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@Cazadorian
Last active June 28, 2022 17:18
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Hearts of Atlantis
<map proto="1.4.2">
<name>Hearts of Atlantis</name>
<version>1.0.1</version>
<objective>Destroy the enemy's golden monument!</objective>
<created>2022-06-12</created>
<gamemode>dtc</gamemode>
<authors>
<author uuid="6863869b-4b8c-4445-b778-a8e016775ae4" contribution="Aesthetics, XML, Layout"/> <!-- Cazadorian -->
<author uuid="b2539be1-8f98-4375-b653-9d91cd04c30e" contribution="Aesthetics, Theming"/> <!-- Mewzzy -->
<author uuid="ec5ec930-5cf3-4f8a-ad9f-09056aeed71b" contribution="Aesthetics, Theming"/> <!-- Tundren -->
</authors>
<teams>
<team id="blue" color="blue" max="8">Blue</team>
<team id="red" color="dark red" max="8">Red</team>
</teams>
<kits>
<kit id="spawn-kit">
<clear/>
<item slot="0" unbreakable="true" material="stone sword"/>
<item slot="1" unbreakable="true" material="bow"/>
<item slot="2" unbreakable="true" material="diamond pickaxe"/>
<item slot="3" unbreakable="true" material="iron axe"/>
<item slot="4" amount="64" material="wood" damage="2"/>
<item slot="7" material="golden apple"/>
<item slot="8" material="bucket"/>
<item slot="28" amount="32" material="arrow"/>
<item slot="30" unbreakable="true" material="iron spade"/>
<helmet unbreakable="true" team-color="true" material="leather helmet"/>
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
<leggings unbreakable="true" team-color="true" material="leather leggings" />
<boots unbreakable="true" team-color="true" material="leather boots" />
<effect duration="3" amplifier="255">damage resistance</effect>
</kit>
<kit id="blue-kit" parent="spawn-kit">
<item slot="5" material="stained glass" damage="11" amount="16"/>
</kit>
<kit id="red-kit" parent="spawn-kit">
<item slot="5" material="stained glass" damage="14" amount="16"/>
</kit>
</kits>
<spawns>
<default yaw="90">
<region>
<point>-8.5,60,-42.5</point>
</region>
</default>
<spawn team="red" kit="red-kit" yaw="-90">
<regions>
<point>-31.5,9,-80.5</point>
</regions>
</spawn>
<spawn team="blue" kit="blue-kit" yaw="90">
<regions>
<point>14.5,9,-4.5</point>
</regions>
</spawn>
</spawns>
<cores material="obsidian" leak="5" modes="gold-mode ice-mode">
<core team="blue">
<region>
<cuboid min="-50,19,-16" max="-55,24,-21"/>
</region>
</core>
<core team="red">
<region>
<cuboid min="33,19,-69" max="38,24,-64"/>
</region>
</core>
</cores>
<modes>
<mode id="gold-mode" after="10m" material="gold block" name="`6GOLD CORE MODE"/>
<mode id="ice-mode" after="20m" material="packed ice" name="`3PACKED ICE CORE MODE"/>
</modes>
<filters>
<team id="only-blue">blue</team>
<team id="only-red">red</team>
<not id="deny-void">
<void/>
</not>
</filters>
<regions>
<union id="spawn-protection">
<rectangle id="red-prot" min="-23,-90" max="-40,-71"/>
<rectangle id="blue-prot" min="6,-14" max="23,5"/>
</union>
<union id="water-lanes">
<rectangle id="blue-left" min="-40,-36" max="-28,-50"/>
<rectangle id="blue-right" min="-28,-36" max="-20,-25"/>
<rectangle id="blue-to-island" min="-3,-35" max="4,-26"/>
<rectangle id="blue-to-core" min="-40,-13" max="-47,-25"/>
<rectangle id="red-left" min="23,-49" max="11,-35"/>
<rectangle id="red-right" min="11,-49" max="3,-60"/>
<rectangle id="red-to-island" min="-14,-50" max="-21,-59"/>
<rectangle id="red-to-core" min="23,-72" max="30,-60"/>
</union>
<union id="gapple-spawner">
<cylinder id="gap-radius" base="-8.5,10,-42.5" radius="5" height="5"/>
<cuboid id="gapple-spawner-protection" min="-8,9,-43" max="-9,11,-42"/>
<point id="gap-spawner-point">-8.5,10,-42.5</point>
</union>
<negative id="void-area">
<region id="spawn-protection"/>
<region id="water-lanes"/>
</negative>
<apply enter="only-blue" region="blue-prot" message="You may not enter the opponent's spawn!"/>
<apply enter="only-red" region="red-prot" message="You may not enter the opponent's spawn!"/>
<apply block="never" region="spawn-protection" message="You may not modify the spawns!"/>
<apply block-place="deny-void" region="void-area" message="You may not build in the void area!"/>
</regions>
<spawners>
<spawner spawn-region="gap-spawner-point" player-region="gap-radius" delay="8s">
<item amount="1" material="golden apple"/>
</spawner>
</spawners>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
<tool>diamond pickaxe</tool>
<tool>iron axe</tool>
<tool>iron spade</tool>
</toolrepair>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>brown mushroom</item>
<item>obsidian</item>
</itemremove>
<itemkeep>
<item>wood</item>
<item>stained glass</item>
<item>golden apple</item>
<item>water bucket</item>
<item>bucket</item>
<item>arrow</item>
</itemkeep>
<block-drops>
<rule>
<filter>
<material>double step:9</material>
</filter>
<drops>
<item chance="100" material="sandstone"/>
</drops>
</rule>
<rule>
<filter>
<material>wood</material>
</filter>
<drops>
<item chance="0" material="wood"/>
</drops>
</rule>
</block-drops>
<hunger>
<depletion>off</depletion>
</hunger>
<maxbuildheight>30</maxbuildheight>
<kill-rewards>
<kill-reward>
<item material="golden apple"/>
<item amount="16" material="wood" damage="2"/>
<item amount="12" material="arrow"/>
</kill-reward>
<kill-reward>
<kill-reward filter="only-blue">
<item amount="16" material="stained glass" damage="11" />
</kill-reward>
<kill-reward filter="only-red">
<item amount="16" material="stained glass" damage="14" />
</kill-reward>
</kill-reward>
</kill-rewards>
</map>
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