To create an abstracted LangGraph-like state machine using Pydantic, we will design a system that allows for the creation of nodes (agents) and edges (transitions) in a graph that represents a workflow. The agents will have specific roles or functions, and the transitions between these agents will be dictated by the outcomes of their actions. Pydantic will be used for data validation and settings management, ensuring that the components of our state machine are well-defined and interact correctly.
First, we need to define our base models for Nodes (Agents) and Edges (Transitions). Pydantic models will ensure that each component of our graph adheres to a specific structure and type, facilitating error handling and data consistency.
We will create a class for the graph itself, which holds the nodes and edges and manages the workflow's execution. This includes methods for adding nodes, adding edges, and determining the next node based on the current state and the outcome of the node's action.
The execution logic will involve initializing the graph with a starting node and then, based on the input and the outcomes of each node's action, transitioning through the graph according to the defined edges until an end condition is met.
from pydantic import BaseModel
from typing import Callable, Dict, List, Optional, Union
# Step 1: Define the Base Models
class Node(BaseModel):
id: str
function: Callable
next: Optional[Dict[str, 'Node']] = None # Using string literals for forward declaration
Node.update_forward_refs()
class Edge(BaseModel):
source_node: Node
condition: Callable
target_node: Node
class StateGraph(BaseModel):
nodes: Dict[str, Node] = {}
edges: List[Edge] = []
start_node_id: Optional[str] = None
def add_node(self, node: Node):
self.nodes[node.id] = node
def add_edge(self, source_id: str, target_id: str, condition: Optional[Callable] = None):
source_node = self.nodes.get(source_id)
target_node = self.nodes.get(target_id)
if source_node and target_node:
self.edges.append(Edge(source_node=source_node, condition=condition, target_node=target_node))
else:
raise ValueError("Source or Target node not found")
def set_start_node(self, node_id: str):
if node_id in self.nodes:
self.start_node_id = node_id
else:
raise ValueError("Node not found")
def execute(self, initial_data):
if not self.start_node_id:
raise ValueError("Start node not set")
current_node = self.nodes[self.start_node_id]
result = initial_data
while current_node:
result = current_node.function(result)
next_node_id = self.determine_next_node(current_node, result)
current_node = self.nodes.get(next_node_id)
def determine_next_node(self, current_node: Node, result) -> Optional[str]:
for edge in self.edges:
if edge.source_node == current_node and (not edge.condition or edge.condition(result)):
return edge.target_node.id
return None
# Example usage
# Define node functions and conditions here
def start_function(input):
# Implement the start function logic
pass
def condition_function(result):
# Implement condition logic to decide transitions
pass
# Initialize the graph
graph = StateGraph()
# Add nodes and edges to the graph
graph.add_node(Node(id="start", function=start_function))
# Add more nodes and define their functions
# Define transitions between nodes
graph.add_edge("start", "next_node_id", condition=condition_function)
# Set the starting node
graph.set_start_node("start")
# Execute the graph with initial data
graph.execute(initial_data={})
This pseudocode outlines the creation of a state machine similar to LangGraph using Pydantic for data validation. The Node
class represents tasks or agents with their specific functions. The StateGraph
manages nodes and transitions based on conditions. This abstract implementation can be extended with more sophisticated logic for conditions, node functions, and integrating streaming or asynchronous processing as needed.