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Chaser324 / settings.json
Created January 9, 2018 17:57
VS Code - Default Unity Settings
{
"files.exclude":
{
"**/.DS_Store":true,
"**/.git":true,
"**/.gitignore":true,
"**/.gitmodules":true,
"**/*.booproj":true,
"**/*.pidb":true,
"**/*.suo":true,
@Chaser324
Chaser324 / ThreadedJob.cs
Created April 8, 2016 15:43
Unity ThreadedJob class for doing work on a separate thread and checking status or waiting on the main Unity thread.
// Source: http://answers.unity3d.com/questions/357033/unity3d-and-c-coroutines-vs-threading.html
//
// *****************************************************************************
// Example Job - Inheret from this class and override ThreadFunction:
// *****************************************************************************
// public class Job : ThreadedJob
// {
// public Vector3[] InData; // arbitary job data
// public Vector3[] OutData; // arbitary job data
//
@Chaser324
Chaser324 / GitHub-Forking.md
Last active March 9, 2024 10:23
GitHub Standard Fork & Pull Request Workflow

Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.

In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.

Creating a Fork

Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j