ClientClass."CPropSurvival"]
address = 0x172f958
size = 4864
[ClientClass."CRopeKeyframe"]
address = 0x18b7978
size = 3840
[ClientClass."CScriptMover"]
address = 0x18c2148
size = 5312
[ClientClass."CScriptNetData"]
address = 0x18b9bb8
size = 3136
[ClientClass."CScriptNetDataGlobal"]
address = 0x18b8698
size = 3392
[ClientClass."CScriptNetData_SNDC_GLOBAL"]
address = 0x18b9168
size = 3392
[ClientClass."CScriptNetData_SNDC_PLAYER_EXCLUSIVE"]
address = 0x18b8a88
size = 3328
[ClientClass."CScriptNetData_SNDC_PLAYER_GLOBAL"]
address = 0x18b87d8
size = 3328
[ClientClass."CScriptNetData_SNDC_TITAN_SOUL"]
address = 0x18b93e8
size = 3264
[ClientClass."CScriptProp"]
address = 0x172f818
size = 5120
[ClientClass."CScriptTraceVolume"]
address = 0x1f40348
size = 2624
[ClientClass."CShieldProp"]
address = 0x172c3c8
size = 4992
[ClientClass."CSkyCamera"]
address = 0x1732588
size = 2560
[ClientClass."CSpotlightEnd"]
address = 0x17351c8
size = 2624
[ClientClass."CSprite"]
address = 0x18b8448
size = 2688
[ClientClass."CSpriteOriented"]
address = 0x18b9978
size = 2688
[ClientClass."CStatueProp"]
address = 0x17328f8
size = 5056
[ClientClass."CStatusEffectPlugin"]
address = 0x18b98d8
size = 2624
[ClientClass."CTEBaseBeam"]
address = 0x1736788
size = 104
[ClientClass."CTEBeamEntPoint"]
address = 0x17fb4d8
size = 136
[ClientClass."CTEBeamEnts"]
address = 0x1737b28
size = 112
[ClientClass."CTEBeamFollow"]
address = 0x1832eb8
size = 112
[ClientClass."CTEBeamLaser"]
address = 0x17fd408
size = 112
[ClientClass."CTEBeamPoints"]
address = 0x1833368
size = 128
[ClientClass."CTEBeamRing"]
address = 0x17fc068
size = 112
[ClientClass."CTEBeamRingPoint"]
address = 0x1738818
size = 128
[ClientClass."CTEBeamSpline"]
address = 0x17fb7e8
size = 240
[ClientClass."CTEBreakModel"]
address = 0x17fb308
size = 112
[ClientClass."CTEEffectDispatch"]
address = 0x1736468
size = 184
[ClientClass."CTEExplosion"]
address = 0x1736288
size = 136
[ClientClass."CTEGibEvent"]
address = 0x17319d8
size = 56
[ClientClass."CTEParticleSystem"]
address = 0x17fbd68
size = 56
[ClientClass."CTEPhysicsProp"]
address = 0x17373a8
size = 96
[ClientClass."CTEProjectileTrail"]
address = 0x1f49fd8
size = 88
[ClientClass."CTEScriptParticleSystem"]
address = 0x18b4a18
size = 80
[ClientClass."CTEScriptParticleSystemOnEntity"]
address = 0x18b3b18
size = 64
[ClientClass."CTEScriptParticleSystemOnEntityWithPos"]
address = 0x18b57d8
size = 88
[ClientClass."CTEShatterSurface"]
address = 0x17fbba8
size = 120
[ClientClass."CTESoundDispatch"]
address = 0x1734f48
size = 72
[ClientClass."CTeam"]
address = 0x17fbe88
size = 2944
[ClientClass."CTitanSoul"]
address = 0x172ea88
size = 3456
[ClientClass."CTriggerCylinderHeavy"]
address = 0x18b89b8
size = 2752
[ClientClass."CTriggerNoGrapple"]
address = 0x1735ba8
size = 2688
[ClientClass."CTriggerNoZipline"]
address = 0x17fba68
size = 2688
[ClientClass."CTriggerPlayerMovement"]
address = 0x18bcb78
size = 2752
[ClientClass."CTriggerPointGravity"]
address = 0x18b9798
size = 2752
[ClientClass."CTriggerSlip"]
address = 0x18b8b28
size = 2752
[ClientClass."CTurret"]
address = 0x1f495e8
size = 6144
[ClientClass."CVGuiScreen"]
address = 0x17fc228
size = 2816
[ClientClass."CVortexSphere"]
address = 0x1f52cd8
size = 2688
[ClientClass."CWaterLODControl"]
address = 0x1739a18
size = 2624
[ClientClass."CWeaponX"]
address = 0x1f4a748
size = 13632
[ClientClass."CWorld"]
address = 0x17fc188
size = 2816
[ClientClass."CZipline"]
address = 0x1f44d38
size = 4096
[ClientClass."CZiplineEnd"]
address = 0x1f43e08
size = 2624
[ClientClass."DoorMover"]
address = 0x18b80d8
size = 5376
[ClientClass."ScriptMoverLightweight"]
address = 0x18bc7b8
size = 5376
[ClientClass."Titan_Cockpit"]
address = 0x1f3c118
size = 5440
[ConVar.""]
address = 0x287fab0
flags = 0x0
default_value = "1.0"
[ConVar."Allow_auto_Party"]
address = 0x18b4b90
flags = 0x0
default_value = "0"
[ConVar."BlendBonesMode"]
address = 0x1721840
flags = 0x2000
default_value = "2"
[ConVar."CTeam_DontSave"]
address = 0x27d4ce0
flags = 0x0
default_value = "1"
[ConVar."DoorSoundPrefixDouble"]
address = 0x23a5740
description = "Sound prefix for door sounds for double doors"
flags = 0x0
default_value = "Door_Single_"
[ConVar."DoorSoundPrefixSingle"]
address = 0x23a8030
description = "Sound prefix for door sounds for single doors"
flags = 0x0
default_value = "Door_Single_"
[ConVar."ScriptDisallowedToUsePersistenceOnSP"]
address = 0x23beb60
flags = 0x2000
default_value = "0"
[ConVar."ScriptSaveAllowed"]
address = 0x23b2050
flags = 0x2000
default_value = "1"
[ConVar."StreamMicDisabled"]
address = 0x1738fb0
flags = 0x0
default_value = "0"
[ConVar."TalkIsStream"]
address = 0x1739730
flags = 0x80
default_value = "0"
[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
address = 0x234b640
flags = 0x2002
default_value = "1"
[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
address = 0x23aeb00
flags = 0x2002
default_value = "1"
[ConVar."ai_ainRebuildOnMapStart"]
address = 0x23c89f0
description = "Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building"
flags = 0x2
default_value = "0"
[ConVar."ai_ain_crc_debug"]
address = 0x23ccab0
flags = 0x2
default_value = "0"
[ConVar."ai_anim_overlay_debug"]
address = 0x23d0420
flags = 0x0
default_value = "0"
[ConVar."ai_auto_contact_solver"]
address = 0x23ca430
flags = 0x0
default_value = "1"
[ConVar."ai_choose_new_enemy_max_time"]
address = 0x23cb100
description = "The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy"
flags = 0x0
default_value = "1.5"
[ConVar."ai_cloaked_enemy_free_knowledge_duration"]
address = 0x23ce5b0
flags = 0x4000
default_value = "0.6"
[ConVar."ai_cluster_select"]
address = 0x23ce3c0
flags = 0x0
default_value = "-1"
[ConVar."ai_collide_other_ai"]
address = 0x23cffc0
flags = 0x4000
default_value = "1"
[ConVar."ai_current_enemy_bonus"]
address = 0x23cafc0
description = "The AI\'s current enemy is given a bonus distance heuristic so that he is likely to pick them again"
flags = 0x0
default_value = "15"
[ConVar."ai_debug_corpse"]
address = 0x23c4b50
flags = 0x0
default_value = "0"
[ConVar."ai_debug_directnavprobe"]
address = 0x23cb2b0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_doors"]
address = 0x23ca550
flags = 0x0
default_value = "0"
[ConVar."ai_debug_draw_depth_test"]
address = 0x23c8bb0
description = "Toggle depth test for some AI debug draw functionality"
flags = 0x82
default_value = "1"
[ConVar."ai_debug_draw_nav_dist"]
address = 0x23c6b20
flags = 0x0
default_value = "1024"
[ConVar."ai_debug_dyninteractions"]
address = 0x23cb060
description = "Debug the NPC dynamic interaction system."
flags = 0x0
default_value = "0"
[ConVar."ai_debug_efficiency"]
address = 0x23cf2e0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_enemies"]
address = 0x23c4970
flags = 0x0
default_value = "0"
[ConVar."ai_debug_enemy_memory"]
address = 0x23c8cf0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_engagement_dist"]
address = 0x23ccf50
flags = 0x2
default_value = "0"
[ConVar."ai_debug_follow"]
address = 0x23c85a0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_info_node_spectre"]
address = 0x23c5fd0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_los"]
address = 0x23ccd70
description = "NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'ll show non-solid entities that would do it if they were solid."
flags = 0x4004
default_value = "0"
[ConVar."ai_debug_move_script"]
address = 0x23cc000
flags = 0x2
default_value = "0"
[ConVar."ai_debug_move_transitions"]
address = 0x23cae80
flags = 0x0
default_value = "0"
[ConVar."ai_debug_nodes"]
address = 0x23cfc50
flags = 0x0
default_value = "1"
[ConVar."ai_debug_obstacle_avoid"]
address = 0x23ca130
flags = 0x0
default_value = "0"
[ConVar."ai_debug_pieoff"]
address = 0x23cb730
flags = 0x2
default_value = "0"
[ConVar."ai_debug_poseparameters"]
address = 0x23c13f0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_savePosition"]
address = 0x23c9e40
flags = 0x0
default_value = ""
[ConVar."ai_debug_search_paths"]
address = 0x23cad40
flags = 0x0
default_value = "0"
[ConVar."ai_debug_shoot_positions"]
address = 0x27f78a0
flags = 0x0
default_value = "-1"
[ConVar."ai_debug_squads"]
address = 0x23cbe20
flags = 0x0
default_value = "0"
[ConVar."ai_debug_stats"]
address = 0x23c6430
flags = 0x0
default_value = "0"
[ConVar."ai_debug_test_anim_path"]
address = 0x23cb5a0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_think_ticks"]
address = 0x23ca980
flags = 0x0
default_value = "0"
[ConVar."ai_default_efficient"]
address = 0x23c6bc0
flags = 0x0
default_value = "0"
[ConVar."ai_default_free_knowledge_dist"]
address = 0x23c6ff0
flags = 0x4000
default_value = "512"
[ConVar."ai_default_free_knowledge_duration"]
address = 0x23cb350
flags = 0x4000
default_value = "1.0"
[ConVar."ai_disable_task_announce_attack"]
address = 0x23ceaf0
flags = 0x2
default_value = "1"
[ConVar."ai_draw_motor_movement"]
address = 0x23cca10
flags = 0x0
default_value = "0"
[ConVar."ai_efficiency_override"]
address = 0x23c1a80
flags = 0x0
default_value = "0"
[ConVar."ai_enable_corpse_manager"]
address = 0x23c44a0
flags = 0x0
default_value = "0"
[ConVar."ai_excluded_clusters"]
address = 0x23c6110
flags = 0x0
default_value = "0"
[ConVar."ai_follow_use_points"]
address = 0x23c4830
flags = 0x0
default_value = "1"
[ConVar."ai_follow_use_points_when_moving"]
address = 0x23cb460
flags = 0x0
default_value = "1"
[ConVar."ai_frametime_limit"]
address = 0x23cd090
description = "frametime limit for min efficiency AIE_NORMAL (in sec\'s)."
flags = 0x0
default_value = "50"
[ConVar."ai_grenade_default_weapon"]
address = 0x23c6070
flags = 0x0
default_value = ""
[ConVar."ai_grenade_enabled"]
address = 0x23cbec0
description = "Allow AI to throw grenades"
flags = 0x0
default_value = "1"
[ConVar."ai_grenade_forced_weapon"]
address = 0x23c7f20
flags = 0x0
default_value = ""
[ConVar."ai_grenade_fuse_time"]
address = 0x23c4150
flags = 0x0
default_value = "2"
[ConVar."ai_grenade_initial_contact_delay"]
address = 0x23c8950
description = "When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them"
flags = 0x0
default_value = "10"
[ConVar."ai_grenade_max_throw_speed"]
address = 0x23c59c0
flags = 0x0
default_value = "5000"
[ConVar."ai_grenade_target_debounce_default"]
address = 0x23c1b20
description = "Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again"
flags = 0x0
default_value = "22"
[ConVar."ai_grenade_target_horizontal_offset"]
address = 0x23cba50
flags = 0x0
default_value = "15"
[ConVar."ai_grenade_target_variance_dist_scalar"]
address = 0x23c6eb0
flags = 0x0
default_value = "0.03"
[ConVar."ai_grenade_target_variance_min"]
address = 0x23c5240
flags = 0x0
default_value = "8"
[ConVar."ai_grenade_throw_debounce"]
address = 0x23c4400
description = "After an AI throws a grenade, how long until it can throw another one"
flags = 0x0
default_value = "15"
[ConVar."ai_local_step_size"]
address = 0x23ce460
flags = 0x0
default_value = "1024"
[ConVar."ai_max_corpse_detect_dist"]
address = 0x23cbf60
flags = 0x0
default_value = "1024"
[ConVar."ai_max_look_at_friendly_dist"]
address = 0x23cbaf0
flags = 0x0
default_value = "512"
[ConVar."ai_max_node_drop"]
address = 0x23cd3e0
flags = 0x0
default_value = "2048"
[ConVar."ai_max_triangulation_attempts"]
address = 0x23ca690
flags = 0x0
default_value = "2"
[ConVar."ai_max_triangulation_dist"]
address = 0x23cfbb0
flags = 0x0
default_value = "384"
[ConVar."ai_melee_debug"]
address = 0x23ce790
flags = 0x0
default_value = "0"
[ConVar."ai_melee_kill_sound_radius"]
address = 0x23ccb50
flags = 0x0
default_value = "250"
[ConVar."ai_min_signal_dist"]
address = 0x23caf20
flags = 0x0
default_value = "512"
[ConVar."ai_missFastPlayer_sideWindowYMax"]
address = 0x23c1ef0
flags = 0x0
default_value = "80"
[ConVar."ai_missFastPlayer_sideWindowYMin"]
address = 0x23cd730
flags = 0x0
default_value = "30"
[ConVar."ai_missFastPlayer_sideWindowZMax"]
address = 0x23c9c60
flags = 0x0
default_value = "80"
[ConVar."ai_missFastPlayer_sideWindowZMin"]
address = 0x23ca840
flags = 0x0
default_value = "-20"
[ConVar."ai_missFastPlayer_topWindowYMax"]
address = 0x23c7e80
flags = 0x0
default_value = "50"
[ConVar."ai_missFastPlayer_topWindowYMin"]
address = 0x23c86d0
flags = 0x0
default_value = "-50"
[ConVar."ai_missFastPlayer_topWindowZMax"]
address = 0x23c2030
flags = 0x0
default_value = "40"
[ConVar."ai_missFastPlayer_topWindowZMin"]
address = 0x23cdc10
flags = 0x0
default_value = "20"
[ConVar."ai_move_do_short_probe"]
address = 0x23c15f0
flags = 0x0
default_value = "1"
[ConVar."ai_move_probe_delay"]
address = 0x23c6e10
flags = 0x0
default_value = "0.25"
[ConVar."ai_move_sanity_check"]
address = 0x23cbb90
flags = 0x0
default_value = "0"
[ConVar."ai_moveprobe_debug"]
address = 0x23c4ab0
flags = 0x0
default_value = "0"
[ConVar."ai_moveprobe_jump_debug"]
address = 0x23cd270
flags = 0x0
default_value = "0"
[ConVar."ai_navigator_generate_spikes"]
address = 0x23c6250
flags = 0x0
default_value = "0"
[ConVar."ai_navigator_generate_spikes_strength"]
address = 0x23cce10
flags = 0x0
default_value = "8"
[ConVar."ai_near_node_for_hull_box_extent"]
address = 0x23c6d00
flags = 0x2
default_value = "800"
[ConVar."ai_no_local_ground_paths"]
address = 0x23ca5f0
flags = 0x0
default_value = "0"
[ConVar."ai_no_local_paths"]
address = 0x23c4790
flags = 0x0
default_value = "0"
[ConVar."ai_no_node_cache"]
address = 0x23c1830
flags = 0x2
default_value = "0"
[ConVar."ai_no_select_box"]
address = 0x23ce9e0
flags = 0x0
default_value = "0"
[ConVar."ai_no_steer"]
address = 0x23c5c40
flags = 0x0
default_value = "1"
[ConVar."ai_node_draw_safety"]
address = 0x23cb870
flags = 0x0
default_value = "0"
[ConVar."ai_node_select"]
address = 0x23c24f0
flags = 0x0
default_value = "-1"
[ConVar."ai_pain_death_sound_radius"]
address = 0x23cd9b0
flags = 0x0
default_value = "250"
[ConVar."ai_pain_on_repeat_damage_threshold"]
address = 0x23c6c60
flags = 0x0
default_value = "0.5"
[ConVar."ai_pain_on_repeated_damage"]
address = 0x23c9450
flags = 0x0
default_value = "1"
[ConVar."ai_path_adjust_speed_on_immediate_turns"]
address = 0x23c2590
flags = 0x0
default_value = "1"
[ConVar."ai_path_dangerous_cluster_cost_scalar"]
address = 0x23c5920
description = "When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters"
flags = 0x0
default_value = "70"
[ConVar."ai_path_dangerous_cluster_death_time_inc"]
address = 0x23c93b0
description = "When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time"
flags = 0x0
default_value = "35.0"
[ConVar."ai_path_dangerous_cluster_exclude_dist"]
address = 0x23c3b00
description = "Maximum distance threshold between AI\'s start cluster and candidate cluster X, for cluster X to use any danger related logic"
flags = 0x0
default_value = "2200"
[ConVar."ai_path_dangerous_cluster_look_ahead"]
address = 0x23c40b0
description = "How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found."
flags = 0x0
default_value = "2"
[ConVar."ai_path_dangerous_cluster_min_time"]
address = 0x23c8f60
description = "The minimum amount of danger time left for a cluster to be considered dangerous"
flags = 0x0
default_value = "40"
[ConVar."ai_path_insert_pause_at_est_end"]
address = 0x23c9000
flags = 0x0
default_value = "1"
[ConVar."ai_path_insert_pause_at_obstruction"]
address = 0x23ccbf0
flags = 0x0
default_value = "1"
[ConVar."ai_physics_shadow"]
address = 0x23ca7a0
flags = 0x0
default_value = "0"
[ConVar."ai_pos_debug"]
address = 0x23c61b0
flags = 0x0
default_value = "-1"
[ConVar."ai_radial_max_link_dist"]
address = 0x23c8810
flags = 0x0
default_value = "512"
[ConVar."ai_range_attack_twitch_debounce"]
address = 0x23d0060
flags = 0x0
default_value = "6"
[ConVar."ai_react_far_dist"]
address = 0x23c2170
flags = 0x0
default_value = "2000"
[ConVar."ai_reasonable_facing_min_dist"]
address = 0x23c88b0
flags = 0x0
default_value = "120"
[ConVar."ai_rebalance_thinks"]
address = 0x23c5100
flags = 0x0
default_value = "1"
[ConVar."ai_recent_enemy_damage_dist_bonus"]
address = 0x23c1690
description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
flags = 0x0
default_value = "1000"
[ConVar."ai_recent_enemy_damage_expire_time"]
address = 0x23c6f50
description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
flags = 0x0
default_value = "3.0"
[ConVar."ai_require_pvs"]
address = 0x23c1210
flags = 0x4000
default_value = "0"
[ConVar."ai_route_simplify_interval"]
address = 0x23cd520
flags = 0x0
default_value = "0.5"
[ConVar."ai_run_from_enemy_try_shoot_chance"]
address = 0x27f9a70
description = "Chance of AI that needs to run away taking a few shots at enemy before running"
flags = 0x4000
default_value = "60"
[ConVar."ai_schedule_reset_conditions_on_gather"]
address = 0x23d01a0
flags = 0x0
default_value = "1"
[ConVar."ai_schedule_selector_debug"]
address = 0x23c45b0
flags = 0x0
default_value = "0"
[ConVar."ai_script_assault_points_validation_debug"]
address = 0x23c8770
flags = 0x0
default_value = "30"
[ConVar."ai_script_nodes_draw"]
address = 0x23c48d0
flags = 0x0
default_value = "0"
[ConVar."ai_shot_bias"]
address = 0x23c5f30
flags = 0x0
default_value = "1.0"
[ConVar."ai_shot_stats_term"]
address = 0x23ce8d0
flags = 0x0
default_value = "100"
[ConVar."ai_show_hull_attacks"]
address = 0x23ce280
flags = 0x0
default_value = "0"
[ConVar."ai_show_path_search_nodes"]
address = 0x23c41f0
flags = 0x2
default_value = "0"
[ConVar."ai_show_think_tolerance"]
address = 0x23cbd80
flags = 0x0
default_value = "0"
[ConVar."ai_sight_npc_search_time"]
address = 0x23c9d00
description = "How often AI look for other NPC enemies"
flags = 0x4000
default_value = "0.45"
[ConVar."ai_simplify_path_dist"]
address = 0x23cbce0
flags = 0x0
default_value = "1024"
[ConVar."ai_simplify_path_quick_dist"]
address = 0x23cfa70
flags = 0x0
default_value = "1024"
[ConVar."ai_solid_spawn_script_error"]
address = 0x23c5a60
flags = 0x0
default_value = "0"
[ConVar."ai_sprint_min_enemy_dist"]
address = 0x23cd5c0
description = "Don\'t sprint if enemy is within this distance"
flags = 0x0
default_value = "256"
[ConVar."ai_squad_cache_path_max_dest_diff"]
address = 0x23cccd0
flags = 0x0
default_value = "1500"
[ConVar."ai_squad_cache_path_max_start_diff"]
address = 0x23c6390
flags = 0x0
default_value = "1000"
[ConVar."ai_squad_clear_assigned_node_time"]
address = 0x23ca8e0
flags = 0x0
default_value = "5"
[ConVar."ai_squad_enemy_notify_delay"]
address = 0x23cd310
flags = 0x0
default_value = "0.7"
[ConVar."ai_squad_keep_dist_increment"]
address = 0x23c8c50
flags = 0x0
default_value = "800"
[ConVar."ai_squad_keep_dist_start"]
address = 0x23cf420
flags = 0x0
default_value = "1200"
[ConVar."ai_squad_min_cache_path_length"]
address = 0x23cd7d0
flags = 0x0
default_value = "1500"
[ConVar."ai_squad_min_salute_interval"]
address = 0x23c7d10
description = "AI squad will not salute friendly player more frequently than this"
flags = 0x4000
default_value = "20"
[ConVar."ai_squad_move_spread_factor"]
address = 0x23cf380
description = "Allow this times hull width from squad centroid before slowing down or speeding up members"
flags = 0x4000
default_value = "10"
[ConVar."ai_squad_num_LOFs"]
address = 0x23c1f90
flags = 0x0
default_value = "2"
[ConVar."ai_squad_num_chasers"]
address = 0x23cfb10
flags = 0x0
default_value = "2"
[ConVar."ai_squad_stay_close_radius"]
address = 0x23cade0
flags = 0x0
default_value = "500"
[ConVar."ai_stepsize"]
address = 0x23c1970
flags = 0x2102
default_value = "18"
[ConVar."ai_strong_optimizations"]
address = 0x23cb7d0
flags = 0x0
default_value = "0"
[ConVar."ai_strong_optimizations_no_checkstand"]
address = 0x23ce650
flags = 0x0
default_value = "0"
[ConVar."ai_team_enemy_notify_interval"]
address = 0x23c7c70
description = "Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay"
flags = 0x0
default_value = "3.0"
[ConVar."ai_team_enemy_notify_max_dist"]
address = 0x23ca020
description = "maximum distance for notifying teammates about enemies"
flags = 0x0
default_value = "3000"
[ConVar."ai_test_hull_model_name"]
address = 0x23c2290
flags = 0x0
default_value = "mdl/robots/drone_frag/drone_frag.rmdl"
[ConVar."ai_threaded_post_process_is_delayed"]
address = 0x23d0380
flags = 0x0
default_value = "1"
[ConVar."ai_titan_grapple_max_len"]
address = 0x27f8a20
flags = 0x2000
default_value = "3000"
[ConVar."ai_use_cached_squad_paths"]
address = 0x23ce500
flags = 0x2
default_value = "1"
[ConVar."ai_use_clipped_paths"]
address = 0x23ce320
flags = 0x0
default_value = "0"
[ConVar."ai_use_cluster_path"]
address = 0x23cb9b0
flags = 0x0
default_value = "1"
[ConVar."ai_use_efficiency"]
address = 0x23cd690
flags = 0x0
default_value = "1"
[ConVar."ai_use_frame_think_limits"]
address = 0x23cc140
flags = 0x0
default_value = "1"
[ConVar."ai_use_think_optimizations"]
address = 0x23c5b00
flags = 0x0
default_value = "1"
[ConVar."airslowmo_enabled"]
address = 0x23a6700
description = "Enables air slowmo"
flags = 0x2000
default_value = "0"
[ConVar."airslowmo_enter_time"]
address = 0x23a70f0
description = "Duration it takes to reach full slowmo"
flags = 0x2000
default_value = "0.25"
[ConVar."airslowmo_ground_immediate_end"]
address = 0x23a2f60
description = "Controls whether air slowmo fades out after landing or immediately stops"
flags = 0x2000
default_value = "0"
[ConVar."airslowmo_leave_time"]
address = 0x23a5070
description = "Duration it takes to leave full slowmo"
flags = 0x2000
default_value = "1.0"
[ConVar."airslowmo_scripted_speed"]
address = 0x23a3de0
flags = 0x2000
default_value = "0.8"
[ConVar."airslowmo_when_hovering"]
address = 0x23a8640
description = "Replaces hovering with air slowmo"
flags = 0x2000
default_value = "1"
[ConVar."animEvent_debug"]
address = 0x23c69e0
description = "1 = sparse, 2 = verbose"
flags = 0x2002
default_value = "0"
[ConVar."animEvent_debugEnt"]
address = 0x1f62500
flags = 0x2
default_value = "0"
[ConVar."animEvent_debug_cl"]
address = 0x1f6c370
description = "1 = sparse, 2 = verbose"
flags = 0x2
default_value = "0"
[ConVar."anim_estimateVelocity"]
address = 0x27e8fc0
flags = 0x2002
default_value = "0"
[ConVar."anim_playerMovementAngleMargin"]
address = 0x27e9780
flags = 0x2000
default_value = "10"
[ConVar."anim_player_ragdoll_fix"]
address = 0x27e9460
flags = 0x2000
default_value = "1"
[ConVar."anim_print_transition_overflow"]
address = 0x23b37e0
flags = 0x2000
default_value = "0"
[ConVar."anim_runGestureAnimEventsToCompletionOnReset_client"]
address = 0x27e9140
flags = 0x6000
default_value = "0"
[ConVar."anim_showPoseParamErrors"]
address = 0x1f4b170
flags = 0x82
default_value = "0"
[ConVar."anim_showstate"]
address = 0x27e9320
description = "Show the (client) animation state for the specified entity (-1 for none)."
flags = 0x6002
default_value = "-1"
[ConVar."anim_showstatelog"]
address = 0x27e93c0
description = "1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both."
flags = 0x6002
default_value = "0"
[ConVar."anim_transitionsequences"]
address = 0x23c0740
description = "Enables blended transitions between sequences."
flags = 0x2000
default_value = "1"
[ConVar."anim_view_entity_third_person_camera_use_move_parent"]
address = 0x23c06a0
flags = 0x2000
default_value = "0"
[ConVar."announcement"]
address = 0x18b3e70
flags = 0x10
default_value = ""
[ConVar."announcementImage"]
address = 0x18b4410
flags = 0x10
default_value = ""
[ConVar."announcementVersion"]
address = 0x18b4050
flags = 0x10
default_value = "0"
[ConVar."async_serialize"]
address = 0x1736040
description = "Force async reads to serialize for profiling"
flags = 0x2
default_value = "0"
[ConVar."automantle_backoff_anim_maxfrac"]
address = 0x23431c0
description = "Fraction of mantle after which pulling back simply aborts the mantle"
flags = 0x2000
default_value = "0.7"
[ConVar."automantle_backoff_anim_maxfrac"]
address = 0x238bf90
description = "Fraction of mantle after which pulling back simply aborts the mantle"
flags = 0x2000
default_value = "0.7"
[ConVar."automantle_cooldown"]
address = 0x231c690
description = "Minimum time between mantles"
flags = 0x2000
default_value = ".25"
[ConVar."automantle_cooldown"]
address = 0x236bfb0
description = "Minimum time between mantles"
flags = 0x2000
default_value = ".25"
[ConVar."automantle_dangle_required_space"]
address = 0x2341ac0
description = "Required space under the ledge to dangle"
flags = 0x2000
default_value = "60"
[ConVar."automantle_dangle_required_space"]
address = 0x238a330
description = "Required space under the ledge to dangle"
flags = 0x2000
default_value = "60"
[ConVar."automantle_debug"]
address = 0x231e4a0
description = "Debugs player auto-mantle behavior"
flags = 0x2000
default_value = "0"
[ConVar."automantle_debug"]
address = 0x236e110
description = "Debugs player auto-mantle behavior"
flags = 0x2000
default_value = "0"
[ConVar."automantle_duration_above"]
address = 0x23469f0
description = "Duration of \"above\" mantle animation"
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_duration_above"]
address = 0x23a0670
description = "Duration of \"above\" mantle animation"
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_duration_below"]
address = 0x231f120
description = "Duration of \"below\" mantle animation"
flags = 0x2000
default_value = "0.65"
[ConVar."automantle_duration_below"]
address = 0x236f170
description = "Duration of \"below\" mantle animation"
flags = 0x2000
default_value = "0.65"
[ConVar."automantle_duration_high"]
address = 0x231ed40
description = "Duration of \"high\" mantle animation"
flags = 0x2000
default_value = "0.35"
[ConVar."automantle_duration_high"]
address = 0x236e970
description = "Duration of \"high\" mantle animation"
flags = 0x2000
default_value = "0.35"
[ConVar."automantle_duration_level"]
address = 0x231c4c0
description = "Duration of \"level\" mantle animation"
flags = 0x2000
default_value = "1.0"
[ConVar."automantle_duration_level"]
address = 0x236bb80
description = "Duration of \"level\" mantle animation"
flags = 0x2000
default_value = "1.0"
[ConVar."automantle_enable"]
address = 0x2342d70
description = "Enables player auto-mantle behavior"
flags = 0x2000
default_value = "1"
[ConVar."automantle_enable"]
address = 0x238bbd0
description = "Enables player auto-mantle behavior"
flags = 0x2000
default_value = "1"
[ConVar."automantle_forwarddist"]
address = 0x2343fe0
description = "Distance forward to do the ground check from when auto-mantling"
flags = 0x2000
default_value = "26.f"
[ConVar."automantle_forwarddist"]
address = 0x238d500
description = "Distance forward to do the ground check from when auto-mantling"
flags = 0x2000
default_value = "26.f"
[ConVar."automantle_gun_enable_height"]
address = 0x2343e00
description = "Eye height above ledge at which gun is reenabled"
flags = 0x2000
default_value = "33"
[ConVar."automantle_gun_enable_height"]
address = 0x238cc40
description = "Eye height above ledge at which gun is reenabled"
flags = 0x2000
default_value = "33"
[ConVar."automantle_height_above"]
address = 0x23300d0
description = "Mantle height above ledge below which the \"above\" animation is used and above which the \"high\" animation is used"
flags = 0x2000
default_value = "30"
[ConVar."automantle_height_above"]
address = 0x237fc40
description = "Mantle height above ledge below which the \"above\" animation is used and above which the \"high\" animation is used"
flags = 0x2000
default_value = "30"
[ConVar."automantle_height_below"]
address = 0x23448e0
description = "Mantle height above ledge below which the \"below\" animation is used"
flags = 0x2000
default_value = "-10"
[ConVar."automantle_height_below"]
address = 0x238deb0
description = "Mantle height above ledge below which the \"below\" animation is used"
flags = 0x2000
default_value = "-10"
[ConVar."automantle_height_level"]
address = 0x231fab0
description = "Mantle height above ledge below which the \"level\" animation is used"
flags = 0x2000
default_value = "10"
[ConVar."automantle_height_level"]
address = 0x236f5a0
description = "Mantle height above ledge below which the \"level\" animation is used"
flags = 0x2000
default_value = "10"
[ConVar."automantle_jumpoff_anim_maxfrac"]
address = 0x231fd80
description = "Maximum fraction of mantle at which jump off animation is played"
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_jumpoff_anim_maxfrac"]
address = 0x236f7b0
description = "Maximum fraction of mantle at which jump off animation is played"
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_jumpoff_duration"]
address = 0x2342cd0
description = "Duration of jump off animation when jumping off"
flags = 0x2000
default_value = "0.1"
[ConVar."automantle_jumpoff_duration"]
address = 0x238bb30
description = "Duration of jump off animation when jumping off"
flags = 0x2000
default_value = "0.1"
[ConVar."automantle_max_frac"]
address = 0x2345770
description = "Fractional amount (0-1) player can move forward without hitting jump."
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_max_frac"]
address = 0x238f0d0
description = "Fractional amount (0-1) player can move forward without hitting jump."
flags = 0x2000
default_value = "0.5"
[ConVar."automantle_maxangle_push"]
address = 0x2341c50
description = "Max angle the player can be pushing from the wall normal to auto-mantle"
flags = 0x2000
default_value = "50"
[ConVar."automantle_maxangle_push"]
address = 0x238aa20
description = "Max angle the player can be pushing from the wall normal to auto-mantle"
flags = 0x2000
default_value = "50"
[ConVar."automantle_maxangle_view"]
address = 0x2343ea0
description = "Max angle the player can be facing from the wall to auto-mantle"
flags = 0x2000
default_value = "50"
[ConVar."automantle_maxangle_view"]
address = 0x238cce0
description = "Max angle the player can be facing from the wall to auto-mantle"
flags = 0x2000
default_value = "50"
[ConVar."automantle_min_frac"]
address = 0x231ec00
description = "Fractional amount (0-1) player can move backward without hitting jump."
flags = 0x2000
default_value = "0.1"
[ConVar."automantle_min_frac"]
address = 0x236e830
description = "Fractional amount (0-1) player can move backward without hitting jump."
flags = 0x2000
default_value = "0.1"
[ConVar."automantle_mindist"]
address = 0x231fec0
description = "Minimum forward distance when auto-mantling"
flags = 0x2000
default_value = "18.f"
[ConVar."automantle_mindist"]
address = 0x236f990
description = "Minimum forward distance when auto-mantling"
flags = 0x2000
default_value = "18.f"
[ConVar."automantle_rest_frac"]
address = 0x2343d60
description = "Fractional amount (0-1) player will tend toward when no input is given."
flags = 0x2000
default_value = "0.4"
[ConVar."automantle_rest_frac"]
address = 0x238cba0
description = "Fractional amount (0-1) player will tend toward when no input is given."
flags = 0x2000
default_value = "0.4"
[ConVar."automantle_rest_frac_below"]
address = 0x231fe20
description = "Replaces rest_frac when using the \"below\" animation"
flags = 0x2000
default_value = "0.3"
[ConVar."automantle_rest_frac_below"]
address = 0x236f8f0
description = "Replaces rest_frac when using the \"below\" animation"
flags = 0x2000
default_value = "0.3"
[ConVar."automantle_searchdist"]
address = 0x2346b30
description = "Forward distance within which to look for a ledge to auto-mantle"
flags = 0x2000
default_value = "5.f"
[ConVar."automantle_searchdist"]
address = 0x23a08f0
description = "Forward distance within which to look for a ledge to auto-mantle"
flags = 0x2000
default_value = "5.f"
[ConVar."automantle_view_correction_speed"]
address = 0x1f5a9c0
description = "Speed at which view direction is clamped when mantling"
flags = 0x4000
default_value = "180"
[ConVar."automantle_view_high_yaw_max"]
address = 0x1f59660
description = "Max view yaw when mantling with the \"high\" mantle animation"
flags = 0x4000
default_value = "90"
[ConVar."automantle_view_pitch_max"]
address = 0x1f5d370
description = "Max view pitch when mantling"
flags = 0x4000
default_value = "35"
[ConVar."automantle_view_pitch_min"]
address = 0x22ef950
description = "Min view pitch when mantling"
flags = 0x4000
default_value = "-80"
[ConVar."automantle_view_yaw_max"]
address = 0x1f55310
description = "Max view yaw when mantling"
flags = 0x4000
default_value = "60"
[ConVar."automantle_wallrun_maxangle_view"]
address = 0x2343c20
description = "Max angle the player can be facing from the wall to auto-mantle while wall running"
flags = 0x2000
default_value = "45"
[ConVar."automantle_wallrun_maxangle_view"]
address = 0x238c9a0
description = "Max angle the player can be facing from the wall to auto-mantle while wall running"
flags = 0x2000
default_value = "45"
[ConVar."autosprint_type"]
address = 0x2308630
description = "Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only)"
flags = 0x1000200
default_value = "0"
[ConVar."base_tickinterval_mp"]
address = 0x23d0b10
description = "The tick interval used by the MP games."
flags = 0x0
default_value = "0.016666667"
min_val: 0.01
max_val: 0.5
[ConVar."base_tickinterval_sp"]
address = 0x2447d50
description = "The tick interval used by the SP games."
flags = 0x0
default_value = "0.05"
min_val: 0.01
max_val: 0.5
[ConVar."baseanimatingoverlay_playbackRateThreshold"]
address = 0x231c280
flags = 0x0
default_value = "0.05"
[ConVar."baseanimatingoverlay_playbackRateThreshold"]
address = 0x236b9a0
flags = 0x0
default_value = "0.05"
[ConVar."baselines_print"]
address = 0x1837f30
flags = 0x2
default_value = "0"
[ConVar."bbox_draw_vphysics"]
address = 0x23cb1a0
description = "Draws physics data when showing ent_bbox"
flags = 0x2
default_value = "0"
[ConVar."bink_materials_enabled"]
address = 0x173a7f0
description = "Allows materials with \'Emissive Uses Video\' checked to play video on the material "
flags = 0x0
default_value = "1"
[ConVar."bink_preload_videopanel_movies"]
address = 0x2317eb0
description = "Preload Bink movies used by VideoPanel."
flags = 0x0
default_value = "1"
[ConVar."boost_jetwash_prediction_factor"]
address = 0x22f92e0
description = "Factor used to scale player\'s velocity when finding jetwash trace point."
flags = 0x2000
default_value = "20.0f"
[ConVar."bot_lagOut"]
address = 0x1834d80
description = "Cause bots to lag out"
flags = 0x0
default_value = "0"
[ConVar."breakable_disable_gib_limit"]
address = 0x27e66d0
flags = 0x0
default_value = "0"
[ConVar."budget_animatingEntities"]
address = 0x17265a0
flags = 0x0
default_value = "5000"
[ConVar."budget_animationOverlayEntities"]
address = 0x1724630
flags = 0x0
default_value = "260"
[ConVar."budget_combatCharEntities"]
address = 0x17259d0
flags = 0x0
default_value = "200"
[ConVar."budget_weaponEntities"]
address = 0x17243d0
flags = 0x0
default_value = "1200"
[ConVar."budget_ziplineEntities"]
address = 0x1725e70
flags = 0x0
default_value = "250"
[ConVar."bug_reproNum"]
address = 0x23be070
flags = 0x2002
default_value = "0"
[ConVar."buildcubemaps_async"]
address = 0x1727440
flags = 0x4000
default_value = "1"
[ConVar."buildcubemaps_index"]
address = 0x1726b40
flags = 0x4000
default_value = "-1"
[ConVar."buildcubemaps_pvs_start_early"]
address = 0x1724bb0
flags = 0x4000
default_value = "1"
[ConVar."buildcubemaps_single_step"]
address = 0x1726e40
flags = 0x4000
default_value = "0"
[ConVar."building_cubemaps"]
address = 0x1725f10
flags = 0x4000
default_value = "0"
[ConVar."bulletPredictionDebug"]
address = 0x27f35a0
flags = 0x2000
default_value = "0"
[ConVar."c_dropship_ground_fx_dist_interval"]
address = 0x22f9060
flags = 0x0
default_value = "256"
[ConVar."c_dropship_ground_fx_time_interval"]
address = 0x1f60ed0
flags = 0x0
default_value = "0.25"
[ConVar."c_dropship_rope_debug"]
address = 0x1f5ab00
description = " Used to visualize the drop ship rope interaction."
flags = 0x0
default_value = "0"
[ConVar."c_dropship_rope_events"]
address = 0x1f697b0
description = "Turn on client side drop ship rope interaction detection."
flags = 0x0
default_value = "1"
[ConVar."c_dropship_rope_magnitude"]
address = 0x22ece90
description = "Used to scale the interaction of a drop ship and a rope."
flags = 0x0
default_value = "128"
[ConVar."c_dropship_rope_range"]
address = 0x1f583d0
description = "Max distance away from a drop ship that a Rope is effected."
flags = 0x0
default_value = "1024"
[ConVar."c_maxdistance"]
address = 0x2300120
flags = 0x2
default_value = "400"
[ConVar."c_maxpitch"]
address = 0x22fb360
flags = 0x2
default_value = "90"
[ConVar."c_maxyaw"]
address = 0x230e7c0
flags = 0x2
default_value = "135"
[ConVar."c_mindistance"]
address = 0x2301c50
flags = 0x2
default_value = "30"
[ConVar."c_minpitch"]
address = 0x2305160
flags = 0x2
default_value = "0"
[ConVar."c_minyaw"]
address = 0x2306ba0
flags = 0x2
default_value = "-135"
[ConVar."c_orthoheight"]
address = 0x230abf0
flags = 0x2
default_value = "100"
[ConVar."c_orthowidth"]
address = 0x22fa980
flags = 0x2
default_value = "100"
[ConVar."c_thirdpersonshoulderaimdist"]
address = 0x23100d0
flags = 0x2
default_value = "120.0"
[ConVar."c_thirdpersonshoulderdist"]
address = 0x230d500
flags = 0x2
default_value = "40.0"
[ConVar."c_thirdpersonshoulderheight"]
address = 0x23102b0
flags = 0x2
default_value = "5.0"
[ConVar."c_thirdpersonshoulderheightaffectsangles"]
address = 0x2310170
flags = 0x2
default_value = "0"
[ConVar."c_thirdpersonshoulderoffset"]
address = 0x2310210
flags = 0x2
default_value = "20.0"
[ConVar."c_threadedAnimPostData"]
address = 0x1f5f910
flags = 0x0
default_value = "1"
[ConVar."cam_collision"]
address = 0x2301440
description = "When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
flags = 0x2
default_value = "1"
[ConVar."cam_idealdelta"]
address = 0x23083e0
description = "Controls the speed when matching offset to ideal angles in thirdperson view"
flags = 0x2
default_value = "4.0"
[ConVar."cam_idealdist"]
address = 0x22fe540
flags = 0x2
default_value = "150"
[ConVar."cam_ideallag"]
address = 0x230aad0
description = "Amount of lag used when matching offset to ideal angles in thirdperson view"
flags = 0x2
default_value = "4.0"
[ConVar."cam_idealpitch"]
address = 0x230ebb0
flags = 0x2
default_value = "0"
[ConVar."cam_idealyaw"]
address = 0x230a790
flags = 0x2
default_value = "0"
[ConVar."cam_showangles"]
address = 0x22fffe0
description = "When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
flags = 0x2
default_value = "0"
[ConVar."cc_captiontrace"]
address = 0x230c6b0
description = "Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)"
flags = 0x0
default_value = "1"
[ConVar."cc_global_norepeat"]
address = 0x2306130
description = "How often a caption can repeat, unless overriden by norepeat. (or 0)"
flags = 0x0
default_value = "5"
[ConVar."cc_linger_time"]
address = 0x230f730
description = "Close caption linger time in seconds."
flags = 0x80
default_value = "1.0"
[ConVar."cc_max_duration"]
address = 0x2303c80
description = "The max duration in seconds for a closed caption if event doesn\'t stop playing."
flags = 0x0
default_value = "30.0"
[ConVar."cc_minvisibleitems"]
address = 0x23042a0
description = "Minimum number of caption items to show."
flags = 0x0
default_value = "1"
[ConVar."cc_predisplay_time"]
address = 0x2308110
description = "Close caption delay in seconds before showing caption."
flags = 0x80
default_value = "0.25"
[ConVar."cc_rui"]
address = 0x230c8d0
description = "Use RUI to draw closecaption text."
flags = 0x0
default_value = "1"
[ConVar."cc_timeshift_norepeat"]
address = 0x2300da0
description = "How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0)"
flags = 0x0
default_value = "5"
[ConVar."chatroom_console_ptt"]
address = 0x1739870
flags = 0x0
default_value = "0"
[ConVar."chatroom_debug"]
address = 0x18b5270
flags = 0x0
default_value = "0"
[ConVar."chatroom_doRealNameLookups"]
address = 0x18b8480
flags = 0x0
default_value = "0"
[ConVar."chatroom_min_status_send_interval"]
address = 0x18b88b0
flags = 0x0
default_value = "16"
[ConVar."chatroom_nameLength"]
address = 0x2357270
flags = 0x0
default_value = "-1"
[ConVar."chatroom_namePaddingX"]
address = 0x2357fb0
flags = 0x0
default_value = "12"
[ConVar."chatroom_nameWidth"]
address = 0x2357f10
flags = 0x0
default_value = "-1"
[ConVar."chatroom_onlyWhenActive"]
address = 0x18386b0
flags = 0x0
default_value = "1"
[ConVar."chatroom_useSlopSpace"]
address = 0x2357b50
flags = 0x0
default_value = "0"
[ConVar."chatroom_voiceMode"]
address = 0x18b8520
flags = 0x0
default_value = "0"
[ConVar."chatroom_voiceMode"]
address = 0x2358190
flags = 0x0
default_value = "0"
[ConVar."cheap_captions_fadetime"]
address = 0x23193d0
flags = 0x0
default_value = "0.5"
[ConVar."cheap_captions_test"]
address = 0x2318b90
flags = 0x0
default_value = "0"
[ConVar."checkstuck_nonworld"]
address = 0x236eab0
description = "Checks for the player being stuck in non-world entities and disallows movement when they are stuck."
flags = 0x2002
default_value = "0"
[ConVar."cl_NotifyAllLevelAssetsLoaded_endframe"]
address = 0x1f54c30
flags = 0x0
default_value = "1"
[ConVar."cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents"]
address = 0x22ef770
flags = 0x0
default_value = "1"
[ConVar."cl_SetupAllBones"]
address = 0x1f60650
flags = 0x0
default_value = "0"
[ConVar."cl_ShowBoneSetupEnts"]
address = 0x1f5a320
description = "Show which entities are having their bones setup each frame."
flags = 0x0
default_value = "0"
[ConVar."cl_adjustTimeEntsPerJob"]
address = 0x1833870
flags = 0x0
default_value = "10"
[ConVar."cl_aggregate_particles"]
address = 0x231aae0
flags = 0x0
default_value = "1"
[ConVar."cl_allowABSCalculationDuringSnapshotScriptCalls"]
address = 0x1f5f690
flags = 0x2
default_value = "1"
[ConVar."cl_allowABSDuringSnapshotScriptCalls"]
address = 0x1f53f50
flags = 0x2
default_value = "1"
[ConVar."cl_allowAnimsToInterpolateBackward"]
address = 0x1f59f60
flags = 0x2
default_value = "0"
[ConVar."cl_always_draw_3p_player"]
address = 0x231be20
description = "Always draw the 3p player model, even when in first-person view"
flags = 0x2
default_value = "0"
[ConVar."cl_always_ragdoll_radius"]
address = 0x1f68620
description = "Always create client ragdoll if within this distance to viewer"
flags = 0x0
default_value = "500"
[ConVar."cl_anglespeedkey"]
address = 0x230cf10
flags = 0x0
default_value = "0.67"
[ConVar."cl_anim_blend_transition_dist"]
address = 0x22f06d0
flags = 0x2
default_value = "2500"
[ConVar."cl_anim_detail_dist"]
address = 0x1f5cc10
flags = 0x2
default_value = "1500"
[ConVar."cl_anim_face_dist"]
address = 0x1f5c700
flags = 0x2
default_value = "250"
[ConVar."cl_anim_sounds_seek"]
address = 0x22f9420
flags = 0x8
default_value = "1"
[ConVar."cl_approx_footstep_origin"]
address = 0x1f4ada0
flags = 0x0
default_value = "1"
[ConVar."cl_approx_tracer_origin"]
address = 0x230ef10
flags = 0x0
default_value = "1"
[ConVar."cl_async_bone_setup"]
address = 0x22ed530
flags = 0x0
default_value = "1"
[ConVar."cl_base_entity_effect_lock"]
address = 0x1f5f390
flags = 0x0
default_value = "0"
[ConVar."cl_bones_incremental_blend"]
address = 0x1f54eb0
description = "Don\'t reblend bones which we don\'t need to in SetupBones."
flags = 0x0
default_value = "0"
[ConVar."cl_bones_incremental_transform"]
address = 0x1f58150
description = "Don\'t retransform bones which we don\'t need to in SetupBones."
flags = 0x0
default_value = "1"
[ConVar."cl_bones_oldhack"]
address = 0x1f6c990
description = "Redo all previously transformed bones in SetupBones--old \'hack\'."
flags = 0x0
default_value = "0"
[ConVar."cl_bounds_show_errors"]
address = 0x2346770
flags = 0x0
default_value = "0"
[ConVar."cl_burninggibs"]
address = 0x234ad90
description = "A burning player that gibs has burning gibs."
flags = 0x0
default_value = "0"
[ConVar."cl_clock_correction"]
address = 0x17275e0
description = "Enable/disable clock correction on the client."
flags = 0x4000
default_value = "1"
[ConVar."cl_clock_correction_ahead_correct_interval"]
address = 0x1725a70
description = "Minimum interval over which the clock will try to correct to ideal when it\'s ahead"
flags = 0x4000
default_value = "20"
[ConVar."cl_clock_correction_behind_correct_interval"]
address = 0x17249a0
description = "Interval over which the clock will try to correct to ideal when it\'s behind"
flags = 0x4000
default_value = "200"
[ConVar."cl_clock_correction_force_server_tick"]
address = 0x17260f0
description = "Force clock correction to match the server tick + this offset (-999 disables it)."
flags = 0x4000
default_value = "999"
[ConVar."cl_cmdbackup"]
address = 0x17fc260
description = "Number of redundant usercmds to send, to cover client->server packet loss"
flags = 0x2
default_value = "2"
[ConVar."cl_cmdrate"]
address = 0x17fb200
description = "Max number of command packets sent to server per second"
flags = 0x2
default_value = "60"
[ConVar."cl_configversion"]
address = 0x172dd80
description = "Configuration layout version."
flags = 0x2
default_value = "1"
[ConVar."cl_configversion_dummy"]
address = 0x172b8e0
description = "Configuration layout version dummy."
flags = 0x2
default_value = "0"
[ConVar."cl_cull_weapon_fx"]
address = 0x235ed80
flags = 0x0
default_value = "1"
[ConVar."cl_dataBlockFragmentPL"]
address = 0x17373e0
flags = 0x2
default_value = "0.0"
min_val: 0
max_val: 1
[ConVar."cl_deathhints_enabled"]
address = 0x23506a0
flags = 0x1000000
default_value = "1"
[ConVar."cl_debugClientEntities"]
address = 0x1f58e90
flags = 0x0
default_value = "0"
[ConVar."cl_debug_deferred_trace"]
address = 0x234e7e0
flags = 0x0
default_value = "0"
[ConVar."cl_debug_deferred_trace_overlay"]
address = 0x2350aa0
flags = 0x0
default_value = "0"
[ConVar."cl_debug_model_fx_sounds"]
address = 0x230ccd0
flags = 0x0
default_value = "0"
[ConVar."cl_decal_alwayswhite"]
address = 0x231eac0
description = "Force FX decals to white (1), or white full alpha (2)."
flags = 0x0
default_value = "1"
[ConVar."cl_decal_backoff"]
address = 0x23468b0
description = "Amount to back off FX decal trace by."
flags = 0x0
default_value = "4"
[ConVar."cl_deferred_effects"]
address = 0x231bf60
flags = 0x0
default_value = "1"
[ConVar."cl_deferred_trace_normal_priority"]
address = 0x234d900
flags = 0x0
default_value = "1"
[ConVar."cl_demoviewoverride"]
address = 0x1f68580
description = "Override view during demo playback"
flags = 0x0
default_value = "0"
[ConVar."cl_disable_ragdolls"]
address = 0x22ef9f0
flags = 0x4000
default_value = "0"
[ConVar."cl_disable_splitscreen_cpu_level_cfgs_in_pip"]
address = 0x1f53eb0
flags = 0x0
default_value = "1"
[ConVar."cl_disconnectOnTooManySnapshotFrames"]
address = 0x173a9d0
description = "Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client."
flags = 0x0
default_value = "0"
[ConVar."cl_doNetworkAsserts"]
address = 0x23685f0
description = "Turn off to disable some client asserts that fail rarely, presumably due to network bugs."
flags = 0x0
default_value = "0"
[ConVar."cl_doRecreateEnts"]
address = 0x173a930
flags = 0x0
default_value = "1"
[ConVar."cl_draw_player_model"]
address = 0x1f537f0
flags = 0x2
default_value = "1"
[ConVar."cl_drawhud"]
address = 0x22efbd0
description = "Enable the rendering of the hud"
flags = 0x4000
default_value = "1"
[ConVar."cl_drawmonitors"]
address = 0x2312a50
flags = 0x0
default_value = "1"
[ConVar."cl_ejectbrass"]
address = 0x1f67270
flags = 0x0
default_value = "1"
[ConVar."cl_enable_remote_splitscreen"]
address = 0x2311460
description = "Allows viewing of nonlocal players in a split screen fashion"
flags = 0x0
default_value = "0"
[ConVar."cl_entCreateDeleteDebug"]
address = 0x173ad90
description = "If true, print out when we create or delete an entity on the client"
flags = 0x2
default_value = "0"
[ConVar."cl_events_ignore_invalidate"]
address = 0x1f5c7a0
flags = 0x0
default_value = "1"
[ConVar."cl_failremoteconnections"]
address = 0x1736540
description = "Force connection attempts to time out"
flags = 0x2
default_value = "0"
[ConVar."cl_fasttempentcollision"]
address = 0x230e860
flags = 0x0
default_value = "5"
[ConVar."cl_flip_vis_bits"]
address = 0x1f59070
flags = 0x2
default_value = "0"
[ConVar."cl_flushentitypacket"]
address = 0x173ab10
description = "For debugging. Force the engine to flush an entity packet."
flags = 0x4000
default_value = "0"
[ConVar."cl_footstep_event_max_dist"]
address = 0x22edb50
flags = 0x2
default_value = "2500"
[ConVar."cl_footstep_event_max_dist_titan"]
address = 0x1f61790
flags = 0x2
default_value = "4000"
[ConVar."cl_forceAdjustTime"]
address = 0x1832950
flags = 0x0
default_value = "0"
[ConVar."cl_fovScale"]
address = 0x18b8e80
flags = 0x1000200
default_value = "1.27216005"
min_val: 1
max_val: 1.7
[ConVar."cl_gib_allow"]
address = 0x18b8de0
flags = 0x0
default_value = "1"
[ConVar."cl_gib_attack_dir_scale"]
address = 0x22ede50
flags = 0x0
default_value = "1.0"
[ConVar."cl_gib_lifetime"]
address = 0x1f4a3b0
flags = 0x4000
default_value = "3"
[ConVar."cl_idealpitchscale"]
address = 0x23142d0
description = "0 to turn off. 0.8 is a good starting value"
flags = 0x2
default_value = "0"
[ConVar."cl_ignorepackets"]
address = 0x17fc6e0
description = "Force client to ignore packets (for debugging)."
flags = 0x4000
default_value = "0"
[ConVar."cl_interp_all"]
address = 0x1f62640
description = "Disable interpolation list optimizations."
flags = 0x0
default_value = "0"
[ConVar."cl_interpolate"]
address = 0x1832810
description = "Interpolate entities on the client."
flags = 0x2
default_value = "1.0"
[ConVar."cl_interpolate"]
address = 0x1f5bb80
description = "Interpolate entities on the client."
flags = 0x2
default_value = "1.0f"
[ConVar."cl_interpolateSoAllAnimsLoop"]
address = 0x1f58af0
flags = 0x2
default_value = "1"
[ConVar."cl_interpolation_before_prediction"]
address = 0x22f8f20
description = "Interpolate entities before doing prediction"
flags = 0x2
default_value = "1"
[ConVar."cl_isUnderAge"]
address = 0x1738ad0
flags = 0x80000200
default_value = "0"
[ConVar."cl_is_softened_locale"]
address = 0x17fc880
flags = 0x80000
default_value = "0"
[ConVar."cl_jiggle_bone_debug"]
address = 0x2354700
description = "Display physics-based \'jiggle bone\' debugging information"
flags = 0x4000
default_value = "0"
[ConVar."cl_jiggle_bone_debug_pitch_constraints"]
address = 0x23545c0
description = "Display physics-based \'jiggle bone\' debugging information"
flags = 0x4000
default_value = "0"
[ConVar."cl_jiggle_bone_debug_yaw_constraints"]
address = 0x2354880
description = "Display physics-based \'jiggle bone\' debugging information"
flags = 0x4000
default_value = "0"
[ConVar."cl_jiggle_bone_invert"]
address = 0x2354660
flags = 0x4000
default_value = "0"
[ConVar."cl_jiggle_bone_sanity"]
address = 0x23547a0
description = "Prevent jiggle bones from pointing directly away from their target in case of numerical instability."
flags = 0x0
default_value = "0"
[ConVar."cl_keepPersistentDataOnDisconnect"]
address = 0x1832630
flags = 0x0
default_value = "0"
[ConVar."cl_lagcompensation"]
address = 0x2316510
description = "Perform server side lag compensation of weapon firing events."
flags = 0x200
default_value = "1"
[ConVar."cl_language"]
address = 0x17fd440
description = "Language"
flags = 0x0
default_value = "english"
[ConVar."cl_leafsystemvis"]
address = 0x22f9880
flags = 0x4000
default_value = "0"
[ConVar."cl_lerpIfChildrenLerp"]
address = 0x22eec70
flags = 0x0
default_value = "1"
[ConVar."cl_loadBspFromServerInfo"]
address = 0x1737660
flags = 0x0
default_value = "0"
[ConVar."cl_loadPostProcessShadersEarly"]
address = 0x1734590
flags = 0x0
default_value = "0"
[ConVar."cl_loadStaticPropsInJob"]
address = 0x1733a10
flags = 0x0
default_value = "0"
[ConVar."cl_matchmaking_timeout"]
address = 0x1833690
description = "Total time allowed for the client to resend the \'connect\' attempt when matchmaking"
flags = 0x80000
default_value = "1"
min_val: 0.5
max_val: 20000
[ConVar."cl_minimal_rtt_shadows"]
address = 0x1f688a0
flags = 0x80
default_value = "1"
[ConVar."cl_model_fx_gib_cull_front_dist"]
address = 0x230a390
flags = 0x2
default_value = "3000"
[ConVar."cl_model_fx_gib_cull_radius"]
address = 0x2309fb0
flags = 0x2
default_value = "1000"
[ConVar."cl_mouseenable"]
address = 0x230d210
flags = 0x2
default_value = "1"
[ConVar."cl_move_use_dt"]
address = 0x17fcf30
description = "Use the actual delta time for motion instead some super complicated system based on the server frame rate."
flags = 0x0
default_value = "1"
[ConVar."cl_noTimeoutLocalHost"]
address = 0x17fb640
flags = 0x0
default_value = "1"
[ConVar."cl_overrideEventTimes"]
address = 0x17fd620
flags = 0x0
default_value = "0"
[ConVar."cl_parallelParticlePreDrawWork"]
address = 0x2317b90
flags = 0x0
default_value = "1"
[ConVar."cl_parallel_clientside_animations"]
address = 0x1f5a000
flags = 0x0
default_value = "1"
[ConVar."cl_particle_batch_mode"]
address = 0x2353ce0
flags = 0x0
default_value = "1"
[ConVar."cl_particle_fallback_base"]
address = 0x18b8c00
description = "Base for falling back to cheaper effects under load."
flags = 0x0
default_value = "0"
[ConVar."cl_particle_fallback_multiplier"]
address = 0x18b8f20
description = "Multiplier for falling back to cheaper effects under load."
flags = 0x0
default_value = "1"
[ConVar."cl_particle_limiter_display_killed"]
address = 0x2319b20
description = "Display a red box around killed fx."
flags = 0x4000
default_value = "0"
[ConVar."cl_particle_limiter_hide_killable"]
address = 0x236b250
description = "Hide fx than could be killed if over limit."
flags = 0x2002
default_value = "0"
[ConVar."cl_particle_limiter_hide_killable"]
address = 0x27e7aa0
description = "Hide fx than could be killed if over limit."
flags = 0x2002
default_value = "0"
[ConVar."cl_particle_limiter_max_particle_count"]
address = 0x2312730
description = "Limit the total number of active particles. 0 to not limit."
flags = 0x4000
default_value = "10000"
[ConVar."cl_particle_limiter_max_system_count"]
address = 0x2312ca0
description = "Limit the total number of active particle systems. 0 to not limit."
flags = 0x4000
default_value = "0"
[ConVar."cl_particle_limiter_min_kill_distance"]
address = 0x23143f0
description = "Only kill fx that are further than this distance from the player."
flags = 0x4000
default_value = "4000"
[ConVar."cl_particle_limiter_overlay"]
address = 0x23196a0
description = "Display particle limiter infos."
flags = 0x4000
default_value = "0"
[ConVar."cl_particle_max_count"]
address = 0x2313c60
flags = 0x0
default_value = "0"
[ConVar."cl_particle_sim_fallback_base_multiplier"]
address = 0x231aa40
description = "How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive."
flags = 0x0
default_value = "5"
[ConVar."cl_particle_sim_fallback_threshold_ms"]
address = 0x2310f40
description = "Amount of simulation time that can elapse before new systems start falling back to cheaper versions"
flags = 0x0
default_value = "6.0"
[ConVar."cl_particle_snoozetime"]
address = 0x2318060
description = "Particle snooze time in seconds (0 is off)"
flags = 0x4000
default_value = "0.166667"
[ConVar."cl_particles_show_bbox"]
address = 0x2314950
flags = 0x4000
default_value = "0"
[ConVar."cl_particles_show_controlpoints"]
address = 0x2315a40
description = "1 to show parent effects, 2 shows all children effects too"
flags = 0x4000
default_value = "0"
[ConVar."cl_pclass"]
address = 0x231b550
description = "Dump entity by prediction classname."
flags = 0x4000
default_value = ""
[ConVar."cl_pdump"]
address = 0x23186a0
description = "Dump info about this entity to screen."
flags = 0x4000
default_value = "-1"
[ConVar."cl_phys_maxticks"]
address = 0x2311080
description = "Sets the max number of physics ticks allowed for client-side physics (ragdolls)"
flags = 0x0
default_value = "3"
[ConVar."cl_phys_show_active"]
address = 0x23163d0
flags = 0x4000
default_value = "0"
[ConVar."cl_phys_timescale"]
address = 0x2316b90
description = "Sets the scale of time for client-side physics (ragdolls)"
flags = 0x4000
default_value = "1.0"
[ConVar."cl_physics_invalidate_ents"]
address = 0x231a0a0
flags = 0x0
default_value = "0"
[ConVar."cl_physics_maxvelocity"]
address = 0x231a300
description = "Max velocity of a vphysics object on the client"
flags = 0x4000
default_value = "4000.0"
[ConVar."cl_physicsshadowupdate_render"]
address = 0x234b310
flags = 0x0
default_value = "0"
[ConVar."cl_pitchspeed"]
address = 0x230d5a0
flags = 0x0
default_value = "225"
[ConVar."cl_playback_screenshots"]
address = 0x17fcd70
description = "Allows the client to playback screenshot and jpeg commands in demos."
flags = 0x0
default_value = "0"
[ConVar."cl_player_fullupdate_predicted_origin_fix"]
address = 0x1f5e530
flags = 0x0
default_value = "1"
[ConVar."cl_player_touch_triggers"]
address = 0x2343f40
flags = 0x2
default_value = "1"
[ConVar."cl_postSnapshotTransitionBlockCount"]
address = 0x173abb0
flags = 0x0
default_value = "20"
[ConVar."cl_preSnapshotTransitionBlockCount"]
address = 0x1f68a60
flags = 0x0
default_value = "10"
[ConVar."cl_pred_error_verbose"]
address = 0x2353e20
description = "Show more field info when spewing prediction errors."
flags = 0x0
default_value = "0"
[ConVar."cl_pred_optimize"]
address = 0x2314eb0
description = "Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state"
flags = 0x0
default_value = "1"
[ConVar."cl_predict"]
address = 0x17fcb40
description = "Perform client side prediction."
flags = 0x200
default_value = "1"
[ConVar."cl_predict_basetoggles"]
address = 0x1f499d0
flags = 0x0
default_value = "1"
[ConVar."cl_predict_cmdlimit"]
address = 0x23112a0
description = "Artificially limits the number of remembered commands that can be used for prediction"
flags = 0x4000
default_value = "300"
[ConVar."cl_predict_motioncontrol"]
address = 0x2348330
flags = 0x0
default_value = "0"
[ConVar."cl_predict_viewangles"]
address = 0x231bec0
description = "Predict view angles even if cl_predict is 0."
flags = 0x0
default_value = "1"
[ConVar."cl_prediction_error_timestamps"]
address = 0x2311f00
flags = 0x0
default_value = "0"
[ConVar."cl_predictionlist"]
address = 0x23185c0
description = "Show which entities are predicting\n"
flags = 0x4000
default_value = "0"
[ConVar."cl_predictweapons"]
address = 0x2314f90
description = "Perform client side prediction of weapon effects."
flags = 0x200
default_value = "1"
[ConVar."cl_prevent_weapon_text_hints"]
address = 0x235b670
description = "stops weapon text hints from appearing"
flags = 0x2
default_value = "1"
[ConVar."cl_ragdoll_force_fade_time"]
address = 0x22eed90
description = "Fade out ragdoll even if in players view after this many seconds"
flags = 0x0
default_value = "5"
[ConVar."cl_ragdoll_force_fade_time_local_view_player"]
address = 0x22ed490
description = "If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time"
flags = 0x0
default_value = "20"
[ConVar."cl_ragdoll_force_fade_time_on_moving_geo"]
address = 0x23535f0
description = "Fade out ragdoll even if in players view after this many seconds when touching moving geo."
flags = 0x0
default_value = "5"
[ConVar."cl_ragdoll_force_fade_time_titan"]
address = 0x1f67570
description = "Fade out titan ragdoll even if in players view after this many seconds"
flags = 0x0
default_value = "5"
[ConVar."cl_ragdoll_maxcount"]
address = 0x18b8d40
flags = 0x0
default_value = "8"
min_val: 0
max_val: 8
[ConVar."cl_ragdoll_self_collision"]
address = 0x18b8fc0
flags = 0x2
default_value = "1"
[ConVar."cl_replayDelayTolerance"]
address = 0x18333a0
flags = 0x0
default_value = "10"
[ConVar."cl_requireAnimForAnimEventsHdr"]
address = 0x22f9cc0
flags = 0x0
default_value = "1"
[ConVar."cl_resend"]
address = 0x1833080
description = "Delay in seconds before the client will resend the \'connect\' attempt"
flags = 0x80000
default_value = "0.5"
min_val: 0.5
max_val: 20
[ConVar."cl_resend_timeout"]
address = 0x18334e0
description = "Total time allowed for the client to resend the \'connect\' attempt"
flags = 0x80000
default_value = "10"
min_val: 0.5
max_val: 20000
[ConVar."cl_retire_low_priority_lights"]
address = 0x17fbf60
description = "Low priority dlights are replaced by high priority ones"
flags = 0x0
default_value = "0"
[ConVar."cl_runWeaponCloneThinkWhenHidden"]
address = 0x1f625a0
flags = 0x0
default_value = "1"
[ConVar."cl_safearea"]
address = 0x2350960
flags = 0x1000000
default_value = "0"
[ConVar."cl_screenshotname"]
address = 0x17fc380
description = "Custom Screenshot name"
flags = 0x0
default_value = ""
[ConVar."cl_scriptCompileAsync"]
address = 0x231c0a0
flags = 0x0
default_value = "1"
[ConVar."cl_script_perf_dump_on_shutdown"]
address = 0x2316070
flags = 0x2
default_value = "0"
[ConVar."cl_shadowupdatespacing"]
address = 0x234e920
flags = 0x0
default_value = "10.0"
[ConVar."cl_showClanTags"]
address = 0x1f67730
flags = 0x0
default_value = "0"
[ConVar."cl_showLoadMovies"]
address = 0x231c140
flags = 0x0
default_value = "0"
[ConVar."cl_show_splashes"]
address = 0x230a0d0
flags = 0x0
default_value = "1"
[ConVar."cl_showerror"]
address = 0x231bd80
description = "Show prediction errors, 2 for above plus detailed field deltas."
flags = 0x0
default_value = "0"
[ConVar."cl_showerror_watchfield"]
address = 0x2312060
description = "When showing prediction errors, only show fields that match this name"
flags = 0x0
default_value = ""
[ConVar."cl_showfiredbullets"]
address = 0x2365f10
flags = 0x0
default_value = "0"
[ConVar."cl_showfps"]
address = 0x2318c30
description = "Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )"
flags = 0x80000
default_value = "0"
[ConVar."cl_showfps_altframetime"]
address = 0x2314110
description = "Use the showfps_enabled time instead of the old cl_showfps time."
flags = 0x80000
default_value = "1"
[ConVar."cl_showpausedimage"]
address = 0x2317170
description = "Show the \'Paused\' image when game is paused."
flags = 0x0
default_value = "1"
[ConVar."cl_showpos"]
address = 0x2310b60
description = "Draw current position at top of screen"
flags = 0x80000
default_value = "0"
[ConVar."cl_showsounds"]
address = 0x1735c80
description = "Print server to client networked sounds to the console"
flags = 0x4000
default_value = "0"
[ConVar."cl_showtime"]
address = 0x2314e10
description = "Draw current demo time if recording a demo"
flags = 0x80000
default_value = "0"
[ConVar."cl_simdbones_slerp"]
address = 0x1721920
description = "Use SIMD bone slerping."
flags = 0x2000
default_value = "0"
[ConVar."cl_simulateAllModelsRegardless"]
address = 0x1f5ee50
flags = 0x2
default_value = "0"
[ConVar."cl_simulationtimefix"]
address = 0x22efc70
flags = 0x2
default_value = "1"
[ConVar."cl_skipAnimEventsOnProps"]
address = 0x1f59820
flags = 0x0
default_value = "1"
[ConVar."cl_skipfastpath"]
address = 0x23198a0
description = "Set to 1 to stop all models that go through the model fast path from rendering"
flags = 0x4000
default_value = "0"
[ConVar."cl_smooth"]
address = 0x22f9e00
description = "Smooth view/eye origin after prediction errors"
flags = 0x0
default_value = "1"
[ConVar."cl_smooth_debug"]
address = 0x1f649b0
description = "Show prediction errors that are being smoothed"
flags = 0x0
default_value = "0"
[ConVar."cl_smoothtime"]
address = 0x22ef330
description = "Smooth client\'s view after prediction error over this many seconds"
flags = 0x0
default_value = "0.25"
min_val: 0.01
max_val: 2
[ConVar."cl_sticksCountAgainstIdle"]
address = 0x238a3d0
flags = 0x0
default_value = "1"
[ConVar."cl_threaded_bone_setup"]
address = 0x1f53890
description = "Enable parallel processing of C_BaseAnimating::SetupBones()"
flags = 0x0
default_value = "1"
[ConVar."cl_updatedirty_async"]
address = 0x2330520
description = "Call UpdateDirtySpatialPartitionEntities on a worker thread."
flags = 0x0
default_value = "0"
[ConVar."cl_updatedirty_early"]
address = 0x1f5c8e0
flags = 0x0
default_value = "0"
[ConVar."cl_updaterate_mp"]
address = 0x17fd4e0
description = "Number of packets per second of updates you are requesting from the server in mp"
flags = 0x10202
default_value = "20"
[ConVar."cl_upspeed"]
address = 0x230d460
flags = 0x4000
default_value = "320"
[ConVar."cl_useFutureSnapForEvents"]
address = 0x17fd580
flags = 0x0
default_value = "0"
[ConVar."cl_useLobbyTypeForChatroom"]
address = 0x1832ef0
flags = 0x0
default_value = "1"
[ConVar."cl_use_calculate_local_player"]
address = 0x173acf0
flags = 0x0
default_value = "1"
[ConVar."cl_use_simd_bones"]
address = 0x17217a0
description = "1 use SIMD bones 0 use scalar bones."
flags = 0x2000
default_value = "1"
[ConVar."cl_view_cone"]
address = 0x1f68b00
description = "Enable clamping view to animated/scripted viewcone"
data_type = "bool"
flags = 0x4000
default_value = "1"
[ConVar."cl_view_cone_debug"]
address = 0x1f60e30
description = "Show view cone debugging window"
data_type = "bool"
flags = 0x4000
default_value = "0"
[ConVar."cl_viewmodel_pre_animate"]
address = 0x1f69890
flags = 0x0
default_value = "0"
[ConVar."cl_warnAboutSoundsOnInvalidEntities"]
address = 0x230b710
flags = 0x0
default_value = "1"
[ConVar."cl_yawspeed"]
address = 0x22fa860
flags = 0x0
default_value = "210"
[ConVar."clampHostFrameTimeToOneTick_enable"]
address = 0x172e7a0
flags = 0x0
default_value = "0"
[ConVar."clearOnAnimChange"]
address = 0x1f5ca20
flags = 0x0
default_value = "1"
[ConVar."client_deferredSnapshotScriptCalls"]
address = 0x231c000
flags = 0x0
default_value = "1"
[ConVar."clientport"]
address = 0x172d300
description = "Host game client port"
flags = 0x80000
default_value = "37005"
[ConVar."cloak_enabled"]
address = 0x18bc7f0
flags = 0x4000
default_value = "1"
[ConVar."cloak_pilotAberrationScale"]
address = 0x1f3f050
description = "How far apart the pilot cloak samples should be"
flags = 0x2000
default_value = "0.012"
[ConVar."cloak_pilotBrightenAdd"]
address = 0x1f3eab0
description = "Amount to add to the combined pilot cloak samples"
flags = 0x2000
default_value = "0.02"
[ConVar."cloak_pilotBrightenMul"]
address = 0x1f3dc50
description = "Factor to brighten the combined pilot cloak samples"
flags = 0x2000
default_value = "1.2"
[ConVar."cloak_pilotDesaturate"]
address = 0x1f3de30
description = "Amount to desaturate the combined pilot cloak samples (1.0 = greyscale)"
flags = 0x2000
default_value = "0.6"
[ConVar."cloak_pilotNoiseFactor"]
address = 0x1f3e5b0
description = "Intensity of noise in pilot cloak aberration"
flags = 0x2000
default_value = "0.25"
[ConVar."cloak_pilotTint1"]
address = 0x1f3e6f0
description = "Brightness factor for center-left sample"
flags = 0x2000
default_value = "0.35"
[ConVar."cloak_pilotTint2"]
address = 0x1f3e290
description = "Brightness factor for upper-right sample"
flags = 0x2000
default_value = "0.5"
[ConVar."cloak_pilotTint3"]
address = 0x1f3e010
description = "Brightness factor for lower-right sample"
flags = 0x2000
default_value = "0.65"
[ConVar."clock_bias_mp"]
address = 0x17263c0
flags = 0x2
default_value = "-18.0"
[ConVar."clock_bias_sp"]
address = 0x17272a0
flags = 0x2
default_value = "-2.0"
[ConVar."clock_showcorrections"]
address = 0x1726930
flags = 0x2
default_value = "0"
[ConVar."clock_showdebuginfo"]
address = 0x17271a0
flags = 0x2
default_value = "0"
[ConVar."cockpitDrift_scalePitch"]
address = 0x234c0a0
flags = 0x0
default_value = "0.0"
[ConVar."cockpitDrift_scaleYaw"]
address = 0x234e0f0
flags = 0x0
default_value = "0.0"
[ConVar."cockpitDrift_speedPitch"]
address = 0x2350d50
flags = 0x0
default_value = "0.0"
[ConVar."cockpitDrift_speedYaw"]
address = 0x234b450
flags = 0x0
default_value = "0.0"
[ConVar."cockpitShake_sourceRollRange"]
address = 0x235a180
description = "The range of weapon kick roll that will be sampled for cockpit shake."
flags = 0x0
default_value = "3"
[ConVar."cockpitShake_translateRange"]
address = 0x235b0c0
description = "Max amount of cockpit shake."
flags = 0x0
default_value = "0.6"
[ConVar."cockpit_damage_chroma_scale"]
address = 0x2358eb0
flags = 0x0
default_value = "0.4"
[ConVar."cockpit_hit_chroma_max_time"]
address = 0x23592f0
description = "Time to get rid of the most recent hit_chroma adjustment when at near 0 health."
flags = 0x0
default_value = "0.6"
[ConVar."cockpit_hit_chroma_scale"]
address = 0x235abb0
flags = 0x0
default_value = "0.2"
[ConVar."cockpit_pitch_down_frac"]
address = 0x235a360
description = "fractional amount that cockpit pitches as you look down"
flags = 0x0
default_value = "1.0"
[ConVar."cockpit_pitch_up_frac"]
address = 0x235b850
description = "fractional amount that cockpit pitches as you look up"
flags = 0x0
default_value = "1.0"
[ConVar."cockpit_screen_boot_chroma_scale"]
address = 0x235a720
flags = 0x0
default_value = "0.0"
[ConVar."cockpit_screen_boot_delay_bottom"]
address = 0x2359de0
flags = 0x0
default_value = "1.25"
[ConVar."cockpit_screen_boot_delay_left"]
address = 0x235b8f0
flags = 0x0
default_value = "0.25"
[ConVar."cockpit_screen_boot_delay_mid"]
address = 0x2358cd0
flags = 0x0
default_value = "0.5"
[ConVar."cockpit_screen_boot_delay_right"]
address = 0x235a220
flags = 0x0
default_value = "0.75"
[ConVar."cockpit_screen_boot_delay_top"]
address = 0x235bca0
flags = 0x0
default_value = "1.0"
[ConVar."coll_spatial_entry_limit_client"]
address = 0x1833ff0
description = "How many entries are used in the spatial acceleration structure for dynamic entities on the client."
flags = 0x0
default_value = "140"
[ConVar."coll_spatial_entry_limit_server"]
address = 0x1833f50
description = "How many entries are used in the spatial acceleration structure for dynamic entities on the server."
flags = 0x0
default_value = "140"
[ConVar."colorblind_mode"]
address = 0x2315170
flags = 0x1000000
default_value = "0"
min_val: 0
max_val: 3
[ConVar."communities_doRealNameLookupsForCommunityCreators"]
address = 0x18382f0
flags = 0x0
default_value = "0"
[ConVar."communities_enabled"]
address = 0x1838b10
description = "Enable communities"
flags = 0x0
default_value = "0"
[ConVar."communities_hostname"]
address = 0x18b3d30
flags = 0x0
default_value = ""
[ConVar."community"]
address = 0x1838390
description = "Our current community"
flags = 0x200
default_value = ""
[ConVar."community_abortCommunitySettingsTime"]
address = 0x18384d0
flags = 0x0
default_value = "20"
[ConVar."community_abortUserInfoTime"]
address = 0x18387f0
flags = 0x0
default_value = "20"
[ConVar."community_browse_excludeMine"]
address = 0x18b3510
flags = 0x0
default_value = "0"
[ConVar."community_clantags"]
address = 0x1837ad0
description = "put community name in the clan tag"
flags = 0x0
default_value = "1"
[ConVar."community_doRealNameLookupsForInbox"]
address = 0x18b30b0
flags = 0x0
default_value = "0"
[ConVar."community_frame_run"]
address = 0x1838a70
description = "Communities should run it\'s frame update."
flags = 0x2
default_value = "1"
[ConVar."community_queryServerWhenOrphaned"]
address = 0x18b5bd0
flags = 0x0
default_value = "1"
[ConVar."community_replaceInboxTokens"]
address = 0x18b3010
flags = 0x0
default_value = "1"
[ConVar."community_replaceInboxTokens"]
address = 0x18b38d0
flags = 0x0
default_value = "1"
[ConVar."community_resolveNames"]
address = 0x18b2ef0
flags = 0x0
default_value = "1"
[ConVar."community_resolveNames"]
address = 0x18b31f0
flags = 0x0
default_value = "1"
[ConVar."community_send_server_voice"]
address = 0x1838750
description = "Communities will route voice data to the chat server!"
flags = 0x2
default_value = "1"
[ConVar."community_spam"]
address = 0x18b3290
description = "Whether communities should spam to the console log"
flags = 0x2
default_value = "0"
[ConVar."community_staleCommunitySettingsTime"]
address = 0x1838bb0
flags = 0x0
default_value = "60"
[ConVar."community_staleUserInfoTime"]
address = 0x1838570
flags = 0x0
default_value = "120"
[ConVar."con_logfile"]
address = 0x18b7fd0
description = "Console output gets written to this file"
flags = 0x0
default_value = ""
[ConVar."con_timestamp"]
address = 0x1726230
description = "Prefix console.log entries with timestamps"
flags = 0x0
default_value = "0"
[ConVar."cpu_level"]
address = 0x18c1500
description = "CPU Level - Default: High"
flags = 0x0
default_value = "2"
[ConVar."cpu_level"]
address = 0x1f67090
description = "CPU Level - Default: High"
flags = 0x0
default_value = "2"
[ConVar."createentitydecals"]
address = 0x1f69690
flags = 0x4000
default_value = "1"
[ConVar."csm_auto_entity"]
address = 0x24483c0
flags = 0x0
default_value = "1"
[ConVar."csm_cascade_res"]
address = 0x18c1640
description = "Set the cascading shadow maps rendertarget resolution"
flags = 0x0
default_value = "1024"
[ConVar."csm_cascade_res"]
address = 0x1f674d0
description = "Set the cascading shadow maps rendertarget resolution"
flags = 0x2
default_value = "1024"
[ConVar."csm_coverage"]
address = 0x18bc930
description = "Set the cascading shadow maps coverage"
flags = 0x0
default_value = "2"
[ConVar."csm_culling_use_base_planes"]
address = 0x22ef810
flags = 0x2
default_value = "1"
[ConVar."csm_culling_use_exclusion_planes"]
address = 0x1f62d00
flags = 0x2
default_value = "1"
[ConVar."csm_culling_use_inclusion_planes"]
address = 0x1f49930
flags = 0x2
default_value = "1"
[ConVar."csm_culling_use_planes"]
address = 0x22f9d60
flags = 0x2
default_value = "1"
[ConVar."csm_debug_2d"]
address = 0x1f59940
flags = 0x2
default_value = "0"
[ConVar."csm_debug_culling"]
address = 0x1f5f010
flags = 0x2
default_value = "0"
[ConVar."csm_debug_vis_hi_range"]
address = 0x22ed0f0
flags = 0x2
default_value = "1.0"
[ConVar."csm_debug_vis_lo_range"]
address = 0x1f5ec90
flags = 0x2
default_value = ".35"
[ConVar."csm_depth_bias"]
address = 0x1f5edb0
flags = 0x0
default_value = "-0.000005f"
[ConVar."csm_dropsequence_adjusted_coverage"]
address = 0x22eef70
description = "Coverage for csm_dropsequence_adjustment"
flags = 0x2
default_value = "6400"
[ConVar."csm_dropsequence_adjustment"]
address = 0x1f49bb0
description = "Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped."
flags = 0x2
default_value = "1"
[ConVar."csm_enabled"]
address = 0x18c1280
description = "Set whether to render cascading shadow maps"
flags = 0x0
default_value = "1"
[ConVar."csm_fadeModels"]
address = 0x1f561b0
flags = 0x0
default_value = "1"
[ConVar."csm_force_no_csm_in_reflections"]
address = 0x1f59780
flags = 0x2
default_value = "0"
[ConVar."csm_frustum_draw"]
address = 0x1f49740
flags = 0x2
default_value = "0"
[ConVar."csm_frustum_draw_lock"]
address = 0x1f496a0
flags = 0x2
default_value = "0"
[ConVar."csm_ignore_cascade12"]
address = 0x22ecdf0
flags = 0x2
default_value = "0"
[ConVar."csm_ignore_edge_planes"]
address = 0x1f55090
flags = 0x0
default_value = "0"
[ConVar."csm_ignore_face_planes"]
address = 0x1f60530
flags = 0x0
default_value = "0"
[ConVar."csm_max_z_offset"]
address = 0x22eebd0
description = "Note csm_z_cover_world expands Z range as well"
flags = 0x2
default_value = "1000"
[ConVar."csm_min_z_offset"]
address = 0x1f5cdf0
description = "Note csm_z_cover_world expands Z range as well"
flags = 0x2
default_value = "-1000"
[ConVar."csm_renderable_shadows"]
address = 0x1f49ed0
flags = 0x2
default_value = "1"
[ConVar."csm_rope_shadows"]
address = 0x22eee30
flags = 0x2
default_value = "1"
[ConVar."csm_rot_override"]
address = 0x1f5c660
description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
flags = 0x2
default_value = "0"
[ConVar."csm_rot_x"]
address = 0x1f54610
description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
flags = 0x2
default_value = "50"
[ConVar."csm_rot_y"]
address = 0x1f580b0
description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
flags = 0x2
default_value = "43"
[ConVar."csm_shadow_split_lerp_factor_range"]
address = 0x22ef630
flags = 0x2
default_value = ".1"
[ConVar."csm_texel_size_cascade_0"]
address = 0x1f59ec0
flags = 0x0
default_value = "0.25"
[ConVar."csm_texel_size_cascade_1"]
address = 0x1f5f550
flags = 0x0
default_value = "1.0"
[ConVar."csm_texel_size_cascade_2"]
address = 0x1f55270
flags = 0x0
default_value = "4.0"
[ConVar."csm_texel_size_cascade_onecascade"]
address = 0x1f68eb0
flags = 0x0
default_value = "2.0"
[ConVar."csm_use_env_light_direction"]
address = 0x1f54570
flags = 0x2
default_value = "1"
[ConVar."csm_world_shadow_meshes"]
address = 0x1f62c60
flags = 0x2
default_value = "1"
[ConVar."csm_world_shadows"]
address = 0x1f69570
flags = 0x2
default_value = "1"
[ConVar."csm_z_cover_world"]
address = 0x1f68ba0
description = "Expands CSM Depth coverage. 1 - csm_z_coverage_sea_level to csm_z_coverage_jump_height, 2 - World bounding box"
flags = 0x2
default_value = "2"
[ConVar."csm_z_coverage_jump_height"]
address = 0x1f60d90
flags = 0x2
default_value = "25000"
[ConVar."csm_z_coverage_sea_level"]
address = 0x22f9600
flags = 0x2
default_value = "0"
[ConVar."curl_allowHTTPS"]
address = 0x18b4690
flags = 0x0
default_value = "1"
[ConVar."curl_preloadDlls"]
address = 0x18b4870
flags = 0x0
default_value = "0"
[ConVar."curl_spamAllQueryStates"]
address = 0x18b47d0
flags = 0x2
default_value = "0"
[ConVar."damageIndicatorReplayTimeOffset"]
address = 0x235b500
description = "Artificial delay of damage indicator in replay"
flags = 0x0
default_value = "0.0"
[ConVar."damage_debug"]
address = 0x23d0240
flags = 0x0
default_value = "0"
[ConVar."damage_indicator_style_pilot"]
address = 0x2350a00
flags = 0x1000000
default_value = "2"
[ConVar."damage_indicator_style_titan"]
address = 0x234e190
flags = 0x1000000
default_value = "1"
[ConVar."data_map_do_display"]
address = 0x23a9f60
flags = 0x2000
default_value = "0"
[ConVar."data_map_do_validate"]
address = 0x23af170
flags = 0x2000
default_value = "1"
[ConVar."death_velocityScale"]
address = 0x23c9aa0
description = "Scales the death velocity per point of damage"
flags = 0x0
default_value = "100"
[ConVar."debugFootstepEffects"]
address = 0x1f68c40
flags = 0x0
default_value = "0"
[ConVar."debug_debug_overlay"]
address = 0x1724510
description = "Enable debug of the debug overlays"
flags = 0x4004
default_value = "0"
[ConVar."debug_draw_all_entity_links"]
address = 0x2449d50
description = "Draw all entity links"
flags = 0x2
default_value = "0"
[ConVar."debug_draw_box_depth_test"]
address = 0x236d670
description = "Toggle depth test for debug draw box functionality"
flags = 0x2
default_value = "1"
[ConVar."debug_force_EAAccess"]
address = 0x1838c50
flags = 0x0
default_value = "-1"
[ConVar."debug_force_textRestriction"]
address = 0x18389d0
flags = 0x0
default_value = "-1"
[ConVar."debug_force_ugcRestriction"]
address = 0x1838430
flags = 0x0
default_value = "-1"
[ConVar."debug_force_voiceRestriction"]
address = 0x1838890
flags = 0x0
default_value = "-1"
[ConVar."debug_map_crc"]
address = 0x1726640
description = "Prints CRC for each map lump loaded"
flags = 0x2
default_value = "0"
[ConVar."debug_overlay_fullposition"]
address = 0x23cc3c0
flags = 0x0
default_value = "0"
[ConVar."debug_physimpact"]
address = 0x27dd140
flags = 0x0
default_value = "0"
[ConVar."debug_touchlinks"]
address = 0x23ae230
description = "Spew touch link activity"
flags = 0x0
default_value = "0"
[ConVar."debugvpkprecache"]
address = 0x1725570
description = "Set to the name of the map that you want to precache.\n"
flags = 0x0
default_value = "0"
[ConVar."decal_normal_eps"]
address = 0x1f3fe60
flags = 0x0
default_value = "0.45"
[ConVar."decalfrequency"]
address = 0x2449100
flags = 0x100
default_value = "10"
[ConVar."delayPostSnapshotNotificationsToAfterInterpolation"]
address = 0x1f4a130
flags = 0x0
default_value = "1"
[ConVar."demo_autoRecord"]
address = 0x1833260
flags = 0x0
default_value = "1"
[ConVar."demo_autoRecordName"]
address = 0x1832db0
flags = 0x0
default_value = "demo"
[ConVar."demo_connect_string"]
address = 0x2356d70
description = "Connect string for demo UI"
flags = 0x2
default_value = ""
[ConVar."demo_ui_enable"]
address = 0x2356a50
description = "Suffix for the demo UI"
flags = 0x2
default_value = ""
[ConVar."devStats"]
address = 0x23afeb0
description = "True if game should report dev stats."
flags = 0x2000
default_value = "0"
[ConVar."developer"]
address = 0x17311b0
description = "Set developer message level"
flags = 0x80000
default_value = "0"
[ConVar."disable_player_use_prompts"]
address = 0x235a900
flags = 0x1000000
default_value = "0"
[ConVar."discord_largeImage"]
address = 0x1833cd0
flags = 0x0
default_value = "default"
[ConVar."discord_smallImage"]
address = 0x1833c30
flags = 0x0
default_value = "default_small"
[ConVar."discord_updatePresence"]
address = 0x1833d70
flags = 0x0
default_value = "0"
[ConVar."dlight_default_falloff"]
address = 0x1724b10
description = "default half-distance fraction for legacy dlights."
flags = 0x80
default_value = "0.3"
[ConVar."dlight_enable"]
address = 0x17fca20
flags = 0x0
default_value = "1"
[ConVar."dlight_overlay"]
address = 0x17fb8c0
description = "Draw debug overlay of dlight array"
flags = 0x4000
default_value = "0"
[ConVar."dodge_cockpitHack"]
address = 0x23a2690
description = "Hack to avoid eye moving too far back in cockpit"
flags = 0x2000
default_value = "0"
[ConVar."dodge_cockpitOffsetMax"]
address = 0x23a2890
description = "Cockpit translation while dodging"
flags = 0x2000
default_value = "3"
[ConVar."dodge_cockpitTiltMax"]
address = 0x23a27c0
description = "Additional view tilt applied to the cockpit while dodging"
flags = 0x2000
default_value = "4"
[ConVar."dodge_no_movement_forward_enable"]
address = 0x23a7ab0
description = "Defaults dodge to go forward if there is no movement"
flags = 0x2000
default_value = "1"
[ConVar."dodge_vertical_enable"]
address = 0x23a5cc0
description = "Enables vertical dodge"
flags = 0x2000
default_value = "0"
[ConVar."dodge_vertical_horzspeedscale"]
address = 0x23a6530
description = "Horizontal speed retained when dodging vertically"
flags = 0x2000
default_value = "0.5"
[ConVar."dodge_vertical_in_air"]
address = 0x23a4880
description = "Allow dodge to still apply vertical acceleration when player is in the air"
flags = 0x2000
default_value = "1"
[ConVar."dodge_vertical_threshold"]
address = 0x23a4410
description = "Stick deflection before dodge becomes vertical"
flags = 0x2000
default_value = "0.1"
[ConVar."dodge_viewTiltDecreaseSpeed"]
address = 0x23a2ab0
description = "Speed at which view tilt decreases while dodging (degrees/sec)"
flags = 0x2000
default_value = "2.5"
[ConVar."dodge_viewTiltFalloffTime"]
address = 0x23a3be0
description = "Time during which view tilt decays to zero while dodging"
flags = 0x2000
default_value = ".7"
[ConVar."dodge_viewTiltIncreaseSpeed"]
address = 0x23a3190
description = "Speed at which view tilt increases while dodging (degrees/sec)"
flags = 0x2000
default_value = "5"
[ConVar."dodge_viewTiltMax"]
address = 0x23a36d0
description = "Amount of view tilt while dodging in degrees"
flags = 0x2000
default_value = "10"
[ConVar."dof_enable"]
address = 0x2317ad0
flags = 0x0
default_value = "1"
[ConVar."dof_farDepthEnd"]
address = 0x1f3d570
flags = 0x0
default_value = "3000"
[ConVar."dof_farDepthStart"]
address = 0x1f3d610
flags = 0x0
default_value = "2000"
[ConVar."dof_monitorFarDepthEnd"]
address = 0x1f3d750
flags = 0x0
default_value = "3000"
[ConVar."dof_monitorFarDepthStart"]
address = 0x1f3d430
flags = 0x0
default_value = "2000"
[ConVar."dof_monitorNearDepthEnd"]
address = 0x1f3d2f0
flags = 0x0
default_value = "7.7"
[ConVar."dof_monitorNearDepthStart"]
address = 0x1f3d4d0
flags = 0x0
default_value = "7.5"
[ConVar."dof_nearDepthEnd"]
address = 0x1f3d6b0
flags = 0x0
default_value = "7.7"
[ConVar."dof_nearDepthStart"]
address = 0x1f3d390
flags = 0x0
default_value = "7.5"
[ConVar."dof_overrideParams"]
address = 0x1f3d7f0
flags = 0x0
default_value = "0"
[ConVar."dof_variable_blur"]
address = 0x2313b80
flags = 0x0
default_value = "0"
[ConVar."dormant_debug"]
address = 0x1f56110
flags = 0x0
default_value = "0"
[ConVar."drawBeams"]
address = 0x231ee80
flags = 0x0
default_value = "1"
[ConVar."draw_target_info_offscreen"]
address = 0x23591b0
flags = 0x2
default_value = "0"
[ConVar."dropped_weapon_limit"]
address = 0x27ea730
flags = 0x0
default_value = "8"
[ConVar."dtwatchclass"]
address = 0x1724900
description = "Watch all fields encoded with this table."
flags = 0x0
default_value = ""
[ConVar."dtwatchdecode"]
address = 0x1727820
description = "When watching show decode."
flags = 0x0
default_value = "1"
[ConVar."dtwatchencode"]
address = 0x1724220
description = "When watching show encode."
flags = 0x0
default_value = "1"
[ConVar."dtwatchent"]
address = 0x1727700
description = "Watch this entities data table encoding."
flags = 0x0
default_value = "-1"
[ConVar."dtwatchvar"]
address = 0x1724740
description = "Watch the named variable."
flags = 0x0
default_value = ""
[ConVar."dump_varsights_calculations"]
address = 0x2347db0
description = "Dumps one frame of variable sights calculations and turns itself off."
flags = 0x0
default_value = "0"
[ConVar."durango_voice_chat_team_only"]
address = 0x1f58c30
description = "Only turn on voice chat for players on the same team"
flags = 0x0
default_value = "1"
[ConVar."dvs_enable"]
address = 0x18c1460
description = "Enable dynamic viewport scaling."
flags = 0x0
default_value = "1"
[ConVar."dvs_gpuframetime_max"]
address = 0x18c22c0
description = "GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds."
flags = 0x0
default_value = "16500"
[ConVar."dvs_gpuframetime_min"]
address = 0x18c2400
description = "GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds."
flags = 0x0
default_value = "15000"
[ConVar."dvs_scale_min"]
address = 0x18c2360
description = "Smallest scale the viewport dimensions can be scaled by."
flags = 0x0
default_value = "0.5f"
min_val: 0.01
max_val: 1
[ConVar."edge_override_depth"]
address = 0x1f3db10
description = "edge_override_depth -1|0|1"
flags = 0x0
default_value = "-1"
[ConVar."edge_override_depth"]
address = 0x1f3f910
description = "edge_override_depth -1|0|1"
flags = 0x0
default_value = "-1"
[ConVar."edge_override_silhouette"]
address = 0x1f3dbb0
description = "edge_override_silhouette -1|0|1"
flags = 0x0
default_value = "-1"
[ConVar."edge_override_silhouette"]
address = 0x1f3f9b0
description = "edge_override_silhouette -1|0|1"
flags = 0x0
default_value = "-1"
[ConVar."enable_KVFileOverrides"]
address = 0x1737c20
flags = 0x0
default_value = "1"
[ConVar."enable_debug_overlays"]
address = 0x17252a0
description = "Enable rendering of debug overlays"
flags = 0x4004
default_value = "1"
[ConVar."enable_height_based_land_anims"]
address = 0x23a81a0
description = "Enables different land animations based on the height of the fall. These may just be duplicates of each other."
flags = 0x2000
default_value = "1"
[ConVar."enable_skeleton_draw"]
address = 0x1f5ddf0
description = "Render skeletons in wireframe"
flags = 0x4000
default_value = "0"
[ConVar."encrypt_multiKey"]
address = 0x1732ed0
flags = 0x2
default_value = "1"
[ConVar."ent_create_debug"]
address = 0x23c5e90
flags = 0x2
default_value = "0"
[ConVar."ent_debugkeys"]
address = 0x236f0d0
flags = 0x0
default_value = ""
[ConVar."ent_lightweightEnts"]
address = 0x1f62bc0
flags = 0x0
default_value = "1"
[ConVar."ent_messages_draw"]
address = 0x23cd1d0
description = "Visualizes all entity input/output activity."
flags = 0x4004
default_value = "0"
[ConVar."ent_repack_almostFull"]
address = 0x1f49d90
flags = 0x0
default_value = "3000"
[ConVar."ent_repack_threshhold"]
address = 0x1f57170
flags = 0x0
default_value = "0.0001"
[ConVar."ent_text_mode"]
address = 0x23d0100
description = "0: Full, 1: Brief"
flags = 0x80
default_value = "0"
[ConVar."ent_text_no_player_ents"]
address = 0x23d0e40
description = "If true then filter out all entities that are players, parented to players or owned by players\n"
flags = 0x2
default_value = "0"
[ConVar."ent_text_only_transmitted_ents"]
address = 0x23d0cf0
description = "If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out\n"
flags = 0x2
default_value = "0"
[ConVar."ent_text_pick_type"]
address = 0x23cec10
description = "0: All, 1: NPCs and Players"
flags = 0x0
default_value = "0"
[ConVar."ent_text_radius_default"]
address = 0x23c57f0
description = "The default radius to use when finding entities to toggle ent_text on\n"
flags = 0x2
default_value = "100"
[ConVar."entity_skipRedundantAddEffects"]
address = 0x2330030
flags = 0x0
default_value = "1"
[ConVar."entity_skipRedundantAddEffects"]
address = 0x237fba0
flags = 0x0
default_value = "1"
[ConVar."entity_useNetworkFieldBuffer"]
address = 0x18324f0
flags = 0x400002
default_value = "1"
[ConVar."error_if_non_standard_ent_create"]
address = 0x1f58f30
flags = 0x0
default_value = "0"
[ConVar."eula_version"]
address = 0x2317470
description = "What the current version of the EULA is"
flags = 0x0
default_value = "1"
[ConVar."eula_version_accepted"]
address = 0x23156c0
flags = 0x1000000
default_value = "0"
[ConVar."eventseq_debug"]
address = 0x1f5dad0
flags = 0x0
default_value = "0"
[ConVar."everything_unlocked"]
address = 0x2347e50
flags = 0x2000
default_value = "0"
[ConVar."everything_unlocked"]
address = 0x23a9da0
flags = 0x2000
default_value = "0"
[ConVar."explosion_orientation_debug"]
address = 0x2449060
flags = 0x0
default_value = "0"
[ConVar."fakelag_debug"]
address = 0x172f5d0
flags = 0x0
default_value = "0"
[ConVar."fast_iteration"]
address = 0x23b3880
flags = 0x0
default_value = "0"
[ConVar."fast_poly_convert"]
address = 0x1f473c0
flags = 0x0
default_value = "1"
[ConVar."fatal_script_error_prompt"]
address = 0x27fc100
flags = 0x2002
default_value = ""
[ConVar."fatal_script_errors"]
address = 0x27fbfc0
flags = 0x2002
default_value = "1"
[ConVar."fatal_script_errors_client"]
address = 0x27fc060
description = "Enable fatal errors for client script. -1 will revert to using \"fatal_script_errors\""
flags = 0x2002
default_value = "-1"
[ConVar."fatal_script_errors_server"]
address = 0x27fc1a0
description = "Enable fatal errors for server script. -1 will revert to using \"fatal_script_errors\""
flags = 0x2002
default_value = "-1"
[ConVar."fd_playlist_bits"]
address = 0x1f58330
description = "which frontier defense playlists difficulties are active"
flags = 0x1000000
default_value = "0"
[ConVar."filesystem_buffer_size"]
address = 0x18b9ab0
description = "Size of per file buffers. 0 for none"
flags = 0x0
default_value = "0"
[ConVar."filesystem_max_stdio_read"]
address = 0x18b9dd0
flags = 0x0
default_value = "16"
[ConVar."filesystem_native"]
address = 0x18b9e70
description = "Use native FS or STDIO"
flags = 0x0
default_value = "1"
[ConVar."filesystem_report_buffered_io"]
address = 0x18b9c90
flags = 0x0
default_value = "0"
[ConVar."filesystem_unbuffered_io"]
address = 0x18b9bf0
flags = 0x0
default_value = "1"
[ConVar."filesystem_use_overlapped_io"]
address = 0x18b9d30
flags = 0x0
default_value = "1"
[ConVar."fire_animevents_overlay_not_active"]
address = 0x23a9130
description = "fires anim events even if the overlay isn\'t active"
flags = 0x2000
default_value = "0"
[ConVar."fireteam_catchup_max_speed_scale"]
address = 0x23c91e0
description = "Maximum speed scale on top of animation speed change"
flags = 0x4000
default_value = "1.2"
[ConVar."fireteam_catchup_sprint_dist"]
address = 0x23cfe80
description = "Sprint if more than this distance from goal"
flags = 0x2
default_value = "250"
[ConVar."fireteam_cover_search_tolerance"]
address = 0x23cecb0
description = "Distance leader moves for triggering new cover search"
flags = 0x0
default_value = "100"
[ConVar."fireteam_leader_cover_max_speed_threshold"]
address = 0x23cc460
description = "If speed is above max run speed * this, fireteam doesn\'t search for cover"
flags = 0x0
default_value = "0.9"
[ConVar."fireteam_leader_runtime_tolerance"]
address = 0x23c9da0
description = "If the leader is running for this amount of time, start moving with the leader"
flags = 0x0
default_value = "0"
[ConVar."fireteam_member0_angle"]
address = 0x23ce6f0
flags = 0x0
default_value = "180"
[ConVar."fireteam_member0_offset_x"]
address = 0x23c4650
flags = 0x0
default_value = "-145"
[ConVar."fireteam_member0_offset_y"]
address = 0x23cd870
flags = 0x0
default_value = "40"
[ConVar."fireteam_member1_angle"]
address = 0x23c9280
flags = 0x0
default_value = "60"
[ConVar."fireteam_member1_offset_x"]
address = 0x23cd130
flags = 0x0
default_value = "180"
[ConVar."fireteam_member1_offset_y"]
address = 0x23cdcb0
flags = 0x0
default_value = "80"
[ConVar."fireteam_member2_angle"]
address = 0x23c4a10
flags = 0x0
default_value = "-60"
[ConVar."fireteam_member2_offset_x"]
address = 0x23c5df0
flags = 0x0
default_value = "180"
[ConVar."fireteam_member2_offset_y"]
address = 0x23ce830
flags = 0x0
default_value = "-80"
[ConVar."fireteam_move_delay"]
address = 0x23cd910
description = "Amount of delay between each fireteam member starting to move"
flags = 0x0
default_value = "0.4"
[ConVar."fireteam_move_tolerance"]
address = 0x23cbc30
description = "Distance target must move to reset formation"
flags = 0x0
default_value = "20"
[ConVar."fireteam_use_cover_hints"]
address = 0x23c18d0
flags = 0x0
default_value = "0"
[ConVar."fireteam_use_offsets"]
address = 0x23c2330
description = "Use offsets for fireteam formation. Requires map restart"
flags = 0x2
default_value = "1"
[ConVar."first_person_bullet_delay"]
address = 0x235df30
description = "Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay"
flags = 0x2000
default_value = "0.1f"
[ConVar."first_person_bullet_delay"]
address = 0x27ec790
description = "Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay"
flags = 0x2000
default_value = "0.1f"
[ConVar."first_person_proxy_blend_distance"]
address = 0x22f9920
flags = 0x2
default_value = "50"
[ConVar."first_person_proxy_debug"]
address = 0x27f7e80
flags = 0x6000
default_value = "0"
[ConVar."firsttime_mp_message"]
address = 0x2315440
description = "first time joining multiplayer"
flags = 0x1000000
default_value = "0"
[ConVar."fog_enable"]
address = 0x231bce0
description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
flags = 0x0
default_value = "1"
[ConVar."fog_enable_water_fog"]
address = 0x17326d0
flags = 0x4000
default_value = "1"
[ConVar."fog_enableskybox"]
address = 0x2318430
flags = 0x0
default_value = "1"
[ConVar."fog_volume_debug"]
address = 0x2448790
description = "If enabled, prints diagnostic information about the current fog volume"
flags = 0x0
default_value = "0"
[ConVar."force3PLaserAttachment"]
address = 0x2365e70
flags = 0x2000
default_value = "HEADFOCUS"
[ConVar."force3PLaserAttachment"]
address = 0x27f4880
flags = 0x2000
default_value = "HEADFOCUS"
[ConVar."fps_max"]
address = 0x1738360
description = "Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked."
flags = 0x0
default_value = "-1"
[ConVar."fps_max_use_refresh"]
address = 0x1736de0
description = "Use refresh rate for fps_max."
flags = 0x0
default_value = "0"
[ConVar."fps_max_vsync"]
address = 0x1737480
description = "Frame rate limiter with vsync is enabled."
flags = 0x0
default_value = "0"
[ConVar."freecam_swallowButtonInput"]
address = 0x1f54ff0
flags = 0x2
default_value = "1"
[ConVar."freefall_sound_autoplay_time"]
address = 0x231c320
description = "If the player falls for longer than this amount of time freefall sounds will automatically start playing."
flags = 0x2000
default_value = "1.0"
[ConVar."freefall_sound_autoplay_time"]
address = 0x236bae0
description = "If the player falls for longer than this amount of time freefall sounds will automatically start playing."
flags = 0x2000
default_value = "1.0"
[ConVar."freefall_sound_height"]
address = 0x2341980
description = "Height player must be falling from to trigger freefall sound effects."
flags = 0x2000
default_value = "200.0"
[ConVar."freefall_sound_height"]
address = 0x238a130
description = "Height player must be falling from to trigger freefall sound effects."
flags = 0x2000
default_value = "200.0"
[ConVar."friends_onlineUpdateInterval"]
address = 0x18b7550
flags = 0x0
default_value = "10"
[ConVar."fs_intralevel_reads"]
address = 0x18b91a0
description = "Internal var to tell the file system that we are in an intraread state..."
flags = 0x0
default_value = "0"
[ConVar."fs_monitor_read_from_pack"]
address = 0x18b96a0
description = "0:Off, 1:Any, 2:Sync only"
flags = 0x0
default_value = "0"
[ConVar."fs_report_intra_level_readopens"]
address = 0x18b92e0
description = "0:Off, 1:NotAudio, 2:All"
flags = 0x0
default_value = "0"
[ConVar."fs_report_long_reads"]
address = 0x18b97d0
description = "0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold"
flags = 0x0
default_value = "0"
[ConVar."fs_report_sync_opens"]
address = 0x18b9240
description = "0:Off, 1:Always, 2:Not during map load"
flags = 0x0
default_value = "0"
[ConVar."fs_report_sync_opens_callstack"]
address = 0x18b94c0
description = "0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack."
flags = 0x0
default_value = "0"
[ConVar."fs_report_sync_opens_fatal"]
address = 0x18b9600
flags = 0x0
default_value = "0"
[ConVar."fs_showAllReads"]
address = 0x18b9420
description = "0:Off, 1:On"
flags = 0x0
default_value = "0"
[ConVar."fs_vpk_file_open"]
address = 0x18b9f40
description = "0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath"
flags = 0x0
default_value = "0"
[ConVar."fs_warning_mode"]
address = 0x18b99b0
description = "0:Off, 1:Warn main thread, 2:Warn other threads"
flags = 0x0
default_value = "0"
[ConVar."func_break_max_pieces"]
address = 0x27ca080
flags = 0x2080
default_value = "15"
[ConVar."func_break_reduction_factor"]
address = 0x2407060
flags = 0x0
default_value = ".5"
[ConVar."func_breakdmg_bullet"]
address = 0x27e69f0
flags = 0x0
default_value = "0.5"
[ConVar."func_breakdmg_club"]
address = 0x27e6950
flags = 0x0
default_value = "1.5"
[ConVar."func_breakdmg_explosive"]
address = 0x27e6770
flags = 0x0
default_value = "1.25"
[ConVar."fx_debug"]
address = 0x27ca120
flags = 0x2002
default_value = "0"
[ConVar."fx_deferWorldTraceConstraint"]
address = 0x236a920
description = "\'Collision via traces\' ops using collision mode 0 use deferred traces."
flags = 0x2
default_value = "1"
[ConVar."fx_glass_velocity_cap"]
address = 0x2301680
description = "Maximum downwards speed of shattered glass particles"
flags = 0x0
default_value = "0"
[ConVar."fx_impact_ally"]
address = 0x231a780
flags = 0x2
default_value = "0.49 0.76 1.0 1.0"
[ConVar."fx_impact_enemy"]
address = 0x23106f0
flags = 0x2
default_value = "1.0 0.47 0.13 1.0"
[ConVar."fx_impact_neutral"]
address = 0x23154e0
flags = 0x2
default_value = "0.86 0.86 0.86 1.0"
[ConVar."fx_screenspacepass"]
address = 0x236b110
flags = 0x2002
default_value = "1"
[ConVar."fx_screenspacepass"]
address = 0x27e7960
flags = 0x2002
default_value = "1"
[ConVar."g_debug_doors"]
address = 0x27e4840
flags = 0x0
default_value = "0"
[ConVar."g_debug_flying_ai"]
address = 0x23f3fc0
flags = 0x4000
default_value = "0"
[ConVar."g_debug_ragdoll_removal"]
address = 0x2353f60
flags = 0x6000
default_value = "0"
[ConVar."g_debug_trackpather"]
address = 0x23c51a0
flags = 0x4000
default_value = "0"
[ConVar."g_ragdoll_fadespeed"]
address = 0x22ee5b0
flags = 0x0
default_value = "600"
[ConVar."g_ragdoll_important_maxcount"]
address = 0x2353690
flags = 0x2000
default_value = "2"
[ConVar."g_ragdoll_lvfadespeed"]
address = 0x1f61e30
flags = 0x0
default_value = "100"
[ConVar."gameCursor_ModeActive"]
address = 0x2305280
description = "Globally activates/deactivates game cursor mode"
flags = 0x0
default_value = "1"
[ConVar."gameCursor_Velocity"]
address = 0x2306090
description = "Game cursor velocity under joystick control"
flags = 0x0
default_value = "1300.0"
[ConVar."gamepad_aim_speed"]
address = 0x1f673b0
flags = 0x1000000
default_value = "2"
min_val: 0
max_val: 7
[ConVar."gamepad_aim_speed_ads_0"]
address = 0x22f9100
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_aim_speed_ads_1"]
address = 0x1f68f50
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_aim_speed_ads_2"]
address = 0x1f57210
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_aim_speed_ads_3"]
address = 0x1f68940
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_aim_speed_ads_4"]
address = 0x1f621e0
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_aim_speed_ads_5"]
address = 0x1f5dcb0
flags = 0x1000000
default_value = "-1"
min_val: -1
max_val: 7
[ConVar."gamepad_button_layout"]
address = 0x2315620
description = "Gamepad button layout (used by menus)"
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_buttons_are_southpaw"]
address = 0x2314d50
description = "Gamepad button layouts should use southpaw variants (used by menus)"
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_custom_ads_pitch"]
address = 0x1f686c0
flags = 0x1000000
default_value = "75.0"
[ConVar."gamepad_custom_ads_turn_delay"]
address = 0x1f5dc10
flags = 0x1000000
default_value = "0.25"
[ConVar."gamepad_custom_ads_turn_pitch"]
address = 0x1f4aa00
flags = 0x1000000
default_value = "30.0"
[ConVar."gamepad_custom_ads_turn_time"]
address = 0x22efa90
flags = 0x1000000
default_value = "1.0"
[ConVar."gamepad_custom_ads_turn_yaw"]
address = 0x1f553b0
flags = 0x1000000
default_value = "30.0"
[ConVar."gamepad_custom_ads_yaw"]
address = 0x22edc90
flags = 0x1000000
default_value = "110.0"
[ConVar."gamepad_custom_assist_on"]
address = 0x1f53ff0
flags = 0x1000000
default_value = "1"
[ConVar."gamepad_custom_curve"]
address = 0x1f64fe0
flags = 0x1000000
default_value = "10.0"
[ConVar."gamepad_custom_deadzone_in"]
address = 0x1f671d0
flags = 0x1000000
default_value = "0.15"
[ConVar."gamepad_custom_deadzone_out"]
address = 0x1f4a590
flags = 0x1000000
default_value = "0.02"
[ConVar."gamepad_custom_enabled"]
address = 0x1f61830
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_custom_hip_pitch"]
address = 0x1f581f0
flags = 0x1000000
default_value = "120.0"
[ConVar."gamepad_custom_hip_turn_delay"]
address = 0x22ecf30
flags = 0x1000000
default_value = "0.0"
[ConVar."gamepad_custom_hip_turn_pitch"]
address = 0x22ef290
flags = 0x1000000
default_value = "0.0"
[ConVar."gamepad_custom_hip_turn_time"]
address = 0x22ee030
flags = 0x1000000
default_value = "0.33"
[ConVar."gamepad_custom_hip_turn_yaw"]
address = 0x1f67990
flags = 0x1000000
default_value = "220.0"
[ConVar."gamepad_custom_hip_yaw"]
address = 0x1f62140
flags = 0x1000000
default_value = "160.0"
[ConVar."gamepad_custom_pilot"]
address = 0x2311680
flags = 0x1000000
default_value = "0,1,2,3,4,5,6,7,8,9,10,11,12,13"
[ConVar."gamepad_custom_titan"]
address = 0x2310790
flags = 0x1000000
default_value = "0,1,2,3,4,5,6,7,8,9,10,11,12,13"
[ConVar."gamepad_deadzone_index_look"]
address = 0x1f616f0
flags = 0x1000000
default_value = "1"
[ConVar."gamepad_deadzone_index_move"]
address = 0x1f5a0a0
flags = 0x1000000
default_value = "1"
[ConVar."gamepad_enabled"]
address = 0x230ff90
description = "True if the gamepad is enabled, false otherwise."
flags = 0x2
default_value = "1"
min_val: 0
max_val: 1
[ConVar."gamepad_look_curve"]
address = 0x1f68440
flags = 0x1000000
default_value = "0"
min_val: 0
max_val: 4
[ConVar."gamepad_stick_layout"]
address = 0x2317750
description = "Gamepad stick layout (used by menus)"
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_toggle_ads"]
address = 0x22fa620
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_togglecrouch_hold"]
address = 0x2306920
flags = 0x1000000
default_value = "0"
[ConVar."gamepad_use_type"]
address = 0x2319a80
description = "Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload"
flags = 0x1000000
default_value = "2"
[ConVar."gameui_xbox"]
address = 0x1734bf0
flags = 0x0
default_value = "0"
[ConVar."gamma_adjusted"]
address = 0x2316970
description = "Whether player has done gamma adjustment"
flags = 0x1000000
default_value = "0"
[ConVar."gfx_desaturate_force"]
address = 0x18bbd80
flags = 0x0
default_value = "0"
[ConVar."gl_clear_color_buffer"]
address = 0x231bb00
description = "Enable or disable the clearing of the main color buffer."
flags = 0x4000
default_value = "0"
[ConVar."gl_clear_fogcolor"]
address = 0x2315ae0
flags = 0x4000
default_value = "1"
[ConVar."gl_clear_randomcolor"]
address = 0x2316ab0
description = "Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
flags = 0x4000
default_value = "0"
[ConVar."glass_break_required_speed"]
address = 0x27ca1c0
flags = 0x6000
default_value = "150"
[ConVar."glass_shatter_attack_speed_scale"]
address = 0x2449620
flags = 0x0
default_value = "300"
[ConVar."glass_shatter_direction_force_scale"]
address = 0x230ec50
flags = 0x0
default_value = "1.0"
[ConVar."glass_shatter_drop_speed"]
address = 0x2448320
flags = 0x0
default_value = "100"
[ConVar."glass_shatter_explosive_scale"]
address = 0x2447f30
flags = 0x0
default_value = "1"
[ConVar."glass_shatter_force_scale"]
address = 0x2302ef0
flags = 0x0
default_value = "1.0"
[ConVar."glass_shatter_size_scale"]
address = 0x2308340
flags = 0x0
default_value = "1.0"
[ConVar."glass_shatter_use_real_direction"]
address = 0x2301810
flags = 0x0
default_value = "0"
[ConVar."glitch_aberrationScale"]
address = 0x1f3f0f0
description = "How far apart the glitch cloak samples should be."
flags = 0x2000
default_value = "10"
[ConVar."globalNonRewindingObject_DontSave"]
address = 0x238bef0
flags = 0x0
default_value = "1"
[ConVar."global_lighting_partial_update"]
address = 0x1f3b840
description = "Allow partial uploads of GPU lights (optimization.)"
flags = 0x0
default_value = "1"
[ConVar."gpu_count"]
address = 0x287d820
flags = 0x0
default_value = "0"
[ConVar."gpu_level"]
address = 0x18c24a0
description = "GPU Level - Default: High"
flags = 0x0
default_value = "3"
[ConVar."gpu_level"]
address = 0x22f8900
description = "GPU Level - Default: High"
flags = 0x0
default_value = "3"
[ConVar."gpu_mem_level"]
address = 0x18bc210
description = "Memory Level - Default: Normal"
flags = 0x0
default_value = "0"
[ConVar."gpu_mem_level"]
address = 0x1f4a960
description = "Memory Level - Default: Normal"
flags = 0x0
default_value = "0"
[ConVar."gpu_vram_size_mb"]
address = 0x18c2180
flags = 0x0
default_value = "0"
[ConVar."grapple_accel_human"]
address = 0x23a2270
description = "Speed added per second from grapple, up to the grapple_speedRamp* speed"
flags = 0x2000
default_value = "1000"
[ConVar."grapple_accel_titan"]
address = 0x23a17d0
description = "Speed added per second from grapple, up to the grapple_speedRamp* speed"
flags = 0x2000
default_value = "1800"
[ConVar."grapple_around_obstacle_accel"]
address = 0x23a61f0
description = "Acceleration around obstacles while grappling"
flags = 0x2000
default_value = "1000"
[ConVar."grapple_autoMantle"]
address = 0x23a6d50
description = "After detaching from grapple, how long to keep trying to automantle"
flags = 0x2000
default_value = "0.25"
[ConVar."grapple_autoMeleeConvergeTime"]
address = 0x23a23b0
description = "Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit)"
flags = 0x2000
default_value = "1.0"
[ConVar."grapple_autoMeleeOnDetach"]
address = 0x23a2590
description = "Starts a melee sequence when the grapple detaches."
flags = 0x2000
default_value = "1"
[ConVar."grapple_autoMeleePredict"]
address = 0x23a2130
description = "Whether to run grapple melee logic on the client (tends to mispredict anyway)"
flags = 0x2000
default_value = "0"
[ConVar."grapple_autoMeleePredictTime"]
address = 0x23a9be0
description = "Melee begins when the enemy is this many seconds away from hitting us"
flags = 0x2000
default_value = "0.13"
[ConVar."grapple_autoMeleeViewRotateSpeedFar"]
address = 0x23a9b40
description = "Speed at which view rotates toward grapple melee target"
flags = 0x2000
default_value = "1"
[ConVar."grapple_autoMeleeViewRotateSpeedNear"]
address = 0x23a9aa0
description = "Speed at which view rotates toward grapple melee target"
flags = 0x2000
default_value = "3"
[ConVar."grapple_debug"]
address = 0x23a5500
description = "Show grapple debug info"
flags = 0x2000
default_value = "0"
[ConVar."grapple_decelMeleeStrength"]
address = 0x23a10f0
description = "Strength of extra deceleration that forces melee targets to come to you"
flags = 0x2000
default_value = "1"
[ConVar."grapple_decel_human"]
address = 0x23a1eb0
description = "Deceleration of player\'s speed that doesn\'t go toward the grapple point"
flags = 0x2000
default_value = "425"
[ConVar."grapple_decel_titan"]
address = 0x23a1550
description = "Deceleration of player\'s speed that doesn\'t go toward the grapple point"
flags = 0x2000
default_value = "200"
[ConVar."grapple_detachExtraAllowedLength"]
address = 0x23a1690
description = "Extra allowed grapple length before detaching once it\'s attached"
flags = 0x2000
default_value = "256"
[ConVar."grapple_disableMeleeWhenActive"]
address = 0x23a2d70
description = "Disallows melee when the grapple is out."
flags = 0x2000
default_value = "0"
[ConVar."grapple_dontFightGravity"]
address = 0x23a1b90
description = "Ignores downward speed when applying deceleration, so that gravity continues to pull you down"
flags = 0x2000
default_value = "1"
[ConVar."grapple_fallSpeed"]
address = 0x23a1050
description = "Fall speed of the grapple hook while it\'s returning"
flags = 0x2000
default_value = "300"
[ConVar."grapple_forcedRetractVel"]
address = 0x23a21d0
description = "Return speed of grapple hook when grapple is finished or cancelled"
flags = 0x2000
default_value = "3000"
[ConVar."grapple_gracePeriod"]
address = 0x23a14b0
description = "Length of time player can grapple without using a charge, in case they mess up"
flags = 0x2000
default_value = "0.25"
[ConVar."grapple_gravityPushUnderContribution"]
address = 0x231f330
description = "Pushing forward while looking \"under\" the grapple point increases gravity this much"
flags = 0x2000
default_value = "2"
[ConVar."grapple_gravityPushUnderContribution"]
address = 0x236f350
description = "Pushing forward while looking \"under\" the grapple point increases gravity this much"
flags = 0x2000
default_value = "2"
[ConVar."grapple_initialImpulseOffGround_human"]
address = 0x23a12d0
description = "Initial launch speed off the ground when grapple connects"
flags = 0x2000
default_value = "50"
[ConVar."grapple_initialImpulseOffGround_human_npc"]
address = 0x23a2310
description = "Initial launch speed off the ground when grapple connects"
flags = 0x2000
default_value = "150"
[ConVar."grapple_initialImpulseOffGround_titan"]
address = 0x23a1a50
description = "Initial launch speed off the ground when grapple connects"
flags = 0x2000
default_value = "0"
[ConVar."grapple_initialImpulse_human"]
address = 0x23a15f0
description = "Initial launch speed when grapple connects"
flags = 0x2000
default_value = "350"
[ConVar."grapple_initialImpulse_titan"]
address = 0x23a1230
description = "Initial launch speed when grapple connects"
flags = 0x2000
default_value = "350"
[ConVar."grapple_initialSlowFracVert_human"]
address = 0x23a1910
description = "Fraction of vertical speed that is retained when grapple connects"
flags = 0x2000
default_value = "0.4"
[ConVar."grapple_initialSlowFracVert_titan"]
address = 0x23a1af0
description = "Fraction of vertical speed that is retained when grapple connects"
flags = 0x2000
default_value = "0.1"
[ConVar."grapple_initialSlowFrac_human"]
address = 0x23a1ff0
description = "Fraction of XY speed that is retained when grapple connects"
flags = 0x2000
default_value = "1"
[ConVar."grapple_initialSlowFrac_titan"]
address = 0x23a1f50
description = "Fraction of XY speed that is retained when grapple connects"
flags = 0x2000
default_value = "0.5"
[ConVar."grapple_initialSpeedMin_human"]
address = 0x23a1e10
description = "When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)"
flags = 0x2000
default_value = "0"
[ConVar."grapple_initialSpeedMin_titan"]
address = 0x23a1370
description = "When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)"
flags = 0x2000
default_value = "0"
[ConVar."grapple_jumpFrac"]
address = 0x2341810
description = "Jump velocity multiplier when grappled"
flags = 0x2000
default_value = "1.0"
[ConVar."grapple_jumpFrac"]
address = 0x2389ab0
description = "Jump velocity multiplier when grappled"
flags = 0x2000
default_value = "1.0"
[ConVar."grapple_letGravityHelpCosAngle"]
address = 0x23418b0
description = "Don\'t ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)"
flags = 0x2000
default_value = "0.8"
[ConVar."grapple_letGravityHelpCosAngle"]
address = 0x2389b50
description = "Don\'t ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)"
flags = 0x2000
default_value = "0.8"
[ConVar."grapple_lift"]
address = 0x23a1d70
description = "Distance above grapple hook that player is pulled to"
flags = 0x2000
default_value = "25"
[ConVar."grapple_pullDelay_human"]
address = 0x23a8d30
description = "Grapple delay between attachment and acceleration"
flags = 0x2000
default_value = "0.2"
[ConVar."grapple_pullDelay_titan"]
address = 0x23a8c90
description = "Grapple delay between attachment and acceleration"
flags = 0x2000
default_value = "0.2"
[ConVar."grapple_retractVel"]
address = 0x23a2450
description = "Return speed of grapple hook when it hasn\'t hit anything yet"
flags = 0x2000
default_value = "6000"
[ConVar."grapple_rodeoVerticalImpulse"]
address = 0x23a0350
description = "Vertical impulse applied to the player when grappling off of a rodeo."
flags = 0x2000
default_value = "750"
[ConVar."grapple_shootVel"]
address = 0x23a4020
description = "Outward speed of grapple hook"
flags = 0x2000
default_value = "3000"
[ConVar."grapple_speedRampMax_human"]
address = 0x23a1cd0
description = "Player will accelerate to this speed after grapple_speedRampTime has passed"
flags = 0x2000
default_value = "400"
[ConVar."grapple_speedRampMax_titan"]
address = 0x23a24f0
description = "Player will accelerate to this speed after grapple_speedRampTime has passed"
flags = 0x2000
default_value = "750"
[ConVar."grapple_speedRampMin_human"]
address = 0x23a1730
description = "Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime"
flags = 0x2000
default_value = "50"
[ConVar."grapple_speedRampMin_titan"]
address = 0x23a19b0
description = "Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime"
flags = 0x2000
default_value = "400"
[ConVar."grapple_speedRampTime_human"]
address = 0x23a2090
description = "Time from grapple_speedRampMin to grapple_speedRampMax"
flags = 0x2000
default_value = "1.5"
[ConVar."grapple_speedRampTime_titan"]
address = 0x23a1410
description = "Time from grapple_speedRampMin to grapple_speedRampMax"
flags = 0x2000
default_value = "1.0"
[ConVar."grapple_swingAngle"]
address = 0x23a1c30
description = "Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle)"
flags = 0x2000
default_value = "45"
[ConVar."grapple_swingPullAngle"]
address = 0x23a6900
description = "If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode."
flags = 0x2000
default_value = "0"
[ConVar."grapple_swingPullSpeedLength"]
address = 0x23a1870
description = "When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this"
flags = 0x2000
default_value = "300.0"
[ConVar."grapple_swingPullSpeedScale"]
address = 0x23a1190
description = "When swinging, the grapple pull speed is scaled by this much"
flags = 0x2000
default_value = "0.025"
[ConVar."grapple_titanEmbarkDist"]
address = 0x238f350
description = "Distance at which to begin embark when grappling to your own titan."
flags = 0x2000
default_value = "250"
[ConVar."grapple_windowCheckDist"]
address = 0x23a7330
description = "Check for window hints at this distance from grapple point"
flags = 0x2000
default_value = "150"
[ConVar."gravity_grenade_decel"]
address = 0x234f8e0
description = "Deceleration applied by gravity grenade to nearby objects"
flags = 0x2000
default_value = "20000"
[ConVar."gravity_grenade_decel"]
address = 0x23b36a0
description = "Deceleration applied by gravity grenade to nearby objects"
flags = 0x2000
default_value = "20000"
[ConVar."gravity_grenade_projectile_min_speed"]
address = 0x234a720
description = "Gravity grenade never slows projectiles below this speed"
flags = 0x2000
default_value = "600"
[ConVar."gravity_grenade_projectile_min_speed"]
address = 0x23ad4a0
description = "Gravity grenade never slows projectiles below this speed"
flags = 0x2000
default_value = "600"
[ConVar."ground_debug"]
address = 0x231c7d0
flags = 0x2002
default_value = "0"
[ConVar."ground_debug"]
address = 0x236d5d0
flags = 0x2002
default_value = "0"
[ConVar."ground_trace_hull_radius"]
address = 0x23a9680
description = "How wide of a sphere is the trace for getting a character\'s ground surface"
flags = 0x2000
default_value = "12.0f"
[ConVar."grx_hasUnknownItems"]
address = 0x173a6e0
flags = 0x2002
default_value = "0"
[ConVar."gtao_angle_bias"]
address = 0x19c5c40
description = "angle in degree [0-90)"
flags = 0x2
default_value = "0"
[ConVar."gtao_intensity"]
address = 0x19c5600
flags = 0x2
default_value = "2"
[ConVar."gtao_thickness_heuristic"]
address = 0x19c5ec0
description = "in range of [0,1)"
flags = 0x2
default_value = "0.2"
[ConVar."hasAnyAssetsWithDiscardedStreamableData"]
address = 0x1832bd0
flags = 0x200
default_value = "0"
[ConVar."hasMic"]
address = 0x18335f0
flags = 0x200
default_value = "0"
[ConVar."hasPartialInstall"]
address = 0x1832b30
flags = 0x200
default_value = "0"
[ConVar."hbao_angle_bias"]
address = 0x19c5ce0
description = "angle in degree [0-90)"
flags = 0x2
default_value = "6"
[ConVar."hbao_intensity"]
address = 0x19c5880
flags = 0x2
default_value = "3"
[ConVar."hbao_stepsize_random"]
address = 0x19c5a60
flags = 0x2
default_value = "0.5"
[ConVar."hbaobasic_tangent_bias"]
address = 0x19c57e0
description = "angle in degree [0-90)"
flags = 0x2
default_value = "25"
[ConVar."hibernation_assumed_max_player_speed"]
address = 0x23f5c20
description = "Assumed max player speed for estimating how long until we need to reevaluate hibernation"
flags = 0x0
default_value = "1400"
[ConVar."hibernation_debounce_dist"]
address = 0x2448830
description = "Entities that stop hibernating must go this far outside of the required distance to start hibernating again"
flags = 0x8000000
default_value = "256"
max_val: 340282350000000000000000000000000000000
[ConVar."hibernation_enable"]
address = 0x23d2e70
description = "Enables entity hibernation"
flags = 0x8000000
default_value = "1"
max_val: 340282350000000000000000000000000000000
[ConVar."hibernation_far_dist"]
address = 0x2448460
description = "Far distance for entity hibernation"
flags = 0x8000000
default_value = "8000"
max_val: 340282350000000000000000000000000000000
[ConVar."hibernation_medium_dist"]
address = 0x2447df0
description = "Medium distance for entity hibernation"
flags = 0x8000000
default_value = "3000"
max_val: 340282350000000000000000000000000000000
[ConVar."hibernation_min_reevaluate_time"]
address = 0x24066f0
description = "Entities always wait at least this long before their next reevaluation of whether they should be hibernating"
flags = 0x0
default_value = "1"
[ConVar."hibernation_near_dist"]
address = 0x2448010
description = "Near distance for entity hibernation"
flags = 0x8000000
default_value = "1000"
max_val: 340282350000000000000000000000000000000
[ConVar."hidehud"]
address = 0x230d760
flags = 0x4000
default_value = "0"
[ConVar."high_perf_dev_server"]
address = 0x27d82b0
flags = 0x2
default_value = "0"
[ConVar."highlight_deferred_update"]
address = 0x1f5eb50
flags = 0x0
default_value = "1"
[ConVar."highlight_draw"]
address = 0x19c4ea0
description = "highlight_draw 0|1"
flags = 0x2
default_value = "1"
[ConVar."highlight_lazy_clear_buffers"]
address = 0x19c5060
description = "highlight_lazy_clear_buffers 0|1"
flags = 0x2
default_value = "0"
[ConVar."highlight_object_max_count"]
address = 0x19c4fc0
description = "highlight_object_max_count OBJECT_MAX_COUNT"
flags = 0x2
default_value = "255"
[ConVar."hitbox_bodygroup_check"]
address = 0x1722240
flags = 0x0
default_value = "0"
[ConVar."hitch_alert_active"]
address = 0x2316470
flags = 0x0
default_value = "1"
[ConVar."hitch_alert_color"]
address = 0x2315880
description = "The hitch/choke allerts will use this color."
flags = 0x2
default_value = "255 255 0 255"
[ConVar."hitch_alert_show_large_snapshots"]
address = 0x2312af0
flags = 0x0
default_value = "0"
[ConVar."host_RunFrameServerAlways"]
address = 0x17331b0
flags = 0x0
default_value = "0"
[ConVar."host_ShowIPCCallCount"]
address = 0x1730af0
description = "Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame."
flags = 0x0
default_value = "0"
[ConVar."host_flush_threshold"]
address = 0x1835500
description = "Memory threshold below which the host should flush caches between server instances"
flags = 0x80000
default_value = "12"
[ConVar."host_framerate"]
address = 0x1731430
description = "Set to lock per-frame time elapse."
flags = 0x0
default_value = "0"
[ConVar."host_limitlocal"]
address = 0x172e180
description = "Apply cl_cmdrate and cl_updaterate to loopback connection"
flags = 0x0
default_value = "0"
[ConVar."host_map"]
address = 0x1728aa0
description = "Current map name."
flags = 0x80000
default_value = ""
[ConVar."host_preload_shaders"]
address = 0x172d3a0
flags = 0x0
default_value = "1"
[ConVar."host_print_frame_times"]
address = 0x17333f0
flags = 0x0
default_value = "0"
[ConVar."host_profile"]
address = 0x172c540
flags = 0x0
default_value = "0"
[ConVar."host_runframe_input_parcelremainder"]
address = 0x1730330
flags = 0x0
default_value = "1"
[ConVar."host_server_thread_min_ticks"]
address = 0x172e700
description = "Only run the server thread when it needs this many ticks."
flags = 0x2
default_value = "1"
[ConVar."host_sleep"]
address = 0x17286e0
description = "Force the host to sleep a certain number of milliseconds each frame."
flags = 0x4000
default_value = "0"
[ConVar."host_speeds"]
address = 0x172ad00
description = "Show general system running times."
flags = 0x0
default_value = "0"
[ConVar."host_syncfps"]
address = 0x17fc4a0
description = "Synchronize real render time to host_framerate if possible."
flags = 0x2
default_value = "0"
[ConVar."host_thread_join_fast"]
address = 0x172bcf0
description = "If true we force the server thread join before existing \'_Host_RunFrame\'"
flags = 0x0
default_value = "0"
[ConVar."host_thread_mode"]
address = 0x1732ff0
description = "Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)"
flags = 0x2
default_value = "1"
[ConVar."host_threaded_sound"]
address = 0x172b5d0
description = "Run the sound on a thread (independent of mix)"
flags = 0x0
default_value = "0"
[ConVar."host_timescale"]
address = 0x1734770
description = "Prescale the clock by this amount."
flags = 0x6000
default_value = "1.0"
[ConVar."hostip"]
address = 0x172bed0
description = "Host game server ip"
flags = 0x80000
default_value = ""
[ConVar."hostname"]
address = 0x172ccc0
description = "Hostname for server."
flags = 0x80000
default_value = ""
[ConVar."hostport"]
address = 0x1728a00
description = "Host game server port"
flags = 0x80000
default_value = "37015"
[ConVar."http_StryderKey"]
address = 0x18b44b0
flags = 0x10
default_value = "LABj38NWSTxHUhdYaP62ZU6HtutCas3L"
[ConVar."http_debug"]
address = 0x18b3f10
flags = 0x2
default_value = "0"
[ConVar."http_debug_forceFailRate"]
address = 0x18b4370
flags = 0x2
default_value = "0"
[ConVar."http_debug_forceFailStatus"]
address = 0x18b4190
flags = 0x2
default_value = "429"
[ConVar."http_failuresAsErrors"]
address = 0x18b3fb0
flags = 0x0
default_value = "0"
[ConVar."http_maxAllocateAttempts"]
address = 0x18b42d0
flags = 0x0
default_value = "10"
[ConVar."http_recv_fail_realloc"]
address = 0x18b4730
flags = 0x2
default_value = "0"
[ConVar."http_sandbox"]
address = 0x18b4230
flags = 0x0
default_value = "EARW.50"
[ConVar."http_showQueries"]
address = 0x18b40f0
flags = 0x2
default_value = "0"
[ConVar."hud_autoreloadscript"]
address = 0x2369af0
description = "Automatically reloads the animation script each time one is ran"
flags = 0x0
default_value = "0"
[ConVar."hud_setting_accessibleChat"]
address = 0x2318ed0
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_adsDof"]
address = 0x2312290
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_compactOverHeadNames"]
address = 0x2358fd0
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_damageIndicatorStyle"]
address = 0x2319ce0
flags = 0x1000000
default_value = "2"
[ConVar."hud_setting_damageTextStyle"]
address = 0x2315030
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_enableModWheel"]
address = 0x2310a10
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_healthUseOnHold"]
address = 0x2311be0
description = "use health by holding button"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_healthWheelToggle"]
address = 0x2312670
description = "toggle health wheel on press"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_healthWheelUseOnRelease"]
address = 0x2312f00
description = "use health after selecting it"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_lootPromptStyle"]
address = 0x2314670
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_minimapRotate"]
address = 0x2314a90
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_ordnanceUseOnHold"]
address = 0x2311380
description = "use ordnance by holding button"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_ordnanceWheelToggle"]
address = 0x2317d70
description = "toggle ordnance wheel on press"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_ordnanceWheelUseOnRelease"]
address = 0x23117a0
description = "use ordnance after selecting it"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_pingAlpha"]
address = 0x2319bc0
flags = 0x1000000
default_value = "1.0"
[ConVar."hud_setting_pingDoubleTapEnemy"]
address = 0x2315d00
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_pingWheelToggle"]
address = 0x23137b0
description = "toggle ping wheel on press"
flags = 0x1000000
default_value = "0"
[ConVar."hud_setting_showButtonHints"]
address = 0x2310fe0
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showCallsigns"]
address = 0x2319600
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showLevelUp"]
address = 0x2318390
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showMedals"]
address = 0x2316c50
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showMeter"]
address = 0x231a9a0
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showObituary"]
address = 0x2316ed0
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showTips"]
address = 0x2312d40
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_showWeaponFlyouts"]
address = 0x231a4e0
flags = 0x1000000
default_value = "1"
[ConVar."hud_setting_streamerMode"]
address = 0x231a5a0
flags = 0x1000000
default_value = "0"
[ConVar."hudchat_dead_can_only_talk_to_other_dead"]
address = 0x236d710
flags = 0x0
default_value = "0"
[ConVar."hudchat_new_message_fade_duration"]
address = 0x23011a0
description = "How long messages added to the text chat will take to fade from opaque to not visible"
flags = 0x0
default_value = "1.0"
[ConVar."hudchat_new_message_shown_duration"]
address = 0x2308480
description = "How long messages added to the text chat stick around with the panel not focused"
flags = 0x0
default_value = "12"
[ConVar."hudchat_play_text_to_speech"]
address = 0x23019f0
flags = 0x1000000
default_value = "0"
[ConVar."hudchat_transition_message_mode_fade_duration"]
address = 0x2300fe0
description = "When switching message mode of the text chat panel how long it takes to transition visibility"
flags = 0x0
default_value = "0.25"
[ConVar."hudchat_visibility"]
address = 0x2300080
flags = 0x1000000
default_value = "1"
[ConVar."hudwarp_chopsize"]
address = 0x1f45310
description = "Number of pixels to a primitive before chopping for warping."
flags = 0x4000
default_value = "60.0"
[ConVar."hudwarp_override"]
address = 0x1f44ff0
description = "Use convar settings for hud warp (instead of script-provided settings)"
flags = 0x4000
default_value = "0"
[ConVar."hudwarp_viewDist"]
address = 0x1f44eb0
description = "Distance back from sphere center to use when 2d projecting."
flags = 0x4000
default_value = "1.0"
[ConVar."hudwarp_xScale"]
address = 0x1f45270
description = "Final scale for X (after projecting sphere surface to 2d.)"
flags = 0x4000
default_value = "1.2"
[ConVar."hudwarp_xWarp"]
address = 0x1f43f50
description = "Degrees of arc of sphere to use (0-90, low distortion to high.)"
flags = 0x4000
default_value = "45.0"
[ConVar."hudwarp_yScale"]
address = 0x1f43ff0
description = "Final scale for Y (after projecting sphere surface to 2d.)"
flags = 0x4000
default_value = "1.1"
[ConVar."hudwarp_yWarp"]
address = 0x1f44f50
description = "Degrees of arc for Y warp (0-90, low distortion to high.)"
flags = 0x4000
default_value = "30.0"
[ConVar."idcolor_ally"]
address = 0x2312100
flags = 0x2
default_value = "0.34 0.59 0.86 8"
[ConVar."idcolor_ally_cb1"]
address = 0x231ac20
flags = 0x2
default_value = "0.24 0.50 0.96 8"
[ConVar."idcolor_ally_cb2"]
address = 0x2318520
flags = 0x2
default_value = "0.0 0.58 0.77 8"
[ConVar."idcolor_ally_cb3"]
address = 0x2318cd0
flags = 0x2
default_value = "0.28 0.52 0.97 8"
[ConVar."idcolor_enemy"]
address = 0x231b890
flags = 0x2
default_value = "0.8 0.25 0.15 8"
[ConVar."idcolor_enemy_cb1"]
address = 0x2317910
flags = 0x2
default_value = "0.89 0.78 0.0 8"
[ConVar."idcolor_enemy_cb2"]
address = 0x2317030
flags = 0x2
default_value = "1.0 0.627 0.68 8"
[ConVar."idcolor_enemy_cb3"]
address = 0x2310ac0
flags = 0x2
default_value = "0.82 0.74 0.06 8"
[ConVar."idcolor_neutral"]
address = 0x23125d0
flags = 0x2
default_value = "1.0 1.0 1.0 0.6"
[ConVar."idleKickTime_min_alive_seconds"]
address = 0x23f4100
description = "Dead players\' idle timers will never go below this many seconds, so they have a chance to recover after spawning"
flags = 0x20
default_value = "40"
[ConVar."idleKickTime_minutes"]
address = 0x23d2f10
description = "Time after which idle players in a game are kicked"
flags = 0x20
default_value = "2"
[ConVar."idleKickTime_party_minutes"]
address = 0x2448970
description = "Time after which idle players in a party are kicked (all party members must be idle)"
flags = 0x20
default_value = "10"
[ConVar."idleKickTime_privatematch_game_minutes"]
address = 0x23f52b0
description = "Time after which idle players in a private match game are kicked"
flags = 0x20
default_value = "10"
[ConVar."idleKickTime_privatematch_lobby_minutes"]
address = 0x23d0bb0
description = "Time after which idle players in a private match lobby are kicked (all players must be idle)"
flags = 0x20
default_value = "10"
[ConVar."idleKickTime_training_minutes"]
address = 0x23d0da0
description = "Time after which idle players in a training game are kicked"
flags = 0x20
default_value = "3"
[ConVar."ik_debug"]
address = 0x23a9420
description = "Enables debug lines for IK"
flags = 0x2000
default_value = "0"
[ConVar."ik_debug_chain"]
address = 0x23a49f0
description = "Allows specifying a single IK chain name for IK debugging"
flags = 0x2000
default_value = ""
[ConVar."ik_debug_ent"]
address = 0x23a6660
description = "Allows specifying a single entity for IK debugging"
flags = 0x2000
default_value = ""
[ConVar."ik_debug_text"]
address = 0x23a8980
description = "Enables IK debug text; requires ik_debug"
flags = 0x2000
default_value = "0"
[ConVar."ik_enable"]
address = 0x23a4ac0
description = "Enables IK"
flags = 0x2000
default_value = "1"
[ConVar."ik_enable_client"]
address = 0x2341770
description = "Enables IK on the client"
flags = 0x2000
default_value = "1"
[ConVar."ik_enable_server"]
address = 0x23886b0
description = "Enables IK on the server"
flags = 0x2000
default_value = "1"
[ConVar."ik_height_adjust"]
address = 0x238f3f0
description = "Enable ik height adjustment"
flags = 0x2000
default_value = "1"
[ConVar."ik_height_adjust_debug"]
address = 0x236eb50
description = "Debugging for ik height adjustment"
flags = 0x2000
default_value = "0"
[ConVar."ik_height_adjust_move_speed"]
address = 0x236db60
description = "IK height adjustment speed per unit of horizontal velocity in units per second"
flags = 0x2000
default_value = "2.0"
[ConVar."ik_height_adjust_sine"]
address = 0x236bf10
description = "Test ik height adjustment with a sine wave"
flags = 0x2000
default_value = "0"
[ConVar."ik_height_adjust_speed"]
address = 0x23a0490
description = "IK height adjustment speed as a fraction of step size per second"
flags = 0x2000
default_value = "2.0"
[ConVar."ik_latch"]
address = 0x23a7c50
description = "Enables IK latching to ground during footsteps"
flags = 0x2000
default_value = "1"
[ConVar."ik_normal_lerp_rate"]
address = 0x23a46b0
description = "Rate at which feet adjust to a new ground orientation in angles per second"
flags = 0x2000
default_value = "100"
[ConVar."ik_unlatch_max_rate"]
address = 0x23a5a10
description = "Maximum rate an IK\'d bone can unlatch; prevents pop on animation transition"
flags = 0x2000
default_value = "5"
[ConVar."imgui_buildmode"]
address = 0x1f431e0
description = "Show the imgui implementation of the Build Mode dialog"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."imgui_buildmode"]
address = 0x1f432b0
description = "Show the imgui implementation of the Build Mode dialog"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."impact_allow"]
address = 0x230b8b0
flags = 0x0
default_value = "1"
[ConVar."impact_debug_info"]
address = 0x2316f70
flags = 0x0
default_value = "0"
[ConVar."impact_victim_offset_dist"]
address = 0x230d6c0
description = "Distance to offset impact sounds from the victim, when requested"
flags = 0x0
default_value = "256"
[ConVar."impulse_low_decel_duration_scalar"]
address = 0x2348110
description = "Impulse magnitude is multiplied by this to give a length of time that the player can\'t decelerate"
flags = 0x2000
default_value = "0.003"
[ConVar."impulse_low_decel_duration_scalar"]
address = 0x23aa000
description = "Impulse magnitude is multiplied by this to give a length of time that the player can\'t decelerate"
flags = 0x2000
default_value = "0.003"
[ConVar."inPartyChat"]
address = 0x1833730
flags = 0x200
default_value = "0"
[ConVar."in_forceuser"]
address = 0x17346d0
description = "Force user input to this split screen player."
flags = 0x4000
default_value = "0"
[ConVar."in_syncRT"]
address = 0x1737980
flags = 0x0
default_value = "0"
[ConVar."in_usekeyboardsampletime"]
address = 0x22fa160
description = "Use keyboard sample time smoothing."
flags = 0x0
default_value = "1"
[ConVar."inbox_enabled"]
address = 0x1838930
flags = 0x0
default_value = "0"
[ConVar."info_spawnpoint_human_classname"]
address = 0x27d4d80
description = "Class settings used to get size of info_spawnpoint_human"
flags = 0x4
default_value = "settings/player/mp/spectator.rpak"
[ConVar."info_spawnpoint_titan_classname"]
address = 0x27e51c0
description = "Class settings used to get size of info_spawnpoint_titan"
flags = 0x4
default_value = "settings/player/mp/spectator.rpak"
[ConVar."infoblock_requestInterval"]
address = 0x1838610
description = "Time between info block requests"
flags = 0x0
default_value = "300"
[ConVar."interpolate_on_parent_change"]
address = 0x1f58fd0
flags = 0x0
default_value = "0"
[ConVar."intro_viewed"]
address = 0x2312de0
description = "Whether the introduction video has been viewed by this player"
flags = 0x1000000
default_value = "0"
[ConVar."invalidate_opt"]
address = 0x2344080
description = "Toggles the optimized InvalidatePhysicsRecursive codepath to early out if there\'s nothing to do"
flags = 0x0
default_value = "1"
[ConVar."invalidate_opt"]
address = 0x238d5a0
description = "Toggles the optimized InvalidatePhysicsRecursive codepath to early out if there\'s nothing to do"
flags = 0x0
default_value = "1"
[ConVar."ip"]
address = 0x17305b0
description = "Overrides IP for multihomed hosts"
flags = 0x80000
default_value = "localhost"
[ConVar."joy_advaxisr"]
address = 0x230c510
flags = 0x2
default_value = "2"
[ConVar."joy_advaxisu"]
address = 0x22fb040
flags = 0x2
default_value = "4"
[ConVar."joy_advaxisv"]
address = 0x230ee70
flags = 0x2
default_value = "0"
[ConVar."joy_advaxisx"]
address = 0x2306d70
flags = 0x2
default_value = "3"
[ConVar."joy_advaxisy"]
address = 0x2309b70
flags = 0x2
default_value = "1"
[ConVar."joy_advaxisz"]
address = 0x23069c0
flags = 0x2
default_value = "0"
[ConVar."joy_inverty"]
address = 0x230e0c0
description = "Whether to invert the Y axis of the joystick for looking."
flags = 0x1000000
default_value = "0"
[ConVar."joy_legacy"]
address = 0x23103f0
description = "Turn on/off \'Legacy\' mapping for control sticks."
flags = 0x0
default_value = "0"
[ConVar."joy_movement_stick"]
address = 0x2301cf0
description = "Which stick controls movement (0 is left stick)"
flags = 0x0
default_value = "0"
[ConVar."joy_requireFocus"]
address = 0x22fa380
flags = 0x2
default_value = "1"
[ConVar."joy_rumble"]
address = 0x230a5f0
description = "Controller rumble."
flags = 0x1000000
default_value = "1"
[ConVar."joy_xcontroller_cfg_loaded"]
address = 0x230c110
description = "If 0, the 360controller.cfg file will be executed on startup & option changes."
flags = 0x0
default_value = "0"
[ConVar."jpeg_quality"]
address = 0x17fbaa0
description = "jpeg screenshot quality."
flags = 0x0
default_value = "90"
[ConVar."jump_graceperiod"]
address = 0x2345a90
description = "Extra time during which a player can jump after falling off a ledge"
flags = 0x2000
default_value = "0.2"
[ConVar."jump_graceperiod"]
address = 0x238f670
description = "Extra time during which a player can jump after falling off a ledge"
flags = 0x2000
default_value = "0.2"
[ConVar."jump_keyboardgrace_max"]
address = 0x23446c0
description = "Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed"
flags = 0x2000
default_value = "0.7"
[ConVar."jump_keyboardgrace_max"]
address = 0x238dc90
description = "Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed"
flags = 0x2000
default_value = "0.7"
[ConVar."jump_keyboardgrace_strength"]
address = 0x232ff90
description = "Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod"
flags = 0x2000
default_value = "0.7"
[ConVar."jump_keyboardgrace_strength"]
address = 0x237fb00
description = "Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod"
flags = 0x2000
default_value = "0.7"
[ConVar."jump_keyboardgraceperiodmax"]
address = 0x231f290
description = "Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)"
flags = 0x2000
default_value = "0.5"
[ConVar."jump_keyboardgraceperiodmax"]
address = 0x236f2b0
description = "Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)"
flags = 0x2000
default_value = "0.5"
[ConVar."jump_keyboardgraceperiodmin"]
address = 0x2344800
description = "Extra time during which a player can change their direction with keyboard input after jumping (at full strength)"
flags = 0x2000
default_value = "0.2"
[ConVar."jump_keyboardgraceperiodmin"]
address = 0x238ddd0
description = "Extra time during which a player can change their direction with keyboard input after jumping (at full strength)"
flags = 0x2000
default_value = "0.2"
[ConVar."killReplay_lagCompensate"]
address = 0x18346d0
description = "Adjust player timing to try to match what the client saw rather than what the server saw."
flags = 0x0
default_value = "1"
[ConVar."killReplay_playNonReplayRemoteCallsOnLocalClientPlayer"]
address = 0x235b380
flags = 0x0
default_value = "1"
[ConVar."lagcompensation_debug_ent"]
address = 0x27e2000
flags = 0x4000
default_value = "0"
[ConVar."leaf_threadedRecompute"]
address = 0x1f67b00
flags = 0x0
default_value = "1"
[ConVar."leaf_threadedRecompute_batchSize"]
address = 0x1f614d0
flags = 0x0
default_value = "12"
[ConVar."leech_lagcompensate"]
address = 0x27ec540
flags = 0x0
default_value = "0"
[ConVar."leech_npc_angle_cos"]
address = 0x27f8470
description = "Cos(angle) allowed for leeching npcs"
flags = 0x2000
default_value = "-1"
[ConVar."lerp_careAboutAttachmentBonePosition"]
address = 0x1f64890
flags = 0x2
default_value = "0"
[ConVar."lerp_debugEnt"]
address = 0x23c2450
flags = 0x2002
default_value = "-2"
[ConVar."lerp_debugEnt_server"]
address = 0x23cac00
flags = 0x2
default_value = "1"
[ConVar."lerp_opt"]
address = 0x1f6c250
flags = 0x0
default_value = "1"
[ConVar."lerp_threaded"]
address = 0x1f4aaa0
flags = 0x0
default_value = "1"
[ConVar."lerp_threaded_numEntsPerTask"]
address = 0x1f63c40
flags = 0x0
default_value = "6"
[ConVar."light_maxcone"]
address = 0x1729900
description = "Max light cone limit. Cone limit is half angle in degrees."
flags = 0x0
default_value = "85"
[ConVar."lightmap_realtimelight"]
address = 0x18bca70
description = "If true use the real-time light lightmap for selecting real-time lights."
flags = 0x0
default_value = "1"
[ConVar."lightmap_realtimeshadows"]
address = 0x18c1fa0
flags = 0x0
default_value = "1"
[ConVar."load_during_video"]
address = 0x17309b0
flags = 0x0
default_value = "1"
[ConVar."loaderrorsCount"]
address = 0x2357bf0
flags = 0x0
default_value = "0"
[ConVar."loaderrorsNeedShown"]
address = 0x2357590
flags = 0x0
default_value = "0"
[ConVar."localClientPlayerCachedLevel"]
address = 0x23580f0
flags = 0x1000010
default_value = "1"
[ConVar."locationInfo"]
address = 0x17fd310
description = "What OS(on PC and Durango) or PSN account(on PS4) reports as the user\'s location"
flags = 0x200
default_value = ""
[ConVar."locationInfo_nucleus"]
address = 0x17fd270
description = "What origin(on PC) or nucleus(on console) reports as the user\'s location"
flags = 0x200
default_value = ""
[ConVar."locator_background_border_color"]
address = 0x2300260
description = "The default color for the border."
flags = 0x0
default_value = "255 255 255 15"
[ConVar."locator_background_border_thickness"]
address = 0x22fa040
description = "How many pixels the background borders the left and right."
flags = 0x0
default_value = "3"
[ConVar."locator_background_color"]
address = 0x2302550
description = "The default color for the background."
flags = 0x0
default_value = "255 255 255 5"
[ConVar."locator_background_shift_x"]
address = 0x23026f0
description = "How many pixels the background is shifted right."
flags = 0x0
default_value = "3"
[ConVar."locator_background_shift_y"]
address = 0x2303500
description = "How many pixels the background is shifted down."
flags = 0x0
default_value = "1"
[ConVar."locator_background_style"]
address = 0x2306b00
description = "Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers."
flags = 0x0
default_value = "0"
[ConVar."locator_background_thickness_x"]
address = 0x23033e0
description = "How many pixels the background borders the left and right."
flags = 0x0
default_value = "8"
[ConVar."locator_background_thickness_y"]
address = 0x22fad00
description = "How many pixels the background borders the top and bottom."
flags = 0x0
default_value = "0"
[ConVar."locator_fade_time"]
address = 0x2301560
description = "Number of seconds it takes for a lesson to fully fade in/out."
flags = 0x0
default_value = "0.3"
[ConVar."locator_icon_max_size_non_ss"]
address = 0x230dfa0
description = "Minimum scale of the icon on the screen"
flags = 0x0
default_value = "2"
[ConVar."locator_icon_min_size_non_ss"]
address = 0x2307370
description = "Minimum scale of the icon on the screen"
flags = 0x0
default_value = "1.0"
[ConVar."locator_lerp_rest"]
address = 0x2301720
description = "Number of seconds before moving from the center."
flags = 0x0
default_value = "2.25f"
[ConVar."locator_lerp_speed"]
address = 0x2303da0
description = "Speed that static lessons move along the Y axis."
flags = 0x0
default_value = "5.0f"
[ConVar."locator_lerp_time"]
address = 0x2305ff0
description = "Number of seconds to lerp before reaching final destination"
flags = 0x0
default_value = "1.75f"
[ConVar."locator_pulse_time"]
address = 0x230a270
description = "Number of seconds to pulse after changing icon or position"
flags = 0x0
default_value = "1.0f"
[ConVar."locator_split_len"]
address = 0x22fa740
flags = 0x4000
default_value = "0.5f"
[ConVar."locator_split_maxwide_percent"]
address = 0x2304070
flags = 0x4000
default_value = "0.80f"
[ConVar."locator_start_at_crosshair"]
address = 0x2309c10
description = "Start position at the crosshair instead of the top middle of the screen."
flags = 0x0
default_value = "0"
[ConVar."locator_target_offset_x"]
address = 0x2307ff0
description = "How many pixels to offset the locator from the target position."
flags = 0x0
default_value = "0"
[ConVar."locator_target_offset_y"]
address = 0x22ff930
description = "How many pixels to offset the locator from the target position."
flags = 0x0
default_value = "0"
[ConVar."locator_topdown_style"]
address = 0x230c970
description = "Topdown games set this to handle distance and offscreen location differently."
flags = 0x0
default_value = "0"
[ConVar."lookspring"]
address = 0x23086d0
flags = 0x80
default_value = "0"
[ConVar."lookstrafe"]
address = 0x230d0d0
flags = 0x80
default_value = "0"
[ConVar."m_acceleration"]
address = 0x2303010
description = "Mouse acceleration."
flags = 0x80
default_value = "0"
[ConVar."m_forward"]
address = 0x230cfb0
description = "Mouse forward factor."
flags = 0x2
default_value = "1.0"
[ConVar."m_invert_pitch"]
address = 0x2301950
description = "Whether to invert the pitch axis of the mouse."
flags = 0x1000000
default_value = "0"
[ConVar."m_side"]
address = 0x2306cd0
description = "Mouse side factor."
flags = 0x2
default_value = "1.0"
[ConVar."mainmenu_background_movie"]
address = 0x2357890
flags = 0x0
default_value = "media/frontend.bik"
[ConVar."map_settings_override"]
address = 0x230c3d0
description = "If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale"
flags = 0x4002
default_value = "0"
[ConVar."map_wants_save_disable"]
address = 0x1731f10
flags = 0x0
default_value = "0"
[ConVar."mat_autoexposure_force_value"]
address = 0x1f3bac0
flags = 0x4000
default_value = "0.0"
[ConVar."mat_autoexposure_max"]
address = 0x2318f70
flags = 0x0
default_value = "6"
[ConVar."mat_autoexposure_max_multiplier"]
address = 0x2315da0
flags = 0x0
default_value = "1.0"
[ConVar."mat_autoexposure_min"]
address = 0x231a6e0
flags = 0x0
default_value = "0.5"
[ConVar."mat_autoexposure_min_multiplier"]
address = 0x2316a10
flags = 0x0
default_value = "1.0"
[ConVar."mat_autoexposure_override_min_max"]
address = 0x2313710
description = "When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map."
flags = 0x0
default_value = "0"
[ConVar."mat_autoexposure_speed"]
address = 0x2313d40
description = "Changes the speed at which exposure adapts to changes in scene luminance."
flags = 0x0
default_value = "0.1"
[ConVar."mat_autoexposure_uncap"]
address = 0x231b4b0
description = "mat_autoexposure_min and mat_autoexposure_max are ignored when this is set."
flags = 0x0
default_value = "0"
[ConVar."mat_bloom_cutoff"]
address = 0x231a260
flags = 0x0
default_value = "0.7"
[ConVar."mat_bloom_max_lighting_value"]
address = 0x1f3bc00
flags = 0x4000
default_value = "5.0"
[ConVar."mat_bloom_scalefactor_scalar"]
address = 0x2312410
flags = 0x80000
default_value = "0.1"
[ConVar."mat_bloom_streak_amount"]
address = 0x1f3dd90
flags = 0x0
default_value = "1.0"
[ConVar."mat_bloom_streak_cutoff"]
address = 0x2317c30
flags = 0x0
default_value = "5.0f"
[ConVar."mat_bloom_streak_cutoff_exposure_adapt"]
address = 0x2316d90
description = "Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0"
flags = 0x0
default_value = "0.0"
[ConVar."mat_bloom_streak_exponent_post"]
address = 0x1f3ef10
flags = 0x0
default_value = "1.0"
[ConVar."mat_bloom_streak_exponent_pre"]
address = 0x2316330
flags = 0x0
default_value = "1.0f"
[ConVar."mat_bloom_wide_amount"]
address = 0x1f3e970
flags = 0x0
default_value = "1.5"
[ConVar."mat_bloom_wide_exponent_pre"]
address = 0x2317a30
flags = 0x0
default_value = "1.5f"
[ConVar."mat_bloomamount_rate"]
address = 0x2319ee0
flags = 0x4000
default_value = "0.05f"
[ConVar."mat_bloomscale"]
address = 0x231bc40
description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
flags = 0x0
default_value = "1"
[ConVar."mat_checkStalls"]
address = 0x19c6830
description = "If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls."
flags = 0x4000
default_value = "0"
[ConVar."mat_cloudmask"]
address = 0x18bcd90
flags = 0x0
default_value = "1"
[ConVar."mat_colcorrection_disableentities"]
address = 0x17267f0
flags = 0x0
default_value = "0"
[ConVar."mat_colcorrection_disableentities"]
address = 0x1833e10
flags = 0x0
default_value = "0"
[ConVar."mat_colcorrection_disableentities"]
address = 0x22ecd50
description = "Disable map color-correction entities"
flags = 0x0
default_value = "0"
[ConVar."mat_colcorrection_editor"]
address = 0x1725160
flags = 0x0
default_value = "0"
[ConVar."mat_colcorrection_editor"]
address = 0x1f5cd50
flags = 0x0
default_value = "0"
[ConVar."mat_colcorrection_forceentitiesclientside"]
address = 0x1f5d990
description = "Forces color correction entities to be updated on the client"
flags = 0x4000
default_value = "0"
[ConVar."mat_colorcorrection"]
address = 0x17258c0
flags = 0x4002
default_value = "1"
[ConVar."mat_debug_postprocess_allowed"]
address = 0x1f3efb0
description = "Allow postprocessing when debug views are enabled."
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."mat_debug_postprocessing_effects"]
address = 0x2318180
description = "0 = off, 1 = show post-processing in top left corner of screen"
flags = 0x0
default_value = "0"
[ConVar."mat_debug_tonemapping"]
address = 0x1f3ed30
flags = 0x0
default_value = "4"
[ConVar."mat_debug_tonemapping_disable"]
address = 0x1f3e790
flags = 0x0
default_value = "0"
[ConVar."mat_debug_tonemapping_mid1"]
address = 0x1f3e650
flags = 0x0
default_value = "10.0"
[ConVar."mat_debug_tonemapping_mid2"]
address = 0x1f3e330
flags = 0x0
default_value = "1.5"
[ConVar."mat_debug_tonemapping_shoulder"]
address = 0x1f3e510
flags = 0x0
default_value = "0.5"
[ConVar."mat_debug_tonemapping_toe"]
address = 0x1f3e470
flags = 0x0
default_value = "0.3"
[ConVar."mat_debugalttab"]
address = 0x18c2220
flags = 0x4000
default_value = "0"
[ConVar."mat_depthbias_decal"]
address = 0x1f3c790
description = "use integer value"
flags = 0x4002
default_value = "-16"
[ConVar."mat_depthbias_normal"]
address = 0x1f3c970
description = "use integer value"
flags = 0x4002
default_value = "0"
[ConVar."mat_depthbias_shadowmap"]
address = 0x1f3c650
description = "use integer value"
flags = 0x4002
default_value = "0"
[ConVar."mat_depthbias_tightshadowmap"]
address = 0x1f3c830
description = "use integer value. effective on View model selfshadow"
flags = 0x4002
default_value = "10000"
[ConVar."mat_depthbias_ui"]
address = 0x1f3c330
description = "use integer value"
flags = 0x4002
default_value = "-8"
[ConVar."mat_depthbias_zfill"]
address = 0x1f3c8d0
description = "use integer value"
flags = 0x4002
default_value = "16"
[ConVar."mat_depthbiasclamp_decal"]
address = 0x1f3c1f0
flags = 0x4002
default_value = "-0.001"
[ConVar."mat_depthbiasclamp_normal"]
address = 0x1f3cbf0
flags = 0x4002
default_value = "0"
[ConVar."mat_depthbiasclamp_shadowmap"]
address = 0x1f3c3d0
flags = 0x4002
default_value = "0"
[ConVar."mat_depthbiasclamp_ui"]
address = 0x1f3c5b0
flags = 0x4002
default_value = "-0.001"
[ConVar."mat_depthbiasclamp_zfill"]
address = 0x1f3c510
flags = 0x4002
default_value = "0"
[ConVar."mat_depthfeather_enable"]
address = 0x1f3f2d0
flags = 0x2
default_value = "1"
[ConVar."mat_depthtest_force_disabled"]
address = 0x1f3c290
description = "only works on PC and XB1 for now"
flags = 0x4002
default_value = "0"
[ConVar."mat_detail_tex"]
address = 0x18c1dc0
flags = 0x0
default_value = "1"
[ConVar."mat_diffuse"]
address = 0x18bc030
flags = 0x0
default_value = "1"
[ConVar."mat_disable_bloom"]
address = 0x23176b0
flags = 0x0
default_value = "0"
[ConVar."mat_disable_lightmap_ambient"]
address = 0x1f3ba20
flags = 0x4000
default_value = "0"
[ConVar."mat_disable_lightmaps"]
address = 0x18c10a0
flags = 0x4000
default_value = "0"
[ConVar."mat_disable_model_ambient"]
address = 0x18bc5a0
flags = 0x4000
default_value = "0"
[ConVar."mat_drawTitleSafe"]
address = 0x1738400
description = "Enable title safe overlay"
flags = 0x0
default_value = "0"
[ConVar."mat_drawflat"]
address = 0x18bc2b0
flags = 0x4000
default_value = "0"
[ConVar."mat_dxlevel"]
address = 0x18bccf0
flags = 0x2
default_value = "0"
[ConVar."mat_dynamic_tonemapping"]
address = 0x1725200
flags = 0x4000
default_value = "1"
[ConVar."mat_dynamic_tonemapping"]
address = 0x18c25e0
flags = 0x4000
default_value = "1"
[ConVar."mat_enable_ssr"]
address = 0x18bbe20
description = "NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections.\nIf you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders."
flags = 0x2
default_value = "0"
max_val: 1
[ConVar."mat_envmap_scale"]
address = 0x1f3bca0
flags = 0x0
default_value = "1.0"
[ConVar."mat_envmaptgasize"]
address = 0x1724470
description = "Final envmap size for \"envmap\" console command; should be <= 128."
flags = 0x0
default_value = "CUBEMAP_SCREENSHOT_RES"
[ConVar."mat_fastnobump"]
address = 0x18c18c0
flags = 0x4000
default_value = "0"
[ConVar."mat_fastspecular"]
address = 0x1730c30
description = "Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf."
flags = 0x0
default_value = "1"
[ConVar."mat_filterlightmaps"]
address = 0x18c1c80
flags = 0x0
default_value = "1"
[ConVar."mat_filtertextures"]
address = 0x18bc3f0
flags = 0x0
default_value = "1"
[ConVar."mat_force_bloom"]
address = 0x2312be0
flags = 0x4000
default_value = "0"
[ConVar."mat_forceaniso"]
address = 0x18c1820
flags = 0x0
default_value = "2"
min_val: 0
max_val: 16
[ConVar."mat_frame_color_bias"]
address = 0x2313670
description = "Add a constant value to the average frame color."
flags = 0x0
default_value = "0.0"
[ConVar."mat_frame_color_enabled"]
address = 0x2315780
description = "Update the average frame color each frame."
flags = 0x0
default_value = "1"
[ConVar."mat_frame_color_scale"]
address = 0x231b5f0
description = "Scale the average frame color."
flags = 0x0
default_value = "5.0"
[ConVar."mat_frame_color_spot_metering_screen_ratio"]
address = 0x2313f80
description = "Use a percentage of the screen around the center to compute the average frame color."
flags = 0x0
default_value = "0.8"
[ConVar."mat_fullbright"]
address = 0x172eb60
flags = 0x4000
default_value = "0"
[ConVar."mat_fxaa_enable"]
address = 0x1f3eb50
flags = 0x0
default_value = "0"
[ConVar."mat_global_lighting"]
address = 0x18bbf90
flags = 0x0
default_value = "0"
[ConVar."mat_global_lighting"]
address = 0x19c6b50
flags = 0x0
default_value = "0"
[ConVar."mat_global_lighting"]
address = 0x23108d0
flags = 0x0
default_value = "0"
[ConVar."mat_hdr_level"]
address = 0x172e2a0
description = "Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps."
flags = 0x0
default_value = "2"
[ConVar."mat_hdrcolcorrection_editor"]
address = 0x1833eb0
flags = 0x0
default_value = "0"
[ConVar."mat_hdrcolorcorrection"]
address = 0x18bbc50
flags = 0x2
default_value = "1"
[ConVar."mat_hide_sun_in_last_cascade"]
address = 0x19c6ca0
flags = 0x0
default_value = "0"
[ConVar."mat_instancing"]
address = 0x19c6c00
flags = 0x0
default_value = "1"
[ConVar."mat_letterbox_aspect_goal"]
address = 0x19c6790
description = "Letterbox when the window aspect ratio is below this threshold"
flags = 0x0
default_value = "1.6"
[ConVar."mat_letterbox_aspect_threshold"]
address = 0x19c66f0
description = "Letterbox when the window aspect ratio is below this threshold"
flags = 0x0
default_value = "1.59"
[ConVar."mat_light_edit"]
address = 0x17303d0
description = "Used by light edit to turn on overrides."
flags = 0x0
default_value = "0"
[ConVar."mat_lightcull_subview"]
address = 0x2311b20
flags = 0x0
default_value = "0"
[ConVar."mat_lightcull_subviews"]
address = 0x2314710
description = "Re-cull lighting for subviews (monitors etc.)"
flags = 0x4000
default_value = "0"
[ConVar."mat_local_contrast_edge_scale_override"]
address = 0x1f3edd0
flags = 0x0
default_value = "-1000.0"
[ConVar."mat_local_contrast_midtone_mask_override"]
address = 0x1f3e0b0
flags = 0x0
default_value = "-1.0"
[ConVar."mat_local_contrast_scale_override"]
address = 0x1f3df70
flags = 0x0
default_value = "0.0"
[ConVar."mat_local_contrast_vignette_end_override"]
address = 0x1f3e150
flags = 0x0
default_value = "-1.0"
[ConVar."mat_local_contrast_vignette_start_override"]
address = 0x1f3e1f0
flags = 0x0
default_value = "-1.0"
[ConVar."mat_materialmip_character_0"]
address = 0x18c35d0
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_character_1"]
address = 0x18c2900
flags = 0x0
default_value = "0 0 1 1"
[ConVar."mat_materialmip_character_2"]
address = 0x18c2cc0
flags = 0x0
default_value = "1 0 1 1"
[ConVar."mat_materialmip_character_3"]
address = 0x18c3080
flags = 0x0
default_value = "1 1 2 2"
[ConVar."mat_materialmip_character_4"]
address = 0x18c2fe0
flags = 0x0
default_value = "3 3 3 3"
[ConVar."mat_materialmip_cockpit_0"]
address = 0x18c3350
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_cockpit_1"]
address = 0x18c2ae0
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_cockpit_2"]
address = 0x18c2720
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_cockpit_3"]
address = 0x18c2860
flags = 0x0
default_value = "1 0 0 1"
[ConVar."mat_materialmip_cockpit_4"]
address = 0x18c3490
flags = 0x0
default_value = "3 3 3 3"
[ConVar."mat_materialmip_model_0"]
address = 0x18c27c0
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_model_1"]
address = 0x18c2e00
flags = 0x0
default_value = "1 0 1 1"
[ConVar."mat_materialmip_model_2"]
address = 0x18c3530
flags = 0x0
default_value = "1 1 1 1"
[ConVar."mat_materialmip_model_3"]
address = 0x18c3850
flags = 0x0
default_value = "1 1 2 2"
[ConVar."mat_materialmip_model_4"]
address = 0x18c2f40
flags = 0x0
default_value = "3 3 3 3"
[ConVar."mat_materialmip_other_0"]
address = 0x18c33f0
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_other_1"]
address = 0x18c2c20
flags = 0x0
default_value = "1 1 1 1"
[ConVar."mat_materialmip_other_2"]
address = 0x18c38f0
flags = 0x0
default_value = "1 1 1 1"
[ConVar."mat_materialmip_other_3"]
address = 0x18c29a0
flags = 0x0
default_value = "1 1 1 1"
[ConVar."mat_materialmip_other_4"]
address = 0x18c3710
flags = 0x0
default_value = "3 3 3 3"
[ConVar."mat_materialmip_world_0"]
address = 0x18c2ea0
flags = 0x0
default_value = "0 0 0 0"
[ConVar."mat_materialmip_world_1"]
address = 0x18c2680
flags = 0x0
default_value = "0 0 1 1"
[ConVar."mat_materialmip_world_2"]
address = 0x18c2a40
flags = 0x0
default_value = "0 1 1 1"
[ConVar."mat_materialmip_world_3"]
address = 0x18c3670
flags = 0x0
default_value = "1 1 2 2"
[ConVar."mat_materialmip_world_4"]
address = 0x18c2b80
flags = 0x0
default_value = "3 3 3 3"
[ConVar."mat_maxframelatency"]
address = 0x172aa00
flags = 0x0
default_value = "1"
[ConVar."mat_mip_linear"]
address = 0x18bcbb0
flags = 0x0
default_value = "1"
[ConVar."mat_mipmaptextures"]
address = 0x18bce30
flags = 0x0
default_value = "1"
[ConVar."mat_norendering"]
address = 0x1728340
flags = 0x4000
default_value = "0"
[ConVar."mat_norendering"]
address = 0x18bc0d0
flags = 0x4000
default_value = "0"
[ConVar."mat_phong"]
address = 0x18c13c0
flags = 0x0
default_value = "1"
[ConVar."mat_picmip"]
address = 0x18bc640
flags = 0x0
default_value = "0"
min_val: 0
max_val: 4
[ConVar."mat_postprocess_enable"]
address = 0x1f3ea10
flags = 0x4000
default_value = "1"
[ConVar."mat_postprocess_enable"]
address = 0x2319130
flags = 0x4000
default_value = "1"
[ConVar."mat_processtoolvars"]
address = 0x19c3aa0
flags = 0x0
default_value = "0"
[ConVar."mat_proxy"]
address = 0x18c1aa0
flags = 0x4000
default_value = "0"
[ConVar."mat_reducefillrate"]
address = 0x18c1b40
flags = 0x0
default_value = "0"
[ConVar."mat_reduceparticles"]
address = 0x18c3990
flags = 0x0
default_value = "0"
[ConVar."mat_remoteshadercompile"]
address = 0x1f3c150
flags = 0x4000
default_value = "0"
[ConVar."mat_report_queue_status"]
address = 0x18c2540
flags = 0x800000
default_value = "0"
[ConVar."mat_reversedepth"]
address = 0x18c0f60
flags = 0x4000
default_value = "0"
[ConVar."mat_screen_blur_enabled"]
address = 0x23134e0
description = "Enables screen blur render step"
flags = 0x0
default_value = "1"
[ConVar."mat_screen_blur_override"]
address = 0x1f3e3d0
flags = 0x0
default_value = "-1.0"
[ConVar."mat_shadowstate"]
address = 0x172a500
flags = 0x0
default_value = "1"
[ConVar."mat_sharpen_amount"]
address = 0x1f3dcf0
flags = 0x0
default_value = "1.0"
[ConVar."mat_sharpen_threshold"]
address = 0x1f3e8d0
flags = 0x0
default_value = "0.5"
[ConVar."mat_sharpen_width"]
address = 0x1f3ec90
flags = 0x0
default_value = "1.0"
[ConVar."mat_show_texture_memory_usage"]
address = 0x18322e0
description = "Display the texture memory usage on the HUD."
flags = 0x5000
default_value = "0"
[ConVar."mat_showenvmapmask"]
address = 0x19c3df0
flags = 0x0
default_value = "0"
[ConVar."mat_showlowresimage"]
address = 0x18bbef0
flags = 0x4000
default_value = "0"
[ConVar."mat_showmiplevels"]
address = 0x18c1320
description = "color-code miplevels 2: normalmaps, 1: everything else"
flags = 0x4000
default_value = "0"
[ConVar."mat_skipid"]
address = 0x172d440
description = "Don\'t draw a particular mesh id. Helps track down which mesh you care about."
flags = 0x4000
default_value = "-1"
[ConVar."mat_sky_color"]
address = 0x1730870
description = "forces the color of sky ambient; the alpha value of 0 means no override."
flags = 0x4000
default_value = "0.0 0.0 0.0 0.0"
[ConVar."mat_sky_scale"]
address = 0x172cfe0
description = "scales all sky ambient light by a constant factor"
flags = 0x4000
default_value = "1.0"
[ConVar."mat_slopescaledepthbias_decal"]
address = 0x1f3cb50
flags = 0x4002
default_value = "-2"
[ConVar."mat_slopescaledepthbias_normal"]
address = 0x1f3c470
flags = 0x4002
default_value = "0.0f"
[ConVar."mat_slopescaledepthbias_shadowmap"]
address = 0x1f3cab0
flags = 0x4002
default_value = "2"
[ConVar."mat_slopescaledepthbias_ui"]
address = 0x1f3c6f0
flags = 0x4002
default_value = "-2"
[ConVar."mat_slopescaledepthbias_zfill"]
address = 0x1f3ca10
flags = 0x4002
default_value = "2"
[ConVar."mat_sun_color"]
address = 0x17306f0
description = "forces the color of the sun directional light; the alpha value of 0 means no override."
flags = 0x4000
default_value = "0.0 0.0 0.0 0.0"
[ConVar."mat_sun_highlight_size"]
address = 0x172be30
description = "If mat_light_edit is true, this forces the size of the specular highlight of the sun directional light"
flags = 0x0
default_value = "1.0"
[ConVar."mat_sun_scale"]
address = 0x172b2e0
description = "scales all sun direct light by a constant factor"
flags = 0x4000
default_value = "1.0"
[ConVar."mat_surfacefilter"]
address = 0x172d9e0
description = "If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring."
flags = 0x4000
default_value = ""
[ConVar."mat_surfaceid"]
address = 0x172ca40
description = "Draws the index of world surfaces. Can be filtered with mat_surfacefilter."
flags = 0x4000
default_value = "0"
[ConVar."mat_surfacemat"]
address = 0x1730d70
description = "Draws the material name of world surfaces. Can be filtered with mat_surfacefilter."
flags = 0x4000
default_value = "0"
[ConVar."mat_syncGPU"]
address = 0x19c6a10
description = "If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead."
flags = 0x4000
default_value = "0"
[ConVar."mat_syncInterval"]
address = 0x19c6970
description = "Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc."
flags = 0x0
default_value = "1"
[ConVar."mat_sync_rt"]
address = 0x18c15a0
description = "Sync the render thread after each queued call. This is really slow, but makes debugging much easier."
flags = 0x4000
default_value = "0"
[ConVar."mat_sync_rt_flushes_gpu"]
address = 0x19c3c80
flags = 0x0
default_value = "0"
[ConVar."mat_texture_list"]
address = 0x18321a0
description = "For debugging, show a list of used textures per frame"
flags = 0x0
default_value = "0"
[ConVar."mat_texture_list_view"]
address = 0x1832240
description = "If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures."
flags = 0x1000
default_value = "1"
[ConVar."mat_translucency_errors"]
address = 0x19c3d20
flags = 0x0
default_value = "0"
[ConVar."mat_use_compressed_hdr_textures"]
address = 0x1f3f190
flags = 0x0
default_value = "1"
[ConVar."mat_vignette_enable"]
address = 0x1f3ee70
flags = 0x0
default_value = "0"
[ConVar."mat_warn_texture_convert"]
address = 0x18c2d60
description = "Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change"
flags = 0x0
default_value = "0"
[ConVar."match_backingOutMaxTimeToWait"]
address = 0x1729ab0
flags = 0x0
default_value = "60"
[ConVar."match_backoutslow"]
address = 0x1730470
description = "Forces empty server queries (for backing out of a lobby) to take this long"
flags = 0x0
default_value = "0"
[ConVar."match_connect"]
address = 0x1728d60
description = "If set to 0, we won\'t actually connect to any matchmaking results we get back"
flags = 0x2
default_value = "1"
[ConVar."match_defaultMap_party"]
address = 0x172b020
description = "Default map to load if the dedicated server is empty"
flags = 0x0
default_value = "mp_lobby"
[ConVar."match_dir"]
address = 0x1730f50
description = "What dir to look in for the matchmaking scripts"
flags = 0x2
default_value = ""
[ConVar."match_dumpSearchResults"]
address = 0x172bbe0
description = "Dumps search result text to the console"
flags = 0x2
default_value = "0"
[ConVar."match_emptyUpdateRate"]
address = 0x1728640
flags = 0x2
default_value = "30"
[ConVar."match_enabled"]
address = 0x1731d30
flags = 0x2
default_value = "1"
[ConVar."match_fakePort"]
address = 0x172aee0
description = "Lie about our port number (so players can\'t connect)"
flags = 0x2
default_value = "-1"
[ConVar."match_fakeS2SPort"]
address = 0x1728820
description = "Lie about our s2s port number (so servers can\'t connect)"
flags = 0x2
default_value = "-1"
[ConVar."match_forceVerboseSearches"]
address = 0x1733530
flags = 0x2
default_value = "0"
[ConVar."match_goodReputation"]
address = 0x172dec0
flags = 0x80000202
default_value = "1"
[ConVar."match_maxPingsSent"]
address = 0x172e980
flags = 0x0
default_value = "50"
[ConVar."match_mixtape_unchecked"]
address = 0x1732cf0
flags = 0x1000000
default_value = ""
[ConVar."match_mixtape_unchecked_version"]
address = 0x172ab10
flags = 0x1000000
default_value = "0"
[ConVar."match_mixtape_version"]
address = 0x17338d0
flags = 0x1000000
default_value = "0"
[ConVar."match_mixtape_warnOnPlay"]
address = 0x172baa0
flags = 0x1000000
default_value = "1"
[ConVar."match_myBestDatacenter"]
address = 0x1730e10
description = "Which datacenter we have the lowest ping to"
flags = 0x80080200
default_value = "west us"
[ConVar."match_myDatacenter"]
address = 0x1734630
description = "Which datacenter we prefer (same as match_myBestDatacenter unless user changes it)"
flags = 0x80080200
default_value = "west us"
[ConVar."match_myTeam"]
address = 0x1729390
flags = 0x200
default_value = "0"
[ConVar."match_partyChangeNum"]
address = 0x172ff20
description = "The int that represents the change num of our party struct (did it change?)"
flags = 0x200
default_value = ""
[ConVar."match_partySize"]
address = 0x17291e0
description = "The size of our party"
flags = 0x200
default_value = ""
[ConVar."match_partySub"]
address = 0x1728960
description = "The name of our party subscription"
flags = 0x200
default_value = ""
[ConVar."match_pingWaveInterval"]
address = 0x1727f20
flags = 0x0
default_value = "0.2"
[ConVar."match_playlist"]
address = 0x1731bf0
description = "The playlist we are looking for"
flags = 0x80200
default_value = ""
[ConVar."match_precachemap"]
address = 0x1729f50
description = "Whether to precache the map for the selected playlist"
flags = 0x2000
default_value = "1"
[ConVar."match_privateMatchListWithStryder"]
address = 0x172b530
flags = 0x0
default_value = "0"
[ConVar."match_resetPlaylistBetweenMatches"]
address = 0x1731790
flags = 0x0
default_value = "1"
[ConVar."match_searchInterval"]
address = 0x172cb80
description = "How often to repeat searches"
flags = 0x80000
default_value = "2"
[ConVar."match_searching"]
address = 0x1732230
description = "Whether or not we want the system to be actively searching right now"
flags = 0x80200
default_value = "0"
[ConVar."match_teamNoFill"]
address = 0x172ec00
description = "If set, matchmaking won\'t fill the player\'s team with non-party members"
flags = 0x80200
default_value = "0"
[ConVar."match_updateNotableRate"]
address = 0x172fe80
flags = 0x2
default_value = "5"
[ConVar."match_updateRate"]
address = 0x1730100
flags = 0x2
default_value = "30"
[ConVar."match_useMatchmaking"]
address = 0x172e340
description = "This dedi is a matchmaking dedi"
flags = 0x2
default_value = "0"
[ConVar."match_verbosePrintsInterval"]
address = 0x17316f0
flags = 0x2
default_value = "60"
[ConVar."matchmaking_hostname"]
address = 0x172d8a0
flags = 0x80000
default_value = ""
[ConVar."matchresults_write_enabled"]
address = 0x2389970
flags = 0x20
default_value = "0"
[ConVar."max_explosive_damage_mass"]
address = 0x23be250
description = "Anything heavier than this will be clamped. (units kg)"
flags = 0x2000
default_value = "100"
[ConVar."max_explosive_damage_velocity"]
address = 0x23bffc0
description = "inches/sec"
flags = 0x2000
default_value = "200"
[ConVar."max_tweak_shadow_updates"]
address = 0x1f4ab40
flags = 0x0
default_value = "8"
[ConVar."melee_aim_assist_can_lock_pitch"]
address = 0x235ec60
flags = 0x2000
default_value = "0"
[ConVar."melee_aim_assist_can_lock_pitch"]
address = 0x27ed500
flags = 0x2000
default_value = "0"
[ConVar."melee_aim_assist_use_target_velocity"]
address = 0x2367a30
flags = 0x2000
default_value = "0"
[ConVar."melee_attack_trace_can_use_lunge_distance"]
address = 0x235c200
flags = 0x2000
default_value = "0.5"
[ConVar."melee_attack_trace_can_use_lunge_distance"]
address = 0x27ea7d0
flags = 0x2000
default_value = "0.5"
[ConVar."melee_cone_trace_box_check"]
address = 0x235dda0
flags = 0x2000
default_value = "0.5"
[ConVar."melee_cone_trace_box_check"]
address = 0x27ec4a0
flags = 0x2000
default_value = "0.5"
[ConVar."melee_cone_trace_lag_compensate_user_command_target"]
address = 0x27ee5e0
flags = 0x0
default_value = "1"
[ConVar."melee_lunge_abort_distance"]
address = 0x2343a40
description = "Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance."
flags = 0x2000
default_value = "0.25"
[ConVar."melee_lunge_abort_distance"]
address = 0x238c7c0
description = "Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance."
flags = 0x2000
default_value = "0.25"
[ConVar."melee_lunge_abort_if_blocked"]
address = 0x231ede0
description = "Lunging can abort if the player hits something that blocks their lunge movement."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_abort_if_blocked"]
address = 0x236ea10
description = "Lunging can abort if the player hits something that blocks their lunge movement."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_adjust_trace_distance"]
address = 0x2364010
flags = 0x2000
default_value = "0"
[ConVar."melee_lunge_adjust_trace_distance"]
address = 0x27f3500
flags = 0x2000
default_value = "0"
[ConVar."melee_lunge_align_eye_position"]
address = 0x2365030
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_align_eye_position"]
address = 0x27f3c40
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_dot_check"]
address = 0x235e6e0
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_dot_check"]
address = 0x27eceb0
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_force_enable_flying"]
address = 0x2346010
description = "Lunging will always ignore gravity."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_force_enable_flying"]
address = 0x239fc30
description = "Lunging will always ignore gravity."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_lag_compensate_target"]
address = 0x23a8b20
description = "Lunging will apply lag compensation the target\'s position."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_scale_by_speed"]
address = 0x27f7fc0
description = "Increase lunge range (by up to the given scale) if the player is going fast enough."
flags = 0x2000
default_value = "2.0"
[ConVar."melee_lunge_slide"]
address = 0x231fce0
description = "When lunging, try slide along surfaces"
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_slide"]
address = 0x236f710
description = "When lunging, try slide along surfaces"
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_use_closest_distance_between_cylinders"]
address = 0x231c730
description = "When calculating distance to the lunge target, treat them as cylinders rather than points."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_use_closest_distance_between_cylinders"]
address = 0x236c050
description = "When calculating distance to the lunge target, treat them as cylinders rather than points."
flags = 0x2000
default_value = "1"
[ConVar."melee_lunge_use_command_time"]
address = 0x27f8980
flags = 0x2000
default_value = "1"
[ConVar."melee_queue_attack_anim_event"]
address = 0x23be1b0
description = "Run melee attacks after the player has moved this frame"
flags = 0x2000
default_value = "1"
[ConVar."melee_titan_execution_attacker_can_be_ref"]
address = 0x27ec220
flags = 0x0
default_value = "0"
[ConVar."mem_dumpstats"]
address = 0x17344f0
description = "Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )\n"
flags = 0x0
default_value = "0"
[ConVar."mem_force_flush"]
address = 0x1723c50
description = "Force cache flush of unlocked resources on every alloc"
flags = 0x0
default_value = "0"
[ConVar."mem_force_flush_section"]
address = 0x1723bb0
description = "Cache section to restrict mem_force_flush"
flags = 0x0
default_value = ""
[ConVar."mem_incremental_compact_rate"]
address = 0x172a640
description = "Rate at which to attempt internal heap compaction"
flags = 0x4000
default_value = ".5"
[ConVar."mem_level"]
address = 0x18bc890
description = "Memory Level - Default: High"
flags = 0x0
default_value = "2"
[ConVar."mem_level"]
address = 0x1f57c70
description = "Memory Level - Default: High"
flags = 0x0
default_value = "2"
[ConVar."mem_max_heapsize"]
address = 0x1737180
description = "Maximum amount of memory to dedicate to engine hunk and datacache (in mb)"
flags = 0x0
default_value = "1024"
[ConVar."mem_max_heapsize_dedicated"]
address = 0x17357e0
description = "Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
flags = 0x0
default_value = "64"
[ConVar."mem_min_heapsize"]
address = 0x1735020
description = "Minimum amount of memory to dedicate to engine hunk and datacache (in mb)"
flags = 0x0
default_value = "48"
[ConVar."mem_runheapchecks"]
address = 0x1f40bb0
flags = 0x0
default_value = "0"
[ConVar."mem_test_each_frame"]
address = 0x172d580
description = "Run heap check at end of every frame\n"
flags = 0x0
default_value = "0"
[ConVar."mem_test_every_n_seconds"]
address = 0x172fa20
description = "Run heap check at a specified interval\n"
flags = 0x0
default_value = "0"
[ConVar."mem_test_quiet"]
address = 0x172a210
description = "Don\'t print stats when memtesting"
flags = 0x0
default_value = "0"
[ConVar."menu_faq_community_version"]
address = 0x2314b50
flags = 0x1000000
default_value = "-1"
[ConVar."menu_faq_patchnotes_version"]
address = 0x23129b0
flags = 0x1000000
default_value = "-1"
[ConVar."menu_faq_viewed"]
address = 0x2310970
flags = 0x1000000
default_value = "0"
[ConVar."menu_was_multiplayer_played_last"]
address = 0x23139b0
flags = 0x1000000
default_value = "0"
[ConVar."migrate_attempt_interval"]
address = 0x18b5450
flags = 0x0
default_value = "5.0f"
[ConVar."miles_actor_occlusion_radius"]
address = 0x235a400
description = "Distance which must be penetrated for one of the entity check points to be considered occluded."
data_type = "float min 0"
flags = 0x0
default_value = "8.0"
[ConVar."miles_channels"]
address = 0x235ae80
description = "Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default)"
data_type = "enum 0(default) 1(invalid) 2(stereo) 3(invalid) 4(invalid) 5(invalid) 6(5.1) 7(invalid) 8(7.1)"
flags = 0x0
default_value = "0"
[ConVar."miles_flip_active_window_logic"]
address = 0x1f5dd50
description = "Only hear audio when NOT the active window."
data_type = "bool"
flags = 0x2000
default_value = "0"
[ConVar."miles_force_emitter_environment"]
address = 0x2358c30
description = "Force Environment on played sounds and entities (per-event controllers and suffixes.)"
data_type = "string"
flags = 0x0
default_value = ""
[ConVar."miles_force_listener_environment"]
address = 0x235a2c0
description = "Force environment on listener (i.e., global controller changes only)"
data_type = "string"
flags = 0x0
default_value = ""
[ConVar."miles_freeze"]
address = 0x235bb80
description = "When 1, sound is paused and incoming play events are ignored."
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."miles_initial_occlusion_delay"]
address = 0x235b240
description = "Time (in msec) to delay new sounds when we defer their traces."
data_type = "float min 0"
flags = 0x0
default_value = "0"
[ConVar."miles_language"]
address = 0x235acd0
description = "Language to use for audio (requires a restart to change.)"
data_type = "string choice [ \"\" english french german italian japanese polish russian spanish tchinese ]"
flags = 0x0
default_value = ""
[ConVar."miles_listener_freeze"]
address = 0x2358e10
description = "When 1, stop updating listener position."
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."miles_max_sound_commands_per_server_frame"]
address = 0x1738f10
description = "Drop sounds commands past this. -1 to disable."
data_type = "int"
flags = 0x0
default_value = "-1"
[ConVar."miles_nonactor_occlusion"]
address = 0x235a540
description = "Do traces to determine when non-entity sounds are occluded."
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."miles_nonactor_occlusion_radius"]
address = 0x235b460
description = "Distance which must be penetrated for a non-entity sound to be considered occluded."
data_type = "float min 0"
flags = 0x0
default_value = "8.0"
[ConVar."miles_nopandist"]
address = 0x235a680
description = "Distance at which panning is forced to center-front."
data_type = "float min 0"
flags = 0x0
default_value = "10"
[ConVar."miles_occlusion"]
address = 0x235b2e0
description = "When nonzero, perform occlusion checks"
data_type = "bool"
flags = 0x1000000
default_value = "1"
[ConVar."miles_occlusion_force"]
address = 0x235a9d0
description = "0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal."
data_type = "int -1 100"
flags = 0x0
default_value = "-1"
[ConVar."miles_occlusion_partial"]
address = 0x2359250
description = "When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio."
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."miles_occlusion_use_reset_after_deferred_initial"]
address = 0x2359f20
description = "For A/B testing feature. Enable permanently eventually."
flags = 0x0
default_value = "1"
[ConVar."miles_samplerate"]
address = 0x235ba40
description = "Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default)"
data_type = "int"
flags = 0x0
default_value = "0"
[ConVar."miles_server_disable_sounds"]
address = 0x27fb770
description = "Don\'t send server sounds over the network."
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."miles_server_sounds_debug"]
address = 0x173a430
flags = 0x0
default_value = "0"
[ConVar."miles_server_sounds_print"]
address = 0x173a4d0
flags = 0x2
default_value = "0"
[ConVar."miles_server_useSoundIDTable"]
address = 0x27fb810
description = "Use soundId table optimization (2 = also send original ID over network.)"
data_type = "int"
flags = 0x0
default_value = "1"
[ConVar."miles_solo_ents"]
address = 0x2358d70
description = "Only play sounds from this entity index (or space-separated list of indices.)"
data_type = "string"
flags = 0x0
default_value = ""
[ConVar."miles_soundscape_imgui"]
address = 0x22fe5e0
description = "Show imgui-based soundscape debugging window"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."miles_spatialize_front_degrees"]
address = 0x2359cc0
description = "Front panning field angle"
data_type = "float 0 180"
flags = 0x0
default_value = "45.0"
[ConVar."miles_spatialize_offplane_strength"]
address = 0x235b5a0
description = "Offplane omni-fication strength"
data_type = "float 0 1"
flags = 0x0
default_value = "0.7"
[ConVar."miles_spatialize_on"]
address = 0x2359e80
description = "Enable hard spatialization test"
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."miles_spatialize_rear_degrees"]
address = 0x235a7c0
description = "Rear panning field angle"
data_type = "float 0 180"
flags = 0x0
default_value = "120.0"
[ConVar."miles_suffixes"]
address = 0x235b7b0
description = "Use emitter suffixed versions of sounds."
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."min_explosive_damage_mass"]
address = 0x23bf500
description = "Anything lighter than this will be clamped. (units kg)"
flags = 0x2000
default_value = "20"
[ConVar."missile_debug_draw"]
address = 0x27ecd70
flags = 0x0
default_value = "0"
[ConVar."missile_default_speed"]
address = 0x2367b70
flags = 0x2000
default_value = "2500"
[ConVar."missile_default_speed"]
address = 0x27f6270
flags = 0x2000
default_value = "2500"
[ConVar."missile_homing_speed"]
address = 0x2366b30
flags = 0x2000
default_value = "150"
[ConVar."missile_homing_speed"]
address = 0x27f53c0
flags = 0x2000
default_value = "150"
[ConVar."mod_check_vcollide"]
address = 0x1721f80
description = "Check all vcollides on load"
flags = 0x0
default_value = "0"
[ConVar."mod_trace_load"]
address = 0x17221a0
flags = 0x0
default_value = "0"
[ConVar."model_defaultFadeDistMin"]
address = 0x1738b70
description = "Default minimum fade distance."
flags = 0x4000
default_value = "400"
[ConVar."model_defaultFadeDistMin"]
address = 0x22f94c0
description = "Default minimum fade distance."
flags = 0x4000
default_value = "400"
[ConVar."model_defaultFadeDistScale"]
address = 0x1735aa0
description = "Factor that is multiplied by the model\'s radius to get the default fade distance."
flags = 0x4000
default_value = "40"
[ConVar."model_defaultFadeDistScale"]
address = 0x1f58cd0
description = "Factor that is multiplied by the model\'s radius to get the default fade distance."
flags = 0x4000
default_value = "40"
[ConVar."model_fadeRangeFraction"]
address = 0x22f9f00
description = "Fraction of the fade distance to fade over."
flags = 0x4000
default_value = "0.1"
[ConVar."model_fadeRangeFractionNear"]
address = 0x22f9fa0
description = "Fraction of the near fade distance at which impostors are invisible."
flags = 0x4000
default_value = "0.9"
[ConVar."modeldecals_forceAllowed"]
address = 0x1f40140
description = "If 0 don\'t generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc."
flags = 0x0
default_value = "-1"
[ConVar."monitor_cc"]
address = 0x2311840
flags = 0x0
default_value = "1"
[ConVar."monitor_mat_sharpen_amount"]
address = 0x1f3ded0
flags = 0x0
default_value = "2.0"
[ConVar."monitor_postfx"]
address = 0x2313850
flags = 0x0
default_value = "1"
[ConVar."monitor_rui_world_enabled"]
address = 0x2316e30
flags = 0x0
default_value = "0"
[ConVar."monitor_snapshot_frame_delay"]
address = 0x1f4a820
flags = 0x0
default_value = "20"
[ConVar."monitor_zfar_default"]
address = 0x1f55450
flags = 0x0
default_value = "642"
[ConVar."monitor_zfar_override"]
address = 0x23165b0
flags = 0x0
default_value = "0"
[ConVar."monitor_zfar_override_enabled"]
address = 0x2310830
flags = 0x0
default_value = "0"
[ConVar."motd"]
address = 0x172cd60
flags = 0x10
default_value = ""
[ConVar."mouse_sensitivity"]
address = 0x230ca90
description = "Mouse sensitivity."
flags = 0x80
default_value = "5"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_0"]
address = 0x23081b0
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_1"]
address = 0x22fabc0
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_2"]
address = 0x23001c0
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_3"]
address = 0x2308b50
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_4"]
address = 0x2300400
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."mouse_zoomed_sensitivity_scalar_5"]
address = 0x230c330
description = "Mouse sensitivity."
flags = 0x80
default_value = "1.0"
min_val: 0.1
max_val: 20
[ConVar."move_one_cmd_per_client_frame"]
address = 0x1734830
description = "Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks."
flags = 0x2000
default_value = "1"
[ConVar."movement_anim_playback_maxrate"]
address = 0x27e95a0
flags = 0x2000
default_value = "10"
[ConVar."movement_anim_playback_minrate"]
address = 0x27e91e0
flags = 0x2000
default_value = "0.25"
[ConVar."movement_anim_sprint_playback_maxrate"]
address = 0x27e9280
flags = 0x2000
default_value = "1.25"
[ConVar."mp_accountLink_requestInterval"]
address = 0x1731fb0
flags = 0x0
default_value = "3"
[ConVar."mp_allowNPCs"]
address = 0x24486f0
flags = 0x100
default_value = "1"
[ConVar."mp_allowed"]
address = 0x1729050
flags = 0x0
default_value = "-1"
[ConVar."mp_bodyyawrate"]
address = 0x27e9500
flags = 0x2002
default_value = "400"
[ConVar."mp_class_max_dronecontroller"]
address = 0x238dbf0
description = "Max allowed dronecontrollers."
flags = 0x2100
default_value = "-1"
[ConVar."mp_class_max_fireteam"]
address = 0x23a0dd0
description = "Max allowed fireteams."
flags = 0x2100
default_value = "-1"
[ConVar."mp_class_max_pilot"]
address = 0x2389a10
description = "Max allowed pilots."
flags = 0x2100
default_value = "-1"
[ConVar."mp_class_max_titan"]
address = 0x238e3b0
description = "Max allowed titans."
flags = 0x2100
default_value = "-1"
[ConVar."mp_countRRNobodyAsLobby"]
address = 0x18331c0
flags = 0x0
default_value = "0"
[ConVar."mp_defaultteam"]
address = 0x23d0c50
flags = 0x0
default_value = "0"
[ConVar."mp_enablematchending"]
address = 0x23a80d0
description = "When set to 0, match will not end"
flags = 0x2000
default_value = "1"
[ConVar."mp_enabletimelimit"]
address = 0x23a4cc0
description = "enable mp_timelimit timer in games"
flags = 0x2000
default_value = "1"
[ConVar."mp_fraglimit"]
address = 0x24480b0
flags = 0x100
default_value = "20000"
[ConVar."mp_gamemode"]
address = 0x23a9c80
description = "Current game mode name"
flags = 0x12000
default_value = ""
[ConVar."mp_huge_threshhold"]
address = 0x1837a30
description = "How many players we need before considering the server to be a \'huge\' server"
flags = 0x0
default_value = "1"
[ConVar."mp_linkingAccountTime"]
address = 0x18b7730
flags = 0x0
default_value = "0"
[ConVar."mp_linkingAccountWindow"]
address = 0x18b7690
flags = 0x0
default_value = "300"
[ConVar."mp_maxbodyyaw"]
address = 0x27e9640
flags = 0x2002
default_value = "60"
[ConVar."mp_permission_requestInterval"]
address = 0x1733110
flags = 0x0
default_value = "30"
[ConVar."mp_permission_rerequestInterval"]
address = 0x17314d0
flags = 0x0
default_value = "21600"
[ConVar."mp_player_level"]
address = 0x231fbf0
description = "To read mp player level in SP"
flags = 0x1000000
default_value = "0"
[ConVar."mp_scaleAnimationSpeeds"]
address = 0x27e96e0
flags = 0x2002
default_value = "1"
[ConVar."mp_showgestureslots"]
address = 0x27e9820
description = "Show multiplayer client/server gesture slot information for the specified player index (-1 for no one)."
flags = 0x6002
default_value = "-1"
[ConVar."mp_teamlist"]
address = 0x2449460
flags = 0x100
default_value = "hgrunt;scientist"
[ConVar."mp_teamoverride"]
address = 0x23f6560
flags = 0x0
default_value = "1"
[ConVar."mp_weaponstay"]
address = 0x2449f30
flags = 0x100
default_value = "0"
[ConVar."mtx_svEdition"]
address = 0x173a570
flags = 0x2000
default_value = "1"
[ConVar."multiplayer_animstate_once_per_frame_on_server"]
address = 0x27e7270
flags = 0x0
default_value = "1"
[ConVar."muteWeaponSounds"]
address = 0x235e640
flags = 0x2000
default_value = "0"
[ConVar."muteWeaponSounds"]
address = 0x27ece10
flags = 0x2000
default_value = "0"
[ConVar."name"]
address = 0x1833af0
description = "Current user name"
flags = 0x480
default_value = "unnamed"
[ConVar."navmesh_move_along_surface_asserts"]
address = 0x23cff20
flags = 0x0
default_value = "0"
[ConVar."navmesh_normal_links_only"]
address = 0x23ccff0
flags = 0x0
default_value = "0"
[ConVar."navmesh_test_zone_connectivity_traverse_anim_type"]
address = 0x23caca0
flags = 0x0
default_value = "human"
[ConVar."net_RunInvalidatePhysics"]
address = 0x1f5f5f0
flags = 0x2
default_value = "0"
[ConVar."net_async_sendto"]
address = 0x172f2b0
flags = 0x2
default_value = "0"
[ConVar."net_autoUnthrottle"]
address = 0x172d940
flags = 0x0
default_value = "0"
[ConVar."net_bandwidthPrintThreshold"]
address = 0x17343b0
description = "Percentage where it\'s worth printing spam about this message in the bandwidth tracker prints"
flags = 0x0
default_value = "1"
[ConVar."net_bindToSpecificAddress"]
address = 0x1732bb0
description = "Only bind to a certain interface"
flags = 0x80000
default_value = "0"
[ConVar."net_blockmsg"]
address = 0x1728bc0
description = "Discards incoming message: <0|1|name>"
flags = 0x4000
default_value = "none"
[ConVar."net_chatThroughChatserver"]
address = 0x18b8810
flags = 0x0
default_value = "0"
[ConVar."net_chokeloop"]
address = 0x1733bf0
description = "Apply bandwidth choke to loopback packets (only in MP)"
flags = 0x2
default_value = "1"
[ConVar."net_clearReliableDataOnReset"]
address = 0x172d800
description = "Whether we should erase unsent reliable data when we call netchan->Reset()"
flags = 0x0
default_value = "0"
[ConVar."net_client_side_weapon_animations"]
address = 0x235dd00
description = "Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc."
flags = 0x2000
default_value = "1"
[ConVar."net_client_side_weapon_animations"]
address = 0x27ec360
description = "Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc."
flags = 0x2000
default_value = "1"
[ConVar."net_compressDataBlock"]
address = 0x1734090
flags = 0x0
default_value = "1"
[ConVar."net_compressLZValue"]
address = 0x172f490
flags = 0x0
default_value = "1"
[ConVar."net_compresspackets"]
address = 0x172cc20
description = "Use lz compression on game packets."
flags = 0x2
default_value = "0"
[ConVar."net_compresspackets_minsize"]
address = 0x172a090
description = "Don\'t bother compressing packets below this size."
flags = 0x2
default_value = "1000"
[ConVar."net_connectPacketWarningThreshhold"]
address = 0x1832c70
flags = 0x0
default_value = "0.9"
[ConVar."net_connectingDataRate"]
address = 0x18362d0
flags = 0x0
default_value = "128000"
[ConVar."net_createUndoDeltas"]
address = 0x1726500
flags = 0x2
default_value = "1"
[ConVar."net_data_block_enabled"]
address = 0x1838070
description = "Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks."
flags = 0x2000
default_value = "1"
[ConVar."net_datablockPrintSummaries"]
address = 0x1731ab0
flags = 0x0
default_value = "0"
[ConVar."net_datablock_fastRate"]
address = 0x1834950
flags = 0x0
default_value = "128000"
[ConVar."net_datablock_longSendTime"]
address = 0x172cea0
flags = 0x0
default_value = "10"
[ConVar."net_datablock_minResendInterval"]
address = 0x17327f0
flags = 0x0
default_value = "0.1"
[ConVar."net_datablock_networkLossForSlowSpeed"]
address = 0x18365f0
flags = 0x0
default_value = "0.1"
[ConVar."net_datablock_resendRateForSlowSpeed"]
address = 0x1834ec0
flags = 0x0
default_value = "3"
[ConVar."net_datablock_slowRate"]
address = 0x18373f0
flags = 0x0
default_value = "64000"
[ConVar."net_debugDataBlockReceiver"]
address = 0x1728500
flags = 0x2
default_value = "0"
[ConVar."net_debugDataBlockSender"]
address = 0x1731c90
flags = 0x2
default_value = "0"
[ConVar."net_debugLerping"]
address = 0x173aa70
flags = 0x2
default_value = "-1"
[ConVar."net_deltaFieldEntityBlockSize"]
address = 0x18337d0
flags = 0x2
default_value = "5"
[ConVar."net_disconnectIfDeltaBufferIsFull"]
address = 0x1832590
flags = 0x0
default_value = "0"
[ConVar."net_drawslider"]
address = 0x1727fc0
description = "Draw completion slider during signon"
flags = 0x0
default_value = "0"
[ConVar."net_droppackets"]
address = 0x172fb60
description = "Drops next n packets on client"
flags = 0x4000
default_value = "0"
[ConVar."net_dumpChangesPrecise"]
address = 0x1726890
description = "Prints floats at full precision"
flags = 0x2
default_value = "0"
[ConVar."net_encrypt_copyCtx"]
address = 0x172a5a0
flags = 0x0
default_value = "1"
[ConVar."net_encryptionDebug"]
address = 0x172d080
flags = 0x2
default_value = "0"
[ConVar."net_fakelag"]
address = 0x172da80
description = "Lag all incoming network data (including loopback) by this many milliseconds."
flags = 0x4000
default_value = "0"
[ConVar."net_fakelag_clientOnly"]
address = 0x1733830
description = "Fakelag won\'t affect the server, only clients"
flags = 0x4000
default_value = "1"
[ConVar."net_fakelagjitter"]
address = 0x1734310
description = "Jitter net_fakelag packet time"
flags = 0x0
default_value = "0"
[ConVar."net_fakeloss"]
address = 0x1734270
description = "Simulate packet loss as a percentage (negative means drop 1/n packets)"
flags = 0x0
default_value = "0"
[ConVar."net_forceDeltaBufferToOverflow"]
address = 0x1832450
flags = 0x0
default_value = "0"
[ConVar."net_forceUnnecessaryUndoDeltas"]
address = 0x1725700
flags = 0x2
default_value = "0"
[ConVar."net_forcetimeout"]
address = 0x17318d0
flags = 0x4000
default_value = "0"
[ConVar."net_fullyConnectedDataRate"]
address = 0x1733e70
flags = 0x0
default_value = "256000"
[ConVar."net_highPacketLatencyThreshold"]
address = 0x17fc5c0
flags = 0x0
default_value = "0.120"
[ConVar."net_highPacketLossThreshold"]
address = 0x17fb510
flags = 0x0
default_value = "0.05"
[ConVar."net_ignoreAllSnapshots"]
address = 0x17fb0c0
description = "Drop all snapshot messages"
flags = 0x2
default_value = "0"
[ConVar."net_largeSnapshotThreshold"]
address = 0x1832a90
description = "The size of a snapshot that qualifies as a large snapshot"
flags = 0x0
default_value = "15000"
[ConVar."net_lerpFields"]
address = 0x173ac50
flags = 0x2
default_value = "1"
[ConVar."net_lowBandwidthConnect"]
address = 0x1836190
flags = 0x0
default_value = "0"
[ConVar."net_maxAccumulatedClearTimeBalance"]
address = 0x17285a0
description = "Max time (in seconds) to count not sending data to this player towards their \'remaining bandwidth\' balance [if we haven\'t sent a packet in 2 minutes, that doesn\'t mean they have 2 minutes of bandwidth remaining to use]"
flags = 0x0
default_value = "0.5"
[ConVar."net_maxcleartime"]
address = 0x1729430
description = "Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
flags = 0x0
default_value = "4.0"
[ConVar."net_maxfilesize"]
address = 0x172a3c0
description = "Maximum allowed file size for uploading in MB"
flags = 0x0
default_value = "16"
min_val: 0
max_val: 64
[ConVar."net_maxfragments"]
address = 0x17295e0
description = "Max fragment bytes per packet"
flags = 0x0
default_value = "1200"
min_val: 256
max_val: 1200
[ConVar."net_maxroutable"]
address = 0x17288c0
description = "Requested max packet size before packets are \'split\'."
flags = 0x202
default_value = "1200"
min_val: 576
max_val: 1200
[ConVar."net_minConnectionTimeForSpam"]
address = 0x1728e00
flags = 0x2
default_value = "10"
[ConVar."net_minQueuedPacketsForPrint"]
address = 0x1731070
flags = 0x0
default_value = "5"
[ConVar."net_minResetIdleTimerInterval"]
address = 0x2315e40
flags = 0x0
default_value = "10"
[ConVar."net_minimumPacketLossDC"]
address = 0x1729860
description = "The lowest packet loss we have to any datacenter"
flags = 0x200
default_value = "100"
[ConVar."net_minroutable"]
address = 0x1729680
description = "Forces larger payloads."
flags = 0x2
default_value = "16"
[ConVar."net_noPostDataForDeletedEnts"]
address = 0x1833910
flags = 0x0
default_value = "1"
[ConVar."net_old_seed_generation"]
address = 0x23bea20
flags = 0x2002
default_value = "0"
[ConVar."net_optimize_persistent_data"]
address = 0x1835dd0
flags = 0x2000
default_value = "1"
[ConVar."net_optimize_playlists"]
address = 0x1837df0
flags = 0x2000
default_value = "1"
[ConVar."net_optimize_weapons"]
address = 0x27f41f0
description = "Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation)"
flags = 0x2000
default_value = "2"
[ConVar."net_predictParentEntities"]
address = 0x1f5a3c0
flags = 0x2
default_value = "0"
[ConVar."net_predictedEntsUseFirstAvailableSnapshot"]
address = 0x1832fe0
flags = 0x2
default_value = "1"
[ConVar."net_predictionDebug"]
address = 0x18329f0
flags = 0x2
default_value = "0"
[ConVar."net_pretendSnapshotArrayFull"]
address = 0x173ae30
description = "Pretend the client snapshot array is full even when it isn\'t"
flags = 0x2
default_value = "0"
[ConVar."net_printCompression"]
address = 0x172b380
flags = 0x0
default_value = "1"
[ConVar."net_printOutOfSnapshots"]
address = 0x1833120
flags = 0x2
default_value = "1"
[ConVar."net_printUnnecessaryDeltas"]
address = 0x17253e0
flags = 0x2
default_value = "0"
[ConVar."net_propSkipPrintThreshold"]
address = 0x17274e0
description = "Show prop skips more than this many apart"
flags = 0x2
default_value = "1000"
[ConVar."net_public_adr"]
address = 0x172eca0
description = "For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (\"x.x.x.x\" )"
flags = 0x80000
default_value = ""
[ConVar."net_queue_trace"]
address = 0x172b160
flags = 0x2000000
default_value = "0"
[ConVar."net_queuedPackets_PrintOversleeps"]
address = 0x1727b40
flags = 0x0
default_value = "0"
[ConVar."net_queuedPackets_SkipSmallSleeps"]
address = 0x172d6c0
flags = 0x0
default_value = "2"
[ConVar."net_queued_packet_thread"]
address = 0x172a780
description = "Use a high priority thread to send queued packets out instead of sending them each frame."
flags = 0x0
default_value = "1"
[ConVar."net_recentNetworkGapWindow"]
address = 0x172c400
flags = 0x0
default_value = "5.0"
[ConVar."net_recentNetworkGapsNeeded"]
address = 0x172e520
flags = 0x0
default_value = "2"
[ConVar."net_recreateScriptInstanceOnReplayTransition"]
address = 0x1832770
flags = 0x2
default_value = "1"
[ConVar."net_recv_dumpChanges"]
address = 0x173af70
flags = 0x2
default_value = "0"
[ConVar."net_recv_dumpNetworkedChangesOnEntCreate"]
address = 0x1725dd0
flags = 0x0
default_value = "0"
[ConVar."net_recv_watchEnt"]
address = 0x1726190
flags = 0x0
default_value = "-1"
[ConVar."net_recv_watchField1"]
address = 0x17257a0
flags = 0x0
default_value = ""
[ConVar."net_recv_watchField2"]
address = 0x1726da0
flags = 0x0
default_value = ""
[ConVar."net_resourcePrintMinimum"]
address = 0x1730510
description = "Minimum count for printing bandwidth info about a resource (sound, effect)"
flags = 0x0
default_value = "2"
[ConVar."net_sendFloatDeltas"]
address = 0x1725080
flags = 0x0
default_value = "1"
[ConVar."net_sendProfileTotals"]
address = 0x1837170
flags = 0x0
default_value = "0"
[ConVar."net_sendtoInJob"]
address = 0x172f670
flags = 0x0
default_value = "1"
[ConVar."net_showFailedAuth"]
address = 0x1733670
flags = 0x0
default_value = "1"
[ConVar."net_showLargeSnapshot"]
address = 0x1832d10
description = "Show console spam when we get large snapshots from the server"
flags = 0x0
default_value = "1"
[ConVar."net_showQueued"]
address = 0x172b980
flags = 0x0
default_value = "0"
[ConVar."net_showUndoDeltas"]
address = 0x1724860
flags = 0x2
default_value = "0"
[ConVar."net_showUserWarnings"]
address = 0x17fb960
flags = 0x0
default_value = "1"
[ConVar."net_showchoke"]
address = 0x1733ab0
description = "Show console spam when we get choked snapshots from the server\n"
flags = 0x0
default_value = "0"
[ConVar."net_showchokeInterval"]
address = 0x1728460
description = "The minimum time interval between spam about going above our network budget"
flags = 0x0
default_value = "5"
[ConVar."net_showdrop"]
address = 0x172cae0
description = "Show dropped packets in console"
flags = 0x2
default_value = "0"
[ConVar."net_showfragments"]
address = 0x1728780
description = "Show netchannel fragments"
flags = 0x0
default_value = "0"
[ConVar."net_showmsg"]
address = 0x172e5c0
description = "Show incoming message: <0|1|name>"
flags = 0x2
default_value = "0"
[ConVar."net_showpeaks"]
address = 0x172a8c0
description = "Show messages for large packets only: <size>"
flags = 0x0
default_value = "0"
[ConVar."net_showsendrecv"]
address = 0x172c2c0
description = "Show sendto and recvfrom calls"
flags = 0x0
default_value = "0"
[ConVar."net_showsplits"]
address = 0x172a960
description = "Show info about packet splits"
flags = 0x80000
default_value = "0"
[ConVar."net_showudp"]
address = 0x172c9a0
description = "Dump UDP packets summary to console"
flags = 0x80000
default_value = "0"
[ConVar."net_showudp_oob"]
address = 0x1728060
description = "Dump OOB UDP packets summary to console"
flags = 0x80000
default_value = "0"
[ConVar."net_showudp_remoteonly"]
address = 0x17341d0
description = "Dump non-loopback udp only"
flags = 0x80000
default_value = "0"
[ConVar."net_showusercmd"]
address = 0x2350740
description = "Show user command encoding"
flags = 0x0
default_value = "0"
[ConVar."net_skipUnnecessaryDeltas"]
address = 0x1724180
flags = 0x2
default_value = "1"
[ConVar."net_splitrate"]
address = 0x1730910
description = "Number of fragments for a splitpacket that can be sent per frame"
flags = 0x80000
default_value = "3"
[ConVar."net_splitrateDefaultMP"]
address = 0x172f210
description = "Default MP number of fragments for a splitpacket that can be sent per frame"
flags = 0x80000
default_value = "3"
[ConVar."net_splitrateDefaultSP"]
address = 0x172b840
description = "Default SP number of fragments for a splitpacket that can be sent per frame"
flags = 0x80000
default_value = "10000"
[ConVar."net_sv_showusercmd"]
address = 0x23b5800
description = "Show user command decoding"
flags = 0x0
default_value = "0"
[ConVar."net_tamperPackets"]
address = 0x1727d00
flags = 0x2
default_value = "0"
[ConVar."net_threadedEntityDeltas"]
address = 0x18328b0
flags = 0x2
default_value = "1"
[ConVar."net_threadedProcessPacket"]
address = 0x18339b0
flags = 0x2
default_value = "1"
[ConVar."net_timeoutUsesLastReadTime"]
address = 0x1729280
description = "Don\'t let us time out if we haven\'t been actually checking the socket for packets (inside a loop, for example)"
flags = 0x0
default_value = "1"
[ConVar."net_trackerWarningInterval"]
address = 0x172fd40
flags = 0x0
default_value = "5"
[ConVar."net_usesocketsforloopback"]
address = 0x17329d0
description = "Use network sockets layer even for listen server local player\'s packets (multiplayer only)."
flags = 0x0
default_value = "0"
[ConVar."net_verifyEncryption"]
address = 0x1731250
flags = 0x2
default_value = "0"
[ConVar."net_voiceEchoFromChatServer"]
address = 0x18b86d0
flags = 0x0
default_value = "0"
[ConVar."net_warnAboutSocketReadGaps"]
address = 0x1728fb0
description = "Warn if we are waiting longer than this to check a socket for new packets"
flags = 0x0
default_value = "0.200"
[ConVar."net_warnGapTime"]
address = 0x1731a10
flags = 0x0
default_value = "0.8"
[ConVar."net_wifi"]
address = 0x1732c50
description = "0 = ethernet, 1 = wifi, -1 = unknown"
flags = 0x80200
default_value = "-1"
[ConVar."net_worldHitchSlopTime"]
address = 0x18326d0
flags = 0x0
default_value = "0.031"
[ConVar."next"]
address = 0x172fc00
description = "Set to 1 to advance to next frame ( when singlestep == 1 )"
flags = 0x4000
default_value = "0"
[ConVar."noReloadAfterUse"]
address = 0x23bed40
description = "Disables reloads for \"+useAndReload\" input if a use is triggered."
flags = 0x2000
default_value = "1"
[ConVar."noclip_fixup"]
address = 0x2448ab0
flags = 0x4000
default_value = "1"
[ConVar."noise_filter_scale"]
address = 0x1f3ebf0
flags = 0x1000000
default_value = "0.006"
[ConVar."not_focus_sleep"]
address = 0x1735920
description = "MS to sleep while window doesn\'t have focus"
flags = 0x2
default_value = "50"
[ConVar."notification_displayTime"]
address = 0x18b3150
description = "How long notifications should wait before auto-hiding"
flags = 0x0
default_value = "10"
[ConVar."npc_chancetohit_forcedOn"]
address = 0x23caa50
flags = 0x0
default_value = "0"
[ConVar."npc_sight_mode"]
address = 0x23c6a80
description = "Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines)"
flags = 0x0
default_value = "2"
[ConVar."npc_titan_always_block_projectile_health"]
address = 0x27faf20
description = "At this health and below always try to vortex projectiles"
flags = 0x4000
default_value = "50"
[ConVar."npc_titan_block_projectile_chance"]
address = 0x27f9bf0
description = "Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health"
flags = 0x4000
default_value = "10"
[ConVar."npc_titan_footstep_sound_radius"]
address = 0x27fafc0
description = "How far other enemies will hear this titan sound"
flags = 0x4000
default_value = "700"
[ConVar."npc_titan_light_pain_threshold"]
address = 0x27fada0
description = "Amount of damage a titan must take on a single damage to do light pain"
flags = 0x4000
default_value = "80"
[ConVar."npc_titan_phys_ignore_mass"]
address = 0x27f9b50
description = "Minimum mass of physics objects that the titan will collide with"
flags = 0x4000
default_value = "300"
[ConVar."npc_titan_phys_knock_damage"]
address = 0x27fa6b0
description = "Damage applied to objects the titan knocks away"
flags = 0x4000
default_value = "50"
[ConVar."npc_titan_phys_knock_mass"]
address = 0x27fae40
description = "Maximum mass of physics objects that the titan will knock away"
flags = 0x4000
default_value = "2000"
[ConVar."npc_titan_phys_knock_radius"]
address = 0x27fa7f0
description = "Maximum distance of physics objects a titan can knock away"
flags = 0x4000
default_value = "100"
[ConVar."npc_titan_phys_knock_speed"]
address = 0x27fa750
description = "Speed at which the titan knocks physics objects away"
flags = 0x4000
default_value = "500"
[ConVar."nucleus_id"]
address = 0x1736860
flags = 0x80000200
default_value = "0"
[ConVar."nucleus_pid"]
address = 0x1735f00
flags = 0x80000200
default_value = "unknown"
[ConVar."number_shortenToMillionsAfter"]
address = 0x23115c0
flags = 0x0
default_value = "2000000"
[ConVar."offhandTossOverheadPitchThreshold"]
address = 0x2367730
flags = 0x2000
default_value = "-1.0"
[ConVar."offhandTossOverheadPitchThreshold"]
address = 0x27f5fc0
flags = 0x2000
default_value = "-1.0"
[ConVar."old_culling"]
address = 0x1737e00
flags = 0x0
default_value = "0"
[ConVar."one_handed_change_rate"]
address = 0x2346e50
description = "The rate at which the transition to and from one handed weapon usage takes place"
flags = 0x8
default_value = "1.25"
[ConVar."one_handed_change_rate"]
address = 0x23a0fb0
description = "The rate at which the transition to and from one handed weapon usage takes place"
flags = 0x8
default_value = "1.25"
[ConVar."openInvite_spam"]
address = 0x18b3970
description = "Whether open invites should spam to the console log"
flags = 0x2
default_value = "1"
[ConVar."openInvites_filterByLanguage"]
address = 0x18b3330
flags = 0x0
default_value = "1"
[ConVar."openInvites_filterByRegion"]
address = 0x18b3650
flags = 0x0
default_value = "1"
[ConVar."openinvite_duration_default"]
address = 0x18b59f0
flags = 0x0
default_value = "10"
[ConVar."ordnancePickupSound"]
address = 0x27e2e00
flags = 0x0
default_value = "player_ordinance_pickup"
[ConVar."ordnanceSwapSelectCooldown"]
address = 0x22fac60
flags = 0x0
default_value = "0.25"
[ConVar."origin_authCodeFailureMaxBackoffSeconds"]
address = 0x18b5130
flags = 0x0
default_value = "10"
[ConVar."origin_autoRefreshToken"]
address = 0x18b4ff0
flags = 0x2
default_value = "0"
[ConVar."origin_debug"]
address = 0x18b4eb0
description = "Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.)"
flags = 0x2
default_value = "0"
[ConVar."origin_disconnectWhenOffline"]
address = 0x18b4a50
flags = 0x0
default_value = "1"
[ConVar."origin_ignoreInvitesOnLoadScreen"]
address = 0x18b4af0
flags = 0x0
default_value = "0"
[ConVar."origin_igo_mutes_sound_enabled"]
address = 0x18b4910
description = "Enables feature for optionally muting game sound when Origin overlays are launched."
flags = 0x0
default_value = "1"
[ConVar."origin_igo_muting_sound"]
address = 0x1f5c840
description = "True if game sound was muted when launching an Origin overlay."
flags = 0x0
default_value = "0"
[ConVar."origin_presense_updateRate"]
address = 0x18b4f50
description = "Minimum time between origin updates in seconds."
flags = 0x0
default_value = "1"
[ConVar."origin_tokenFailureMaxBackoffSeconds"]
address = 0x18b5090
flags = 0x0
default_value = "10"
[ConVar."panel_showVisChanges"]
address = 0x1f438b0
flags = 0x0
default_value = "0"
[ConVar."panel_test_title_safe"]
address = 0x1f43550
description = "Test vgui panel positioning with title safe indentation"
flags = 0x4000
default_value = "0"
[ConVar."parenting_clearParentOriginFix"]
address = 0x23cb910
flags = 0x0
default_value = "1"
[ConVar."parenting_debug"]
address = 0x1f49e30
flags = 0x2
default_value = "0"
[ConVar."particleEffect_checkShouldStillPlay"]
address = 0x2353ec0
flags = 0x0
default_value = "1"
[ConVar."particle_alwayswakeonstop"]
address = 0x236b2f0
flags = 0x2000
default_value = "1"
[ConVar."particle_alwayswakeonstop"]
address = 0x27e7b40
flags = 0x2000
default_value = "1"
[ConVar."particle_cpu_level"]
address = 0x18b8ca0
flags = 0x0
default_value = "0"
min_val: 0
max_val: 2
[ConVar."particle_delete_all_except"]
address = 0x236b6b0
flags = 0x0
default_value = ""
[ConVar."particle_delete_all_except"]
address = 0x27e7f00
flags = 0x0
default_value = ""
[ConVar."particle_dlights_enable"]
address = 0x22ef8b0
flags = 0x0
default_value = "1"
[ConVar."particle_dlights_spew"]
address = 0x22f97e0
flags = 0x0
default_value = "0"
[ConVar."particle_gpu_level"]
address = 0x231b7d0
flags = 0x0
default_value = "0"
[ConVar."particle_lighting_clear_enable"]
address = 0x19c51a0
flags = 0x0
default_value = "0"
[ConVar."particle_lighting_size"]
address = 0x19c5100
description = "The size of each particle in the atlas"
flags = 0x2
default_value = "32"
[ConVar."particle_lighting_slow_path"]
address = 0x236ad10
flags = 0x0
default_value = "0"
[ConVar."particle_overlay"]
address = 0x2313e60
description = "Show particle overlay (2 for same as particle_overlay_list_tally)"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_detail_attributes"]
address = 0x2315210
description = "Space separated list of attributes to show per particle - \'all id duration xyz prev_xyz radius color alpha length\'"
data_type = "text"
flags = 0x0
default_value = "id"
[ConVar."particle_overlay_detail_filter"]
address = 0x231a820
description = "Filters which particles to see in detail - can be id or substring or *"
data_type = "text"
flags = 0x0
default_value = ""
[ConVar."particle_overlay_detail_list_particles"]
address = 0x231a440
description = "List individual particles in detail view"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_detail_scroll"]
address = 0x2316850
description = "Skip this many rows in particle overlay detail"
data_type = "int"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_hide_sleeping"]
address = 0x23189f0
description = "Hide sleeping effects in particle overlay"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_list_filter"]
address = 0x2319290
description = "Filters which particles to see in list - can be id or substring or *"
data_type = "text"
flags = 0x0
default_value = "*"
[ConVar."particle_overlay_list_tally"]
address = 0x2313a50
description = "Show tally of particle counts, rather than list (same as particle_overlay 2)"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_list_tally_collapse_children"]
address = 0x23150d0
description = "Collapse children in tally-- only show totals at top level."
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."particle_overlay_old"]
address = 0x23173d0
description = "Draw particle overlay the old way (no imgui)"
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."particle_overlay_scroll"]
address = 0x2317cd0
description = "Skip this many rows in particle overlay"
data_type = "int"
flags = 0x0
default_value = "0"
[ConVar."particle_remap_vol2cp_debug"]
address = 0x236aa60
flags = 0x0
default_value = "0"
[ConVar."particle_script_dump"]
address = 0x236a710
description = "particle_script_dump SCRIPT_HANDLE"
flags = 0x2002
default_value = "-1"
[ConVar."particle_script_dump"]
address = 0x27e7500
description = "particle_script_dump SCRIPT_HANDLE"
flags = 0x2002
default_value = "-1"
[ConVar."particle_script_list"]
address = 0x236a7b0
flags = 0x2002
default_value = ""
[ConVar."particle_script_list"]
address = 0x27e75a0
flags = 0x2002
default_value = ""
[ConVar."particle_script_log"]
address = 0x236a850
description = "particle_script_log SCRIPT_HANDLE"
flags = 0x2002
default_value = "-1"
[ConVar."particle_script_log"]
address = 0x27e7640
description = "particle_script_log SCRIPT_HANDLE"
flags = 0x2002
default_value = "-1"
[ConVar."particle_scrub_debug"]
address = 0x2314230
flags = 0x0
default_value = "0"
[ConVar."particle_scrub_debug_effect"]
address = 0x236ae90
flags = 0x0
default_value = "0"
[ConVar."particle_scrub_debug_effect"]
address = 0x27e76e0
flags = 0x0
default_value = "0"
[ConVar."particle_scrub_is_using_time_scrub"]
address = 0x27e8040
flags = 0x2000
default_value = "0"
[ConVar."particle_scrub_max_dt"]
address = 0x236b390
flags = 0x0
default_value = "0.02"
[ConVar."particle_scrub_max_dt"]
address = 0x27e7be0
flags = 0x0
default_value = "0.02"
[ConVar."particle_scrub_play_speed"]
address = 0x236b430
flags = 0x0
default_value = "1"
[ConVar."particle_scrub_play_speed"]
address = 0x27e7c80
flags = 0x0
default_value = "1"
[ConVar."particle_scrub_quality"]
address = 0x236b610
flags = 0x0
default_value = "6"
[ConVar."particle_scrub_quality"]
address = 0x27e7e60
flags = 0x0
default_value = "6"
[ConVar."particle_scrub_time"]
address = 0x236b4d0
flags = 0x0
default_value = "-1"
[ConVar."particle_scrub_time"]
address = 0x27e7d20
flags = 0x0
default_value = "-1"
[ConVar."particle_simulateoverflow"]
address = 0x2319010
description = "Used for stress-testing particle systems. Randomly denies creation of particles."
flags = 0x4000
default_value = "0"
[ConVar."particle_test_attach_attachment"]
address = 0x23a0f10
description = "Attachment index for attachment mode"
flags = 0x4000
default_value = "0"
[ConVar."particle_test_attach_mode"]
address = 0x236edb0
description = "Possible Values: \'start_at_attachment\', \'follow_attachment\', \'start_at_origin\', \'follow_origin\'"
flags = 0x4000
default_value = "follow_attachment"
[ConVar."particle_test_file"]
address = 0x236bdf0
description = "Name of the particle system to dynamically spawn"
flags = 0x4000
default_value = ""
[ConVar."particles_cull_all"]
address = 0x17355c0
description = "Don\'t spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect."
flags = 0x2
default_value = "0"
[ConVar."particles_cull_all"]
address = 0x236b070
flags = 0x0
default_value = "0"
[ConVar."particles_cull_all"]
address = 0x27e78c0
description = "Don\'t spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect."
flags = 0x0
default_value = "0"
[ConVar."particles_cull_dlights"]
address = 0x236b750
flags = 0x2002
default_value = "1"
[ConVar."particles_cull_dlights"]
address = 0x27e7fa0
flags = 0x2002
default_value = "1"
[ConVar."particles_max_passes"]
address = 0x236b570
flags = 0x2002
default_value = "10"
[ConVar."particles_max_passes"]
address = 0x27e7dc0
flags = 0x2002
default_value = "10"
[ConVar."particles_spawncull"]
address = 0x236af30
flags = 0x2002
default_value = "1"
[ConVar."particles_spawncull"]
address = 0x27e7780
flags = 0x2002
default_value = "1"
[ConVar."particles_spawncull_report"]
address = 0x236b1b0
flags = 0x2002
default_value = "0"
[ConVar."particles_spawncull_report"]
address = 0x27e7a00
flags = 0x2002
default_value = "0"
[ConVar."particles_try_reloading_sheets"]
address = 0x236afd0
flags = 0x2002
default_value = "0"
[ConVar."particles_try_reloading_sheets"]
address = 0x27e7820
flags = 0x2002
default_value = "0"
[ConVar."parties_alwaysReadSubs"]
address = 0x18b5a90
flags = 0x0
default_value = "1"
[ConVar."party_autoCreatePartyAlways"]
address = 0x18b5310
flags = 0x0
default_value = "1"
[ConVar."party_autoCreatePartyDelay"]
address = 0x18b5d90
flags = 0x0
default_value = "3"
[ConVar."party_color_enabled"]
address = 0x2350820
flags = 0x1000000
default_value = "0"
[ConVar."party_doRealNameLookups"]
address = 0x18b54f0
flags = 0x0
default_value = "0"
[ConVar."party_doRealNameLookupsForOwner"]
address = 0x18b53b0
flags = 0x0
default_value = "0"
[ConVar."party_hostname"]
address = 0x18b3bf0
flags = 0x0
default_value = ""
[ConVar."party_keepAliveTime"]
address = 0x18b36f0
description = "How often party clients should send a keepalive packet"
flags = 0x0
default_value = "60"
[ConVar."party_keepAliveTime"]
address = 0x18b58b0
description = "How often party clients should send a keepalive packet"
flags = 0x0
default_value = "60"
[ConVar."party_leaderAlwaysDetectsChanges"]
address = 0x18b56d0
flags = 0x0
default_value = "1"
[ConVar."party_leaveMatchOnJoin"]
address = 0x18b5950
description = "Whether a player should quit the match they\'re in when they join a party"
flags = 0x0
default_value = "1"
[ConVar."party_lookupRealNamesForOpenInvites"]
address = 0x18b5810
flags = 0x0
default_value = "0"
[ConVar."party_lookupRealNamesForOpenInvitesForOwner"]
address = 0x18b5b30
flags = 0x0
default_value = "0"
[ConVar."party_minSize"]
address = 0x18b5630
flags = 0x0
default_value = "3"
[ConVar."party_privacy"]
address = 0x18b5cf0
description = "our privacy setting for parties"
flags = 0x0
default_value = "open"
[ConVar."party_readyToSearch"]
address = 0x18b5e30
description = "our ready-up status"
flags = 0x0
default_value = "0"
[ConVar."party_requireConsensusForSearch"]
address = 0x18b5ed0
description = "Whether everyone in the party has to ready up before finding a match"
flags = 0x0
default_value = "1"
[ConVar."perTriangleCollisionForced"]
address = 0x1738d50
description = "Forces all traces on static models to use high detail traces."
flags = 0x0
default_value = "0"
[ConVar."persistent_warningRate"]
address = 0x1833440
flags = 0x0
default_value = "1"
[ConVar."pertrianglecollision"]
address = 0x17352a0
description = "Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models."
flags = 0x0
default_value = "1"
[ConVar."phys_bounce"]
address = 0x27e8f20
flags = 0x2000
default_value = "0.2"
[ConVar."phys_cfm"]
address = 0x236a390
flags = 0x2000
default_value = "0.0001"
[ConVar."phys_cfm"]
address = 0x27e89c0
flags = 0x2000
default_value = "0.0001"
[ConVar."phys_cfm_anglejointstop"]
address = 0x236a210
flags = 0x2000
default_value = "0.0001"
[ConVar."phys_cfm_anglejointstop"]
address = 0x27e87a0
flags = 0x2000
default_value = "0.0001"
[ConVar."phys_damage_players"]
address = 0x2449580
flags = 0x0
default_value = "0"
[ConVar."phys_drawContacts"]
address = 0x236a2b0
flags = 0x2000
default_value = "0"
[ConVar."phys_drawContacts"]
address = 0x27e8840
flags = 0x2000
default_value = "0"
[ConVar."phys_drawGeoms"]
address = 0x27e85c0
flags = 0x2000
default_value = "0"
[ConVar."phys_drawTunnelChecks"]
address = 0x27e8e80
flags = 0x2000
default_value = "0"
[ConVar."phys_enableObjectPairCollidePrototype"]
address = 0x27e8de0
flags = 0x0
default_value = "0"
[ConVar."phys_erp"]
address = 0x2369e50
flags = 0x2000
default_value = "0.05"
[ConVar."phys_erp"]
address = 0x27e8340
flags = 0x2000
default_value = "0.05"
[ConVar."phys_erp_anglejointstop"]
address = 0x236a030
flags = 0x2000
default_value = "0.05"
[ConVar."phys_erp_anglejointstop"]
address = 0x27e8520
flags = 0x2000
default_value = "0.05"
[ConVar."phys_frictionDefault"]
address = 0x27e8d40
flags = 0x2000
default_value = "0.82"
[ConVar."phys_impactforcescale"]
address = 0x23cf4c0
flags = 0x0
default_value = "1.0"
[ConVar."phys_showObjectCount"]
address = 0x23199e0
flags = 0x0
default_value = "0"
[ConVar."phys_show_active"]
address = 0x24481f0
flags = 0x4000
default_value = "0"
[ConVar."phys_speeds"]
address = 0x2448a10
flags = 0x0
default_value = "0"
[ConVar."phys_stressbodyweights"]
address = 0x23c12b0
flags = 0x0
default_value = "5.0"
[ConVar."phys_timescale"]
address = 0x2449df0
description = "Scale time for physics"
flags = 0x0
default_value = "1"
[ConVar."phys_updateDummyGeomsThreaded"]
address = 0x27e8ca0
description = "Go wide across threads with Physics_UpdateDummyGeoms()"
flags = 0x0
default_value = "1"
[ConVar."phys_upimpactforcescale"]
address = 0x23c8b10
flags = 0x0
default_value = "0.375"
[ConVar."physics_async_cl"]
address = 0x236a670
description = "Run physics simulation asynchronously from the main thread."
flags = 0x0
default_value = "1"
[ConVar."physics_async_sv"]
address = 0x27e88e0
description = "Run physics simulation asynchronously from the main server thread."
flags = 0x0
default_value = "0"
[ConVar."physics_autoSleepAngularThreshold"]
address = 0x236a530
description = "Angular speed below which a physic object goes to sleep. (in degrees / second)"
flags = 0x2000
default_value = "120"
[ConVar."physics_autoSleepAngularThreshold"]
address = 0x27e8b60
description = "Angular speed below which a physic object goes to sleep. (in degrees / second)"
flags = 0x2000
default_value = "120"
[ConVar."physics_autoSleepDebug"]
address = 0x236a170
flags = 0x2000
default_value = "0"
[ConVar."physics_autoSleepDebug"]
address = 0x27e8700
flags = 0x2000
default_value = "0"
[ConVar."physics_autoSleepGroundHysteresis"]
address = 0x236a0d0
flags = 0x2000
default_value = "0"
[ConVar."physics_autoSleepGroundHysteresis"]
address = 0x27e8660
flags = 0x2000
default_value = "0"
[ConVar."physics_autoSleepSpeedThreshold"]
address = 0x236a5d0
description = "Speed below which a physic object goes to sleep."
flags = 0x2000
default_value = "20"
[ConVar."physics_autoSleepSpeedThreshold"]
address = 0x27e8c00
description = "Speed below which a physic object goes to sleep."
flags = 0x2000
default_value = "20"
[ConVar."physics_collideWithMovingGeo"]
address = 0x2369ef0
flags = 0x2000
default_value = "1"
[ConVar."physics_collideWithMovingGeo"]
address = 0x27e83e0
flags = 0x2000
default_value = "1"
[ConVar."physics_defaultMaxAngularSpeed"]
address = 0x237fa60
flags = 0x2002
default_value = "10000"
[ConVar."physics_defaultMaxSpeed"]
address = 0x23a0b70
flags = 0x2002
default_value = "10000"
[ConVar."physics_scaled_mem"]
address = 0x1f47460
description = "Amout of extra memory taken by scaled collision meshes"
flags = 0x2
default_value = "0"
[ConVar."physics_tunnelChecks"]
address = 0x2369f90
description = "Do traces to prevent physics objects from falling through the world."
flags = 0x2000
default_value = "1"
[ConVar."physics_tunnelChecks"]
address = 0x27e8480
description = "Do traces to prevent physics objects from falling through the world."
flags = 0x2000
default_value = "1"
[ConVar."physics_tunnelChecksForceAlways"]
address = 0x236a490
description = "Require objects to do tunnel checks every frame."
flags = 0x2000
default_value = "0"
[ConVar."physics_tunnelChecksForceAlways"]
address = 0x27e8ac0
description = "Require objects to do tunnel checks every frame."
flags = 0x2000
default_value = "0"
[ConVar."physicsshadowupdate_render"]
address = 0x23ae890
flags = 0x0
default_value = "0"
[ConVar."pin_opt_in"]
address = 0x1738180
description = "Enables sending PIN telemetry data to EA"
flags = 0x1000000
default_value = "1"
[ConVar."pin_plat_id"]
address = 0x1833a50
description = "Platform user id for PIN"
flags = 0x80000202
default_value = "0"
[ConVar."pin_sid"]
address = 0x17384a0
description = "session id"
flags = 0x80000200
default_value = "unknown"
[ConVar."pin_telemetry_actually_send"]
address = 0x1734f80
flags = 0x0
default_value = "1"
[ConVar."pin_telemetry_debug_code"]
address = 0x1738720
description = "Shows unformatted json of all messages"
flags = 0x0
default_value = "0"
[ConVar."pin_telemetry_debug_payload"]
address = 0x1734d30
description = "Shows final payloads being sent to PIN server, including header"
flags = 0x0
default_value = "0"
[ConVar."pin_telemetry_debug_script"]
address = 0x2351970
description = "Shows nicely formatted json of script messages"
flags = 0x0
default_value = "0"
[ConVar."pin_telemetry_debug_script"]
address = 0x23b56c0
description = "Shows nicely formatted json of script messages"
flags = 0x0
default_value = "0"
[ConVar."pin_telemetry_dont_send_events"]
address = 0x1735200
description = "List of PIN events to suppress"
flags = 0x2000
default_value = ""
[ConVar."pin_telemetry_hostname"]
address = 0x1736360
flags = 0x0
default_value = ""
[ConVar."pin_telemetry_inactivity_send_time"]
address = 0x1735fa0
description = "Interval at which client PIN messages are sent. (Client only)"
flags = 0x0
default_value = "300"
[ConVar."pin_telemetry_max_payload_size"]
address = 0x1736180
flags = 0x0
default_value = "30720"
[ConVar."pin_telemetry_send_debug"]
address = 0x1737520
description = "Enables x-ea-lint-level 2 for useful error messages"
flags = 0x0
default_value = "0"
[ConVar."ping_debug"]
address = 0x172e3e0
description = "Debug latency calculation."
flags = 0x0
default_value = "0"
[ConVar."ping_max_green"]
address = 0x2357ab0
flags = 0x0
default_value = "70"
[ConVar."ping_max_red"]
address = 0x2357930
flags = 0x0
default_value = "250"
[ConVar."ping_max_yellow"]
address = 0x2357e70
flags = 0x0
default_value = "140"
[ConVar."ping_minSentForChoice"]
address = 0x172c900
description = "Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we\'re confident that this data is useful"
flags = 0x0
default_value = "4"
[ConVar."ping_qos_units"]
address = 0x172e8e0
description = "Divisor to use for pings, so we don\'t think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that\'s another frame of latency)"
flags = 0x0
default_value = "32"
[ConVar."ping_show_measured"]
address = 0x27e5260
description = "Use only the measured value for ping reporting."
flags = 0x0
default_value = "1"
[ConVar."pixvis_enable"]
address = 0x1f4a4f0
flags = 0x0
default_value = "1"
[ConVar."pixvis_maxquads"]
address = 0x1f3bef0
description = "Change the upper bound on how many 2x2 quads to sample for pixel visibility"
flags = 0x4000
default_value = "256"
[ConVar."pixvis_spew"]
address = 0x1f4a270
flags = 0x0
default_value = "0"
[ConVar."plat_environment"]
address = 0x18b45f0
flags = 0x0
default_value = ""
[ConVar."plat_retryNameLookups"]
address = 0x18b2e50
flags = 0x0
default_value = "1"
[ConVar."platform_user_id"]
address = 0x1833b90
description = "Platform user id (origin user id on PC, xuid on xboxone)"
flags = 0x2
default_value = "0"
[ConVar."playerDeathAnimMaxFrames"]
address = 0x27e5ed0
description = "Max length of a death animation, in server frames."
flags = 0x2
default_value = "300"
[ConVar."playerListPartyColorB"]
address = 0x2356ff0
flags = 0x2
default_value = "204"
[ConVar."playerListPartyColorG"]
address = 0x2357dd0
flags = 0x2
default_value = "255"
[ConVar."playerListPartyColorR"]
address = 0x2356cd0
flags = 0x2
default_value = "179"
[ConVar."playerListUseFriendColor"]
address = 0x2358050
flags = 0x0
default_value = "1"
[ConVar."player_charDataMinInterval"]
address = 0x27ca530
description = "Minimum interval for script to use between calls to SetPlayerCharData()"
flags = 0x0
default_value = "2"
[ConVar."player_debugPredictedPosition"]
address = 0x22eccb0
flags = 0x0
default_value = "0"
[ConVar."player_debug_print_damage"]
address = 0x27ca970
description = "When true, print amount and type of all damage received by player to console."
flags = 0x4000
default_value = "0"
[ConVar."player_deltaAnimsMakeMeUnpredicted"]
address = 0x1f49c50
flags = 0x2
default_value = "0"
[ConVar."player_dispatch_anim_events_per_frame"]
address = 0x27e71d0
description = "When enabled, animation events for players are handled every frame rather than only when there are move commands to process."
flags = 0x0
default_value = "1"
[ConVar."player_doJetwashEffects"]
address = 0x1f63e30
flags = 0x2
default_value = "0"
[ConVar."player_extraairaccelleration"]
address = 0x23426b0
description = "Extra air acceleration given to players, even if they\'re already at max speed. Helps to start wall running"
flags = 0x2000
default_value = "2.0"
[ConVar."player_extraairaccelleration"]
address = 0x238b4e0
description = "Extra air acceleration given to players, even if they\'re already at max speed. Helps to start wall running"
flags = 0x2000
default_value = "2.0"
[ConVar."player_find_rodeo_target_per_cmd"]
address = 0x23ac9e0
description = "Run FindRodeoTarget callback"
flags = 0x2002
default_value = "1"
[ConVar."player_highFrequencyThinkDistance"]
address = 0x22ecb70
flags = 0x2
default_value = "6000"
[ConVar."player_max_command_contexts"]
address = 0x27d57d0
flags = 0x0
default_value = "1000"
[ConVar."player_melee_cone_from_user_command_only"]
address = 0x27f6100
flags = 0x0
default_value = "0"
[ConVar."player_movementBounds_predictionShare"]
address = 0x23a8bc0
flags = 0x2002
default_value = "1"
[ConVar."player_movement_debug"]
address = 0x27d5730
description = "Draws player origin changes from player movement code"
flags = 0x0
default_value = "0"
[ConVar."player_movingDeathThreshold"]
address = 0x27e9060
flags = 0x6000
default_value = "50"
[ConVar."player_old_armor"]
address = 0x27e1870
flags = 0x0
default_value = "0"
[ConVar."player_respawnInputDebounceDuration"]
address = 0x1f67610
description = "How long after respawning will certain player inputs be debounced for"
flags = 0x0
default_value = "0.5"
[ConVar."player_restore_use_SetLocalAngles"]
address = 0x27e3c80
flags = 0x0
default_value = "0"
[ConVar."player_restore_use_UpdateCurrentPlayerClass"]
address = 0x27d45d0
flags = 0x0
default_value = "1"
[ConVar."player_share_squad_info"]
address = 0x27e4ad0
description = "Player shares enemy information with AI squad"
flags = 0x4000
default_value = "1"
[ConVar."player_showEyePosition"]
address = 0x1f5de90
flags = 0x2
default_value = "0"
[ConVar."player_showpredictedposition"]
address = 0x23adc80
flags = 0x0
default_value = "0"
[ConVar."player_showpredictedposition_timestep"]
address = 0x23b4af0
flags = 0x0
default_value = "1.0"
[ConVar."player_useMovementBounds"]
address = 0x231c570
flags = 0x2002
default_value = "1"
[ConVar."player_useMovementBounds"]
address = 0x236bd50
flags = 0x2002
default_value = "1"
[ConVar."player_userCmdsQueueWarning"]
address = 0x27d5560
flags = 0x0
default_value = "300"
[ConVar."player_viewchange_debug_pitch"]
address = 0x1f677d0
flags = 0x2
default_value = "20"
[ConVar."player_viewchange_debug_roll"]
address = 0x22eeb30
flags = 0x2
default_value = "9"
[ConVar."player_viewchange_debug_yaw"]
address = 0x1f62420
flags = 0x2
default_value = "160"
[ConVar."playerlist_showGen"]
address = 0x23571d0
flags = 0x0
default_value = "0"
[ConVar."players_updatePingTickInterval"]
address = 0x27e5120
flags = 0x0
default_value = "20"
[ConVar."playlist_changeGamemodeAutomatically"]
address = 0x1737cc0
flags = 0x0
default_value = "1"
[ConVar."playlist_debug"]
address = 0x1736d40
flags = 0x2
default_value = "0"
[ConVar."playlist_debug_getvar"]
address = 0x1734c90
flags = 0x2
default_value = "0"
[ConVar."playlist_debug_localization"]
address = 0x17362c0
flags = 0x2
default_value = "0"
[ConVar."playlist_errorOnDeprecated"]
address = 0x2343920
flags = 0x2002
default_value = "0"
[ConVar."playlist_errorOnDeprecated"]
address = 0x238c720
flags = 0x2002
default_value = "0"
[ConVar."portal_pointpush_debug"]
address = 0x27e9980
description = "Debug the portal_pointpush."
flags = 0x6000
default_value = "0"
[ConVar."portal_pointpush_think_rate"]
address = 0x27e9a60
description = "The amount of time between thinks for the portal_pointpush."
flags = 0x6000
default_value = "0.05f"
[ConVar."portal_use_player_avoidance"]
address = 0x23bf9a0
flags = 0x2000
default_value = "0"
[ConVar."postdataupdate_threaded"]
address = 0x1f5f730
flags = 0x0
default_value = "1"
[ConVar."postdataupdate_threaded_chunksize"]
address = 0x1f54d70
flags = 0x0
default_value = "2"
[ConVar."prevent_ammo_suck"]
address = 0x27db9f0
description = "stops weapons from sucking up ammo"
flags = 0x0
default_value = "0"
[ConVar."printConnectTimings"]
address = 0x172f710
flags = 0x0
default_value = "0"
[ConVar."print_timeprefix"]
address = 0x1f6c1b0
flags = 0x0
default_value = "1"
[ConVar."progressbar_allow_wrap"]
address = 0x2356e10
description = "Allow loading bar to wrap."
flags = 0x0
default_value = "1"
[ConVar."progressbar_high_precision"]
address = 0x2357310
description = "Use a higher precision bar."
flags = 0x0
default_value = "0"
[ConVar."progressbar_single_bar"]
address = 0x2357090
description = "Use a single bar."
flags = 0x0
default_value = "1"
[ConVar."projectile_fake_prediction_in_kill_replay"]
address = 0x2360ee0
description = "Calls weapon primary-attack callbacks on client during replay to create predicted projectiles"
flags = 0x2000
default_value = "1"
[ConVar."projectile_fake_prediction_in_kill_replay"]
address = 0x27ef6e0
description = "Calls weapon primary-attack callbacks on client during replay to create predicted projectiles"
flags = 0x2000
default_value = "1"
[ConVar."projectile_faketrails"]
address = 0x2365b50
description = "Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete"
flags = 0x0
default_value = "1"
[ConVar."projectile_filltrails"]
address = 0x2367ad0
description = "Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons)"
flags = 0x0
default_value = "3"
[ConVar."projectile_lagCompensationDebug"]
address = 0x27f6310
description = "Draws lag compensation on projectiles"
flags = 0x2000
default_value = "0"
[ConVar."projectile_lagCompensationDebugDrawTime"]
address = 0x27ec400
description = "Amount of time debug drawing persists with projectile_lagCompensationDebug enabled."
flags = 0x2000
default_value = "3.0"
[ConVar."projectile_lagCompensationMissileTimeStepScalar"]
address = 0x27f8210
description = "Scales the time step used for seeking missiles in lag compensation"
flags = 0x2000
default_value = "1.0"
[ConVar."projectile_muzzleOffsetFirstPersonDecayDist"]
address = 0x2365dd0
description = "Distance over which projectiles fake their origin to come out of the gun muzzle"
flags = 0x0
default_value = "1000"
[ConVar."projectile_muzzleOffsetFirstPersonDecayMaxTime"]
address = 0x235f300
description = "Max time over which projectiles fake their origin to come out of the gun muzzle"
flags = 0x0
default_value = "0.3"
[ConVar."projectile_muzzleOffsetThirdPersonDecayDist"]
address = 0x235e5a0
description = "Distance over which projectiles fake their origin to come out of the gun muzzle"
flags = 0x0
default_value = "1000"
[ConVar."projectile_muzzleOffsetThirdPersonDecayMaxTime"]
address = 0x2365fb0
description = "Max time over which projectiles fake their origin to come out of the gun muzzle"
flags = 0x0
default_value = "0.1"
[ConVar."projectile_prediction"]
address = 0x27f7f20
description = "Performs client-side prediction and lag compensation on projectiles"
flags = 0x2000
default_value = "1"
[ConVar."projectile_predictionErrorCorrectTime"]
address = 0x2368690
description = "Time over which prediction errors are corrected for projectiles"
flags = 0x0
default_value = "0.3"
[ConVar."prop_active_gib_limit"]
address = 0x27d7440
flags = 0x0
default_value = "64"
[ConVar."prop_active_gib_max_fade_time"]
address = 0x27ca710
flags = 0x0
default_value = "12"
[ConVar."prop_break_disable_float"]
address = 0x27dd1e0
flags = 0x0
default_value = "1"
[ConVar."prop_lightweightPropsSkipAnimData"]
address = 0x22ed050
flags = 0x0
default_value = "0"
[ConVar."prop_survivalSkipsAnimData"]
address = 0x1f4a090
flags = 0x0
default_value = "1"
[ConVar."props_break_burst_rotation"]
address = 0x23be7a0
description = "Rate of rotation in degrees per second."
flags = 0x2000
default_value = "100"
[ConVar."props_break_max_pieces"]
address = 0x23bf320
description = "Maximum prop breakable piece count (-1 = model default)"
flags = 0x2000
default_value = "-1"
[ConVar."props_break_max_pieces_perframe"]
address = 0x23beca0
description = "Maximum prop breakable piece count per frame (-1 = model default)"
flags = 0x2000
default_value = "20"
[ConVar."publication_hostname"]
address = 0x18b3c90
flags = 0x0
default_value = ""
[ConVar."push_cl"]
address = 0x22f96a0
description = "1: Moving geo pushes client entities, 0: Client entities do not get pushed"
flags = 0x0
default_value = "1"
[ConVar."push_cl_always_update_prev_matrix"]
address = 0x1f5ba40
flags = 0x0
default_value = "0"
[ConVar."push_debug"]
address = 0x23b5760
description = "Debug all pushing entities"
flags = 0x2000
default_value = "0"
[ConVar."push_debug_ent"]
address = 0x23b3740
description = "Debug pushing entity"
flags = 0x2000
default_value = "-1"
[ConVar."push_debug_pause_always"]
address = 0x23b12d0
description = "Always pause for squished entities, even if they are not a player (requires push_debug or push_debug_ent)"
flags = 0x0
default_value = "0"
[ConVar."push_player_nearby_dist"]
address = 0x23b4830
description = "Player distance offset for looking for nearby safe locations when they\'re about to be squished"
flags = 0x0
default_value = "12"
[ConVar."push_ragdolls"]
address = 0x234b590
description = "Toggles whether to push ragdoll entities"
flags = 0x2000
default_value = "1"
[ConVar."pve_debug"]
address = 0x23af7c0
flags = 0x2000
default_value = ""
[ConVar."pve_loadscreen_levelname"]
address = 0x172c7c0
flags = 0x0
default_value = "mp_lobby"
[ConVar."pve_modedetect_substring"]
address = 0x1732b10
description = "Sets script VMs\' \"#if MP_PVEMODE\" true on level load if playlist name begins with this substring."
flags = 0x4000
default_value = "freelance"
[ConVar."pvs_addWorkItemsAccum"]
address = 0x2355450
description = "Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow"
flags = 0x0
default_value = "100"
[ConVar."pvs_addWorkItemsThreshold"]
address = 0x23559f0
description = "load balancing threshold; if a node has more than this many leaves, it will spread the work across threads"
flags = 0x0
default_value = "10000"
[ConVar."pvs_cullBoxes"]
address = 0x2355950
flags = 0x2
default_value = "1"
[ConVar."pvs_debug"]
address = 0x2355630
flags = 0x0
default_value = "0"
[ConVar."pvs_drawPortals"]
address = 0x2355810
description = "Draw portal access paths. when N > 0, access paths with edge count >= N will show up in green color. when N < 0, access paths with edge count == -N will show up in green."
flags = 0x4000
default_value = "0"
[ConVar."pvs_frustumCullOnly"]
address = 0x23556d0
description = "0 - Off, 1 - On by Script, 2 - forced On"
flags = 0x2
default_value = "1"
[ConVar."pvs_start_early"]
address = 0x22f99c0
description = "0 not early, 1 after view setup, 2 after threaded bone setup"
flags = 0x0
default_value = "2"
[ConVar."r_AirboatViewDampenDamp"]
address = 0x238e1d0
flags = 0x6100
default_value = "1.0"
[ConVar."r_AirboatViewDampenFreq"]
address = 0x23a0850
flags = 0x6100
default_value = "7.0"
[ConVar."r_AirboatViewZHeight"]
address = 0x238ef90
flags = 0x6100
default_value = "0.0"
[ConVar."r_DrawBeams"]
address = 0x231c1e0
description = "0=Off, 1=Normal, 2=Wireframe"
flags = 0x4000
default_value = "1"
[ConVar."r_JeepViewDampenDamp"]
address = 0x23a0c10
flags = 0x6100
default_value = "1.0"
[ConVar."r_JeepViewDampenFreq"]
address = 0x238f170
flags = 0x6100
default_value = "7.0"
[ConVar."r_VehicleViewDampen"]
address = 0x236eef0
flags = 0x6100
default_value = "1"
[ConVar."r_WaterDrawReflection"]
address = 0x2355770
description = "Enable water reflection"
flags = 0x0
default_value = "1"
[ConVar."r_WaterDrawRefraction"]
address = 0x18c1000
description = "Enable water refraction"
flags = 0x0
default_value = "1"
[ConVar."r_aspectratio"]
address = 0x17299a0
flags = 0x0
default_value = "0"
[ConVar."r_bloomtintb"]
address = 0x1f3d890
flags = 0x0
default_value = "0.11"
[ConVar."r_bloomtintexponent"]
address = 0x1f3da70
flags = 0x0
default_value = "2.2"
[ConVar."r_bloomtintg"]
address = 0x1f3d9d0
flags = 0x0
default_value = "0.59"
[ConVar."r_bloomtintr"]
address = 0x1f3d930
flags = 0x0
default_value = "0.3"
[ConVar."r_blurmenubg"]
address = 0x2312530
description = "Blurs background when menus are open"
flags = 0x0
default_value = "1"
[ConVar."r_brush_queue_mode"]
address = 0x1736e80
flags = 0x4000
default_value = "0"
[ConVar."r_createmodeldecals"]
address = 0x17378e0
flags = 0x0
default_value = "1"
[ConVar."r_cullshadowworldmeshes"]
address = 0x172d620
flags = 0x0
default_value = "1"
[ConVar."r_debug_draw_box_depth_test"]
address = 0x231c870
description = "Toggle depth test for debug draw box functionality"
flags = 0x2
default_value = "1"
[ConVar."r_decal_cover_count"]
address = 0x1737f40
flags = 0x0
default_value = "4"
[ConVar."r_decal_cull_stretch_limit"]
address = 0x1726c80
description = "Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.)"
flags = 0x4000
default_value = "0.707"
[ConVar."r_decal_draw_basis"]
address = 0x1735dc0
flags = 0x0
default_value = "0"
[ConVar."r_decal_drawclipped"]
address = 0x1726050
description = "A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits"
flags = 0x4000
default_value = "0"
[ConVar."r_decal_overlap_area"]
address = 0x1738540
flags = 0x0
default_value = "1.0"
[ConVar."r_decal_overlap_count"]
address = 0x1737840
flags = 0x0
default_value = "3"
[ConVar."r_decal_test_scale"]
address = 0x1735e60
flags = 0x0
default_value = "1.0"
[ConVar."r_decals"]
address = 0x172e840
flags = 0x0
default_value = "256"
min_val: 0
max_val: 256
[ConVar."r_ditherAlpha"]
address = 0x1f3d1b0
description = "If true, does a dither pattern for alpha fading."
flags = 0x0
default_value = "1"
[ConVar."r_ditherFade"]
address = 0x18c11e0
flags = 0x4000
default_value = "1"
[ConVar."r_ditherFade"]
address = 0x1f63d80
flags = 0x4000
default_value = "1"
[ConVar."r_ditherFadeShadows"]
address = 0x1f3d250
flags = 0x4000
default_value = "1"
[ConVar."r_ditherFadeShadows"]
address = 0x1f5ebf0
flags = 0x4000
default_value = "1"
[ConVar."r_drawallrenderables"]
address = 0x22f9380
description = "Draw all renderables, even ones inside solid leaves."
flags = 0x4000
default_value = "0"
[ConVar."r_drawalphasort"]
address = 0x2312910
flags = 0x4000
default_value = "1"
[ConVar."r_drawbrushmodels"]
address = 0x1733790
description = "Render brush models. 0=Off, 1=Normal, 2=Wireframe"
flags = 0x4000
default_value = "1"
[ConVar."r_drawbrushmodels"]
address = 0x231b340
description = "Render brush models. 0=Off, 1=Normal, 2=Wireframe"
flags = 0x4000
default_value = "1"
[ConVar."r_drawdecals"]
address = 0x17375c0
description = "Render decals."
flags = 0x4000
default_value = "1"
[ConVar."r_drawdepth_of_blend2transparent"]
address = 0x2319d80
flags = 0x2
default_value = "1"
[ConVar."r_drawdlights"]
address = 0x1724f70
description = "whether to debug draw dlights"
flags = 0x4000
default_value = "0"
[ConVar."r_drawentities"]
address = 0x172a6e0
description = "0: dont\' draw; 1: draw normal; 2: draw bones; 3: draw hulls"
flags = 0x4000
default_value = "1"
[ConVar."r_drawlightdist"]
address = 0x1726be0
description = "If r_drawstaticlight is -1, only include draw lights within this radius"
flags = 0x4000
default_value = "4000"
[ConVar."r_drawlightinfo"]
address = 0x1726320
flags = 0x4000
default_value = "0"
[ConVar."r_drawmodelsinzfill"]
address = 0x1f5f4b0
description = "Draw models in the zfill pass where they will affect light tile culling"
flags = 0x4000
default_value = "1"
[ConVar."r_drawmodelstatsoverlay"]
address = 0x17297c0
description = "Draws information for static props and other models (0,1,2)"
flags = 0x4000
default_value = "0"
[ConVar."r_drawmodelstatsoverlay"]
address = 0x1f53930
description = "Draws information for static props and other models (0,1,2)"
flags = 0x4000
default_value = "0"
[ConVar."r_drawmodelstatsoverlaydistance"]
address = 0x1731650
flags = 0x4000
default_value = "500"
[ConVar."r_drawmodelstatsoverlayfilter"]
address = 0x172e660
flags = 0x4000
default_value = "-1"
[ConVar."r_drawmodelstatsoverlaymax"]
address = 0x172b0c0
description = "time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
flags = 0x80
default_value = "1.5"
[ConVar."r_drawmodelstatsoverlaymin"]
address = 0x172d1c0
description = "time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
flags = 0x80
default_value = "0.1"
[ConVar."r_drawopaquerenderables"]
address = 0x231b730
flags = 0x4000
default_value = "1"
[ConVar."r_drawothermodels"]
address = 0x1f68d90
description = "Enables drawing \'other\' (C_BaseAnimating) models"
flags = 0x4000
default_value = "1"
[ConVar."r_drawparticles"]
address = 0x231b690
description = "Enable/disable particle rendering"
flags = 0x4000
default_value = "1"
[ConVar."r_drawrenderboxes"]
address = 0x1f58290
flags = 0x4000
default_value = "0"
[ConVar."r_drawscreenspaceparticles"]
address = 0x23121d0
flags = 0x2
default_value = "1"
[ConVar."r_drawsky"]
address = 0x23161f0
description = "Enable the rendering of sky"
flags = 0x4000
default_value = "1"
[ConVar."r_drawskybox_deprecated"]
address = 0x2316cf0
description = "Enable the rendering of sky boxes"
flags = 0x4000
default_value = "1"
[ConVar."r_drawsprites"]
address = 0x2308990
flags = 0x4000
default_value = "1"
[ConVar."r_drawstaticlight"]
address = 0x1726a70
description = "0 = none, -1 = all within r_drawlightdist, other draws that light index"
flags = 0x4000
default_value = "0"
[ConVar."r_drawstaticprops"]
address = 0x2319940
description = "Toggle drawing of static props"
flags = 0x4000
default_value = "1"
[ConVar."r_drawtracers"]
address = 0x2305450
flags = 0x4000
default_value = "1"
[ConVar."r_drawvgui"]
address = 0x17360e0
description = "Enable the rendering of vgui panels"
flags = 0x4000
default_value = "1"
[ConVar."r_drawviewmodel"]
address = 0x2316110
flags = 0x4000
default_value = "1"
[ConVar."r_drawworld"]
address = 0x1731830
description = "Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both)."
flags = 0x4000
default_value = "3"
[ConVar."r_dynamic"]
address = 0x1728100
flags = 0x80000
default_value = "1"
[ConVar."r_earlyRenderables"]
address = 0x2317f50
flags = 0x0
default_value = "1"
[ConVar."r_enableOriginSort"]
address = 0x1f5e490
flags = 0x4000
default_value = "1"
[ConVar."r_fadeincode"]
address = 0x2310c00
flags = 0x0
default_value = "0"
[ConVar."r_farz"]
address = 0x22f9b80
description = "Override the far clipping plane. -1 means to use the value in env_fog_controller."
flags = 0x4000
default_value = "-1"
[ConVar."r_fastzreject"]
address = 0x1730cd0
description = "Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings"
flags = 0x0
default_value = "0"
[ConVar."r_forcecheapwater"]
address = 0x23554f0
description = "Force all water to be cheap water, will show old renders if enabled after water has been seen"
flags = 0x4008
default_value = "0"
[ConVar."r_jiggle_bones"]
address = 0x1f67c40
flags = 0x0
default_value = "1"
[ConVar."r_lightmap"]
address = 0x1732190
flags = 0x804000
default_value = "-1"
[ConVar."r_lightprobe_force_trans_dist"]
address = 0x1731b50
description = "if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe"
flags = 0x0
default_value = "2000"
[ConVar."r_lightstyle"]
address = 0x1732480
flags = 0x804000
default_value = "-1"
[ConVar."r_lod"]
address = 0x172f530
flags = 0x0
default_value = "-1"
[ConVar."r_lod"]
address = 0x2317290
flags = 0x0
default_value = "-1"
[ConVar."r_lod_switch_scale"]
address = 0x1730a50
flags = 0x10
default_value = "1"
[ConVar."r_mapextents"]
address = 0x1f5ffb0
description = "Set the max dimension for the map. This determines the far clipping plane"
flags = 0x4000
default_value = "16384"
[ConVar."r_modeldecal_maxtotal"]
address = 0x1f3fdc0
flags = 0x0
default_value = "75"
[ConVar."r_nearz"]
address = 0x1f4a310
description = "Near clipping plane distance"
flags = 0x0
default_value = "7"
[ConVar."r_no_stalls"]
address = 0x19c6ab0
flags = 0x0
default_value = "0"
[ConVar."r_no_stalls"]
address = 0x1f3b980
flags = 0x0
default_value = "0"
[ConVar."r_no_stalls"]
address = 0x1f3bf90
flags = 0x0
default_value = "0"
[ConVar."r_norefresh"]
address = 0x1729ff0
flags = 0x0
default_value = "0"
[ConVar."r_particle_lighting_debug"]
address = 0x2314cb0
description = "Toggle Particle Lighting Debug Texture"
flags = 0x2
default_value = "0"
[ConVar."r_particle_lighting_enable"]
address = 0x23105d0
description = "Toggle Particle Lighting"
flags = 0x2
default_value = "1"
[ConVar."r_particle_lighting_enable"]
address = 0x236ab20
description = "Toggle Particle Lighting"
flags = 0x2
default_value = "1"
[ConVar."r_particle_lighting_force"]
address = 0x236a9c0
description = "Force all particles to be lit"
flags = 0x2
default_value = "0"
[ConVar."r_particle_lighting_force"]
address = 0x236adb0
description = "Force all particles to be lit"
flags = 0x2
default_value = "0"
[ConVar."r_particle_low_res_debug"]
address = 0x2310de0
description = "Toggle Low Res Paricle Debug Texture"
flags = 0x2
default_value = "0"
[ConVar."r_particle_low_res_enable"]
address = 0x236abc0
flags = 0x0
default_value = "1"
[ConVar."r_particle_low_res_force"]
address = 0x236ac60
flags = 0x0
default_value = "0"
[ConVar."r_particle_low_res_tiled_composite"]
address = 0x19c5240
flags = 0x0
default_value = "1"
[ConVar."r_particle_sim_spike_increment_ms"]
address = 0x23148b0
flags = 0x0
default_value = "0.25"
[ConVar."r_particle_sim_spike_threshold_ms"]
address = 0x2319e20
flags = 0x0
default_value = "0"
[ConVar."r_particle_timescale"]
address = 0x2310510
flags = 0x0
default_value = "1.0"
[ConVar."r_pos_debug"]
address = 0x1f67ba0
flags = 0x0
default_value = ""
[ConVar."r_randomflex"]
address = 0x1f400a0
flags = 0x4000
default_value = "0"
[ConVar."r_render_pos_debug"]
address = 0x1f5f250
flags = 0x0
default_value = ""
[ConVar."r_rimlight"]
address = 0x18c16e0
flags = 0x0
default_value = "0"
[ConVar."r_rootlod"]
address = 0x1722060
flags = 0x0
default_value = "0"
[ConVar."r_rootlod"]
address = 0x1732a70
description = "Root LOD"
flags = 0x4800000
default_value = "0"
min_val: 0
max_val: 2
[ConVar."r_ropetranslucent"]
address = 0x2301a90
flags = 0x0
default_value = "1"
[ConVar."r_shadowrendertotexture"]
address = 0x18c1780
flags = 0x0
default_value = "0"
[ConVar."r_sky_ignoreAngles"]
address = 0x2312870
description = "Ignore the angle of the sky (for debugging)"
flags = 0x4000
default_value = "0"
[ConVar."r_sort_trans_debug"]
address = 0x22efb30
flags = 0x2
default_value = "0"
[ConVar."r_sort_trans_debug_dist"]
address = 0x1f5f0b0
flags = 0x0
default_value = "2000"
[ConVar."r_threaded_particles"]
address = 0x23138f0
flags = 0x0
default_value = "1"
[ConVar."r_txaaEnabled"]
address = 0x1f3be50
flags = 0x0
default_value = "0"
[ConVar."r_updaterefracttexture"]
address = 0x2311c80
description = "When disabled, supresses any update of refract texture."
flags = 0x4000
default_value = "1"
[ConVar."r_updaterefracttexture_allowmultiple"]
address = 0x231ab80
description = "Allows multiple updates of refract texture per frame."
flags = 0x0
default_value = "0"
[ConVar."r_visambient"]
address = 0x1724a40
description = "Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc."
flags = 0x0
default_value = "0"
[ConVar."r_visambient_orig"]
address = 0x1726460
description = "Show original lighting probes instead of the improved ones the game actually uses"
flags = 0x0
default_value = "0"
[ConVar."r_visambient_point"]
address = 0x17269d0
description = "Draw leaf ambient lighting samples, for a point (like particles)."
flags = 0x0
default_value = "0"
[ConVar."r_vislighting_sphereradius"]
address = 0x1729540
flags = 0x4000
default_value = "12.0"
[ConVar."r_vismodellighting"]
address = 0x172bb40
description = "Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights."
flags = 0x4000
default_value = "0"
[ConVar."r_vismodellighting_lightpos"]
address = 0x17380e0
description = "Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled."
flags = 0x4000
default_value = "0"
[ConVar."r_vismodellighting_maxdist"]
address = 0x17282a0
flags = 0x4000
default_value = "1000.0"
[ConVar."r_vismodellighting_maxdist"]
address = 0x2311200
flags = 0x4000
default_value = "1000.0"
[ConVar."r_vismodellighting_mindist"]
address = 0x172f350
flags = 0x4000
default_value = "48.0"
[ConVar."r_vismodellighting_mindist"]
address = 0x23170d0
flags = 0x4000
default_value = "48.0"
[ConVar."r_vismodellighting_offset_x"]
address = 0x1737040
description = "Offset the model lighting spheres by this amount."
flags = 0x4000
default_value = "0"
[ConVar."r_vismodellighting_offset_y"]
address = 0x1735be0
description = "Offset the model lighting spheres by this amount."
flags = 0x4000
default_value = "0"
[ConVar."r_vismodellighting_offset_z"]
address = 0x1736ca0
description = "Offset the model lighting spheres by this amount."
flags = 0x4000
default_value = "0"
[ConVar."r_visualizeproplightcaching"]
address = 0x1f6c070
flags = 0x0
default_value = "0"
[ConVar."r_visualizetraces"]
address = 0x23534b0
flags = 0x4000
default_value = "0"
[ConVar."r_visualizetraces_duration"]
address = 0x2352f30
flags = 0x0
default_value = "0.5"
[ConVar."r_volumetric_lighting_blur_count"]
address = 0x19c63c0
flags = 0x0
default_value = "2"
[ConVar."r_volumetric_lighting_blur_type"]
address = 0x19c6320
flags = 0x0
default_value = "1"
[ConVar."r_volumetric_lighting_distFalloff"]
address = 0x19c6650
flags = 0x0
default_value = "1500"
[ConVar."r_volumetric_lighting_enabled"]
address = 0x19c6280
description = "Toggle Volumetric Light"
flags = 0x2
default_value = "1"
[ConVar."r_volumetric_lighting_intensity"]
address = 0x19c6140
flags = 0x0
default_value = "0.15"
[ConVar."r_volumetric_lighting_numSteps"]
address = 0x19c6510
flags = 0x0
default_value = "10"
[ConVar."r_volumetric_lighting_rotate_dither"]
address = 0x19c6460
flags = 0x0
default_value = "0"
[ConVar."r_volumetric_lighting_scatter"]
address = 0x19c65b0
flags = 0x0
default_value = "0.8"
[ConVar."r_waterforceexpensive"]
address = 0x2355590
flags = 0x0
default_value = "0"
[ConVar."r_waterforcereflectentities"]
address = 0x23558b0
flags = 0x0
default_value = "0"
[ConVar."r_zfill"]
address = 0x231b220
flags = 0x0
default_value = "1"
[ConVar."ragdoll_debug"]
address = 0x1f5d8f0
flags = 0x2002
default_value = "0"
[ConVar."ragdoll_debug"]
address = 0x23c8500
flags = 0x2002
default_value = "0"
[ConVar."ragdoll_skipDeathAcceleration"]
address = 0x23c7b40
flags = 0x0
default_value = "1000000"
[ConVar."ragdoll_sleepaftertime"]
address = 0x231a140
description = "After this many seconds of being basically stationary, the ragdoll will go to sleep."
flags = 0x0
default_value = "5"
[ConVar."rankedplay_display_enabled"]
address = 0x2313580
flags = 0x1000000
default_value = "0"
[ConVar."rankedplay_voice_enabled"]
address = 0x2310ea0
flags = 0x1000000
default_value = "0"
[ConVar."rate"]
address = 0x17fce90
description = "Max bytes/sec the host can receive data"
flags = 0x2
default_value = "128000"
[ConVar."real_time_update_dt"]
address = 0x2300e40
flags = 0x0
default_value = "0.001"
[ConVar."recalculateOrigin_threaded_chunksize"]
address = 0x173aed0
flags = 0x0
default_value = "50"
[ConVar."reduced_trigger_checks"]
address = 0x2449e90
flags = 0x0
default_value = "1"
[ConVar."reliable_effects_enable"]
address = 0x27d79f0
flags = 0x0
default_value = "0"
[ConVar."remoteCalls_requireConnectionScriptsForViewPlayer"]
address = 0x235a0e0
flags = 0x0
default_value = "0"
[ConVar."remoteMatchInfo_print"]
address = 0x1734ab0
flags = 0x2
default_value = "0"
[ConVar."replay_enable"]
address = 0x1738e70
description = "Enable Replay recording on server"
flags = 0x402000
default_value = "1"
[ConVar."replay_prediction_smooth"]
address = 0x17367c0
flags = 0x0
default_value = "1"
[ConVar."report_cliententitysim"]
address = 0x22edd30
description = "List all clientside simulations and time - will report and turn itself off."
flags = 0x4000
default_value = "0"
[ConVar."report_clientthinklist"]
address = 0x1f5ef70
description = "List all clientside entities thinking and time - will report and turn itself off."
flags = 0x4000
default_value = "0"
[ConVar."requestBestObserverTargetFromScript"]
address = 0x27e3f60
description = "If set to false, code will no longer call CodeCallback_GetBestObserverTarget to get the best observer target."
flags = 0x2
default_value = "1"
[ConVar."rodeo_camera_smooth_blend_out_time"]
address = 0x22f91a0
flags = 0x0
default_value = "0.4"
[ConVar."rodeo_camera_smooth_enable"]
address = 0x1f61570
flags = 0x0
default_value = "1"
[ConVar."rodeoed_anim_weight"]
address = 0x23c0600
flags = 0x2000
default_value = "0.88"
[ConVar."rodeoed_anims_enabled"]
address = 0x2356610
flags = 0x0
default_value = "0"
[ConVar."rope_collide"]
address = 0x230eb10
description = "Collide rope with the world"
flags = 0x0
default_value = "1"
[ConVar."rope_debug_shake"]
address = 0x230d170
description = "Helps visualize ropes effected by a shake."
flags = 0x0
default_value = "0"
[ConVar."rope_default_segment_length"]
address = 0x27ca8d0
description = "Length that causes an additional rope segment to be created after 500 units"
flags = 0x0
default_value = "300"
[ConVar."rope_min_pixel_diameter"]
address = 0x1f3f230
flags = 0x4000
default_value = "2.0"
[ConVar."rope_shake"]
address = 0x2301100
flags = 0x0
default_value = "0"
[ConVar."rope_texels_per_world_unit"]
address = 0x230d900
flags = 0x0
default_value = "8"
[ConVar."rope_wiggle_harmonic_falloff"]
address = 0x22fae20
description = "Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple)"
flags = 0x0
default_value = "0.75"
[ConVar."rope_wiggle_magnitude_loose"]
address = 0x230f590
description = "Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting)"
flags = 0x0
default_value = ".04"
[ConVar."rope_wiggle_magnitude_tight"]
address = 0x2301b30
description = "Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting)"
flags = 0x0
default_value = ".002"
[ConVar."rope_wiggle_oscillate_speed"]
address = 0x230a8b0
description = "Speed at which rope (including grapple) wiggle oscillates"
flags = 0x0
default_value = "64"
[ConVar."rope_wiggle_rotate_speed"]
address = 0x22faaa0
description = "Speed at which rope (including grapple) wiggle rotates"
flags = 0x0
default_value = "2"
[ConVar."rope_wiggle_zipline_min_points"]
address = 0x2306a60
description = "Increases point count for ziplines that are wiggling"
flags = 0x0
default_value = "80"
[ConVar."rope_wind_dist"]
address = 0x22fa580
description = "Don\'t use CPU applying small wind gusts to ropes when they\'re past this distance."
flags = 0x0
default_value = "1000"
[ConVar."rotate_ents"]
address = 0x1f60810
flags = 0x2
default_value = "0"
[ConVar."rspn_motd"]
address = 0x1728ea0
flags = 0x0
default_value = ""
[ConVar."rt_sync_message_pump"]
address = 0x19c3b40
description = "If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response."
flags = 0x0
default_value = "1"
[ConVar."rt_worker"]
address = 0x19c3be0
flags = 0x0
default_value = "1"
[ConVar."rui_asyncTracks"]
address = 0x2319330
description = "Toggles async update of RUI tracks"
flags = 0x0
default_value = "0"
[ConVar."rui_defaultDebugFontFace"]
address = 0x1f44d70
description = "Default font face for rui text in debug messages"
flags = 0x0
default_value = "PTMonoFont"
[ConVar."rui_defaultFontFace"]
address = 0x1f45130
description = "Default font face for rui text"
flags = 0x0
default_value = "DefaultRegularFont"
[ConVar."rui_defaultFontHeight"]
address = 0x1f43eb0
description = "Default font height for rui text"
flags = 0x0
default_value = "28"
[ConVar."rui_overrideVguiTextRendering"]
address = 0x1f43650
description = "Use rui for rendering all vgui text"
flags = 0x0
default_value = "1"
[ConVar."rui_padDist"]
address = 0x1834130
flags = 0x0
default_value = "0.7"
[ConVar."rui_safeAreaFrac"]
address = 0x1834090
description = "Fraction of safe area to use"
flags = 0x0
default_value = "0.0"
max_val: 1
[ConVar."rui_standardTextHeight"]
address = 0x17353e0
flags = 0x0
default_value = "64.0"
[ConVar."s2sPort"]
address = 0x1729b50
description = "S2S communication port"
flags = 0x80000
default_value = "(37015 + 1)"
[ConVar."save_client_entity"]
address = 0x23b4790
flags = 0x2000
default_value = "0"
[ConVar."save_enable"]
address = 0x1837cb0
flags = 0x2
default_value = "0"
[ConVar."save_thread_entities"]
address = 0x23af210
flags = 0x0
default_value = "1"
[ConVar."scene_clamplookat"]
address = 0x23cc320
description = "Clamp head turns to a MAX of 20 degrees per think."
flags = 0x0
default_value = "1"
[ConVar."scheme_manager_font_debug"]
address = 0x1f43960
description = "0:Off, 1:On"
flags = 0x0
default_value = "0"
[ConVar."scr_centertime"]
address = 0x2315c40
flags = 0x0
default_value = "2"
[ConVar."screen_indicator_back_range"]
address = 0x1f56070
description = "Number of degrees behind the player that is considered more behind than to the side"
flags = 0x0
default_value = "60.0"
[ConVar."screen_indicator_ellipse_height"]
address = 0x1f694d0
flags = 0x0
default_value = "0.75"
[ConVar."screen_indicator_ellipse_width"]
address = 0x1f4a640
flags = 0x0
default_value = "0.85"
[ConVar."screen_indicator_pitch_limit"]
address = 0x1f57f90
description = "The maximum pitch difference that will affect the indicator position"
flags = 0x0
default_value = "75.0"
[ConVar."screen_indicator_pitch_scale"]
address = 0x1f584f0
flags = 0x0
default_value = "2.0"
[ConVar."screenfade_debug"]
address = 0x2318e30
flags = 0x2
default_value = "0"
[ConVar."script_compile_all_levels"]
address = 0x23a9e40
description = "Compiles all level scripts when loading a map."
flags = 0x2000
default_value = "0"
[ConVar."script_debugger_connect_client_on_mapspawn"]
address = 0x23167b0
flags = 0x0
default_value = "0"
[ConVar."script_debugger_connect_server_on_mapspawn"]
address = 0x27d2820
flags = 0x0
default_value = "0"
[ConVar."script_debugger_connect_ui_auto"]
address = 0x231b180
description = "Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup."
flags = 0x0
default_value = ""
[ConVar."script_debugger_host"]
address = 0x27fbe80
flags = 0x2000
default_value = "localhost"
[ConVar."script_debugger_port_client"]
address = 0x27fbf20
flags = 0x2000
default_value = "15101"
[ConVar."script_debugger_port_server"]
address = 0x27fbde0
flags = 0x2000
default_value = "15100"
[ConVar."script_debugger_port_ui"]
address = 0x27fbca0
flags = 0x2000
default_value = "15102"
[ConVar."script_disallow_newslot_on_globals"]
address = 0x27fc240
description = "Throws compile errors for global variables assigned with <-"
flags = 0x2000
default_value = "0"
[ConVar."script_dump_simple"]
address = 0x27fbd40
description = "If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name."
flags = 0x2000
default_value = "1"
[ConVar."script_error_on_midgame_load"]
address = 0x23b1410
flags = 0x2002
default_value = "1"
[ConVar."script_infinite_loop_ms"]
address = 0x27fbc00
description = "If script runs for more than this many milliseconds at one time then you will get a script error.\n"
flags = 0x2000
default_value = "10000"
[ConVar."script_parallel_trace_LOS_multiple"]
address = 0x23bfbf0
flags = 0x2002
default_value = "1"
[ConVar."script_precache_errors"]
address = 0x23a73d0
flags = 0x6000
default_value = "1"
[ConVar."script_printDeferredCalls"]
address = 0x2310d40
flags = 0x2002
default_value = "0"
[ConVar."script_retry_after_compile_errors"]
address = 0x23c04c0
description = "After a compile error, tries compiling again immediately."
flags = 0x2000
default_value = "0"
[ConVar."script_server_fps"]
address = 0x27d4530
flags = 0x0
default_value = "10"
[ConVar."script_showErrorDialogs"]
address = 0x2356eb0
flags = 0x0
default_value = "1"
[ConVar."send_data_to_all_players"]
address = 0x27d2780
description = "If true update the local player for all players."
flags = 0x0
default_value = "0"
[ConVar."sequence_transitioner_enable"]
address = 0x23be2f0
flags = 0x2002
default_value = "1"
[ConVar."serverFilter"]
address = 0x1733490
description = "Only connects to servers with the same value"
flags = 0x0
default_value = ""
[ConVar."server_concommands_allways_network"]
address = 0x17242c0
description = "When set to 1 , server commands with listen server pass down the network layer."
flags = 0x0
default_value = "1"
[ConVar."server_helicopter_rope_events"]
address = 0x2448150
description = "Controls weather the helicopter/rope integration is controlled by the server."
flags = 0x4000
default_value = "0"
[ConVar."server_query_interval"]
address = 0x18b5590
flags = 0x0
default_value = "0.5"
[ConVar."sfm_record_hz"]
address = 0x22f9ae0
flags = 0x0
default_value = "30"
[ConVar."shadow_always_update"]
address = 0x1f5da30
description = "Set to 1 to make shadow maps regenerate every frame."
flags = 0x4000
default_value = "0"
[ConVar."shadow_bleedfudge"]
address = 0x1f3bb60
description = "Fudge value to decrease shadow map light bleeding"
flags = 0x4000
default_value = "0.0"
[ConVar."shadow_capable"]
address = 0x1729eb0
flags = 0x0
default_value = "1"
[ConVar."shadow_clear_dist"]
address = 0x2317550
flags = 0x4000
default_value = "1.0"
[ConVar."shadow_dbg_draw"]
address = 0x1f5a280
description = "Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue"
flags = 0x4000
default_value = "0"
[ConVar."shadow_default_filter_size"]
address = 0x1f5a140
description = "Size of the blur filter applied to spot shadows that don\'t request a different size."
flags = 0x4000
default_value = "3"
[ConVar."shadow_depth_dimen_min"]
address = 0x22edbf0
description = "Minimum resolution of a spot shadow map in width and height"
flags = 0x0
default_value = "256"
[ConVar."shadow_depth_upres_factor_max"]
address = 0x1f5c980
description = "Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen"
flags = 0x0
default_value = "2"
[ConVar."shadow_drawfrustum"]
address = 0x1f67130
flags = 0x0
default_value = "0"
[ConVar."shadow_dynamic_blendfactor"]
address = 0x1f54b90
description = "Blend dynamic shadows over time. Low value: long history, 1: no history"
flags = 0x0
default_value = "1"
[ConVar."shadow_enable"]
address = 0x17312f0
flags = 0x0
default_value = "1"
[ConVar."shadow_esm_enable"]
address = 0x1f5f2f0
description = "(EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps"
flags = 0x4000
default_value = "0"
[ConVar."shadow_filter_maxstep"]
address = 0x1f53270
description = "Max step threshold for shadow map blend"
flags = 0x4000
default_value = "0.18"
[ConVar."shadow_info"]
address = 0x22f89a0
description = "Information about currently active depth shadows"
flags = 0x0
default_value = "0"
[ConVar."shadow_max_old_dynamic"]
address = 0x1f57d10
description = "Maximum number of old shadows that should update every frame. It\'s a part of shadow_max_dynamic"
flags = 0x0
default_value = "1"
[ConVar."shadow_max_spot_updates"]
address = 0x1f61610
description = "Maximum number of dynamic shadow maps to update on any given frame"
flags = 0x4000
default_value = "4"
[ConVar."shadow_maxdynamic"]
address = 0x18bc350
description = "Maximum number of shadows that should update every frame."
flags = 0x0
default_value = "4"
[ConVar."shadow_maxdynamic"]
address = 0x1f5bae0
description = "Maximum number of shadows that should update every frame."
flags = 0x0
default_value = "4"
[ConVar."shadow_min_count_smallest"]
address = 0x1f5db70
description = "Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions."
flags = 0x4000
default_value = "480"
[ConVar."shadow_minvariance"]
address = 0x1f3bd40
description = "Minimum variance for shadow maps (controls edge softness)"
flags = 0x4000
default_value = "0.01"
[ConVar."shadow_multisampled"]
address = 0x22f9560
description = "Enable multisampling for shadows."
flags = 0x4000
default_value = "1"
[ConVar."shadow_noLOD"]
address = 0x1f55fd0
flags = 0x0
default_value = "1"
[ConVar."shadow_show_spot_udpate_infos"]
address = 0x22ed3f0
flags = 0x4000
default_value = "0"
[ConVar."shadow_tools_depth_dimen_min"]
address = 0x1f67870
description = "Minimum tools mode (lightedit) resolution of a spot shadow map in width and height"
flags = 0x4000
default_value = "256"
[ConVar."shadow_tools_depth_upres_factor_max"]
address = 0x1f5e5d0
description = "Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen"
flags = 0x4000
default_value = "3"
[ConVar."shadow_tools_min_count_smallest"]
address = 0x1f64f30
description = "Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions."
flags = 0x4000
default_value = "4096"
[ConVar."shadow_tools_mode"]
address = 0x22ed190
description = "Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam"
flags = 0x4000
default_value = "0"
[ConVar."shadow_update_culling"]
address = 0x1f68760
description = "Don\'t update shadows that aren\'t in the view frustum."
flags = 0x4000
default_value = "1"
[ConVar."shake_angleFactor_human"]
address = 0x22ecc10
flags = 0x2
default_value = "1.0"
[ConVar."shake_angleFactor_titan"]
address = 0x1f58b90
flags = 0x2
default_value = "1.0"
[ConVar."shake_basicPitchFactor"]
address = 0x2313020
flags = 0x0
default_value = "0.20"
[ConVar."shake_basicRandomRollFactor"]
address = 0x2315b80
flags = 0x0
default_value = "0.15"
[ConVar."shake_offsetFactor_human"]
address = 0x1f63ce0
flags = 0x2
default_value = "1.0"
[ConVar."shake_offsetFactor_titan"]
address = 0x1f54e10
flags = 0x2
default_value = "1.0"
[ConVar."shake_viewmodelFactor_ads_human"]
address = 0x22edef0
flags = 0x2
default_value = "0.01"
[ConVar."shake_viewmodelFactor_ads_titan"]
address = 0x22ed350
flags = 0x2
default_value = "0.10"
[ConVar."shake_viewmodelFactor_human"]
address = 0x1f55f30
flags = 0x2
default_value = "0.10"
[ConVar."shake_viewmodelFactor_titan"]
address = 0x22edf90
flags = 0x2
default_value = "0.10"
[ConVar."showfps_enabled"]
address = 0x18c1a00
flags = 0x0
default_value = "0"
[ConVar."showfps_heightpercent"]
address = 0x18bc9d0
flags = 0x0
default_value = "0.25"
[ConVar."showfps_mouse_latency"]
address = 0x18ba010
description = "If 1 showfps_enabled will show mouse input latency instead of the time from before the move command."
flags = 0x0
default_value = "1"
[ConVar."showfps_smoothtime"]
address = 0x18c1140
flags = 0x0
default_value = "0.5"
[ConVar."showfps_spinner"]
address = 0x18c2040
flags = 0x0
default_value = "0"
[ConVar."showhitlocation"]
address = 0x23cd480
flags = 0x0
default_value = "0"
[ConVar."showmem_enabled"]
address = 0x18bcc50
flags = 0x0
default_value = "0"
[ConVar."shownet_enabled"]
address = 0x18c1d20
flags = 0x0
default_value = "0"
[ConVar."showsnapshot_enabled"]
address = 0x18c1960
flags = 0x0
default_value = "0"
[ConVar."showtriggers"]
address = 0x27e68b0
description = "Shows/draws trigger brushes. Must be set while loading the map"
flags = 0x4000
default_value = "0"
[ConVar."showtriggers_distance"]
address = 0x27e3b40
description = "Sets the distance from the player that triggers can be shown at."
flags = 0x4000
default_value = "1000"
[ConVar."showtriggers_entindex"]
address = 0x27d5430
description = "If set to a non-zero value, only shows the entity of the given entity index"
flags = 0x4000
default_value = "0"
[ConVar."sidearmSwapSelectCooldown"]
address = 0x2300520
flags = 0x2
default_value = "0.25"
[ConVar."sidearmSwapSelectDoubleTapTime"]
address = 0x230a550
flags = 0x2
default_value = "0.25"
[ConVar."single_frame_shutdown_for_reload"]
address = 0x172ae40
flags = 0x0
default_value = "1"
[ConVar."singlestep"]
address = 0x17323e0
description = "Run engine in single step mode ( set next to 1 to advance a frame )"
flags = 0x4000
default_value = "0"
[ConVar."sk_bullseye_health"]
address = 0x27e8260
flags = 0x0
default_value = "0"
[ConVar."sk_healthcharger"]
address = 0x23c09c0
flags = 0x0
default_value = "0"
[ConVar."skill_arena"]
address = 0x1736ac0
description = "The arena that skill should be read from / written to (eg. fnf, experimental, etc)"
flags = 0x2
default_value = ""
[ConVar."skill_dediOnly"]
address = 0x17365e0
description = "Only do skill for dedicated servers"
flags = 0x2
default_value = "0"
[ConVar."skill_enabled"]
address = 0x1737a20
flags = 0x2
default_value = "1"
[ConVar."skill_hostname"]
address = 0x172af80
flags = 0x80000
default_value = ""
[ConVar."skip_jump_height_fraction"]
address = 0x231fa10
description = "Jump height fraction when skipping"
flags = 0x2000
default_value = "1.0"
[ConVar."skip_jump_height_fraction"]
address = 0x236f500
description = "Jump height fraction when skipping"
flags = 0x2000
default_value = "1.0"
[ConVar."skip_jump_height_speed"]
address = 0x23459f0
description = "Jump height loss only applies above this speed"
flags = 0x2000
default_value = "450"
[ConVar."skip_jump_height_speed"]
address = 0x238f530
description = "Jump height loss only applies above this speed"
flags = 0x2000
default_value = "450"
[ConVar."skip_replenish_double_jump"]
address = 0x2346810
description = "Whether the player can double jump after skipping"
flags = 0x2000
default_value = "1"
[ConVar."skip_replenish_double_jump"]
address = 0x23a0530
description = "Whether the player can double jump after skipping"
flags = 0x2000
default_value = "1"
[ConVar."skip_sounds"]
address = 0x231ea20
description = "Enables skip-specific sounds"
flags = 0x2000
default_value = "0"
[ConVar."skip_sounds"]
address = 0x236e6c0
description = "Enables skip-specific sounds"
flags = 0x2000
default_value = "0"
[ConVar."skip_speed_reduce"]
address = 0x2346590
description = "Speed lost when skipping"
flags = 0x2000
default_value = "100"
[ConVar."skip_speed_reduce"]
address = 0x23a01e0
description = "Speed lost when skipping"
flags = 0x2000
default_value = "100"
[ConVar."skip_speed_retain"]
address = 0x2344a20
description = "Speed loss doesn\'t go below this"
flags = 0x2000
default_value = "260"
[ConVar."skip_speed_retain"]
address = 0x238dff0
description = "Speed loss doesn\'t go below this"
flags = 0x2000
default_value = "260"
[ConVar."skip_time"]
address = 0x2346d10
description = "Time after landing that is considered \"skipping\" if the player jumps again"
flags = 0x2000
default_value = "1.0"
[ConVar."skip_time"]
address = 0x23a0ad0
description = "Time after landing that is considered \"skipping\" if the player jumps again"
flags = 0x2000
default_value = "1.0"
[ConVar."sleep_when_meeting_framerate"]
address = 0x1735480
description = "Sleep instead of spinning if we\'re meeting the desired framerate."
flags = 0x2
default_value = "1"
[ConVar."sleep_when_meeting_framerate_headroom_ms"]
address = 0x1738220
description = "Only sleep if the current frame has at least this much time remaining, otherwise spin."
flags = 0x2
default_value = "2.25"
[ConVar."slide_auto_stand"]
address = 0x2344620
description = "Automatically stand when slide ends"
flags = 0x2000
default_value = "0"
[ConVar."slide_auto_stand"]
address = 0x238db50
description = "Automatically stand when slide ends"
flags = 0x2000
default_value = "0"
[ConVar."slide_max_angle_dot"]
address = 0x231df10
description = "Cosine of max angle from forward that you can slide when sprinting"
flags = 0x2000
default_value = "0.6"
[ConVar."slide_max_angle_dot"]
address = 0x236dab0
description = "Cosine of max angle from forward that you can slide when sprinting"
flags = 0x2000
default_value = "0.6"
[ConVar."slide_step_velocity_reduction"]
address = 0x231fb50
description = "Velocity reduction when going up a step (is multiplied by step height)"
flags = 0x2000
default_value = "10"
[ConVar."slide_step_velocity_reduction"]
address = 0x236f670
description = "Velocity reduction when going up a step (is multiplied by step height)"
flags = 0x2000
default_value = "10"
[ConVar."slide_viewTiltDecreaseSpeed"]
address = 0x234fee0
description = "Speed at which view tilt decreases while sliding in degrees per second"
flags = 0x0
default_value = "2.5"
[ConVar."slide_viewTiltIncreaseSpeed"]
address = 0x23508c0
description = "Speed at which view tilt increases while sliding in degrees per second"
flags = 0x0
default_value = "5"
[ConVar."slide_viewTiltPlayerSpeed"]
address = 0x2347ff0
description = "Speed at which view tilt is full while sliding"
flags = 0x0
default_value = "400"
[ConVar."slide_viewTiltSide"]
address = 0x234e230
description = "View tilt when looking to the side while sliding in degrees"
flags = 0x0
default_value = "15"
[ConVar."slide_whileInAir"]
address = 0x2340670
description = "Allows beginning a slide (including the boost) while still in the air"
flags = 0x2000
default_value = "0"
[ConVar."slide_whileInAir"]
address = 0x2388870
description = "Allows beginning a slide (including the boost) while still in the air"
flags = 0x2000
default_value = "0"
[ConVar."slowconsolelog_old_logic"]
address = 0x1725fb0
description = "Flush console.log after each write."
flags = 0x0
default_value = "0"
[ConVar."smart_ammo_debug"]
address = 0x27ed5a0
flags = 0x2000
default_value = "0"
[ConVar."smart_ammo_interp_entity_fields"]
address = 0x2364ab0
flags = 0x4000
default_value = "0"
[ConVar."smoothstairs_lunge"]
address = 0x2350580
flags = 0x2000
default_value = "0"
[ConVar."smoothstairs_lunge"]
address = 0x23b4680
flags = 0x2000
default_value = "0"
[ConVar."sort_opaque_meshes"]
address = 0x1725340
description = "Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost."
flags = 0x0
default_value = "0"
[ConVar."sound_classic_music"]
address = 0x1f5aa60
description = "classic music volume"
data_type = "float 0 2"
flags = 0x1000000
default_value = "0"
[ConVar."sound_entity_seek_snap"]
address = 0x2310350
description = "Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time."
flags = 0x0
default_value = "1.0"
[ConVar."sound_musicReduced"]
address = 0x234b4f0
flags = 0x1000000
default_value = "0"
[ConVar."sound_num_speakers"]
address = 0x22f9c20
description = "2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid"
flags = 0x80
default_value = "2"
[ConVar."sound_only_warn_on_missing_sound_events_in_client_script"]
address = 0x2359070
flags = 0x0
default_value = "1"
[ConVar."sound_printloaderrors"]
address = 0x17fd0d0
description = "Set to 1 to print sound errors on load."
flags = 0x0
default_value = "1"
[ConVar."sound_volume"]
address = 0x1f54cd0
description = "master game volume"
data_type = "float 0 2"
flags = 0x1000000
default_value = "1"
[ConVar."sound_volume_dialogue"]
address = 0x1f5f870
description = "dialogue volume (mp)"
data_type = "float 0 2"
flags = 0x1000000
default_value = "1"
[ConVar."sound_volume_dialogue_sp"]
address = 0x1f5f7d0
description = "dialogue volume (sp)"
data_type = "float 0 2"
flags = 0x0
default_value = "1"
[ConVar."sound_volume_music_game"]
address = 0x1f62300
description = "music volume in game (mp)"
data_type = "float 0 2"
flags = 0x1000000
default_value = "1"
[ConVar."sound_volume_music_game_sp"]
address = 0x1f5ff10
description = "music volume in game (sp)"
data_type = "float 0 2"
flags = 0x0
default_value = "1"
[ConVar."sound_volume_music_lobby"]
address = 0x1f5f150
description = "music volume in lobby"
data_type = "float 0 2"
flags = 0x1000000
default_value = "1"
[ConVar."sound_volume_sfx"]
address = 0x1f49a70
description = "sound effect volume (mp)"
data_type = "float 0 2"
flags = 0x1000000
default_value = "1"
[ConVar."sound_volume_sfx_sp"]
address = 0x22ef470
description = "sound effect volume (sp)"
data_type = "float 0 2"
flags = 0x0
default_value = "1"
[ConVar."sound_volume_voice"]
address = 0x22ef6d0
description = "voice chat volume"
data_type = "float 0 2"
flags = 0x80
default_value = "1"
[ConVar."sound_without_focus"]
address = 0x1f68800
description = "Play sounds even when the app doesn\'t have focus."
data_type = "bool"
flags = 0x1000000
default_value = "0"
[ConVar."soundscape_debug"]
address = 0x27d4670
description = "1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren\'t in range, and white lines show soundscapes that are in range, but not the active soundscape."
flags = 0x4000
default_value = "0"
[ConVar."soundscape_fadetime"]
address = 0x230a430
description = "Time to crossfade sounds between soundscapes"
flags = 0x4000
default_value = "2.0"
[ConVar."soundscape_message"]
address = 0x23088f0
flags = 0x0
default_value = "0"
[ConVar."soundscape_radius_debug"]
address = 0x230b950
description = "Prints current volume of radius sounds"
flags = 0x4000
default_value = "0"
[ConVar."soundtrigger_repeat_interval"]
address = 0x1f60770
description = "Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends."
flags = 0x0
default_value = "0"
[ConVar."sp_not_focus_pause"]
address = 0x1734b50
description = "Pause the singleplayer game when the window is not in focus"
flags = 0x2
default_value = "1"
[ConVar."spam_skinning_matrices_used"]
address = 0x1f3b7a0
flags = 0x0
default_value = "0"
[ConVar."spam_skinning_matrices_used_detailed"]
address = 0x1f3b8e0
flags = 0x0
default_value = "0"
[ConVar."spatial_partition_deadlock_assert"]
address = 0x23a6460
flags = 0x2000
default_value = "1"
[ConVar."spawnpoint_avoid_npc_titan_sight"]
address = 0x27d6df0
description = "Avoids sightlines to NPC titans"
flags = 0x0
default_value = "1"
[ConVar."spawnpoint_enemy_ai_far_dist"]
address = 0x27d0020
description = "Distance beyond which enemies do not count for a spawnpoint for AI"
flags = 0x0
default_value = "1024"
[ConVar."spawnpoint_enemy_ai_near_dist"]
address = 0x27dc0d0
description = "Distance within which enemies fully count for a spawnpoint for AI"
flags = 0x0
default_value = "384"
[ConVar."spawnpoint_enemy_titan_far_dist"]
address = 0x27e1410
description = "Distance beyond which enemies do not count for a spawnpoint for titans"
flags = 0x0
default_value = "2048"
[ConVar."spawnpoint_enemy_titan_near_dist"]
address = 0x27d6290
description = "Distance within which enemies fully count for a spawnpoint for titans"
flags = 0x0
default_value = "512"
[ConVar."spawnpoint_enemy_wallrun_far_dist"]
address = 0x27e21f0
description = "Distance beyond which enemies do not count for a spawnpoint for wall runners"
flags = 0x0
default_value = "2048"
[ConVar."spawnpoint_enemy_wallrun_near_dist"]
address = 0x27e3450
description = "Distance within which enemies fully count for a spawnpoint for wall runners"
flags = 0x0
default_value = "512"
[ConVar."spawnpoint_friendly_ai_far_dist"]
address = 0x27d2dd0
description = "Distance beyond which allies do not count for a spawnpoint for AI"
flags = 0x0
default_value = "1024"
[ConVar."spawnpoint_friendly_ai_near_dist"]
address = 0x27d00c0
description = "Distance within which allies fully count for a spawnpoint for AI"
flags = 0x0
default_value = "384"
[ConVar."spawnpoint_friendly_titan_far_dist"]
address = 0x27e2ea0
description = "Distance beyond which allies do not count for a spawnpoint for titans"
flags = 0x0
default_value = "1536"
[ConVar."spawnpoint_friendly_titan_near_dist"]
address = 0x27d6840
description = "Distance within which allies fully count for a spawnpoint for titans"
flags = 0x0
default_value = "0"
[ConVar."spawnpoint_friendly_wallrun_far_dist"]
address = 0x27ca400
description = "Distance beyond which allies do not count for a spawnpoint for wall runners"
flags = 0x0
default_value = "2048"
[ConVar."spawnpoint_friendly_wallrun_near_dist"]
address = 0x27e5920
description = "Distance within which allies fully count for a spawnpoint for wall runners"
flags = 0x0
default_value = "384"
[ConVar."spawnpoint_last_spawn_rating"]
address = 0x27e2150
description = "Penalty given to spawnpoint that was last chosen"
flags = 0x0
default_value = "-4"
[ConVar."spawnpoint_pet_titan_far_dist"]
address = 0x27d80d0
description = "Distance beyond which pet titan does not count for a spawnpoint"
flags = 0x0
default_value = "2048"
[ConVar."spawnpoint_pet_titan_near_dist"]
address = 0x27e1e20
description = "Distance within which pet titan fully counts for a spawnpoint"
flags = 0x0
default_value = "768"
[ConVar."spawnpoint_show_all"]
address = 0x27d5600
description = "Draws/debugs spawn point entities"
flags = 0x0
default_value = "0"
[ConVar."spawnpoint_show_class"]
address = 0x27d73a0
description = "Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai)"
flags = 0x0
default_value = "-1"
[ConVar."spawnpoint_show_dist"]
address = 0x27e3dc0
description = "Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints"
flags = 0x0
default_value = "0"
[ConVar."spawnpoint_show_sight"]
address = 0x27d0c50
description = "Shows successful sight checks on spawnpoints that are drawing"
flags = 0x0
default_value = "0"
[ConVar."spawnpoint_text_dist"]
address = 0x27d3ee0
description = "Distance to draw spawnpoint debug text"
flags = 0x0
default_value = "500"
[ConVar."spawnpoint_text_dynamic"]
address = 0x27d3890
description = "Shows dynamic spawnpoint text for current gamestate instead of last spawn"
flags = 0x0
default_value = "0"
[ConVar."spawnpoint_text_team"]
address = 0x27d4c40
description = "Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3)"
flags = 0x0
default_value = "-2"
[ConVar."spawnpoint_velocity_predict_time"]
address = 0x27d3f80
description = "Time to predict player movement when calculating spawn weights"
flags = 0x0
default_value = "2.0"
[ConVar."spec_chasecam_wait_on_dead_player_duration"]
address = 0x27e4990
description = "How long chase camera should wait on a dead player before forcing camera to the next observer target"
flags = 0x0
default_value = "6"
[ConVar."speech_queue_bytes"]
address = 0x235b180
flags = 0x0
default_value = "16000"
[ConVar."speechtotext_audioenabled"]
address = 0x18b71d0
flags = 0x0
default_value = "0"
[ConVar."speechtotext_enabled"]
address = 0x18b7090
flags = 0x1000000
default_value = "0"
[ConVar."speechtotext_forcedisabled"]
address = 0x18b6ff0
flags = 0x0
default_value = "0"
[ConVar."speechtotext_hostname"]
address = 0x18b6e10
flags = 0x0
default_value = "gateway-wdc.watsonplatform.net"
[ConVar."speechtotext_msg_droptimeout"]
address = 0x18b6f50
flags = 0x0
default_value = "30.0"
[ConVar."speechtotext_path"]
address = 0x18b5f70
flags = 0x0
default_value = "speech-to-text/api/v1/recognize?profanity_filter=true&smart_formatting=true"
[ConVar."speechtotext_quiettime"]
address = 0x18b7130
flags = 0x0
default_value = "1.0"
[ConVar."speechtotext_stats_errorspermin"]
address = 0x18b6b90
flags = 0x0
default_value = "5"
[ConVar."speechtotext_stats_interval"]
address = 0x18b6eb0
flags = 0x0
default_value = "60.0"
[ConVar."speechtotext_stats_senderrors"]
address = 0x18b6cd0
flags = 0x0
default_value = "1"
[ConVar."speechtotext_stats_sendrequests"]
address = 0x18b6c30
flags = 0x0
default_value = "1"
[ConVar."speechtotext_stats_sendsuccess"]
address = 0x18b6d70
flags = 0x0
default_value = "1"
[ConVar."speechtotexttoken_hostname"]
address = 0x172cf40
flags = 0x80000
default_value = ""
[ConVar."speex_audio_recording"]
address = 0x1739e10
flags = 0x0
default_value = "0"
[ConVar."speex_audio_value"]
address = 0x17390f0
flags = 0x0
default_value = "0"
[ConVar."speex_quiet_threshold"]
address = 0x17392d0
flags = 0x80
default_value = "1300"
[ConVar."speex_quiet_window"]
address = 0x1739410
flags = 0x0
default_value = "17"
[ConVar."spinner_debug_info"]
address = 0x2353550
flags = 0x0
default_value = "0"
[ConVar."sprint_camera_smoothing_enabled"]
address = 0x1f551d0
flags = 0x1000000
default_value = "1"
[ConVar."sprint_powerdrain"]
address = 0x234c140
flags = 0x2000
default_value = "0"
[ConVar."sprint_powerdrain"]
address = 0x23af900
flags = 0x2000
default_value = "0"
[ConVar."sprinttilt_accel"]
address = 0x23a4d60
description = "Acceleration of sprint view tilt fraction"
flags = 0x2000
default_value = "35"
[ConVar."sprinttilt_maxvel"]
address = 0x23a7a10
description = "Maximum speed of sprint view tilt"
flags = 0x2000
default_value = "2"
[ConVar."sprinttilt_turnrange"]
address = 0x23a4920
description = "Max turn rate that creates view tilt when sprinting"
flags = 0x2000
default_value = "120"
[ConVar."ss_enable"]
address = 0x23145b0
description = "Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT"
flags = 0x2
default_value = "0"
[ConVar."ss_force_primary_fullscreen"]
address = 0x2311140
description = "If enabled, all splitscreen users will only see the first user\'s screen full screen"
flags = 0x0
default_value = "0"
[ConVar."ss_mimic"]
address = 0x2308ab0
description = "Split screen users mimic base player\'s CUserCmds"
flags = 0x4002
default_value = "0"
[ConVar."ss_splitmode"]
address = 0x23149f0
description = "Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)"
flags = 0x2
default_value = "0"
[ConVar."ss_verticalsplit"]
address = 0x2318740
description = "Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead)."
flags = 0x0
default_value = "0"
[ConVar."ss_viewmodelfov"]
address = 0x22f8fc0
description = "Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen."
flags = 0x2000
default_value = "54"
[ConVar."ss_voice_hearpartner"]
address = 0x18360f0
description = "Route voice between splitscreen players on same system."
flags = 0x0
default_value = "0"
[ConVar."ssao_blur"]
address = 0x19c5740
flags = 0x2
default_value = "1"
[ConVar."ssao_blur_edge_sharpness"]
address = 0x19c5b00
flags = 0x2
default_value = "0"
[ConVar."ssao_depth_max"]
address = 0x19c5920
flags = 0x2
default_value = "10000"
[ConVar."ssao_downsample"]
address = 0x19c54c0
description = "0 = 1:1, 1 = 2:1, 2 = 4:1"
flags = 0x0
default_value = "0"
[ConVar."ssao_enabled"]
address = 0x19c56a0
flags = 0x0
default_value = "1"
[ConVar."ssao_exponent"]
address = 0x19c59c0
flags = 0x2
default_value = "1.5"
[ConVar."ssao_jitter_scale"]
address = 0x19c5420
description = "in range of [0,1]"
flags = 0x2
default_value = "0.5"
[ConVar."ssao_num_directions"]
address = 0x19c5380
flags = 0x2
default_value = "8"
[ConVar."ssao_num_steps"]
address = 0x19c5f60
flags = 0x2
default_value = "4"
[ConVar."ssao_on_everything"]
address = 0x19c5e20
flags = 0x2
default_value = "0"
[ConVar."ssao_radius"]
address = 0x19c52e0
description = "occlusion hemisphere radius in world space unit"
flags = 0x2
default_value = "118"
[ConVar."ssao_show"]
address = 0x19c5d80
flags = 0x2
default_value = "0"
[ConVar."ssao_show"]
address = 0x19c60a0
flags = 0x2
default_value = "0"
[ConVar."ssao_show"]
address = 0x1f3e830
flags = 0x2
default_value = "0"
[ConVar."ssao_snap_uv"]
address = 0x19c5560
flags = 0x2
default_value = "1"
[ConVar."ssao_tech"]
address = 0x19c5ba0
description = "0 = Off, 1 = HBAO+ on PC, 2 = HBAO, 3 = GTAO uni, 4 = GTAO cos, 5 = HBAO basic, 6 = HBAO1x1, 7 = GTAOuni1x1, 8 = GTAOcos1x1"
flags = 0x2
default_value = "3"
[ConVar."ssao_tech"]
address = 0x2317870
description = "0 = Off, 1 = HBAO+ on PC, 2 = HBAO, 3 = GTAO uni, 4 = GTAO cos, 5 = HBAO basic, 6 = HBAO1x1, 7 = GTAOuni1x1, 8 = GTAOcos1x1"
flags = 0x2
default_value = "3"
[ConVar."ssao_upsample_ranged"]
address = 0x19c6000
description = "It improves downsampled SSAO quality. it works for GTAO 4x4 mode only."
flags = 0x2
default_value = "1"
[ConVar."startButtonCommand"]
address = 0x17369a0
description = "What command to send when start is pressed"
flags = 0x0
default_value = "ingamemenu_activate"
[ConVar."staticProp_budget"]
address = 0x1735740
description = "The maximum number of static props that will be drawn."
flags = 0x0
default_value = "8192"
min_val: 100
max_val: 8192
[ConVar."staticProp_debug_draw"]
address = 0x1736b60
description = "Orange - regular culled prop. Red - \"do not fade\" prop Green - out of range"
flags = 0x2
default_value = "0"
[ConVar."staticProp_earlyDepthPrepass"]
address = 0x1735340
flags = 0x0
default_value = "1"
[ConVar."staticProp_earlyDepthPrepassDist"]
address = 0x1738cb0
flags = 0x0
default_value = "1500000"
[ConVar."staticProp_earlyDepthPrepassIncludeOpaques"]
address = 0x1736900
flags = 0x0
default_value = "1"
[ConVar."staticProp_earlyDepthPrepassIncludeOpaquesDist"]
address = 0x17385e0
flags = 0x0
default_value = "1000"
[ConVar."staticProp_gather_size_weight"]
address = 0x1737ea0
flags = 0x0
default_value = "5"
[ConVar."staticProp_max_scaled_dist"]
address = 0x1735880
flags = 0x0
default_value = "2500.0"
[ConVar."staticProp_no_fade_scalar"]
address = 0x1738680
flags = 0x0
default_value = "0.7"
[ConVar."staticProp_refineDrawOnWorker"]
address = 0x231a900
flags = 0x2
default_value = "1"
[ConVar."static_shadow"]
address = 0x18bc170
flags = 0x2
default_value = "2"
[ConVar."static_shadow"]
address = 0x1f4a780
flags = 0x2
default_value = "2"
[ConVar."static_shadow_always_refresh"]
address = 0x22ed230
description = "refresh every frame. may miss some static props if there are too many"
flags = 0x2
default_value = "0"
[ConVar."static_shadow_debug_2d"]
address = 0x23159a0
flags = 0x2
default_value = "0"
[ConVar."static_shadow_debug_dirty_rects"]
address = 0x1f5ccb0
description = "only works with static_shadow_debug_2d = 1"
flags = 0x2
default_value = "0"
[ConVar."static_shadow_depth_bias_scale"]
address = 0x22f9240
description = "only effective on materials with non-zero shadowBiasStatic values"
flags = 0x2
default_value = "1"
[ConVar."static_shadow_expand_z"]
address = 0x1f57ef0
description = "z range should be inflated to be able to cover flying objects higher than world min/max"
flags = 0x2
default_value = "20000"
[ConVar."static_shadow_good_merge_ratio"]
address = 0x1f5cb70
description = "merge ratio = merged extent / bigger one\'s extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect"
flags = 0x2
default_value = "1.01"
[ConVar."static_shadow_good_merge_score"]
address = 0x1f68200
description = "score = merged extent + wasted extent, where 4.0 is full screen"
flags = 0x2
default_value = "0.1"
[ConVar."static_shadow_prop_min_size"]
address = 0x22ef510
description = "Minimum size of prop to be drawn in static shadow"
flags = 0x2
default_value = "40.0"
[ConVar."static_shadow_res"]
address = 0x18c1be0
description = "Set the static shadow maps rendertarget resolution"
flags = 0x0
default_value = "4096"
[ConVar."static_shadow_shrink_culler"]
address = 0x1f5a1e0
flags = 0x2
default_value = "1"
[ConVar."static_shadow_use_d16"]
address = 0x18c1e60
flags = 0x2
default_value = "1"
[ConVar."static_shadow_uses_shadow_lod"]
address = 0x1f55130
flags = 0x2
default_value = "1"
[ConVar."staticfile_hostname"]
address = 0x172c680
flags = 0x80000
default_value = ""
[ConVar."stats_hostname"]
address = 0x172e480
flags = 0x80000
default_value = ""
[ConVar."status_effect_warning_level"]
address = 0x234b3b0
description = "Set to 0 for nothing, 1 for warnings, 2 for script errors"
flags = 0x2002
default_value = "1"
[ConVar."status_effect_warning_level"]
address = 0x23ae930
description = "Set to 0 for nothing, 1 for warnings, 2 for script errors"
flags = 0x2002
default_value = "1"
[ConVar."steam_id"]
address = 0x18b72f0
flags = 0x4000
default_value = ""
[ConVar."steam_name"]
address = 0x18b74b0
flags = 0x4000
default_value = ""
[ConVar."steamlink_hostname"]
address = 0x18b75f0
flags = 0x0
default_value = ""
[ConVar."stream_addnoise"]
address = 0x19c4250
description = "Adds corruption to streamed-in MIP levels for debugging."
flags = 0x0
default_value = "0"
[ConVar."stream_bsp_bucket_bias"]
address = 0x19c3f30
description = "Tweak MIP of BSP coverage (higher = blurrier mips)"
flags = 0x0
default_value = "-0.5"
[ConVar."stream_bsp_dist_scale"]
address = 0x19c46b0
description = "Scale BSP coverage (relative to models) (higher = more important)"
flags = 0x0
default_value = "100"
[ConVar."stream_cache_capacity"]
address = 0x1722420
description = "Stream Cache Capacity in MiB"
data_type = "int"
flags = 0x0
default_value = "99999"
[ConVar."stream_cache_high_priority_static_models"]
address = 0x1722100
description = "Try never to drop (and always prioritize loading) static model geo."
data_type = "bool"
flags = 0x0
default_value = "1"
[ConVar."stream_cache_preload_from_rpak"]
address = 0x1721ee0
description = "0 = Never preload; 1 = Preload static models; 2 = Always Preload"
data_type = "enum never static_models always"
flags = 0x0
default_value = "2"
[ConVar."stream_cache_read_buffer_cap"]
address = 0x1722380
description = "Concurrent read buffer capacity in MiB."
data_type = "int"
flags = 0x0
default_value = "32"
[ConVar."stream_cache_read_count_cap"]
address = 0x17224c0
description = "Concurrent read limit."
data_type = "int"
flags = 0x0
default_value = "24"
[ConVar."stream_cache_speculative_add_level"]
address = 0x17222e0
description = "Attempt to add models to reach this fraction of stream_cache_capacity."
data_type = "float 0 1"
flags = 0x0
default_value = "0.75"
[ConVar."stream_cache_speculative_drop"]
address = 0x1722560
description = "Attempt to drop models to reach this fraction of stream_cache_capacity."
data_type = "float 0 1"
flags = 0x0
default_value = "0.9"
[ConVar."stream_drop_unused"]
address = 0x19c41b0
description = "Drop unused textures aggressively"
flags = 0x0
default_value = "0"
[ConVar."stream_enable"]
address = 0x19c3fd0
description = "Enable texture streaming"
flags = 0x0
default_value = "1"
[ConVar."stream_freeze_camera"]
address = 0x18bc490
description = "Freezes camera for purposes of streaming map textures."
flags = 0x0
default_value = "0"
[ConVar."stream_load_after_drop"]
address = 0x19c3e90
description = "Allow us to continue loading in a frame after dropping any textures."
flags = 0x0
default_value = "0"
[ConVar."stream_memory"]
address = 0x19c4750
description = "Stream memory to target (in kb)."
flags = 0x0
default_value = "600000"
[ConVar."stream_memory_ignore"]
address = 0x19c4430
description = "Ignore stream_memory limit when streaming is enabled."
flags = 0x0
default_value = "0"
[ConVar."stream_memory_ignore_vram"]
address = 0x19c4390
description = "Ignore vram size when setting streaming buffer size."
flags = 0x0
default_value = "0"
[ConVar."stream_memory_while_loading"]
address = 0x19c42f0
description = "Stream memory to target (in kb)."
flags = 0x0
default_value = "0"
[ConVar."stream_mode"]
address = 0x19c44d0
description = "Stream mode: default all none"
flags = 0x0
default_value = "default"
[ConVar."stream_never_high_priority_frac"]
address = 0x19c4570
description = "Never assign \'high priority\' to a texture that uses more than this fraction of total streaming buffer."
flags = 0x0
default_value = "0.0125"
[ConVar."stream_overlay"]
address = 0x19c47f0
description = "Texture streaming debug overlay."
flags = 0x0
default_value = "0"
[ConVar."stream_overlay_mode"]
address = 0x19c4610
description = "Which debug view to show (tex mtl bsp short)"
flags = 0x0
default_value = "short"
[ConVar."stream_pause"]
address = 0x19c4110
description = "Pause texture streaming"
flags = 0x0
default_value = "0"
[ConVar."stream_picmip"]
address = 0x19c4070
description = "Picmip used when stream mode is picmip. (Or the map doesn\'t have streaming data.)"
flags = 0x0
default_value = "2"
[ConVar."stream_resource_max_commits_per_frame"]
address = 0x19c4cc0
description = "Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap)"
flags = 0x0
default_value = "2"
[ConVar."stream_resource_thread"]
address = 0x19c4d60
description = "Create resources on separate thread, and delay copy and binding of those resources."
flags = 0x0
default_value = "1"
[ConVar."stream_resource_wait_copy_to_commit"]
address = 0x19c4c20
description = "Number of frames to wait between copying old texture data and actually using a new texture."
flags = 0x0
default_value = "0"
[ConVar."stream_resource_wait_creation_to_copy"]
address = 0x19c4e00
description = "Number of frames to wait between creating a texture and copying old texture data in."
flags = 0x0
default_value = "0"
[ConVar."stream_resource_wait_for_additional_gpus"]
address = 0x19c4b80
description = "Enable to reset the commit counter less frequently when you have multiple GPUs."
flags = 0x0
default_value = "1"
[ConVar."stringtable_alwaysrebuilddictionaries"]
address = 0x1733d30
description = "Rebuild dictionary file on every level load\n"
flags = 0x0
default_value = "0"
[ConVar."stringtable_compress"]
address = 0x172eac0
description = "Compress string table for networking\n"
flags = 0x0
default_value = "0"
[ConVar."stringtable_showsizes"]
address = 0x172fca0
description = "Show sizes of string tables when building for signon\n"
flags = 0x0
default_value = "0"
[ConVar."stryder_forceOriginUsersInvisible"]
address = 0x18b4c30
flags = 0x0
default_value = "0"
[ConVar."stryder_security"]
address = 0x18b3dd0
flags = 0x80000200
default_value = ""
[ConVar."stuck_debugging"]
address = 0x236f450
description = "Debug getting stuck"
flags = 0x2002
default_value = "0"
[ConVar."stuck_debugging_world_only"]
address = 0x23a3f50
description = "Only check for stuck in world geo"
flags = 0x2002
default_value = "0"
[ConVar."studio_debugVertexSharing"]
address = 0x1f40000
description = "Show co-located vertex sharing. Black = shared, yellow = texture seam, purple = normal seam, gray/white = both, red = other. Brighter colors show more different values. MUST BE SET BEFORE LOADING THE MODEL."
flags = 0x4000
default_value = "0"
[ConVar."studiobonecache_unlimited"]
address = 0x1721700
flags = 0x2000
default_value = "1"
[ConVar."subscription_hostname"]
address = 0x18b3b50
flags = 0x0
default_value = ""
[ConVar."superjump_disabled_from_water"]
address = 0x2343030
flags = 0x2000
default_value = "0"
[ConVar."superjump_disabled_from_water"]
address = 0x238be50
flags = 0x2000
default_value = "0"
[ConVar."superjump_drain_power_onfail"]
address = 0x2346c70
flags = 0x2000
default_value = "0"
[ConVar."superjump_drain_power_onfail"]
address = 0x23a0a30
flags = 0x2000
default_value = "0"
[ConVar."superjump_fail_sound_when_jump_limit"]
address = 0x2343cc0
flags = 0x2000
default_value = "1"
[ConVar."superjump_fail_sound_when_jump_limit"]
address = 0x238cac0
flags = 0x2000
default_value = "1"
[ConVar."superjump_limit"]
address = 0x238e090
flags = 0x2000
default_value = "0"
[ConVar."superjump_limitreset_onwallrun"]
address = 0x23a3ae0
flags = 0x2000
default_value = "1"
[ConVar."superjump_max_power_use"]
address = 0x23a6f20
flags = 0x2000
default_value = "100"
[ConVar."superjump_min_height_fraction"]
address = 0x23a4540
description = "Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards"
flags = 0x2000
default_value = "0.25"
[ConVar."superjump_min_power_use"]
address = 0x23a7ec0
flags = 0x2000
default_value = "0"
[ConVar."superjump_powerreset_onground"]
address = 0x23a3950
flags = 0x2000
default_value = "1"
[ConVar."sv_airaccelerate"]
address = 0x238d460
flags = 0x2102
default_value = "10"
[ConVar."sv_allTicksFinal"]
address = 0x172d4e0
flags = 0x0
default_value = "0"
[ConVar."sv_allowSendTableTransmitToClients"]
address = 0x1835000
description = "Allow transmission of sendtable data to clients."
flags = 0x0
default_value = "1"
[ConVar."sv_alltalk"]
address = 0x23c08e0
description = "Players can hear all other players, no team restrictions"
flags = 0x80100
default_value = "0"
[ConVar."sv_asyncAIInit"]
address = 0x23f59a0
flags = 0x0
default_value = "0"
[ConVar."sv_asyncSendSnapshot"]
address = 0x1835f10
flags = 0x0
default_value = "0"
[ConVar."sv_backspeed"]
address = 0x236ec70
description = "How much to slow down backwards motion"
flags = 0x2002
default_value = "0.6"
[ConVar."sv_balanceTeams"]
address = 0x1836230
flags = 0x2
default_value = "1"
[ConVar."sv_bounce"]
address = 0x237fe60
description = "Bounce multiplier for when physically simulated objects collide with other objects."
flags = 0x2102
default_value = "0"
[ConVar."sv_bounds_show_errors"]
address = 0x236c0f0
flags = 0x0
default_value = "0"
[ConVar."sv_cheats"]
address = 0x18381b0
description = "Allow cheats on server"
flags = 0x82100
default_value = "0"
[ConVar."sv_checkTransmitEntitiesPerJob"]
address = 0x23d0a70
flags = 0x0
default_value = "300"
[ConVar."sv_clampPlayerFrameTime"]
address = 0x27da8b0
flags = 0x0
default_value = "0"
[ConVar."sv_clockcorrection"]
address = 0x27e4110
description = "Whether to try to correct client\'s tickcount if they are ahead of the server"
flags = 0x0
default_value = "1"
[ConVar."sv_clockcorrection_msecs"]
address = 0x27e3d20
description = "The server tries to keep each player\'s m_nTickBase within this many msecs of the server absolute tickcount"
flags = 0x0
default_value = "100"
[ConVar."sv_compressPlaylists"]
address = 0x18359d0
flags = 0x0
default_value = "1"
[ConVar."sv_compressTimeValEpsilon"]
address = 0x23c0ff0
flags = 0x0
default_value = "0.0005"
[ConVar."sv_compressTimeVals"]
address = 0x23c1090
flags = 0x0
default_value = "1"
[ConVar."sv_connectingClientDelay"]
address = 0x1835280
description = "Amount of time to wait between resends of data to a connecting client"
flags = 0x0
default_value = "3"
[ConVar."sv_crossbowBoltAutoCull"]
address = 0x27ec2c0
flags = 0x0
default_value = "0"
[ConVar."sv_debug_deferred_trace"]
address = 0x23b45a0
flags = 0x0
default_value = "0"
[ConVar."sv_debug_deferred_trace_overlay"]
address = 0x23bde90
flags = 0x0
default_value = "0"
[ConVar."sv_debug_prop_send"]
address = 0x1835d30
flags = 0x2
default_value = "0"
[ConVar."sv_debugmanualmode"]
address = 0x18378f0
description = "Make sure entities correctly report whether or not their network data has changed."
flags = 0x0
default_value = "0"
[ConVar."sv_disconnectOnTooManySnapshotFrames"]
address = 0x1837d50
description = "Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client."
flags = 0x0
default_value = "1"
[ConVar."sv_dispatchSpawnsForBaseline"]
address = 0x23f5d60
flags = 0x0
default_value = "1"
[ConVar."sv_distanceCull"]
address = 0x2449880
description = "FL_EDICT_DISTANCECULL entities won\'t be transmitted to clients who are more than this distance from them"
flags = 0x0
default_value = "6000"
[ConVar."sv_dumpstringtables"]
address = 0x172a460
flags = 0x4000
default_value = "0"
[ConVar."sv_earlyPersistenceRead"]
address = 0x1837b70
description = "Should the server try to read persistence earlier in the connection process\n"
flags = 0x80000
default_value = "0"
[ConVar."sv_everyThirdTick"]
address = 0x1730060
description = "Do networking every third tick, regardless of how backed up we are\n"
flags = 0x0
default_value = "0"
[ConVar."sv_extra_client_connect_time"]
address = 0x1837210
description = "Seconds after client connect during which extra frames are buffered to prevent non-delta\'d update"
flags = 0x0
default_value = "60.0"
[ConVar."sv_footsteps"]
address = 0x23a8fc0
description = "Play footstep sound for players"
flags = 0x2102
default_value = "1"
[ConVar."sv_forceChatToTeamOnly"]
address = 0x2407c50
flags = 0x0
default_value = "1"
[ConVar."sv_forceGrapplesToFail"]
address = 0x236f850
description = "Force all grapples to fail on the server (cause clients to mispredict them)"
flags = 0x2
default_value = "0"
[ConVar."sv_friction"]
address = 0x23a5400
description = "World friction. (Equivalent player setting is in player settings files)"
flags = 0x2102
default_value = "4"
[ConVar."sv_gravity"]
address = 0x23a9520
description = "World gravity."
flags = 0x2100
default_value = "750"
[ConVar."sv_hibernate_ms"]
address = 0x1834ba0
description = "# of milliseconds to sleep per frame while hibernating"
flags = 0x0
default_value = "5"
[ConVar."sv_hibernate_ms_vgui"]
address = 0x18357f0
description = "# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend"
flags = 0x0
default_value = "5"
[ConVar."sv_hibernate_postgame_delay"]
address = 0x1837c10
description = "# of seconds to wait after final client leaves before hibernating."
flags = 0x0
default_value = "5"
[ConVar."sv_hibernate_when_empty"]
address = 0x18375d0
description = "Puts the server into extremely low CPU usage mode when no clients connected"
flags = 0x0
default_value = "0"
[ConVar."sv_instancebaselines"]
address = 0x1836e70
description = "Enable instanced baselines. Saves network overhead."
flags = 0x2
default_value = "1"
[ConVar."sv_interpolateAnimatedEntitiesPerJob"]
address = 0x23c5ce0
flags = 0x0
default_value = "10"
[ConVar."sv_kickPlayersTooFarInFuture"]
address = 0x24488d0
flags = 0x0
default_value = "1"
[ConVar."sv_lagpushticks"]
address = 0x27e16c0
description = "Push computed lag compensation amount by this many ticks."
flags = 0x2
default_value = "0"
[ConVar."sv_lerpAnims"]
address = 0x23c46f0
flags = 0x0
default_value = "1"
[ConVar."sv_loadMapModelEarly"]
address = 0x1727be0
flags = 0x0
default_value = "0"
[ConVar."sv_lobbyType"]
address = 0x1731390
flags = 0x2000
default_value = "0"
[ConVar."sv_massreport"]
address = 0x2449920
flags = 0x0
default_value = "0"
[ConVar."sv_maxUserCmdsPerPlayerPerFrame"]
address = 0x27da300
flags = 0x0
default_value = "10"
[ConVar."sv_max_prop_data_dwords_huge_lobby"]
address = 0x1835750
description = "Maximum amount of prop data per-snapshot in dwords (huge lobby)"
flags = 0x0
default_value = "300000"
[ConVar."sv_max_prop_data_dwords_huge_multiplayer"]
address = 0x18370d0
description = "Maximum amount of prop data per-snapshot in dwords (huge multiplayer)"
flags = 0x0
default_value = "2500000"
[ConVar."sv_max_prop_data_dwords_lobby"]
address = 0x1835640
description = "Maximum amount of prop data per-snapshot in dwords (lobby)"
flags = 0x0
default_value = "200000"
[ConVar."sv_max_prop_data_dwords_multiplayer"]
address = 0x1835fb0
description = "Maximum amount of prop data per-snapshot in dwords (normal multiplayer)"
flags = 0x0
default_value = "150500"
[ConVar."sv_max_prop_data_dwords_singleplayer"]
address = 0x18353c0
description = "Maximum amount of prop data per-snapshot in dwords (singleplayer)"
flags = 0x0
default_value = "400000"
[ConVar."sv_max_props_huge_lobby"]
address = 0x1837fd0
description = "Maximum amount of props per-snapshot (lobby)"
flags = 0x0
default_value = "250000"
[ConVar."sv_max_props_huge_multiplayer"]
address = 0x1834c40
description = "Maximum number of props per-snapshot (huge multiplayer)"
flags = 0x0
default_value = "1250000"
[ConVar."sv_max_props_lobby"]
address = 0x1835930
description = "Maximum amount of props per-snapshot (lobby)"
flags = 0x0
default_value = "50000"
[ConVar."sv_max_props_multiplayer"]
address = 0x1835320
description = "Maximum number of props per-snapshot (normal multiplayer)"
flags = 0x0
default_value = "100000"
[ConVar."sv_max_props_singleplayer"]
address = 0x1835140
description = "Maximum number of props per-snapshot (singleplayer)"
flags = 0x0
default_value = "300000"
[ConVar."sv_max_snapshots_lobby"]
address = 0x1836d30
description = "Maximum number of snapshots for the lobby"
flags = 0x0
default_value = "100"
[ConVar."sv_max_snapshots_multiplayer"]
address = 0x18344f0
description = "Maximum number of snapshots for multiplayer levels"
flags = 0x0
default_value = "160"
[ConVar."sv_max_snapshots_singleplayer"]
address = 0x1837e90
description = "Maximum number of snapshots for singleplayer levels"
flags = 0x0
default_value = "10"
[ConVar."sv_maxclientframes"]
address = 0x1835b80
flags = 0x0
default_value = "300"
[ConVar."sv_maxrate"]
address = 0x1837530
description = "Max bandwidth rate allowed on server, 0 == unlimited"
flags = 0x82000
default_value = "0"
min_val: 0
max_val: 1000000000
[ConVar."sv_maxroutable"]
address = 0x172df60
description = "Server upper bound on net_maxroutable that a client can use."
flags = 0x0
default_value = "1200"
min_val: 576
max_val: 1200
[ConVar."sv_maxspeed"]
address = 0x23a84a0
flags = 0x2102
default_value = "320"
[ConVar."sv_maxunlag"]
address = 0x27e7460
description = "Maximum lag compensation in seconds"
flags = 0x2
default_value = "0.5"
min_val: 0
max_val: 1
[ConVar."sv_maxupdaterate"]
address = 0x1836bf0
description = "Maximum updates per second that the server will allow"
flags = 0x2000
default_value = "60"
[ConVar."sv_maxvelocity"]
address = 0x23a8570
description = "Maximum speed any ballistically moving object is allowed to attain per axis."
flags = 0x2002
default_value = "34000"
[ConVar."sv_minrate"]
address = 0x1835a70
description = "Min bandwidth rate allowed on server, 0 == unlimited"
flags = 0x82000
default_value = "128000"
min_val: 0
max_val: 1000000000
[ConVar."sv_minupdaterate"]
address = 0x1835e70
description = "Minimum updates per second that the server will allow"
flags = 0x2000
default_value = "1"
[ConVar."sv_netvisdist"]
address = 0x23ca1d0
description = "Test networking visibility distance"
flags = 0x4006
default_value = "10000"
[ConVar."sv_noclipaccelerate"]
address = 0x23a5e30
flags = 0x2100
default_value = "10000"
[ConVar."sv_noclipaccelerate_fast"]
address = 0x23a71c0
flags = 0x2100
default_value = "50000"
[ConVar."sv_noclipaccelerate_slow"]
address = 0x23a8a80
flags = 0x2100
default_value = "10000"
[ConVar."sv_noclipspeed"]
address = 0x23a8240
flags = 0x2180
default_value = "5"
[ConVar."sv_noclipspeed_fast"]
address = 0x23a6e20
flags = 0x2180
default_value = "30"
[ConVar."sv_noclipspeed_slow"]
address = 0x23a6aa0
flags = 0x2180
default_value = "0.25"
[ConVar."sv_normalSimulationCommandThreshold"]
address = 0x27dba90
flags = 0x0
default_value = "3"
[ConVar."sv_optimizeDuplicateUserCmds"]
address = 0x27e3a90
flags = 0x0
default_value = "0"
[ConVar."sv_optimizedmovement"]
address = 0x23a7d20
flags = 0x2002
default_value = "1"
[ConVar."sv_parallel_sendsnapshot"]
address = 0x1834e20
flags = 0x0
default_value = "1"
[ConVar."sv_pausable"]
address = 0x1834b00
description = "Whether the server is allowed to pause"
flags = 0x4000
default_value = "0"
[ConVar."sv_physics_maxvelocity"]
address = 0x23f41a0
description = "Max velocity of a vphysics object on the server"
flags = 0x4000
default_value = "4000.0"
[ConVar."sv_playerNameAppendCheater"]
address = 0x1834310
flags = 0x0
default_value = "1"
[ConVar."sv_playerSimTimeBuffer"]
address = 0x27d8860
description = "On first sim, how close to curtime do we set the player\'s m_lastUCmdSimulationTime"
flags = 0x0
default_value = "0"
[ConVar."sv_players"]
address = 0x23a07b0
flags = 0x2012
default_value = "1"
[ConVar."sv_printClockCorrections"]
address = 0x27d3930
description = "Should we print when we are adjust player\'s simulation time?"
flags = 0x0
default_value = "0"
[ConVar."sv_printClockTiming"]
address = 0x27d8170
flags = 0x0
default_value = "0"
[ConVar."sv_printHighWaterMark"]
address = 0x1836fb0
flags = 0x2
default_value = "0"
[ConVar."sv_printNetReports"]
address = 0x2449750
flags = 0x0
default_value = "1"
[ConVar."sv_printSnapshotDeltaStats"]
address = 0x2406fc0
flags = 0x0
default_value = "0"
[ConVar."sv_props_funnel_into_portals"]
address = 0x27ca670
flags = 0x4000
default_value = "1"
[ConVar."sv_props_funnel_into_portals_deceleration"]
address = 0x27e41b0
description = "When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second"
flags = 0x4000
default_value = "2.0f"
[ConVar."sv_pushaway_accel"]
address = 0x23a75e0
description = "How hard physics objects are pushed away from the players."
flags = 0x2002
default_value = "400"
[ConVar."sv_pushaway_clientside"]
address = 0x23a4b90
description = "Clientside physics push away (0=off, 1=only localplayer, 2=all players)"
flags = 0x2002
default_value = "2"
[ConVar."sv_pushaway_clientside_size"]
address = 0x23af0d0
description = "Physics props below this size are made client side"
flags = 0x2002
default_value = "1000"
[ConVar."sv_pushaway_debug"]
address = 0x23a7dc0
description = "Debug physics object pushaway"
flags = 0x2002
default_value = "0"
[ConVar."sv_pushaway_dist"]
address = 0x23a5640
description = "Max distance at which physics objects are pushed from players."
flags = 0x2002
default_value = "15"
[ConVar."sv_pushaway_min_player_speed"]
address = 0x23a5d90
description = "If a player is moving slower than this, don\'t push away physics objects (enables ducking behind things)."
flags = 0x2002
default_value = "75"
[ConVar."sv_pushaway_player_accel"]
address = 0x23a7bb0
description = "How hard the player is pushed away from physics objects"
flags = 0x6002
default_value = "3000"
[ConVar."sv_pushaway_player_dist"]
address = 0x23a5940
description = "Max distance at which player is pushed from physics objects"
flags = 0x6002
default_value = "5"
[ConVar."sv_recalcOriginEntitiesPerJob"]
address = 0x24068e0
flags = 0x0
default_value = "100"
[ConVar."sv_rejectClientConnects"]
address = 0x18364b0
flags = 0x2
default_value = "0"
[ConVar."sv_rejectConnections"]
address = 0x18348b0
flags = 0x2
default_value = "0"
[ConVar."sv_requireOriginToken"]
address = 0x1835460
flags = 0x0
default_value = "1"
[ConVar."sv_resendSignonData"]
address = 0x1836550
flags = 0x0
default_value = "0"
[ConVar."sv_rollangle"]
address = 0x23a3480
description = "Max view roll angle"
flags = 0x2102
default_value = "0"
[ConVar."sv_rollspeed"]
address = 0x23a3c80
flags = 0x2102
default_value = "200"
[ConVar."sv_runSpatialOptimizeInJob"]
address = 0x1834810
flags = 0x0
default_value = "1"
[ConVar."sv_scarySnapDeltaPrints"]
address = 0x1836c90
flags = 0x0
default_value = "50"
[ConVar."sv_screenShake_debug"]
address = 0x27ca5d0
flags = 0x4002
default_value = "0"
[ConVar."sv_screenShake_enabled"]
address = 0x27e1f60
flags = 0x4000
default_value = "1"
[ConVar."sv_screenShake_maxAmplitudeWarning"]
address = 0x27daf30
flags = 0x4002
default_value = "60"
[ConVar."sv_scriptCompileAsync"]
address = 0x27dd0a0
flags = 0x0
default_value = "1"
[ConVar."sv_script_perf_dump_on_shutdown"]
address = 0x27e5f70
flags = 0x2
default_value = "0"
[ConVar."sv_script_think_interval"]
address = 0x23c90a0
flags = 0x0
default_value = "0.1"
[ConVar."sv_sendEarlyServerInfo"]
address = 0x1837710
flags = 0x0
default_value = "0"
[ConVar."sv_sendPlayerDamageMsg"]
address = 0x27e6010
flags = 0x2
default_value = "0"
[ConVar."sv_sendReplayNetMessagesOnNoDeltaSnaps"]
address = 0x1835890
flags = 0x0
default_value = "0"
[ConVar."sv_separate_freq_change_prop_send"]
address = 0x1836690
flags = 0x0
default_value = "1"
[ConVar."sv_shiftPlayerSimTimeBackwards"]
address = 0x27e3be0
description = "If a player is sending us commands that would get ahead of the server, do we rewind time to allow it"
flags = 0x0
default_value = "1"
[ConVar."sv_showClientTickCmds"]
address = 0x1834ce0
flags = 0x0
default_value = "0"
[ConVar."sv_showLargeSnapshotSize"]
address = 0x1834590
flags = 0x0
default_value = "10000"
[ConVar."sv_showSnapshots"]
address = 0x1834270
flags = 0x2
default_value = "0"
[ConVar."sv_showUserCmds"]
address = 0x1834450
flags = 0x0
default_value = "0"
[ConVar."sv_showWeirdDeltas"]
address = 0x23d0ee0
flags = 0x0
default_value = "1"
[ConVar."sv_show_placement_help_in_preview"]
address = 0x27ea010
description = "Forces the placement preview to show any help in placement given from info_placement_helper entities.\n"
flags = 0x0
default_value = "0"
[ConVar."sv_showfiredbullets"]
address = 0x238bd10
flags = 0x0
default_value = "0"
[ConVar."sv_showhitboxes"]
address = 0x23d09d0
description = "Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only)."
flags = 0x4000
default_value = "-1"
[ConVar."sv_showlagcompensation"]
address = 0x27d9320
description = "Show lag compensated hitboxes whenever a player is lag compensated."
flags = 0x4000
default_value = "0"
[ConVar."sv_single_core_dedi"]
address = 0x1837490
flags = 0x2
default_value = "0"
[ConVar."sv_skipSendingUnnecessaryPersistence"]
address = 0x1834770
flags = 0x0
default_value = "0"
[ConVar."sv_skyname"]
address = 0x238d3c0
description = "Current name of the skybox texture"
flags = 0x2000
default_value = ""
[ConVar."sv_snapshot_uniform_interval"]
address = 0x1836b50
description = "A snapshot is created at uniform intervals, rather than according to final_tick"
flags = 0x2
default_value = "1"
[ConVar."sv_spawnAIHintsInMP"]
address = 0x23ca310
flags = 0x0
default_value = "0"
[ConVar."sv_specaccelerate"]
address = 0x23a5ab0
flags = 0x2180
default_value = "1000.0"
[ConVar."sv_specnoclip"]
address = 0x23a6c10
flags = 0x2180
default_value = "1"
[ConVar."sv_specspeed"]
address = 0x23a4750
flags = 0x2180
default_value = "5.0"
[ConVar."sv_stats"]
address = 0x18341d0
description = "Collect CPU usage stats"
flags = 0x0
default_value = "1"
[ConVar."sv_stopspeed"]
address = 0x236ed10
description = "Minimum stopping speed when on ground. (Equivalent player setting is in player settings files)"
flags = 0x2102
default_value = "100"
[ConVar."sv_stressbots"]
address = 0x1837670
description = "If set to 1, the server calculates data and fills packets to bots. Used for perf testing."
flags = 0x2
default_value = "1"
[ConVar."sv_struggleCheck"]
address = 0x1837990
description = "How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok."
flags = 0x0
default_value = "1.016"
[ConVar."sv_struggleSpam"]
address = 0x1834f60
description = "How long ago the 60th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok."
flags = 0x0
default_value = "1.4"
[ConVar."sv_struggleSpamInterval"]
address = 0x1837350
flags = 0x0
default_value = "5"
[ConVar."sv_tempents_send_from_delta"]
address = 0x1836050
description = "Causes snapshot send code to walk back to delta, instead of always sending just current snapshot."
flags = 0x0
default_value = "0"
[ConVar."sv_tempents_send_from_last_sent"]
address = 0x18343b0
description = "Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot."
flags = 0x0
default_value = "1"
[ConVar."sv_testLargeDatablock"]
address = 0x18b8b60
flags = 0x2
default_value = "0"
[ConVar."sv_teststepsimulation"]
address = 0x27ca260
flags = 0x2000
default_value = "0"
[ConVar."sv_thinktimecheck"]
address = 0x23b1370
description = "Check for thinktimes all on same timestamp."
flags = 0x0
default_value = "0"
[ConVar."sv_threaded_post_process_ai"]
address = 0x23c9b40
flags = 0x0
default_value = "1"
[ConVar."sv_threaded_post_process_players"]
address = 0x27ca830
flags = 0x0
default_value = "1"
[ConVar."sv_threaded_pre_process_ents"]
address = 0x238f5d0
flags = 0x0
default_value = "1"
[ConVar."sv_turbophysics"]
address = 0x27e7130
description = "Turns on turbo physics"
flags = 0x2000
default_value = "1"
[ConVar."sv_turbophysics_player"]
address = 0x27e7090
description = "Turns on turbo physics on players only"
flags = 0x2000
default_value = "1"
[ConVar."sv_unlag"]
address = 0x27e3e60
description = "Enables player lag compensation"
flags = 0x2
default_value = "1"
[ConVar."sv_unlag_debug"]
address = 0x27e1760
flags = 0x6
default_value = "1"
[ConVar."sv_unnecessaryConnectDelay"]
address = 0x1836410
description = "Amount of time to wait before responding to a connecting client (or malicious hacker)"
flags = 0x0
default_value = "60"
[ConVar."sv_unreliableSnapMaxSize"]
address = 0x18350a0
description = "If we\'re sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends"
flags = 0x0
default_value = "10000"
[ConVar."sv_updaterate_mp"]
address = 0x1834a60
description = "Maximum update rate at which server sends packets to clients in MP (updates per-second)."
flags = 0x0
default_value = "20"
[ConVar."sv_updaterate_sp"]
address = 0x1836dd0
description = "Maximum update rate at which server sends packets to clients in SP (updates per-second)."
flags = 0x0
default_value = "20"
[ConVar."sv_useRK4forprojectiles"]
address = 0x23bf810
description = "Use the RK4 method for projectiles rather than simple average velocity."
flags = 0x2000
default_value = "1"
[ConVar."sv_useReputation"]
address = 0x18351e0
flags = 0x0
default_value = "1"
[ConVar."sv_useThreadsForSnapshots"]
address = 0x1836f10
flags = 0x0
default_value = "0"
[ConVar."sv_usercmd_before_entities"]
address = 0x2406f20
flags = 0x0
default_value = "1"
[ConVar."sv_usercmd_fairness"]
address = 0x27e6810
flags = 0x0
default_value = "1"
[ConVar."sv_usercmd_fairness_dediOnly"]
address = 0x27e6630
flags = 0x0
default_value = "0"
[ConVar."sv_usercmd_max_queued"]
address = 0x23f4060
flags = 0x0
default_value = "40"
[ConVar."sv_usercmd_num_per_iteration"]
address = 0x23f5900
flags = 0x0
default_value = "1"
[ConVar."sv_usercmd_shuffle_players"]
address = 0x24076a0
flags = 0x0
default_value = "1"
[ConVar."sv_visualizetraces"]
address = 0x23bdf30
flags = 0x4000
default_value = "0"
[ConVar."sv_visualizetraces_duration"]
address = 0x23bdfd0
flags = 0x0
default_value = "0.5"
[ConVar."sv_voiceDebug"]
address = 0x1835c20
description = "Show who is getting each voice packet from the server"
flags = 0x2
default_value = "0"
[ConVar."sv_voiceEcho"]
address = 0x18377b0
description = "Server will return a voice chat message back to the sending client."
flags = 0x2
default_value = "0"
[ConVar."sv_voiceenable"]
address = 0x18372b0
flags = 0x80180
default_value = "1"
[ConVar."sv_warnAboutCmdNumJumps"]
address = 0x18355a0
flags = 0x0
default_value = "20"
[ConVar."sv_watchdogTimer"]
address = 0x1734450
flags = 0x0
default_value = "20"
[ConVar."sv_wateraccelerate"]
address = 0x236b900
flags = 0x2102
default_value = "10"
[ConVar."sv_waterdist"]
address = 0x23a0cb0
description = "Vertical view fixup when eyes are near water plane."
flags = 0x2002
default_value = "12"
[ConVar."sv_weapon_despawn_time"]
address = 0x27ed460
flags = 0x4000
default_value = "90.0"
[ConVar."sv_writePersistenceOnShutdown"]
address = 0x1732340
flags = 0x0
default_value = "1"
[ConVar."sys_attract_mode_timeout"]
address = 0x2357a10
flags = 0x2
default_value = "30"
[ConVar."sys_minidumpexpandedspew"]
address = 0x18b7870
flags = 0x0
default_value = "0"
[ConVar."sys_minidumpspewlines"]
address = 0x18b7f30
description = "Lines of crash dump console spew to keep."
flags = 0x80000
default_value = "500"
[ConVar."system_alt_f4_closes_window"]
address = 0x1736fa0
description = "If set to true, alt+f4 will close the window"
flags = 0x0
default_value = "1"
[ConVar."teamSpot_costLimitPerFrame"]
address = 0x23c62f0
description = "How much work the teamspot system can do before it tries to wait until next frame to continue. Use \"teamSpot_debug 2\" to debug costs."
flags = 0x4004
default_value = "10"
[ConVar."teamSpot_enabled"]
address = 0x23cceb0
description = "Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY"
flags = 0x4
default_value = "0"
[ConVar."teamSpot_lockOffTime"]
address = 0x23c9a00
description = "In seconds, how long a team must go without seeing an entity before they are no longer conisdered \"spotted\"."
flags = 0x4004
default_value = "0.1"
[ConVar."teamSpot_lockOnTime"]
address = 0x23c1170
description = "Consecutive seconds that a team must see an entity before they are considered \"spotted\"."
flags = 0x4004
default_value = "0.75"
[ConVar."teamSpot_lockOnTimeForgiveness"]
address = 0x23cc1e0
description = "During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over."
flags = 0x4004
default_value = "0.45"
[ConVar."teamSpot_minimap_enabled"]
address = 0x23c1350
description = "Enables teamspotting on minimap."
flags = 0x6004
default_value = "0"
[ConVar."teamSpot_threaded"]
address = 0x23cc0a0
flags = 0x0
default_value = "1"
[ConVar."telemetry_client_debug"]
address = 0x1732e30
flags = 0x0
default_value = "0"
[ConVar."telemetry_client_enable"]
address = 0x172b490
description = "Enable sending telemetry data"
flags = 0x0
default_value = "1"
[ConVar."telemetry_client_sendInterval"]
address = 0x172ffc0
description = "How often to send telemetry data (seconds)"
flags = 0x0
default_value = "10.0"
[ConVar."template_debug"]
address = 0x27e4070
flags = 0x0
default_value = "0"
[ConVar."test_massive_dmg"]
address = 0x27e14b0
flags = 0x0
default_value = "30"
[ConVar."test_massive_dmg_clip"]
address = 0x27e1ec0
flags = 0x0
default_value = "0.5"
[ConVar."tether_damageScale"]
address = 0x238e960
description = "amount that stretching the tether damages it"
flags = 0x2000
default_value = "0.00"
[ConVar."tether_dodge_damage"]
address = 0x236bcb0
description = "Damage done to tether by dodging away from it"
flags = 0x2000
default_value = "0"
[ConVar."tether_healthDrain"]
address = 0x236ba40
description = "rate at which tether health drains even if it isn\'t stretched"
flags = 0x2000
default_value = "200"
[ConVar."tether_healthDrainNPC"]
address = 0x236ee50
description = "rate at which tether health drains even if it isn\'t stretched (when attached to an NPC)"
flags = 0x2000
default_value = "200"
[ConVar."tether_maxvel"]
address = 0x23a78b0
description = "max velocity with which tether pulls you back"
flags = 0x2000
default_value = "200"
[ConVar."tether_npc_strength"]
address = 0x23cb500
description = "Strength with which tether pulls NPCs (velocity per unit of distance)"
flags = 0x0
default_value = "5"
[ConVar."tether_radius"]
address = 0x23a8740
description = "radius below which the tether does nothing"
flags = 0x2000
default_value = "250"
[ConVar."tether_strength"]
address = 0x23a5f60
description = "strength with which tether pulls back (per unit past the radius)"
flags = 0x2000
default_value = "25"
[ConVar."think_limit"]
address = 0x23c0420
description = "Maximum think time in milliseconds, warning is printed if this is exceeded."
flags = 0x82000
default_value = "10"
[ConVar."thirdperson_mayamode"]
address = 0x2304180
description = "Set to 1 to enable maya-like controls in game (only in third person) [Also don\'t move the camera when the mouse moves.]"
flags = 0x4000
default_value = "0"
[ConVar."thirdperson_override"]
address = 0x22f9740
description = "Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person"
flags = 0x4000
default_value = "-1"
[ConVar."thirdperson_screenspace"]
address = 0x230cb30
description = "Movement will be relative to the camera, eg: left means screen-left"
flags = 0x0
default_value = "0"
[ConVar."threat_detection_in_job"]
address = 0x27d8210
flags = 0x0
default_value = "1"
[ConVar."timeout"]
address = 0x1727060
description = "Seconds without communication before clients or servers will decide to disconnect."
flags = 0x0
default_value = "15"
[ConVar."timeout_during_load"]
address = 0x1727100
description = "Seconds without communication during a level load before clients or servers will decide to disconnect."
flags = 0x0
default_value = "60"
[ConVar."titanSoul_debug"]
address = 0x23cab60
flags = 0x2
default_value = "0"
[ConVar."titan_hideEnts"]
address = 0x27ca300
flags = 0x0
default_value = "0"
[ConVar."titan_hidePlayer"]
address = 0x27e4b70
description = "Whether to send the player entity while they are in a titan"
flags = 0x2
default_value = "0"
[ConVar."titan_step_damage_can_push_down"]
address = 0x27fba40
flags = 0x0
default_value = "1"
[ConVar."titan_step_damage_debug"]
address = 0x27fb9a0
description = "Draw debug box of titan step damage volume"
flags = 0x4
default_value = "0"
[ConVar."titan_step_damage_rodeo_immunity_time"]
address = 0x27fbae0
description = "How long players are immune from step damage after jumping off from a rodeo"
flags = 0x4
default_value = "0.1"
[ConVar."touch_consistently"]
address = 0x23bfde0
description = "Always call PhysicsStartTouch when two entities start touching. Old code would sometimes call PhysicsTouch without PhysicsStartTouch."
flags = 0x0
default_value = "1"
[ConVar."touch_immediately"]
address = 0x23c01a0
description = "Get rid of frame delay on notifying when you first touch things like triggers."
flags = 0x0
default_value = "1"
[ConVar."tracehull_height_error_check"]
address = 0x1838250
description = "Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors"
flags = 0x2000
default_value = "0"
[ConVar."tracer_debug"]
address = 0x2307490
flags = 0x4000
default_value = "0"
[ConVar."tracer_extra"]
address = 0x22feb60
flags = 0x0
default_value = "1"
[ConVar."trail_optimizedRemove"]
address = 0x235f420
flags = 0x0
default_value = "1"
[ConVar."traversal_anim"]
address = 0x23a4e00
description = "Enables automantle animation"
flags = 0x2000
default_value = "1"
[ConVar."traversal_cooldown"]
address = 0x231dd30
description = "Minimum time between traversals (in seconds)"
flags = 0x2000
default_value = "0.5"
[ConVar."traversal_cooldown"]
address = 0x236d8d0
description = "Minimum time between traversals (in seconds)"
flags = 0x2000
default_value = "0.5"
[ConVar."traversal_enable"]
address = 0x2343740
description = "Enables player traversals"
flags = 0x2000
default_value = "1"
[ConVar."traversal_enable"]
address = 0x238c540
description = "Enables player traversals"
flags = 0x2000
default_value = "1"
[ConVar."traversal_hand_debug"]
address = 0x231f1c0
description = "Enables debugging of traversal hand positioning"
flags = 0x2000
default_value = "0"
[ConVar."traversal_hand_debug"]
address = 0x236f210
description = "Enables debugging of traversal hand positioning"
flags = 0x2000
default_value = "0"
[ConVar."traversal_hand_required_width"]
address = 0x2343ae0
description = "Required width of geometry for hands (from center)"
flags = 0x2000
default_value = "6"
[ConVar."traversal_hand_required_width"]
address = 0x238c860
description = "Required width of geometry for hands (from center)"
flags = 0x2000
default_value = "6"
[ConVar."traversal_viewLerpInDuration"]
address = 0x27f8680
description = "Duration of view lerp from normal at the start of a traversal"
flags = 0x2000
default_value = "0.15"
[ConVar."traversal_viewLerpOut"]
address = 0x2363f70
description = "Controls whether traversal view position and angle lerp back to normal at the end of a traversal"
flags = 0x0
default_value = "1"
[ConVar."traversal_viewLerpOutAngle"]
address = 0x2366cd0
description = "Controls whether traversal view angle lerps back to normal at the end of a traversal"
flags = 0x0
default_value = "1"
[ConVar."traversal_viewLerpOutDebug"]
address = 0x235c0a0
description = "Debugs traversal view position lerping"
flags = 0x0
default_value = "0"
[ConVar."traversal_viewLerpOutPos"]
address = 0x23678f0
description = "Controls whether traversal view position lerps back to normal at the end of a traversal"
flags = 0x0
default_value = "1"
[ConVar."traversal_window_duration"]
address = 0x231eb60
description = "Duration of window side traversal animation"
flags = 0x2000
default_value = "0.3"
[ConVar."traversal_window_duration"]
address = 0x236e790
description = "Duration of window side traversal animation"
flags = 0x2000
default_value = "0.3"
[ConVar."traversal_window_enable"]
address = 0x231ddd0
description = "Enables window traversals"
flags = 0x2000
default_value = "1"
[ConVar."traversal_window_enable"]
address = 0x236d970
description = "Enables window traversals"
flags = 0x2000
default_value = "1"
[ConVar."traversal_window_finish_angle"]
address = 0x231f080
description = "Finishing yaw relative to the window\'s forward direction when starting at a 90 degree angle"
flags = 0x2000
default_value = "45"
[ConVar."traversal_window_finish_angle"]
address = 0x236f030
description = "Finishing yaw relative to the window\'s forward direction when starting at a 90 degree angle"
flags = 0x2000
default_value = "45"
[ConVar."traversal_window_forward_offset"]
address = 0x2342e10
description = "Distance of player through the window after completing window traversal"
flags = 0x2000
default_value = "6"
[ConVar."traversal_window_forward_offset"]
address = 0x238bc70
description = "Distance of player through the window after completing window traversal"
flags = 0x2000
default_value = "6"
[ConVar."traversal_window_hand_vertical_offset"]
address = 0x2346950
description = "Vertical distance from hand position to eye position at start and end of window traversal"
flags = 0x2000
default_value = "22"
[ConVar."traversal_window_hand_vertical_offset"]
address = 0x23a05d0
description = "Vertical distance from hand position to eye position at start and end of window traversal"
flags = 0x2000
default_value = "22"
[ConVar."traversal_window_sideways_offset"]
address = 0x2344c70
description = "Distance of player from the edge of the window toward the center of the window after completing window traversal"
flags = 0x2000
default_value = "18"
[ConVar."traversal_window_sideways_offset"]
address = 0x238e310
description = "Distance of player from the edge of the window toward the center of the window after completing window traversal"
flags = 0x2000
default_value = "18"
[ConVar."traversal_window_view_pitch_max"]
address = 0x1f5cad0
description = "Max view pitch when doing window traversal"
flags = 0x4000
default_value = "35"
[ConVar."traversal_window_view_pitch_min"]
address = 0x1f57db0
description = "Min view pitch when doing window traversal"
flags = 0x4000
default_value = "-80"
[ConVar."traversal_window_yaw_max"]
address = 0x1f6c110
description = "Max view yaw when doing window traversal"
flags = 0x4000
default_value = "80"
[ConVar."trigger_ignore_nonsolids"]
address = 0x2345810
description = "If set to false, non solid objects will activate triggers."
flags = 0x2000
default_value = "1"
[ConVar."trigger_ignore_nonsolids"]
address = 0x238f210
description = "If set to false, non solid objects will activate triggers."
flags = 0x2000
default_value = "1"
[ConVar."trigger_touch_on_spawn"]
address = 0x27d7b20
description = "Causes triggers to detect entities the moment they spawn."
flags = 0x4000
default_value = "0"
[ConVar."trigger_use_new_filters"]
address = 0x27d0cf0
description = "Always use new trigger filter settings"
flags = 0x6
default_value = "0"
[ConVar."tsaa_blendfactorincreaseatmaxvelocity"]
address = 0x1f3f4b0
flags = 0x0
default_value = "4.0"
[ConVar."tsaa_blendfactorincreasewhenunoccluded"]
address = 0x1f3f550
flags = 0x0
default_value = "5.0"
[ConVar."tsaa_blendfactormaxesoutatvelocity"]
address = 0x1f3f690
flags = 0x0
default_value = "0.25"
[ConVar."tsaa_blendfactormodulationonsparklesandunocclusion"]
address = 0x1f3f870
flags = 0x0
default_value = "1"
[ConVar."tsaa_blendfactoroverride"]
address = 0x1f3f730
flags = 0x0
default_value = "-1"
[ConVar."tsaa_curframeblendamount"]
address = 0x1f3f5f0
flags = 0x0
default_value = "0.05"
[ConVar."tsaa_debugresponsiveflag"]
address = 0x1f3f7d0
flags = 0x0
default_value = "0"
[ConVar."tsaa_neighborhoodclamping"]
address = 0x1f3f370
flags = 0x0
default_value = "1"
[ConVar."tsaa_neighborhoodclampingsoftened"]
address = 0x1f3f410
flags = 0x0
default_value = "1"
[ConVar."tsaa_numsamples"]
address = 0x2318ad0
flags = 0x0
default_value = "64"
[ConVar."tweak_light_shadows_every_frame"]
address = 0x230d9a0
flags = 0x0
default_value = "0"
[ConVar."twitch_check_interval"]
address = 0x17fb160
description = "how often we ask if this user has a linked twitch prime account if we think they don\'t have one"
flags = 0x0
default_value = "3600"
[ConVar."twitch_prime_linked"]
address = 0x17fb340
description = "true if this user has a linked twitch prime account"
flags = 0x210
default_value = "0"
[ConVar."twitch_shouldQuery"]
address = 0x17fb820
description = "true if we should check to see if this user has a linked twitch prime account"
flags = 0x0
default_value = "1"
[ConVar."ui_fadecloud_time"]
address = 0x23577f0
flags = 0x2
default_value = "1.5"
[ConVar."ui_fadexui_time"]
address = 0x2357750
flags = 0x2
default_value = "0.5"
[ConVar."ui_gameui_ctrlr_title"]
address = 0x23569b0
flags = 0x2
default_value = "0"
[ConVar."ui_gameui_modal"]
address = 0x2357130
description = "If set, the game UI pages will take modal input focus."
flags = 0x2
default_value = "0"
[ConVar."ui_loadingscreen_autotransition_time"]
address = 0x2356c30
flags = 0x2
default_value = "5.0"
[ConVar."ui_loadingscreen_fadein_time"]
address = 0x23573b0
flags = 0x2
default_value = "1.0"
[ConVar."ui_loadingscreen_fadeout_time"]
address = 0x1725bc0
flags = 0x2
default_value = "0.2"
[ConVar."ui_loadingscreen_fadeout_time"]
address = 0x2357450
flags = 0x2
default_value = "1.0"
[ConVar."ui_loadingscreen_mintransition_time"]
address = 0x2357d30
flags = 0x2
default_value = "0.5"
[ConVar."ui_loadingscreen_transition_time"]
address = 0x2356f50
flags = 0x2
default_value = "1.0"
[ConVar."ui_lobby_jointimeout"]
address = 0x2356b90
flags = 0x2
default_value = "75"
[ConVar."ui_lobby_noautostart"]
address = 0x2357c90
flags = 0x2
default_value = "0"
[ConVar."ui_lobby_noresults_create_msg_time"]
address = 0x23576b0
flags = 0x2
default_value = "2.5"
[ConVar."ui_posedebug_fade_in_time"]
address = 0x23549c0
description = "Time during which a new pose activity layer is shown in green in +posedebug UI"
flags = 0x24000
default_value = "0.2"
[ConVar."ui_posedebug_fade_out_time"]
address = 0x2354920
description = "Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
flags = 0x24000
default_value = "0.8"
[ConVar."ui_virtualnav_render"]
address = 0x2356af0
flags = 0x2
default_value = "0"
[ConVar."unique_entity_names"]
address = 0x231c910
description = "Should entities have permanently unique entity names. Or just concurrently unique?"
flags = 0x2000
default_value = "0"
[ConVar."unique_entity_names"]
address = 0x236d830
description = "Should entities have permanently unique entity names. Or just concurrently unique?"
flags = 0x2000
default_value = "0"
[ConVar."usePromptBaseColor"]
address = 0x2359390
flags = 0x0
default_value = "255 255 255 255"
[ConVar."usePromptButtonTextColor"]
address = 0x235afa0
flags = 0x0
default_value = "255 255 255 255"
[ConVar."usePromptImageScale"]
address = 0x2359110
flags = 0x0
default_value = "1.5"
[ConVar."usePromptImageYOffset"]
address = 0x235ab10
flags = 0x0
default_value = "0"
[ConVar."usePromptTextColor"]
address = 0x235bae0
flags = 0x0
default_value = "220 215 210 255"
[ConVar."use_monitors"]
address = 0x2317330
flags = 0x0
default_value = "1"
[ConVar."user_tracking_enabled"]
address = 0x18b4550
flags = 0x10
default_value = "0"
[ConVar."users_hostname"]
address = 0x172a320
flags = 0x80000
default_value = ""
[ConVar."v_centermove"]
address = 0x1f49890
flags = 0x0
default_value = "0.15"
[ConVar."v_centerspeed"]
address = 0x1f57e50
flags = 0x0
default_value = "500"
[ConVar."variable_sights_gravity_scale_override"]
address = 0x234d860
description = "Projectile Gravity Scale to be used for variable sights."
flags = 0x0
default_value = "1.0"
[ConVar."vgui_EnableFixedAspectScaling"]
address = 0x1f43720
description = "Enables fixed screen size for vgui elements"
flags = 0x0
default_value = "1"
[ConVar."vgui_drawPolyShapes"]
address = 0x23574f0
flags = 0x0
default_value = "0"
[ConVar."vgui_drawfocus"]
address = 0x1735520
description = "Report which panel is under the mouse."
flags = 0x0
default_value = "0"
[ConVar."vgui_drawfocus"]
address = 0x1f43370
description = "Report which panel is under the mouse."
data_type = "bool"
flags = 0x0
default_value = "0"
[ConVar."vgui_drawkeyfocus"]
address = 0x17372a0
description = "Report which panel has keyboard focus."
flags = 0x0
default_value = "0"
[ConVar."vgui_drawtree"]
address = 0x1736680
description = "Draws the vgui panel hiearchy to the specified depth level."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_bounds"]
address = 0x1737d60
description = "Show panel bounds."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_draw_selected"]
address = 0x1738c10
description = "Highlight the selected panel"
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_freeze"]
address = 0x17370e0
description = "Set to 1 to stop updating the vgui_drawtree view."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_hidden"]
address = 0x17348d0
description = "Draw the hidden panels."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_panelalpha"]
address = 0x1737700
description = "Show the panel alpha values in the vgui_drawtree view."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_panelptr"]
address = 0x1735d20
description = "Show the panel pointer values in the vgui_drawtree view."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_popupsonly"]
address = 0x1735a00
description = "Draws the vgui popup list in hierarchy(1) or most recently used(2) order."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_render_order"]
address = 0x1734970
description = "List the vgui_drawtree panels in render order."
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_scheme"]
address = 0x17382c0
description = "Show scheme file for each panel"
flags = 0x2
default_value = "0"
[ConVar."vgui_drawtree_visible"]
address = 0x1736c00
description = "Draw the visible panels."
flags = 0x2
default_value = "1"
[ConVar."vgui_interactive"]
address = 0x1f49cf0
flags = 0x0
default_value = "0"
[ConVar."vgui_noquads"]
address = 0x1f451d0
flags = 0x4000
default_value = "0"
[ConVar."vgui_notext"]
address = 0x1f45090
flags = 0x4000
default_value = "0"
[ConVar."vgui_paintEnabled"]
address = 0x1f44e10
flags = 0x0
default_value = "1"
[ConVar."vgui_resize_on_resolution_change"]
address = 0x1f43410
flags = 0x0
default_value = "0"
[ConVar."vgui_show_glyph_miss"]
address = 0x1f43d30
flags = 0x2
default_value = "0"
[ConVar."vgui_simulate_during_bone_setup"]
address = 0x1731dd0
flags = 0x0
default_value = "1"
[ConVar."video_menu_uiscript_reset"]
address = 0x235a040
flags = 0x0
default_value = "1"
[ConVar."viewDrift"]
address = 0x23bf6d0
flags = 0x2000
default_value = "1"
[ConVar."viewDrift_ads_delay_debounce_time"]
address = 0x23bec00
description = "Time between zoom-out and zoom-in before viewdrift_ads_delay is reset."
flags = 0x2000
default_value = "0.5"
[ConVar."viewDrift_pitch_base1_amp"]
address = 0x23bfe80
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_base1_freq"]
address = 0x23bf030
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_base1_phase"]
address = 0x23beef0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_base2_amp"]
address = 0x23be8e0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_base2_freq"]
address = 0x23c0240
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_base2_phase"]
address = 0x23bf630
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_scaler_amp"]
address = 0x23bf210
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_scaler_base"]
address = 0x23c0380
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_scaler_freq"]
address = 0x23bf170
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_scaler_phase"]
address = 0x23bf0d0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_pitch_shifter_amp"]
address = 0x23bfd40
flags = 0x2000
default_value = "0.6"
[ConVar."viewDrift_pitch_shifter_freq"]
address = 0x23beac0
flags = 0x2000
default_value = "2.0"
[ConVar."viewDrift_pitch_shifter_phase"]
address = 0x23c0060
flags = 0x2000
default_value = "1.6"
[ConVar."viewDrift_yaw_base1_amp"]
address = 0x23c02e0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_base1_freq"]
address = 0x23be430
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_base1_phase"]
address = 0x23be4d0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_base2_amp"]
address = 0x23bf770
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_base2_freq"]
address = 0x23bfb50
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_base2_phase"]
address = 0x23be390
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_scaler_amp"]
address = 0x23bf3c0
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_scaler_base"]
address = 0x23be840
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_scaler_freq"]
address = 0x23c0100
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_scaler_phase"]
address = 0x23be980
flags = 0x2000
default_value = "0"
[ConVar."viewDrift_yaw_shifter_amp"]
address = 0x23be110
flags = 0x2000
default_value = "0.7"
[ConVar."viewDrift_yaw_shifter_freq"]
address = 0x23bfab0
flags = 0x2000
default_value = "1.0"
[ConVar."viewDrift_yaw_shifter_phase"]
address = 0x23bff20
flags = 0x2000
default_value = "-0.6"
[ConVar."view_offset_entity_enable"]
address = 0x23c0560
description = "Whether to apply camera animations from the view offset entity"
flags = 0x6000
default_value = "1"
[ConVar."viewangle_debug"]
address = 0x2310030
flags = 0x4002
default_value = "0"
[ConVar."viewangles_simpler"]
address = 0x1f58d70
flags = 0x2
default_value = "1"
[ConVar."viewmodelShake"]
address = 0x1f4a1d0
description = "Enables viewmodel shake."
flags = 0x2
default_value = "1"
[ConVar."viewmodelShake_sourceRollRange"]
address = 0x1f684e0
description = "The range of weapon kick roll that will be sampled for viewmodel shake."
flags = 0x2
default_value = "3"
[ConVar."viewmodel_bounds_draw"]
address = 0x2317e10
flags = 0x2
default_value = "0"
[ConVar."viewmodel_bounds_draw_lock"]
address = 0x23127d0
flags = 0x2
default_value = "0"
[ConVar."viewmodel_selfshadow"]
address = 0x18c1f00
description = "Set whether to use viewmodel self shadow"
flags = 0x0
default_value = "1"
[ConVar."viewmodel_selfshadow_debug_2d"]
address = 0x23175f0
flags = 0x2
default_value = "0"
[ConVar."viewmodel_selfshadow_tightbounds"]
address = 0x2311520
description = "Viewmodel bounds are sliced by Main view frustum"
flags = 0x2
default_value = "1"
[ConVar."viewportscale"]
address = 0x1f54f50
description = "Scale down the main viewport (to reduce GPU impact on CPU profiling)"
flags = 0x4000
default_value = "1.0"
min_val: 0.0015625
max_val: 2
[ConVar."viewpunch_base_springConstantX"]
address = 0x23a7290
description = "Default. Bigger number increases the speed at which the view corrects."
flags = 0x2000
default_value = "65.0"
[ConVar."viewpunch_base_springConstantY"]
address = 0x23a5c20
description = "Default. Bigger number increases the speed at which the view corrects."
flags = 0x2000
default_value = "65.0"
[ConVar."viewpunch_base_springConstantZ"]
address = 0x23a8400
description = "Default. Bigger number increases the speed at which the view corrects."
flags = 0x2000
default_value = "65.0"
[ConVar."viewpunch_base_springDampingX"]
address = 0x23a6360
description = "Default. Bigger number makes the response more damped."
flags = 0x2000
default_value = "9.0"
[ConVar."viewpunch_base_springDampingY"]
address = 0x23a5230
description = "Default. Bigger number makes the response more damped."
flags = 0x2000
default_value = "9.0"
[ConVar."viewpunch_base_springDampingZ"]
address = 0x23a6860
description = "Default. Bigger number makes the response more damped."
flags = 0x2000
default_value = "9.0"
[ConVar."viewpunch_predictable_scalar"]
address = 0x27da950
description = "Scales view punch from damage (predictable server events only)."
flags = 0x0
default_value = "1.0"
[ConVar."violence_ablood"]
address = 0x1729720
description = "Draw alien blood"
flags = 0x0
default_value = "1"
[ConVar."violence_ablood"]
address = 0x234a810
description = "Draw alien blood"
flags = 0x0
default_value = "1"
[ConVar."violence_ablood"]
address = 0x23adbb0
description = "Draw alien blood"
flags = 0x0
default_value = "1"
[ConVar."violence_agibs"]
address = 0x172bfe0
description = "Show alien gib entities"
flags = 0x0
default_value = "1"
[ConVar."violence_agibs"]
address = 0x234c6c0
description = "Show alien gib entities"
flags = 0x0
default_value = "1"
[ConVar."violence_agibs"]
address = 0x23b0030
description = "Show alien gib entities"
flags = 0x0
default_value = "1"
[ConVar."violence_hblood"]
address = 0x1733250
description = "Draw human blood"
flags = 0x0
default_value = "1"
[ConVar."violence_hblood"]
address = 0x2351350
description = "Draw human blood"
flags = 0x0
default_value = "1"
[ConVar."violence_hblood"]
address = 0x23b50a0
description = "Draw human blood"
flags = 0x0
default_value = "1"
[ConVar."violence_hgibs"]
address = 0x172de20
description = "Show human gib entities"
flags = 0x0
default_value = "1"
[ConVar."violence_hgibs"]
address = 0x234e880
description = "Show human gib entities"
flags = 0x0
default_value = "1"
[ConVar."violence_hgibs"]
address = 0x23b2650
description = "Show human gib entities"
flags = 0x0
default_value = "1"
[ConVar."visible_ent_cone_debug_duration_client"]
address = 0x23513f0
flags = 0x2
default_value = "0"
[ConVar."visible_ent_cone_debug_duration_server"]
address = 0x23aff90
flags = 0x2
default_value = "0"
[ConVar."voice_absTriggerAmount"]
address = 0x173a1b0
flags = 0x0
default_value = "2"
[ConVar."voice_allow_mute_self"]
address = 0x235bee0
flags = 0x0
default_value = "0"
[ConVar."voice_avggain"]
address = 0x1739370
flags = 0x0
default_value = "0.5"
[ConVar."voice_clientdebug"]
address = 0x2353730
flags = 0x0
default_value = "0"
[ConVar."voice_debugAddSecondTalker"]
address = 0x1739690
flags = 0x0
default_value = "0"
[ConVar."voice_debugThresholds"]
address = 0x1739d70
flags = 0x0
default_value = "0"
[ConVar."voice_debugfeedback"]
address = 0x1735660
flags = 0x0
default_value = "0"
[ConVar."voice_decimate_at_bytes"]
address = 0x235a860
flags = 0x0
default_value = "3000"
[ConVar."voice_decimate_rate"]
address = 0x235bdc0
flags = 0x0
default_value = "10"
[ConVar."voice_enabled"]
address = 0x1739af0
description = "Toggle voice transmit and receive."
flags = 0x1000000
default_value = "1"
[ConVar."voice_energyPerZeroThreshold"]
address = 0x17397d0
flags = 0x0
default_value = "8000"
[ConVar."voice_energyThreshold"]
address = 0x1739cd0
flags = 0x0
default_value = "12000"
[ConVar."voice_forcemicrecord"]
address = 0x1739b90
flags = 0x80
default_value = "1"
[ConVar."voice_inputfromfile"]
address = 0x172ada0
description = "Get voice input from \'voice_input.wav\' rather than from the microphone."
flags = 0x80000
default_value = "0"
[ConVar."voice_late_update"]
address = 0x1f497f0
flags = 0x0
default_value = "1"
[ConVar."voice_loopback"]
address = 0x1739f50
flags = 0x200
default_value = "0"
[ConVar."voice_maxgain"]
address = 0x173a110
flags = 0x0
default_value = "10"
[ConVar."voice_minEnergyPerZeroThreshold"]
address = 0x1739910
flags = 0x0
default_value = "1000"
[ConVar."voice_mixer_boost"]
address = 0x173a250
flags = 0x80
default_value = "0"
[ConVar."voice_mixer_mute"]
address = 0x173a2f0
flags = 0x80
default_value = "0"
[ConVar."voice_mixer_volume"]
address = 0x173a390
flags = 0x80
default_value = "1.0"
[ConVar."voice_modenable"]
address = 0x2353d80
description = "Enable/disable voice in this mod."
flags = 0x40000080
default_value = "1"
[ConVar."voice_noxplat"]
address = 0x1837850
description = "Only send voice data to players on the same platform as the talker"
flags = 0x2
default_value = "1"
[ConVar."voice_profile"]
address = 0x173a070
flags = 0x0
default_value = "0"
[ConVar."voice_recordtofile"]
address = 0x172d120
description = "Record mic data and decompressed voice data into \'voice_micdata.wav\' and \'voice_decompressed.wav\'"
flags = 0x80000
default_value = "0"
[ConVar."voice_scale"]
address = 0x17394b0
flags = 0x80
default_value = "1"
[ConVar."voice_serverdebug"]
address = 0x23c0820
flags = 0x0
default_value = "0"
[ConVar."voice_showchannels"]
address = 0x1739a50
flags = 0x0
default_value = "0"
[ConVar."voice_showincoming"]
address = 0x1739190
flags = 0x0
default_value = "0"
[ConVar."voice_threshold_delay"]
address = 0x1739230
flags = 0x0
default_value = "0.3"
[ConVar."voice_triggerCrossingRate"]
address = 0x1739eb0
flags = 0x0
default_value = "0"
[ConVar."voice_triggerRate"]
address = 0x17395f0
flags = 0x0
default_value = "50"
[ConVar."voice_vox"]
address = 0x1739c30
description = "Voice chat uses a vox-style always on"
flags = 0x80
default_value = "1"
max_val: 1
[ConVar."voice_writevoices"]
address = 0x1739050
description = "Saves each speaker\'s voice data into separate .wav files\n"
flags = 0x0
default_value = "0"
[ConVar."voice_xsend_debug"]
address = 0x172a820
flags = 0x0
default_value = "0"
[ConVar."voice_zeroCrossingThreshold"]
address = 0x1739550
flags = 0x0
default_value = "0.02"
[ConVar."vortex_damageimpulsescale"]
address = 0x27ec5e0
description = "Scales impulse force from bullets when using the vortex"
flags = 0x6000
default_value = "0.5"
[ConVar."vprof_scope_entity_gamephys"]
address = 0x23f5e00
flags = 0x0
default_value = "0"
[ConVar."vprof_scope_entity_thinks"]
address = 0x2447e90
flags = 0x0
default_value = "0"
[ConVar."vprof_server_spike_threshold"]
address = 0x17335d0
flags = 0x0
default_value = "999.0"
[ConVar."vprof_server_thread"]
address = 0x172c860
flags = 0x0
default_value = "0"
[ConVar."vprof_think_limit"]
address = 0x23f6600
flags = 0x0
default_value = "0"
[ConVar."vscript_ui_do_delay_init"]
address = 0x2318d70
flags = 0x10
default_value = "1"
[ConVar."vsm_culling"]
address = 0x1f67310
flags = 0x0
default_value = "1"
[ConVar."vsm_ignore_edge_planes"]
address = 0x22eeed0
flags = 0x0
default_value = "0"
[ConVar."vsm_ignore_face_planes"]
address = 0x1f4a8c0
flags = 0x0
default_value = "0"
[ConVar."vx_do_not_throttle_events"]
address = 0x17350c0
description = "Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost."
flags = 0x0
default_value = "0"
[ConVar."wall_climb_pose_paramteter_hands_enabled"]
address = 0x234d7c0
flags = 0x2000
default_value = "0"
[ConVar."wall_climb_pose_paramteter_hands_enabled"]
address = 0x23b1230
flags = 0x2000
default_value = "0"
[ConVar."wallclimb_vertical_gain_reduction"]
address = 0x23456d0
description = "Amount of height the player loses when falling off a wall climb that can\'t be regained by future wall climbs before touching the ground."
flags = 0x2000
default_value = "128"
[ConVar."wallclimb_vertical_gain_reduction"]
address = 0x238f030
description = "Amount of height the player loses when falling off a wall climb that can\'t be regained by future wall climbs before touching the ground."
flags = 0x2000
default_value = "128"
[ConVar."wallrun_angleChangeMinCos"]
address = 0x2346db0
description = "Cosine of maximum angle the wall can change away from you without falling off"
flags = 0x2000
default_value = "0.8"
[ConVar."wallrun_angleChangeMinCos"]
address = 0x23a0e70
description = "Cosine of maximum angle the wall can change away from you without falling off"
flags = 0x2000
default_value = "0.8"
[ConVar."wallrun_avoid_wall_top_decel"]
address = 0x2346bd0
description = "Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off"
flags = 0x2000
default_value = "3000"
[ConVar."wallrun_avoid_wall_top_decel"]
address = 0x23a0990
description = "Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off"
flags = 0x2000
default_value = "3000"
[ConVar."wallrun_curveDebug"]
address = 0x27f8510
description = "Draws debugging information for wallrun curves"
flags = 0x2000
default_value = "0"
[ConVar."wallrun_curveEnable"]
address = 0x27f8170
description = "Enables usage of wallrun curve hints"
flags = 0x2000
default_value = "1"
[ConVar."wallrun_debug"]
address = 0x23a6cb0
description = "Shows wall run debug info"
flags = 0x2000
default_value = "0"
[ConVar."wallrun_enable"]
address = 0x23a6b70
description = "Enables wall running"
flags = 0x2000
default_value = "1"
[ConVar."wallrun_fallAwaySpeed"]
address = 0x2344bd0
description = "Velocity away from the wall when falling off"
flags = 0x2000
default_value = "70.0"
[ConVar."wallrun_fallAwaySpeed"]
address = 0x238e270
description = "Velocity away from the wall when falling off"
flags = 0x2000
default_value = "70.0"
[ConVar."wallrun_hangStopTime"]
address = 0x2344980
description = "Length of time to come to a stop when zooming"
flags = 0x2000
default_value = "0.5"
[ConVar."wallrun_hangStopTime"]
address = 0x238df50
description = "Length of time to come to a stop when zooming"
flags = 0x2000
default_value = "0.5"
[ConVar."wallrun_hangslipduration"]
address = 0x231de70
description = "Time it takes for slipping to become completely gravity based"
flags = 0x2000
default_value = "1.0"
[ConVar."wallrun_hangslipduration"]
address = 0x236da10
description = "Time it takes for slipping to become completely gravity based"
flags = 0x2000
default_value = "1.0"
[ConVar."wallrun_hangslipstarttime"]
address = 0x23437e0
description = "Time wall hanging before you start to slip down"
flags = 0x2000
default_value = "3.0"
[ConVar."wallrun_hangslipstarttime"]
address = 0x238c5e0
description = "Time wall hanging before you start to slip down"
flags = 0x2000
default_value = "3.0"
[ConVar."wallrun_hangslipvel"]
address = 0x2342750
description = "Impulse downward when slipping starts while wall hanging"
flags = 0x2000
default_value = "70"
[ConVar."wallrun_hangslipvel"]
address = 0x238b580
description = "Impulse downward when slipping starts while wall hanging"
flags = 0x2000
default_value = "70"
[ConVar."wallrun_maxViewTilt"]
address = 0x23a2b80
description = "Amount of roll applied to the view in degrees while wall running"
flags = 0x2000
default_value = "10.0"
[ConVar."wallrun_minAngle_air"]
address = 0x23301d0
description = "Angle at which you can start wall running when hitting a wall from a jump (0 to 180)"
flags = 0x2000
default_value = "180.0"
[ConVar."wallrun_minAngle_air"]
address = 0x237fdc0
description = "Angle at which you can start wall running when hitting a wall from a jump (0 to 180)"
flags = 0x2000
default_value = "180.0"
[ConVar."wallrun_noInputSlipFrac"]
address = 0x2344ac0
description = "Min fraction of slip behavior when not pushing in any direction (applies more gravity)"
flags = 0x2000
default_value = "0.7"
[ConVar."wallrun_noInputSlipFrac"]
address = 0x238e130
description = "Min fraction of slip behavior when not pushing in any direction (applies more gravity)"
flags = 0x2000
default_value = "0.7"
[ConVar."wallrun_pushAwayFallOffTime"]
address = 0x23a4370
description = "Pushing away from the wall for this many seconds causes you to fall off"
flags = 0x2000
default_value = "0.05"
[ConVar."wallrun_repelEnable"]
address = 0x23405d0
description = "Enables repelling players from walls they have jumped off of"
flags = 0x2000
default_value = "1"
[ConVar."wallrun_repelEnable"]
address = 0x2388750
description = "Enables repelling players from walls they have jumped off of"
flags = 0x2000
default_value = "1"
[ConVar."wallrun_repelSoftness"]
address = 0x2342f90
description = "Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall"
flags = 0x2000
default_value = "5.0"
[ConVar."wallrun_repelSoftness"]
address = 0x238bdb0
description = "Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall"
flags = 0x2000
default_value = "5.0"
[ConVar."wallrun_repelTimeMax"]
address = 0x23466d0
description = "Time after jumping off the wall that player is no longer repelled from the wall"
flags = 0x2000
default_value = "0.4"
[ConVar."wallrun_repelTimeMax"]
address = 0x23a03f0
description = "Time after jumping off the wall that player is no longer repelled from the wall"
flags = 0x2000
default_value = "0.4"
[ConVar."wallrun_repelTimeMin"]
address = 0x2343880
description = "Time after jumping off the wall that player is repelled from the wall"
flags = 0x2000
default_value = "0.2"
[ConVar."wallrun_repelTimeMin"]
address = 0x238c680
description = "Time after jumping off the wall that player is repelled from the wall"
flags = 0x2000
default_value = "0.2"
[ConVar."wallrun_retry_interval"]
address = 0x2341a20
description = "Length of time between checking for the ability to wallrun after hitting a wall in air movement"
flags = 0x2000
default_value = "0.07"
[ConVar."wallrun_retry_interval"]
address = 0x238a250
description = "Length of time between checking for the ability to wallrun after hitting a wall in air movement"
flags = 0x2000
default_value = "0.07"
[ConVar."wallrun_rotateMaxRate"]
address = 0x23a76b0
description = "Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves"
flags = 0x2000
default_value = "3"
[ConVar."wallrun_sameWallDist"]
address = 0x23a57e0
description = "Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall"
flags = 0x2000
default_value = "100"
[ConVar."wallrun_sameWallDot"]
address = 0x23a7540
description = "Dot product threshold for preventing wall running on the same wall twice"
flags = 0x2000
default_value = "0.9"
[ConVar."wallrun_sameWallSlope"]
address = 0x23a52d0
description = "Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope"
flags = 0x2000
default_value = "0"
[ConVar."wallrun_slipduration"]
address = 0x2346630
description = "Time it takes for slipping to become completely gravity based"
flags = 0x2000
default_value = "1.0"
[ConVar."wallrun_slipduration"]
address = 0x23a0280
description = "Time it takes for slipping to become completely gravity based"
flags = 0x2000
default_value = "1.0"
[ConVar."wallrun_slipslowdown"]
address = 0x2341bb0
description = "Fraction of velocity lost when slipping starts"
flags = 0x2000
default_value = "0.5"
[ConVar."wallrun_slipslowdown"]
address = 0x238a980
description = "Fraction of velocity lost when slipping starts"
flags = 0x2000
default_value = "0.5"
[ConVar."wallrun_slipstarttime"]
address = 0x2344760
description = "Time wall running before you start to slip down"
flags = 0x2000
default_value = "1.5"
[ConVar."wallrun_slipstarttime"]
address = 0x238dd30
description = "Time wall running before you start to slip down"
flags = 0x2000
default_value = "1.5"
[ConVar."wallrun_slipvel"]
address = 0x23458b0
description = "Impulse downward when slipping starts"
flags = 0x2000
default_value = "70"
[ConVar."wallrun_slipvel"]
address = 0x238f2b0
description = "Impulse downward when slipping starts"
flags = 0x2000
default_value = "70"
[ConVar."wallrun_strengthLossEnd"]
address = 0x231efe0
description = "Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)"
flags = 0x2000
default_value = "1000"
[ConVar."wallrun_strengthLossEnd"]
address = 0x236ef90
description = "Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)"
flags = 0x2000
default_value = "1000"
[ConVar."wallrun_strengthLossStart"]
address = 0x231eca0
description = "Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)"
flags = 0x2000
default_value = "1000"
[ConVar."wallrun_strengthLossStart"]
address = 0x236e8d0
description = "Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)"
flags = 0x2000
default_value = "1000"
[ConVar."wallrun_upwardAutoPush"]
address = 0x2343b80
description = "The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward."
flags = 0x2000
default_value = "0.65"
[ConVar."wallrun_upwardAutoPush"]
address = 0x238c900
description = "The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward."
flags = 0x2000
default_value = "0.65"
[ConVar."wallrun_viewTiltPredictTime"]
address = 0x2345950
description = "Time before you start wall running where your view starts tilting. Predicts upcoming wall running"
flags = 0x2000
default_value = "0.25"
[ConVar."wallrun_viewTiltPredictTime"]
address = 0x238f490
description = "Time before you start wall running where your view starts tilting. Predicts upcoming wall running"
flags = 0x2000
default_value = "0.25"
[ConVar."wallrun_viewTiltSpeed"]
address = 0x23a3060
description = "Speed at which the view tilts while wall running"
flags = 0x2000
default_value = "6.0"
[ConVar."was_loaded"]
address = 0x23a4610
description = "Current game from a restore?"
flags = 0x12000
default_value = ""
[ConVar."weaponAmmoPickupSound"]
address = 0x27e5880
flags = 0x0
default_value = "player.ammoPickup"
[ConVar."weaponFastHolsterScale"]
address = 0x235c160
description = "Scales holster animations if swapping to a weapon with \"fast_swap_to\" enabled."
flags = 0x2000
default_value = "0.25"
[ConVar."weaponFastHolsterScale"]
address = 0x27ea690
description = "Scales holster animations if swapping to a weapon with \"fast_swap_to\" enabled."
flags = 0x2000
default_value = "0.25"
[ConVar."weaponSwitch3p_checkNewWeapon"]
address = 0x2346a90
description = "Only play 3p weapon switch if there is a new weapon."
flags = 0x2000
default_value = "1"
[ConVar."weaponSwitch3p_checkNewWeapon"]
address = 0x23a0710
description = "Only play 3p weapon switch if there is a new weapon."
flags = 0x2000
default_value = "1"
[ConVar."weaponSwitch3p_onHolster"]
address = 0x2366c30
description = "Start third person weapon switch animation as soon as the current weapon starts being holstered."
flags = 0x2000
default_value = "1"
[ConVar."weaponSwitch3p_onHolster"]
address = 0x27f5500
description = "Start third person weapon switch animation as soon as the current weapon starts being holstered."
flags = 0x2000
default_value = "1"
[ConVar."weapon_auto_swap_ordnance_no_ammo"]
address = 0x23b1fb0
description = "If you touch a new ordnance weapon with no ammo in your current it will auto replace it"
flags = 0x2000
default_value = "0"
[ConVar."weapon_debugScript"]
address = 0x2365cf0
flags = 0x2002
default_value = "0"
[ConVar."weapon_debugScript"]
address = 0x27f47a0
flags = 0x2002
default_value = "0"
[ConVar."weapon_doIdleForSurvivalMelee"]
address = 0x2364a10
flags = 0x0
default_value = "0"
[ConVar."weapon_doIdleForSurvivalMelee"]
address = 0x27f3640
flags = 0x0
default_value = "0"
[ConVar."weapon_friendly_fire_prevent_ui"]
address = 0x1f6c410
description = "UI to show on friendly fire prevention"
flags = 0x0
default_value = ""
[ConVar."weapon_meleeButtonPressProtection"]
address = 0x23bef90
flags = 0x2000
default_value = "1"
[ConVar."weapon_parentingFixLerp"]
address = 0x22ef3d0
flags = 0x2
default_value = "1"
[ConVar."weapon_pickup_allow_dupes"]
address = 0x23bf460
description = "Whether or not you are allowed 2 of the same weapon in your inventory"
flags = 0x2000
default_value = "1"
[ConVar."weapon_poseParamMaxDistance"]
address = 0x1f4a450
flags = 0x0
default_value = "6000"
[ConVar."weapon_render_with_fastpath"]
address = 0x23665b0
description = "Allow weapons to draw using the fast path."
flags = 0x0
default_value = "1"
[ConVar."weapon_showproficiency"]
address = 0x27ec680
flags = 0x0
default_value = "0"
[ConVar."weapon_sprint_raise_delay"]
address = 0x27f8720
description = "Enables weapon delay between sprint and shooting"
flags = 0x2002
default_value = "1"
[ConVar."weaponx_predicting_client_only_optimization"]
address = 0x23677d0
description = "Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client"
flags = 0x2000
default_value = "1"
[ConVar."weaponx_predicting_client_only_optimization"]
address = 0x27f6060
description = "Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client"
flags = 0x2000
default_value = "1"
[ConVar."weaponx_smartammo_data_optimization"]
address = 0x2367990
description = "Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2"
flags = 0x2000
default_value = "0"
[ConVar."weaponx_smartammo_data_optimization"]
address = 0x27f61a0
description = "Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2"
flags = 0x2000
default_value = "0"
[ConVar."window_hint_debug"]
address = 0x27f88e0
description = "Debugs search for window hints"
flags = 0x2000
default_value = "0"
[ConVar."window_hint_fov_down"]
address = 0x23a6ff0
description = "Window hints below this vertical FOV will be ignored"
flags = 0x2000
default_value = "0"
[ConVar."window_hint_fov_horz"]
address = 0x23a7470
description = "Window hints beyond this horizontal FOV will be ignored"
flags = 0x2000
default_value = "60"
[ConVar."window_hint_fov_up"]
address = 0x23a42d0
description = "Window hints above this vertical FOV will be ignored"
flags = 0x2000
default_value = "60"
[ConVar."window_hint_keyboard_fov_horz"]
address = 0x23a7f60
description = "Window hints beyond this horizontal FOV will be ignored"
flags = 0x2000
default_value = "7"
[ConVar."window_hint_lookahead_time"]
address = 0x23a4fa0
description = "Lookahead prediction time for window checks"
flags = 0x2000
default_value = "0.8"
[ConVar."window_hint_max_horz_vel_change_dot"]
address = 0x23a87e0
description = "Min dot product of velocity change when adjusting for windows"
flags = 0x2000
default_value = "0.966f"
[ConVar."window_hint_max_vel_change_down"]
address = 0x23a77e0
description = "Max removed vertical velocity when adjusting for windows"
flags = 0x2000
default_value = "150"
[ConVar."window_hint_max_vel_change_up"]
address = 0x23a55a0
description = "Max added vertical velocity when adjusting for windows"
flags = 0x2000
default_value = "80"
[ConVar."window_hint_min_horz_vel"]
address = 0x23a4f00
description = "Horizontal velocity is increased to at least this when adjusting for windows"
flags = 0x2000
default_value = "100"
[ConVar."window_hint_permissive_max_horz_vel_change_dot"]
address = 0x23a88b0
description = "Min dot product of velocity change when adjusting for windows (off grapple)"
flags = 0x2000
default_value = "0.88f"
[ConVar."window_hint_permissive_max_vel_change_down"]
address = 0x23a6060
description = "Max removed vertical velocity when adjusting for windows (off grapple)"
flags = 0x2000
default_value = "300"
[ConVar."window_hint_permissive_max_vel_change_up"]
address = 0x23a6290
description = "Max added vertical velocity when adjusting for windows (off grapple)"
flags = 0x2000
default_value = "300"
[ConVar."xc_crouch_debounce"]
address = 0x27e4a30
flags = 0x0
default_value = "0"
[ConVar."z_ragdoll_impact_strength"]
address = 0x1f68320
flags = 0x0
default_value = "500"
[ConVar."zipline_fade_dist"]
address = 0x235de40
flags = 0x0
default_value = "6000"
[ConVar."zipline_subdiv_lod_dist_base"]
address = 0x23018b0
description = "The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline."
flags = 0x0
default_value = "150"
[ConVar."zipline_subdiv_slices"]
address = 0x230ea70
description = "Zipline subdivision amount around the rope, affects roundedness."
flags = 0x0
default_value = "6"
min_val: 1
max_val: 12
[ConVar."zipline_subdiv_slices_lod"]
address = 0x230c470
description = "Zipline subdivision amount around the rope when lod is active, affects roundedness."
flags = 0x0
default_value = "4"
min_val: 0
max_val: 12
[ConVar."zipline_subdiv_stacks"]
address = 0x2306320
description = "Zipline subdivision amount between each zipline node."
flags = 0x0
default_value = "6"
min_val: 1
max_val: 24
[ConCommand."+ability"]
flags = 0x20000
callback = 0x77f370
[ConCommand."+ability_held"]
flags = 0x20000
callback = 0x77f390
[ConCommand."+attack"]
flags = 0x0
callback = 0x77e210
[ConCommand."+backward"]
flags = 0x20000
callback = 0x77c300
[ConCommand."+break"]
flags = 0x0
callback = 0x77bc00
[ConCommand."+camdistance"]
flags = 0x0
callback = 0x777d40
[ConCommand."+camin"]
flags = 0x0
callback = 0x779b80
[ConCommand."+cammousemove"]
flags = 0x0
callback = 0x777c50
[ConCommand."+camout"]
flags = 0x0
callback = 0x779c80
[ConCommand."+campitchdown"]
flags = 0x0
callback = 0x779880
[ConCommand."+campitchup"]
flags = 0x0
callback = 0x779780
[ConCommand."+camyawleft"]
flags = 0x0
callback = 0x779980
[ConCommand."+camyawright"]
flags = 0x0
callback = 0x779a80
[ConCommand."+commandermousemove"]
flags = 0x0
callback = 0x77bb00
[ConCommand."+csm_rot_x_neg"]
flags = 0x0
callback = 0x6b4d60
[ConCommand."+csm_rot_x_plus"]
flags = 0x0
callback = 0x6b4d30
[ConCommand."+csm_rot_y_neg"]
flags = 0x0
callback = 0x6b4dc0
[ConCommand."+csm_rot_y_plus"]
flags = 0x0
callback = 0x6b4d90
[ConCommand."+displayFullscreenMap"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+dodge"]
flags = 0x20000
callback = 0x77d900
[ConCommand."+duck"]
flags = 0x20000
callback = 0x77cc00
[ConCommand."+forward"]
flags = 0x20000
callback = 0x77c200
[ConCommand."+graph"]
flags = 0x0
callback = 0x77d100
[ConCommand."+jump"]
flags = 0x20000
callback = 0x77ca00
[ConCommand."+klook"]
flags = 0x0
callback = 0x77bd00
[ConCommand."+left"]
flags = 0x0
callback = 0x77c000
[ConCommand."+lookdown"]
flags = 0x0
callback = 0x77c500
[ConCommand."+lookup"]
flags = 0x0
callback = 0x77c400
[ConCommand."+mat_texture_list"]
flags = 0x0
callback = 0x31f200
[ConCommand."+melee"]
flags = 0x0
callback = 0x77dd80
[ConCommand."+movedown"]
flags = 0x0
callback = 0x77bf00
[ConCommand."+moveleft"]
flags = 0x20000
callback = 0x77c600
[ConCommand."+moveright"]
flags = 0x20000
callback = 0x77c700
[ConCommand."+moveup"]
flags = 0x0
callback = 0x77be00
[ConCommand."+offhand0"]
flags = 0x0
callback = 0x77d480
[ConCommand."+offhand1"]
flags = 0x0
callback = 0x77d580
[ConCommand."+offhand2"]
flags = 0x0
callback = 0x77d680
[ConCommand."+offhand3"]
flags = 0x0
callback = 0x77d780
[ConCommand."+offhand4"]
flags = 0x0
callback = 0x77d880
[ConCommand."+pause_menu"]
flags = 0x0
callback = 0x77f1d0
[ConCommand."+ping"]
flags = 0x20000
callback = 0x77db00
[ConCommand."+posedebug"]
description = "Turn on pose debugger or add ents to pose debugger UI"
flags = 0x4000
callback = 0x9770f0
[ConCommand."+pushtotalk"]
flags = 0x0
callback = 0x2f5ba0
[ConCommand."+reload"]
flags = 0x0
callback = 0x77e110
[ConCommand."+right"]
flags = 0x0
callback = 0x77c100
[ConCommand."+score"]
flags = 0x0
callback = 0x77e320
[ConCommand."+scriptCommand1"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand2"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand3"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand4"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand5"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand6"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand7"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand8"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+scriptCommand9"]
flags = 0x0
callback = 0x1f0760
[ConCommand."+showscores"]
flags = 0x0
callback = 0x77e320
[ConCommand."+speed"]
flags = 0x0
callback = 0x77c900
[ConCommand."+strafe"]
flags = 0x0
callback = 0x77c800
[ConCommand."+toggle_duck"]
flags = 0x20000
callback = 0x77cb00
[ConCommand."+toggle_zoom"]
flags = 0x0
callback = 0x77d300
[ConCommand."+use"]
flags = 0x0
callback = 0x77cd00
[ConCommand."+useAndReload"]
flags = 0x0
callback = 0x77e010
[ConCommand."+use_alt"]
flags = 0x0
callback = 0x77cf00
[ConCommand."+use_long"]
flags = 0x0
callback = 0x77ce00
[ConCommand."+variableScopeToggle"]
flags = 0x20000
callback = 0x77da00
[ConCommand."+vgui_drawtree"]
flags = 0x2
callback = 0x2d7a50
[ConCommand."+voicerecord"]
flags = 0x0
callback = 0x286880
[ConCommand."+walk"]
flags = 0x0
callback = 0x77dc80
[ConCommand."+weaponCycle"]
flags = 0x0
callback = 0x77f0d0
[ConCommand."+weapon_discard"]
flags = 0x0
callback = 0x77d000
[ConCommand."+zoom"]
flags = 0x0
callback = 0x77d200
[ConCommand."-ability"]
flags = 0x20000
callback = 0x77f380
[ConCommand."-ability_held"]
flags = 0x20000
callback = 0x77f3a0
[ConCommand."-attack"]
flags = 0x0
callback = 0x77e290
[ConCommand."-backward"]
flags = 0x20000
callback = 0x77c380
[ConCommand."-break"]
flags = 0x0
callback = 0x77bc80
[ConCommand."-camdistance"]
flags = 0x0
callback = 0x777e00
[ConCommand."-camin"]
flags = 0x0
callback = 0x779c00
[ConCommand."-cammousemove"]
flags = 0x0
callback = 0x777d00
[ConCommand."-camout"]
flags = 0x0
callback = 0x779d00
[ConCommand."-campitchdown"]
flags = 0x0
callback = 0x779900
[ConCommand."-campitchup"]
flags = 0x0
callback = 0x779800
[ConCommand."-camyawleft"]
flags = 0x0
callback = 0x779a00
[ConCommand."-camyawright"]
flags = 0x0
callback = 0x779b00
[ConCommand."-commandermousemove"]
flags = 0x0
callback = 0x77bb80
[ConCommand."-csm_rot_x_neg"]
flags = 0x0
callback = 0x6b4d80
[ConCommand."-csm_rot_x_plus"]
flags = 0x0
callback = 0x6b4d50
[ConCommand."-csm_rot_y_neg"]
flags = 0x0
callback = 0x6b4de0
[ConCommand."-csm_rot_y_plus"]
flags = 0x0
callback = 0x6b4db0
[ConCommand."-displayFullscreenMap"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-dodge"]
flags = 0x20000
callback = 0x77d980
[ConCommand."-duck"]
flags = 0x20000
callback = 0x77cc80
[ConCommand."-forward"]
flags = 0x20000
callback = 0x77c280
[ConCommand."-graph"]
flags = 0x0
callback = 0x77d180
[ConCommand."-jump"]
flags = 0x20000
callback = 0x77ca80
[ConCommand."-klook"]
flags = 0x0
callback = 0x77bd80
[ConCommand."-left"]
flags = 0x0
callback = 0x77c080
[ConCommand."-lookdown"]
flags = 0x0
callback = 0x77c580
[ConCommand."-lookup"]
flags = 0x0
callback = 0x77c480
[ConCommand."-mat_texture_list"]
flags = 0x0
callback = 0x31e440
[ConCommand."-melee"]
flags = 0x0
callback = 0x77dd00
[ConCommand."-movedown"]
flags = 0x0
callback = 0x77bf80
[ConCommand."-moveleft"]
flags = 0x20000
callback = 0x77c680
[ConCommand."-moveright"]
flags = 0x20000
callback = 0x77c780
[ConCommand."-moveup"]
flags = 0x0
callback = 0x77be80
[ConCommand."-offhand0"]
flags = 0x0
callback = 0x77d400
[ConCommand."-offhand1"]
flags = 0x0
callback = 0x77d500
[ConCommand."-offhand2"]
flags = 0x0
callback = 0x77d600
[ConCommand."-offhand3"]
flags = 0x0
callback = 0x77d700
[ConCommand."-offhand4"]
flags = 0x0
callback = 0x77d800
[ConCommand."-pause_menu"]
flags = 0x0
callback = 0x77f250
[ConCommand."-ping"]
flags = 0x20000
callback = 0x77db80
[ConCommand."-posedebug"]
description = "Turn off pose debugger or hide ents from pose debugger UI"
flags = 0x4000
callback = 0x977200
[ConCommand."-pushtotalk"]
flags = 0x0
callback = 0x2f5c30
[ConCommand."-reload"]
flags = 0x0
callback = 0x77e190
[ConCommand."-right"]
flags = 0x0
callback = 0x77c180
[ConCommand."-score"]
flags = 0x0
callback = 0x77e3c0
[ConCommand."-scriptCommand1"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand2"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand3"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand4"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand5"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand6"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand7"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand8"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-scriptCommand9"]
flags = 0x0
callback = 0x1f0760
[ConCommand."-showscores"]
flags = 0x0
callback = 0x77e3c0
[ConCommand."-speed"]
flags = 0x0
callback = 0x77c980
[ConCommand."-strafe"]
flags = 0x0
callback = 0x77c880
[ConCommand."-toggle_duck"]
flags = 0x20000
callback = 0x77cb80
[ConCommand."-toggle_zoom"]
flags = 0x0
callback = 0x77d380
[ConCommand."-use"]
flags = 0x0
callback = 0x77cd80
[ConCommand."-useAndReload"]
flags = 0x0
callback = 0x77e090
[ConCommand."-use_alt"]
flags = 0x0
callback = 0x77cf80
[ConCommand."-use_long"]
flags = 0x0
callback = 0x77ce80
[ConCommand."-variableScopeToggle"]
flags = 0x20000
callback = 0x77da80
[ConCommand."-vgui_drawtree"]
flags = 0x2
callback = 0x2d7a70
[ConCommand."-voicerecord"]
flags = 0x0
callback = 0x286900
[ConCommand."-walk"]
flags = 0x0
callback = 0x77dc00
[ConCommand."-weaponCycle"]
flags = 0x0
callback = 0x77f150
[ConCommand."-weapon_discard"]
flags = 0x0
callback = 0x77d080
[ConCommand."-zoom"]
flags = 0x0
callback = 0x77d280
[ConCommand."BindToggle"]
description = "Performs a bind <key> \"increment var <cvar> 0 1 1\""
flags = 0x0
callback = 0x251060
[ConCommand."BuildAINFile"]
description = "Build and Save the AI Node Graph (restarts map)"
flags = 0x4
callback = 0xd8b1f0
[ConCommand."DebugPrintUsedTextures"]
flags = 0x0
callback = 0x43bac0
[ConCommand."DumpClientDataBlockReceiver"]
flags = 0x0
callback = 0x326f10
[ConCommand."MemTrackDeltaSnapshot"]
description = "Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end"
flags = 0x0
callback = 0x1f0760
[ConCommand."MemTrackPrintStats"]
description = "Debug command prints current mem stats & creates a named snapshot - first param is snapshot name"
flags = 0x0
callback = 0x1f0760
[ConCommand."ReloadAimAssistSettings"]
description = "Reloads aimassist config files."
flags = 0x8
callback = 0x637730
[ConCommand."Test_InitRandomEntitySpawner"]
flags = 0x4004
callback = 0xf2eb20
[ConCommand."Test_RandomizeInPVS"]
flags = 0x4004
callback = 0xf2ef80
[ConCommand."Test_RemoveAllRandomEntities"]
flags = 0x4004
callback = 0xf2f140
[ConCommand."Test_SpawnRandomEntities"]
flags = 0x4004
callback = 0xf2ed60
[ConCommand."_setClassVarServer"]
description = "Set a class var on the server"
flags = 0x4006
callback = 0xc5b420
[ConCommand."adminmsg"]
description = "Send text to the current community (if you are an admin)"
flags = 0x0
callback = 0x3117e0
[ConCommand."ai_debug_node_connect"]
description = "Debug the attempted connection between two nodes"
flags = 0x4
callback = 0xd87450
[ConCommand."ai_dump_hints"]
flags = 0x4
callback = 0x1f0760
[ConCommand."ai_set_move_height_epsilon"]
description = "Set how high AI bumps up ground walkers when checking steps"
flags = 0x4
callback = 0xd6f540
[ConCommand."air_density"]
description = "Changes the density of air for drag computations."
flags = 0x4004
callback = 0x1f0760
[ConCommand."aisettings_reparse"]
description = "Reloads the AI settings files"
flags = 0x6
callback = 0xfd6a20
[ConCommand."aisettings_reparse_client"]
description = "Reloads the AI settings files"
flags = 0xa
callback = 0xa36200
[ConCommand."alias"]
description = "Alias a command."
flags = 0x0
callback = 0x2524b0
[ConCommand."applyVideoChangesDeferred"]
description = "Workaround for applying video changes using controller buttons shortcuts."
flags = 0x8
callback = 0xa184e0
[ConCommand."assert_test"]
description = "Cause the engine to fail an assert."
flags = 0x0
callback = 0x1f0760
[ConCommand."bind"]
description = "Bind a key to TAPPED."
flags = 0x0
callback = 0x28b000
[ConCommand."bind_US_standard"]
description = "Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard."
flags = 0x0
callback = 0x28b020
[ConCommand."bind_held"]
description = "Bind a key to HELD."
flags = 0x0
callback = 0x28b010
[ConCommand."bind_held_US_standard"]
description = "Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard."
flags = 0x0
callback = 0x28b030
[ConCommand."bind_list"]
description = "List all current bindings."
flags = 0x0
callback = 0x1f0760
[ConCommand."bind_list_abilities"]
description = "List all ability bindings and what commands they resolve to"
flags = 0x0
callback = 0x28abc0
[ConCommand."bink_dump_precached_movies"]
description = "Dumps information about all precached Bink movies"
flags = 0x0
callback = 0x1f0760
[ConCommand."bot_loadout"]
description = "Override bot loadout"
flags = 0x4008
callback = 0x951af0
[ConCommand."bot_loadout_server"]
description = "Override bot loadout."
flags = 0x4014
callback = 0xccc890
[ConCommand."box"]
description = "Draw a debug box."
flags = 0x4000
callback = 0x30f230
[ConCommand."buildcubemaps"]
description = "Rebuild cubemaps."
flags = 0x0
callback = 0x23fb70
[ConCommand."cache_print"]
description = "cache_print [section]\nPrint out contents of cache memory."
flags = 0x2
callback = 0x286e70
[ConCommand."cache_print_lru"]
description = "cache_print_lru [section]\nPrint out contents of cache memory."
flags = 0x2
callback = 0x286ea0
[ConCommand."cache_print_summary"]
description = "cache_print_summary [section]\nPrint out a summary contents of cache memory."
flags = 0x2
callback = 0x286ed0
[ConCommand."cam_command"]
description = "Tells camera to change modes"
flags = 0x4008
callback = 0x777b60
[ConCommand."cancelselect"]
flags = 0x10000000
callback = 0x77bae0
[ConCommand."cast_hull"]
description = "Tests hull collision detection"
flags = 0x4004
callback = 0xe43ff0
[ConCommand."cast_ray"]
description = "Tests collision detection"
flags = 0x4004
callback = 0xe43c40
[ConCommand."cc_emit"]
description = "Emits a closed caption"
flags = 0x8
callback = 0x776dc0
[ConCommand."centerview"]
flags = 0x0
callback = 0x659f00
[ConCommand."changelevel"]
description = "Change server to the specified map"
flags = 0x20000
callback = 0x286310
[ConCommand."chat"]
description = "Send text to the current chatroom"
flags = 0x0
callback = 0x3116d0
[ConCommand."chatroom_adminsOnly"]
description = "Set the chatroom to be admins-only"
flags = 0x0
callback = 0x3a31e0
[ConCommand."chatroom_away"]
description = "Tell the chatserver you are away from the room"
flags = 0x0
callback = 0x311920
[ConCommand."chatroom_freetalk"]
description = "Set the chatroom to be free talk"
flags = 0x0
callback = 0x3a3210
[ConCommand."chatroom_present"]
description = "Tell the chatserver you are present in the room"
flags = 0x0
callback = 0x311910
[ConCommand."chatserver"]
description = "Connect to a chatserver"
flags = 0x0
callback = 0x311130
[ConCommand."cl_dump_particle_stats"]
description = "dump particle profiling info to particle_profile.csv"
flags = 0x0
callback = 0x1f0760
[ConCommand."cl_ent_absbox"]
description = "Displays the client\'s absbox for the entity under the crosshair."
flags = 0x4008
callback = 0x6a3d20
[ConCommand."cl_ent_bbox"]
description = "Displays the client\'s bounding box for the entity under the crosshair."
flags = 0x4008
callback = 0x6a3d10
[ConCommand."cl_ent_rbox"]
description = "Displays the client\'s render box for the entity under the crosshair."
flags = 0x4008
callback = 0x6a3d30
[ConCommand."cl_find_ent"]
description = "Find and list all client entities with classnames that contain the specified substring.\nFormat: cl_find_ent <substring>\n"
flags = 0x4000
callback = 0x6a4eb0
[ConCommand."cl_find_ent_index"]
description = "Display data for clientside entity matching specified index.\nFormat: cl_find_ent_index <index>\n"
flags = 0x4000
callback = 0x6a4f80
[ConCommand."cl_flip_visibility"]
description = "Flips the visibilityBits of all Entities"
flags = 0x4000
callback = 0x6a3ba0
[ConCommand."cl_fullupdate"]
description = "Forces the server to send a full update packet"
flags = 0x4000
callback = 0x310b00
[ConCommand."cl_interpolation_report"]
description = "Prints all entities being interpolated on the next frame"
flags = 0x8
callback = 0x1f0760
[ConCommand."cl_panelanimation"]
description = "Shows panel animation variables: <panelname | blank for all panels>."
flags = 0x8
callback = 0x7cbfe0
[ConCommand."cl_particles_dump_effects"]
flags = 0x8
callback = 0x7b00c0
[ConCommand."cl_particles_dumplist"]
description = "Dump all new particles, optional name substring."
flags = 0x8
callback = 0x1f0760
[ConCommand."cl_precacheinfo"]
description = "Show precache info (client)."
flags = 0x0
callback = 0x310dd0
[ConCommand."cl_removedecals"]
description = "Remove the decals from the entity under the crosshair."
flags = 0x4000
callback = 0x6a3af0
[ConCommand."cl_showents"]
description = "Dump entity list to console."
flags = 0x4000
callback = 0x310aa0
[ConCommand."cl_soundscape_flush"]
description = "Flushes the client side soundscapes"
flags = 0x10004008
callback = 0x1f0760
[ConCommand."cl_trace_start_solid"]
description = "Trace with given parameters and return start solid result"
flags = 0x8
callback = 0x8a4600
[ConCommand."cl_trace_test_hitbox_with_non_zero_start_offset"]
flags = 0x8
callback = 0x6e6ec0
[ConCommand."cl_updatevisibility"]
description = "Updates visibility bits."
flags = 0x8
callback = 0x6985d0
[ConCommand."clear_debug_overlays"]
description = "clears debug overlays"
flags = 0x4
callback = 0xe84b00
[ConCommand."clear_loading_progress_detente"]
description = "Clears the detente for the load screen."
flags = 0x20000
callback = 0x2860b0
[ConCommand."clear_loading_progress_sp_text"]
description = "Clears the sp text for the load screen."
flags = 0x20000
callback = 0x2861e0
[ConCommand."cm_query_log_record"]
description = "Start recording a log of all queries"
flags = 0x0
callback = 0x1f0760
[ConCommand."cm_query_log_replay"]
description = "Play back a query log for performance testing"
flags = 0x0
callback = 0x1f0760
[ConCommand."cmd"]
description = "Forward command to server."
flags = 0x0
callback = 0x252890
[ConCommand."cmd1"]
description = "sets userinfo string for split screen player in slot 1"
flags = 0x0
callback = 0x256e60
[ConCommand."cmd2"]
description = "sets userinfo string for split screen player in slot 2"
flags = 0x0
callback = 0x256ed0
[ConCommand."cmd3"]
description = "sets userinfo string for split screen player in slot 3"
flags = 0x0
callback = 0x256f40
[ConCommand."cmd4"]
description = "sets userinfo string for split screen player in slot 4"
flags = 0x0
callback = 0x256fb0
[ConCommand."collision_debug"]
description = "Sends a collision ray from player and gathers info."
flags = 0x4008
callback = 0x6a19e0
[ConCommand."colorcorrectionui"]
description = "Show/hide the color correction tools UI."
flags = 0x4000
callback = 0x249e30
[ConCommand."community_browse"]
description = "Browse available communities"
flags = 0x0
callback = 0x378770
[ConCommand."community_getPendingJoinRequest"]
description = "Get a random pending join request to answer"
flags = 0x0
callback = 0x3747d0
[ConCommand."community_join"]
description = "Join a community"
flags = 0x0
callback = 0x378e50
[ConCommand."community_leave"]
description = "Leave a community"
flags = 0x0
callback = 0x379200
[ConCommand."community_list"]
description = "list my communities"
flags = 0x0
callback = 0x378a90
[ConCommand."community_report"]
description = "Report a community"
flags = 0x0
callback = 0x379980
[ConCommand."connect"]
description = "Connect to specified server."
flags = 0x20000
callback = 0x30cd00
[ConCommand."connectWithKey"]
description = "Connect to specified server with an explicit encryption key."
flags = 0x20000
callback = 0x30d340
[ConCommand."connectwithtoken"]
description = "Connect to specified server with a reservation token."
flags = 0x20000
callback = 0x30d150
[ConCommand."convar_differences"]
description = "Show all convars which are not at their default values."
flags = 0x2
callback = 0x2587c0
[ConCommand."convar_findByFlags"]
description = "Find concommands by flags."
flags = 0x2
callback = 0x258760
[ConCommand."convar_list"]
description = "Show the list of convars/concommands."
flags = 0x2
callback = 0x258770
[ConCommand."crash_test"]
description = "Cause the engine to crash."
flags = 0x0
callback = 0x286d90
[ConCommand."createparty"]
description = "Create a party"
flags = 0x0
callback = 0x311330
[ConCommand."createpartyifnotinone"]
description = "Create a party if we aren\'t in one"
flags = 0x0
callback = 0x311350
[ConCommand."csm_server_status"]
description = "Usage:\n csm_server_status\n"
flags = 0x0
callback = 0x1f0760
[ConCommand."csm_status"]
description = "Usage:\n csm_status\n"
flags = 0x0
callback = 0x6b6950
[ConCommand."damagedefs_reparse"]
description = "Reloads the damage defs"
flags = 0x6
callback = 0xc8dc50
[ConCommand."damagedefs_reparse_client"]
description = "Reloads the damage defs"
flags = 0xa
callback = 0x90aec0
[ConCommand."debugModelPurge"]
description = "Debug command to purge unused models..."
flags = 0x0
callback = 0x246860
[ConCommand."devshots_nextmap"]
description = "Used by the devshots system to go to the next map in the devshots maplist."
flags = 0x0
callback = 0x24e160
[ConCommand."devshots_screenshot"]
description = "Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the \'screenshot\' command instead."
flags = 0x20000
callback = 0x30df20
[ConCommand."disconnect"]
description = "Disconnect game from server."
flags = 0x8000000
callback = 0x2865f0
[ConCommand."display_elapsedtime"]
description = "Displays how much time has elapsed since the game started"
flags = 0x4000
callback = 0x1f0760
[ConCommand."dlight_debug"]
description = "Creates a dlight in front of the player"
flags = 0x4008
callback = 0x6a20c0
[ConCommand."do_InvitePeople_test"]
flags = 0x0
callback = 0x3835d0
[ConCommand."do_Invite_friend_test"]
flags = 0x0
callback = 0x383630
[ConCommand."do_joinPeople_test"]
flags = 0x0
callback = 0x383600
[ConCommand."do_origin_test_presence"]
flags = 0x0
callback = 0x383540
[ConCommand."downloadPlaylists"]
description = "Re-download the playlists\n"
flags = 0x0
callback = 0x2c9380
[ConCommand."drawline"]
description = "Draws line between two 3D Points.\n\tGreen if no collision\n\tRed is collides with something\n\tArguments: x1 y1 z1 x2 y2 z2"
flags = 0x4004
callback = 0xe44e20
[ConCommand."dumpClientStringTable"]
description = "Dump the contents of the client\'s game string table to the console."
flags = 0x4000
callback = 0x8b0d60
[ConCommand."dumpServerStringTable"]
description = "Dump the contents of the server\'s game string table to the console."
flags = 0x4004
callback = 0xc26300
[ConCommand."dump_entity_sizes"]
description = "Print sizeof(entclass)"
flags = 0x4
callback = 0xf47cd0
[ConCommand."dump_generic_key_values"]
flags = 0x0
callback = 0x1f0760
[ConCommand."dumpentityfactories"]
description = "Lists all entity factory names."
flags = 0x4
callback = 0xf47b90
[ConCommand."dumpeventqueue"]
description = "Dump the contents of the Entity I/O event queue to the console."
flags = 0x0
callback = 0x1f0760
[ConCommand."dumpstringtables"]
description = "Print string tables to console."
flags = 0x2
callback = 0x286d00
[ConCommand."echo"]
description = "Echo text to console."
flags = 0x10000000
callback = 0x1f0760
[ConCommand."editor_toggle"]
description = "Disables the simulation and returns focus to the editor"
flags = 0x4000
callback = 0x399e30
[ConCommand."endmovie"]
description = "Stop recording movie frames."
flags = 0x20000
callback = 0x30f220
[ConCommand."ent_absbox"]
description = "Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03c10
[ConCommand."ent_animdump"]
description = "Dumps the animation each frame the given entity(ies) in red.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03c80
[ConCommand."ent_attachments"]
description = "Displays the attachment points on an entity.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03cf0
[ConCommand."ent_bbox"]
description = "Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03ba0
[ConCommand."ent_cancelpendingentfires"]
description = "Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
flags = 0x0
callback = 0xe05b30
[ConCommand."ent_create"]
description = "Creates an entity of the given type where the player is looking."
flags = 0x4004
callback = 0xe0a9d0
[ConCommand."ent_dump"]
description = "Usage:\n ent_dump <entity name>\n"
flags = 0x4004
callback = 0xe04b00
[ConCommand."ent_entitylinks"]
description = "Displays all incoming and outgoing links to the given entity.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03dd0
[ConCommand."ent_fire"]
description = "Usage:\n ent_fire <target> [action] [value] [delay]\n"
flags = 0x4004
callback = 0x23cbcd0
[ConCommand."ent_info"]
description = "Usage:\n ent_info <class name>\n"
flags = 0x4004
callback = 0xe05bb0
[ConCommand."ent_messages"]
description = "Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at"
flags = 0x4004
callback = 0xe05de0
[ConCommand."ent_name"]
flags = 0x4004
callback = 0xe037c0
[ConCommand."ent_orient"]
description = "Orient the specified entity to match the player\'s angles. By default, only orients target entity\'s YAW. Use the \'allangles\' option to orient on all axis.\n\tFormat: ent_orient <entity name> <optional: allangles>"
flags = 0x4004
callback = 0xe0b4d0
[ConCommand."ent_pause"]
description = "Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with \'ent_messages\' will stop fading and be displayed indefinitely. To step through the messages one by one use \'ent_step\'."
flags = 0x4004
callback = 0xe05e50
[ConCommand."ent_pivot"]
description = "Displays the pivot for the given entity(ies).\n\t(y=up=green, z=forward=blue, x=left=red). \n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe05e70
[ConCommand."ent_remove"]
description = "Removes the given entity(s)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03e40
[ConCommand."ent_remove_all"]
description = "Removes all entities of the specified type\n\tArguments: \t{entity_name} / {class_name} "
flags = 0x4004
callback = 0xe04090
[ConCommand."ent_script_dump"]
description = "Dumps the names and values of this entity\'s script scope to the console\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03a50
[ConCommand."ent_setname"]
description = "Sets the targetname of the given entity(s)\n\tArguments: \t{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe041a0
[ConCommand."ent_step"]
description = "When \'ent_pause\' is set this will step through one waiting input / output message at a time."
flags = 0x4004
callback = 0xe05ee0
[ConCommand."ent_teleport"]
description = "Teleport the specified entity to where the player is looking.\n\tFormat: ent_teleport <entity name>"
flags = 0x4004
callback = 0xe0b470
[ConCommand."ent_text"]
description = "Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03830
[ConCommand."ent_text_radius"]
description = "Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe038a0
[ConCommand."ent_throw"]
description = "Throws an entity of the given type where the player is looking."
flags = 0x4004
callback = 0xe0ae30
[ConCommand."ent_viewoffset"]
description = "Displays the eye position for the given entity(ies) in red.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4004
callback = 0xe03d60
[ConCommand."entitlements_print"]
flags = 0x2
callback = 0x1f0760
[ConCommand."entitlements_send"]
description = "Send client\'s entitlements to the server"
flags = 0x2
callback = 0x1f0760
[ConCommand."entitlements_set_bits"]
description = "Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server"
flags = 0x0
callback = 0x285e70
[ConCommand."envmap"]
flags = 0x0
callback = 0x23f520
[ConCommand."error_test"]
description = "Cause the engine to call Error()."
flags = 0x0
callback = 0x286da0
[ConCommand."escape"]
description = "Escape key pressed."
flags = 0x40000000
callback = 0x28ad70
[ConCommand."exec"]
description = "Execute script file."
flags = 0x0
callback = 0x2524a0
[ConCommand."execPlayerConfig"]
description = "Load player settings."
flags = 0x0
callback = 0x2768b0
[ConCommand."execifexists"]
description = "Execute script file if file exists."
flags = 0x0
callback = 0x2524a0
[ConCommand."exit"]
description = "Exit the engine."
flags = 0x0
callback = 0x284c60
[ConCommand."eyeInfo"]
description = "gets info about the current view\n"
flags = 0x0
callback = 0x1f0760
[ConCommand."find_ent"]
description = "Find and list all entities with classnames or targetnames that contain the specified substring.\nFormat: find_ent <substring>\n"
flags = 0x4004
callback = 0xe04490
[ConCommand."find_ent_index"]
description = "Display data for entity matching specified index.\nFormat: find_ent_index <index>\n"
flags = 0x4004
callback = 0xe044f0
[ConCommand."firetarget"]
flags = 0x4004
callback = 0xe04bf0
[ConCommand."firstperson"]
description = "Switch to firstperson camera."
flags = 0x0
callback = 0x777bb0
[ConCommand."flush"]
description = "Flush unlocked cache memory."
flags = 0x4000
callback = 0x286db0
[ConCommand."flush_locked"]
description = "Flush unlocked and locked cache memory."
flags = 0x4000
callback = 0x286e10
[ConCommand."force_centerview"]
flags = 0x0
callback = 0x1f0760
[ConCommand."fps_stats_dump"]
flags = 0x0
callback = 0x419410
[ConCommand."fps_stats_reset"]
flags = 0x0
callback = 0x419420
[ConCommand."fps_stats_start"]
flags = 0x0
callback = 0x4193f0
[ConCommand."fps_stats_stop"]
flags = 0x0
callback = 0x419400
[ConCommand."friends_update"]
flags = 0x0
callback = 0x3902c0
[ConCommand."fs_clear_open_duplicate_times"]
description = "Clear the list of files that have been opened."
flags = 0x0
callback = 0x3e1cf0
[ConCommand."fs_dump_open_duplicate_times"]
description = "Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them."
flags = 0x0
callback = 0x3e1cc0
[ConCommand."fs_fios_cancel_prefetches"]
description = "Cancels all the prefetches in progress."
flags = 0x0
callback = 0x1f0760
[ConCommand."fs_fios_flush_cache"]
description = "Flushes the FIOS HDD cache."
flags = 0x0
callback = 0x1f0760
[ConCommand."fs_fios_prefetch_file"]
description = "Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.\nThe preftech is medium priority and persistent."
flags = 0x0
callback = 0x1f0760
[ConCommand."fs_fios_prefetch_file_in_pack"]
description = "Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.\nThe preftech is medium priority and non-persistent."
flags = 0x0
callback = 0x1f0760
[ConCommand."fs_fios_print_prefetches"]
description = "Displays all the prefetches currently in progress."
flags = 0x0
callback = 0x1f0760
[ConCommand."fs_printopenfiles"]
description = "Show all files currently opened by the engine."
flags = 0x0
callback = 0x267160
[ConCommand."fs_warning_level"]
description = "Set the filesystem warning level."
flags = 0x0
callback = 0x2671c0
[ConCommand."fx_impact_reparse"]
description = "Reloads the weapon impact effect table files"
flags = 0x4008
callback = 0x764e80
[ConCommand."gameui_activate"]
description = "Shows the game UI"
flags = 0x0
callback = 0x2d2180
[ConCommand."gameui_allowescape"]
description = "Escape key allowed to hide game UI"
flags = 0x0
callback = 0x2d21c0
[ConCommand."gameui_allowescapetoshow"]
description = "Escape key allowed to show game UI"
flags = 0x0
callback = 0x2d21a0
[ConCommand."gameui_hide"]
description = "Hides the game UI"
flags = 0x0
callback = 0x28ad70
[ConCommand."gameui_preventescape"]
description = "Escape key doesn\'t hide game UI"
flags = 0x0
callback = 0x2d2190
[ConCommand."gameui_preventescapetoshow"]
description = "Escape key doesn\'t show game UI"
flags = 0x0
callback = 0x2d21b0
[ConCommand."getNewAuthToken"]
description = "Ask for a new auth token."
flags = 0x0
callback = 0x3a46f0
[ConCommand."getfov"]
description = "Gets info about the current FOV"
flags = 0x0
callback = 0x6f8570
[ConCommand."gethttpdatacenterlist"]
description = "Gets the list of datacenters"
flags = 0x0
callback = 0x2918a0
[ConCommand."getpos"]
description = "dump position and angles to the console"
flags = 0x8
callback = 0x1f0760
[ConCommand."getpos_bind"]
description = "Binds the given key to a setpos/setang command of your current position."
flags = 0x8
callback = 0x65d600
[ConCommand."getposvec"]
description = "dump position and angles to the console in \'Vector( x, y, z ), Vector( pitch, yaw, roll )\' format"
flags = 0x8
callback = 0x65d5e0
[ConCommand."give"]
description = "Give weapon to player."
flags = 0x4008
callback = 0x951760
[ConCommand."give_server"]
description = "Give weapon to player."
flags = 0x4014
callback = 0xccc480
[ConCommand."givecurrentammo"]
description = "Give a supply of ammo for current weapon..\n"
flags = 0x4004
callback = 0xea8da0
[ConCommand."groundlist"]
description = "Display ground entity list <index>"
flags = 0x4
callback = 0xe450b0
[ConCommand."help"]
description = "Find help about a convar/concommand."
flags = 0x2
callback = 0x258780
[ConCommand."hidepanel"]
description = "Hides a viewport panel <name>"
flags = 0x8
callback = 0xacde00
[ConCommand."hidevideos"]
description = "Hides video panels playing to the screen"
flags = 0x8
callback = 0x7d41a0
[ConCommand."highlight_log"]
description = "Log Highlight"
flags = 0x0
callback = 0x1f0760
[ConCommand."host_runofftime"]
description = "Run off some time without rendering/updating sounds\n"
flags = 0x0
callback = 0x2786f0
[ConCommand."hud_subtitles"]
description = "Plays the Subtitles: <filename>"
flags = 0x8
callback = 0x7779b0
[ConCommand."huffman_readProps"]
description = "Read the huffman file and regenerate huffman trees"
flags = 0x0
callback = 0x3a5a60
[ConCommand."impulse"]
flags = 0x0
callback = 0x77e310
[ConCommand."inboxmessage_report"]
description = "Report an inbox message as abusive"
flags = 0x0
callback = 0x379d60
[ConCommand."incrementvar"]
description = "Increment specified convar value."
flags = 0x20000
callback = 0x286a40
[ConCommand."ingamemenu_activate"]
description = "Shows the in-game menu"
flags = 0x8
callback = 0x8033e0
[ConCommand."initMatchmaking"]
flags = 0x0
callback = 0x293990
[ConCommand."invnext"]
flags = 0x0
callback = 0x77e4d0
[ConCommand."is_considered_sony_multiplayer"]
description = "Checks the value for whether the game is currently telling sony it\'s in multiplayer"
flags = 0x8
callback = 0x1f0760
[ConCommand."joinopeninvite"]
description = "Join the active open invite in the chat room"
flags = 0x0
callback = 0x311500
[ConCommand."joystick_initialize"]
flags = 0x40000000
callback = 0x77b990
[ConCommand."jpeg"]
description = "Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
flags = 0x0
callback = 0x30dfe0
[ConCommand."key_listboundkeys"]
description = "(DEPRECATED. Prefer bind_list)List bound keys with bindings."
flags = 0x0
callback = 0x1f0760
[ConCommand."key_updatelayout"]
description = "Updates game keyboard layout to current windows keyboard setting."
flags = 0x0
callback = 0x3f5600
[ConCommand."launchplaylist"]
flags = 0x0
callback = 0x2c95e0
[ConCommand."leaveopeninvite"]
description = "Leave the active open invite in the chat room"
flags = 0x0
callback = 0x311570
[ConCommand."listClientFXScriptHandles"]
description = "Lists all active effects tracked by script."
flags = 0x8
callback = 0x1f0760
[ConCommand."listmodels"]
description = "List loaded models."
flags = 0x2
callback = 0x1f0760
[ConCommand."loadPlaylists"]
description = "Reload the playlists\n"
flags = 0x0
callback = 0x2c9380
[ConCommand."map"]
description = "Start playing on specified map."
flags = 0x20000
callback = 0x286250
[ConCommand."map_background"]
description = "Runs a map as the background to the main menu."
flags = 0x20000
callback = 0x286280
[ConCommand."maps"]
description = "Displays list of maps."
flags = 0x0
callback = 0x287d40
[ConCommand."mat_antialias_mode"]
description = "Set antialias mode"
flags = 0x0
callback = 0x294510
[ConCommand."mat_configcurrent"]
description = "show the current video control panel config for the material system"
flags = 0x0
callback = 0x2957b0
[ConCommand."mat_crosshair"]
description = "Display the name of the material under the crosshair"
flags = 0x4000
callback = 0x24eae0
[ConCommand."mat_crosshair_edit"]
description = "open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
flags = 0x4000
callback = 0x24eaf0
[ConCommand."mat_crosshair_edit_all"]
description = "open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor"
flags = 0x4004
callback = 0xe8f6d0
[ConCommand."mat_crosshair_explorer"]
description = "open the material under the crosshair in explorer and highlight the vmt file"
flags = 0x4000
callback = 0x24ec80
[ConCommand."mat_crosshair_printmaterial"]
description = "print the material under the crosshair"
flags = 0x4000
callback = 0x24ede0
[ConCommand."mat_crosshair_reloadmaterial"]
description = "reload the material under the crosshair"
flags = 0x4000
callback = 0x24eda0
[ConCommand."mat_gamma"]
description = "Set gamma ramp"
flags = 0x0
callback = 0x2945e0
[ConCommand."mat_hdr_enabled"]
description = "Report if HDR is enabled for debugging"
flags = 0x0
callback = 0x41def0
[ConCommand."mat_printLiveTex"]
description = "Print stats of all known live textures."
flags = 0x0
callback = 0x464440
[ConCommand."mat_savechanges"]
description = "saves current video configuration"
flags = 0x0
callback = 0x295970
[ConCommand."mat_setvideomode"]
description = "sets the width, height, windowed state of the material system, as well as borderless state"
flags = 0x0
callback = 0x295800
[ConCommand."mat_shadercount"]
description = "display count of all shaders and reset that count"
flags = 0x0
callback = 0x46c9e0
[ConCommand."mat_spewvertexandpixelshaders"]
description = "Print all vertex and pixel shaders currently loaded to the console"
flags = 0x0
callback = 0x1f0760
[ConCommand."mat_vsync"]
description = "Set vsync enabled"
flags = 0x0
callback = 0x294460
[ConCommand."match_abortAllSearches"]
flags = 0x0
callback = 0x293d60
[ConCommand."match_showAllSearches"]
flags = 0x0
callback = 0x1f0760
[ConCommand."matchmake"]
flags = 0x0
callback = 0x293b00
[ConCommand."matchmake_cancel"]
flags = 0x0
callback = 0x293cd0
[ConCommand."maxplayers"]
description = "Change the maximum number of players allowed on this server."
flags = 0x0
callback = 0x35b770
[ConCommand."melee_lunge_ent"]
description = "Lunge player towards the entity with the given entity index"
flags = 0x4004
callback = 0xc14af0
[ConCommand."mem_compact"]
flags = 0x0
callback = 0x276050
[ConCommand."mem_dump"]
description = "Dump memory stats to text file."
flags = 0x0
callback = 0x275f90
[ConCommand."mem_dump_vm"]
description = "Dump vm allocations to console."
flags = 0x0
callback = 0x275fd0
[ConCommand."mem_eat"]
flags = 0x0
callback = 0x2760b0
[ConCommand."mem_incremental_compact"]
flags = 0x0
callback = 0x276080
[ConCommand."mem_leak_vm"]
description = "Leak specified amount of virtual memory (in MB or \'oom\' to deliberately run out.)"
flags = 0x0
callback = 0x276000
[ConCommand."mem_test"]
flags = 0x0
callback = 0x276140
[ConCommand."mem_textures"]
flags = 0x0
callback = 0x1f0760
[ConCommand."mem_verify"]
description = "Verify the validity of the heap"
flags = 0x0
callback = 0x276030
[ConCommand."mem_vram"]
flags = 0x0
callback = 0x1f0760
[ConCommand."memory"]
description = "Print memory stats."
flags = 0x2
callback = 0x286870
[ConCommand."migrateme"]
description = "Ask your server to migrate you over to another server"
flags = 0x10000000
callback = 0x284e50
[ConCommand."miles_dump"]
description = "Writes out milesdump file and perf CSV for current session (when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)"
flags = 0x8
callback = 0x9c86a0
[ConCommand."miles_event_info"]
description = "Shows information about a particular event."
flags = 0x0
callback = 0x9c85b0
[ConCommand."miles_pauseui_byname"]
description = "Pauses any sound played on the listener for this client with the given name."
flags = 0x8
callback = 0x9c7fe0
[ConCommand."miles_play"]
description = "Plays a given alias at an optional given position"
flags = 0x0
callback = 0x9c8460
[ConCommand."miles_reboot"]
description = "restarts the audio engine"
flags = 0x8
callback = 0x9c8690
[ConCommand."miles_record"]
description = "Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file."
flags = 0x8
callback = 0x9c8700
[ConCommand."miles_record_that"]
description = "Writes audio output from the last minute or so to WAV file. (Only useful when CSOM_MILESDUMP_PASSIVE_SAMPLES is enabled)"
flags = 0x8
callback = 0x9c86d0
[ConCommand."miles_stop_all"]
description = "stops all playing sounds"
flags = 0x8
callback = 0x9c8430
[ConCommand."miles_unpauseui_byname"]
description = "Resumes any paused sound played on the listener for this client with the given name."
flags = 0x8
callback = 0x9c8020
[ConCommand."miles_write_passive_dumpfile"]
description = "Writes out milesdump file for current session (Only when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)"
flags = 0x8
callback = 0x9c86a0
[ConCommand."mmdevinit"]
flags = 0x20000
callback = 0x310e90
[ConCommand."multvar"]
description = "Multiply specified convar value."
flags = 0x20000
callback = 0x286ba0
[ConCommand."muteroom"]
description = "Mute the chatroom"
flags = 0x0
callback = 0x3a1ee0
[ConCommand."net_channels"]
description = "Shows net channel info"
flags = 0x0
callback = 0x2b7230
[ConCommand."net_dumpIncomingStats"]
description = "Dump incoming traffic stats"
flags = 0x2
callback = 0x1f0760
[ConCommand."net_dumpOutgoingStats"]
description = "Dump outgoing traffic stats"
flags = 0x2
callback = 0x1f0760
[ConCommand."net_dumpStats"]
description = "Dump all traffic stats"
flags = 0x2
callback = 0x1f0760
[ConCommand."net_start"]
description = "Inits multiplayer network sockets"
flags = 0x0
callback = 0x2b7270
[ConCommand."net_status"]
description = "Shows current network status"
flags = 0x0
callback = 0x2b7280
[ConCommand."net_writeStatsFile"]
description = "Write out networking info to a file\n"
flags = 0x0
callback = 0x1f0760
[ConCommand."openinvite"]
description = "Send an open invite to the chat room"
flags = 0x0
callback = 0x311240
[ConCommand."openinvitecomplete"]
description = "Open Invite is complete (we have our search results and reservation is done)"
flags = 0x0
callback = 0x311610
[ConCommand."openinvitelaunch"]
description = "Open Invite should launch"
flags = 0x0
callback = 0x3115b0
[ConCommand."origin_friendlist_dump"]
flags = 0x0
callback = 0x37ff10
[ConCommand."particle_create"]
description = "Creates the named particle effect at the location under the crosshair."
flags = 0x4000
callback = 0x6c6490
[ConCommand."particle_create_ss"]
description = "Creates a screen space particle effect"
flags = 0x4000
callback = 0x6c6330
[ConCommand."particle_dump"]
description = "dumps particles matching provided filter (id or defname substring or *)"
flags = 0x8
callback = 0x7b2260
[ConCommand."particle_kill"]
description = "Destroys the particle effect created with the particle_create console command."
flags = 0x4000
callback = 0x6c6ad0
[ConCommand."particle_list"]
description = "lists particles all, or matching optional filter (id or defname substring)"
flags = 0x8
callback = 0x7b2260
[ConCommand."particle_recreate"]
description = "Replays the last particle effect created with the particle_create console command."
flags = 0x4000
callback = 0x6c6b70
[ConCommand."particle_remove_all"]
flags = 0x0
callback = 0x7acf40
[ConCommand."particle_scrub_bake"]
flags = 0x0
callback = 0x6c5790
[ConCommand."particle_scrub_play"]
flags = 0x0
callback = 0x6c50d0
[ConCommand."particle_scrub_stop"]
flags = 0x0
callback = 0x6c4a70
[ConCommand."particle_test_start"]
description = "Dispatches the test particle system with the parameters specified in particle_test_file,\n particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4000
callback = 0xc28ce0
[ConCommand."particle_test_stop"]
description = "Stops all particle systems on the selected entities.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
flags = 0x4000
callback = 0xc28e50
[ConCommand."party_leave"]
description = "quit the current party"
flags = 0x40000000
callback = 0x385450
[ConCommand."party_serverChange"]
description = "update the party with new server info"
flags = 0x40000000
callback = 0x385470
[ConCommand."path"]
description = "Show the engine filesystem path."
flags = 0x0
callback = 0x267100
[ConCommand."pause"]
description = "Toggle the server pause state."
flags = 0x4
callback = 0x2866d0
[ConCommand."pausevideos"]
description = "Pauses all videos playing to the screen"
flags = 0x8
callback = 0x7d4180
[ConCommand."phys_objectDump"]
description = "Dump a list of the active objects on the client."
flags = 0x20008
callback = 0x7b53b0
[ConCommand."phys_throw_client"]
description = "Throws an entity of the given model where the player is looking. Model must already be loaded."
flags = 0x4008
callback = 0x6a4ff0
[ConCommand."physics_budget"]
description = "Times the cost of each active object"
flags = 0x4
callback = 0xe8f2d0
[ConCommand."physics_debug_entity"]
description = "Dumps debug info for an entity"
flags = 0x4
callback = 0xe8f2b0
[ConCommand."physics_highlight_active"]
description = "Turns on the absbox for all active physics objects"
flags = 0x4
callback = 0xe8ea00
[ConCommand."physics_report_active"]
description = "Lists all active physics objects"
flags = 0x4
callback = 0xe8ea10
[ConCommand."physics_select"]
description = "Dumps debug info for an entity"
flags = 0x4
callback = 0xe8f2c0
[ConCommand."picker"]
description = "Toggles \'picker\' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.\n\tArguments:\tfull - enables all debug information"
flags = 0x4004
callback = 0xe05e60
[ConCommand."ping"]
description = "Display ping to server."
flags = 0x6
callback = 0x285220
[ConCommand."ping_specific_type"]
description = "Pings a specific ping"
flags = 0x8
callback = 0x8034a0
[ConCommand."pingdatacenters"]
description = "Re-pings the datacenters"
flags = 0x0
callback = 0x290970
[ConCommand."pixelvis_debug"]
description = "Dump debug info"
flags = 0x8
callback = 0x1f0760
[ConCommand."playerSettings_reparse"]
description = "Reload player class settings from .set files"
flags = 0x4002
callback = 0x8e0540
[ConCommand."playsoundscape"]
description = "Forces a soundscape to play"
flags = 0x4008
callback = 0x1f0760
[ConCommand."playvideo"]
description = "Plays a video: <filename> [width height]"
flags = 0x8
callback = 0x7d3ab0
[ConCommand."playvideo_end_level_transition"]
description = "Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>"
flags = 0x8
callback = 0x7d3d80
[ConCommand."playvideo_exitcommand"]
description = "Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
flags = 0x8
callback = 0x7d3ef0
[ConCommand."playvideo_exitcommand_nointerrupt"]
description = "Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>"
flags = 0x8
callback = 0x7d4010
[ConCommand."playvideo_nointerrupt"]
description = "Plays a video without ability to skip: <filename> [width height]"
flags = 0x8
callback = 0x7d3cc0
[ConCommand."playvideo_scaled"]
description = "Plays a video at position using coordinates scaled relative to the base screen resolution: <filename> [pinPos posX posY width height]"
flags = 0x8
callback = 0x7d3b80
[ConCommand."print_colorcorrection"]
description = "Display the color correction layer information."
flags = 0x4000
callback = 0x1f0760
[ConCommand."progress_enable"]
flags = 0x0
callback = 0x2d21d0
[ConCommand."prop_debug"]
description = "Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1."
flags = 0x4004
callback = 0xf04c60
[ConCommand."quit"]
description = "Exit the engine."
flags = 0x0
callback = 0x284c60
[ConCommand."r_cheapwaterend"]
flags = 0x8
callback = 0x7da440
[ConCommand."r_cheapwaterstart"]
flags = 0x8
callback = 0x7da3c0
[ConCommand."r_cleardecals"]
description = "Usage r_cleardecals <permanent>."
flags = 0x40000000
callback = 0x26faa0
[ConCommand."r_dxgi_max_frame_latency"]
description = "Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing \"Maximum pre-rendered frames\" in the driver settings, but leave it application controlled."
flags = 0x0
callback = 0x45bce0
[ConCommand."r_printdecalinfo"]
flags = 0x0
callback = 0x1f0760
[ConCommand."r_volumetric_lighting_color"]
flags = 0x0
callback = 0x452e20
[ConCommand."readMsgs"]
description = "Read your messages"
flags = 0x0
callback = 0x36fd50
[ConCommand."recheck"]
description = "Ask your server to recheck your community"
flags = 0x10000000
callback = 0x284e50
[ConCommand."recompute_speed"]
description = "Recomputes clock speed (for debugging purposes)."
flags = 0x4000
callback = 0x2769e0
[ConCommand."reload"]
description = "Reload the game (add setpos to jump to current view position on reload)."
flags = 0x2
callback = 0x2862d0
[ConCommand."reload_localization"]
description = "Reloads all the localization data files"
flags = 0x0
callback = 0x323f10
[ConCommand."reload_script_callbacks"]
description = "Reloads script callback function pointers for client and server."
flags = 0x4008
callback = 0x948760
[ConCommand."reload_script_callbacks_server"]
description = "Reloads script callback function pointers for server."
flags = 0x4014
callback = 0xcc2af0
[ConCommand."render_blanks"]
description = "render N blank frames"
flags = 0x0
callback = 0x3991e0
[ConCommand."report_entities"]
description = "Lists all entities"
flags = 0x4
callback = 0xe4c590
[ConCommand."report_simthinklist"]
description = "Lists all simulating/thinking entities"
flags = 0x4
callback = 0xe4c8b0
[ConCommand."report_touchlinks"]
description = "Lists all touchlinks"
flags = 0x4
callback = 0xe4c5a0
[ConCommand."reset_cam_ideal_angles"]
description = "Resets camera ideal angles to its default"
flags = 0x0
callback = 0x777b10
[ConCommand."resetidletimer"]
description = "Resets the idle timer."
flags = 0x4
callback = 0xe455f0
[ConCommand."restart"]
description = "Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart)."
flags = 0x2
callback = 0x286290
[ConCommand."restart_checkpoint"]
description = "Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart)."
flags = 0x2
callback = 0x286290
[ConCommand."rumble_print"]
description = "Print current list of active rumbles"
flags = 0x8
callback = 0x1f0760
[ConCommand."savePlayerConfig"]
description = "Store player settings."
flags = 0x0
callback = 0x2769d0
[ConCommand."scoreboard_down"]
description = "Select next scoreboard player"
flags = 0x0
callback = 0x1f0760
[ConCommand."scoreboard_focus"]
description = "Focus on scoreboard"
flags = 0x0
callback = 0x1f0760
[ConCommand."scoreboard_mute"]
description = "Toggle the scoreboard player\'s muted status"
flags = 0x0
callback = 0x1f0760
[ConCommand."scoreboard_profile"]
description = "Show the scoreboard player\'s profile"
flags = 0x0
callback = 0x1f0760
[ConCommand."scoreboard_toggle_focus"]
description = "Toggle scoreboard focus"
flags = 0x0
callback = 0x1f0760
[ConCommand."scoreboard_up"]
description = "Select previous scoreboard player"
flags = 0x0
callback = 0x1f0760
[ConCommand."screenshot"]
description = "Take a screenshot."
flags = 0x40000000
callback = 0x30df00
[ConCommand."script_printdiag"]
description = "Print the printtodiag() buffer to the console"
flags = 0x0
callback = 0xf56ad0
[ConCommand."server_single_frame"]
description = "Single step a frame for server"
flags = 0x6
callback = 0x286620
[ConCommand."serverinfo"]
description = "Request serverinfo from a remote ip and port"
flags = 0x0
callback = 0x2dc9b0
[ConCommand."set"]
description = "Change a variable in the class settings (does not save out to disk)\n"
flags = 0x4002
callback = 0x8e0570
[ConCommand."set_loading_progress_background"]
description = "Sets the background for load screen. This is cleared to the default after each load."
flags = 0x20000
callback = 0x285f80
[ConCommand."set_loading_progress_detente"]
description = "Set the keyboard and controller strings for the detentes. This is cleared to the default after each load."
flags = 0x20000
callback = 0x286010
[ConCommand."set_loading_progress_fadeout_enabled"]
description = "Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true )"
flags = 0x20000
callback = 0x285f00
[ConCommand."set_loading_progress_sp_text"]
description = "Set the sp text for the load sreen. This is cleared to the default after each load."
flags = 0x20000
callback = 0x2860f0
[ConCommand."setinfo"]
description = "Adds a new user info value"
flags = 0x40000000
callback = 0x310b40
[ConCommand."settype"]
description = "Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: \'text\', \'bool\', \'int 0 10\', \'float 0.0 100.0\', \'enum apple orange banana\'. Move these to code eventually."
flags = 0x0
callback = 0x258b40
[ConCommand."shake"]
description = "Shake the screen."
flags = 0x4004
callback = 0xe593c0
[ConCommand."shake_ropes"]
description = "Shakes ropes around the player."
flags = 0x4004
callback = 0xf18d90
[ConCommand."shake_stop"]
description = "Stops all active screen shakes.\n"
flags = 0x4000
callback = 0x7f1f80
[ConCommand."shake_testpunch"]
description = "Test a punch-style screen shake.\n"
flags = 0x4000
callback = 0x7f1f90
[ConCommand."show_loading_progress"]
description = "Prints all debug information regarding the state of the loading progress."
flags = 0x0
callback = 0x286220
[ConCommand."showpanel"]
description = "Shows a viewport panel <name>"
flags = 0x8
callback = 0xacddd0
[ConCommand."showtriggers_toggle"]
description = "Toggle show triggers"
flags = 0x4004
callback = 0xf37ae0
[ConCommand."showvideos"]
description = "Makes video panels playing to the screen visible (if they were hidden)"
flags = 0x8
callback = 0x7d4240
[ConCommand."silentconnect"]
description = "Silently connect to specified server, without disconnecting from our current server unless it succeeds."
flags = 0x20000
callback = 0x30cfb0
[ConCommand."skill_writeTrainingData"]
description = "Write training gauntlet skill data"
flags = 0x4
callback = 0x2e0d00
[ConCommand."skybox_swap"]
description = "Swap through the skyboxes in our queue"
flags = 0x4004
callback = 0xf193d0
[ConCommand."snapshot_memory_report"]
description = "Prints information about memory usage of snapshot data structures"
flags = 0x20004
callback = 0x1f0760
[ConCommand."soundscape_dumpclient"]
description = "Dumps the client\'s soundscape data.\n"
flags = 0x4000
callback = 0x1f0760
[ConCommand."soundscape_flush"]
description = "Flushes the server & client side soundscapes"
flags = 0x4
callback = 0xf1cf50
[ConCommand."spawn_as_pilot"]
description = "Spawn as Pilot"
flags = 0x0
callback = 0x1f0760
[ConCommand."spawn_as_titan"]
description = "Spawn as Titan"
flags = 0x0
callback = 0x1f0760
[ConCommand."ss_map"]
description = "Start playing on specified map with max allowed splitscreen players."
flags = 0x20000
callback = 0x286270
[ConCommand."ss_reloadletterbox"]
description = "ss_reloadletterbox"
flags = 0x8
callback = 0x7cb710
[ConCommand."sssss_enable"]
description = "Enable screen-space subsurface scattering."
flags = 0x8
callback = 0x7da4c0
[ConCommand."star_memory"]
description = "Dump memory stats"
flags = 0x0
callback = 0x2ea0e0
[ConCommand."startmovie"]
description = "Start recording movie frames."
flags = 0x20000
callback = 0x30ef70
[ConCommand."status"]
description = "Display map and connection status."
flags = 0x2
callback = 0x284f10
[ConCommand."steamlink"]
flags = 0x0
callback = 0x38fef0
[ConCommand."steamunlink"]
flags = 0x0
callback = 0x390230
[ConCommand."stop_transition_videos_fadeout"]
description = "Fades out all transition videos playing to the screen: <time>"
flags = 0x8
callback = 0x7d4370
[ConCommand."stopserver"]
description = "Stop the server ( DEDI only )."
flags = 0x4004
callback = 0xe45680
[ConCommand."stopsoundscape"]
description = "Stops all soundscape processing and fades current looping sounds"
flags = 0x4008
callback = 0x1f0760
[ConCommand."stopvideos"]
description = "Stops all videos playing to the screen"
flags = 0x8
callback = 0x7d4130
[ConCommand."stopvideos_fadeout"]
description = "Fades out all videos playing to the screen: <time>"
flags = 0x8
callback = 0x7d42e0
[ConCommand."surfaceprop"]
description = "Reports the surface properties at the cursor"
flags = 0x4004
callback = 0xe8ea20
[ConCommand."sv_precacheinfo"]
description = "Show precache info."
flags = 0x0
callback = 0x3664b0
[ConCommand."sv_showents"]
description = "Prints the server entity list"
flags = 0x0
callback = 0x1f0760
[ConCommand."sv_shutdown"]
description = "Sets the server to shutdown when all games have completed"
flags = 0x4004
callback = 0x35bc40
[ConCommand."sv_soundscape_printdebuginfo"]
description = "print soundscapes"
flags = 0x4004
callback = 0x1f0760
[ConCommand."sv_test_rotated_box"]
flags = 0x4
callback = 0x1091d60
[ConCommand."sv_trace_start_solid"]
description = "Trace with given parameters and return start solid result"
flags = 0x4
callback = 0xc1a770
[ConCommand."sv_writeSendTableStreamFile"]
flags = 0x0
callback = 0x35c000
[ConCommand."swap_to_weapon"]
description = "uses a weapon in your inventory by name"
flags = 0x4004
callback = 0x1031750
[ConCommand."switchPlayerClassActivityMod"]
description = "Switches the player\'s class activity modifier to the given string"
flags = 0x4006
callback = 0xc5b5d0
[ConCommand."switchclass"]
description = "Change player class: soldier, titan"
flags = 0x4006
callback = 0xc5b390
[ConCommand."takecurrentammo"]
description = "Remove player\'s extra ammo for the current weapon.\n"
flags = 0x4004
callback = 0xea8ed0
[ConCommand."testCockpitJoltAngles"]
flags = 0x8
callback = 0x6f6080
[ConCommand."testCockpitJoltOrigin"]
flags = 0x8
callback = 0x6f5ef0
[ConCommand."test_entity_blocker"]
description = "Test command that drops an entity blocker out in front of the player."
flags = 0x4004
callback = 0xbf09c0
[ConCommand."test_freezeframe"]
description = "Test the freeze frame code."
flags = 0x4000
callback = 0x7da340
[ConCommand."test_setteam"]
description = "Sets target to the player\'s team."
flags = 0x4004
callback = 0xe443c0
[ConCommand."testhudanim"]
description = "Test a hud element animation.\n\tArguments: <anim name>\n"
flags = 0x4008
callback = 0x76d8a0
[ConCommand."thread_test_tslist"]
flags = 0x0
callback = 0x2761b0
[ConCommand."thread_test_tsqueue"]
flags = 0x0
callback = 0x276270
[ConCommand."titan_loadout_select"]
description = "Titan loadout select"
flags = 0x0
callback = 0x1f0760
[ConCommand."toggle"]
description = "Toggles a convar on or off, or cycles through a set of values."
flags = 0x0
callback = 0x258b30
[ConCommand."toggle_inventory"]
description = "Toggle the inventory menu"
flags = 0x8
callback = 0x803420
[ConCommand."toggle_map"]
description = "Toggle the big map"
flags = 0x8
callback = 0x803460
[ConCommand."trace_capsule"]
description = "Trace a capsule through the world and debug draw the result"
flags = 0x4
callback = 0xc1a270
[ConCommand."ui_reloadscheme"]
description = "Reloads the resource files for the active UI window"
flags = 0x8
callback = 0x9a4470
[ConCommand."uiscript_reset"]
description = "Resets all UI script state"
flags = 0x0
callback = 0x820390
[ConCommand."uiscript_resolutionchanged"]
description = "Notifies UI script that the resolution has changed"
flags = 0x0
callback = 0x820a70
[ConCommand."unbind"]
description = "Unbind a key\'s TAPPED binding."
flags = 0x0
callback = 0x28a9c0
[ConCommand."unbind_US_standard"]
description = "Unbind a key\'s TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard and unbind that key."
flags = 0x0
callback = 0x28a9e0
[ConCommand."unbind_all_gamepad"]
description = "Unbinds all gamepad binds"
flags = 0x0
callback = 0x28aa00
[ConCommand."unbind_held"]
description = "Unbind a key\'s HELD binding."
flags = 0x0
callback = 0x28a9d0
[ConCommand."unbind_held_US_standard"]
description = "Unbind a key\'s HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard and unbind that key."
flags = 0x0
callback = 0x28a9f0
[ConCommand."unbindall"]
description = "Unbind all keys."
flags = 0x0
callback = 0x28aba0
[ConCommand."unbindall_ignoreGamepad"]
description = "Unbind all keys, skip gamepad binds."
flags = 0x0
callback = 0x28abb0
[ConCommand."unload_level_loadscreen"]
description = "Unloads the loadscreen for the current level"
flags = 0x0
callback = 0x2854a0
[ConCommand."unmuteroom"]
description = "Unmute the chatroom"
flags = 0x0
callback = 0x3a1f00
[ConCommand."unpausevideos"]
description = "Unpauses all videos playing to the screen"
flags = 0x8
callback = 0x7d4190
[ConCommand."user"]
description = "Show user data."
flags = 0x0
callback = 0x35b6b0
[ConCommand."users"]
description = "Show user info for players on server."
flags = 0x0
callback = 0x1f0760
[ConCommand."version"]
description = "Print version info string."
flags = 0x2
callback = 0x1f0760
[ConCommand."vgui_drawtree_clear"]
flags = 0x0
callback = 0x2da520
[ConCommand."vgui_spew_fonts"]
flags = 0x0
callback = 0x1f0760
[ConCommand."vgui_togglepanel"]
description = "show/hide vgui panel by name."
flags = 0x0
callback = 0x2d5f50
[ConCommand."voicerecord_toggle"]
flags = 0x0
callback = 0x286980
[ConCommand."vx_datacache_list"]
description = "vx_datacache_list"
flags = 0x2
callback = 0x286ef0
[ConCommand."vx_model_list"]
description = "Dump models to VXConsole"
flags = 0x0
callback = 0x2a51b0
[ConCommand."warning_test"]
description = "Cause the engine to print a Warning()."
flags = 0x0
callback = 0x1f0760
[ConCommand."weaponSelectOrdnance"]
flags = 0x0
callback = 0x77e8c0
[ConCommand."weaponSelectPrimary0"]
flags = 0x0
callback = 0x789000
[ConCommand."weaponSelectPrimary1"]
flags = 0x0
callback = 0x7890f0
[ConCommand."weaponSelectPrimary2"]
flags = 0x0
callback = 0x7891e0
[ConCommand."weapon_activity"]
description = "Play a custom animation activity on the active weapon."
flags = 0x0
callback = 0x77ef80
[ConCommand."weapon_inspect"]
flags = 0x0
callback = 0x77f090
[ConCommand."weapon_list"]
description = "Lists all weapons owned by the local player"
flags = 0x0
callback = 0x68b500
[ConCommand."weapon_reparse"]
description = "Reloads the weapon script files"
flags = 0x4008
callback = 0x950e20
[ConCommand."xlog_list"]
description = "List all xlogs, and various stats"
flags = 0x2
callback = 0x286f10
[ConCommand."xlog_record"]
description = "Start writing log file to disk (including any previously buffered data)"
flags = 0x2
callback = 0x286f50
[ConCommand."xlog_record_that"]
description = "Write buffered data (if any)"
flags = 0x2
callback = 0x287130
[ConCommand."xlog_stop"]
description = "Stop writing it to disk. (resume buffering if buffering enabled on log)"
flags = 0x2
callback = 0x287040
[ConCommand."xlook"]
flags = 0x0
callback = 0x1f0760
[ConCommand."xmove"]
flags = 0x0
callback = 0x1f0760
[Global.".?AUSQArray@@"]
address = 0x27d5728
[Global.".?AUSQClass@@"]
address = 0x27ca078
[Global.".?AUSQClosure@@"]
address = 0x2449878
[Global.".?AUSQFunctionProto@@"]
address = 0x2448318
[Global.".?AUSQInstance@@"]
address = 0x23f6438
[Global.".?AUSQNativeClosure@@"]
address = 0x27d7b18
[Global.".?AUSQString@@"]
address = 0x24068d8
[Global.".?AUSQStructDef@@"]
address = 0x27d4f18
[Global.".?AUSQStructInstance@@"]
address = 0x2407188
[Global.".?AUSQTable@@"]
address = 0x2447d48
[Global.".?AUSQUserData@@"]
address = 0x23f64c8
[Global.".?AUSQVM@@"]
address = 0x27dbbb8
[Global.".?AUSQWeakRef@@"]
address = 0x27dd2c8
[Global.".?AV?$CDataManager@UDataCacheItem_t@@UDataCacheItemData_t@@PEAU1@VCThreadFastMutex@@@@"]
address = 0x1723a18
[Global.".?AV?$CEntityClassList@VCPhysicsNPCSolver@@@@"]
address = 0x27d98d0
[Global.".?AV?$CEntityClassList@VCPointCamera@@@@"]
address = 0x27d4c30
[Global.".?AV?$CEntityClassList@VCSkyCamera@@@@"]
address = 0x27e3b30
[Global.".?AV?$CEntityFactory@VCAI_BaseNPC@@@@"]
address = 0x288a0e8
[Global.".?AV?$CEntityFactory@VCAI_ChangeTarget@@@@"]
address = 0x288ccb0
[Global.".?AV?$CEntityFactory@VCAI_DynamicLink@@@@"]
address = 0x288b018
[Global.".?AV?$CEntityFactory@VCAI_DynamicLinkController@@@@"]
address = 0x288a7e8
[Global.".?AV?$CEntityFactory@VCAI_Hint@@@@"]
address = 0x288aed8
[Global.".?AV?$CEntityFactory@VCAI_NetworkManager@@@@"]
address = 0x288a650
[Global.".?AV?$CEntityFactory@VCAI_RadialLinkController@@@@"]
address = 0x2889958
[Global.".?AV?$CEntityFactory@VCAI_SkitNode@@@@"]
address = 0x288a4e8
[Global.".?AV?$CEntityFactory@VCAI_TestHull@@@@"]
address = 0x288a5e8
[Global.".?AV?$CEntityFactory@VCAmbientGeneric@@@@"]
address = 0x2889ce8
[Global.".?AV?$CEntityFactory@VCAssaultPoint@@@@"]
address = 0x288a120
[Global.".?AV?$CEntityFactory@VCBaseAnimating@@@@"]
address = 0x288abd0
[Global.".?AV?$CEntityFactory@VCBaseDMStart@@@@"]
address = 0x288c078
[Global.".?AV?$CEntityFactory@VCBaseEntity@@@@"]
address = 0x288a3e0
[Global.".?AV?$CEntityFactory@VCBaseGrenade@@@@"]
address = 0x2887938
[Global.".?AV?$CEntityFactory@VCBaseTrigger@@@@"]
address = 0x288c8b0
[Global.".?AV?$CEntityFactory@VCBaseViewModel@@@@"]
address = 0x2886a28
[Global.".?AV?$CEntityFactory@VCBeam@@@@"]
address = 0x2887ce8
[Global.".?AV?$CEntityFactory@VCBoneFollower@@@@"]
address = 0x288b208
[Global.".?AV?$CEntityFactory@VCBreakable@@@@"]
address = 0x288b4a8
[Global.".?AV?$CEntityFactory@VCBreakableSurface@@@@"]
address = 0x288b4b0
[Global.".?AV?$CEntityFactory@VCCascadeLight@@@@"]
address = 0x288b5a0
[Global.".?AV?$CEntityFactory@VCColorCorrection@@@@"]
address = 0x288b668
[Global.".?AV?$CEntityFactory@VCCrossbowBolt@@@@"]
address = 0x28922f8
[Global.".?AV?$CEntityFactory@VCDropPodProp@@@@"]
address = 0x2891668
[Global.".?AV?$CEntityFactory@VCDropPodSpawnPoint@@@@"]
address = 0x288ccb8
[Global.".?AV?$CEntityFactory@VCDropPodSpawnPoint@@@@"]
address = 0x288cd48
[Global.".?AV?$CEntityFactory@VCDropPoint@@@@"]
address = 0x288c530
[Global.".?AV?$CEntityFactory@VCDropShipSpawnPoint@@@@"]
address = 0x288d1a8
[Global.".?AV?$CEntityFactory@VCDropShipSpawnPoint@@@@"]
address = 0x28914d8
[Global.".?AV?$CEntityFactory@VCDynamicLight@@@@"]
address = 0x288b340
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288bea8
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288c368
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288cdc0
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288cf88
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288d168
[Global.".?AV?$CEntityFactory@VCDynamicProp@@@@"]
address = 0x288d1b8
[Global.".?AV?$CEntityFactory@VCDynamicPropLightweight@@@@"]
address = 0x288cdb0
[Global.".?AV?$CEntityFactory@VCEnableMotionFixup@@@@"]
address = 0x288c648
[Global.".?AV?$CEntityFactory@VCEntityBlocker@@@@"]
address = 0x2887758
[Global.".?AV?$CEntityFactory@VCEntityDissolve@@@@"]
address = 0x288bc20
[Global.".?AV?$CEntityFactory@VCEntityLinkPage@@@@"]
address = 0x288c8f8
[Global.".?AV?$CEntityFactory@VCEnvBeam@@@@"]
address = 0x288ba00
[Global.".?AV?$CEntityFactory@VCEnvDropZone@@@@"]
address = 0x288cdb8
[Global.".?AV?$CEntityFactory@VCEnvExplosion@@@@"]
address = 0x288b7d8
[Global.".?AV?$CEntityFactory@VCEnvLaser@@@@"]
address = 0x288bc18
[Global.".?AV?$CEntityFactory@VCEnvLight@@@@"]
address = 0x2889818
[Global.".?AV?$CEntityFactory@VCEnvShake@@@@"]
address = 0x288b558
[Global.".?AV?$CEntityFactory@VCEnvSoundscape@@@@"]
address = 0x288cba0
[Global.".?AV?$CEntityFactory@VCEnvSoundscapeProxy@@@@"]
address = 0x288cd50
[Global.".?AV?$CEntityFactory@VCEnvSoundscapeTriggerable@@@@"]
address = 0x288c9e0
[Global.".?AV?$CEntityFactory@VCEnvTonemapController@@@@"]
address = 0x288b188
[Global.".?AV?$CEntityFactory@VCEnvWind@@@@"]
address = 0x288bb50
[Global.".?AV?$CEntityFactory@VCFirstPersonProxy@@@@"]
address = 0x28928f8
[Global.".?AV?$CEntityFactory@VCFogController@@@@"]
address = 0x288b120
[Global.".?AV?$CEntityFactory@VCFogTrigger@@@@"]
address = 0x288b2a8
[Global.".?AV?$CEntityFactory@VCFogVolume@@@@"]
address = 0x288b8e8
[Global.".?AV?$CEntityFactory@VCFuncBrush@@@@"]
address = 0x288b7f0
[Global.".?AV?$CEntityFactory@VCFuncBrushLightweight@@@@"]
address = 0x288b378
[Global.".?AV?$CEntityFactory@VCFuncMoveLinear@@@@"]
address = 0x288b380
[Global.".?AV?$CEntityFactory@VCGameGibManager@@@@"]
address = 0x28886b8
[Global.".?AV?$CEntityFactory@VCGameOperator@@@@"]
address = 0x288b190
[Global.".?AV?$CEntityFactory@VCGamePlayerEquip@@@@"]
address = 0x288b6d8
[Global.".?AV?$CEntityFactory@VCGamePlayerTeam@@@@"]
address = 0x288b3f8
[Global.".?AV?$CEntityFactory@VCGameRulesProxy@@@@"]
address = 0x2887a18
[Global.".?AV?$CEntityFactory@VCGameText@@@@"]
address = 0x288b7e8
[Global.".?AV?$CEntityFactory@VCGameUIEntity@@@@"]
address = 0x288b3f0
[Global.".?AV?$CEntityFactory@VCGib@@@@"]
address = 0x288bb48
[Global.".?AV?$CEntityFactory@VCGlobalNonRewinding@@@@"]
address = 0x2887928
[Global.".?AV?$CEntityFactory@VCGrappleHook@@@@"]
address = 0x2891d18
[Global.".?AV?$CEntityFactory@VCHardPointEntity@@@@"]
address = 0x288bc60
[Global.".?AV?$CEntityFactory@VCHardPointFrontierEntity@@@@"]
address = 0x2891998
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897a8
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897b0
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897b8
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897c0
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897c8
[Global.".?AV?$CEntityFactory@VCHealthKit@@@@"]
address = 0x28897d0
[Global.".?AV?$CEntityFactory@VCHumanSizeNPCSpawnPoint@@@@"]
address = 0x288beb8
[Global.".?AV?$CEntityFactory@VCHumanSizeNPCSpawnPoint@@@@"]
address = 0x288d130
[Global.".?AV?$CEntityFactory@VCHumanSpawnPoint@@@@"]
address = 0x288bde0
[Global.".?AV?$CEntityFactory@VCHumanSpawnPoint@@@@"]
address = 0x288c940
[Global.".?AV?$CEntityFactory@VCImportantOnEntSound@@@@"]
address = 0x2891a58
[Global.".?AV?$CEntityFactory@VCInfoCameraLink@@@@"]
address = 0x288b7e0
[Global.".?AV?$CEntityFactory@VCInfoIntermission@@@@"]
address = 0x288b8a8
[Global.".?AV?$CEntityFactory@VCInfoPlacementHelper@@@@"]
address = 0x2891c38
[Global.".?AV?$CEntityFactory@VCInfoTarget@@@@"]
address = 0x28865d8
[Global.".?AV?$CEntityFactory@VCInfoTarget@@@@"]
address = 0x28867f8
[Global.".?AV?$CEntityFactory@VCInfoTarget@@@@"]
address = 0x2886c18
[Global.".?AV?$CEntityFactory@VCInfoTarget@@@@"]
address = 0x2887930
[Global.".?AV?$CEntityFactory@VCInfoTargetMinimap@@@@"]
address = 0x2887760
[Global.".?AV?$CEntityFactory@VCLight@@@@"]
address = 0x2889808
[Global.".?AV?$CEntityFactory@VCLight@@@@"]
address = 0x2889810
[Global.".?AV?$CEntityFactory@VCMessageEntity@@@@"]
address = 0x288b240
[Global.".?AV?$CEntityFactory@VCMissile@@@@"]
address = 0x2892030
[Global.".?AV?$CEntityFactory@VCMovementSpeedMod@@@@"]
address = 0x28919b0
[Global.".?AV?$CEntityFactory@VCMovieDisplay@@@@"]
address = 0x288b740
[Global.".?AV?$CEntityFactory@VCNPCProwlerSpawnPoint@@@@"]
address = 0x2891920
[Global.".?AV?$CEntityFactory@VCNPC_Bullseye@@@@"]
address = 0x2891bd0
[Global.".?AV?$CEntityFactory@VCNPC_Drone@@@@"]
address = 0x288b400
[Global.".?AV?$CEntityFactory@VCNPC_Drone@@@@"]
address = 0x288b6d0
[Global.".?AV?$CEntityFactory@VCNPC_Drone@@@@"]
address = 0x288b998
[Global.".?AV?$CEntityFactory@VCNPC_Drone@@@@"]
address = 0x288baa0
[Global.".?AV?$CEntityFactory@VCNPC_Dropship@@@@"]
address = 0x288b138
[Global.".?AV?$CEntityFactory@VCNPC_Dropship@@@@"]
address = 0x288b550
[Global.".?AV?$CEntityFactory@VCNPC_Flyer@@@@"]
address = 0x288b408
[Global.".?AV?$CEntityFactory@VCNPC_Goliath@@@@"]
address = 0x288b8f0
[Global.".?AV?$CEntityFactory@VCNPC_Gunship@@@@"]
address = 0x288b0b8
[Global.".?AV?$CEntityFactory@VCNPC_Marvin@@@@"]
address = 0x2892bc8
[Global.".?AV?$CEntityFactory@VCNPC_MeleeOnly@@@@"]
address = 0x288b198
[Global.".?AV?$CEntityFactory@VCNPC_MeleeOnly@@@@"]
address = 0x288b828
[Global.".?AV?$CEntityFactory@VCNPC_MeleeOnly@@@@"]
address = 0x288bc28
[Global.".?AV?$CEntityFactory@VCNPC_Pilot@@@@"]
address = 0x2892c30
[Global.".?AV?$CEntityFactory@VCNPC_SentryTurret@@@@"]
address = 0x2892d10
[Global.".?AV?$CEntityFactory@VCNPC_SentryTurret@@@@"]
address = 0x2892d18
[Global.".?AV?$CEntityFactory@VCNPC_Soldier@@@@"]
address = 0x2892bd8
[Global.".?AV?$CEntityFactory@VCNPC_Soldier@@@@"]
address = 0x2892be0
[Global.".?AV?$CEntityFactory@VCNPC_Soldier@@@@"]
address = 0x2892bf0
[Global.".?AV?$CEntityFactory@VCNPC_Soldier@@@@"]
address = 0x2892bf8
[Global.".?AV?$CEntityFactory@VCNPC_Spectre@@@@"]
address = 0x2892bd0
[Global.".?AV?$CEntityFactory@VCNPC_Spectre@@@@"]
address = 0x2892be8
[Global.".?AV?$CEntityFactory@VCNPC_Spectre@@@@"]
address = 0x2892c38
[Global.".?AV?$CEntityFactory@VCNPC_SuperSpectre@@@@"]
address = 0x288bb10
[Global.".?AV?$CEntityFactory@VCNPC_Titan@@@@"]
address = 0x2892cd0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x2889850
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x28899c0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x2889db0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x2889e18
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a1d8
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a2a0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a318
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a7f0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a938
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288a9d0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288aac8
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288aca0
[Global.".?AV?$CEntityFactory@VCNodeEnt@@@@"]
address = 0x288afa8
[Global.".?AV?$CEntityFactory@VCNullEntity@@@@"]
address = 0x288bd78
[Global.".?AV?$CEntityFactory@VCNullEntity@@@@"]
address = 0x288c640
[Global.".?AV?$CEntityFactory@VCParticleSystem@@@@"]
address = 0x288bad8
[Global.".?AV?$CEntityFactory@VCPathCorner@@@@"]
address = 0x288b388
[Global.".?AV?$CEntityFactory@VCPathCorner@@@@"]
address = 0x288b560
[Global.".?AV?$CEntityFactory@VCPathCorner@@@@"]
address = 0x288b8f8
[Global.".?AV?$CEntityFactory@VCPathCornerCrash@@@@"]
address = 0x288b598
[Global.".?AV?$CEntityFactory@VCPathTrack@@@@"]
address = 0x288b518
[Global.".?AV?$CEntityFactory@VCPatrolPath@@@@"]
address = 0x288ba38
[Global.".?AV?$CEntityFactory@VCPhysBox@@@@"]
address = 0x288c978
[Global.".?AV?$CEntityFactory@VCPhysExplosion@@@@"]
address = 0x2891348
[Global.".?AV?$CEntityFactory@VCPhysImpact@@@@"]
address = 0x2891670
[Global.".?AV?$CEntityFactory@VCPhysicsEntitySolver@@@@"]
address = 0x288d170
[Global.".?AV?$CEntityFactory@VCPhysicsNPCSolver@@@@"]
address = 0x288cd60
[Global.".?AV?$CEntityFactory@VCPhysicsProp@@@@"]
address = 0x288cba8
[Global.".?AV?$CEntityFactory@VCPhysicsProp@@@@"]
address = 0x28912a0
[Global.".?AV?$CEntityFactory@VCPhysicsProp@@@@"]
address = 0x2891350
[Global.".?AV?$CEntityFactory@VCPlayer@@@@"]
address = 0x288bc98
[Global.".?AV?$CEntityFactory@VCPlayerDecoy@@@@"]
address = 0x28891f8
[Global.".?AV?$CEntityFactory@VCPlayerResource@@@@"]
address = 0x288c608
[Global.".?AV?$CEntityFactory@VCPlayerTasklist@@@@"]
address = 0x2889428
[Global.".?AV?$CEntityFactory@VCPlayerVehicle@@@@"]
address = 0x288cbc0
[Global.".?AV?$CEntityFactory@VCPlayerWaypoint@@@@"]
address = 0x28892e8
[Global.".?AV?$CEntityFactory@VCPointBroadcastClientCommand@@@@"]
address = 0x288b8e0
[Global.".?AV?$CEntityFactory@VCPointCamera@@@@"]
address = 0x288cbb0
[Global.".?AV?$CEntityFactory@VCPointClientCommand@@@@"]
address = 0x288b0b0
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288ac98
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288c0e8
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288c2f8
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288c7e8
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288cb38
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288ccd8
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288cce0
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x288cdf8
[Global.".?AV?$CEntityFactory@VCPointEntity@@@@"]
address = 0x2891710
[Global.".?AV?$CEntityFactory@VCPointPlayerMoveConstraint@@@@"]
address = 0x2891718
[Global.".?AV?$CEntityFactory@VCPointServerCommand@@@@"]
address = 0x288b868
[Global.".?AV?$CEntityFactory@VCPointSpotlight@@@@"]
address = 0x288d0a8
[Global.".?AV?$CEntityFactory@VCPointTemplate@@@@"]
address = 0x28917f8
[Global.".?AV?$CEntityFactory@VCPointTemplate@@@@"]
address = 0x2891a68
[Global.".?AV?$CEntityFactory@VCPortal_PointPush@@@@"]
address = 0x2891c40
[Global.".?AV?$CEntityFactory@VCPostProcessController@@@@"]
address = 0x288c528
[Global.".?AV?$CEntityFactory@VCPredictedFirstPersonProxy@@@@"]
address = 0x28926c8
[Global.".?AV?$CEntityFactory@VCPropDoor@@@@"]
address = 0x2886cf8
[Global.".?AV?$CEntityFactory@VCPropSurvival@@@@"]
address = 0x2891868
[Global.".?AV?$CEntityFactory@VCPushable@@@@"]
address = 0x288b128
[Global.".?AV?$CEntityFactory@VCRevertSaved@@@@"]
address = 0x288ccc0
[Global.".?AV?$CEntityFactory@VCRopeKeyframe@@@@"]
address = 0x288cbb8
[Global.".?AV?$CEntityFactory@VCRopeKeyframe@@@@"]
address = 0x2891ad0
[Global.".?AV?$CEntityFactory@VCScriptMover@@@@"]
address = 0x2888468
[Global.".?AV?$CEntityFactory@VCScriptNetDataGlobal@@@@"]
address = 0x2888ce0
[Global.".?AV?$CEntityFactory@VCScriptNetData_SNDC_GLOBAL@@@@"]
address = 0x28884d8
[Global.".?AV?$CEntityFactory@VCScriptNetData_SNDC_PLAYER_EXCLUSIVE@@@@"]
address = 0x2888e38
[Global.".?AV?$CEntityFactory@VCScriptNetData_SNDC_PLAYER_GLOBAL@@@@"]
address = 0x2888cd8
[Global.".?AV?$CEntityFactory@VCScriptNetData_SNDC_TITAN_SOUL@@@@"]
address = 0x2888c68
[Global.".?AV?$CEntityFactory@VCScriptProp@@@@"]
address = 0x288c070
[Global.".?AV?$CEntityFactory@VCScriptProp@@@@"]
address = 0x288d010
[Global.".?AV?$CEntityFactory@VCScriptTraceVolume@@@@"]
address = 0x28927a8
[Global.".?AV?$CEntityFactory@VCSearchPath@@@@"]
address = 0x288b830
[Global.".?AV?$CEntityFactory@VCShieldProp@@@@"]
address = 0x288c330
[Global.".?AV?$CEntityFactory@VCSimplePhysicsBrush@@@@"]
address = 0x288bef8
[Global.".?AV?$CEntityFactory@VCSimplePhysicsProp@@@@"]
address = 0x288cd68
[Global.".?AV?$CEntityFactory@VCSkyCamera@@@@"]
address = 0x288ce00
[Global.".?AV?$CEntityFactory@VCSkyboxSwapper@@@@"]
address = 0x2891428
[Global.".?AV?$CEntityFactory@VCSoundEnt@@@@"]
address = 0x288d0c0
[Global.".?AV?$CEntityFactory@VCSpawnPointFlag@@@@"]
address = 0x288cfd0
[Global.".?AV?$CEntityFactory@VCSpawner@@@@"]
address = 0x288beb0
[Global.".?AV?$CEntityFactory@VCSpotlightEnd@@@@"]
address = 0x288c068
[Global.".?AV?$CEntityFactory@VCSprite@@@@"]
address = 0x2889270
[Global.".?AV?$CEntityFactory@VCSpriteOriented@@@@"]
address = 0x2888098
[Global.".?AV?$CEntityFactory@VCStatusEffectPlugin@@@@"]
address = 0x2888788
[Global.".?AV?$CEntityFactory@VCTeam@@@@"]
address = 0x288ccd0
[Global.".?AV?$CEntityFactory@VCTeamSpawnPoint@@@@"]
address = 0x288cc38
[Global.".?AV?$CEntityFactory@VCTeamVehicleSpawnPoint@@@@"]
address = 0x288ca88
[Global.".?AV?$CEntityFactory@VCTempEntTester@@@@"]
address = 0x288b410
[Global.".?AV?$CEntityFactory@VCTitanSoul@@@@"]
address = 0x2892d08
[Global.".?AV?$CEntityFactory@VCTitanSpawnPoint@@@@"]
address = 0x288c448
[Global.".?AV?$CEntityFactory@VCTitanSpawnPoint@@@@"]
address = 0x288c480
[Global.".?AV?$CEntityFactory@VCTitanSpawnPoint@@@@"]
address = 0x288d0b8
[Global.".?AV?$CEntityFactory@VCTonemapTrigger@@@@"]
address = 0x288b990
[Global.".?AV?$CEntityFactory@VCTraverseRef@@@@"]
address = 0x288ab38
[Global.".?AV?$CEntityFactory@VCTriggerAutoCrouch@@@@"]
address = 0x288c370
[Global.".?AV?$CEntityFactory@VCTriggerBrush@@@@"]
address = 0x288b1a0
[Global.".?AV?$CEntityFactory@VCTriggerCamera@@@@"]
address = 0x288cf90
[Global.".?AV?$CEntityFactory@VCTriggerCylinder@@@@"]
address = 0x288bef0
[Global.".?AV?$CEntityFactory@VCTriggerCylinderHeavy@@@@"]
address = 0x288cd70
[Global.".?AV?$CEntityFactory@VCTriggerGravity@@@@"]
address = 0x288cfc8
[Global.".?AV?$CEntityFactory@VCTriggerHurt@@@@"]
address = 0x288c0e0
[Global.".?AV?$CEntityFactory@VCTriggerImpact@@@@"]
address = 0x288c8b8
[Global.".?AV?$CEntityFactory@VCTriggerLocation@@@@"]
address = 0x2891788
[Global.".?AV?$CEntityFactory@VCTriggerLocationSP@@@@"]
address = 0x2891600
[Global.".?AV?$CEntityFactory@VCTriggerLook@@@@"]
address = 0x288d008
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288bcd0
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288c440
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288c7d8
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288c7e0
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288c938
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288ccc8
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x288d1b0
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x2891438
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x28916a8
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x2891870
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x2891878
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x28918e8
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x2891928
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x28919b8
[Global.".?AV?$CEntityFactory@VCTriggerMultiple@@@@"]
address = 0x2891a60
[Global.".?AV?$CEntityFactory@VCTriggerNoGrapple@@@@"]
address = 0x288cd58
[Global.".?AV?$CEntityFactory@VCTriggerNoZipline@@@@"]
address = 0x2891750
[Global.".?AV?$CEntityFactory@VCTriggerOnce@@@@"]
address = 0x288d0c8
[Global.".?AV?$CEntityFactory@VCTriggerPlayerMovement@@@@"]
address = 0x288cac0
[Global.".?AV?$CEntityFactory@VCTriggerPointGravity@@@@"]
address = 0x288d0b0
[Global.".?AV?$CEntityFactory@VCTriggerProximity@@@@"]
address = 0x288cf80
[Global.".?AV?$CEntityFactory@VCTriggerPush@@@@"]
address = 0x28919a8
[Global.".?AV?$CEntityFactory@VCTriggerRemove@@@@"]
address = 0x288cf48
[Global.".?AV?$CEntityFactory@VCTriggerSlip@@@@"]
address = 0x2889618
[Global.".?AV?$CEntityFactory@VCTriggerSoundscape@@@@"]
address = 0x288cd78
[Global.".?AV?$CEntityFactory@VCTriggerTeleport@@@@"]
address = 0x2891b98
[Global.".?AV?$CEntityFactory@VCTriggerViewProxy@@@@"]
address = 0x288c930
[Global.".?AV?$CEntityFactory@VCTriggerWind@@@@"]
address = 0x288c3a8
[Global.".?AV?$CEntityFactory@VCTurret@@@@"]
address = 0x28928f0
[Global.".?AV?$CEntityFactory@VCVGuiScreen@@@@"]
address = 0x288cca8
[Global.".?AV?$CEntityFactory@VCVGuiScreen@@@@"]
address = 0x2891430
[Global.".?AV?$CEntityFactory@VCVortexSphere@@@@"]
address = 0x2891e18
[Global.".?AV?$CEntityFactory@VCWallrunCurve@@@@"]
address = 0x28928b8
[Global.".?AV?$CEntityFactory@VCWaterLODControl@@@@"]
address = 0x288c8f0
[Global.".?AV?$CEntityFactory@VCWeaponX@@@@"]
address = 0x2892a98
[Global.".?AV?$CEntityFactory@VCWindowHint@@@@"]
address = 0x2892650
[Global.".?AV?$CEntityFactory@VCWindowPane@@@@"]
address = 0x288b130
[Global.".?AV?$CEntityFactory@VCWorld@@@@"]
address = 0x28919a0
[Global.".?AV?$CEntityFactory@VCWorldItem@@@@"]
address = 0x288b870
[Global.".?AV?$CEntityFactory@VCZipline@@@@"]
address = 0x2892618
[Global.".?AV?$CEntityFactory@VCZiplineEnd@@@@"]
address = 0x2892028
[Global.".?AV?$CEntityFactory@VDoorMover@@@@"]
address = 0x28895a8
[Global.".?AV?$CEntityFactory@VScriptMoverLightweight@@@@"]
address = 0x2889268
[Global.".?AV?$CPanelFactory@VCMovieDisplayScreen@@UVGuiScreenInitData_t@@@@"]
address = 0x1836768
[Global.".?AV?$CPanelFactory@VCVGuiScreenPanel@@UVGuiScreenInitData_t@@@@"]
address = 0x1832fd8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_AgeNoise@@@@"]
address = 0x22faa88
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_ChaoticAttractor@@@@"]
address = 0x22ef1f8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_ColorLitPerParticle@@@@"]
address = 0x22faf28
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateAlongPath@@@@"]
address = 0x1f69798
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromParentParticles@@@@"]
address = 0x1f61fa8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateFromPlaneCache@@@@"]
address = 0x22fafa8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateInEpitrochoid@@@@"]
address = 0x22fb2c8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateInHierarchy@@@@"]
address = 0x22fa368
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateOnModel@@@@"]
address = 0x1f60758
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateSequentialPath@@@@"]
address = 0x22fb028
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinBox@@@@"]
address = 0x22fa728
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinControlPointBox@@@@"]
address = 0x22ed658
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreateWithinSphere@@@@"]
address = 0x23003e8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_CreationNoise@@@@"]
address = 0x1f68308
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_DistanceToCPInit@@@@"]
address = 0x22ff248
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_InheritFromParentParticles@@@@"]
address = 0x1f68d78
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_InheritVelocity@@@@"]
address = 0x22fa568
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_InitFromParentKilled@@@@"]
address = 0x22ef278
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_InitialRepulsionVelocity@@@@"]
address = 0x22fa4e8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_InitialVelocityNoise@@@@"]
address = 0x2300508
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_LifespanFromVelocity@@@@"]
address = 0x1f67978
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_ModelCull@@@@"]
address = 0x22fb248
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_MoveBetweenPoints@@@@"]
address = 0x22fa268
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_NormalAlignToCP@@@@"]
address = 0x22fa2e8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_NormalOffset@@@@"]
address = 0x22ff3b8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_OffsetVectorToVector@@@@"]
address = 0x1f68a48
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_PositionOffset@@@@"]
address = 0x22fa848
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_PositionPlaceOnGround@@@@"]
address = 0x1f60638
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_PositionWarp@@@@"]
address = 0x22fa968
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomAlpha@@@@"]
address = 0x22fae08
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomColor@@@@"]
address = 0x1f67718
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomLifeTime@@@@"]
address = 0x22ede38
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomRadius@@@@"]
address = 0x1f5c168
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotation@@@@"]
address = 0x1f620a8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomRotationSpeed@@@@"]
address = 0x1f59928
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomScalar@@@@"]
address = 0x1f6ca98
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomSecondSequence@@@@"]
address = 0x22eed78
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomSequence@@@@"]
address = 0x2300368
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomTrailLength@@@@"]
address = 0x1f5f498
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomVector@@@@"]
address = 0x2300628
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomVectorComponent@@@@"]
address = 0x22fb1c8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomYaw@@@@"]
address = 0x22ff2e8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RandomYawFlip@@@@"]
address = 0x1f5ef58
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoScalar@@@@"]
address = 0x1f67ae8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapCPtoVector@@@@"]
address = 0x1f61e18
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialCPDirectionToRotation@@@@"]
address = 0x1f68e98
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapInitialDirectionToCPToVector@@@@"]
address = 0x1f61f38
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapParticleCountToScalar@@@@"]
address = 0x22ef178
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalar@@@@"]
address = 0x1f5fef8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapScalarToVector@@@@"]
address = 0x22fb348
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapSpeedToScalar@@@@"]
address = 0x1f5a9a8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RemapWorldCPtoScreen@@@@"]
address = 0x22ff1c8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_RingWave@@@@"]
address = 0x22ff918
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_SequenceFromCP@@@@"]
address = 0x22fb148
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_SequenceLifeTime@@@@"]
address = 0x1f62128
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_SetCPPosition@@@@"]
address = 0x22faba8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToClosest@@@@"]
address = 0x22ed338
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_SetHitboxToModel@@@@"]
address = 0x22fa148
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_VelocityFromCP@@@@"]
address = 0x22f9ac8
[Global.".?AV?$CParticleOperatorDefinition@VC_INIT_VelocityRandom@@@@"]
address = 0x22fb468
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_AlphaDecay@@@@"]
address = 0x230a9b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_AttractToControlPoint@@@@"]
address = 0x2300fc8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_AxisSpin@@@@"]
address = 0x230b818
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_BasicMovement@@@@"]
address = 0x23027f8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_BoxConstraint@@@@"]
address = 0x1f562b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_CPOffsetToPercentageBetweenCPs@@@@"]
address = 0x2301668
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ClampScalar@@@@"]
address = 0x230d448
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ClampVector@@@@"]
address = 0x2307598
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ColorInterpolate@@@@"]
address = 0x23053b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistance@@@@"]
address = 0x1f58e78
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ConstrainDistanceToPath@@@@"]
address = 0x1f59648
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ContinuousEmitter@@@@"]
address = 0x2300d88
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ControlpointLight@@@@"]
address = 0x230bf88
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_Cull@@@@"]
address = 0x2302e58
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DampenToCP@@@@"]
address = 0x230d3c8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_Decay@@@@"]
address = 0x23024b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DecayMaintainCount@@@@"]
address = 0x230aab8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DifferencePreviousParticle@@@@"]
address = 0x230c318
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPs@@@@"]
address = 0x2308a98
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DistanceBetweenCPsToCP@@@@"]
address = 0x2306cb8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DistanceCull@@@@"]
address = 0x230ccb8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DistanceEmitter@@@@"]
address = 0x23006a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_DistanceToCP@@@@"]
address = 0x2306238
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKill@@@@"]
address = 0x2302658
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeAndKillForTracers@@@@"]
address = 0x230c298
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeIn@@@@"]
address = 0x2305fd8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeInSimple@@@@"]
address = 0x2303ea8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeOut@@@@"]
address = 0x2308858
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_FadeOutSimple@@@@"]
address = 0x230a0b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ForceBasedOnDistanceToPlane@@@@"]
address = 0x23010e8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_GraphScalar@@@@"]
address = 0x230a538
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_GraphVector@@@@"]
address = 0x230c8b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_InheritFromParentParticles@@@@"]
address = 0x2303608
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousDistanceEmitter@@@@"]
address = 0x2300f48
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_InstantaneousEmitter@@@@"]
address = 0x2300728
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_InterpolateRadius@@@@"]
address = 0x230cdd8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LagCompensation@@@@"]
address = 0x2302878
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapScalar@@@@"]
address = 0x2301df8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LerpEndCapVector@@@@"]
address = 0x2309ad8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LerpScalar@@@@"]
address = 0x2304058
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LerpVector@@@@"]
address = 0x23088d8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LockToBone@@@@"]
address = 0x2305148
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_LockToSavedSequentialPath@@@@"]
address = 0x2309d18
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MaintainEmitter@@@@"]
address = 0x23007a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MaintainSequentialPath@@@@"]
address = 0x230cef8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MaxVelocity@@@@"]
address = 0x23087d8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ModelCull@@@@"]
address = 0x2305268
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MoveToHitbox@@@@"]
address = 0x230c218
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MovementMaintainOffset@@@@"]
address = 0x2302dd8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MovementPlaceOnGround@@@@"]
address = 0x230c698
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_MovementRotateParticleAroundAxis@@@@"]
address = 0x230abd8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_Noise@@@@"]
address = 0x2305558
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_NoiseEmitter@@@@"]
address = 0x2300d08
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_NormalLock@@@@"]
address = 0x230aa38
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_NormalizeVector@@@@"]
address = 0x2306428
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_Orient2DRelToCP@@@@"]
address = 0x230c618
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OrientTo2dDirection@@@@"]
address = 0x230c7b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OrientTowardPlayer@@@@"]
address = 0x2309e18
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalar@@@@"]
address = 0x23033c8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OscillateScalarSimple@@@@"]
address = 0x2303118
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OscillateVector@@@@"]
address = 0x230ca78
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_OscillateVectorSimple@@@@"]
address = 0x23026d8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ParentVortices@@@@"]
address = 0x23013a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPs@@@@"]
address = 0x230a378
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PercentageBetweenCPsVector@@@@"]
address = 0x2303708
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PlanarConstraint@@@@"]
address = 0x1f58ad8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PlaneCull@@@@"]
address = 0x230a1d8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PositionBetweenCPs@@@@"]
address = 0x2307af8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_PositionLock@@@@"]
address = 0x2301ed8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_ProjectileArc@@@@"]
address = 0x230c008
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RadiusDecay@@@@"]
address = 0x2302ed8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinear@@@@"]
address = 0x230a898
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RampScalarLinearSimple@@@@"]
address = 0x230cc38
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSpline@@@@"]
address = 0x2302538
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RampScalarSplineSimple@@@@"]
address = 0x2304288
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RandomForce@@@@"]
address = 0x2301548
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapAverageScalarValuetoCP@@@@"]
address = 0x230c838
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapBoundingVolumetoCP@@@@"]
address = 0x2301c38
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapCPVelocityToVector@@@@"]
address = 0x23050c8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoScalar@@@@"]
address = 0x230ce58
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapCPtoVector@@@@"]
address = 0x2306e78
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapControlPointDirectionToVector@@@@"]
address = 0x2308328
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapDirectionToCPToVector@@@@"]
address = 0x2309f18
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapDotProductToScalar@@@@"]
address = 0x23032d8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapModelVolumetoCP@@@@"]
address = 0x230a6f8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapScalar@@@@"]
address = 0x230a258
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeed@@@@"]
address = 0x2306288
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapSpeedtoCP@@@@"]
address = 0x2309b58
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapVelocityToVector@@@@"]
address = 0x2301f58
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RemapWorldCPToScreen@@@@"]
address = 0x2303f28
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderDecal@@@@"]
address = 0x230d6a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderLightSource@@@@"]
address = 0x230e1c8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderModels@@@@"]
address = 0x230d8e8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderPoints@@@@"]
address = 0x13169c0
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderRope@@@@"]
address = 0x230e7a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderScreenVelocityRotate@@@@"]
address = 0x230e0a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderScripts@@@@"]
address = 0x230d868
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderSprites@@@@"]
address = 0x230e728
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RenderSpritesTrail@@@@"]
address = 0x230df88
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RestartAfterDuration@@@@"]
address = 0x2309f98
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_RotateVector@@@@"]
address = 0x2302ff8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetCPOrientationToDirection@@@@"]
address = 0x2307478
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetChildControlPoints@@@@"]
address = 0x2303c68
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointPositions@@@@"]
address = 0x2305438
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointRotation@@@@"]
address = 0x230d0b8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToCenter@@@@"]
address = 0x230a778
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToImpactPoint@@@@"]
address = 0x2303198
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointToPlayer@@@@"]
address = 0x2304908
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetControlPointsToParticle@@@@"]
address = 0x2306308
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SetPerChildControlPoint@@@@"]
address = 0x2303d88
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SoundMeterScalar@@@@"]
address = 0x230ba58
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_Spin@@@@"]
address = 0x23017f8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SpinUpdate@@@@"]
address = 0x23043a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_SpinYaw@@@@"]
address = 0x2309e98
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_StopAfterCPDuration@@@@"]
address = 0x230d318
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_TimeVaryingForce@@@@"]
address = 0x2301328
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_TurbulenceForce@@@@"]
address = 0x23012a8
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_TwistAroundAxis@@@@"]
address = 0x2301428
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_VectorNoise@@@@"]
address = 0x2303688
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_VelocityDecay@@@@"]
address = 0x2309d98
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_VelocityMatchingForce@@@@"]
address = 0x230b218
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_WorldCollideConstraint@@@@"]
address = 0x1f53258
[Global.".?AV?$CParticleOperatorDefinition@VC_OP_WorldTraceConstraint@@@@"]
address = 0x1f59768
[Global.".?AV?$C_EntityClassList@VC_PointCamera@@@@"]
address = 0x1f59638
[Global.".?AV?$C_EntityClassList@VC_TriggerPlayerMovement@@@@"]
address = 0x22ed648
[Global.".?AVActiveActModifiersDataOps@@"]
address = 0x23b4788
[Global.".?AVActiveActModifiersSaveRestoreDataOps@@"]
address = 0x23ceae8
[Global.".?AVCAI_EnemiesListSaveRestoreOps@@"]
address = 0x23af8c8
[Global.".?AVCAI_SaveRestoreBlockHandler@@"]
address = 0x23c1578
[Global.".?AVCAI_SystemHook@@"]
address = 0x23b4588
[Global.".?AVCActivityDataOps@@"]
address = 0x231fcd8
[Global.".?AVCAimAssistTargets@@"]
address = 0x1f67a30
[Global.".?AVCAimAssistTargets@@"]
address = 0x1f67a38
[Global.".?AVCAvi@@"]
address = 0x173a780
[Global.".?AVCBSPPack@@"]
address = 0x1315db8
[Global.".?AVCBaseClientRenderTargets@@"]
address = 0x1730208
[Global.".?AVCBaseEntityScriptInstanceHelper@@"]
address = 0x23cab58
[Global.".?AVCBoolProperty@@"]
address = 0x172ab08
[Global.".?AVCBreakModelsPrecached@@"]
address = 0x27d0670
[Global.".?AVCBullseyeList@@"]
address = 0x23cb6f8
[Global.".?AVCCSMLightManager@@"]
address = 0x23c2278
[Global.".?AVCCascadeLightManager@@"]
address = 0x22ef5b0
[Global.".?AVCCenterPrint@@"]
address = 0x231b4a0
[Global.".?AVCCheckClient@@"]
address = 0x27daf10
[Global.".?AVCClassMap@@"]
address = 0x287df70
[Global.".?AVCClientCollisionEvent@@"]
address = 0x2314060
[Global.".?AVCClientDLLSharedAppSystems@@"]
address = 0x172f9f8
[Global.".?AVCClientEntityList@@"]
address = 0x1f6cab0
[Global.".?AVCClientEntityList@@"]
address = 0x21ecb08
[Global.".?AVCClientSound@@"]
address = 0x1725078
[Global.".?AVCClientState@@"]
address = 0x17fd6d0
[Global.".?AVCClientState@@"]
address = 0x17fd6d8
[Global.".?AVCClientState@@"]
address = 0x17fd6e0
[Global.".?AVCClientState@@"]
address = 0x17fd6e8
[Global.".?AVCClientThinkList@@"]
address = 0x22f9ea0
[Global.".?AVCCmdLibFileLoggingListener@@"]
address = 0x1721db0
[Global.".?AVCCmdLibStandardLoggingListener@@"]
address = 0x1721ae8
[Global.".?AVCColorCorrectionMgr@@"]
address = 0x1f4aec0
[Global.".?AVCColorCorrectionSystem@@"]
address = 0x18bbc00
[Global.".?AVCColorCorrectionSystem_Server@@"]
address = 0x24066a8
[Global.".?AVCColorProperty@@"]
address = 0x172a208
[Global.".?AVCCommandLine@@"]
address = 0x1f40380
[Global.".?AVCCvar@@"]
address = 0x1f47a90
[Global.".?AVCCvarQuery@@"]
address = 0x1725150
[Global.".?AVCDataCache@@"]
address = 0x1723a10
[Global.".?AVCDataObjectAccessSystem@@"]
address = 0x23ae9e0
[Global.".?AVCDebugOverlayPanel@@"]
address = 0x2310ab0
[Global.".?AVCDebugTextureInfoDX11@@"]
address = 0x1725d48
[Global.".?AVCDefaultAccessor@@"]
address = 0x1729aa8
[Global.".?AVCDefaultCvarQuery@@"]
address = 0x172bfd8
[Global.".?AVCDefaultParticleSystemQuery@@"]
address = 0x23cb2a8
[Global.".?AVCDirtySpatialPartitionEntityList@@"]
address = 0x230f718
[Global.".?AVCEffectsList@@"]
address = 0x1f65080
[Global.".?AVCEmptyConVar@@"]
address = 0x1f430e0
[Global.".?AVCEmptyConVar@@"]
address = 0x1f43120
[Global.".?AVCEmptyGameUIConVar@@"]
address = 0x2356910
[Global.".?AVCEmptyGameUIConVar@@"]
address = 0x2356950
[Global.".?AVCEngine@@"]
address = 0x1735700
[Global.".?AVCEngineAPI@@"]
address = 0x18b8110
[Global.".?AVCEngineClient@@"]
address = 0x1721bb8
[Global.".?AVCEngineConsoleLoggingListener@@"]
address = 0x17259c8
[Global.".?AVCEngineTraceClient@@"]
address = 0x1721b68
[Global.".?AVCEngineTraceClientDecals@@"]
address = 0x1721b48
[Global.".?AVCEngineTraceServer@@"]
address = 0x1721bd8
[Global.".?AVCEngineUniformRandomStream@@"]
address = 0x1724cb8
[Global.".?AVCEngineVGui@@"]
address = 0x1734dd0
[Global.".?AVCEntFireAutoCompletionFunctor@@"]
address = 0x23cbcd0
[Global.".?AVCEntFireAutoCompletionFunctor@@"]
address = 0x23cbcd8
[Global.".?AVCEntityFactoryDictionary@@"]
address = 0x288d230
[Global.".?AVCEntityListSystem@@"]
address = 0x23c43e8
[Global.".?AVCEntityReadInfo@@"]
address = 0x1832f90
[Global.".?AVCEntitySaveRestoreBlockHandler@@"]
address = 0x23af0b0
[Global.".?AVCEntitySaveUtils@@"]
address = 0x23af0b8
[Global.".?AVCEntityTouchManager@@"]
address = 0x23c58f8
[Global.".?AVCEventSystem@@"]
address = 0x1f47c20
[Global.".?AVCEventsSaveDataOps@@"]
address = 0x23aeaf8
[Global.".?AVCExampleEffect@@"]
address = 0x230d3a8
[Global.".?AVCFPS@@"]
address = 0x23121c0
[Global.".?AVCFloatProperty@@"]
address = 0x172acf8
[Global.".?AVCFogSystem@@"]
address = 0x2447d08
[Global.".?AVCGameClientExports@@"]
address = 0x1732338
[Global.".?AVCGameDLL_ConVarAccessor@@"]
address = 0x23c5de8
[Global.".?AVCGameMovement@@"]
address = 0x238cd80
[Global.".?AVCGameRules@@"]
address = 0x237ff20
[Global.".?AVCGameTimescale@@"]
address = 0x23162f8
[Global.".?AVCGameUI@@"]
address = 0x2356770
[Global.".?AVCGameUIFuncs@@"]
address = 0x1725678
[Global.".?AVCGlobalEntityList@@"]
address = 0x2449fd0
[Global.".?AVCHFontProperty@@"]
address = 0x172b268
[Global.".?AVCHLClient@@"]
address = 0x1f49b10
[Global.".?AVCHudTextMessage@@"]
address = 0x1835d28
[Global.".?AVCHudTextureHandleProperty@@"]
address = 0x18335e8
[Global.".?AVCIKSaveRestoreOps@@"]
address = 0x23c15e8
[Global.".?AVCIVDebugOverlay@@"]
address = 0x1723cf0
[Global.".?AVCIVDebugOverlay@@"]
address = 0x1723cf8
[Global.".?AVCInfoPlacementManager@@"]
address = 0x23cc2e8
[Global.".?AVCInput@@"]
address = 0x2308bf0
[Global.".?AVCInputStackSystem@@"]
address = 0x18b9fe0
[Global.".?AVCInputSystem@@"]
address = 0x18ba0c0
[Global.".?AVCIntProperty@@"]
address = 0x172ac88
[Global.".?AVCKeyBindingListenerMgr@@"]
address = 0x1f699b0
[Global.".?AVCKeyValuesSystem@@"]
address = 0x1f49410
[Global.".?AVCLauncherLoggingListener@@"]
address = 0x17291d8
[Global.".?AVCListOps@TSListTests@@"]
address = 0x1729538
[Global.".?AVCLoadingDisc@@"]
address = 0x2314df0
[Global.".?AVCLocalize@@"]
address = 0x18bba60
[Global.".?AVCMDLCache@@"]
address = 0x1721dc0
[Global.".?AVCMaterialProxyDict@@"]
address = 0x287e9c0
[Global.".?AVCMaterialProxyFactory@@"]
address = 0x1721d78
[Global.".?AVCMessageChars@@"]
address = 0x2311fa0
[Global.".?AVCMessageListener@vgui@@"]
address = 0x1316698
[Global.".?AVCModInventoryDataOps@@"]
address = 0x23ca798
[Global.".?AVCModelInfoClient@@"]
address = 0x1721ed8
[Global.".?AVCModelInfoServer@@"]
address = 0x1724108
[Global.".?AVCModelLoader@@"]
address = 0x172ed40
[Global.".?AVCModelPrecacheSystem@@"]
address = 0x23cfcf0
[Global.".?AVCModelRender@@"]
address = 0x1734050
[Global.".?AVCModelRenderSystem@@"]
address = 0x231b3e0
[Global.".?AVCModelRenderSystem@@"]
address = 0x231b3f8
[Global.".?AVCMoveHelperClient@@"]
address = 0x23184f0
[Global.".?AVCMoveHelperServer@@"]
address = 0x2406790
[Global.".?AVCNetworkStringTableContainer@@"]
address = 0x1721cf8
[Global.".?AVCNetworkStringTableContainer@@"]
address = 0x17325c0
[Global.".?AVCNotifyList@@"]
address = 0x23f4ce0
[Global.".?AVCNotifyList@@"]
address = 0x23f4ce8
[Global.".?AVCPanelMetaClassMgrImp@@"]
address = 0x287f260
[Global.".?AVCParticleMgr@@"]
address = 0x287f800
[Global.".?AVCParticleSystemQuery@@"]
address = 0x2318058
[Global.".?AVCPhysObjSaveRestoreOps@@"]
address = 0x23b3eb0
[Global.".?AVCPhysObjSaveRestoreOps@@"]
address = 0x23b3ec0
[Global.".?AVCPhysObjSaveRestoreOps@@"]
address = 0x23b3ed0
[Global.".?AVCPhysSaveRestoreBlockHandler@@"]
address = 0x23b3ee0
[Global.".?AVCPhysSaveRestoreBlockHandler@@"]
address = 0x23b3ee8
[Global.".?AVCPhysSaveRestoreBlockHandler@@"]
address = 0x23b3ef0
[Global.".?AVCPhysicsCollision@@"]
address = 0x172bdf8
[Global.".?AVCPhysicsHook@@"]
address = 0x23f5af0
[Global.".?AVCPhysicsInterface@@"]
address = 0x1f47500
[Global.".?AVCPhysicsPlayerCallback@@"]
address = 0x23c9f88
[Global.".?AVCPhysicsPushedEntities@@"]
address = 0x23f5a40
[Global.".?AVCPhysicsSystem@@"]
address = 0x18363d8
[Global.".?AVCPickupList@@"]
address = 0x231fc90
[Global.".?AVCPixelVisibilitySystem@@"]
address = 0x1731058
[Global.".?AVCPlayerMove@@"]
address = 0x23cb458
[Global.".?AVCPointTemplatePrecacher@@"]
address = 0x23ca2d8
[Global.".?AVCPolyhedron_TempMemory@@"]
address = 0x1f3fa60
[Global.".?AVCPoseDebuggerImpl@@"]
address = 0x2354a60
[Global.".?AVCPostProcessSystem@@"]
address = 0x27d12a0
[Global.".?AVCPrecacheHandler@@"]
address = 0x23a9a98
[Global.".?AVCPrecacheOtherList@@"]
address = 0x27d4e80
[Global.".?AVCPrecacheRegister@@"]
address = 0x23aa108
[Global.".?AVCPrecacheSystem@@"]
address = 0x1724e58
[Global.".?AVCPrediction@@"]
address = 0x23560e0
[Global.".?AVCPrefDataOps@@"]
address = 0x23c5c38
[Global.".?AVCProcessUtils@@"]
address = 0x1f49580
[Global.".?AVCPropData@@"]
address = 0x23ac990
[Global.".?AVCPropSurvivalList@@"]
address = 0x23ad5a8
[Global.".?AVCProportionalFloatProperty@@"]
address = 0x1729c58
[Global.".?AVCProportionalIntProperty@@"]
address = 0x172b488
[Global.".?AVCProportionalXPosProperty@@"]
address = 0x172b748
[Global.".?AVCProportionalYPosProperty@@"]
address = 0x172a198
[Global.".?AVCQueueOps@TSListTests@@"]
address = 0x1729388
[Global.".?AVCQueuedPacketSender@@"]
address = 0x1732050
[Global.".?AVCRagdollLRURetirement@@"]
address = 0x2354520
[Global.".?AVCRegistry@@"]
address = 0x1725558
[Global.".?AVCResListGenerator@@"]
address = 0x1f3fc60
[Global.".?AVCResourcePrecacher@ErrorPrecache@@"]
address = 0x18323e8
[Global.".?AVCResourcePrecacher@ExplodeImpactPrecache@@"]
address = 0x17fc488
[Global.".?AVCResourcePrecacher@FX_SplashPrecache@@"]
address = 0x17fd038
[Global.".?AVCResourcePrecacher@FX_WaterRipplePrecache@@"]
address = 0x17fce78
[Global.".?AVCResourcePrecacher@GameMovementImpactEventPrecache@@"]
address = 0x17fc7e8
[Global.".?AVCResourcePrecacher@ImpactPrecache@@"]
address = 0x17fc988
[Global.".?AVCResourcePrecacher@MissileAirBurstPrecache@@"]
address = 0x17fcb28
[Global.".?AVCResourcePrecacher@MissileImpactPrecache@@"]
address = 0x17fca08
[Global.".?AVCResourcePrecacher@ParticleCreatePrecache@@"]
address = 0x17333d8
[Global.".?AVCResourcePrecacher@ParticleEffectPrecache@@"]
address = 0x17330f8
[Global.".?AVCResourcePrecacher@ParticleEffectStopPrecache@@"]
address = 0x1733358
[Global.".?AVCResourcePrecacher@ParticleTracerPrecache@@"]
address = 0x17fcc48
[Global.".?AVCResourcePrecacher@PhysFrictionEffectPrecache@@"]
address = 0x23adb58
[Global.".?AVCResourcePrecacher@PlayParticlesBreakEffectPrecache@@"]
address = 0x1733778
[Global.".?AVCResourcePrecacher@PlayWeaponParticleEffectPrecache@@"]
address = 0x1f4b158
[Global.".?AVCResourcePrecacher@PrecacheEffectBuildPrecache@@"]
address = 0x1732fd8
[Global.".?AVCResourcePrecacher@PrecacheEffectCrossbowPrecache@@"]
address = 0x1f4ad88
[Global.".?AVCResourcePrecacher@PrecacheEffectGlassShatterPrecache@@"]
address = 0x17fc5a8
[Global.".?AVCResourcePrecacher@PrecacheEffectVGuiScreenPrecache@@"]
address = 0x17fc6c8
[Global.".?AVCResourcePrecacher@PrecacheLocatorTargetPrecache@@"]
address = 0x1832438
[Global.".?AVCResourcePrecacher@RagdollImpactPrecache@@"]
address = 0x17fc868
[Global.".?AVCResourcePrecacher@ShakeRopesPrecache@@"]
address = 0x17fc368
[Global.".?AVCResourcePrecacher@SplashImpactPrecache@@"]
address = 0x17fd1d8
[Global.".?AVCResourcePrecacher@StopWeaponParticleEffectPrecache@@"]
address = 0x1f4b278
[Global.".?AVCResourcePrecacher@WeaponResourcesPrecache@@"]
address = 0x23cedb8
[Global.".?AVCResourcePrecacher@grapple_hookPrecache@@"]
address = 0x23cebf8
[Global.".?AVCResourcePrecacher@playerPrecache@@"]
address = 0x23ca418
[Global.".?AVCResourcePrecacher@vgui_screenPrecache@@"]
address = 0x23ca538
[Global.".?AVCResourcePrecacher@waterripplePrecache@@"]
address = 0x17fd258
[Global.".?AVCResourcePrecacher@watersplashPrecache@@"]
address = 0x17fd0b8
[Global.".?AVCRopeInitializer@@"]
address = 0x1737c08
[Global.".?AVCRopeManager@@"]
address = 0x2301e10
[Global.".?AVCRunGameEngine@@"]
address = 0x19c4b78
[Global.".?AVCSaveRestoreBlockSet@@"]
address = 0x23b58a0
[Global.".?AVCSaveRestoreFileSystemPassthrough@@"]
address = 0x1724178
[Global.".?AVCSchemeManager@@"]
address = 0x1f43a30
[Global.".?AVCScreenSpaceEffectManager@@"]
address = 0x1834a58
[Global.".?AVCScriptLib@@"]
address = 0x1721b08
[Global.".?AVCServerCollisionEvent@@"]
address = 0x24491a0
[Global.".?AVCServerDLLSharedAppSystems@@"]
address = 0x23c7e28
[Global.".?AVCServerGameClients@@"]
address = 0x23c45a8
[Global.".?AVCServerGameDLL@@"]
address = 0x23d0d90
[Global.".?AVCServerGameEnts@@"]
address = 0x23c6e08
[Global.".?AVCServerRandomStream@@"]
address = 0x2447fd0
[Global.".?AVCServerSound@@"]
address = 0x1724ee8
[Global.".?AVCShader@Basic@@"]
address = 0x1725db8
[Global.".?AVCShader@BasicForceWireframe@Basic@@"]
address = 0x1726308
[Global.".?AVCShader@Bik@@"]
address = 0x1726788
[Global.".?AVCShader@Black@@"]
address = 0x17267d8
[Global.".?AVCShader@BlurFilter@@"]
address = 0x1f3cc90
[Global.".?AVCShader@BoxFilterCompute@@"]
address = 0x1726d88
[Global.".?AVCShader@Cable@@"]
address = 0x1726f48
[Global.".?AVCShader@DebugDrawEnvmapMask@@"]
address = 0x1726fc8
[Global.".?AVCShader@DecalModulate@@"]
address = 0x1727048
[Global.".?AVCShader@DepthWrite@@"]
address = 0x1727288
[Global.".?AVCShader@DoFBlurFilterCompute@@"]
address = 0x17273a8
[Global.".?AVCShader@Downsample4x4@@"]
address = 0x1727428
[Global.".?AVCShader@Downsample@@"]
address = 0x17276e8
[Global.".?AVCShader@Downsample_bloom@@"]
address = 0x17275c8
[Global.".?AVCShader@Edge@@"]
address = 0x1727808
[Global.".?AVCShader@Engine_Post@@"]
address = 0x1727928
[Global.".?AVCShader@ExposureAdaptation@@"]
address = 0x17279a8
[Global.".?AVCShader@FrameColorCompute@@"]
address = 0x1727a28
[Global.".?AVCShader@Logluminance@@"]
address = 0x1727aa8
[Global.".?AVCShader@Modulate@@"]
address = 0x1727b28
[Global.".?AVCShader@Occlusion@@"]
address = 0x1727ce8
[Global.".?AVCShader@Refract@@"]
address = 0x1727e08
[Global.".?AVCShader@Sky@@"]
address = 0x1727f08
[Global.".?AVCShader@SplineRope@@"]
address = 0x1728208
[Global.".?AVCShader@Sprite@@"]
address = 0x1728288
[Global.".?AVCShader@Spritecard@@"]
address = 0x1728448
[Global.".?AVCShader@TSAA@@"]
address = 0x1728ba8
[Global.".?AVCShader@UnlitTwoTexture@@"]
address = 0x1728cc8
[Global.".?AVCShader@VisQuery@@"]
address = 0x1728d48
[Global.".?AVCShader@Water@@"]
address = 0x1728f98
[Global.".?AVCShader@WriteZ@@"]
address = 0x1729158
[Global.".?AVCShader@screenspace_general@@"]
address = 0x1727e88
[Global.".?AVCShaderLibConVarAccessor@@"]
address = 0x1316298
[Global.".?AVCShaderSystem@@"]
address = 0x19c3dc0
[Global.".?AVCShaderSystem@@"]
address = 0x19c3dc8
[Global.".?AVCSimThinkManager@@"]
address = 0x23d3550
[Global.".?AVCSimpleLoggingListener@@"]
address = 0x1721668
[Global.".?AVCSimpleWindowsLoggingListener@@"]
address = 0x1721678
[Global.".?AVCSolidSetDefaults@@"]
address = 0x23adba8
[Global.".?AVCSoundscapeSystem@@"]
address = 0x27e1800
[Global.".?AVCSplitScreen@@"]
address = 0x17fd6c0
[Global.".?AVCStaticPropMgr@@"]
address = 0x1738850
[Global.".?AVCStaticPropMgr@@"]
address = 0x1738858
[Global.".?AVCStringProperty@@"]
address = 0x172ac18
[Global.".?AVCStringTableSaveRestoreOps@@"]
address = 0x2407cf0
[Global.".?AVCStudioRenderContext@@"]
address = 0x1f40220
[Global.".?AVCSurfaceDragDropTarget@@"]
address = 0x172ba88
[Global.".?AVCSystem@@"]
address = 0x1f43a90
[Global.".?AVCTEBeamSpline@@"]
address = 0x27e1550
[Global.".?AVCTEBreakModel@@"]
address = 0x27d4e20
[Global.".?AVCTEEffectDispatch@@"]
address = 0x27e20a0
[Global.".?AVCTEExplosion@@"]
address = 0x27d0bf0
[Global.".?AVCTEGibEvent@@"]
address = 0x23c3ad8
[Global.".?AVCTEPhysicsProp@@"]
address = 0x27ca3b0
[Global.".?AVCTEProjectileTrail@@"]
address = 0x27f36e0
[Global.".?AVCTEScriptParticleSystem@@"]
address = 0x238a2f0
[Global.".?AVCTEScriptParticleSystemOnEntity@@"]
address = 0x236e760
[Global.".?AVCTEScriptParticleSystemOnEntityWithPos@@"]
address = 0x236f3f0
[Global.".?AVCTEShatterSurface@@"]
address = 0x27e3f00
[Global.".?AVCTESoundDispatch@@"]
address = 0x23c91a8
[Global.".?AVCTempEnts@@"]
address = 0x22ff1e0
[Global.".?AVCTempEntsSystem@@"]
address = 0x27dd280
[Global.".?AVCTemplate_SaveRestoreBlockHandler@@"]
address = 0x27e13d8
[Global.".?AVCTemplatesHook@@"]
address = 0x23c9c48
[Global.".?AVCTextureDictionary@@"]
address = 0x1f43dd0
[Global.".?AVCTextureIdProperty@@"]
address = 0x172b2d8
[Global.".?AVCThinkContextsSaveDataOps@@"]
address = 0x23c1a78
[Global.".?AVCTonemapSystem@@"]
address = 0x23f5bc8
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x23884b0
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x23884e0
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x2388510
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x2388540
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x2388570
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x23885a0
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x23885d0
[Global.".?AVCTraceFilterSkipTwoEntities@@"]
address = 0x2388600
[Global.".?AVCTurretList@@"]
address = 0x27f54b0
[Global.".?AVCUniformRandomStream@@"]
address = 0x1723b78
[Global.".?AVCUniformRandomStream@@"]
address = 0x172c168
[Global.".?AVCUniformRandomStream@@"]
address = 0x1834698
[Global.".?AVCUniformRandomStream@@"]
address = 0x23c2138
[Global.".?AVCUniformRandomStream@@"]
address = 0x2447fd8
[Global.".?AVCUtlCStringConversion@@"]
address = 0x1f40da0
[Global.".?AVCUtlNoEscConversion@@"]
address = 0x1f41fc0
[Global.".?AVCVEfx@@"]
address = 0x1724738
[Global.".?AVCVEngineServer@@"]
address = 0x17254e8
[Global.".?AVCVRenderView@@"]
address = 0x17243c8
[Global.".?AVCVScriptGameSystem@@"]
address = 0x2317010
[Global.".?AVCVScriptPostEntitySaveRestoreBlockHandler@@"]
address = 0x27daf00
[Global.".?AVCVScriptPreEntitySaveRestoreBlockHandler@@"]
address = 0x27e2140
[Global.".?AVCVScriptServerGameSystem@@"]
address = 0x27e13b8
[Global.".?AVCVariantSaveDataOps@@"]
address = 0x23b51a8
[Global.".?AVCViewEffects@@"]
address = 0x23130c0
[Global.".?AVCViewEffects@@"]
address = 0x231ad60
[Global.".?AVCViewRenderBeams@@"]
address = 0x23161b0
[Global.".?AVCViewportClientSystem@@"]
address = 0x1835748
[Global.".?AVCVoiceGameMgr@@"]
address = 0x23c08c0
[Global.".?AVCVoiceServer@@"]
address = 0x1724d08
[Global.".?AVCWeaponXList@@"]
address = 0x27f5460
[Global.".?AVC_BaseAnimatingGameSystem@@"]
address = 0x172e168
[Global.".?AVC_DataObjectAccessSystem@@"]
address = 0x234a110
[Global.".?AVC_DefaultParticleSystemQuery@@"]
address = 0x230e9e8
[Global.".?AVC_DirtySpatialPartitionEntityList@@"]
address = 0x18b2ff8
[Global.".?AVC_GameMovement@@"]
address = 0x231f3d0
[Global.".?AVC_GameRules@@"]
address = 0x2330290
[Global.".?AVC_GameTimescale@@"]
address = 0x18b4dd8
[Global.".?AVC_ParticleSystemQuery@@"]
address = 0x2342eb0
[Global.".?AVC_PrecacheHandler@@"]
address = 0x18bc748
[Global.".?AVC_PrecacheRegister@@"]
address = 0x18b7f28
[Global.".?AVC_PropData@@"]
address = 0x2351b60
[Global.".?AVC_PropSurvivalList@@"]
address = 0x18bba28
[Global.".?AVC_SoundscapeSystem@@"]
address = 0x2308520
[Global.".?AVC_TEBeamEntPoint@@"]
address = 0x230ce70
[Global.".?AVC_TEBeamEntPoint@@"]
address = 0x230ce80
[Global.".?AVC_TEBeamEnts@@"]
address = 0x2304110
[Global.".?AVC_TEBeamEnts@@"]
address = 0x2304120
[Global.".?AVC_TEBeamFollow@@"]
address = 0x2308250
[Global.".?AVC_TEBeamFollow@@"]
address = 0x2308260
[Global.".?AVC_TEBeamLaser@@"]
address = 0x2303fa0
[Global.".?AVC_TEBeamLaser@@"]
address = 0x2303fb0
[Global.".?AVC_TEBeamPoints@@"]
address = 0x230e900
[Global.".?AVC_TEBeamPoints@@"]
address = 0x230e910
[Global.".?AVC_TEBeamRing@@"]
address = 0x2304920
[Global.".?AVC_TEBeamRing@@"]
address = 0x2304930
[Global.".?AVC_TEBeamRingPoint@@"]
address = 0x230b830
[Global.".?AVC_TEBeamRingPoint@@"]
address = 0x230b840
[Global.".?AVC_TEBeamSpline@@"]
address = 0x230c020
[Global.".?AVC_TEBeamSpline@@"]
address = 0x230c030
[Global.".?AVC_TEBreakModel@@"]
address = 0x23032f0
[Global.".?AVC_TEBreakModel@@"]
address = 0x2303300
[Global.".?AVC_TEEffectDispatch@@"]
address = 0x22ff300
[Global.".?AVC_TEEffectDispatch@@"]
address = 0x22ff310
[Global.".?AVC_TEExplosion@@"]
address = 0x22ff260
[Global.".?AVC_TEExplosion@@"]
address = 0x22ff270
[Global.".?AVC_TEGibEvent@@"]
address = 0x1734198
[Global.".?AVC_TEGibEvent@@"]
address = 0x17341a8
[Global.".?AVC_TEPhysicsProp@@"]
address = 0x22fa420
[Global.".?AVC_TEPhysicsProp@@"]
address = 0x22fa430
[Global.".?AVC_TEProjectileTrail@@"]
address = 0x235dfd0
[Global.".?AVC_TEProjectileTrail@@"]
address = 0x235dfe0
[Global.".?AVC_TEScriptParticleSystem@@"]
address = 0x2341b60
[Global.".?AVC_TEScriptParticleSystem@@"]
address = 0x2341b70
[Global.".?AVC_TEScriptParticleSystemOnEntity@@"]
address = 0x231efa0
[Global.".?AVC_TEScriptParticleSystemOnEntity@@"]
address = 0x231efb0
[Global.".?AVC_TEScriptParticleSystemOnEntityWithPos@@"]
address = 0x2344b60
[Global.".?AVC_TEScriptParticleSystemOnEntityWithPos@@"]
address = 0x2344b70
[Global.".?AVC_TEShatterSurface@@"]
address = 0x2306c40
[Global.".?AVC_TEShatterSurface@@"]
address = 0x2306c50
[Global.".?AVC_TESoundDispatch@@"]
address = 0x2304010
[Global.".?AVC_TESoundDispatch@@"]
address = 0x2304020
[Global.".?AVC_TempEntsSystem@@"]
address = 0x17fb448
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330320
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330350
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330380
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x23303b0
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x23303e0
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330410
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330440
[Global.".?AVC_TraceFilterSkipTwoEntities@@"]
address = 0x2330470
[Global.".?AVC_TurretList@@"]
address = 0x23649b0
[Global.".?AVC_WeaponXList@@"]
address = 0x2366bd0
[Global.".?AVClientDataBlockReceiver@@"]
address = 0x1815e30
[Global.".?AVClientModeFullscreen@@"]
address = 0x1f624c0
[Global.".?AVDNameStatusNode@@"]
address = 0x12e62b0
[Global.".?AVDNameStatusNode@@"]
address = 0x12e62c0
[Global.".?AVDNameStatusNode@@"]
address = 0x12e62d0
[Global.".?AVDNameStatusNode@@"]
address = 0x12e62e0
[Global.".?AVDenuvoTrialV2@@"]
address = 0x1707850
[Global.".?AVDroppedWeaponManager@@"]
address = 0x27f7800
[Global.".?AVHSCRIPTSaveRestoreOps@@"]
address = 0x23b1fa8
[Global.".?AVHSQOBJECTSaveRestoreOps@@"]
address = 0x23c08d8
[Global.".?AVHardwareConfigDX11@@"]
address = 0x1f3c030
[Global.".?AVIPredictionSystem@@"]
address = 0x23c9ff8
[Global.".?AVIPredictionSystem_Client@@"]
address = 0x17fb618
[Global.".?AVIVP_BetterDebugmanager@@"]
address = 0x1f453b0
[Global.".?AVMapSettingsReseter@@"]
address = 0x17fbce8
[Global.".?AVPilotClassActivityModifierSaveRestoreDataOps@@"]
address = 0x23ca128
[Global.".?AVSVC_UserMessage@@"]
address = 0x1836aa0
[Global.".?AVVPanelWrapper@@"]
address = 0x172bce8
[Global.".?AVweaponScriptCB_HSCRIPTSaveRestoreOps@@"]
address = 0x23ce9d8
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