Created
July 13, 2023 21:57
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Eyes in the Darkness Server (Modified)
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[general] | |
#Set to false to disable the jumpscare system. | |
Jumpscare = true | |
#Set to a number > 0 to cause the jumpscare to apply poison the player. A value of 5 will take around half of the health. | |
#Range: 0 ~ 6 | |
JumpscareHurtLevel = 1 | |
#While set to true, the eyes entity will ignore the artificial light level and will jumpscare even if it's lit. Daylight will still disable it's AI. | |
EyesCanAttackWhileLit = true | |
#The speed at which the eyes move, when not aggressive. | |
#Range: 0.0 ~ 1.7976931348623157E308 | |
SpeedNoAggro = 0.10000000149011612 | |
#The speed at which the eyes move when aggressive. | |
#Range: 0.0 ~ 1.7976931348623157E308 | |
SpeedFullAggro = 0.5 | |
#The time the spawn cycle can take before a warning is printed to the log. In Microseconds. Default = 50ms | |
#Range: 0 ~ 9223372036854775807 | |
LongSpawnCycleWarning = 50000 | |
[eye_aggression] | |
#While set to true, the eyes entities will progressively get more bold, and move faster, the longer they live. | |
EnableEscalation = true | |
#While set to true, the eyes entities will spawn with higher aggresion levels in higher local difficulties. | |
LocalDifficulty = true | |
#While set to true, the eyes entities will have higher aggression values on lower light levels. | |
LightLevel = true | |
[sound_volumes] | |
#Changes the volume of the idle sounds, relative to the volume of the hostile mob category. | |
#Range: 0.0 ~ 1.0 | |
IdleNoiseVolume = 1.0 | |
#Changes the volume of the death/disappear sounds, relative to the volume of the hostile mob category. | |
#Range: 0.0 ~ 1.0 | |
DisappearNoiseVolume = 1.0 | |
#Changes the volume of the jumpscare sounds, relative to the volume of the hostile mob category. | |
#Range: 0.0 ~ 1.0 | |
JumpscareVolume = 1.0 | |
[spawning] | |
#If false, the eyes entity will not spawn naturally during the night. | |
EnableNaturalSpawn = true | |
#Max block distance from a player at which the eyes will spawn. | |
#Range: > 1 | |
MaxEyesSpawnDistance = 3 | |
#Specifies rules for accepting or rejecting biomes. | |
#The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first. | |
#Rules: | |
# "biome:name" -- ALLOWS spawning in the given biome. | |
# "!biome:name" -- DISALLOWS spawning in the given biome. | |
# "#biome_label" -- ALLOWS spawning in the given biome dictionary label. | |
# "!#biome_label" -- DISALLOWS spawning in the given biome dictionary label. | |
# "$biome_label" -- ALLOWS spawning in the given biome tag. | |
# "!$biome_label" -- DISALLOWS spawning in the given biome tag. | |
# "!*" -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise). | |
#Examples: | |
# To disable spawning in the end: [ "!#END" ] | |
# To disable spawning in the nether biome: [ "!minecraft:nether" ] | |
# To disable spawning in forest areas, but allow them in dark fores: [ "minecraft:dark_forest", "!#FOREST" ] | |
#NOTE: VOID type biomes are disabled by default, internally. You can explicitly enable those by adding "#VOID" to the rules, but this is not recommended. | |
BiomeRules = ["minecraft:dark_forest", "!#FOREST"] | |
#Specifies rules for accepting or rejecting dimensions. | |
#The rules are scanned one by one until a rule matches, This means the first rule to match takes precedence over any other subsequent rule, so more specific rules should go first. | |
#Rules: | |
# "dimension:name" -- ALLOWS spawning in the given dimension. | |
# "!dimension:name" -- DISALLOWS spawning in the given dimension. | |
# "#dimension:type" -- ALLOWS spawning in any dimension with the given dimension type. | |
# "!#dimension:type" -- DISALLOWS spawning in any dimension with the given dimension type. | |
# "!*" -- DISALLOWS spawning unconditionally. Place this at the end of the list to disable spawning if no other rules pass (defaults to allow otherwise). | |
#Examples: | |
# To disable spawning in the end dimension: [ "!minecraft:the_end" ] | |
# To disable spawning in the nether dimension: [ "!minecraft:nether" ] | |
# To disable spawning in all secondary overworlds, but allow the vanilla overworld: [ "minecraft:overworld", "!#minecraft:overworld" ] | |
DimensionRules = ["!minecraft:the_end", "!minecraft:nether"] | |
#Default spawn settings | |
[spawning_normal] | |
#Number of ticks between spawn cycles. | |
#Range: > 1 | |
SpawnCycleInterval = 1200 | |
#Max number of eyes entities that will spawn around any one player. | |
#Range: > 1 | |
MaxEyesAroundPlayer = 2 | |
#Max number of eyes entities that will spawn in each dimension. | |
#Range: > 1 | |
MaxTotalEyesPerDimension = 15 | |
#Spawn settings in the minutes around midnight | |
[spawning_midnight] | |
#Number of ticks between spawn cycles. | |
#Range: > 1 | |
SpawnCycleInterval = 300 | |
#Max number of eyes entities that will spawn around any one player. | |
#Range: > 1 | |
MaxEyesAroundPlayer = 3 | |
#Max number of eyes entities that will spawn in each dimension. | |
#Range: > 1 | |
MaxTotalEyesPerDimension = 15 | |
#Spawn settings in the days leading to halloween | |
[spawning_halloween] | |
#Number of ticks between spawn cycles. | |
#Range: > 1 | |
SpawnCycleInterval = 50 | |
#Max number of eyes entities that will spawn around any one player. | |
#Range: > 1 | |
MaxEyesAroundPlayer = 5 | |
#Max number of eyes entities that will spawn in each dimension. | |
#Range: > 1 | |
MaxTotalEyesPerDimension = 25 | |
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