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package me.ceramictitan.goblet.runnables; | |
import me.ceramictitan.goblet.Goblet; | |
import org.bukkit.scheduler.BukkitRunnable; | |
import org.bukkit.scheduler.BukkitTask; | |
public class Countdown { | |
// ==================================================================== \\ | |
public interface CountdownHandler { | |
public void onStart(); | |
public void onFinish(); | |
public void onTick(); | |
} | |
// ==================================================================== \\ | |
Goblet plugin;//Replace Goblet with the name of your class that extends JavaPlugin | |
int time; // how long the countdown will run for(In Seconds). | |
BukkitTask task; // task variable | |
CountdownHandler handler; // handler interface implemented | |
boolean finished; // if the countdown is finished | |
// ==================================================================== \\ | |
/** | |
* @param plugin - Replace Goblet with the name of your class that extends JavaPlugin | |
* @param length - How long the plugin will run for | |
*/ | |
public Countdown(Goblet plugin, int length) | |
{ | |
this.plugin=plugin; | |
this.time = length; | |
} | |
// ==================================================================== \\ | |
public void start() | |
{ | |
// lets all implementing interfaces know it started | |
handler.onStart(); | |
// schedule runnable | |
task = new BukkitRunnable(){ | |
@Override | |
public void run(){ | |
if(time <1){ | |
finished = true; | |
handler.onFinish(); | |
task.cancel(); | |
return; | |
} | |
handler.onTick(); | |
time--; | |
} | |
}.runTaskTimer(plugin, 0L, 20L); | |
} | |
public void stop(){ | |
task.cancel(); | |
} | |
public boolean isFinished(){ | |
return finished; | |
} | |
// ==================================================================== \\ | |
/* | |
* | |
* When you declare your countdown variable, use the setHandler method | |
* so your plugin can "listen" to the onStart, onTick, and onFinish "events" | |
* | |
*/ | |
public void setHandler(CountdownHandler handler){ | |
this.handler=handler; | |
} | |
// ==================================================================== \\ | |
} |
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