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@ChaosPaladin
Created March 13, 2016 12:07
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Enchant with one click
diff --git a/src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestExEnchantSkill.java b/src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestExEnchantSkill.java
index 5b8ee2a..12b2384 100644
--- a/src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestExEnchantSkill.java
+++ b/src/main/java/com/l2jserver/gameserver/network/clientpackets/RequestExEnchantSkill.java
@@ -28,7 +28,6 @@
import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -38,7 +37,6 @@
import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
-import com.l2jserver.util.Rnd;
/**
* Format (ch) dd c: (id) 0xD0 h: (subid) 0x06 d: skill id d: skill lvl
@@ -91,122 +89,63 @@
return;
}
- final Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
+ final L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
+
+ boolean isLast = s.getFirstRouteGroup().getId() > 4;
+ _skillLvl /= 100;
+ _skillLvl *= 100;
+ if (isLast)
+ {
+ _skillLvl += 15;
+ }
+ else
+ {
+ _skillLvl += 30;
+ }
+
+ Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
- final L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
- if (s == null)
- {
- return;
- }
final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
- final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
- if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
+
+ // only first lvl requires book
+ final int reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
+ final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
+
+ // ok. Destroy ONE copy of the book
+ final int rate = esd.getRate(player);
+
+ if (Config.LOG_SKILL_ENCHANTS)
{
- return;
+ final LogRecord record = new LogRecord(Level.INFO, "Success");
+ record.setParameters(new Object[]
+ {
+ player,
+ skill,
+ spb,
+ rate
+ });
+ record.setLoggerName("skill");
+ _logEnchant.log(record);
}
- final int costMultiplier = EnchantSkillGroupsData.NORMAL_ENCHANT_COST_MULTIPLIER;
- final int requiredSp = esd.getSpCost() * costMultiplier;
- if (player.getSp() >= requiredSp)
- {
- // only first lvl requires book
- final boolean usesBook = (_skillLvl % 100) == 1; // 101, 201, 301 ...
- final int reqItemId = EnchantSkillGroupsData.NORMAL_ENCHANT_BOOK;
- final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
-
- if (Config.ES_SP_BOOK_NEEDED && usesBook && (spb == null)) // Haven't spellbook
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
- return;
- }
-
- final int requiredAdena = (esd.getAdenaCost() * costMultiplier);
- if (player.getInventory().getAdena() < requiredAdena)
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
- return;
- }
-
- boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
- if (Config.ES_SP_BOOK_NEEDED && usesBook)
- {
- check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
- }
-
- check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requiredAdena, player, true);
- if (!check)
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
- return;
- }
-
- // ok. Destroy ONE copy of the book
- final int rate = esd.getRate(player);
- if (Rnd.get(100) <= rate)
- {
- if (Config.LOG_SKILL_ENCHANTS)
- {
- final LogRecord record = new LogRecord(Level.INFO, "Success");
- record.setParameters(new Object[]
- {
- player,
- skill,
- spb,
- rate
- });
- record.setLoggerName("skill");
- _logEnchant.log(record);
- }
-
- player.addSkill(skill, true);
- player.sendPacket(ExEnchantSkillResult.valueOf(true));
-
- final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
- sm.addSkillName(_skillId);
- player.sendPacket(sm);
-
- if (Config.DEBUG)
- {
- _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requiredAdena + " Adena.");
- }
- }
- else
- {
- player.addSkill(SkillData.getInstance().getSkill(_skillId, s.getBaseLevel()), true);
- player.sendPacket(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
- player.sendPacket(ExEnchantSkillResult.valueOf(false));
-
- if (Config.LOG_SKILL_ENCHANTS)
- {
- final LogRecord record = new LogRecord(Level.INFO, "Fail");
- record.setParameters(new Object[]
- {
- player,
- skill,
- spb,
- rate
- });
- record.setLoggerName("skill");
- _logEnchant.log(record);
- }
- }
-
- player.sendPacket(new UserInfo(player));
- player.sendPacket(new ExBrExtraUserInfo(player));
- player.sendSkillList();
- final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
- player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
- player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, afterEnchantSkillLevel + 1, player));
- player.updateShortCuts(_skillId, afterEnchantSkillLevel);
- }
- else
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
- }
+ player.addSkill(skill, true);
+ player.sendPacket(ExEnchantSkillResult.valueOf(true));
+
+ final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
+ sm.addSkillName(_skillId);
+ player.sendPacket(sm);
+
+ player.sendPacket(new UserInfo(player));
+ player.sendPacket(new ExBrExtraUserInfo(player));
+ player.sendSkillList();
+ final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
+ player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
+ player.sendPacket(new ExEnchantSkillInfoDetail(0, _skillId, afterEnchantSkillLevel + 1, player));
+ player.updateShortCuts(_skillId, afterEnchantSkillLevel);
}
@Override
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