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@ChadyG
Created October 30, 2010 18:10
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TF2 cpu reduction config stuff
//Test networking reduction on CPU
cl_updaterate "40"
cl_cmdrate "40"
cl_interp "0.1"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "0"
cl_smooth "0"
cl_smoothtime "0"
rate "45000"
// Cleaning up and stopping debug flooding
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
// Performance
sv_forcepreload "1"
cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
mat_bufferprimitives "1"
//mat_clipz "1" // FX owners should set this to 0
soundscape_flush "1"
cl_soundemitter_flush "1"
//mat_queue_mode "2"
r_threaded_renderables 1
r_particle_sim_spike_threshold_ms 0
mat_reduce_particles 1
r_particle_timescale 0
r_drawflecks 0
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