Created
October 30, 2010 18:10
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TF2 cpu reduction config stuff
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//Test networking reduction on CPU | |
cl_updaterate "40" | |
cl_cmdrate "40" | |
cl_interp "0.1" | |
cl_interp_ratio "1" | |
cl_lagcompensation "1" | |
cl_pred_optimize "0" | |
cl_smooth "0" | |
cl_smoothtime "0" | |
rate "45000" | |
// Cleaning up and stopping debug flooding | |
adsp_debug "0" | |
cl_clearhinthistory "1" | |
cl_debugrumble "0" | |
cl_rumblescale "0" | |
mat_debugdepthval "0" | |
mat_debugdepthvalmax "0" | |
mat_debug_postprocessing_effects "0" | |
// Performance | |
sv_forcepreload "1" | |
cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) | |
mat_bufferprimitives "1" | |
//mat_clipz "1" // FX owners should set this to 0 | |
soundscape_flush "1" | |
cl_soundemitter_flush "1" | |
//mat_queue_mode "2" | |
r_threaded_renderables 1 | |
r_particle_sim_spike_threshold_ms 0 | |
mat_reduce_particles 1 | |
r_particle_timescale 0 | |
r_drawflecks 0 |
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