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@Cazadorian
Created April 8, 2023 18:51
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8 Team Bedwars Include
<map proto="1.4.2">
<!-- Created by Cazadorian, built upon work by _Pear and ElectroidFilms -->
<!-- Include version number : v1.0.0 -->
<objective>Destroy the enemy teams' bed and eliminate them before they get to yours.</objective>
<gamemode>dtm</gamemode>
<gamemode>blitz</gamemode>
<game>Bed Wars</game>
<respawn auto="true" delay="5s"/>
<time>50m</time>
<!-- Blitz and Sudden Death -->
<blitz filter="blitz-conditions" join-filter="joining-filter" scoreboard-filter="blitz-conditions">
<lives>1</lives>
<broadcastLives>false</broadcastLives>
</blitz>
<kits>
<kit id="default" reset-ender-pearls="true">
<helmet unbreakable="true" team-color="true" locked="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" locked="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" locked="true" material="leather leggings"/>
<boots unbreakable="true" team-color="true" locked="true" material="leather boots"/>
<effect duration="4s" amplifier="10">damage_resistance</effect>
<item material="wood sword" unbreakable="true"/>
</kit>
<!-- Team Upgrades -->
<give filter="apply-haste-1">
<kit>
<effect amplifier="1">fast digging</effect>
</kit>
</give>
<give filter="apply-haste-2">
<kit>
<effect amplifier="2">fast digging</effect>
</kit>
</give>
<lend filter="apply-regen">
<kit>
<effect amplifier="1">regeneration</effect>
</kit>
</lend>
<lend filter="apply-fatigue">
<kit>
<effect amplifier="1">slow digging</effect>
</kit>
</lend>
<take filter="apply-alarm">
<kit>
<effect>invisibility</effect>
</kit>
</take>
<give filter="apply-freeze">
<kit>
<effect amplifier="1" duration="3s">slowness</effect>
<effect amplifier="1" duration="3s">blindness</effect>
</kit>
</give>
<!-- Sword Upgrades -->
<kit id="stone-sword-sharp0" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="stone sword" unbreakable="true"/>
</kit>
<kit id="iron-sword-sharp0" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="iron sword" unbreakable="true"/>
</kit>
<kit id="diamond-sword-sharp0" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="diamond sword" unbreakable="true"/>
</kit>
<kit id="stone-sword-sharp1" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="stone sword" unbreakable="true" enchantment="sharpness"/>
</kit>
<kit id="iron-sword-sharp1" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="iron sword" unbreakable="true" enchantment="sharpness"/>
</kit>
<kit id="diamond-sword-sharp1" deduct-tools="false">
<action>
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="air"/>
</replace-item>
</action>
<item material="diamond sword" unbreakable="true" enchantment="sharpness"/>
</kit>
<!-- Armor Upgrades -->
<kit id="chainmail-armor-kit" force="true">
<leggings unbreakable="true" locked="true" material="chainmail leggings"/>
<boots unbreakable="true" locked="true" material="chainmail boots"/>
</kit>
<kit id="iron-armor-kit" force="true">
<leggings unbreakable="true" locked="true" material="iron leggings"/>
<boots unbreakable="true" locked="true" material="iron boots" />
</kit>
<kit id="diamond-armor-kit" force="true">
<leggings unbreakable="true" locked="true" material="diamond leggings"/>
<boots unbreakable="true" locked="true" material="diamond boots" />
</kit>
<kit id="chainmail-prot1-kit" force="true">
<leggings unbreakable="true" locked="true" material="chainmail leggings" enchantment="protection:1"/>
<boots unbreakable="true" locked="true" material="chainmail boots" enchantment="protection:1" />
</kit>
<kit id="iron-prot1-kit" force="true">
<leggings unbreakable="true" locked="true" material="iron leggings" enchantment="protection:1"/>
<boots unbreakable="true" locked="true" material="iron boots" enchantment="protection:1" />
</kit>
<kit id="diamond-prot1-kit" force="true">
<leggings unbreakable="true" locked="true" material="diamond leggings" enchantment="protection:1"/>
<boots unbreakable="true" locked="true" material="diamond boots" enchantment="protection:1"/>
</kit>
<kit id="chainmail-prot2-kit" force="true">
<leggings unbreakable="true" locked="true" material="chainmail leggings" enchantment="protection:2"/>
<boots unbreakable="true" locked="true" material="chainmail boots" enchantment="protection:2"/>
</kit>
<kit id="iron-prot2-kit" force="true">
<leggings unbreakable="true" locked="true" material="iron leggings" enchantment="protection:2"/>
<boots unbreakable="true" locked="true" material="iron boots" enchantment="protection:2"/>
</kit>
<kit id="diamond-prot2-kit" force="true">
<leggings unbreakable="true" locked="true" material="diamond leggings" enchantment="protection:2"/>
<boots unbreakable="true" locked="true" material="diamond boots" enchantment="protection:2"/>
</kit>
<kit id="chainmail-prot3-kit" force="true">
<leggings unbreakable="true" locked="true" material="chainmail leggings" enchantment="protection:3"/>
<boots unbreakable="true" locked="true" material="chainmail boots" enchantment="protection:3"/>
</kit>
<kit id="iron-prot3-kit" force="true">
<leggings unbreakable="true" locked="true" material="iron leggings" enchantment="protection:3"/>
<boots unbreakable="true" locked="true" material="iron boots" enchantment="protection:3"/>
</kit>
<kit id="diamond-prot3-kit" force="true">
<leggings unbreakable="true" locked="true" material="diamond leggings" enchantment="protection:3"/>
<boots unbreakable="true" locked="true" material="diamond boots" enchantment="protection:3"/>
</kit>
<kit id="chainmail-prot4-kit" force="true">
<leggings unbreakable="true" locked="true" material="chainmail leggings" enchantment="protection:4"/>
<boots unbreakable="true" locked="true" material="chainmail boots" enchantment="protection:4"/>
</kit>
<kit id="iron-prot4-kit" force="true">
<leggings unbreakable="true" locked="true" material="iron leggings" enchantment="protection:4"/>
<boots unbreakable="true" locked="true" material="iron boots" enchantment="protection:4"/>
</kit>
<kit id="diamond-prot4-kit" force="true">
<leggings unbreakable="true" locked="true" material="diamond leggings" enchantment="protection:4"/>
<boots unbreakable="true" locked="true" material="diamond boots" enchantment="protection:4"/>
</kit>
<!-- Projectiles -->
<kit id="fireball" deduct-items="false">
<item projectile="throwable-fireball" material="fireball" name="`rFireball"/>
</kit>
</kits>
<actions>
<!-- Upgrade variables -->
<set id="haste-dummy-1" var="haste_variable" value="1" scope="player"/>
<set id="haste-dummy-2" var="haste_variable" value="2" scope="player"/>
<set id="regen-dummy" var="regen_variable" value="1" scope="player"/>
<set id="sharpness-dummy" var="sharpness_variable" value="1" scope="player"/>
<set id="protection-dummy-1" var="protection_variable" value="1" scope="player"/>
<set id="protection-dummy-2" var="protection_variable" value="2" scope="player"/>
<set id="protection-dummy-3" var="protection_variable" value="3" scope="player"/>
<set id="protection-dummy-4" var="protection_variable" value="4" scope="player"/>
<set id="generator-dummy-1" var="generator_variable" value="1" scope="player"/>
<set id="generator-dummy-2" var="generator_variable" value="2" scope="player"/>
<set id="generator-dummy-3" var="generator_variable" value="3" scope="player"/>
<set id="generator-dummy-4" var="generator_variable" value="4" scope="player"/>
<set id="freeze-dummy" var="freeze_variable" value="1" scope="player"/>
<set id="fatigue-dummy" var="fatigue_variable" value="1" scope="player"/>
<set id="alarm-dummy" var="alarm_variable" value="1" scope="player"/>
<!-- Sudden death variable handling -->
<action id="sudden-death" expose="true" filter="sudden-death-unstarted" scope="match">
<set var="sudden_death_variable" value="1"/>
</action>
<trigger action="sudden-death" scope="match">
<filter>
<time>29m</time>
</filter>
</trigger>
<trigger scope="match">
<filter>
<after message="`cSudden Death `rWill Begin In {0}" duration="60s" filter="sudden-death-counting"/>
</filter>
<action>
<message id="sudden-death-title" fade-in="0.5s" stay="2s" fade-out="0.5s">
<title>`cSUDDEN `cDEATH!</title>
<subtitle>`fYou `fcan `fno `flonger `frespawn.</subtitle>
</message>
<set var="sudden_death_variable" value="2"/>
<fill region="team-beds" material="air" events="true"/>
</action>
</trigger>
<!-- Sharpness replacements -->
<action id="sharpness-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="wood sword"/>
<replace material="wood sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="stone sword"/>
<replace material="stone sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron sword"/>
<replace material="iron sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond sword"/>
<replace material="diamond sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
</action>
<!-- Protection replacements -->
<action id="protection-replacement-1" scope="player">
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="leather boots" team-color="true" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="leather leggings" team-color="true" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="chainmail boots" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="chainmail leggings" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond boots"/>
<replace material="diamond boots" unbreakable="true" enchantment="protection"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond leggings"/>
<replace material="diamond leggings" unbreakable="true" enchantment="protection"/>
</replace-item>
</action>
<action id="protection-replacement-2" scope="player">
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="leather boots" unbreakable="true" team-color="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="leather leggings" unbreakable="true" team-color="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="chainmail boots" unbreakable="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="chainmail leggings" unbreakable="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" unbreakable="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" unbreakable="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond boots"/>
<replace material="diamond boots" unbreakable="true" enchantment="protection:2"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond leggings"/>
<replace material="diamond leggings" unbreakable="true" enchantment="protection:2"/>
</replace-item>
</action>
<action id="protection-replacement-3" scope="player">
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="leather boots" unbreakable="true" team-color="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="leather leggings" unbreakable="true" team-color="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="chainmail boots" unbreakable="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="chainmail leggings" unbreakable="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" unbreakable="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" unbreakable="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond boots"/>
<replace material="diamond boots" unbreakable="true" enchantment="protection:3"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond leggings"/>
<replace material="diamond leggings" unbreakable="true" enchantment="protection:3"/>
</replace-item>
</action>
<action id="protection-replacement-4" scope="player">
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="leather boots" unbreakable="true" team-color="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="leather leggings" unbreakable="true" team-color="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="chainmail boots" unbreakable="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="chainmail leggings" unbreakable="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" unbreakable="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" unbreakable="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond boots"/>
<replace material="diamond boots" unbreakable="true" enchantment="protection:4"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond leggings"/>
<replace material="diamond leggings" unbreakable="true" enchantment="protection:4"/>
</replace-item>
</action>
<!-- Tool downgrades -->
<action id="tool-downgrades" scope="player">
<replace-item>
<find material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
<replace material="wood pickaxe" unbreakable="true" enchantment="efficiency:1"/>
</replace-item>
<replace-item>
<find material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
<replace material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
</replace-item>
<replace-item>
<find material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3"/>
<replace material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
</replace-item>
<replace-item>
<find material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
<replace material="wood axe" unbreakable="true" enchantment="efficiency:1"/>
</replace-item>
<replace-item>
<find material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
<replace material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
</replace-item>
<replace-item>
<find material="diamond axe" unbreakable="true" enchantment="efficiency:3"/>
<replace material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
</replace-item>
</action>
<!-- Item removal actions -->
<action id="remove-empty-bucket" scope="player">
<replace-item ignore-metadata="true">
<find material="bucket"/>
<replace material="air"/>
</replace-item>
</action>
<trigger filter="carrying-empty-bucket" trigger="remove-empty-bucket" scope="player"/>
<!-- Upgrade alerts -->
<message id="sharpness-alert-1" text="`bYour sword has been upgraded to `4`lSharpness I!"/>
<trigger filter="sharpness-1" trigger="sharpness-alert-1" scope="player"/>
<message id="protection-alert-1" text="`bYour armour has been upgraded to `9`lProtection I!"/>
<trigger filter="protection-1" trigger="protection-alert-1" scope="player"/>
<message id="protection-alert-2" text="`bYour armour has been upgraded to `9`lProtection II!"/>
<trigger filter="protection-2" trigger="protection-alert-2" scope="player"/>
<message id="protection-alert-3" text="`bYour armour has been upgraded to `9`lProtection III!"/>
<trigger filter="protection-3" trigger="protection-alert-3" scope="player"/>
<message id="protection-alert-4" text="`bYour armour has been upgraded to `9`lProtection IV!"/>
<trigger filter="protection-4" trigger="protection-alert-4" scope="player"/>
<message id="generator-alert-1" text="`bYour resource generator has been upgraded to `e`lLevel I!"/>
<trigger filter="generator-1" trigger="generator-alert-1" scope="player"/>
<message id="generator-alert-2" text="`bYour resource generator has been upgraded to `e`lLevel II!"/>
<trigger filter="generator-2" trigger="generator-alert-2" scope="player"/>
<message id="generator-alert-3" text="`bYour resource generator has been upgraded to `e`lLevel III!"/>
<trigger filter="generator-3" trigger="generator-alert-3" scope="player"/>
<message id="generator-alert-4" text="`bYour resource generator has been upgraded to `e`lLevel IV!"/>
<trigger filter="generator-4" trigger="generator-alert-4" scope="player"/>
<message id="haste-alert-1" text="`bYour team now has `e`lHaste I!"/>
<trigger filter="haste-1" trigger="haste-alert-1" scope="player"/>
<message id="haste-alert-2" text="`bYour team now has `e`lHaste II!"/>
<trigger filter="haste-2" trigger="haste-alert-2" scope="player"/>
<message id="regeneration-alert-1" text="`bYour team's base now has `d`lRegeneration I!"/>
<trigger filter="regen-1" trigger="regeneration-alert-1" scope="player"/>
<message id="freeze-alert-1" text="`bYour team's base now has a `3`lFreeze Trap!"/>
<trigger filter="freeze-1" trigger="freeze-alert-1" scope="player"/>
<message id="fatigue-alert-1" text="`bYour team's base now has a `7`lMining Fatigue Trap!"/>
<trigger filter="fatigue-1" trigger="fatigue-alert-1" scope="player"/>
<message id="alarm-alert-1" text="`bYour team's base now has an `d`lAlarm Trap!"/>
<trigger filter="alarm-1" trigger="alarm-alert-1" scope="player"/>
<!-- Enchantment triggers -->
<trigger filter="apply-sharpness" trigger="sharpness-replacements" scope="player"/>
<trigger filter="apply-protection-1" trigger="protection-replacement-1" scope="player"/>
<trigger filter="apply-protection-2" trigger="protection-replacement-2" scope="player"/>
<trigger filter="apply-protection-3" trigger="protection-replacement-3" scope="player"/>
<trigger filter="apply-protection-4" trigger="protection-replacement-4" scope="player"/>
<trigger filter="respawned" trigger="tool-downgrades" scope="player"/>
<!-- Destruction alert -->
<message id="destroy-title" fade-in="0.5s" stay="2s" fade-out="0.5s">
<title>`cBED `cDESTROYED!</title>
<subtitle>`fYou `fcan `fno `flonger `frespawn.</subtitle>
</message>
<trigger filter="bed-destroy-message" trigger="destroy-title" scope="player"/>
</actions>
<variables>
<variable id="haste_variable" scope="team"/>
<variable id="regen_variable" scope="team"/>
<variable id="sharpness_variable" scope="team"/>
<variable id="protection_variable" scope="team"/>
<variable id="generator_variable" scope="team"/>
<variable id="freeze_variable" scope="team"/>
<variable id="fatigue_variable" scope="team"/>
<variable id="alarm_variable" scope="team"/>
<variable id="sudden_death_variable" scope="match"/>
</variables>
<filters>
<!-- Time Filters -->
<time id="30m-passed">30m</time>
<time id="40m-passed">40m</time>
<time id="50m-passed">50m</time>
<not id="diamond-1">
<time>6m</time>
</not>
<not id="diamond-2">
<any>
<filter id="diamond-1"/>
<time>18m</time>
</any>
</not>
<time id="diamond-3">18m</time>
<not id="emerald-1">
<time>12m</time>
</not>
<not id="emerald-2">
<any>
<filter id="emerald-1"/>
<time>24m</time>
</any>
</not>
<time id="emerald-3">24m</time>
<!-- Team Filters -->
<team id="only-team-one">team-one</team>
<team id="only-team-two">team-two</team>
<team id="only-team-three">team-three</team>
<team id="only-team-four">team-four</team>
<team id="only-team-five">team-five</team>
<team id="only-team-six">team-six</team>
<team id="only-team-seven">team-seven</team>
<team id="only-team-eight">team-eight</team>
<deny id="deny-players">
<participating/>
</deny>
<alive id="respawned"/>
<!-- Sudden Death/Monuments Filters -->
<any id="blitz-conditions">
<!-- Triggers blitz for a team if their bed monument is destroyed in under 30 minutes -->
<filter id="bed-destruction"/>
<!-- Failsafe to guarantee blitz after 30m sudden death happens -->
<time>30m</time>
</any>
<any id="bed-destruction">
<all>
<team>team-one</team>
<objective any="true">team-one-bed-broken</objective>
</all>
<all>
<team>team-two</team>
<objective any="true">team-two-bed-broken</objective>
</all>
<all>
<team>team-three</team>
<objective any="true">team-three-bed-broken</objective>
</all>
<all>
<team>team-four</team>
<objective any="true">team-four-bed-broken</objective>
</all>
<all>
<team>team-five</team>
<objective any="true">team-five-bed-broken</objective>
</all>
<all>
<team>team-six</team>
<objective any="true">team-six-bed-broken</objective>
</all>
<all>
<team>team-seven</team>
<objective any="true">team-seven-bed-broken</objective>
</all>
<all>
<team>team-eight</team>
<objective any="true">team-eight-bed-broken</objective>
</all>
</any>
<not id="joining-filter">
<any>
<completed>team-one-bed-broken</completed>
<completed>team-two-bed-broken</completed>
<completed>team-three-bed-broken</completed>
<completed>team-four-bed-broken</completed>
<completed>team-five-bed-broken</completed>
<completed>team-six-bed-broken</completed>
<completed>team-seven-bed-broken</completed>
<completed>team-eight-bed-broken</completed>
</any>
</not>
<not id="team-one-scoreboard-filter">
<completed>team-one-bed-broken</completed>
</not>
<not id="team-two-scoreboard-filter">
<completed>team-two-bed-broken</completed>
</not>
<not id="team-three-scoreboard-filter">
<completed>team-three-bed-broken</completed>
</not>
<not id="team-four-scoreboard-filter">
<completed>team-four-bed-broken</completed>
</not>
<not id="team-five-scoreboard-filter">
<completed>team-five-bed-broken</completed>
</not>
<not id="team-six-scoreboard-filter">
<completed>team-six-bed-broken</completed>
</not>
<not id="team-seven-scoreboard-filter">
<completed>team-seven-bed-broken</completed>
</not>
<not id="team-eight-scoreboard-filter">
<completed>team-eight-bed-broken</completed>
</not>
<all id="bed-destroy-message">
<filter id="bed-destruction"/>
<not>
<filter id="sudden-death-enabled"/>
</not>
</all>
<variable id="sudden-death-unstarted" var="sudden_death_variable">0</variable>
<variable id="sudden-death-counting" var="sudden_death_variable">1</variable>
<variable id="sudden-death-enabled" var="sudden_death_variable">2</variable>
<!-- Team Spawn Chests Filter -->
<any id="team-one-status">
<team>team-one</team>
<objective any="true">team-one-bed-broken</objective>
</any>
<any id="team-two-status">
<team>team-two</team>
<objective any="true">team-two-bed-broken</objective>
</any>
<any id="team-three-status">
<team>team-three</team>
<objective any="true">team-three-bed-broken</objective>
</any>
<any id="team-four-status">
<team>team-four</team>
<objective any="true">team-four-bed-broken</objective>
</any>
<any id="team-five-status">
<team>team-five</team>
<objective any="true">team-five-bed-broken</objective>
</any>
<any id="team-six-status">
<team>team-six</team>
<objective any="true">team-six-bed-broken</objective>
</any>
<any id="team-seven-status">
<team>team-seven</team>
<objective any="true">team-seven-bed-broken</objective>
</any>
<any id="team-eight-status">
<team>team-eight</team>
<objective any="true">team-eight-bed-broken</objective>
</any>
<!-- Building Filters -->
<deny id="original-block-protection-filter"> <!-- List of blocks in the original map that players can modify while keeping the map intact -->
<blocks region="original-block-protection">
<not>
<any>
<material>air</material>
<material>water</material>
<material>stationary water</material>
<material>yellow flower</material>
<material>red rose</material>
<material>double plant</material>
<material>long grass</material>
<material>bed block</material>
</any>
</not>
</blocks>
</deny>
<deny id="tnt-immune"> <!-- List of blocks that will be protected against TNT explosions -->
<all>
<cause>explosion</cause>
<any>
<material>stained glass:11</material>
<material>stained glass:14</material>
<material>stained glass:5</material>
<material>stained glass:4</material>
<material>stained glass:9</material>
<material>stained glass:0</material>
<material>stained glass:7</material>
<material>stained glass:6</material>
<material>bed block</material>
</any>
</all>
</deny>
<!-- Team Upgrade Systems -->
<all id="apply-sharpness">
<variable var="sharpness_variable">1</variable>
<alive/>
</all>
<all id="apply-protection-1">
<variable var="protection_variable">1</variable>
<alive/>
</all>
<all id="apply-protection-2">
<variable var="protection_variable">2</variable>
<alive/>
</all>
<all id="apply-protection-3">
<variable var="protection_variable">3</variable>
<alive/>
</all>
<all id="apply-protection-4">
<variable var="protection_variable">4</variable>
<alive/>
</all>
<all id="apply-haste-1">
<variable var="haste_variable">1</variable>
<alive/>
</all>
<all id="apply-haste-2">
<variable var="haste_variable">2</variable>
<alive/>
</all>
<all id="apply-regen">
<variable var="regen_variable">1</variable>
<alive/>
<any>
<all>
<team>team-one</team>
<region id="team-one-base-region"/>
</all>
<all>
<team>team-two</team>
<region id="team-two-base-region"/>
</all>
<all>
<team>team-three</team>
<region id="team-three-base-region"/>
</all>
<all>
<team>team-four</team>
<region id="team-four-base-region"/>
</all>
<all>
<team>team-five</team>
<region id="team-five-base-region"/>
</all>
<all>
<team>team-six</team>
<region id="team-six-base-region"/>
</all>
<all>
<team>team-seven</team>
<region id="team-seven-base-region"/>
</all>
<all>
<team>team-eight</team>
<region id="team-eight-base-region"/>
</all>
</any>
</all>
<!-- Traps -->
<all id="team-one-trap">
<not>
<team>team-one</team>
</not>
<region id="team-one-base-region"/>
</all>
<all id="team-two-trap">
<not>
<team>team-two</team>
</not>
<region id="team-two-base-region"/>
</all>
<all id="team-three-trap">
<not>
<team>team-three</team>
</not>
<region id="team-three-base-region"/>
</all>
<all id="team-four-trap">
<not>
<team>team-four</team>
</not>
<region id="team-four-base-region"/>
</all>
<all id="team-five-trap">
<not>
<team>team-five</team>
</not>
<region id="team-five-base-region"/>
</all>
<all id="team-six-trap">
<not>
<team>team-six</team>
</not>
<region id="team-six-base-region"/>
</all>
<all id="team-seven-trap">
<not>
<team>team-seven</team>
</not>
<region id="team-seven-base-region"/>
</all>
<all id="team-eight-trap">
<not>
<team>team-eight</team>
</not>
<region id="team-eight-base-region"/>
</all>
<all id="apply-freeze">
<alive/>
<any>
<all>
<filter id="team-one-trap"/>
<region id="team-one-base-region"/>
<variable var="freeze_variable" team="team-one">1</variable>
</all>
<all>
<filter id="team-two-trap"/>
<region id="team-two-base-region"/>
<variable var="freeze_variable" team="team-two">1</variable>
</all>
<all>
<filter id="team-three-trap"/>
<region id="team-three-base-region"/>
<variable var="freeze_variable" team="team-three">1</variable>
</all>
<all>
<filter id="team-four-trap"/>
<region id="team-four-base-region"/>
<variable var="freeze_variable" team="team-four">1</variable>
</all>
<all>
<filter id="team-five-trap"/>
<region id="team-five-base-region"/>
<variable var="freeze_variable" team="team-five">1</variable>
</all>
<all>
<filter id="team-six-trap"/>
<region id="team-six-base-region"/>
<variable var="freeze_variable" team="team-six">1</variable>
</all>
<all>
<filter id="team-seven-trap"/>
<region id="team-seven-base-region"/>
<variable var="freeze_variable" team="team-seven">1</variable>
</all>
<all>
<filter id="team-eight-trap"/>
<region id="team-eight-base-region"/>
<variable var="freeze_variable" team="team-eight">1</variable>
</all>
</any>
</all>
<all id="apply-fatigue">
<alive/>
<any>
<all>
<filter id="team-one-trap"/>
<variable var="fatigue_variable" team="team-one">1</variable>
</all>
<all>
<filter id="team-two-trap"/>
<variable var="fatigue_variable" team="team-two">1</variable>
</all>
<all>
<filter id="team-four-trap"/>
<variable var="fatigue_variable" team="team-four">1</variable>
</all>
<all>
<filter id="team-three-trap"/>
<variable var="fatigue_variable" team="team-three">1</variable>
</all>
<all>
<filter id="team-five-trap"/>
<variable var="fatigue_variable" team="team-five">1</variable>
</all>
<all>
<filter id="team-six-trap"/>
<variable var="fatigue_variable" team="team-six">1</variable>
</all>
<all>
<filter id="team-seven-trap"/>
<variable var="fatigue_variable" team="team-seven">1</variable>
</all>
<all>
<filter id="team-eight-trap"/>
<variable var="fatigue_variable" team="team-eight">1</variable>
</all>
</any>
</all>
<all id="apply-alarm">
<any>
<all>
<filter id="team-one-trap"/>
<variable var="alarm_variable" team="team-one">1</variable>
</all>
<all>
<filter id="team-two-trap"/>
<variable var="alarm_variable" team="team-two">1</variable>
</all>
<all>
<filter id="team-four-trap"/>
<variable var="alarm_variable" team="team-four">1</variable>
</all>
<all>
<filter id="team-three-trap"/>
<variable var="alarm_variable" team="team-three">1</variable>
</all>
<all>
<filter id="team-five-trap"/>
<variable var="alarm_variable" team="team-five">1</variable>
</all>
<all>
<filter id="team-six-trap"/>
<variable var="alarm_variable" team="team-six">1</variable>
</all>
<all>
<filter id="team-seven-trap"/>
<variable var="alarm_variable" team="team-seven">1</variable>
</all>
<all>
<filter id="team-eight-trap"/>
<variable var="alarm_variable" team="team-eight">1</variable>
</all>
</any>
</all>
<!-- Resource generator upgrades -->
<!-- Tier One -->
<variable id="team-one-generator-1" var="generator_variable" team="team-one">[1,oo)</variable>
<variable id="team-two-generator-1" var="generator_variable" team="team-two">[1,oo)</variable>
<variable id="team-three-generator-1" var="generator_variable" team="team-three">[1,oo)</variable>
<variable id="team-four-generator-1" var="generator_variable" team="team-four">[1,oo)</variable>
<variable id="team-five-generator-1" var="generator_variable" team="team-five">[1,oo)</variable>
<variable id="team-six-generator-1" var="generator_variable" team="team-six">[1,oo)</variable>
<variable id="team-seven-generator-1" var="generator_variable" team="team-seven">[1,oo)</variable>
<variable id="team-eight-generator-1" var="generator_variable" team="team-eight">[1,oo)</variable>
<!-- Tier Two -->
<variable id="team-one-generator-2" var="generator_variable" team="team-one">[2,oo)</variable>
<variable id="team-two-generator-2" var="generator_variable" team="team-two">[2,oo)</variable>
<variable id="team-three-generator-2" var="generator_variable" team="team-three">[2,oo)</variable>
<variable id="team-four-generator-2" var="generator_variable" team="team-four">[2,oo)</variable>
<variable id="team-five-generator-2" var="generator_variable" team="team-five">[2,oo)</variable>
<variable id="team-six-generator-2" var="generator_variable" team="team-six">[2,oo)</variable>
<variable id="team-seven-generator-2" var="generator_variable" team="team-seven">[2,oo)</variable>
<variable id="team-eight-generator-2" var="generator_variable" team="team-eight">[2,oo)</variable>
<!-- Tier Three -->
<variable id="team-one-generator-3" var="generator_variable" team="team-one">[3,oo)</variable>
<variable id="team-two-generator-3" var="generator_variable" team="team-two">[3,oo)</variable>
<variable id="team-three-generator-3" var="generator_variable" team="team-three">[3,oo)</variable>
<variable id="team-four-generator-3" var="generator_variable" team="team-four">[3,oo)</variable>
<variable id="team-five-generator-3" var="generator_variable" team="team-five">[3,oo)</variable>
<variable id="team-six-generator-3" var="generator_variable" team="team-six">[3,oo)</variable>
<variable id="team-seven-generator-3" var="generator_variable" team="team-seven">[3,oo)</variable>
<variable id="team-eight-generator-3" var="generator_variable" team="team-eight">[3,oo)</variable>
<!-- Tier Four -->
<variable id="team-one-generator-4" var="generator_variable" team="team-one">[4,oo)</variable>
<variable id="team-two-generator-4" var="generator_variable" team="team-two">[4,oo)</variable>
<variable id="team-three-generator-4" var="generator_variable" team="team-three">[4,oo)</variable>
<variable id="team-four-generator-4" var="generator_variable" team="team-four">[4,oo)</variable>
<variable id="team-five-generator-4" var="generator_variable" team="team-five">[4,oo)</variable>
<variable id="team-six-generator-4" var="generator_variable" team="team-six">[4,oo)</variable>
<variable id="team-seven-generator-4" var="generator_variable" team="team-seven">[4,oo)</variable>
<variable id="team-eight-generator-4" var="generator_variable" team="team-eight">[4,oo)</variable>
<!-- Upgrade visibility filters -->
<variable id="haste-0" var="haste_variable">0</variable>
<variable id="haste-1" var="haste_variable">1</variable>
<variable id="haste-2" var="haste_variable">2</variable>
<variable id="protection-0" var="protection_variable">0</variable>
<variable id="protection-1" var="protection_variable">1</variable>
<variable id="protection-2" var="protection_variable">2</variable>
<variable id="protection-3" var="protection_variable">3</variable>
<variable id="protection-4" var="protection_variable">4</variable>
<variable id="generator-0" var="generator_variable">0</variable>
<variable id="generator-1" var="generator_variable">1</variable>
<variable id="generator-2" var="generator_variable">2</variable>
<variable id="generator-3" var="generator_variable">3</variable>
<variable id="generator-4" var="generator_variable">4</variable>
<variable id="sharpness-0" var="sharpness_variable">0</variable>
<variable id="sharpness-1" var="sharpness_variable">1</variable>
<variable id="regen-0" var="regen_variable">0</variable>
<variable id="freeze-0" var="freeze_variable">0</variable>
<variable id="fatigue-0" var="fatigue_variable">0</variable>
<variable id="alarm-0" var="alarm_variable">0</variable>
<variable id="regen-1" var="regen_variable">1</variable>
<variable id="freeze-1" var="freeze_variable">1</variable>
<variable id="fatigue-1" var="fatigue_variable">1</variable>
<variable id="alarm-1" var="alarm_variable">1</variable>
<!-- Item removal filters -->
<carrying id="carrying-empty-bucket" ignore-metadata="true">
<item material="bucket"/>
</carrying>
<!-- Tool visibility filters -->
<not id="not-wood-pickaxe">
<any>
<carrying>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
</carrying>
<carrying>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
</any>
</not>
<not id="not-iron-pickaxe">
<any>
<carrying>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
</carrying>
<carrying>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
</not>
</any>
</not>
<not id="not-gold-pickaxe">
<any>
<carrying>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
</carrying>
<carrying>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
</not>
</any>
</not>
<not id="not-diamond-pickaxe">
<any>
<carrying>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2"/>
</carrying>
</not>
</any>
</not>
<not id="not-wood-axe">
<any>
<carrying>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
</any>
</not>
<not id="not-stone-axe">
<any>
<carrying>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
</not>
</any>
</not>
<not id="not-iron-axe">
<any>
<carrying>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
<carrying>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
</not>
</any>
</not>
<not id="not-diamond-axe">
<any>
<carrying>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1"/>
</carrying>
<carrying>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3"/>
</carrying>
<not>
<carrying>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2"/>
</carrying>
</not>
</any>
</not>
<not id="not-shears">
<carrying ignore-metadata="true">
<item material="shears"/>
</carrying>
</not>
<!-- Armour visibility filters -->
<all id="chainmail-set-0">
<not>
<any>
<wearing ignore-metadata="true">
<item material="chainmail boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-0"/>
</all>
<all id="iron-set-0">
<not>
<any>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-0"/>
</all>
<all id="diamond-set-0">
<not>
<any>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-0"/>
</all>
<all id="chainmail-set-1">
<not>
<any>
<wearing ignore-metadata="true">
<item material="chainmail boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-1"/>
</all>
<all id="iron-set-1">
<not>
<any>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-1"/>
</all>
<all id="diamond-set-1">
<not>
<any>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-1"/>
</all>
<all id="chainmail-set-2">
<not>
<any>
<wearing ignore-metadata="true">
<item material="chainmail boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-2"/>
</all>
<all id="iron-set-2">
<not>
<any>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-2"/>
</all>
<all id="diamond-set-2">
<not>
<any>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-2"/>
</all>
<all id="chainmail-set-3">
<not>
<any>
<wearing ignore-metadata="true">
<item material="chainmail boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-3"/>
</all>
<all id="iron-set-3">
<not>
<any>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-3"/>
</all>
<all id="diamond-set-3">
<not>
<any>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-3"/>
</all>
<all id="chainmail-set-4">
<not>
<any>
<wearing ignore-metadata="true">
<item material="chainmail boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-4"/>
</all>
<all id="iron-set-4">
<not>
<any>
<wearing ignore-metadata="true">
<item material="iron boots"/>
</wearing>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-4"/>
</all>
<all id="diamond-set-4">
<not>
<any>
<wearing ignore-metadata="true">
<item material="diamond boots"/>
</wearing>
</any>
</not>
<filter id="protection-4"/>
</all>
</filters>
<broadcasts>
<!-- Diamond Generators notification -->
<alert after="6m">`bDiamond Generators`r have been upgraded to Tier `cII`r.</alert>
<alert after="18m">`bDiamond Generators`r have been upgraded to Tier `cIII`r.</alert>
<!-- Emerald Generators notification -->
<alert after="12m">`2Emerald Generators`r have been upgraded to Tier `cII`r.</alert>
<alert after="24m">`2Emerald Generators`r have been upgraded to Tier `cIII`r.</alert>
<!-- Sudden Death notification -->
<alert after="30m">The world border will appear in `c10 minutes`r.</alert>
<alert after="40m">The world border has appeared and is approaching!</alert>
</broadcasts>
<!-- Regions -->
<regions>
<!-- Applications -->
<apply region="spawn-protections" block="never" message="You are not allowed to modify terrain here!"/>
<apply region="emedia-generator-protection" block="never" message="You are not allowed to block the spawners!"/>
<apply region="not-map" block="never" message="You may not edit outside the map!"/>
<apply block-break="tnt-immune"/>
<apply block="original-block-protection-filter" message="You can only modify blocks placed by a player!"/>
</regions>
<proximity-alarms>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-one-base-region" detect="apply-alarm" notify="only-team-one"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-two-base-region" detect="apply-alarm" notify="only-team-two"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-three-base-region" detect="apply-alarm" notify="only-team-three"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-four-base-region" detect="apply-alarm" notify="only-team-four"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-five-base-region" detect="apply-alarm" notify="only-team-five"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-six-base-region" detect="apply-alarm" notify="only-team-six"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-seven-base-region" detect="apply-alarm" notify="only-team-seven"/>
<proximity-alarm message="An enemy has been detected in your base!" flare-radius="3" region="team-eight-base-region" detect="apply-alarm" notify="only-team-eight"/>
</proximity-alarms>
<!-- Spawners -->
<spawners player-region="everywhere">
<spawner spawn-region="diamond-a" max-entities="8" delay="30s" filter="diamond-1">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-b" max-entities="8" delay="30s" filter="diamond-1">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-c" max-entities="8" delay="30s" filter="diamond-1">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-d" max-entities="8" delay="30s" filter="diamond-1">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-a" max-entities="8" delay="20s" filter="diamond-2"> <!-- Tier 2 -->
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-b" max-entities="8" delay="20s" filter="diamond-2">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-c" max-entities="8" delay="20s" filter="diamond-2">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-d" max-entities="8" delay="20s" filter="diamond-2">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-a" max-entities="8" delay="10s" filter="diamond-3"> <!-- Tier 3 -->
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-b" max-entities="8" delay="10s" filter="diamond-3">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-c" max-entities="8" delay="10s" filter="diamond-3">
<item amount="1" material="diamond"/>
</spawner>
<spawner spawn-region="diamond-d" max-entities="8" delay="10s" filter="diamond-3">
<item amount="1" material="diamond"/>
</spawner>
<!-- Emerald Generators -->
<spawner spawn-region="emerald-a" max-entities="3" delay="1m" filter="emerald-1">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-a" max-entities="3" delay="40s" filter="emerald-2"> <!-- Tier 2 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-a" max-entities="3" delay="20s" filter="emerald-3"> <!-- Tier 3 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-b" max-entities="3" delay="1m" filter="emerald-1">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-b" max-entities="3" delay="40s" filter="emerald-2"> <!-- Tier 2 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-b" max-entities="3" delay="20s" filter="emerald-3"> <!-- Tier 3 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-c" max-entities="3" delay="1m" filter="emerald-1">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-c" max-entities="3" delay="40s" filter="emerald-2"> <!-- Tier 2 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-c" max-entities="3" delay="20s" filter="emerald-3"> <!-- Tier 3 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-d" max-entities="3" delay="1m" filter="emerald-1">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-d" max-entities="3" delay="40s" filter="emerald-2"> <!-- Tier 2 -->
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="emerald-d" max-entities="3" delay="20s" filter="emerald-3"> <!-- Tier 3 -->
<item amount="1" material="emerald"/>
</spawner>
<!-- Team Ingot Generators: Normal -->
<spawner spawn-region="team-one-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-two-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-three-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-four-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-five-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-six-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-seven-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-eight-generator" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<!-- Team Ingot Generators: Tier 1 -->
<spawner spawn-region="team-one-generator" filter="team-one-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-two-generator" filter="team-two-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-three-generator" filter="team-three-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-four-generator" filter="team-four-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-five-generator" filter="team-five-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-six-generator" filter="team-six-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-seven-generator" filter="team-seven-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-eight-generator" filter="team-eight-generator-1" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<!-- Team Ingot Generators: Tier 2 -->
<spawner spawn-region="team-one-generator" filter="team-one-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-two-generator" filter="team-two-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-three-generator" filter="team-three-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-four-generator" filter="team-four-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-five-generator" filter="team-five-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-six-generator" filter="team-six-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-seven-generator" filter="team-seven-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-eight-generator" filter="team-eight-generator-2" max-entities="64" delay="8s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<!-- Team Ingot Generators: Tier 3 -->
<spawner spawn-region="team-one-generator" filter="team-one-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-two-generator" filter="team-two-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-three-generator" filter="team-three-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-four-generator" filter="team-four-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-five-generator" filter="team-five-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-six-generator" filter="team-six-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-seven-generator" filter="team-seven-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<spawner spawn-region="team-eight-generator" filter="team-eight-generator-3" max-entities="3" delay="1m">
<item amount="1" material="emerald"/>
</spawner>
<!-- Team Ingot Generators: Tier 4 -->
<spawner spawn-region="team-one-generator" filter="team-one-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-two-generator" filter="team-two-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-three-generator" filter="team-three-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-four-generator" filter="team-four-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-five-generator" filter="team-five-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-six-generator" filter="team-six-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-seven-generator" filter="team-seven-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
<spawner spawn-region="team-eight-generator" filter="team-eight-generator-4" max-entities="128" delay="4s">
<item amount="4" material="iron ingot"/>
<item amount="1" material="gold ingot"/>
</spawner>
</spawners>
<!-- Interactive Shops -->
<shops>
<shop id="item-shop" name="Items">
<category id="quickbuy" name="`aQuick Buy" material="nether star">
<item material="wool" team-color="true" amount="16" price="4" currency="iron ingot" color="white"/>
<item material="wood" amount="16" price="4" currency="gold ingot"/>
<item material="stone sword" unbreakable="true" amount="1" price="10" currency="iron ingot" kit="stone-sword-sharp0" filter="sharpness-0" color="white"/>
<item material="iron sword" unbreakable="true" amount="1" price="7" currency="gold ingot" kit="iron-sword-sharp0" filter="sharpness-0"/>
<item material="stone sword" unbreakable="true" enchantment="sharpness" amount="1" price="10" kit="stone-sword-sharp1" currency="iron ingot" filter="sharpness-1" color="white"/>
<item material="iron sword" unbreakable="true" enchantment="sharpness" amount="1" price="7" kit="iron-sword-sharp1" currency="gold ingot" filter="sharpness-1"/>
<item material="chainmail boots" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-armor-kit" filter="chainmail-set-0" color="white"/>
<item material="iron boots" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-armor-kit" filter="iron-set-0"/>
<item material="chainmail boots" enchantment="protection" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot1-kit" filter="chainmail-set-1" color="white"/>
<item material="iron boots" enchantment="protection" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot1-kit" filter="iron-set-1"/>
<item material="chainmail boots" enchantment="protection:2" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot2-kit" filter="chainmail-set-2" color="white"/>
<item material="iron boots" enchantment="protection:2" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot2-kit" filter="iron-set-2"/>
<item material="chainmail boots" enchantment="protection:3" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot3-kit" filter="chainmail-set-3" color="white"/>
<item material="iron boots" enchantment="protection:3" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot3-kit" filter="iron-set-3"/>
<item material="chainmail boots" enchantment="protection:4" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot4-kit" filter="chainmail-set-4" color="white"/>
<item material="iron boots" enchantment="protection:4" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot4-kit" filter="iron-set-4"/>
<item material="golden apple" amount="1" price="3" currency="gold ingot"/>
<item material="shears" name="`rPermanent Shears" lore="`7Great for getting rid of wool." unbreakable="true" price="20" currency="iron ingot" filter="not-shears" color="white"/>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1" amount="1" price="10" currency="iron ingot" filter="not-wood-pickaxe" color="white"/>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2" amount="1" filter="not-iron-pickaxe" color="white">
<payment price="10" currency="iron ingot"/>
<payment price="1" currency="wood pickaxe"/>
</item>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2" amount="1" filter="not-gold-pickaxe">
<payment price="3" currency="gold ingot"/>
<payment price="1" currency="iron pickaxe"/>
</item>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3" amount="1" filter="not-diamond-pickaxe">
<payment price="6" currency="gold ingot"/>
<payment price="1" currency="gold pickaxe"/>
</item>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1" amount="1" price="10" currency="iron ingot" filter="not-wood-axe" color="white"/>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1" amount="1" filter="not-stone-axe" color="white">
<payment price="10" currency="iron ingot"/>
<payment price="1" currency="wood axe"/>
</item>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2" amount="1" filter="not-iron-axe">
<payment price="3" currency="gold ingot"/>
<payment price="1" currency="stone axe"/>
</item>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3" amount="1" filter="not-diamond-axe">
<payment price="6" currency="gold ingot"/>
<payment price="1" currency="iron axe"/>
</item>
<item material="fireball" name="`rFireball" lore="`7Right-click to launch! Great for|`7knocking off enemies walking on|`7thin bridges." price="40" currency="iron ingot" kit="fireball" color="white"/>
<item material="tnt" lore="`7Instantly ignites once placed." amount="1" price="4" currency="gold ingot"/>
</category>
<category id="blocks" name="`aBlocks" material="hard clay">
<item material="wool" team-color="true" amount="16" price="4" currency="iron ingot" color="white"/>
<item material="stained clay" team-color="true" amount="16" price="12" currency="iron ingot" color="white"/>
<item material="stained glass" team-color="true" name="`rBlastproof Glass" amount="4" price="12" currency="iron ingot" color="white"/>
<item material="ender stone" amount="12" price="24" currency="iron ingot" color="white"/>
<item material="ladder" amount="8" price="4" currency="iron ingot" color="white"/>
<item material="wood" amount="16" price="4" currency="gold ingot"/>
<item material="obsidian" amount="4" price="4" currency="emerald" color="dark green"/>
</category>
<category id="melee" name="`aMelee" material="gold sword">
<item material="stone sword" unbreakable="true" amount="1" price="10" currency="iron ingot" kit="stone-sword-sharp0" filter="sharpness-0" color="white"/>
<item material="iron sword" unbreakable="true" amount="1" price="7" currency="gold ingot" kit="iron-sword-sharp0" filter="sharpness-0"/>
<item material="diamond sword" unbreakable="true" amount="1" price="4" currency="emerald" kit="diamond-sword-sharp0" filter="sharpness-0" color="dark green"/>
<item material="stone sword" unbreakable="true" enchantment="sharpness" amount="1" price="10" currency="iron ingot" kit="stone-sword-sharp1" filter="sharpness-1" color="white"/>
<item material="iron sword" unbreakable="true" enchantment="sharpness" amount="1" price="7" currency="gold ingot" kit="iron-sword-sharp1" filter="sharpness-1"/>
<item material="diamond sword" unbreakable="true" enchantment="sharpness" amount="1" price="4" currency="emerald" kit="diamond-sword-sharp1" filter="sharpness-1" color="dark green"/>
<item material="stick" name="`rKnockback Stick" enchantment="knockback:1" amount="1" price="5" currency="gold ingot"/>
</category>
<category id="armor" name="`aArmor" material="chainmail boots">
<item material="chainmail boots" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-armor-kit" filter="chainmail-set-0" color="white"/>
<item material="iron boots" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-armor-kit" filter="iron-set-0"/>
<item material="diamond boots" name="`rPermanent Diamond Armor" price="6" currency="emerald" kit="diamond-armor-kit" filter="diamond-set-0" color="dark green"/>
<item material="chainmail boots" enchantment="protection" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot1-kit" filter="chainmail-set-1" color="white"/>
<item material="iron boots" enchantment="protection" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot1-kit" filter="iron-set-1"/>
<item material="diamond boots" enchantment="protection" name="`rPermanent Diamond Armor" price="6" currency="emerald" kit="diamond-prot1-kit" filter="diamond-set-1" color="dark green"/>
<item material="chainmail boots" enchantment="protection:2" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot2-kit" filter="chainmail-set-2" color="white"/>
<item material="iron boots" enchantment="protection:2" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot2-kit" filter="iron-set-2"/>
<item material="diamond boots" enchantment="protection:2" name="`rPermanent Diamond Armor" price="6" currency="emerald" kit="diamond-prot2-kit" filter="diamond-set-2" color="dark green"/>
<item material="chainmail boots" enchantment="protection:3" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot3-kit" filter="chainmail-set-3" color="white"/>
<item material="iron boots" enchantment="protection:3" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot3-kit" filter="iron-set-3"/>
<item material="diamond boots" enchantment="protection:3" name="`rPermanent Diamond Armor" price="6" currency="emerald" kit="diamond-prot3-kit" filter="diamond-set-3" color="dark green"/>
<item material="chainmail boots" enchantment="protection:4" name="`rPermanent Chainmail Armor" price="30" currency="iron ingot" kit="chainmail-prot4-kit" filter="chainmail-set-4" color="white"/>
<item material="iron boots" enchantment="protection:4" name="`rPermanent Iron Armor" price="12" currency="gold ingot" kit="iron-prot4-kit" filter="iron-set-4"/>
<item material="diamond boots" enchantment="protection:4" name="`rPermanent Diamond Armor" price="6" currency="emerald" kit="diamond-prot4-kit" filter="diamond-set-4" color="dark green"/>
</category>
<category id="tools" name="`aTools" material="stone pickaxe">
<item material="shears" name="`rPermanent Shears" lore="`7Great for getting rid of wool." unbreakable="true" price="20" currency="iron ingot" filter="not-shears" color="white"/>
<item material="wood pickaxe" unbreakable="true" enchantment="efficiency:1" amount="1" price="10" currency="iron ingot" filter="not-wood-pickaxe" color="white"/>
<item material="iron pickaxe" unbreakable="true" enchantment="efficiency:2" amount="1" filter="not-iron-pickaxe" color="white">
<payment price="10" currency="iron ingot"/>
<payment price="1" currency="wood pickaxe"/>
</item>
<item material="gold pickaxe" unbreakable="true" enchantment="efficiency:3;sharpness:2" amount="1" filter="not-gold-pickaxe">
<payment price="3" currency="gold ingot"/>
<payment price="1" currency="iron pickaxe"/>
</item>
<item material="diamond pickaxe" unbreakable="true" enchantment="efficiency:3" amount="1" filter="not-diamond-pickaxe">
<payment price="6" currency="gold ingot"/>
<payment price="1" currency="gold pickaxe"/>
</item>
<item material="wood axe" unbreakable="true" enchantment="efficiency:1" amount="1" price="10" currency="iron ingot" filter="not-wood-axe" color="white"/>
<item material="stone axe" unbreakable="true" enchantment="efficiency:1" amount="1" filter="not-stone-axe" color="white">
<payment price="10" currency="iron ingot"/>
<payment price="1" currency="wood axe"/>
</item>
<item material="iron axe" unbreakable="true" enchantment="efficiency:2" amount="1" filter="not-iron-axe">
<payment price="3" currency="gold ingot"/>
<payment price="1" currency="stone axe"/>
</item>
<item material="diamond axe" unbreakable="true" enchantment="efficiency:3" amount="1" filter="not-diamond-axe">
<payment price="6" currency="gold ingot"/>
<payment price="1" currency="iron axe"/>
</item>
</category>
<category id="ranged" name="`aRanged" material="bow">
<item material="arrow" amount="4" price="2" currency="gold ingot"/>
<item material="bow" unbreakable="true" amount="1" price="12" currency="gold ingot"/>
<item material="bow" unbreakable="true" enchantment="power:1" name="`rPower Bow" amount="1" price="20" currency="gold ingot"/>
<item material="bow" unbreakable="true" enchantment="power:1;punch:1" name="`rPower &amp; Punch Bow" amount="1" price="6" currency="emerald" color="dark green"/>
<item material="fishing rod" unbreakable="true" amount="1" price="6" currency="gold ingot"/>
</category>
<category id="potions" name="`aPotions" material="brewing stand item">
<item material="potion" name="`rSpeed II (0:45)" damage="2" amount="1" price="1" currency="emerald" color="dark green">
<effect duration="45s" amplifier="2">speed</effect>
</item>
<item material="potion" name="`rJump Boost V (0:45)" damage="11" amount="1" price="1" currency="emerald" color="dark green">
<effect duration="45s" amplifier="5">jump_boost</effect>
</item>
<item material="potion" name="`rInvisibility (0:30)" damage="14" amount="1" price="2" currency="emerald" color="dark green">
<effect duration="30s">invisibility</effect>
</item>
</category>
<category id="utilities" name="`aUtilities" material="tnt">
<item material="golden apple" amount="1" price="3" currency="gold ingot"/>
<item material="fireball" name="`rFireball" lore="`7Right-click to launch! Great for|`7knocking off enemies walking on|`7thin bridges." price="40" currency="iron ingot" kit="fireball" color="white"/>
<item material="tnt" lore="`7Instantly ignites once placed." amount="1" price="4" currency="gold ingot"/>
<item material="ender pearl" lore="`7The quickest way to invade enemy bases." amount="1" price="3" currency="emerald" color="dark green"/>
<item material="water bucket" lore="`7Great for slowing down approaching|`7enemies. Can also protect|`7against TNT." amount="1" price="3" currency="gold ingot"/>
<item material="sponge" amount="4" price="3" currency="gold ingot"/>
</category>
</shop>
<shop id="upgrade-shop" name="Team Upgrades">
<category id="upgrades" name="`aTeam Upgrades" material="beacon">
<item material="iron sword" name="`4`lSharpened Swords" lore="`7Your team permanently gains|`7Sharpness I on all swords and|`7axes." price="4" currency="diamond" action="sharpness-dummy" filter="sharpness-0" color="aqua"/>
<item material="leather chestplate" name="`e`lReinforced Armor I" lore="`7Your team permanently gains|`7Protection I on all armor pieces." action="protection-dummy-1" filter="protection-0">
<payment price="2" currency="diamond" color="aqua"/>
</item>
<item material="chainmail chestplate" name="`e`lReinforced Armor II" lore="`7Your team permanently gains|`7Protection II on all armor pieces." price="4" currency="diamond" action="protection-dummy-2" filter="protection-1" color="aqua"/>
<item material="gold chestplate" name="`e`lReinforced Armor III" lore="`7Your team permanently gains|`7Protection III on all armor pieces." price="8" currency="diamond" action="protection-dummy-3" filter="protection-2" color="aqua"/>
<item material="diamond chestplate" name="`e`lReinforced Armor IV" lore="`7Your team permanently gains|`7Protection IV on all armor pieces." price="16" currency="diamond" action="protection-dummy-4" filter="protection-3" color="aqua"/>
<item material="gold pickaxe" name="`6`lHaste I" lore="`7All players on your team|`7permanently gain Haste I." price="2" currency="diamond" action="haste-dummy-1" filter="haste-0" color="aqua"/>
<item material="diamond pickaxe" name="`6`lHaste II" lore="`7All players on your team|`7permanently gain Haste II." price="4" currency="diamond" action="haste-dummy-2" filter="haste-1" color="aqua"/>
<item material="iron ingot" name="`b`lResource Generator Upgrade I" lore="`7This upgrade increases your resource|`7generator's speed to 150%." price="2" currency="diamond" action="generator-dummy-1" filter="generator-0" color="aqua"/>
<item material="gold ingot" name="`b`lResource Generator Upgrade II" lore="`7This upgrade increases your resource|`7generator's speed to 200%." price="4" currency="diamond" action="generator-dummy-2" filter="generator-1" color="aqua"/>
<item material="emerald" name="`b`lResource Generator Upgrade III" lore="`7This upgrade will spawn emeralds in your|`7resource generator." price="6" currency="diamond" action="generator-dummy-3" filter="generator-2" color="aqua"/>
<item material="gold block" name="`b`lResource Generator Upgrade IV" lore="`7This upgrade increases your resource|`7generator's speed to 300%." price="8" currency="diamond" action="generator-dummy-4" filter="generator-3" color="aqua"/>
<item material="beacon" name="`c`lRegenerative Pool" lore="`7Creates a Regeneration field|`7around your base." price="1" currency="diamond" action="regen-dummy" filter="regen-0" color="aqua"/>
</category>
<category id="upgrades" name="`aTraps" material="redstone torch on">
<item material="web" name="`3`lFreeze Trap" lore="`7Enemies who enter your base will receive|`7three seconds of Slowness and Blindness." price="2" currency="diamond" action="freeze-dummy" filter="freeze-0" color="aqua"/>
<item material="poisonous potato" name="`7`lMining Fatigue Trap" lore="`7Enemies who enter your base will|`7receive Mining Fatigue I." price="2" currency="diamond" action="fatigue-dummy" filter="fatigue-0" color="aqua"/>
<item material="tripwire hook" name="`d`lAlarm Trap" lore="`7Enemies who enter your base will|`7set off a Proximity Alarm." price="2" currency="diamond" action="alarm-dummy" filter="alarm-0" color="aqua"/>
</category>
</shop>
</shops>
<!-- ItemRemove, ItemKeep, ArmorKeep -->
<itemremove>
<!-- Blocks -->
<item>obsidian</item>
<!-- Weapons -->
<item>wood sword</item>
<item>stone sword</item>
<item>iron sword</item>
<item>diamond sword</item>
<item>bow</item>
<item>arrow</item>
<item>stick</item>
<item>fishing rod</item>
<!-- Tools -->
<item>shears</item>
<item>ladder</item>
<item>wood pickaxe</item>
<item>stone pickaxe</item>
<item>iron pickaxe</item>
<item>gold pickaxe</item>
<item>diamond pickaxe</item>
<item>wood axe</item>
<item>stone axe</item>
<item>iron axe</item>
<item>diamond axe</item>
<!-- Misc -->
<item>golden apple</item>
<item>potion</item>
<item>tnt</item>
<item>sponge</item>
<item>fireball</item>
<item>ender pearl</item>
<item>water bucket</item>
<item>milk bucket</item>
<item>bed</item>
<item>seeds</item>
<item>red rose</item>
<item>yellow flower</item>
<item>double plant</item>
<!-- Armor -->
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>chainmail leggings</item>
<item>chainmail boots</item>
<item>iron leggings</item>
<item>iron boots</item>
<item>diamond leggings</item>
<item>diamond boots</item>
</itemremove>
<itemkeep>
<!-- Tools -->
<item>wood pickaxe</item>
<item>stone pickaxe</item>
<item>iron pickaxe</item>
<item>gold pickaxe</item>
<item>diamond pickaxe</item>
<item>wood axe</item>
<item>stone axe</item>
<item>iron axe</item>
<item>diamond axe</item>
<item>shears</item>
</itemkeep>
<armorkeep>
<item>leather helmet</item>
<item>leather chestplate</item> <!-- Leather helmet and chestplate will always be present -->
<item>leather leggings</item>
<item>leather boots</item>
<item>chainmail leggings</item>
<item>chainmail boots</item>
<item>iron leggings</item>
<item>iron boots</item>
<item>diamond leggings</item>
<item>diamond boots</item>
</armorkeep>
<!-- Kill Rewards -->
<kill-rewards>
<kill-reward>
<item material="golden apple"/>
</kill-reward>
<kill-reward>
<filter>
<kill-streak count="2" repeat="true"/>
</filter>
<item material="diamond"/>
</kill-reward>
</kill-rewards>
<!-- Projectiles -->
<projectiles>
<projectile id="throwable-fireball" name="Fireball Blast" projectile="Fireball" click="right" damage="8" cooldown="2s"/>
</projectiles>
<!-- Crafting Control -->
<crafting>
<disable>dirt</disable>
<disable>stone</disable>
<disable>wool</disable>
<disable>workbench</disable>
<disable>carpet</disable>
<disable>shears</disable>
<disable>stick</disable>
<disable>lever</disable>
<disable>wood button</disable>
<disable>stone button</disable>
<disable>wood plate</disable>
<disable>stone plate</disable>
<disable>gold plate</disable>
<disable>iron plate</disable>
<disable>iron trapdoor</disable>
<disable>gold nugget</disable>
<disable>flint and steel</disable>
<disable>clay</disable>
<disable>snow block</disable>
<disable>wool</disable>
</crafting>
<!-- TNT Control -->
<tnt>
<instantignite>on</instantignite>
<licensing>false</licensing>
<friendly-defuse>false</friendly-defuse>
<fuse>3s</fuse>
<yield>1</yield>
<power>4.0</power>
</tnt>
<enderchest>
<dropoff region="team-one-generator" filter="only-team-one"/>
<dropoff region="team-two-generator" filter="only-team-two"/>
<dropoff region="team-three-generator" filter="only-team-three"/>
<dropoff region="team-four-generator" filter="only-team-four"/>
<dropoff region="team-five-generator" filter="only-team-five"/>
<dropoff region="team-six-generator" filter="only-team-six"/>
<dropoff region="team-seven-generator" filter="only-team-seven"/>
<dropoff region="team-eight-generator" filter="only-team-eight"/>
</enderchest>
<disabledamage>
<damage ally="true" self="false" enemy="false" other="false">block explosion</damage>
</disabledamage>
<!-- Misc -->
<hunger>
<depletion>off</depletion>
</hunger>
</map>
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