Instantly share code, notes, and snippets.

Chase Pettit Chaser324

View GitHub Profile
View settings.json
{
"files.exclude":
{
"**/.DS_Store":true,
"**/.git":true,
"**/.gitignore":true,
"**/.gitmodules":true,
"**/*.booproj":true,
"**/*.pidb":true,
"**/*.suo":true,
View ThreadedJob.cs
// Source: http://answers.unity3d.com/questions/357033/unity3d-and-c-coroutines-vs-threading.html
//
// *****************************************************************************
// Example Job - Inheret from this class and override ThreadFunction:
// *****************************************************************************
// public class Job : ThreadedJob
// {
// public Vector3[] InData; // arbitary job data
// public Vector3[] OutData; // arbitary job data
//
View GitHub-Forking.md

Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.

In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.

Creating a Fork

Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j