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if(isServer) then {
//Custom Spawns file//
/*
Custom group spawns Eg.
[
[953.237,4486.48,0.001], // Position
4, // Number Of units
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
3, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
Place your custom group spawns below
*/
[
[1472,12537,0.001], // Position
4, // Number Of units
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
3, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
[
[1331,12485,0.001], // Position
4, // Number Of units
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
3, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
[
[1424,12472,0.001], // Position
4, // Number Of units
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", // Primary gun set number or gun and rocket launcher. Syntax is "Random", for gun only or ["Random","AT"], for gun and launcher
3, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
/*
Custom static weapon spawns Eg. (with mutiple positions)
[
[
[3050.7842,10881.893,13.765746], // Position(s) (can be multiple)
[3015.981,10853.813,12.447275],
],
"M2StaticMG", // Classname of turret
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;
Place your custom static weapon spawns below
*/
[
[
[3050.7842,10881.893,13.765746], // Position(s) (can be multiple)
[3015.981,10853.813,12.447275],
[3010.5227,10909.313,7.7632465],
[2996.4946,10873.238,0.56721449],
[2989.7017,10888.398,3.8481393]
],
"M2StaticMG", // Classname of turret
"Hard", // Skill level of unit (easy, medium, hard, extreme, Random)
"GUE_Soldier_Sab", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;
/*
Custom Chopper Patrol spawn Eg.
[
[725.391,4526.06,0], // Position to patrol
[0,0,0], // Position to spawn chopper at
2000, // Radius of patrol
10, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;
Place your heli patrols below
*/
/*
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
[
[725.391,4526.06,0], // Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, // Radius of patrol
10, // Number of waypoints to give
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;
Place your vehicle patrols below this line
*/
/*
Paradropped unit custom spawn Eg.
[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
] spawn heli_para;
Place your paradrop spawns under this line
*/
diag_log "WAI: Static mission loaded";
};
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