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January 10, 2023 14:31
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DTC Basic Template
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<map proto="1.4.2"> | |
<name>Map Name</name> | |
<version>1.0</version> | |
<objective>Leak the enemy team's core!</objective> | |
<created>yyyy-mm-dd</created> | |
<gamemode>dtc</gamemode> | |
<authors> | |
<author uuid="6863869b-4b8c-4445-b778-a8e016775ae4"/> <!-- username --> | |
</authors> | |
<contributors> | |
<contributor uuid="6863869b-4b8c-4445-b778-a8e016775ae4" contribution="add contribution here"/> <!-- username --> | |
</contributors> | |
<teams> | |
<team id="blue" color="blue" max="10">Blue</team> <!-- Change these values to best fit your map --> | |
<team id="red" color="red" max="10">Red</team> | |
</teams> | |
<kits> | |
<kit id="spawn-kit"> | |
<clear/> | |
<item slot="0" unbreakable="true" material="iron sword"/> | |
<item slot="1" unbreakable="true" material="bow" enchantment="infinity"/> | |
<item slot="2" unbreakable="true" material="diamond pickaxe"/> | |
<item slot="3" unbreakable="true" material="iron axe"/> | |
<item slot="4" material="wood" amount="64"/> | |
<item slot="5" material="stained glass" team-color="true" amount="32"/> | |
<item slot="7" material="golden apple"/> | |
<item slot="8" material="water bucket"/> | |
<item slot="28" material="arrow"/> | |
<item slot="29" unbreakable="true" material="iron spade"/> | |
<item slot="30" unbreakable="true" material="shears"/> | |
<helmet unbreakable="true" team-color="true" material="leather helmet"/> | |
<chestplate unbreakable="true" team-color="true" material="leather chestplate"/> | |
<leggings unbreakable="true" material="chainmail leggings" /> | |
<boots unbreakable="true" team-color="true" material="leather boots" /> | |
<effect duration="3" amplifier="255">damage resistance</effect> | |
</kit> | |
</kits> | |
<spawns> | |
<default yaw="0"> <!-- Yaw is the direction you face upon spawning, the number can be found in the F3 screen --> | |
<regions> | |
<point>x,y,z</point> | |
</regions> | |
</default> | |
<spawn team="blue" kit="spawn-kit" yaw="0"> | |
<regions> | |
<point>x,y,z</point> | |
</regions> | |
</spawn> | |
<spawn team="red" kit="spawn-kit" yaw="0"> | |
<regions> | |
<point>x,y,z</point> | |
</regions> | |
</spawn> | |
</spawns> | |
<cores material="obsidian" leak="5" modes="gold-mode ice-mode"> <!-- Set materials to the blocks that make up the core, set leak to number of blocks lava must flow before the core is leaked --> | |
<core team="blue"> | |
<region> | |
<cuboid min="x,y,z" max="x,y,z"/> | |
</region> | |
</core> | |
<core team="red"> | |
<region> | |
<cuboid min="x,y,z" max="x,y,z"/> | |
</region> | |
</core> | |
</cores> | |
<modes> | |
<mode id="gold-mode" after="10m" material="gold block" name="`6GOLD CORE MODE"/> | |
<mode id="ice-mode" after="20m" material="packed ice" name="`3PACKED ICE CORE MODE"/> | |
</modes> | |
<filters> | |
<not id="deny-void"> | |
<void/> | |
</not> | |
<team id="only-blue">blue</team> | |
<team id="only-red">red</team> | |
</filters> | |
<regions> | |
<union id="spawn-protection"> <!-- This is the area around spawn where enemies cannot enter and block interaction is disabled --> | |
<rectangle id="blue-protection" min="x,z" max="x,z"/> | |
<rectangle id="red-protection" min="x,z" max="x,z"/> | |
</union> | |
<union id="lanes"> <!-- These are the regions in which players will be allowed to bridge over void, add or subtract as many regions as needed to this --> | |
<rectangle id="left-lane" min="x,z" max="x,z"/> | |
<rectangle id="right-lane" min="x,z" max="x,z"/> | |
</union> | |
<negative id="void-area"> | |
<region id="spawn-protection"/> | |
<region id="lanes"/> | |
</negative> | |
<apply enter="only-blue" region="blue-protection" message="You may not enter the opponent's spawn!"/> | |
<apply enter="only-red" region="red-protection" message="You may not enter the opponent's spawn!"/> | |
<apply block-place="deny-void" region="void-area" message="You may not build in the void area!"/> | |
<apply block="never" region="spawn-protection" message="You may not modify the spawns!"/> | |
</regions> | |
<toolrepair> <!-- Tools added to this section will be picked up if you lack them, but will merge with any already in your inventory --> | |
<tool>iron sword</tool> | |
<tool>bow</tool> | |
<tool>diamond pickaxe</tool> | |
<tool>iron axe</tool> | |
<tool>iron spade</tool> | |
<tool>shears</tool> | |
<tool>arrow</tool> | |
</toolrepair> | |
<itemremove> <!-- Items addded to this section are deleted if they are dropped in any way onto the floor --> | |
<item>leather helmet</item> | |
<item>leather chestplate</item> | |
<item>chainmail leggings</item> | |
<item>leather boots</item> | |
<item>gold block</item> | |
<item>coal block</item> | |
</itemremove> | |
<itemkeep> <!-- Items added to this section are removed upon death, but can still be manually dropped --> | |
<item>wood</item> | |
<item>stained glass</item> | |
<item>golden apple</item> | |
<item>water bucket</item> | |
<item>bucket</item> | |
</itemkeep> | |
<block-drops> <!-- This prevents planks from dropping when mined, to avoid cluttering inventories --> | |
<rule> | |
<filter> | |
<material>wood</material> | |
</filter> | |
<drops> | |
<item chance="0" material="wood"/> | |
</drops> | |
</rule> | |
</block-drops> | |
<kill-rewards> | |
<kill-reward> | |
<item material="golden apple"/> | |
<item amount="16" material="wood"/> | |
<item amount="8" material="stained glass" team-color="true"/> | |
</kill-reward> | |
</kill-rewards> | |
<maxbuildheight>y</maxbuildheight> | |
<hunger> | |
<depletion>off</depletion> | |
</hunger> | |
</map> |
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