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<skill id="10256" levels="1" name="Superior HP Mastery"> | |
<!-- STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 60%, P. Atk. + 629. When damaged to a point, has a chance of recovering 10% of Max HP. --> | |
<table name="#ench1hp"> 645 685 724 764 804 843 883 922 962 1002 </table> | |
<table name="#ench1cp"> 315 334 353 373 392 411 431 450 469 489 </table> | |
<table name="#ench1pAtk"> 754 809 864 919 974 1029 1084 1139 1194 1249 </table> | |
<table name="#ench1regHpStanding"> 7.8 8.2 8.7 9.2 9.7 10.1 10.6 11.1 11.5 12 </table> | |
<table name="#ench1regHpResting"> 7.5 7.9 8.4 8.8 9.3 9.8 10.2 10.7 11.1 11.6 </table> | |
<table name="#ench1regMp"> 3.9 4.2 4.4 4.6 4.9 5.1 5.3 5.5 5.8 6 </table> | |
<table name="#enchMagicLvl"> 86 87 88 90 91 92 93 95 97 99 </table> | |
<set name="operateType" val="P" /> | |
<set name="magicLvl" val="85" /> | |
<set name="icon" val="icon.skill10256" /> | |
<set name="targetType" val="SELF" /> | |
<enchant1 name="magicLvl" val="#enchMagicLvl" /> | |
<for> | |
<effect name="Buff"> | |
<add stat="STR" val="2"/> | |
<add stat="maxHp" val="606"> | |
<add stat="maxCp" val="296"> | |
<add stat="pAtk" val="629"> | |
<player hp="60"/> | |
</add> | |
<add stat="regHp" val="7.3"> | |
<player standing="true"/> | |
</add> | |
<add stat="regHp" val="7"> | |
<player resting="true"/> | |
</add> | |
<add stat="regMp" val="3.7"/> | |
<add stat="absorbDam" val="10"/> | |
</effect> | |
</for> | |
<enchant1for> | |
<add stat="STR" val="2"/> | |
<add stat="maxHp" val="#ench1hp"/> | |
<add stat="maxCp" val="#ench1cp"/> | |
<add stat="pAtk" val="#ench1pAtk"> | |
<player hp="60"/> | |
</add> | |
<add stat="regHp" val="#ench1regHpStanding"> | |
<player standing="true"/> | |
</add> | |
<add stat="regHp" val="#ench1regHpResting"> | |
<player resting="true"/> | |
</add> | |
<add stat="regMp" val="#ench1regMp"/> | |
<add stat="absorbDam" val="10"/> | |
</enchant1for> | |
</skill> |
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