Created
March 20, 2015 06:00
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if(isServer) then { | |
//Custom Spawns file// | |
/* | |
Custom group spawns Eg. | |
[ | |
[953.237,4486.48,0.001], // Position | |
4, // Number Of units | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher | |
3, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"Random", // Skin classname, use "Random" or classname here | |
"Random", // Gearset number. "Random" for random gear set | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] call spawn_group; | |
Place your custom group spawns below | |
*/ | |
[ | |
[1472,12537,0.001], // Position | |
4, // Number Of units | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher | |
3, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here | |
"Random", // Gearset number. "Random" for random gear set | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] call spawn_group; | |
[ | |
[1331,12485,0.001], // Position | |
4, // Number Of units | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher | |
3, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here | |
"Random", // Gearset number. "Random" for random gear set | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] call spawn_group; | |
[ | |
[1424,12472,0.001], // Position | |
4, // Number Of units | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher | |
3, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here | |
"Random", // Gearset number. "Random" for random gear set | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] call spawn_group; | |
/* | |
Custom static weapon spawns Eg. (with mutiple positions) | |
[ | |
[ | |
[3050.7842,10881.893,13.765746], // Position(s) (can be multiple) | |
[3015.981,10853.813,12.447275], | |
], | |
"M2StaticMG", // Classname of turret | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here | |
"Bandit", // AI Type, "Hero" or "Bandit". | |
"Random", // Primary gun set number. "Random" for random weapon set | |
2, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"Random" // Gearset classname, use "Random" or classname here | |
] call spawn_static; | |
Place your custom static weapon spawns below | |
*/ | |
[ | |
[ | |
[3050.7842,10881.893,13.765746], // Position(s) (can be multiple) | |
[3015.981,10853.813,12.447275], | |
[3010.5227,10909.313,7.7632465], | |
[2996.4946,10873.238,0.56721449], | |
[2989.7017,10888.398,3.8481393] | |
], | |
"M2StaticMG", // Classname of turret | |
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random) | |
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here | |
"Bandit", // AI Type, "Hero" or "Bandit". | |
"Random", // Primary gun set number. "Random" for random weapon set | |
2, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"Random" // Gearset classname, use "Random" or classname here | |
] call spawn_static; | |
/* | |
Custom Chopper Patrol spawn Eg. | |
[ | |
[725.391,4526.06,0], // Position to patrol | |
[0,0,0], // Position to spawn chopper at | |
2000, // Radius of patrol | |
10, // Number of waypoints to give | |
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) | |
"Random", // Skill level of units (easy, medium, hard, extreme, Random) | |
"Random", // Skin classname, use "Random" or classname here | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] spawn heli_patrol; | |
Place your heli patrols below | |
*/ | |
/* | |
Custom Vehicle patrol spawns Eg. (Watch out they are stupid) | |
[ | |
[725.391,4526.06,0], // Position to patrol | |
[725.391,4526.06,0], // Position to spawn at | |
200, // Radius of patrol | |
10, // Number of waypoints to give | |
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) | |
"Random", // Skill level of units (easy, medium, hard, extreme, Random) | |
"Random", // Skin classname, use "Random" or classname here | |
"Bandit" // AI Type, "Hero" or "Bandit". | |
] spawn vehicle_patrol; | |
Place your vehicle patrols below this line | |
*/ | |
/* | |
Paradropped unit custom spawn Eg. | |
[ | |
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by | |
[0,0,0], // Starting position of the heli | |
400, // Radius from drop position a player has to be to spawn chopper | |
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) | |
5, // Number of units to be para dropped | |
"Random", // Skill level of units (easy, medium, hard, extreme, Random) | |
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher | |
4, // Number of magazines | |
"Random", // Backpack classname, use "Random" or classname here | |
"Bandit2_DZ", // Skin classname, use "Random" or classname here | |
"Random", // Gearset number. "Random" for random gear set. | |
"Bandit", // AI Type, "Hero" or "Bandit". | |
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. | |
] spawn heli_para; | |
Place your paradrop spawns under this line | |
*/ | |
diag_log "WAI: Static mission loaded"; | |
}; |
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